Gra2d501 - Creation of 2D Digital Animation
Gra2d501 - Creation of 2D Digital Animation
Purpose statement
This module describes the skills, knowledge and attitudes required to characterize, assess
and grade of digital 2D animation creation. At the end of this module, participants must be
able to produce 2D animation for film and video in both production and post-production
stages.
Page 1 of 74
Table of Contents
Page 2 of 74
Learning Unit 1: Describe Animation Principles
● History of animation
History of early animation
Pioneers of animation
In the film, previously featured here, Blackton sketches a face, cigars, and a bottle of wine,
then "removes" these last drawings as real objects so that the face appears to react.
Although the stop-motion sequence isn't considered "true" animation in technical terms the
way Little Nemo, which Blackman co-directed with McCay, is, the technique offered an early
glimpse of what animation could become.
Page 3 of 74
- John Bray (1874-1978)
Founder of the first animation studio/factory. 1914 Earl Hurd patented the use of clear cels
over background. Hurd and Bray formed the Hurd and Bray Processing Company 1914. With
additional patent obtained by Bray, the company monopolized the animation process. The
patents expired in 1932. Much of what Bray claimed to have invented have been credited to
McCay and others.
Max Fleischer invented the rotoscope technique. Fleischer Studios, headed by Dave and
Max Fleischer, were responsible for Betty Boop, Popeye and Superman.Betty was the first
featured female character in American animation. In 1934, the Hays Code (censorship for
film) was enacted in Hollywood and Betty lost most of her charm
Walt Disney is a famous business, an American business man design famous characters. He
was an animator and cartoonist; a major figure knows as the co-founder of the Walt Disney
Company. Film producer and showman but the main skill was he was an innovator of
animation designs. In 1923 he created a short film which is very well known. It was called
Alice in wonderland which had actress interacting with animated characters.
In media production, a key frame or keyframe is a location on a timeline which marks the
beginning or end of a transition. It holds special information that defines where a transition
should start or stop. The intermediate frames are interpolated over time between those
definitions to create the illusion of motion.
Page 4 of 74
between the key frames (the first and last frames of the animation) are called “in-
betweens” and they help make the illusion of fluid motion.
- Clean-Up
Clean-up animation is the process of creating the final drawings you see in the finished film.
It does not necessarily mean a "clean" fine line. The artist, usually a team of artists, uses key
drawings and animation charts from the animator, making it appear as though one artist
has created the whole film.
Pen
The Pen tool provides feedback about its current drawing state by displaying different
pointers, The Pen Tool is used to draw a line, a path, or a series of lines. It is also used to
manipulate existing lines. ... You can use the Pen tool to draw one line, many lines, or a
shape. You can draw a line that stands by itself. You can draw a series of lines attached to
each other
- Ink
The Ink animation is entirely a Chinese-style animation, the ancient art of Oriental ink was
used in animation creation, in order to achieve the novel prospect of indifferent and quiet. It
can be described as a great creation by the Chinese animation artists. As time went on, the
three-dimensional ink animation has become a product of the digital age, which was based
on the tradition of bold ink painting and formed a strong artistic trends.
Page 5 of 74
History of computer animation
Early computers
The category of early computers contains the computer systems made in the early era (i.e.,
the era in modern computer history defined as the period from the late 1930s to the early
1960s) utilizing mechanical, vacuum tube, discrete transistor, or other pre-integrated circuit
technology.
Pioneer computer animator John Whitney Sr. in 1959, operating one of the first computer-
graphics engines, a mechanical analogy computer built largely from surplus World War II
anti-aircraft guidance hardware. The camera is in the upper left, aiming down through the
apparatus that "paints" the film with light. Photo by Charles Eames
Charles A. Csuri is an artist and computer graphics pioneer and Professor Emeritus, at The
Ohio State University. ... Chrysler, movie actor Jose Ferrer, pop artist Roy Lichtenstein and
sculptor George Segal. In 1964, he experimented with computer graphics technology and in
1965 he began creating computer animated films. He was described by the Smithsonian
magazine as the father of digital art and computer animation.
Page 6 of 74
Perfecting photorealism
In the short history of computer graphics, a number of techniques have been developed to
create photo-realistic images of computer generated 3D objects.
Example of Photorealism
Seeking non-photorealism
Shadow puppets
Shadow puppets are figures that are placed between a light and a screen. Moving them
creates the illusion of moving images on the screen. An experienced puppeteer can make
Page 7 of 74
figures appear to walk, talk, fight and dance. Shadow puppetry is a popular form of
entertainment in countries all over the world. Shadow puppets can be made from a wide
variety of materials, though. Today, you might see shadow puppets made out of paper,
plastic, wood or cloth.
Flipbook
A flip book or flick book is a book with a series of pictures that very gradually change from
one page to the next, so that when the pages are turned rapidly, the pictures appear to
animate by simulating motion or some other change. Flip books are often illustrated books
for children, but may also be geared towards adults and employ a series of photographs
rather than drawings. Flip books are not always separate books but may appear as an added
feature in ordinary books or magazines, often in the page corners. Software packages and
Websites are also available that convert digital video files into custom-made flip books
Page 8 of 74
Thaumotrope
A thaumatrope is an optical toy that was popular in the 19th century. A disk with a picture
on each side is attached to two pieces of string. When the strings are twirled quickly
between the fingers the two pictures appear to blend into one due to the persistence of
vision.
Phenakistiscope
Page 9 of 74
Zoetrope
A zoetrope is one of several pre-film animation devices that produce the illusion of motion
by displaying a sequence of drawings or photographs showing progressive phases of that
motion.
Photograph
The word photography derives from the Greek photos ("light") and grapher ("drawing").
The term was coined by Hercules Florence, a French painter and inventor, who used it in his
diary to describe the process. Photos is also the root of words such as photon or
photophobia (fear of light)
Page 10 of 74
Learning Outcome 1.2: Apply Principles and Types of Animation
Squash and stretch is debatably the most fundamental principle. Look at what happens
when a ball hits the ground. The force of the motion squashes the ball flat, but because an
object needs to maintain its volume, it also widens on impact. This what’s called squash and
stretch. This effect gives animation an elastic life-like quality because although it may not
seem like it, squash and stretch is all around you. All shapes are distorted in some way or
another when acted upon by an outside force; it’s just harder to see in real-life. Squash and
stretch imitates that and exaggerates it to create some fun.
2) Anticipation
Imagine you’re about to kick a soccer ball. What’s the first thing you do? Do you swing your
foot back to wind up? Steady yourself with your arms? That’s anticipation.
Anticipation is the preparation for the main action. The player striking the soccer ball would
be the main action, and the follow-through of the leg is well… the follow through.
3) Staging
When filming a scene, where do you put the camera? Where do the actors go? What do you
have them do? The combination of all these choices is what we call staging.
Staging is one of the most overlooked principles. It directs the audience’s attention toward
the most important elements in a scene in a way that effectively advances the story.
These are two ways of drawing animation. Straight ahead action is where you draw each
frame of an action one after another as you go along. With pose-to-pose, you draw the
extremes – that is, the beginning and end drawings of action – then you go on to the middle
frame, and start to fill in the frames in-between.
Page 11 of 74
Pose-to-pose gives you more control over the action. You can see early on where your
character is going to be at the beginning and end instead of hoping you’re getting the timing
right. By doing the main poses first, it allows you to catch any major mistakes early. The
problem with it is that sometimes it’s too neat and perfect
Straight ahead action is less planned, and therefore more fresh and surprising. The problem
with it is that it’s like running blindfolded… you can’t figure out where you’re supposed to
be at any one time.
Mastering both techniques and combining them is the best approach to being a successful
animator because then you can get both structure and spontaneity. And incidentally, this
distinction is just as important in computer animation, where molding a pose at each key
frame is the equivalent of making a drawing.
