Urban Abode
Urban Abode
Design
Innovation
Innovation
Process
Process
We are focusing on the fore-runner of this category in India, Urban Ladder. It is a design-led furniture retail
brand that has been redefining the shopping experience for the customers.
Being one of the first company , to enter this market segment of online furniture and home decor shoppers.
Problem statement
Presently ,they need to increase the customer interaction as many would comparison shop and browse online
and are looking to recreate the experience of shopping online
Therefore, we conducted a design process to acknowledge the user needs and additionally redesign the
online shopping journey.
DEMOGRAPHICS BIO
Identifying the user who Shiva works as s accountant at a small
Resourceful
Shiva
firm. He is very disciplined and likes
to be organised. He just moved to the
city for his job and stays alone in a
AGE
Users who shop because they have a specific idea and need of the interior
FUSTRATIONS MOTIVATORS INTERESTS
Shiva is constantly working and has some Shiva wants to decorate He likes to play his guitar
leisure time during weekends but does his new flat he recently bought
not want to He joins along his friends to hike often
Users who shop for furniture because they have nostalgic memories with it spend his precious time on shopping He is looking for a easy and
reliable way to shop furnitures
online as he lives alone, he wants to
decorate his flat at a convenient pace. without spending too much time
User is comfortable
buying as they have
Thirdly , past experience
The interview was structured with many questions that aided in gaining
meaningful insights to succinct the main themes we wanted to discover :
There is no option of
customiszation or
personalization of the
product
WHAT ARE THE IMPORTANT FACTORS THAT INFLUENCE IN SHOPPING
The conceptualising the components , we have identified From the indications of the research we find that to
create a immersive experience , we would be aiming
that the user has certain hassles when it comes to
to imbibe technologies to create it.
shopping online for furnitures. After the deep research
and condensing the given design tools outcomes and data As per the recent trends of technology being used
, we come acrosss the indications from it . in retail , we see that Augmented reality and Virtual
reality are the fore-runners.
The global virtual reality software and hardware market size was
valued at $2.6 billion in 2020, which will jump to $3.7 billion in
2021, $4.6 billion in 2022, and 5.1 billion by 2023 (SuperData,
2020).
BETTER AID IN
THE
CUSTOMER VISUALISATION
CUSTOMISATION
EXPERIENCE OF THE The VR technologies being used in the retail e-commerce
OF THE PRODUCT
WITH INCREASED PRODUCT IN A industry would be a boon and is seen being used by global
ON THE ONLINE
EFFICIENCY SPACE BY THE brands already.
PLATFORM
USER
The furniture
Its time consuming has been
and I want to spend The experience was
I want to select custome
something unique and
my available time furnitures that made to
I could shop quicker
leisurely matches my taste order
Trying to find a explicitly
Customer Journey
I booked the
appoinment for the
ABODE VR
Shivu bought a new
Consultation at my I could customise the
flat and needs to
convenient time design of the doors of the
decide on the wardrobe, the colour of my
furnitures for the study table and many more
interior. furnitures as per my style
I was assisted and
guided by an VR The VR headset was user
expert friendly and I was able to
virtaully see the interior based
on the 3d layout of my flat I
already provided them and
choose furnitures from the
pleothara of options
Business case study
The business case study is built to IMPACT
analyse the design solution and to SOLUTION
understand the challenges, ,impact The use of VR technology to build Urban Ladder will be a market leader in
online virtual change rooms can introducing this technology aligned as a The solution that is proposed is built on the
of the solution and the impact of it on
help retailers improve conversion service , which opens a new segment of
the company. research and analysis of the problems indicated
rates by more than 6.4%, increase AR/VR shoppers by the users .The solution is :
order value by 1.6%, reduce
The combined augmented
fulfillment costs by 5%, and lower
reality and virtual reality Enchanced shopping experience
WHY returns by 5.2%. (Virtual
markets were worth $12 billion The Urban Abode VR Service-
Perceptions)
To engage the customer in an immersive in 2020 with a massive annual Better customer retention To launch a service of in-home shopping with
experience with a shopping journey that is growth rate of 54%, resulting in VR technology that customises the furniture as
engaging when they decide to make a a projected valuation of $72.8 Increased sales with big items of per their preferences.
purchase online. billion by 2024 (IDC, 2020). furniture
New
promotes it to be user friendly technologies.The product can
and an unique shopping also be modified and adapted
Top management New product development experince to newer technologies such as
support AI
strategies and process
Market
Market Penetration: Product Development:
The product should have a
Customer Communication of This product would open a
new segment of market for smooth user flow and facile
review the product to AR/VR technology used in the navigation and a guide
Existing
and feedback internal management Retail E-commerce and it explaining how to use it .The
would place the company as a customer should feel safe and
market leader for this segment comfortable while using it and
in India the same message is to be
convened to them.
Market orientation Tracking the functioning
Existing New
of the product
Product
The main factors that affect the success of the product that would be created for Urban The matrix explains the product positioning based on the above four categories.
Ladder are as stated in the diagram. The mentioned product would be the App/Service We are using it to elucidate how the new product which would be the Urban
based on AR/VR technology .These factors are detrimental to access the success of the Abode VR Service would be positioned. The suggestive methods of penetrating
product and aids in adapting the product as per the necessities. the new market segment and promoting the service can be seen here.
Thank you