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Hangman Project in Scratch

1. The document describes how to build a Hangman game in Scratch using lists and strings to store words, letters, and guesses. 2. It will use three lists: one for possible words, one to store the letters of the chosen word, and one to display known/unknown letters. A string is a variable that holds letters/text like the items in the lists. 3. Pseudocode outlines setting up the game, the main gameplay loop of receiving guesses and checking if won/lost, and drawing the hangman as stages using commands.

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0% found this document useful (0 votes)
112 views6 pages

Hangman Project in Scratch

1. The document describes how to build a Hangman game in Scratch using lists and strings to store words, letters, and guesses. 2. It will use three lists: one for possible words, one to store the letters of the chosen word, and one to display known/unknown letters. A string is a variable that holds letters/text like the items in the lists. 3. Pseudocode outlines setting up the game, the main gameplay loop of receiving guesses and checking if won/lost, and drawing the hangman as stages using commands.

Uploaded by

Amdouni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Brief:

Design a Scratch version of Hangman for 5-letter words added by the user.

Introduction:
In this project we will be using lists and strings.

A list (or array) is a special tool that can hold and find the position of many items at once. We will use
three:

1. One list to list out words the game can pick from
2. Another to list each letter of the chosen word
3. And a third to display each known/unknown letter

Empty list

List with items stored in it

A string is a variable that holds a ‘string’ of letters/text. Maybe one letter only, maybe a whole word or
maybe a much, much longer amount of letters. All three lists used in this game are holding strings for
example.
Ingredients: (Set-Up Needed):

Recipe: (Pseudocode)
1.

2.
Set Up

3.
Game

4.

5.

a.

Main
i.
Gameplay

b.

Game Over 6.
Commands to Draw Stickman in Stages

Draw Base

Draw Pole

Draw Arm

Draw Head

Draw Arms & Body

Draw Legs
Set Up the Pen to Draw

Serving Suggestions
(Ideas to make the game your own version of cool)

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