Attacking & Counter-Attacking
Attacking & Counter-Attacking
Attacking play
Practice organisation
• Area 40x20yds, with 2 zones marked 10yds into each end.
• 2
small goals at one end, to serve as targets & one normal goal, set
back 5yds behind opposite end line, defended by GK, as illustrated.
• 17 players (incl. GK) divided into 2 teams of 8 (Reds & Blues). B
• Players in each team work in pairs.
• All balls with Blues.
• P
ractice starts with: Blues serve ball forward to
Reds, who send-out 2 players to receive & attack goal.
• Blues send-out 1 player (A) to make 1v2.
• Reds objective is to get ball into Blues end zone & shoot at goal.
20 yds
• I f Blue Defender wins ball: a 2nd Blue (B) takes a ball & attacks GK
either of the 2 goals at opposite end to score.
• 2 Reds become recovering D’s attempt to stop this. 10 yds 10 yds
• Reverse roles of team after suitable period of practice.
Detail
• M
ake sure organisation & pattern of the practice is fully understood
by the players.
• F or very young players: this may mean going through it with ball in
hands first. A
• Practice can be operated from an attacking or a defending perspective.
8-11 years
Age group
• E
mphasise need to think about space & time & how this affects 40 yds
decision-making.
• Monitor physical load on the GK.
• Simple progressions for this practice are:
- If Blue Defender (A) wins ball in middle area: 2nd. Blue (B) can
support to make 2v2 & attack small goals to score.
- If Blue D delays long enough (decided by the coach): 2nd. Blue
(B) can join in to create 2v2.
- Reds send out 3A’s & Blues send out 2D’s to create 3v2, with
normal rules applying. Key coaching points • Individual defending in 1v1 & 1v2 situations.
• U
se of pitch perimeter to trap Attacker & deny pass
• 1v1 skills & individual attacking techniques.
to supporting player.
• Creating 2v1 passing opportunities with individual techniques.
• Delaying & denying space to pass behind.
• Isolating individual D & making through pass to attack goal.
• Recovering & blocking possible shots
• Shooting to score on the move, versus GK.