When a moving object such as a person comes to a stop, parts might continue to move in
the same direction because of the force of forward momentum. These parts might be hair,
clothing, jowls, or jiggling flesh of an overweight person. This is where you can see follow-
through and overlapping action. The secondary elements (hair, clothing, fat) are following-
through on the primary element, and overlapping its action.
Follow-through can also describe the movement of the primary element though. If you land
in a crouch after a jump, before standing up straight, that’s follow-through.
Take a look at an example from a video we did for View Boost. Watch the sleeves of the
“Cheese Jedi’s” cloak when he swings his lightsaber. They move with the momentum of the
action, but when it’s over, the sleeves continue to go before settling to a stop.
When you start your car, you don’t get up to 60 mph right away. It takes a little while to
accelerate and reach a steady speed. In animation speak, we would call this an Ease Out.
Page 12 of 74
Likewise, if you brake, you’re not going to come to a full stop right away. (Unless you crash
into a tree or something.) You step on the pedal and decelerate over a few seconds until
you are at a stand-still. Animators call this an Ease In.
Carefully controlling the changing speeds of objects creates an animation that has a superior
believability.
7) Arcs
Life doesn’t move in straight lines, and neither should animation. Most living beings –
including humans – move in circular paths called arcs.
Arcs operate along a curved trajectory that adds the illusion of life to an animated object in
action. Without arcs, your animation would be stiff and mechanical.
8) Secondary Action
Secondary actions are gestures that support the main action to add more dimension to
character animation. They can give more personality and insight to what the character is
doing or thinking.
9) Timing
Timing is about where on a timeline you put each frame of action. To see what this means in
action, let’s look at the classic animator’s exercise: the bouncing ball that we saw earlier
when we were talking about squash and stretch. (The reason this is a popular assignment is
that there is a lot of wisdom to be gained from it!)
10) Exaggeration
Page 13 of 74
11) Solid Drawing
Solid drawing is all about making sure that animated forms feel like they’re in three-
dimensional space.
12) Appeal
People remember real, interesting, and engaging characters. Animated characters should be
pleasing to look at and have a charismatic aspect to them; this even applies to the
antagonists of the story.Appeal can be hard to quantify because everyone has a different
standard. That said, you can give your character a better chance of being appealing by
making them attractive to look at.
Play around with different shapes and proportions of characters to keep things fresh.
Enlarging the most defining feature of a character can go a long way to giving the character
personality. Strive for a good balance between detail and simplicity.
Animation types
Traditional animation (2D, Cel, Hand Drawn)
Traditional animation usually refers to animation hand-drawn on paper. It was the process
used for most of the productions throughout the 20th century. An animator draws the
characters, layout and backgrounds on paper.An animator draws the characters, layout and
backgrounds on paper. Each drawing in the animation would be slightly different than the
one before it and the one following it, creating the illusion of movement when everything is
put onto film. Examples Traditional Animation Software: Toon Boom Harmony, TVPaint
Nowadays there are new ways to create 2D animation using a 2D digital puppets. These are
2D characters which are built with a system of bones and controls that can be manipulated
in a way similar to a 3D character rig. The difference between 2D rigged characters and
hand-drawn characters can get a bit blurry. Programs like Toon Boom Harmony and Adobe
Animate CC let you seamlessly mix and match hand-drawn animation with 2D puppet
techniques, sometimes even within the same character.
Page 14 of 74
3D computer animation (CGI, Computer animation)
3D, also referred to as CGI (computer generated imagery), is the most popular type of
animation for feature films currently, and it's become common in TV and short films as well.
This is also the same type of animation used to create digital characters for live-action films
and animation for video games. Instead of drawn or constructed with clay, characters in 3D
animation are digitally modelled in the program, and then fitted with a ‘skeleton’ that
allows animators to move the models. Animation is done by posing the models on certain
key frames, after which the computer will calculate and perform an interpolation between
those frames to create movement. When the modelling and/or animation is complete, the
computer will render each frame individually, which can be very time-consuming,
depending on the quality of the images needed. A 3D animator will spend most of their time
looking at curves that represent the movement of different body parts over time. Another
big difference with 3D animation is that unlike traditional animation, the character’s body
parts are always present and should be taken to consideration. Example of 3D animation
software: Autodesk Maya; Blender: Cinema 4D.
Motion graphics focuses on making dynamic and interesting presentations of moving text
logos and basic illustrations. Motion graphics can be both 2D and 3D, and you'll find them
everywhere in commercials, explainer videos, sporting events, the news and other TV
productions. Proper character animation is generally outside the scope of motion graphics,
but many of the core animation principles apply to motion graphics too. The process of
creating Motion Graphics depends on the programs used, since video editing softwares
often have different UI or settings, but the idea is the same. Motion Graphics usually
involves animating images, texts or video clips using key framing that are tweened to make
a smooth motion between frames. Example of Motion graphics software: Adobe After
Effects, Cinema 4D.
Page 15 of 74
will appear to exhibit independent motion or change when the series of frames is played
back. Any kind of object can thus be animated, but puppets with movable joints (puppet
animation) or plasticine figures (clay animation or Claymation) are most commonly used.
Puppets, models or clay figures built around an armature are used in model animation. Stop
motion has several variants, but they all involve manipulating real world objects. These
objects are moved slightly, and photographed one frame at a time. When shown in
sequence, these frames create the illusion of movement. Example of stop animation
software: Dragon frame, Stop Motion Studios
Creative development:
Scripting
Script Writing. Script writing, sometimes called Screenwriting, involves creating an outline
of all of the events taking place in an animation. This means detailing all of the audio such
as dialogue, sound effects and music score
Storyboarding
Animatic
Page 16 of 74
Production:
Voice over recording
Character creation
Character creation (also character generation or character design) is the process of defining
a game character or other character. Typically, a character's individual strengths and
weaknesses are represented by a set of statistics. Games with a largely fictional setting may
include traits such as race and class. Games with a more contemporary or narrower setting
may limit customization to physical and personality traits
Key animation
lighting
Cinematic lighting is a film lighting technique that goes beyond the standard three-
point lighting setup to add drama, depth, and atmosphere to the story.
Cinematic lighting utilizes lighting tricks like bouncing light, diffusing light, and adjusting
color temperatures.
Page 17 of 74
Background painting
Background is called the matrix of a painting. Something that holds the foreground or main
subject to our focus. Background painting is the process of animation by establishing the
color, style, and mood of a scene drawn by an animation layout artist. The methods used
can either be through traditional painting or by digital media such as Adobe Photoshop.
Traditional methods involved painting entire production scenes for a television
program or film. Current methods may involve painting primarily background keys or
the establishing shot while production background artists paint the corresponding
background paintings
Rendering
Post-Production
Special effects
Special effects (often abbreviated as SFX, SPFX, F/X or simply FX) are illusions or visual tricks
used in the theatre, film, television, video game and simulator industries to simulate the
imagined events in a story or virtual world.
Editing Sounding
We describe sound editing as an art of producing great quality sounds for mixing,
implementation and processing. In simpler words, sound editing is a laborious task of
making noisy and lousy recordings sound good. It is one of the processes that make the
project whole
According to Michael Geisler, “Sound effects play an important role in conveying action.
Music helps express emotion.” This goes to show that adding sound effects to
our animation gives life and meaning to the characters as it move, talk, cry, shout, scream
and the like. ... It in 2D or 3D animation.
Page 18 of 74
Color styling
A color styling is a process of chooses the colors for characters, props, and effects in
a cartoon or animation. It's a full time job because you have to do that for every single
character, prop, or effect in every single lighting situation that happens in a show
Final rendering
While rendering stills will allow you to view and save the image from the render buffer
when it is complete, animations are a series of images, or frames, and are automatically
saved directly out to a drive after being rendered. After rendering the frames, you may need
to edit the clips, or first use the Compositor to do green-screen masking, matting, color
correction, DOF, and so on to the images. That result is then fed to the Sequencer where the
strips are cut and mixed and a final overlay is done. Finally, you can render out from the
Sequencer and compress the frames into a playable movie clip.
