666
666
Unknown platform.
Ren'Py 8.0.3.22090809
void main() {
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fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
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vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.geometry, renpy.imagedissolve -------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.imagedissolve -----------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve_multiplier;
uniform float u_renpy_dissolve_offset;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = u_transform * a_position;
v_tex_coord = a_tex_coord;
}
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fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.geometry, renpy.matrixcolor, renpy.texture ------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.matrixcolor, renpy.texture ----------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform mat4 u_renpy_matrixcolor;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
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fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.alpha, renpy.geometry, renpy.texture ------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.alpha, renpy.geometry, renpy.texture ----------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_alpha;
uniform float u_renpy_over;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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Maximum texture size: 4096x4096
controller: '05000000306132330000000001000000' 'uinput-fpc' 1
Total time until interface ready: 1.5836877822875977s
Hid presplash.
controller: '05000000306132330000000001000000' 'uinput-fpc' 1
Entered background.
Entering foreground.
Screen sizes: virtual=(1280, 720) physical=(2298, 1080) drawable=(2298, 1080)
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
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fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
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vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.geometry, renpy.imagedissolve -------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.imagedissolve -----------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve_multiplier;
uniform float u_renpy_dissolve_offset;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
vec4 color0 = texture2D(tex0, v_tex_coord.st, u_lod_bias);
vec4 color1 = texture2D(tex1, v_tex_coord.st, u_lod_bias);
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vertex renpy.geometry, renpy.matrixcolor, renpy.texture ------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.matrixcolor, renpy.texture ----------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform mat4 u_renpy_matrixcolor;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
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fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
gl_FragColor = texture2D(tex0, v_tex_coord.xy, -1.0);
}
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vertex renpy.alpha, renpy.geometry, renpy.texture ------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.alpha, renpy.geometry, renpy.texture ----------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_alpha;
uniform float u_renpy_over;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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Maximum texture size: 4096x4096