MIL Legal and Ethical Issues of Media and Information
MIL Legal and Ethical Issues of Media and Information
Media and
Information
Literacy
Legal, Ethical, and Societal Issues in
Media and Information
What’s In
ODD ONE OUT. Recall the previous lesson about media and information languages.
Identify the item that does not belong to the group. On the line below, classify what
general classification is common among the rest of the items.
1. camera shots, lighting, color, audio
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What’s New
Situation/Issue Evaluation/Explanation
1. As a loyal friend, you should take part in the Explain
bashing, spreading of hateful comments, and
sharing of related spiteful information about the Source:
person who cyberbullied your friend. https://commons.wikimedia.org/
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What is It
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2. Patent. It is an exclusive right
granted for an invention. It provides
the patent owner with the right to
consent on the invention or a way for
others to use it. In return, the patent
owner is responsible for making
technical information about the
invention available in the published
patent document or in public (WIPO,
Courtesy to www.ipophil.gov.ph 2016).
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Republic Act No. 8293 or Intellectual Property Code of the Philippines
The copyrighted works are under this Term of Protection (Source: Official
Gazette, 2012, section 213)
B. FAIR USE
Fair use is a legal principle stating that one can use a copyrighted work
without a license for the following purposes: commentary, criticism, reporting,
research, and teaching. Furthermore, the copyrighted material must observe
conditions such as (1) amount and substantiality of the portion taken; (2) purpose
and character of one’s use; (3) nature of the copyrighted work; and (4) potential
market effect (Stim, 2016). In general, one must own the majority of the new content,
give full credit to the original source, and use the content for non-profit purposes to
consider it fair use.
In order to clarify the terms and conditions in control of
the creative work between the author and the general public,
one needs permission from the copyright holder which is
called a license. Some content creators choose to license their
work more freely by giving their work a Creative Commons
Courtesy to
license or even putting their work in Public Domain. These CC
https://creativecommons.org/ licenses are copyright licenses providing a simple and
standardized way to give the public permission to share and
use the creative work. This is easier for both the author and the public compared to
an agreement in traditional licenses which are more restricting. Creative Commons
is an American non-commercial organization that aims to expand the range of
creative works available for others to build upon and to share legally. The
organization has released several copyright-licenses known as Creative Commons
licenses free of charge to the public (CreativeCommons.org as cited in Ping, 2016).
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Below are infographics about copyright, fair use, and creative commons.
Infographic 1: Copyright, Fair Use Infographic 2: Using Creative
and Public Domain Commons Content
C. NETIQUETTE
One of the pressing problems in the digital age is the lack of basic manners in
using the Internet. Seemingly overwhelmed with the liberty one enjoys in digital
media, online users tend to forget that they are still interacting with real people,
although in the virtual world or cyberspace. To help minimize mistakes, untoward
encounters, and unkind experiences online, understanding and applying the rules
in Netiquette is necessary.
Netiquette or network etiquette is a set of rules for behaving properly online
(Shea, 1997 as cited in E-Learning Guide on Media and Information Literacy, 2017).
Here are the Ten Core Rules of Netiquette by Virginia Shea.
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Simply put, Netiquette reminds you to respect and protect your own privacy,
as well as others’. You must “self-reflect before you self-reveal” (Common Sense
Education). In practicing the rules of Netiquette, you must consider being careful in
managing your virtual self and digital footprints, as well as being mindful of data
privacy.
Virtual Self is how you present yourself on online platforms. Whatever you say
or do on the Internet can be viewed and others can easily pass judgment without
even knowing who you are outside the virtual environment.
Digital Footprint
Digital footprint is any data record of the
things you do online. Anything on the
Internet with your name creates a trail of
data about you. This could be information
in your personal website, any activity in
social media, your browsing history, online
subscription, and the like. Because of this,
you must be vigilant in sharing personal
information to avoid potential dangers such
sharing may pose. There had been viral
videos with private or sensitive content
because their owners could have been
Image courtesy to https://www.teachthought.com careless with their digital footprint. Your
digital footprint can remain on the Internet
for life.
Data Privacy
Not only virtual self and digital footprint are incorporated in netiquette.
Respecting and managing data privacy is also a responsible behavior on the Internet.
The respect should be mutual between the media user and the producer. Data
privacy or the fundamental right of an individual to protect private information from
disclosure to information and communication systems is under Republic Act No.
10173 or the Data Privacy Act of 2012. If precautionary measures are not observed
in sharing personal information, your online security can be compromised.
Digital Divide
As part of being mannerly towards others online, it is also helpful to know that
not everyone has the same access to high-speed internet, or even so, regular digital
access, or advanced digital knowledge so we are called to be understanding, helpful,
and polite to the digitally disadvantaged. This digital inequality or gap between
groups in terms of knowledge, usage, and access to ICT due to circumstances like
location, income, and age is called Digital Divide.
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as a result of an intention, or a habit that has gone worse. If not addressed, these
issues could distress one’s health and relationships.
