PF2 S02-02 Mountain of Sea and Sky
PF2 S02-02 Mountain of Sea and Sky
year of
CORRUPTION’S
Reach
Scenario #2-02 Levels 3—6
Mountain of
Sea and Sky
By Adrian Ng
Mountain of Sea and Sky
Table of Contents
AUTHOR
Adrian Ng
Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
DEVELOPMENT LEAD Appendix 1: Level 3—4 Encounters . . . . . . . . . . . . . . 19
James Case
EDITING LEAD
Appendix 3: Game Aids . . . . . . . . . . . . . . . . . . . . . 27
Leo Glass
Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
EDITORS
Patrick Hurley
Adventure
Background Where on Golarion?
The Pathfinder Society is attempting to expand its
presence beyond the Inner Sea throughout all of Golarion, Mountain of Sea and Sky takes place on Kayajima,
including the continent of Tian Xia. While there is already an island that lies a short voyage off the coast of
a well-established lodge in Goka, the Lantern Lodge, the Sakakabe, a bustling and prosperous seaside town that
Society has correctly ascertained that this isn’t remotely is the capital of province of the same name in Minkai.
adequate to serve the needs of an entire continent. To
start, the Society is looking to establish another lodge MINKAI
on the easternmost region of Tian Xia—Minkai—to
complement the Gokan lodge’s westernmost location.
Rather than build this lodge in the nation’s capitol, the
Forest of Spirits
Society has decided on the Sakakabe region in northern
Minkai. This region provides easy access to the Forest of
Spirits to the north and is in a strategic position across a
narrow strait from the corrupt nations of Wanshou and
Chu Ye to the west—which might be why a number of
ancient stone fortresses, left by a lost civilization, can
be found throughout the region. The area also faces the • Sakakabe
aquatic nation of Xidao to the south, which is populated
by locathahs, an aquatic, sociable people who the Society
hopes to ally with to strengthen its ties in the region. Sakakabe bustles on this clear, humid summer morning. The
To this end, the Society has chosen Kayajima, a small constant buzz of conversation and commerce echoes over the
island off the coast of Sakakabe with numerous ancient concentric terraces leading up the hillside from the town’s
watchtowers, to be the site of their new lodge. The island port. Wagons clatter their way across cobbled streets, their
contains a number of underwater caves, passageways, and wares bound for export on waiting cargo ships. Oyster boats
other oceanic routes of access, making it an ideal meeting are returning to port from the north, their nets filled with the
place for those with aquatic ancestries. Kayajima also sits morning’s catch. The air smells of brine and seaweed.
on a favorable, though dormant, convergence of protective Fishers and merchants alike clatter across the pier, with
ley lines. Venture-Captain Fola Barun has dispatched shouted orders and affirmations traded from vessel to cart to
Kukuha Mukai (LN female tengu monastic keeper), street. Farther down, a beaming, older Minkaian man waves
a tengu Pathfinder familiar with both the region and his burly, tanned arms from beside a rickety boat. “Ahoy there!
spiritual boundaries, to investigate these ley lines and—if Always good to see fellow Pathfinders in these parts. Name’s
possible, activate them. The PCs must travel to the island Masuhei Okonase, former Pathfinder agent and current oyster
and assist Kukuha in preparing the site both physically fisher extraordinaire! Good old Fola reached out and asked me
and mystically to ensure that the Pathfinder’s new lodge to lend a hand, and I’m always happy to help out where I can.
will give them an ideal outpost on the far side of Tian Xia. “So, Fola tells me that you’re headed out to Kayajima to
scout some ground for a new Pathfinder lodge? That’s quite
Getting Started exciting! We don’t get much Pathfinder activity in the area, and
The PCs arrive in Sakakabe, a port town in its eponymous I’d love to see the Society have a more permanent presence
province of Minkai. Give the players Handout #1: Letter here. Might even inspire me to pick up the old wayfinder
from Fola Barun, then read or paraphrase the following. again, ha!
Boar 2
Boar 1
Boar 4
Airishin Cove
When the PCs decide to travel to Airishin Cove, read or
paraphrase the following.
10 ft.
10 ft.
Griffons
Guardian
Dogu
Starts Here
15 ft. 15 ft.
Archway 15 ft. 15 ft.
K
K = Kukuha
1 square = 5 feet Pathfinder Flip-Mat Classics: Town Square
The PCs can then bid their farewells to Kukuha before SECONDARY OBJECTIVES
heading out. They can make their way through the forest The PCs fulfill their secondary objective by befriending
back to the beach where Masuhei is waiting at the at least one of the following: the kodama, Aojimitsu,
rock pier to return them to Sakakabe. The captain or the Kayajima griffons. Doing so earns each PC 2
quips that he saw some bright lights over Reputation for their chosen faction.
the island and wondered if that was
the PCs’ doing. He’s curious about FACTION NOTES
the PCs’ exploits on the island and If the PCs befriend two of the groups listed in
eagerly engages them about what they the scenario’s secondary objective, the Envoy’s
managed to accomplish. Alliance is pleased with the PCs’ efforts. Each
Night is beginning to fall, and the sunset PC earns 2 additional Reputation with the
glow casts the waves in orange light as Envoy’s Alliance faction, in addition
the Auspicious Pearl arrives to port. to any other Reputation earned
The streets of Sakakabe are aglow as a result of completing this
with the lights of night life, scenario.
and people dressed in all
manner of Minkaian
finery are enjoying a
leisurely evening out.
True to his word,
Masuhei treats the
PCs to dinner.
Weeks later,
the PCs receive a letter from the
newly minted Venture-Captain
Kukuha Mukai. Give the PCs
Handout #2.
Kayajima
Guardian Dogu
Location
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation
Adventure Summary
You traveled to the island of Kayajima, off the coast of Minkai, to establish a new Pathfinder lodge in an abandoned fortress.
Several ley lines converge on the island, but these powerful currents have long been out of alignment. Working together with the
scholar Kukuha Mukai, you attuned ritual gates to restore the island’s connections to land, sea, and sky. Along the way, you sought
to gain the blessing of the island’s inhabitants, and successfully befriended (▫ the kodama guardians of the forest, ▫ a self-doubting
sea dragon, and ▫ a family of griffins). When at last the time came to perform the ritual, an ancient guardian attacked, lashing out
against the attempt to restore balance to the island. Thanks to your efforts, the newly founded Three Gates Lodge can now flourish.
Boons
Congratulations on completing Mountain of Sea and Sky! Completing this adventure has earned you
Pathfinder Society (second edition) Achievement Points, a currency that be redeemed on our website at
paizo.com for special character boons, such as access to rare or uncommon ancestries, feats, and more! To Starting XP
redeem your Achievement Points, go to paizo.com/organizedPlay/myAccount and click on the Boons tab.
Note that you must have created a paizo.com account and registered a character before you can begin
making Achievement Point transactions. XP Gained
Starting GP
GP Gained
REWARDS
GP Spent
Total GP
Starting Fame
Notes Downtime
Fame Earned
Total Fame
FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #