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Insurgency: Sandstorm Server Admin Guide: Installation

The document provides instructions for installing and configuring an Insurgency: Sandstorm server. It discusses prerequisites like installing Visual C++ Redistributables, using SteamCMD to install server files, and launching the server using command line arguments to specify map, scenario, and other settings. It also covers server configuration files for settings admin lists, enabling remote access (Rcon), configuring the map cycle and scenarios, and lists Rcon commands for remote server administration.

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Byzantine PG
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0% found this document useful (0 votes)
270 views13 pages

Insurgency: Sandstorm Server Admin Guide: Installation

The document provides instructions for installing and configuring an Insurgency: Sandstorm server. It discusses prerequisites like installing Visual C++ Redistributables, using SteamCMD to install server files, and launching the server using command line arguments to specify map, scenario, and other settings. It also covers server configuration files for settings admin lists, enabling remote access (Rcon), configuring the map cycle and scenarios, and lists Rcon commands for remote server administration.

Uploaded by

Byzantine PG
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Insurgency: Sandstorm Server Admin

Guide
Installation
Prerequisites
Windows
SteamCMD
Launching
Travel Parameters
Command Line Arguments

Configuration
Admin List
Remote Access (Rcon)
Enabling Access
Commands
Map Cycle
Scenario List
General Configuration
Gamemode Configuration

Installation

Prerequisites
Before installation make sure you have installed the required prerequisites on your server.

Windows
● Visual C++ 2015 Redistributable:
https://www.microsoft.com/en-us/download/details.aspx?id=53587
● VIsual C++ 2017 Redistributable: ​https://aka.ms/vs/15/release/vc_redist.x64.exe

SteamCMD
Like other games published on Steam, Insurgency: Sandstorm’s server files are published
through a command-line tool known as “SteamCMD”. This GUI-less Steam client allows you
to install and update the server’s files fairly easily.

You can download SteamCMD from the following links:


● Windows:​​ ​https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
● Linux:​​ ​https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz

You can read more about SteamCMD and how to use it here:
https://developer.valvesoftware.com/wiki/SteamCMD​.

Most commands through SteamCMD require knowledge of the “app ID”, for Insurgency:
Sandstorm its server files use the app ID ​581330​​.

Launching
Once installed, you may launch the server from the “InsurgencyServer” executable located in
the root directory of where you installed the server. The command line should include the
starting map, the scenario and any other launch parameters. For example:

Windows
InsurgencyServer.exe 
Oilfield?Scenario=Scenario_Oilfield_Push_Security?MaxPlayers=28 
-Port=27102 -QueryPort=27131 -log -hostname="My Server” 
 
Linux 
Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping 
Oilfield?Scenario=Scenario_Oilfield_Push_Security?MaxPlayers=28 
-Port=27102 -QueryPort=27131 -log -hostname="My Server” 
 
In this example, the server will be started on Refinery (Oilfield) Push Security, hosted on port
27102 with a maximum of 28 players.

Travel Parameters
Travel parameters are placed at the end of the map name in the command line, following it
with a question mark (?) and then the setting variable and its value. In the above example
“port”, “queryport” and “MaxPlayers” are travel parameters.

Parameter Description

password Sets a password for the server.

MaxPlayers Maximum number of players that can join


the server. On coop servers, this is only the
number of human players.

Command Line Arguments

Argument Description
-log Enables log window.

-hostname=”My Server” Set the name of the server as it appears on


the server browser (replacing My Server
with the name of your choice).

-EnableCheats Enable cheats for testing.

-Port=xxxx The UDP port that game connections are


made to (replace xxxx with port number).

-QueryPort=xxxx The port that Steam runs server queries on


(replace xxxx with port number).

Configuration
Most server configuration is performed through INI files and launch parameters. INI files can
be edited with any plain text editor such as Notepad, Notepad++, Sublime Text and VSCode.

The location of the configuration files are in the following directories (relative to the
installation directory):
● Windows:​​ Insurgency\Saved\Config\WindowsServer
● Linux:​​ Insurgency/Saved/Config/LinuxServer

Admin List
The game has a built-in admin menu which provides basic functionality such as kicking,
banning and changing the level. In order to add admins, you will need to know their 64-bit
Steam ID (aka steamID64). You can find this by using an online converter such as ​STEAMID
I/O​.

