PF2 S01-15 - The Blooming Catastrophe
PF2 S01-15 - The Blooming Catastrophe
DEVELOPMENT LEAD
James Case
EDITING LEAD
Leo Glass
EDITORS
Leo Glass, Kieran Newton
Table of Contents
CONTRIBUTING ARTISTS
Raphael Madureira The Blooming Catastrophe. . . . . . . . . . . . . . . . . . . . .3
CARTOGRAPHERS
Jason Engle and Rob Lazzeretti
COVER ARTISTS
Appendix 1: Subtier 1–2 Encounters . . . . . . . . . . . . . . 19
Tawny Fritz and Raphael Madureira
CREATIVE DIRECTOR
James Jacobs
GM References . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
MANAGING DEVELOPER
Adam Daigle
Chronicle Sheet. . . . . . . . . . . . . . . . . . . . . . . . . . . 35
PUBLISHER
Erik Mona
How to Play
Pathfinder Society Scenario #1–15: The Blooming Catastrophe is a Pathfinder Society Scenario
designed for 1st- through 4th-level characters (Tier 1–4; Subtiers 1–2 and 3–4). As a scenario,
this adventure is designed to take about 4 hours to play. It is designed for play in the
Pathfinder Society Organized Play campaign, but can easily be adapted for use with any
world. For more information on the Pathfinder Society campaign, how to read the attached
Chronicle sheets, and how to find games in your area, check out the campaign’s home page
at PathfinderSociety.club.
GM Resources
The Blooming Catastrophe makes use of the Pathfinder Core Rulebook, Pathfinder Bestiary,
and Pathfinder Flip-Mat Classics: Deep Forest. This adventure assumes the GM has access
to these sourcebooks. All rules referenced in this adventure are available in the free online
Pathfinder Reference Document at paizo.com/prd, and the creature stat blocks from the
Bestiary are reprinted at the back of the adventure for the GM’s convenience.
Scenario Tags
Scenario tags provide additional information about an adventure’s contents. For more
information on scenario tags, see the Pathfinder Society Guide to Play at http://www.
organizedplayfoundation.org/paizo/guides/.
paizo.com
The Blooming Catastrophe
By Mikhail Rekun
GM Synopsis
This wilderness adventure features leshys and contains WHERE ON GOLARION?
both social interactions and combat, either of which can
be used to resolve the final encounter. The Blooming Catastrophe takes place in Iobaria, a
rough and cold land to the northeast of the Inner Sea.
Adventure Background The adventure begins in the city of Mishkar, before
In early 4719 AR, a massive forest fire swept through the PCs head into Iobaria’s ancient Finadar Forest. For
Iobaria’s Finadar Forest. Home to a rare species of highly more information on Iobaria, see Pathfinder Campaign
flammable conifer known as bruorsivi, also known as Setting: The Inner Sea World Guide, available in
blood pine, the forest had always been prone to brief, bookstores and games stores everywhere and online
intense fires that burned out naturally or were contained at paizo.com.
by elf druids as well as centaur shamans from the Redpine
clan, who call Finadar home. This fire, however, was
fueled by the demonic magic of an incomplete cyclopean Iobaria
ritual, inadvertently activated by a small community of
goblins living in the skeletal remains of an old draconic
graveyard. With some help from the Pathfinder Society,
the druids and centaurs came together to end the blaze, Finadar Forest
destroying the cyclopean relic fueling the fire. In the • Mishkar
months since, the centaurs and druids have worked
together to heal the damaged woodlands.