Product delivery
This the platforms by which you can save your animation. We can include the following:CD,
DVD, Film, Games console, Internet, Kiosk, Mobile phone, PDA (personal digital assistant)
Page 19 of 74
Pixel based software
Raster images are created with pixel-based programs or captured with a camera or
scanner. They are more common in general such as jpg, gif, png, and are widely used on
the web. Vector graphics are created with vector software and are common for images
that will be applied onto a physical product.
Ex: - Adobe Photoshop
Adobe illustrator
The following are the minimum requirement to install Adobe Illustrator on Windows
Operating System:
RAM of the System needs to be minimum 2GB for 32 Bits and 4GB for 64 bits
The processor recommended is Multicore Intel Processor with 32bit or 64-bit support.
An AMD Athlon 64 processor will also work for installing Adobe Illustrator.
An Operating System with Windows 7 with Service pack 1 installed.
The resolution of the monitor must be 1024 X 768 minimum.
Minimum 2GB of Hard disk is required for the program installation. A Graphics Card is
also recommended before installation
An OpenGL 4.x is also recommended for the smooth working of the program.
The following are the minimum requirement to install Adobe Illustrator on MAC
Operating System
Page 20 of 74
Adobe Photoshop
Adobe Photoshop CS6 - Windows Install
1. Open the Photoshop Installer. Double-click Photoshop_13_LS16.
Inkscape
1. Using a Web browser, go to the Inkscape website’s download page for Windows and
select the best download for your system. If you are unsure if you need the 32-bit or
64-bit version, read the section about Identifying Your System Architecture first.
2. Select an installation method from the available choices (exe, msi, portable) and wait
for it to download. You should either see a window giving you the option to save the
file or a pop-up will appear at the bottom of your web browser with the file’s name
and a timer stating how long until the download is complete.
3. Once the download is complete, either click on the file in the lower left corner of
your screen to start the installation process or, if need be, go to your file explorer
and open your downloads folder and select the file from there. It should be the first
file at the top of the folder.
4. If you get a User Account Control pop-up from Windows similar to the following one
click “OK” and wait for the Inkscape installation program to start.
5. Select what language you want to use during the installation and click OK. Then click
next on both the following welcome screen and license agreement screen.
6. On the Choose Components screen you can select which features you want to install
or not install. In most cases the default options should provide all that the user
needs, so click next.
Page 21 of 74
7. On the Choose Install Location window leave the destination folder as C:\Program
Files\Inkscape and click Install unless you want Inkscape to be installed in a specific
location on your computer.
8. Once you click Install, a progress bar will appear showing how long it will take for
your program to install.
9. After the installation is complete, click Finish and the installer will automatically
open Inkscape for you and you are ready to begin working with Inkscape.
Description of Size and interface’s resolution
In order to handle an increase in data flow, we need wider interfaces, higher resolution
interfaces, higher bandwidth interfaces, with those not in our community.
To survive, interfaces must quickly flow from spaces of high-resistance and poor usability to
spaces that reduce the number of interface changes needed to get to relevant data.
1) Environments are becoming aware of relevant information, and are able to pull context-
aware data into play when necessary.
- (Windows) Choose Edit > Preferences > User Interface.
- (macros) Choose Illustrator > Preferences > User Interface.
2) Adjust the UI Scaling slider. A preview of the scaled UI is displayed in the Preferences
dialog box.
Page 22 of 74
3) Select the Scale Cursor Proportionately option to scale the cursor icons in proportion to
the UI.
4) To apply this setting, relaunch Illustrator. If you do not relaunch Illustrator, the changes
will take effect the next time you launch Illustrator.
Drivers
Before the GPU can be used for intensive workloads like gaming, and graphics, you need to
get new drivers installed so Windows and software can effectively communicate with
the card
Graphics device drivers are written for specific hardware to work within a specific operating
system kernel and to support a range of APIs used by applications to access
the graphics hardware. ... The driver is made up of a compiler, a rendering API, and software
which manages access to the graphics hardware.
Intel HD Graphics Driver is responsible for running your graphics, your display. Without it,
your screen would be black and you would never be able to see anything. If you did uninstall
it, it might use the standard VGA adapter driver, which would still take up some space but
your resolution would be terrible.
Page 23 of 74
Antivirus
Antivirus softwares are programs that help protect your computer against most viruses,
worms, Trojan horses, and other unwanted invaders that can make your computer "sick."
Viruses, worms, and the like often perform malicious acts, such as deleting files, accessing
personal data, or using your computer to attack other
If you're running Windows, macOS/OS X or Android, you absolutely do need the
best antivirus software. ... There's no good reason not to have it: Many AV programs
have little system-performance impact, and many good ones are free.
Example of best antivirus: Bitdefender, McAfee, BullGuard, Norton Lifelook, Kaspersky,
Avasta
An attribute of a character refers to its characteristics. One has to keep in mind how the
character is going to perform in the film and its behavior in the story. Drawing a character,
keeping the above things in mind; will add more life to the character.
Some of the basic things that one needs to know about the characters are:
Age
Moods and
Behaviorspatterns (whether the character is happy, excited, sad or evil).
Once we know about this information we can make the audience connect with our
character.Few reminders:
Page 24 of 74
While drawing a character one of the most important aspects is its proportions.
What is the proportion of your character in comparison to the world that he belongs
to?
The silhouette of a character and the shapes used to draw the character defines the
volumes of our character.
Also the volumetric study of a character is very important from the animation point
of view as well as it becomes a reference for the animator to keep the consistency
in his drawings while designing the character several times.
Expressions
A character’s face is an index of his personality. Facial expressions are the key to express
emotions apart from body language. Technically, the face has many numbers of muscles
and combinations of these muscles make an expression.
When a character is happy, sad, cheerful, angry, scared or shocked the face literally morphs
and creates those emotions using the combination of eyes and mouth shapes. In our face
the three major elements that helps express an emotion effectively are eyes, eyebrows and
mouth.
• While trying to draw a characters face we can accentuate the emotions by exaggerating
the proportions and going to the extremes of one’s face.
• Having a reference or a mirror by your side is always helpful for drawing the expressions
correctly.
Page 25 of 74
Image for Expression
Model sheet
A ‘Model Sheet’ is a reference sheet of a character in which we draw a front profile, side
profile, 3/4th view and a back view of the character. This chart helps us know the
proportions, gestures, appearances and the way our character looks from various angles.
• It’s a character designer’s job to make a ‘cleaned up’ model sheet before it is given to the
animator.
• This character chart will help the animator draw his character several times keeping the
size, form and the volume of the character consistent throughout the film.
Page 26 of 74
While drawing the poses and gestures keeping the following things in mind will help:
1. The line of action that follows his body.
2. The arcs while he is doing an action.
3. The balance and weight shift that happens while he pauses or does a small change in
his gestures.
It’s advisable always to act out the performance as it becomes a good reference for the
posing.
• Knowing every detail of your character will help you spot small nuances while animating
the character.
• A small change in gesture will speak a lot about the character’s actions.
• Keeping an action pose in mind while drawing will help in knowing the body dynamics and
then it becomes easier for the animator to know how the body of the characters behaves.
Colors
Colors add life to a visual and deciding upon a color scheme for a character will indirectly
decide the mood of the character and the scene.
So when we start with coloring a character we need to keep the following things in mind:
Page 27 of 74
Color for clothes and accessories:
Situation dependent and also use reference for choosing the colors.
Swatches:
Once the colors for each element of the character are finalized a color swatch is made
which is a palette of colors of the character.