The list is contained inside ​Insurgency/Config/Server/Admins.txt​​. If this file does not exist,
create it. You can also override the file by specifying a command line switch, for example
-AdminList=OtherAdminList​would make the server read from OtherAdminList.txt
instead.

For each server admin you want to add, put each Steam ID on a new line. You can do this
for as many admins as you would like to add. Adding new admins will require a server restart
or level change for any changes to be reflected in-game. When a player with admin is
connected to the server, they should be able to open the admin menu, it is bound to the
Keypad Subtract button by default and can be re-bound in the key bindings menu.
Remote Access (Rcon)
Rcon can be enabled to provide remote access to the server for administrative tasks that
don’t require you to join the server. This is implemented using the ​Source Engine Rcon
Protocol​ which has clients available for it such as ​mcrcon​.

Enabling Access
Rcon can be enabled either through modifying ​Game.ini ​or through the server’s command
line. To enable it via the command line you can provide the arguments ​-Rcon 
-RconPassword=password -RconListenPort=27015​replacing the password and port
with your preference.

Through Game.ini you can add the following options:

[Rcon] 
bEnabled=True 
Password=password 
ListenPort=27015 
 
The following additional config variables are also available:

Setting Default Description

bUseBroadcastAddress True If enabled, then the rcon


socket will listen on all
available network devices.

ListenAddressOverride 0.0.0.0 If bUseBroadcastAddress is


False, this is the network IP
the rcon socket is bound to.

bAllowConsoleCommands True When enabled, any


unknown rcon commands
will be interpreted as
console commands.

MaxPasswordAttempts 3 The maximum number of


failed authentication
attempts before the IP
address is temporarily
banned.

IncorrectPasswordBanTime 30 The amount of time (in


minutes) a client is banned
from attempting to connect
to rcon if they’ve reached
their maximum number of
attempts.

Commands
You can get a list of commands at any time by typing “help” into the console. This will show
a summary of all available commands, their usage as well as a description of the command’s
function.

The table below shows the available commands, mandatory parameters are shown
surrounded by “<” and “>”, while optional parameters are surrounded with “[“ and “]”.

Command Parameters Function

help Displays a list of commands.

listplayers Lists players currently


connected to the server.

kick <id/netid/name> [reason] Kicks a player from the


server.

ban <id/netid/name> [duration in Bans a player from the


minutes] [reason] server.

permban <id/netid/name> [reason] Permanently bans a player


from the server.

unban <netid> Lifts a ban for a user.

listbans Shows the ban list for the


server.

say <message> Shows a message to all


players in the chat box.

restartround [0 = no team switch, 1 = Restarts the current round.


swap teams]

maps [level filter] Lists available maps.

scenarios [level filter] Lists available scenarios.

travelscenario <scenario> Change level to given


scenario.

travel <travel url> Transitions the server to a


different level.

gamemodeproperty <property> [new value] Gets or sets a gamemode


property for the length of the
scenario.

By default, any unknown commands will be executed as console commands.

Map Cycle
By default, a server will cycle through all Versus (PVP) scenarios available.

The server can be configured with a mapcycle file which contains a list of scenarios,
separated by new lines. By default, this file must be placed in
Insurgency/Config/Server/MapCycle.txt​​. This can be defined on the command line using
the -MapCycle parameter. So if you wanted it to read MyOtherMapCycle.txt you would
specify ​-MapCycle=MyOtherMapCycle​ .

For example, a Skirmish only server’s MapCycle.txt should look like the following:
Scenario_Town_Skirmish 
Scenario_Oilfield_Skirmish 
Scenario_Farmhouse_Skirmish 

Scenario List

Farmhouse

Scenario Name Description

Scenario_Farmhouse_Checkpoint_Insurge Checkpoint Insurgents


nts

Scenario_Farmhouse_Checkpoint_Security Checkpoint Security

Scenario_Farmhouse_Firefight_East Firefight East

Scenario_Farmhouse_Firefight_West Firefight West

Scenario_Farmhouse_Push_Insurgents Push Insurgents

Scenario_Farmhouse_Push_Security Push Security

Scenario_Farmhouse_Skirmish Skirmish

Hideout (Town)

