The Deal Maker Patron - GM Binder
The Deal Maker Patron - GM Binder
Superior Conjuring
You've made a deal with a patron who keeps their word, or at Upon reaching 6th level, Conjuration spells you cast multiply
least the letter of their word. For good or ill, once a creature their duration by half your warlock level rounded down.
signs a deal with your patron, they are both bound to an Additionaly, creatures you summon are friendly to you for
agreement. the duration of the spell. They retain free will if the spell
Deal Makers can be any sort of being with any sort of allows it. If they remain once the spell ends, their opinion may
ambition. The one thing unifying them is their willingness to change depending on how you treated them.
exchange power to further their own goals.
Buyout
Expanded Spell List Once hitting 10th level, using your reaction, a creature you
The Deal Maker lets you choose from an expanded list of summoned within 30 feet of you can intercept an attack aimed
spells when you learn a warlock spell. The following spells are at you. They suffer the damage instead. If this kills the
added to the warlock spell list for you. summon, you suffer the remaining damage. Reduce the
Spell Level Spells
remaining time of the spell by the damage times 10 minutes.
You may ask a creature that has signed one of your broker
1 Beast Bond, Find Familiar contracts to do the same, but they are free to decline. If they
2 Detect Thoughts, Find Steed agree, the contract is considered fulfilled.
3 Conjure Animals, Life Transference Superior Deals
4 Find Greater Steed, Conjure Woodland Beings Starting at 14th level, if a contractee has died before fulfilling
their end of the contract, you may use an action to summon
5 Planar Binding, Reincarnation them as an undead. They use the same stat block as they did
when they were alive, but with the undead subtype. The DM
Broker may decide to use another monster's stat block that they find
Starting at 1st level, you can strike a deal with any creature more fitting. You may do this once and regain the ability to do
that understands you. You and the creature must agree to the so after a short rest.
same terms before striking a deal. If a creature agrees to the The contractee retains their free will. If they refuse to fulfill
deal while under an effect that affects their mind, the deal is the terms of the contract, they die immediately and their soul
considered void. is claimed by your patron.
You must spend an hour to craft a contract that you and the Your summoned creatures also improve. If a spell specifies
creature sign in some way. a Challenge Rating for a creature you can summon, increase
As an action you may use the contract to summon the it by 2. (CR 1/4 increases to 1 and CR 1/2 increases to 2.)
creature to you. You may only do this once and regain the If you picked Pact of the Chain, add Faerie Dragon,
ability to so after a long rest. Hellhound, Will-O-Wisp, Pegasus, and Nightmare to the list of
If either you or the contractee breaks the terms of the forms.
contract, roll a number of d12 equal to your warlock level.
Whoever broke the terms of the contract reduces their current
and maximum hit points by that amount for 1 week and the
contract ends. If this kills the deal breaker, then their soul is
claimed by your patron.
If the contractee broke the terms, choose one of the
following;
For the next 24 hours you gain an additional spell slot.
Your patron provides you with an item or gold as they
deem appropriate.
For the next 24 hours you have advantage on all Charisma
checks.
If you break the terms of the contract, then your patron
decides on an appropriate punishment.
You may only have one contract at a time. If you create a
new contract then the oldest is considered void. At level 6 you
may have 2 active contracts, and at level 14 you may have 3
active contracts.
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