Initially unknown to the inhabitants of the Finadar
Forest and their allies in the Pathfinder Society, far
more damage was done by the cyclopean relic than was
immediately apparent. The relic, part of a large-scale
ritual designed to consume an unimaginable amount of
natural life as fuel for an even greater atrocity, caused and manifestations of the enraged leshys, Urwal came
horrific scars and lingering Abyssal pollution to infect upon a curious discovery; whenever the leshys saw a
many of the innocent nature spirits that called the wayfinder, they went into a frenzy, viciously attacking
Finadar Forest home. Druids and other wielders of everything in sight. Urwal has come to believe that the
primal magic attempting to commune with these spirits Pathfinder Society shares some responsibility for the
found themselves ignored, rebuffed, or even attacked, current state of affairs in Finadar Forest and has called
and the situation has worsened over the last several for members of the Verdant Wheel to join him in Iobaria
months. The spirits have begun to manifest into leshys, to assist in dealing with the unusual goings-on.
small beings with bodies made of natural materials.
Normally called into carefully crafted bodies by attentive Adventure Summary
druids, these spirits have instead begun animating any The PCs receive a letter from Urwal that directs them to
remotely suitable host they can find and attacking Mishkar, where they are to meet Jaldan, an apprentice
travelers through the forest indiscriminately. Some of the shaman who will serve as their guide through Finadar.
more horrific examples of these spontaneously occurring Upon arriving in Mishkar, however, Jaldan is nowhere
leshys include squirrel carcasses riddled with fungi and to be found; the PCs have to track her down and then
skittering about on dozens of small branches, a moss- rescue her belongings from a pair of local kids. As
covered human skull creeping about on lashing vines, Jaldan leads the PCs through the outer edge of Finadar
and even gourds filled with blood pine sap that light Forest, they are attacked by corrupted leshys. After the
themselves on fire before flinging themselves at people attack, the PCs arrive in the Redpine centaur camp,
or buildings to explode in a clinging mass of destruction. where Urwal explains more of what is happening. Also
Urwal (NG male lizardfolk stargazer), leader of the at the camp, the PCs can impress Cenenviel, an elven
Pathfinder Society’s Verdant Wheel faction, traveled to druid; and Kaana Korag, the Redpines’ leader; as well
Finadar Forest after news of the area’s troubles reached as do one more good turn for Jaldan. Urwal directs
him. After spending several weeks examining the forest the PCs to an old dragon graveyard, deep in the forest.
A band of absolutely bizarre creatures crawls from the forest, PLUM LESHY (2) CREATURE 1
chirping and hooting as they go. A moss-covered human skull Page 25
scuttles along six branches like a spider. A dead raccoon
slinks along on a fungal mat that bleeds sap from a hundred Development: If 1 minute after the battle begins,
crimson ‘eyes’. A twisted mass of weeds topped with pulsing there is no more than 1 square on fire, the PCs can
flowers staggers forward, leaving trails of burning sap. handily extinguish the fire and keep the forest essentially
undamaged. Jaldan is absolutely ecstatic, hugging any PC
At this point, the leshys spot the PCs, and the oozing who comes within reach and promising to make them
plants give out a plaintive shriek in some otherworldly honorary Redpines (this is not a thing she actually has the
tongue. The PCs can attempt a DC 13 Planes Lore or a DC ability to do, which Jaldan reluctantly admits if asked).
16 Religion check to Recall Knowledge and identify the If there are 2 or 3 squares on fire, then it takes the PCs
language that the leshy used as Abyssal (if any of the PCs considerable effort, but they still manage to extinguish
speak Abyssal, they know that the leshy is simply saying the fire. Jaldan is exhausted and covered in superficial
‘Over there!’). Read or paraphrase the following. wounds from the leshys, and just wants to go home and
get some sleep.
As the tiny monsters approach, something odd happens. One If 4 or more squares are aflame, then the PCs and
dreadful creature, a rotten gourd walking on three rabbit feet, Jaldan find that the fire has grown beyond their ability
lunges toward Jaldan, only to trip and smash itself against an to contain it, fleeing just ahead of the blaze as it destroys
upraised root. Some kind of hot sap splashes around it, and in several acres of forest before eventually burning out. The
seconds the bruorsivi needles catch light and begin to burn. apprentice shaman is thoroughly depressed, gloomily
“Spirits of woe and weal,” Jaldan swears softly, watching predicting that she will be cast out of the clan (she
in horrified fascination. “They’re going to set the whole won’t be) and asking the PCs if they think she should
forest aflame.” run away from home to become a pirate.
