Log
Log
Wills747 Alternative_Saves_Android_Port
Ren'Py 8.2.0.24012702
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
}
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fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
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vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
Maximum texture size: 4096x4096
Total time until interface ready: 5.861352443695068s.
Hid presplash.
Normal GPU Detected, GL2 Off
log.txt not found!!!!
Full traceback:
File "00gamemenu.rpyc", line 174, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 3197, in interact_core
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\transition.py", line 53, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\screen.py", line 793, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\viewport.py", line 587, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\behavior.py", line 1174, in event
File "renpy/display\behavior.py", line 1095, in handle_click
File "renpy/display\behavior.py", line 388, in run
File "renpy/display\behavior.py", line 395, in run
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
File "renpy/loadsave.py", line 436, in save
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/loadsave.py", line 417, in save
File "renpy/compat\pickle.py", line 103, in dump
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)
Full traceback:
File "00gamemenu.rpyc", line 174, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 3197, in interact_core
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\transition.py", line 53, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\screen.py", line 793, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\viewport.py", line 587, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\behavior.py", line 1174, in event
File "renpy/display\behavior.py", line 1095, in handle_click
File "renpy/display\behavior.py", line 388, in run
File "renpy/display\behavior.py", line 395, in run
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
File "renpy/loadsave.py", line 436, in save
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/loadsave.py", line 417, in save
File "renpy/compat\pickle.py", line 103, in dump
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)