Time of the Day (shadow):
The color palette will vary according to the time of the day or lighting of the scene.
Hence, separate color swatches should be made according to the time and space of the
shot. Once this is done a color reference model is made which is basically a character
completely filled with flat color tones. Also, there are three aspects in tonal values:
• Midtones,
• Shadows and
• Highlights.
So while deciding the color reference model, the colors for the highlights (lighter areas)
and shadows (darker areas) are defined. Usually for cartoon animation two shades
(Midtones and Highlights) are easier to work on while coloring.
The more detailed the coloring is, the tedious the process of ink and paint becomes.
Once the color model is ready it is sent to the ink and paint department for coloring the
cleaned up shots.
Creation of Project
Naming of project files
Before you start creating your project you need give your Project a name which will identify
it from others
Selection of location
After naming the project it is also important to choose the location to which you will save
your animation project
Page 28 of 74
Set artboard
The artboard is the “canvas” that you create your artwork on in Adobe Illustrator. You can
make it any size you like, and can create multiple artboards. Illustrator is a very fluid
program, meaning that you can move art on or off artboards. In the Tools panel is a
dedicated tool called the Artboard tool (Shift-O). Activating the Artboard
tool puts Illustrator into artboard editing mode. Once activated, the artboard has a
bounding box, grab handles, crop marks, and a nameplate appearing with it in the
workspace.
Page 29 of 74
The Rounded Rectangle Tool is very similar to the standard Rectangle Tool except that it lets
us draw rectangles with rounded corners. We control the roundness of the corners using
the Radius option in the Options Bar. The higher the value, the more rounded the corners
will appear
Once you've set your radius, drawing a rounded rectangle is exactly the same as drawing a
normal rectangle. Start by clicking inside the document to set a starting point for the shape,
then keep your mouse button held down and drag diagonally to draw the rest of it. Just as
we saw with the Rectangle Tool, Photoshop will display only the path outline of the shape as
you're dragging
Page 30 of 74
Just as with the other shape tools we've looked at, to draw an elliptical shape, click inside
the document to set a starting point, then keep your mouse button held down and drag
diagonally to draw the rest of it:
Page 31 of 74
Free transform tool
Transforming scales, rotates, skews, stretches, or warps an image. You can apply
transformations to a selection, an entire layer, multiple layers, or a layer mask. You can also
apply transformations to a path, a vector shape, a vector mask, a selection border, or an
alpha channel. Transforming affects image quality when you manipulate the pixels. To apply
non-destructive transformations to raster images, use Smart Objects. (See Work with Smart
Objects.) Transforming a vector shape or path is always non-destructive because you’re only
changing the mathematical calculations producing the object.
Page 32 of 74
Tracing of imported sketches with tool
Pen tool
Page 33 of 74
▪ To leave the path open, you can also select a different tool, or
choose Select > Deselect. You can also simply press Enter or Return to leave
the path open.
Pencil tool
The Pencil tool lets you draw open and closed paths as if you were drawing with a pencil
on paper. It is most useful for fast sketching or creating a hand-drawn look. Once you
draw a path, you can immediately change it if needed.
Anchor points are set down as you draw with the Pencil tool; you do not determine
where they are positioned. However, you can adjust them once the path is complete.
The number of anchor points set down is determined by the length and complexity of
the path and by tolerance settings in the Pencil Tool Preferences dialog box. These
settings control how sensitive the Pencil tool is to the movement of your mouse or
graphics-tablet stylus.
Page 34 of 74
Brush tool
1. Click and hold the
Shaper tool ( ). Select
the Pencil tool
2. Position the tool where you want the path to begin, and drag to draw a path. The
As you drag, a dotted line follows the pointer. Anchor points appear at both ends of
the path and at various points along it. The path takes on the current stroke and fill
attributes, and remains selected by default.
Page 35 of 74
Learning Outcome 2.3: Export the character and the environment
JPG/JPEG (acronym for Joint Photographic Experts Group which created the format)
JPG/JPEG is the most popular raster graphic file format using effective compression
algorithms which enable you to achieve a small file size without quality loss (or with
acceptable quality loss). When you save a JPG file you can select a compression level by
adjusting the file quality to file size ratio.
JPG is most commonly used on web pages (along with GIF and PNG).
Page 36 of 74
TIF/TIFF (Tagged Image File Format)
A format used basically only for printing. As opposed to JPG, only lossless compression is
used in TIF files, which means their sizes are usually much larger. Instead, they contain much
more additional information (paths, alpha channels, comments) that is used by printing
devices.
BMP (BitMaP)
The basic raster format, which is now rarely used. In practice, it is a pure bitmap, i.e. a list of
pixels with their colours being defined and with minimum compression. BMP files are
unnecessarily large and additionally, they are not displayed by all Internet browsers.
Vector graphics contains shapes composed of curves (vectors) and fillings. That is why
projects delivered in a vector form can be freely scaled (also up) with no harm to their
quality. Vector formats are the best for logos: such a file may be used both on a business
card and on a billboard.
AI and CDR
Frequent vector files created by two most popular vector graphics programs, Adobe
Illustrator and Corel Draw respectively. The most recent versions of the programs can
import files of their “competitor”.
Page 37 of 74
A specific format is PDF (Portable Document Format); on the one hand, it is rather a
document than graphic format but on the other hand, it may include both vector and
raster elements and additionally, it is very versatile. That is why it is often used for
printing and especially digital printing.
CrazyTalk
CrazyTalk is an easy-to-use facial animation software with which you can make great talking
animations – with 3D characters or 2D characters. The program allows you to upload a pre-
recorded audio or even text and then, the character lip-syncs the words accordingly. You
can play with the characters’ look and apply mouth, head, and eye movement.
Page 38 of 74
Adobe After Effects is a digital visual effects, motion graphics, and compositing application
developed by Adobe Systems and used in the post-production process of film making, video
games and television production. Among other things, After Effects can be used for keying,
tracking, compositing, and animation
OpenToonz
Software for the production of 2D animation. Based on the software "Toonz", developed by
Digital Video S.p.A. in Italy, OpenToonz has been customized by Studio Ghibli, and used for
the creation of its works for many years. OpenToonz can be used free of charge for both
commercial and non-commercial projects
Tvpaint Animation
TVPaint Animation is a 2D software based on bitmap technology. ... Feel free to
mix animation on paper and digital animation, do rotoscopy, use different software or
simply make your project with TVPaint Animation entirely.
Adobe Fireworks
Adobe Fireworks (formerly Macromedia Fireworks) is a discontinued bitmap and vector
graphics editor, which Adobe acquired in 2005. Fireworks is made for web designers for
rapidly creating website prototypes and application interfaces.
Page 39 of 74
Pencil2D is an animation/drawing software for macOS, Windows, and Linux. It lets you
create traditional hand-drawn animation (cartoon) using both bitmap and vector
graphics. Pencil2D is free and open source.
Animation paper
When animating, you often find that you are working with four or more layers of paper. A
level of translucency is necessary to see all the drawings. Professional animation paper is
made with this in mind. It also comes in different sizes. Most professional animation
paper comes with 3 punched holes.
Synfig studio
Synfig is a powerful, industrial-strength vector-based 2D animation software package,
designed from the ground-up for producing feature-film quality animation with fewer
people and resources. Open-source 2D vector graphics solution that provides vector
tweening, various layers and filters to create any animation and artwork.
Page 40 of 74
Compatibilities of animation software with hardware
System requirements
Minimum Requirements
In a lot of ways, an animation battle station is a lot like a gaming computer. You need fast
graphics rendering and a lot of processing power. To that end, the things you'll want to
focus on:
RAM - You'll want at least 8 GBs. I'm running 4 right now and it is slow. Optimally, you'll run
16 GBs or more. More is always better when it comes to RAM. You can never have too much
RAM.content
Processor - i5/i7 or AMD FX. Animation is one of the few areas where the i7 really gets to
shine. The multithreading helps divide rendering tasks into smaller, more manageable
chunks. They're still much more expensive, though, so gaming-level processors should do
you fine.