L
F
L = Leshys
1 square = 5 feet Pathfinder Flip-Mat: Deep Forest
S = Scarecrow
1 square = 5 feet Pathfinder Flip-Mat: Deep Forest
L = Leshy Crafter
1 square = 5 feet
The monolith is half-destroyed, most of the top part As each body is built, the stone eye flashes, and an eerie
battered by some ancient rock-slide, but the PCs can still leshy totters off to join their fellows. PCs who witness this
make out the same sinuous script upon the weathered can attempt a DC 12 Arcana or Occultism check (DC
stone, as well as bas-relief depictions of three one-eyed 15 in Subtier 3–4) to realize that the stone is channeling
figures: two, in armor, bowed in supplication before a energy from the monolith into the leshy crafter, and that
third, wearing robes and a massive pectoral amulet. If the the leshy crafter, empowered by the structure, is infecting
PCs examine the monolith (which requires either getting the rest of the leshys in turn. Removing this immediate
close to it, using a spyglass, or succeeding at a DC 20 vector, either by killing the leshy crafter or by removing
Perception check from the edge of the valley), they can the stone from his eye, will also resolve the problem of the
attempt a DC 14 Arcana or Occultism check to Recall angry nature spirits—at least long enough for the PCs to
Knowledge (DC 17 in Subtier 3–4). If successful, the PCs destroy the monolith and end its threat for good.
realize that the monolith is channeling energy from the If the PCs have been following Urwal’s map and succeed
Abyss into the surrounding wilderness, and that disabling at a DC 16 Survival check, then they emerge from the
it is necessary to stop the Abyssal pollution. undergrowth a safe distance from the leshys’ valley and
Around the monolith, a single leshy moves with quiet can observe the situation at their leisure. Failure means
efficiency. He looks for all the world like a simple leaf that they stumble right out into the open (see Be Direct
leshy, quite mundane compared to his more gruesome below). Ultimately, the PCs have two angles of approach:
allies, save for the chunk of gray stone embedded in Be Subtle: Simply sneaking past all of the leshys to the
one eye. That chunk of stone is a fragment of the monolith, monolith is incredibly risky and requires a successful DC
and a serpentine rune upon it glows with yellow flames 24 Stealth check—there are too many leshys, all moving
that intensify as the leshy busily assembles the gathered around. Circling around makes this easier, enabling PCs
scraps left at the monolith into new, disturbing leshys. to climb down the cliffs with a DC 16 Athletics check,
Encounter A (Subtier 1–2) To adjust for the PCs’ overall strength, use the following
The leshys are filled with the influence of the Abyss Challenge Point adjustment.
and attack without any thought of strategy or self- 8+ Challenge Points: For every 2 Challenge Points
preservation. They fight to the death, focusing their beyond 8, add one hogweed leshy or plum leshy to the
efforts on any PC wearing a wayfinder or bearing any encounter, keeping the number of each roughly equal.
obvious Pathfinder insignia. The leshys mostly ignore
Jaldan, who is too large a target for them. Four squares
are on fire at the beginning of the combat. HOGWEED LESHY CREATURE –1
Jaldan: Jaldan rushes over to the flames and CE SMALL LESHY PLANT
automatically douses one square of fire each round, casting Perception +5; low-light vision
her one spell (to make water, or occasionally very weak Languages Abyssal; speak with plants (weeds only)
tea) or smothering the flames with a blanket she has in her Skills Acrobatics +5, Athletics +4, Stealth +5
satchel. She’ll beg the PCs for any kind of help they can Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +0
offer, visibly panicked at the thought of the fire spreading. AC 16; Fort +8, Ref +5, Will +2
If the PCs help her douse all of the flames before the HP 12
battle ends, Jaldan canters off the edge of the map, strings Virulent Burst When a polluted leshy dies, they release
her bow, and automatically deals 4 piercing damage to a a burst of toxic natural energy. Each living non-plant
random leshy each round. creature within 30 feet takes 1d6 poison damage (DC 15
basic Fortitude save).