Scenario Name Description

Scenario_Town_Checkpoint_Insurgents Checkpoint Insurgents

Scenario_Town_Checkpoint_Security Checkpoint Security

Scenario_Town_Firefight_East Firefight East


Scenario_Town_Firefight_West Firefight West

Scenario_Town_Push_Insurgents Push Insurgents

Scenario_Town_Push_Security Push Security

Scenario_Town_Skirmish Skirmish

Refinery (Oilfield)

Scenario Name Description

Scenario_Oilfield_Checkpoint_Insurgents Checkpoint Insurgents

Scenario_Oilfield_Checkpoint_Security Checkpoint Security

Scenario_Oilfield_Firefight_West Firefight West

Scenario_Oilfield_Push_Insurgents Push Insurgents

Scenario_Oilfield_Push_Security Push Security

Scenario_Oilfield_Skirmish Skirmish

For Checkpoint scenarios “Insurgents” and “Security” refer to the faction you play as. For
Push, the faction names represent the team you attack as. Firefight for most maps will
contain a West and an East layout.

General Configuration
A bunch of general gameplay options can be added to ​Game.ini​​. Below is a table that lists
the section they need to be under (find or add them to the file) as well as the options
available under that section.

[/Script/Insurgency.INSGameMode]

Variable Default Description

bKillFeed False Is the kill feed enabled?

bKillFeedSpectator True Is the kill feed enabled for


dedicated spectators and
replays?

bKillerInfo True Show information about a


death (killer, weapon) to the
victim?

bKillerInfoRevealDistance False Reveal distance of kills?

TeamKillLimit 3 Limit for the number of team


kills one player can perform
before being kicked.

TeamKillGrace 0.2 Grace timer between team


killing incidents.

TeamKillReduceTime 90 How long until a player’s TK


count reduces by 1.

bDeadSay False Can alive players see


messages from the dead?

bDeadSayTeam True Can alive players see


messages from dead
teammates using team-only
chat?

bVoiceAllowDeadChat False Can alive players hear voice


chat from dead players?

bVoiceEnemyHearsLocal True Can proximity voice chat be


heard by enemies?

[/Script/Insurgency.INSMultiplayerMode]

Variable Default Description

GameStartingIntermissionTi 5 The additional time to wait


me for additional players during
the starting intermission.

WinTime 5 How long players are frozen


before transitioning to the
round intermission screen.

PostRoundTime 15 How long is spent on the


intermission screen.

PostGameTime 15 How much time is spent


between last post round and
game over

bAutoAssignTeams True Should teams be assigned


on connect?

bAllowFriendlyFire True Enables friendly fire.

FriendlyFireModifier 0.2 Damage modifier for friendly


fire.

FriendlyFireReflect 0 Damage modifier for friendly


fire that is mirrored back at
the attacker.
bAutoBalanceTeams True Enables auto team
balancing.

AutoBalanceDelay 10 How long to wait after


detecting unbalanced
teams.

bMapVoting True Enabled map voting at the


end of each game.

bUseMapCycle True Enables the use of the map


cycle. If disabled, the
current map loops
indefinitely.

bVoiceIntermissionAllowAll True Allow both teams to talk to


each other between rounds.

IdleLimit 150 How long a player can be


idle for before being kicked.

IdleLimitLowReinforcements 90 How long a player can idle


for when there are low
reinforcements.

IdleCheckFrequency 30 How frequently to check for


idle players.

For example, enable the kill feed, show kill distance and disable friendly fire you would enter
the following in your ​Game.ini:

[/Script/Insurgency.INSGameMode] 
bKillFeed=True 
bKillerInfoRevealDistance=True 
 
[/Script/Insurgency.INSMultiplayerMode] 
bAllowFriendlyFire=False 

Gamemode Configuration
Gamemode options can be defined through ​Game.ini​​, with each section corresponding to a
given gamemode. The INI sections are as follows:
● Push: ​[/Script/Insurgency.INSPushGameMode] 
● Skirmish: ​[/Script/Insurgency.INSSkirmishGameMode]
● Firefight: ​[/Script/Insurgency.INSFirefightGameMode]
● Checkpoint: ​[/Script/Insurgency.INSCheckpointGameMode] 
 
Any of the below settings under the general sections can be applied globally by putting them
in the appropriate INI section. 
 
General (​​[/Script/Insurgency.INSGameMode]​

Variable Default Description

ObjectiveCaptureTime Varies How long it takes to capture


territorial objectives.