Graphics card - Does a lot of the animation heavy lifting so your processor doesn't have to.
If you're working with Maya for example;" Most other programs shouldn't run into major
issues. I'd suggest something in the GTX-1060+ range. The bigger it is the better graphics
you get.
Page 41 of 74
How to Install Adobe Animate CC on Windows 10
There are so many ways that we can do to have this app running into our Windows OS. So,
please choose one of the easy method on below
Method 1: Installing App Manually
Please note: you should download and install programs only from trusted publishers and
retail websites.
1. First, open your favourite Web browser, you can use Brave Browser or any other
Browser that you have
2. Download the Adobe Animate CC installation file from the trusted link on above of this
page
3. Or you can download via this link: Download Adobe Animate CC
4. Select Save or Save as to download the program. Most antivirus programs like Windows
Defender will scan the program for viruses during download.
● If you select Save, the program file is saved in your Downloads folder.
● Or, if you select Save as, you can choose where to save it, like your desktop.
5. After the downloading Adobe Animate CC completed, click the .exe file twice to running
the Installation process
6. Then follow the windows installation instruction that appear until finished
7. Now, the Adobe Animate CC icon will appear on your Desktop
8. Click on the icon to running the Application into your windows 10 pc/laptop.
Page 42 of 74
Installing the software
Before installing Adobe After Effects software, review the complete system requirements.
In addition to the full version of Adobe After Effects, you can also install additional copies on
additional computers to use as After Effects render engines to assist with network
rendering.
If you have installed Creative Cloud applications on two computers, sign out of one of them
by opening any of the applications and choosing Sign Out from the Help menu.
You can sign back into Creative Cloud on this computer after the render-only instances of
After Effects are installed.
The trial version of After Effects includes all of the codecs that are included with the full
version of After Effects. This means that you can import and export to all of the supported
file formats using the trial version.
The trial version of After Effects also includes the Key light plug-in, mocha-AE, mocha shape,
Cycore (CC) effects, and Color Finesse.
If your installation of After Effects is missing some third-party components, contact your
system administrator to ensure that all licensed components have been installed correctly.
For more information on product licensing and activation, see the Read Me file or go to
the Adobe website
Page 43 of 74
Learning Outcome 3.2: Create 2D digital animation project
Setup
Workspace
You create and manipulate your documents and files using various elements, such as panels,
bars, and windows. Any arrangement of these elements is called a workspace. The
workspaces of the different applications in Adobe Creative Suite 5 share the same
appearance so that you can move between the applications easily. You can also adapt each
application to the way you work by selecting from several preset workspaces or by creating
one of your own.
1. The default setting shows panels appearing on a "dock" at the right of the Animate
window. The panels are arranged into three columns. At the far right is the Tool Panel.
Next to it is an expanded column of panels. To the left is a column showing only panel
icons
2. Animate has a lot of panels, so like many Adobe design programs, there are built-in
"workspaces" that activate different configurations of panels based on task. The
Workspace menu can be accessed in the menu bar above the panel dock. For this
tutorial, I'll choose Designer.
Page 44 of 74
3. The Designer Workspace arranges panels on both the left and right of the stage
4. Custom workspaces can be created by first rearranging the panels to the desired
configuration. In this example I want just the Tool Panel on the left, with all other panels
arranged in two columns to the right. First, I'll click and hold on the panel name,
Properties, and drag it over to the right of the CC Libraries Panel. A blue highlight
appears, indicating that the Properties Panel is being grouped with the Library and CC
Libraries Panels.
5. I also want to close a panel, so first I'll detach it by clicking and holding on the panel
name, CC Libraries, and dragging it away from the panel dock so it's free-floating. Now I
can click the Close button.
Page 45 of 74
In Animate, you can work with a variety of file types, each of which has a separate purpose:
FLA files, the primary files you work with in Animate, contain the basic media, timeline,
and script information for a Animate document. Media objects are the graphic, text,
sound, and video objects that comprise the content of your Animate document.
The Timeline is where you tell Animate when specific media objects should appear on
the Stage. You can add ActionScript code to Animate documents to more finely control
their behaviour and to make them respond to user interactions.
Uncompressed XFL files are similar to FLA files. An XFL file, and the other associated files
inside the same folder, are simply the uncompressed equivalent of a FLA file. This format
makes it easier for groups of users to work on different elements of an Animate project
at the same time. For more information, see working with uncompressed XFL files.
SWF files, the compiled versions of FLA files, are the files you display in a web page.
When you publish your FLA file, animate creates a SWF file.
The Animate SWF file format is an open standard that other applications support. For
more information about Animate file formats, see www.adobe.com/go/flashplayer.
AS files are ActionScript files—you can use these to keep some or all of your ActionScript
code outside of your FLA files, which is helpful for code organization and for projects
that have multiple people working on different parts of the Animate content.
SWC files contain the reusable Animate components. Each SWC file contains a compiled
movie clip, ActionScript code, and any other assets that the component requires. Note:
SWC files cannot be imported into Animate.
ASC files are files used to store ActionScript that will be executed on a computer running
Adobe Media Server. These files provide the ability to implement server-side logic that
Page 46 of 74
works in conjunction with ActionScript in a SWF file. Note: ASC files are not supported
with Animate.
JSFL files are JavaScript files that you can use to add new functionality to the Animate
authoring tool.
APR files lets you bundle the canvas publish template along with it’s publish profile
settings. Going forward, any new asset linked to a publish profile is bundled and shared
as well. For more information, see Publish settings.
To have your Stage fill the entire browser window, set the Stage width and height to 100%,
as shown in this figure. To have your Stage fill half the browser window, set the Stage to
50%; and so on, depending on how much of the browser window you want
your animation to occupy.
Page 47 of 74
Page 48 of 74
Edit and modify
Group
+ +
Ungroup
+ + + +
Break Apart
+ +
Paste in Place
+ + + +
Duplicate
+ +
Select All
+ +
Deselect All
+ + + +
Import Library
+ + + +
Align Window
+ +
Save As
+ + + +
Remove Transform
+ + + +
Move Ahead
+ +
Page 49 of 74
Move Behind
+ +
Bring to Front
+ + + +
Send to Back
+ + + +
Show or hide
Transform Panel + +
Narrower
letterspacing + + + +
(kerning)
Wider letterspacing
(kerning) + + + +
File
Import
Image/Sound/etc... + +
Export Movie
+ + + +
+ +
Open as Library
+ + + +
Windows
Show/Hide Library
+ +
Comment selection
+ +
Page 50 of 74
Toggle between
Edit Movie and Edit + +
Symbol Mode
Show/Hide
Timeline + + + +
Background creation
1. In the Layers panel, double-click the first layer (Layer 1) and change its name to curtain.
2. Create a new layer named background beneath the curtain layer.
3. Add content that won't move and will be present in all frames of the animation.
Vector graphics
A vector graphic consists of shapes, curves, lines, and text which together make a picture.
Examples of vector graphic formats are PICT, EPS, and WMF as well as PostScript and
TrueType fonts.
Page 51 of 74
Bitmaps
A bit map (often spelled "bitmap") defines a display space and the color for each pixel or
"bit" in the display space. A Graphics Interchange Format and a JPEG are examples
of graphic image file types that contain bit maps.
Sequences
An Animation Sequence is a single animation asset that can be played on a Skeletal Mesh.