SMOLDERING FOREST FIRE HAZARD –1 Speed 30 feet, climb 25
COMPLEX ENVIRONMENTAL FIRE Melee [one-action] stalk +8 (agile, disarm, finesse, trip), Damage 1d6
Stealth –10, initiative modifier is +5 bludgeoning plus burning sap
Description A fire engulfs a 10-foot-by-10-foot section of Burning Sap On a critical hit with a stalk Strike, the target
forest, then spreads on each of its turns. takes 1d4 persistent fire damage.
Disable A successful DC 13 Athletics, Nature, or Survival Tanglebloom [two-actions] The leshy causes a burst of choking plants
check from an adjacent square is sufficient to smother one to sprout around themself. The leshy’s square and all
5-foot-square of fire; each attempt is an Interact action. adjacent squares become difficult terrain. Leshys can move
Dousing the flames automatically extinguishes one or through this terrain without impediment. The sprouts
more sections of fire, with no check. Water typically clears wither away after 1 hour.
a 5-foot square if the amount is small (such as that from
create water or hydraulic push). Larger amounts of water,
such as a full bucket, typically douse a 10-foot-by-10-foot
area (or 4 squares in some other shape). Throwing a bucket
of water on flames requires an Interact action. A waterskin
doesn’t contain enough water to put out even 1 square of
fire. Cold can also put out fire, but only if the cold can affect
an area; cold is usually less effective than water, so a frost
vial typically puts out only 1 square of fire, and ray of frost
is ineffective.
Routine On its turn, the fire spreads into a number of
additional squares equal to half the number of squares
the fire currently occupies, minimum 1 square. The GM
determines the squares the fire spreads into. Any creature
that ends its turn next to the flames takes 1d6 fire damage,
and any creature within the flames takes 2d6 fire damage
(DC 13 basic Reflex save for both). A creature can take
damage from flames only once per round.
Encounter A (Subtier 3–4) To adjust for the PCs’ overall strength, use the following
The leshys are filled with the influence of the Abyss Challenge Point adjustment.
and attack without any thought of strategy or self- 16+ Challenge Points: For every 4 Challenge Points
preservation. They fight to the death, focusing their beyond 16, add one hogweed leshy or plum leshy to
efforts on any PC wearing a wayfinder or bearing any the encounter, keeping the number of each roughly
obvious Pathfinder insignia. The leshys mostly ignore equal.
Jaldan, who is too large a target for them. Four squares
are on fire at the beginning of the combat.
Jaldan: Jaldan rushes over to the flames and HOGWEED LESHY CREATURE 1
automatically douses one square of fire each round, CE SMALL LESHY PLANT
casting her one spell (to make water, or occasionally very Perception +7; low-light vision
weak tea) or smothering the flames with a blanket she Languages Abyssal; speak with plants (weeds only)
has in her satchel. She’ll beg the PCs for any kind of help Skills Acrobatics +7, Athletics +6, Stealth +7
they can offer, visibly panicked at the thought of the fire Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha +0
spreading. AC 17; Fort +10, Ref +7, Will +4
If the PCs help her douse all of the flames before the HP 20
battle ends, Jaldan canters off the edge of the map, strings Virulent Burst When a polluted leshy dies, they release
her bow, and automatically deals 8 piercing damage to a a burst of toxic natural energy. Each living non-plant
random leshy each round. creature within 30 feet takes 2d6 poison damage (DC 17
basic Fortitude save).