Computer Addiction
A study by Hootsuite and WeareSocial in 2019
finds that the Philippines ranks as the most
internet-addicted country (Zulueta, 2019). The
world internet usage index lists the Philippines’
average time spent on the Internet as 10 hours a
day. So, how do we know if we have addiction?
Computer Addiction is the “overdependence or a
damaging need to do something on computer or
internet” (E-Learning Guide on Media and
breathe Information Literacy). Its impact could be linked to
sleep deprivation, anxiety and even depression.
Setting a limit and immersing yourself with outside
activity can obviate addiction. Remember,
Photo Credits to Barlam, J., Limpiado, E. anything beyond moderation is not good. To put it
& Baguinaon, P. simply, learning to properly use digital resources is
responsible internet behavior.
Cyberbullying
Courtesy to cyberreadi.pia.gov.ph
According to UNICEF Poll in September 2019, one in every three young people
in 30 countries has reported being a victim of online bullying (UNICEF, 2019).
Cyberbullying is the use of digital means of communication that could hurt or harass
a person. Examples of this are sending hurtful texts or SNS messages, posting
embarrassing photos or videos, and spreading mean or malicious rumors online.
Such act or acts comprise cyberbullying if the offender does them intentionally and
repeatedly, and should be addressed at once.
You must always protect your mental health. If cyberbullying happens to you,
do not be afraid to seek help and defend yourself.
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What’s More
Activity 1.1
Identify the concepts being described in each item. Note that each answer does
not observe space between or among words. Solve for the hidden code among the
answers by composing a relevant concept using the shaded letters for each item.
1. The Republic Act 10175 which defines cybercrimes and imposes penalties
for prevention. This is one of the laws that could protect intellectual
property.
2. This means one can use a copyrighted material without the permission of
the copyright holder under certain circumstances.
3. All literary and artistic works enter this when the copyright protection lapses
hence they are free to be copied, adapted, and revised with no restriction.
6. These are copyright licenses that provide standardized ways to give permission to
share and use one’s work on conditions set by the creator.
8. A set of skills enabling citizens to access, evaluate and create information using
media forms in an ethical and effective way.
CODE:
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Activity 1.2
#MILLessons #MILIssues
Complete the matrix below. Be guided by the questions per column.
Setting or Specific MIL Issue/s My MIL Take
Context Situation Aways
Given the indicated What issue/s and How can you practice
setting, cite a situation concept/s in this module digital citizenship in
where you can apply can be seen from your these given situations?
what you have learned given situation? How did As a student, how can
from any of the issues the issue affect the you contribute to a
discussed in this personal, professional, and positive digital
module. social (and others) aspects environment?
of the people involved?
1. School
2. Social
Media
3. Community
at large
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What I Can Do
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audience, and/or and/or and/or
purpose. purpose. purpose.
Call To Action May provide a Provides a Provides an Provides a
weak or debatably appropriate call to meaningful call
unrealistic call to realistic or action that is to action that is
action that is appropriate call related to the responsive to
related to the to action that is advocacy cause. the advocacy
advocacy cause. related to the cause.
advocacy
cause.
Language and Contains serious Contains Contains some Contains few, if
Conventions errors in several errors errors in any, errors in
conventions and in conventions conventions but conventions.
uses limited and uses basic they do not Provides precise
Clarity of vocabulary. and predictable interfere with and appropriate
thought, language. reader language.
grammar, APA as understanding.
appropriate, Provides some
spelling, etc. precise language.
Additional Activities
Create your own digital citizenship challenge to become responsible media and
information users and producers which lasts for two weeks. Put one responsible
online practice or behavior for each box in the card, justifiable with the relevant
lessons in this subject. Make sure that it is timely, feasible, and fun since you are
going to post it online for the digital citizenship campaign. You can have your own
title or name of the challenge as long as it serves the campaign’s purpose.
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Your work will be graded according to the following rubric:
Basic Proficient Distinguished
(12 pts) (18 pts) (25 pts)
References
Commission on Higher Education and Philippine Normal University. (2016).
Teaching Guide for SHS Media and Information Literacy. Quezon City: Commission on
Higher Education.
Common sense education. (n.d.). Digital footprint and reputation. Retrieved from
https://www.commonsense.org/education/digital-citizenship/digital-footprint-and-
reputation
E-Learning Guide on Media and Information Literacy. (2017). Netiquette. Retrieved
from https://sites.google.com/view/elearningmil/lessons/the-legal-ethical-and-societal-
issues-in-media-and-information/netiquette
National Privacy Commission. (n.d.) RA 10173- Data Privacy Act. Retrieved from
https://www.privacy.gov.ph/data-privacy-act/
Ping, A. (2016). Media and information literacy (MIL) - Intellectual property, fair use,
and Creative Commons. Retrieved from
https://www.slideshare.net/arnielping/media-and-information-literacy-mil-
legal-ethical-and-societal-issues-in-media-and-information-part-1
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