... By playing these keyframes back in sequence, with blending between them, the bones of
a Skeletal Mesh can be smoothly animated. Each Animation Sequence asset targets a
specific Skeleton and can only be played on that Skeleton
Images
The Animated Portable Network Graphics (APNG) file format is an extension to the Portable
Network Graphics (PNG) specification. It allows for animated PNG files that work similarly
to animated GIF files, while supporting 24-bit images and 8-bit transparency not available
for GIFs
Import Options
Import to stage
Animate lets you import artwork in various file formats either directly to the Stage, or to the
library.
To import a file directly into the current Animate document, select File > Import >
Import to Stage.
To import a file into the library for the current Animate document, select File >
Import > Import to Library. (To use a library item in a document, drag it onto the
Stage.)
2. Select a file format from the Files of Type (Windows) or Show (Macintosh) pop-up menu.
3. Navigate to the desired file and select it. If an imported file has multiple layers, Animate
might create new layers (depending on the import file type). Any new layers appear in
the Timeline.
4. Click Open.
5. If the name of the file you are importing ends with a number and additional sequentially
numbered files are in the same folder, do one of the following.
Note: (Windows 8 only) if a PSD file containing text is imported with the Vector Outline
option selected, you cannot edit the anchor points for the vector object. This is observed
with PSD files that were created using fonts unavailable in Windows 8.
Page 52 of 74
To import all the sequential files, click Yes.
To import only the specified file, click No.
The following are examples of filenames that can be used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai, Walk-002.ai, Walk-003.ai
Import to library
The library in an Animate document stores media assets that you create in
the Animate authoring environment or import to use in the document. You can create
vector artwork or text directly in Animate; import vector artwork, bitmaps, video, and
sound; and create symbols
The selected file's library opens in the current document, with the filename at the top of
the Library panel
Import video
a) Select File > Import > Import Video to import the video clip into the current Animate
document.
b) Select the video clip to import. You can select either a video clip located on your local
computer, or enter the URL of a video already uploaded to a web server or Adobe Media
Server
c) Select a skin for your video clip.
d) The Video Import Wizard creates an FLVPlayback video component on the Stage that
you can use to test video playback locally. When you finish creating your Animate document
and want to deploy the SWF file and video clip, upload the following assets to the web
server or Adobe Media Server hosting your video:
● If you are using a local copy of the video clip, upload the video clip (which is located in
the same folder as the source video clip you selected with a .flv extension).
Page 53 of 74
Animation Techniques
Allows you to copy Motion properties applied to any object on the Stage at a said frame.
1. Create a Motion Tween.
2. Select any keyframe on the Timeline.
3. Go to Commands > Copy Motion as XML.
The Motion property is copied to the clipboard as XML data, you can then use any text
editor to work on the XML file.
Allows you to export Motion properties applied to any object on the stage to an XML file
that can be saved.
1. Create a Motion Tween.
2. Go to Commands > Export Motion as XML.
3. Browse to a suitable location where you want to save the file.
4. Provide a name for the XML file, and click Save.
The Motion tween is exported as an XML file at the specified location.
Allows you to import an existing XML file that has Motion properties defined.
Page 54 of 74
Shape tweening
In shape tweening, you draw a vector shape at one specific frame in the Timeline, and
change that shape or draw another shape at another specific frame. Animate then
interpolates the intermediate shapes for the frames in between, creating
the animation of one shape morphing into another
The following steps show how to create a shape tween from frame 1 to frame 30 of the
timeline. However, you can create tweens in any part of the timeline that you choose.
Ease presets are pre-configured eases that can be applied to an object on the stage.
A set of commonly used ease presets are available for shape tween. You can select the
preset from a list of ease presets and apply it to the selected property. You can also
apply a custom ease to a shape tween.
Page 55 of 74
1. Click the layer that contains a shape tween in the timeline of Animate.
2. To open the tweening properties, click the Tweening category in the property
panel.
3. Select the ease preset of your choice from the ease type pop-up dialog. Double-
click the preset type to apply.
If you choose to apply classic ease, you can also increase or decrease the
intensity of ease by moving the slider.
The Custom Ease dialog displays a graph representing the degree of motion over
time. The horizontal axis represents frames, and the vertical axis represents
percentage of change. The first keyframe is represented as 0%, and the last
keyframe is represented as 100%.
The slope of the graph’s curve represents the rate of change of the object. When
the curve is horizontal (no slope), the velocity is zero; when the curve is vertical,
an instantaneous rate of change occurs.
Page 56 of 74
You can save a custom ease and reuse it by choosing your customized ease from
the Custom list. Click the Save and Apply button in edit mode after making the
changes. In the following screenshot, you can find the customized ease preset
with the name MyEase1.
You can use the preset eases across multiple spans in the timeline by selecting
the corresponding spans and applying the ease.
Page 57 of 74
Apply easing preset for multiple span
-Select View > Show Shape Hints. The layer and keyframe that contain shape hints must
be active for Show Shape Hints to be available.
Animate allows you to add shape-tween to strokes with variable width. Earlier, animate
only supported creating shape tweens for solid uniform strokes and shapes. This limited
designer from creating shape tweens for non-uniform strokes, such as strokes enhanced
using the variable width tool. Tweening strokes with variable width greatly expands the
design possibilities within Animate.
Page 58 of 74
Adding shape tweens to fancy strokes is not different from tweening a shape or a solid
uniform stroke. The workflow needs that you define the start and final shape of the
tween, and Animate creates the transitional frames of the tween.
2. Use the Variable Width tool to add width at the middle of the stroke (see
below figure). For information on using variable width tool, see Enhancing
strokes using Variable Width Tool.
3. Select another frame on the timeline, for example frame 30, and create the
final shape of the stroke for your tween.
Page 59 of 74
4. Right-click any frame between 1 to 30, and select Create Shape Tween.
Overview
Adobe Animate documents divide lengths of time into frames similar to films. Frames are at
the core of any animation, dictating each segment of time and movement. The total number
of frames in your movie, and the speed at which they are played back, together determine
your movie's overall length. A brief description of some of the concepts on frames is
explained below for your reference.
Frames
In the timeline, you work with the frames to organize and control the content of your
document. You place frames in the timeline in the order you want the objects in the frames
to appear in your finished content.
Keyframe
A keyframe is a frame where a new symbol instance appears in the timeline. A keyframe can
also be a frame that includes ActionScript® code to control some aspect of your document.
You can also add a blank keyframe to the timeline as a placeholder for symbols you plan to
add later or to explicitly leave the frame blank.
Using keyframe you can set a position, add anchor points, actions, comments and so on.
Page 60 of 74
Span
Span-based frame selection allows you to select a range of frames between two keyframes
with a single click.
To insert a new frame, select Insert > Timeline > Frame (F5).
Page 61 of 74
To create a keyframe, select Insert > Timeline > Keyframe (F6), or right-click (Windows)
or Control-click (Macintosh) the frame where you want to place a keyframe, and select
Insert Keyframe from the context menu.
To create a blank keyframe, select Insert > Timeline > Blank Keyframe, or right-click
(Windows) or Control-click (Macintosh) the frame where you want to place the
keyframe, and select Insert Blank Keyframe from the context menu.
Animate stores sounds in the library along with bitmaps and symbols. You need only one
copy of a sound file to use that sound multiple ways in your document.
If you want to share sounds among Animate documents, you can include the sounds in
shared libraries.
Animate includes a Sounds library containing many useful sounds that can be used for
effects. To open the Sounds library, choose Window > Common Libraries > Sounds. To
import a sound from the Sounds library to your Animate file, drag the sound from the
Sounds library to the Library panel of your Animate file. You can also drag sounds from the
Sounds library to other shared libraries.
You can import the following sound file formats into Animate:
▪ Adobe Sound (.asnd). This is the native sound format of Adobe® Soundbooth™.