RAGING FOREST FIRE HAZARD 1 Speed 30 feet, climb 25
COMPLEX ENVIRONMENTAL FIRE Melee [one-action] stalk +10 (agile, disarm, finesse, trip), Damage 1d6+5
Stealth –10, initiative modifier is +5 bludgeoning plus burning sap
Description A fire engulfs a 10-foot-by-10-foot section of Burning Sap On a critical hit with a stalk Strike, the target
forest, then spreads on each of its turns. takes 1d6 persistent fire damage.
Disable A successful DC 15 Athletics, Nature, or Survival Tanglebloom [two-actions] The leshy causes a burst of choking plants
check from an adjacent square is sufficient to smother one to sprout around themself. The leshy’s square and all
5-foot-square of fire; each attempt is an Interact action. adjacent squares become difficult terrain. Leshys can move
Dousing the flames automatically extinguishes one or through this terrain without impediment. The sprouts
more sections of fire, with no check. Water typically clears wither away after 1 hour.
a 5-foot square if the amount is small (such as that from
create water or hydraulic push). Larger amounts of water,
such as a full bucket, typically douse a 10-foot-by-10-foot
area (or 4 squares in some other shape). Throwing a bucket
of water on flames requires an Interact action. A waterskin
doesn’t contain enough water to put out even 1 square of
fire. Cold can also put out fire, but only if the cold can affect
an area; cold is usually less effective than water, so a frost
vial typically puts out only 1 square of fire, and ray of frost
is ineffective.
Routine On its turn, the fire spreads into a number of
additional squares equal to half the number of squares the
fire currently occupies, minimum 1 square. You determine
the squares the fire spreads into. Any creature that ends
its turn next to the flames takes 1d6 fire damage, and any
creature within the flames takes 4d6 fire damage (DC 15
basic Reflex save for both). A creature can take damage
from flames only once per round.
Urwal
Kaana Korag
Leshy Crafter
Three months ago, the Green passed briefly beside the Stranger, the two in confluence for a half-turning of a moon.
In Finadar’s heart, the spirits run riot. Flesh and flower flow together, and bones walk on limbs of wood. Soon, the
Child shall pass beneath the aegis of the Mother. The time is auspicious for the Pathfinders to fix what was broken.
Journey to Iobarian Mishkar. At the caravansary beneath, amid the stalls, you will find Jaldan, a shaman of
Redpine. She will wait for you there until the moon turns once more. Do not dally.
Chronicle Sheet
PCs who put a stop to the Abyssal pollution affecting the leshys of Finadar Forest gain the Finadar Leshy boon on
their Chronicle Sheets. If the PCs don’t put out the forest fire in area A, cross the hunter’s bane and vine arrow off the
Chronicle Sheet.
Treasure Bundles:
▫▫Mishkar, page 6: 2 Treasure Bundles
▫▫▫▫Redpine Camp, page 11: 4 Treasure Bundles
▫Area B, page 13: 1 Treasure Bundle
▫▫▫Area C, page 17: 3 Treasure Bundles
Location
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
The Blooming Catastrophe
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Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. Pathfinder Society Scenario #1–15: The Blooming Catastrophe © 2020, Paizo Inc. All Rights
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Reserved. Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society,
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Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation
Adventure Summary
You set forth into Finadar Forest to investigate the strange events caused by Abyssal pollution, eventually finding a leshy crafter
bewitched by a cyclopean monolith in the heart of the forest. One way or another, you freed the forest from the monolith’s influence.
Boons
Finadar Leshy: After the Abyssal influence was driven from Finadar Forest, some of its leshys set out into the
wider world. You have gained access to the following background for all of your characters (include a copy of
this Chronicle Sheet with any character who selects this background). Starting XP
REWARDS
beacon shot (level 3, 8 gp (discounted price)
SUBTIER 1–2
limit 5)
Earn Income
limit 5)
Total GP
Notes Downtime
Fame Earned
Total Fame
FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #