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Tchazzar Stat Block

Tchazzar is a powerful chaotic evil gargantuan dragon with a high armor class and extensive spellcasting abilities. He possesses legendary resistances, magic immunities, and can absorb fire damage to regain hit points, making him a formidable opponent. His unique abilities include a devastating breath weapon, the ability to create storms, and various legendary actions that enhance his combat effectiveness.
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0% found this document useful (0 votes)
583 views2 pages

Tchazzar Stat Block

Tchazzar is a powerful chaotic evil gargantuan dragon with a high armor class and extensive spellcasting abilities. He possesses legendary resistances, magic immunities, and can absorb fire damage to regain hit points, making him a formidable opponent. His unique abilities include a devastating breath weapon, the ability to create storms, and various legendary actions that enhance his combat effectiveness.
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1/day each: dominate monster, foresight, glibness, holy

Tchazzar aura, incendiary cloud, power word stun


Gargantuan dragon (fiend), chaotic evil
Legendary Resistance (4/Day). If Tchazzar fails a saving
throw, he can choose to succeed instead.
Armor Class 22 (natural armor)
Hit Points 1066 (52d20+520)
Limited Magic Immunity. Tchazzar can’t be affected by
Speed 60 ft., burrow 60 ft., fly 120 ft. (hover), swim 60 ft.
spells of 5th level or lower unless he wishes to be. He has
advantage on saving throws against all other spells and
STR DEX CON INT WIS CHA
magical effects.
30 (+10) 14 (+2) 30 (+10) 26 (+8) 27 (+8) 28 (+9)
Magic Weapons. Tchazzar’s weapon attacks are magical.
Saving Throws Dex +11, Con +19, Wis +17, Cha +18
Skills Arcana +17, Deception +18, History +17, Insight
Siege Monster. Tchazzar deals double damage to objects
+17, Intimidation +18, Investigation +17, Perception +17,
and structures.
Persuasion +18, Stealth +11
Damage Resistances cold; damage from spells
Spellcasting. Tchazzar is a 19th-level spellcaster. His
Damage Immunities fire, poison; bludgeoning, piercing,
spellcasting ability is Charisma (spell save DC 26, +18 to
and slashing from nonmagical attacks
hit with spell attacks). He knows the following sorcerer
Condition Immunities charmed, frightened, paralyzed,
spells:
petrified, poisoned
Senses truesight 120 ft., passive Perception 27
Cantrips (at will): light, mage hand, mending,
Languages Abyssal, Chessentan, Common, Draconic,
prestidigitation, true strike
Infernal
1st level (4 slots): alarm, expeditious retreat, feather fall,
Challenge 30 (155,000 XP) Proficiency Bonus +9
unseen servant
2nd level (3 slots): enhance ability, hold person
Arcane Immunity. Magic can’t put Tchazzar to sleep.
3rd level (3 slots): dispel magic, fireball, nondetection,
tongues
Chromatic Awakening (Recharges after a Short or
4th level (3 slots): fire shield
Long Rest). If Tchazzar would be reduced to 0 hit points,
5th level (3 slots): legend lore
his hit point total instead resets to 850 hit points, he
6th level (2 slots): —
recharges his breath weapon, and he regains any uses of
7th level (1 slot): project image
Legendary Resistance. Additionally, Tchazzar can now
8th level (1 slot): antimagic field
use the options in the “Mythic Actions” section for 1 hour.
9th level (1 slot): meteor swarm
Award a party an additional 155,000 XP (310,000 XP total)
for defeating Tchazzar after his Chromatic Awakening
activates. Actions
Damage Absorbtion. Whenever Tchazzar is subjected to Multiattack. Tchazzar can use his Frightful Presence. He
fire damage, he takes no damage and instead regains hit can then make three attacks, one with his bite and two
points equal to the damage dealt. with his claws

Fire Aura. Each creature that begins its turn within 10 feet Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one
of Tchazzar or moves into that area for the first time on its target. Hit: 21 (2d10+10) piercing damage, plus 13 (3d12)
turn takes 7 (2d6) fire damage. fire damage.

