Unit - 4: Unit - Iv Syllabus THEORY OF GAMES: Introduction - Mini. Max (Max. Mini) - Criterion and Optimal
Unit - 4: Unit - Iv Syllabus THEORY OF GAMES: Introduction - Mini. Max (Max. Mini) - Criterion and Optimal
UNIT – IV SYLLABUS
THEORY OF GAMES: Introduction – mini. max (max. mini) – criterion and optimal
strategy – solution of games with saddle points – rectangular games without saddle points – 2
x 2 games – dominance principle – m x 2 & 2 x n games -graphical method.
WAITING LINES: Introduction – single channel – poison arrivals – exponential service
times – with infinite population and finite population models– multichannel – poison arrivals
– exponential service times with infinite population single channel poison arrivals.
DAY – 26
Ans: There are certain problems where two or more industrial units
are involved in decision making under conflict situation. This means
that decision-making is done to maximize the benefits and minimize
the losses. The decision making much depends on the decision made
or decision variables chosen by the opponent business organization.
Such situations are known as competitive strategies. Competitive
strategies are a type of business games. When we hear the word
game, we get to our mind like pleasure giving games like Football,
Badminton, Chess, etc., In these games we have two parties or
groups playing the game with definite well defined rules and
regulations. The outcome of the game as decided decides winning of
a group earlier. In our discussion in Theory of Games, we are not
concerned with pleasure giving games but we are concerned with
business games.
Game theory is a body of knowledge that deals with making
decisions when two or more intelligent and rational opponents are
involved under conditions of conflict or competition.
The competitors in the game are called players.
DAY – 27
In the first game player X wins 3 points and the value of the value
is three with positive sign and in the second game the player Y
wins 3 points and the value of the game is -ve which indicates that
Y is the Winner. The value is denoted by 'v.
DAY – 28
Ans:
The game is worked out using minimax procedure. Find the smallest
value in each row and select the largest value of these values. Next,
Ans: For any given pay off matrix without saddle point the optimum
mixed strategies are shown in Table
Mixed Strategies
Optimum Strategies
p1 =a22-a21(a11+a22)-(a12+a21)
q1=a22-a21(a11+a22)-(a12+a21)
Example : Solve the pay-off given table matrix and determine the
optimal strategies and the value of game.
Game Problem
Optimal Strategies
p1 =a22-a21 (a11+a22)-(a12+a21 =4-3(5+4)-(2+3) =19-5 =14
q1=a22-a21 (a11+a22)-(a12+a214-2(5+4)-(2+3) =29-5 =12
=14/4
DAY – 30
1. If all the elements of a column (say ith column) are greater than
or equal to the corresponding elements of any other column
(say jth column), then ith column is dominated by jth column.
[8M] April2017
DAY – 31 & 32
Ans:
When we can reduce the given payoff matrix to 2 × 3 or 3 × 2 we can
get the solution by method of sub games. If we can reduce the given
After drawing the graph, the lower bound is marked, and the highest
point of the lower bound is point Q, lies on the lines P1 and P2.
Hence B plays the strategies II, and I so that he can minimize his
losses. Now the game is reduced to 2 × 2 matrix. For this payoff
matrix, we have to find optimal strategies of A and B. The reduced
game is:
B
I II III IV
A I 2 2 3 -1
II 4 3 2 6
[10M] April2016
2. Use dominance principle to simplify the rectangular game with
the following payoff matrix and then solve graphically.
Balking: This behaviour signifies that the customer does not like to
join the queue seeing the long length of it. This behaviour may effect
in losing a customer by the organization. Always a lengthy queue
indicates insufficient service facility and customer may not turn out
next time. For example, a customer who wants to go by train to his
destination goes to railway station and after seeing the long queue in
front of the ticket counter, may not like to join the queue and seek
other type of transport to reach his destination.
Reneging: In this case the customer joins the queue and after waiting
for certain timeloses his patience and leaves the queue. This
behaviour of the customer may also cause loss of customer to the
organization.
The probability that the server is busy and a customer has to wait,
known as the utilization factor is
The probability that the server is idle and a customer can be served is
4. The Fast Shop Drive-In Market has one checkout counter where
one employee operates the cash register. The combination of
the cash register and the operator is the server (or service
facility) in this queuing system; the customers who line up at the
counter to pay for their selections form the waiting line.
Customers arrive at a rate of 24 per hour according to a Poisson
distribution (l = 24), and service times are exponentially
distributed with a mean rate of 30 customers per hour (m = 30).
DAY – 35 & 36
Notice that this value could have been estimated from Table 16.2
using r = 0.833 (i.e., r = l/sm = 10/12 = 0.833) and s = 3, r is read from
the left-hand column and s across the top.