Operational Design Schematic April 2008
Operational Design Schematic April 2008
Strategic and Operational Guidance – intermediate and long-terms goals; normally contains:
Aims – definition of victory [Desired End State - both political and military conditions after military strategic objectives are
achieved]
Resources – forces, time, space available
Restraints – prohibitions/restrictions (i.e., can’t do’s—based upon geography, weapons, methods, ROE, etc.)
Constraints – obligate certain actions (i.e., must do’s—based upon C2, political considerations, intermediate/ancillary aims, etc.)
Commander’s Estimate of the Situation – which results in a decision that consists of an Operational Idea and Commander’s Intent,
both of which are used to build a plan
Ultimate Operational Objective – normally, a major operation as part of a campaign is aimed at accomplishing one of the
campaign’s operational objectives
Intermediate Operational Objectives – after ultimate objective is determined, regressively plan to determine series of intermediate
objectives
Balancing Operational Factors vs. the Objective – any serious disconnect between ultimate/intermediate objectives and
corresponding space-time-force will endanger success of the major operation itself
Operational Direction/Axis – a broad swath of space extending from a base of operations to the assigned operational objective
(tactical, operational, strategic)—the general thrust and direction of one’s attack
Position/Lines of Operation – initial geostrategic position determines whether planned major operation will be conducted from
interior or exterior lines of operation; potential LOOs should be evaluated to maximize advantages and minimize disadvantages
Major Phases of Combat Employment – natural subdivisions or shifts in emphasis – each with own intermediate goal
May be simultaneous or sequential
Each phase should have its own intent and objectives
Should be event-oriented, rather than time-oriented
Each phase lays groundwork for next, but should be linked
Commander must ensure forces arrive at assigned time
Reasons of change of phase: opponent reacts as anticipated; objectives met; additional forces/assets become available;
change in command relationships required; sector of main effort changes; political considerations change emphasis
Operational Sustainment – balancing consumption against logistical effort for subsequent actions, lengthening LOCs, and forward
staging to maintain desired operational tempo
Goal is to extend operational reach—distance and duration across which military power can be concentrated/employed
decisively
Commander wants to ensure forces are sufficiently sustained to achieve operational/strategic objectives before opponent can
regain initiative/balance
Identification of critical logistics constraints is crucial
Operational Idea (Scheme) Main Elements – broad vision of what commander intends to do and how he/she intends to do it.
Following elements are implicitly part of operational scheme:
Selected Principles of War – any operational idea should consider application of selected principles of war
Method of Defeating Enemy’s COG – don’t attack enemy weakness unless it contributes to degradation/elimination of
opponent’s COG (via critical vulnerabilities); properly select decisive points and achieve economy of effort (i.e., keep main
effort on primary objective)
Sector of Main Effort /Point of main attack (defense) – where main part of forces (bulk of firepower and reserves) are
employed to attack the primary objective; success hinges on rate of concentration and requires flexibility, maneuver, secrecy,
and security, as well as sequencing and control of movement
Point of Main Attack (Thrust) – decisive point offering indirect attack on COG; where enemy’s forces are weakest/least dense;
obtain local superiority
Operational Maneuver – seeks to concentrate own forces at enemy’s operational depth against enemy’s critical vulnerabilities in
order to achieve positional advantage
Operational Fires – attacks at enemy’s operational depth – prior/during major operation/campaign; must be coordinated; must
aim to drastically affect the outcome of major operation/campaign; and are often outside of the area of operations
To restrict enemy freedom of movement and To isolate area/theater of operations
shape the battlespace, usually prior to the To prevent arrival of reinforcements
major operation (opponent’s)
To facilitate maneuver Destroy/neutralize enemy reserves/facilities
To prevent/disrupt enemy operational Deceive enemy as to sector of main
maneuver effort/point of attack
Strategic/Operational Deception – seeks to manipulate enemy’s perceptions and expectations, so enemy reacts operationally
Requires accurate knowledge of enemy decision-making responsibilities
Operational Sequencing – sequential arrangement of events to achieve most likely elimination of enemy’s COG
Seeks to enhance own strength and accentuate enemy’s weaknesses
Requires determination of phases (major shifts in emphasis, e.g., buildup, rehearsals, embarkation, assault, buildup,
breakout), branches (contingency options, i.e., what ifs) and sequels (subsequent actions, i.e., what next?)
Seeks optimum operational tempo and agility (ability to shift from action to another in relation to opponent)
Factors of consideration in deciding optimal sequence:
Physical environment Planned according to objectives
Command structure/relationships and/or tasks
Possible enemy reinforcements Operational logistics/sustainment
Public opinion
Operational Synchronization – arrangement of military actions in time, space, and purpose to produce maximum relative combat
power (air, land, and sea) at decisive time and place; arrangement of theater organization [operational functions] – C2, operational
maneuver, operational intelligence, operational fires, operational protection, and operational logistics
Protection of Friendly Center of Gravity – actions to preserve effectiveness and survivability of one’s sources of power
Anticipating Culmination Point – sensing own culminating point; requires clear and precise knowledge of relative combat power
Operational Pause – to regenerate combat power and prevent culmination (to avoid conceding initiative, activity by other friendly
forces is intensified—only a portion of forces pause)
Requires “sense” of own culminating point and own/enemy combat power
Necessitates regeneration of combat power faster than enemy (acting faster than enemy is operational agility, which
depends on speed of decision cycle; agility can be enhanced through maneuver or feint)
Can be used to shift forces/assets to another sector of effort
Regeneration of Combat Potential – generated by phasing and operational pauses; function of three effects—firepower,
maneuver, and leadership
Operational Reserve – an emergency reserve of forces/assets designated to support a specific major operation/campaign
Principal means of influencing outcome of major operations/campaigns beyond initial clash of forces
Can counter unforeseen events and exploit emerging opportunities
Their employment should lead to accomplishment of some operational/strategic aim
Must be of sufficient size, mobility, and capability to decisively affect outcome
Once committed, provisions should be made for its reconstitution
Can be created from: allocated/assigned forces, redeploying forces from one part of theater to another, changing/abandoning
some positions, reducing forces assigned to operational protection, and/or by reducing forces assigned for operational fires