ObjectiveResetTime -1 How long objective progress


decays with no one on the
point. Negative value
disables.

ObjectiveSpeedup 0.25 Additional capture speed-up


for each player on the point.

ObjectiveMaxSpeedupPlaye 4 Maximum players taken into


rs account for capture
speed-up.

General (​​[/Script/Insurgency.INSMultiplayerMode]​
)

Variable Default Description

MinimumPlayers 1 Minimum players required


on each team to start the
game.

RoundLimit Varies Maximum number of rounds


to play.

WinLimit Varies Number of rounds required


for game victory.

GameTimeLimit -1 Maximum duration a game


can last. Negative value
disables.

PreRoundTime 10 Amount of “freeze time” at


the start of a round.

OverTime 60 Amount of overtime given


when there’s an objective
being contested after the
round timer expires.

TeamSwitchTime 10 Minimum additional time


spent between team
switches.

SwitchTeamsEveryRound Varies How often to switch teams.


0 = never, 1 = every round,
2 = every other round, etc.
bAllowPlayerTeamSelect True Allow players to switch to
the other team?

bBots False Enable bots?

BotQuota Varies Bot quota to fill.

InitialSupply 15 Amount of starting supply


points.

MaximumSupply 15 Maximum supply that can


be earned.

bSupplyGainEnabled False Enable supply gain


throughout the round?

bAwardSupplyInstantly False Should supply gain be


awarded instantly?

SupplyGainFrequency 150 Score threshold for earning


supply.

Push ​[/Script/Insurgency.INSPushGameMode] 

Variable Default Description

RoundTimeExtension 300 How long a round is


extended for each
successful capture.

AttackerWavesPerObjective 5 Number of waves attackers


get per-objective.

AttackerWaveDPR 0.25 Percentage of attacker team


that has to be dead to
trigger a reinforcement
wave.

AttackerWaveTimer 20 Duration of attacker


reinforcement wave timer.

DefenderWavesPerObjectiv 5 Number of waves attackers


e get per-objective.

DefenderWaveDPR 0.25 Percentage of defending


team that has to be dead to
trigger a reinforcement
wave.

DefenderWaveTimer 35 Duration of defender


reinforcement wave timer.

LastStandSetupDelay 10 Delay for the last defender


spawn zone to be disabled.

AdvanceAttackerSpawnsDel 30 Delay in advancing the


ay attacker spawns.

Skirmish ​[/Script/Insurgency.INSSkirmishGameMode]

Variable Default Description

DefaultReinforcementWave 5 Starting reinforcement


s waves for each team.

CaptureBonusWaves 1 Number of bonus waves to


get when an objective is
taken while the team cache
is still intact.

Firefight ​[/Script/Insurgency.INSFirefightGameMode]

Variable Default Description

General Coop (​​[/Script/Insurgency.INSCoopMode]​


)

Variable Default Description

bUseVehicleInsertion True Use vehicle insertion


sequences where possible.

FriendlyBotQuota 4 Friendly bots for coop.

MinimumEnemies 6 Minimum number of enemy


bots.

MaximumEnemies 12 Maximum number of enemy


bots.

Checkpoint ​[/Script/Insurgency.INSCheckpointGameMode]

Variable Default Description

DefendTimer 90 Time to defend against


counter attack with small
player team.

DefendTimerFinal 180 Extend duration of


counter-attack by this on the
final point.

RetreatTimer 10 Time to force bots to retreat


after a counter-attack.
RespawnDPR 0.1 “Dead player ratio” that must
be reached before
respawning the bot team.

RespawnDelay 20 Bot respawn delay.

PostCaptureRushTimer 30 Time bots will rush the


cache after destruction.

CounterAttackRespawnDPR 0.2 “Dead player ratio” that must


be reached before
respawning the bot team
during a counter-attack.

CounterAttackRespawnDela 20 Bot respawn delay during


y counter-attack.

ObjectiveTotalEnemyRespa 1 Multiplier of bots to respawn


wnMultiplierMin with minimum player count.

ObjectiveTotalEnemyRespa 1 Multiplier of bots to respawn


wnMultiplierMax with maximum player count.

FinalCacheBotQuotaMultipli 1.5 Increase in bot quota for


er final objective if it’s a cache.
 

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