▪ Wave (.wav)
▪ AIFF (.aif, .aifc)
▪ mp3
Page 62 of 74
Sounds can use large amounts of disk space and RAM. However, mp3 sound data is
compressed and smaller than WAV or AIFF sound data. Generally, when using WAV or AIFF
files, it’s best to use 16-22 kHz mono sounds (stereo uses twice as much data as mono), but
Animate can import either 8- or 16-bit sounds at sample rates of 11, 22, or 44 kHz. Sounds
recorded in formats that are not multiples of 11 kHz (such as 8, 32, or 96 kHz) are resampled
when imported into Animate. Animate can convert sounds to lower sample rates on export.
Adobe Animate offers several ways to use sound. Make sounds that play continuously,
independent of the Timeline, or use the Timeline to synchronize animation to a sound track.
Add sounds to buttons to make them more interactive, and make sounds fade in and out for
a more polished sound track.
There are two types of sounds in Animate: event sounds and stream sounds. An event
sound must download completely before it begins playing, and it continues playing until
explicitly stopped. Stream sounds begin playing as soon as enough data for the first few
frames has been downloaded; stream sounds are synchronized to the Timeline for playing
on a website.
Importing sounds
You place sound files into Animate by importing them into the library or directly importing
them to stage.
The File > Import > Import to Library menu option places the audio only in the library, and
not on the timeline.
When you import an audio file using File > Import > Import to Stage menu option or by
dragging and dropping the audio file directly to the timeline, the audio will be placed on
active frame of the active layer. If you drag and drop multiple audio files, only one audio file
will be imported because one frame can contain only one audio.
▪ To import an audio file to library, select File > Import > Import To Library and select
the audio file that you want to import.
▪ To import an audio file to stage, select File > Import > Import To Stage and select the
audio file that you want to import.
▪ Drag-and-drop the audio file directly to the stage.
Page 63 of 74
Synchronize a sound with animation
To synchronize a sound with animation, you start and stop the sound at keyframes.
1. Add a sound to the Timeline in its own layer (see above for instructions).
2. To synchronize this sound with an event in the scene, create a beginning keyframe
for the sound that corresponds to the keyframe of the event in the scene that you
want to trigger the sound. You can select any of the synchronization options
described above (see Add a sound to the Timeline).
3. Create a keyframe in the sound layer’s Timeline at the frame where you want the
sound to end. A representation of the sound file appears in the Timeline.
4. Select Window > Properties, and click the arrow in the upper-right corner to expand
the Property inspector
5. In the Property inspector, select the same sound from the Sound pop-up menu.
6. Still in the Property inspector, select Stop from the Sync pop-up menu.
When you play the SWF file, the sound stops playing when it reaches the ending
keyframe.
7. To play back the sound, drag the playhead in the Timeline.
Editing sounds
Editing a sound in Animate
In Animate, you can define the starting point of a sound or control the volume of the sound
as it plays. You can also change the point at which a sound starts and stops playing. This is
useful for making sound files smaller by removing unused sections.
Page 64 of 74
1. Add a sound to a frame, or select a frame that already contains a sound.
2. Select Window > Properties.
3. Click the Edit button on the right side of the Property inspector.
4. Do any of the following:
To change the start and end points of a sound, drag the Time In and Time Out
controls in the Edit Envelope.
To change the sound envelope, drag the envelope handles to change levels at
different points in the sound. Envelope lines show the volume of the sound as it
plays. To create additional envelope handles (up to eight total), click the envelope
lines. To remove an envelope handle, drag it out of the window.
To display more or less of the sound in the window, click the Zoom In or Out buttons.
To switch the time units between seconds and frames, click the Seconds and Frames
buttons.
To hear the edited sound, click the Play button.
Visual effects
VFX or Visual Effects are a way of mixing real film shooting with false or animated images.
For instance, a movie that shows the hero jumping off the ground and flying into the air, is
created using VFX. Almost every single movie these days uses VFX.
Explosion
Explosion Effects. Explosion effects generally include those of overpressure, thermal effects,
energized projectiles (fragments, debris, and missiles), ground shock, and cratering. Ground
shock and cratering will not be discussed further in this paper
Water splashing
In fluid mechanics, a splash is a sudden disturbance to the otherwise quiescent free surface
of a liquid (usually water). The disturbance is typically caused by a solid object suddenly
hitting the surface, although splashes can occur in which moving liquid supplies the energy.
Page 65 of 74
Smoking
Smoke VFX is a 4K Motion Graphic clip that comes with an alpha channel, ready to use in
your hottest projects. Composite on to your footage to create stunning titles and
transitional effect, or to give your viewers the impression of an actual fire
Sound effects
Timbre
In music, timbre also known as tone color or tone quality (from psychoacoustics), is the
perceived sound quality of a musical note, sound or tone. Timbre distinguishes different
types of sound production, such as choir voices ... and electric piano, performers can change
the timbre using effects units and graphic equalizers
Pitch
The quality of a sound governed by the rate of vibrations producing it; the degree of
highness or lowness of a tone.
Volume
When talking about sound waves, the volume is the perception of loudness from the
intensity of a sound wave. The higher the intensity of a sound, the louder it is perceived in
our ears, and the higher volume it has.
Rhythm
Rhythm is one of the most complex features of sound. Rhythm involves a beat or pulse a
pace or tempo and a pattern of accents or stronger or weaker beats.
Tempo
Tempo is how fast or slow a piece of music is performed, Tempo generally is measured as
the number of beats per minute, where the beat is the basic measure of time in music.
Echo
Echo. In audio signal processing and acoustics, echo is a reflection of sound that arrives at
the listener with a delay after the direct sound. The delay is directly proportional to the
distance of the reflecting surface from the source and the listener.
Coloring
Color panel
The Color panel lets you modify the color palette of a FLA and change the color of strokes
and fills, including the following:
Import, export, delete, and otherwise modify the color palette for a FLA file by using
the Swatches panel.
Select colors in hexadecimal mode.
Create multicolor gradients.
Page 66 of 74
Use gradients to produce a wide range of effects, such as giving an illusion of depth
to a two-dimensional object.
Stroke Color
Changes the color of the stroke, or the border, of a graphic object.
Fill Color
Changes the color of the fill. The fill is the area of color that fills up the shape.
Swatches panel
Swatches enable easy reuse and update of colors across documents. You can now create
tagged swatches by selecting a color from your swatches. Once you create a tagged swatch
and apply it to shapes and paths in your Animate content, changing the color in the tagged
swatch will automatically update all the content that is using it.
1. Click Window > Color.
2. On the Swatches tab of the Colors panel, select the color that you want to convert to a
tagged swatch and click the Convert to Tagged Swatch button on the bottom part of the
panel
4. When you open the Color panel after selecting the object that uses the tagged swatch,
you will see options to edit the color properties. If you make changes to the color
Page 67 of 74
properties, the changes are automatically reflected on all the elements on stage that use
the tagged swatch.
5. You can double-click on a swatch or select a swatch and click Edit to open the Tagged
Color Definition dialog box and make changes to the color in the swatch.
6. To unlink a shape that uses a swatch from the swatch color, select the shape and then
click the Unlink button. You can select a new color from the colors panel for the shape.
Color palettes
Each Animate CC file contains its own color palette, stored in the Animate document.
Animate CC displays a file's palette as swatches in the Fill Color and Stroke Color controls
and in the Swatches panel. The default color palette is the web-safe palette of 216 colors.
To add colors to the current color palette, use the Color panel. You can import and export
both solid and gradient color palettes between Animate files, as well as between Animate
CC and other applications.
Save the current palette as the default palette, replace the current palette with the default
palette defined for the file, or load the web-safe palette to replace the current palette.
• To load or save the default palette, in the Swatches panel, select one of the following
commands from the menu in the upper-right corner:
Load Default Colors:
Replaces the current palette with the default palette.
Save As Default:
Saves the current color palette as the default palette. The new default palette is used when
you create new files.
• To load the web-safe 216-color palette, in the Swatches panel, select Web 216 from the
menu in the upper-right corner.