Innate Spellcasting. Tchazzar’s innate spellcasting ability Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., one
is Charisma (spell save DC 26, +18 to hit with spell target. Hit: 19 (2d8+10) slashing damage. If the target is a
attacks). He can cast the following spells, requiring no Huge or smaller creature, it is grappled (escape DC 21)
material components: and is restrained until this grapple ends. Tchazzar can only
have one creature grappled this way at a time.
At will: comprehend languages, detect magic, detect
thoughts, heat metal, locate object, produce flame Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one
3/day each: clairvoyance, delayed blast fireball, fire storm, target. Hit: 19 (2d8+10) bludgeoning damage. If the target
freedom of movement, immolation, locate creature, is a creature, it must succeed on a DC 27 Strength saving
scrying, true seeing throw or be knocked prone.
Breath Weapon (Recharge 5-6). Tchazzar exhales a made within or aimed into the cylinder have
blast of flame in a 300-foot cone. Each creature in that disadvantage.
area must make a DC 27 Dexterity saving throw, taking If Tchazzar moves or uses his action to do anything other
169 (26d12) fire damage on a failed save, or half as much than maintain the wingstorm, or if he is knocked prone or
on a successful one. incapacitated, the wingstorm and all its effects end
immediately. Tchazzar can otherwise take Legendary
Change Shape. Tchazzar magically polymorphs into a Actions as normal.
humanoid or beast with a challenge rating no higher than
his own, or back into his true form. He reverts to his true Legendary Actions
form if reduced to 0 hit points. Any equipment he is
wearing or carrying is absorbed or borne by the new form
Tchazzar can take 3 legendary actions, choosing from the
(Tchazzar’s choice).
options below. Only one legendary action option can be
In a new form, Tchazzar retains his alignment, hit
used at a time and only at the end of another creature’s
points, Hit Dice, ability to speak, proficiencies, Innate
turn. Tchazzar regains spent legendary actions at the start
Spellcasting, Legendary Resistance, lair actions,
of his turn.
Spellcasting, and Intelligence, Wisdom, and Charisma
scores, as well as this action. His statistics are otherwise
Attack. Tchazzar makes one claw or tail attack.
replaced by those of the new form, except any class
Wing Attack (Costs 2 Actions). Tchazzar beats his
features or legendary actions of that form.
wings. Each creature within 30 feet of him must succeed
on a DC 27 Dexterity saving throw or take 17 (2d6+10)
Frightful Presence. Each creature of Tchazzar’s choice
bludgeoning damage and be knocked prone. Tchazzar
within 120 feet of him and aware of him must succeed on
can then fly up to half his flying speed.
a DC 26 Wisdom saving throw or become
Arcane Spear (Costs 3 Actions). Tchazzar creates four
frightened for 1 minute. While frightened in this way, a
spears of magical force. Each spear hits a creature of
creature takes a -2 penalty to all attack rolls and saving
Tchazzar’s choice, dealing 13 (1d8+9) force damage to its
throws. A creature can repeat the saving throw at the end
target, then disappears.
of their turns, ending the effect on itself on a success. If a
Innate Casting (Costs 3 Actions). Tchazzar casts a
creature’s saving throw is successful, or the effect ends for
spell, using his Innate Spellcasting trait.
it, that creature is immune to Tchazzar’s Frightful
Presence for 24 hours.
Mythic Actions
Wingstorm. Tchazzar hovers in place and uses his wings
to stir up storm-strength winds in a 120-foot tall cylinder If Tchazzar’s Chromatic Awakening trait has activated in
with a 60-foot radius, centered on Tchazzar. While the past hour, he can use the options below as legendary
Tchazzar remains hovering, the following effects occur: actions.
● Any creature aside from Tchazzar that starts its turn in
the area or enters the area on its turn must succeed Bite. Tchazzar makes one bite attack.
on a DC 27 Dexterity saving throw or be knocked Chromatic Flare (Costs 2 Actions). Tchazzar flares with
prone and be pushed 15 feet away from Tchazzar. If a elemental energy. Each creature in a 60-foot-radius
creature moves 10 feet or more before hitting a wall or sphere centered on Tchazzar must succeed on a DC 27
obstacle, it takes 3 (1d6) bludgeoning damage for Dexterity saving throw or take 22 (5d8) fire damage.
every 10 feet traveled. Incendiary Wingstorm (Costs 3 Actions). While
● A creature attempting to move closer to Tchazzar maintaining his Wingstorm, Tchazzar casts incendiary
through the cylinder must make a DC 27 Strength cloud. Instead of the spell’s usual effects, the spell’s area
check or be unable to move closer to Tchazzar on that of effect becomes that of the cylinder and does not move
turn. On a success, the creature’s movement speed is away from Tchazzar.
halved if it moves toward Tchazzar.
● Ranged weapon attacks made against Tchazzar
automatically miss, and ranged spell attacks made
against him have disadvantage. All ranged attacks

Souces
● Monster Manual
● Fizban’s Treasury of Dragons
● Dragons of Faerûn (3.5e)
● The Book of Dragons for 5th Edition

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