In the Swatches panel, select Sort by Color from the menu in the upper-right corner.
Swatches panel allows you to organize colors and color palettes in a hierarchical structure
using Folders and Color Palettes.
CREATING A FOLDER
By default, all colors are arranged within the Default Swatches folder. You can arrange
existing colors within folders using the Swatches panel. To create a new folder, do the
following:
Page 68 of 74
1. In Animate CC, select Window > Swatches
2. On the Swatches panel, click the button.
You can also create a folder by selecting a folder, color palette, or swatch and selecting the
Duplicate as Folder option from the fly-out menu.
Color Palette is a group of swatches (colors) that signifies a color theme for your content.
You can create color palettes within folders and add swatches to them. To create a Color
Palette, do the following:
2. On the Swatches panel, select any folder and click the button to create an empty
palette.
3. You can drag an existing color or click the button to add swatches to the color palette.
You can also create a color palette by selecting a folder, color palette, or swatch and
selecting the Duplicate as Palette option from the fly-out menu.
You can create swatches or add existing ones to color palettes. To create a swatch, do the
following:
2. On the Swatches panel, select any color palette within a folder, and click the button to
create a swatch. A new swatch is created using the current selected fill color in the Colors
panel. You may also select an existing swatch and click the button to duplicate the swatch
within the palette.
You can also create a swatch by selecting a folder, color palette, or swatch and selecting the
Duplicate as Swatch option from the fly-out menu.
1. In the Swatches panel, select one of the following commands from the menu in the
upper-right corner:
• To append the imported colors to the current palette, select Add Colors.
• To replace the current palette with the imported colors, select Replace Colors.
Page 69 of 74
2. Navigate to the desired file, select it, and click OK.
3. In the Swatches panel, select Save Colors from the menu in the upper-right corner and
enter a name for the color palette.
4. For Save As Type (Windows) or Format (Macintosh), select Animate Color Set or Color
Table. Click Save.
FLA files, the primary files you work with in Animate, contain the basic media, timeline, and
script information for a Animate document. Media objects are the graphic, text, sound, and
video objects that comprise the content of your Animate document. The Timeline is where
you tell Animate when specific media objects should appear on the Stage. You can
add ActionScript code to Animate documents to more finely control their behaviour and to
make them respond to user interactions.
Uncompressed XFL files are similar to FLA files. An XFL file, and the other associated files
inside the same folder, are simply the uncompressed equivalent of a FLA file. This format
makes it easier for groups of users to work on different elements of an Animate project at
the same time. For more information, see working with uncompressed XFL files.
SWF files, the compiled versions of FLA files, are the files you display in a web page. When
you publish your FLA file, Animate creates a SWF file.
The Animate SWF file format is an open standard that other applications support. For more
information about Animate file formats.
AS files are ActionScript files—you can use these to keep some or all of your ActionScript
code outside of your FLA files, which is helpful for code organization and for projects that
have multiple people working on different parts of the Animate content.
Page 70 of 74
SWC file (Shockwave component)
WC files contain the reusable Animate components. Each SWC file contains a compiled
movie clip, ActionScript code, and any other assets that the component requires. Note: SWC
files cannot be imported into Animate.
JSFL files are JavaScript files that you can use to add new functionality to the Animate
authoring tool.JSFL files are used to automate events and workflows in the Adobe Animate
authoring environment.
PNG Sequence
You can export a series of image files from an individual movie clip, button, or graphic
symbol in the Library or on the Stage. During export, Animate (formerly Flash Professional)
creates a separate image file for each frame in the symbol. If you export from the Stage, any
transformations (for example, scaling) you have applied to the symbol instance are
preserved in the image output.
1. Select a single movie clip, button, or graphic symbol in the Library or the Stage.
2. Right click it and choose Export PNG Sequence.
3. In the Save As dialog, choose a location for the output and click OK.
4. In the Export PNG Sequence dialog, set your desired options.
Page 71 of 74
Width - The width of the image output. You can scale the output by changing this value. The
default is the width of the symbol content.
Height - The height of the image output. You can scale the output by changing this value.
The default is the height of the symbol content.
Resolution - The resolution of the image output. The default is 72 dpi.
Colors - The bit depth of the image output. You can select 8, 24, or 32 bit. The default is 32
bit, which supports transparency. If you select 24 bit or 8 bit, which do not support
transparency, the Background setting changes to Stage. See below.
Background - The color to use as the background color for the image output. This setting is
only available when the Colors option is set to 8 bit or 24 bit. When Colors is set to 32 bit,
the image background is always transparent. When the Colors option is set to 8 bit or 24 bit,
the Background option defaults to the Stage color. With 8 bit or 24 bit images, you can
change the setting to Opaque and then select a background color from the color picker.
Alternatively, choose an alpha value for the background to create transparency.
Smooth - Toggles whether to apply smoothing to the edges of the image output. Turn off
this option if you are not using a transparent background and images placed on a
background color are different from the current color of the Stage.
JPEG Sequence
These options match the JPEG Publish Settings options. However, the Match
Screen matches the exported image to the size of the Animate content as it appears on your
screen. Match Movie matches the JPEG image to the Animate content and maintains the
aspect ratio of the original image.
Animated GIF
You can export animated GIF files in Animate by performing the following steps:
Page 72 of 74
2. Choose your desired options in the dialog and click Done to export your animation as
animated GIF file.
SVG File
Exporting artwork in SVG format
Include Hidden Layers Exports all hidden layers in the Animate document. Deselecting
Export Hidden Layers prevents all layers (including layers nested inside movie clips)
marked as hidden from being exported in the resulting SVG. This lets you easily test
different versions of Animate documents by making layers invisible.
Embed: Embeds a bitmap in the SVG file. Use this option to if you want to directly
embed bitmaps within the SVG file.
Link: Provides a link to the path of bitmap files. Use this option when you do not want to
embed, but provide link to the bitmaps from the SVG file. If you select Copy Images to
Folder option, the bitmaps will be saved inside the images folder created at the location
where the SVG file is exported. When Copy Images to Folder option is not selected, the
bitmaps will be referenced in the SVG file from their original source location. In case the
bitmap source location is unavailable then they will be embedded inside the svg file.
Copy Images to /Images folder: Allows you to copy the bitmap to the /Images. The
/Images folder, if it does not already exist, is created in the export location of the SVG.
Optimize for Character Animator: Allows you to export SVG that works well with
Character Animator.
6. Click Ok
Page 73 of 74
References book
1. Russell Chun, Adobe Animate CC Classroom in a book, United of America: Peachpit, 2017
2. Prof. PhaniTetali and VajraPancharia, Character Design for Animation, India: IIT Bombay,
Accessed on 04/01/2019
3. Media Technology, History of Animation, USA: Texas Trade and Industrial Education,
2006
4. CAIG Lab, History and principles of Animation, Taiwan: National Chiao Tung University,
Accessed on 04/01/2019 5.
5. Save and export video and animations,
https://helpx.adobe.com/photoshop/using/saving-exportingvideo-animations.html,
Accessed on 21/12/2018
6. Types of illustrator – Styles and Techniques, https://graphicmama.com/blog/types-of-
illustration/, Accessed on 20/12/2018
7. Image files formats, https://99designs.com/blog/tips/image-file-types/, Accessed on
20/12/2018
8. History of Computer Graphics and Animation,
https://www.utdallas.edu/atec/midori/Handouts/history.htm#animation_history, Accessed
on 20/12/2018
9. Motion tweens vs Classic tween, https://helpx.adobe.com/animate/using/differences-
betweenmotion-and-classic-tweens.html, Accessed on 03/01/2019
10. Create a 2D character animation, https://helpx.adobe.com/animate/how-to/create-
2danimation.html, Accessed on 03/01/2019
Page 74 of 74