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Log

The document provides log output from running a Ren'Py game on an Android device. It includes details about the device, screen size, loading and initialization times, and errors encountered trying to save game data to external storage on the device.

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nmairamonserrath
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0% found this document useful (0 votes)
47 views7 pages

Log

The document provides log output from running a Ren'Py game on an Android device. It includes details about the device, screen size, loading and initialization times, and errors encountered trying to save game data to external storage on the device.

Uploaded by

nmairamonserrath
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

Thu Mar 14 08:04:13 2024

Wills747 Alternative_Saves_Android_Port
Ren'Py 8.2.0.24012702

Manufacturer samsung Model SM-A346M


Android Version: 14
Device Arch: android-arm64_v8a

Screen diagonal is 5.240414647622109 inches.


Version: Ren'Py 8.2.0.24012702
Early init. took 0.16s
Early init. took 0.16s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Mobile search paths: /data/user/0/infor.apenny/files/game
/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
Wills747/infor.apenny/game
Early init took 0.06s
Early init took 0.06s
Loading error handling took 0.24s
Loading error handling took 0.24s
Loading script took 2.74s
Loading script took 2.74s
Saving to
/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
Wills747/infor.apenny
Loading save slot metadata took 0.13s
Loading save slot metadata took 0.13s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (7, 3, 5)
My Script Version Check: (7, 3, 5)
Running init code took 0.45s
Running init code took 0.45s
Loading analysis data took 0.05s
Loading analysis data took 0.05s
Analyze and compile ATL took 0.03s
Analyze and compile ATL took 0.03s
Reloading save slot metadata took 0.09s
Reloading save slot metadata took 0.09s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 0.29s
Initial gc took 0.29s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.28s
Init translation took 0.28s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.04s
Analyze screens took 0.04s
Save screen analysis took 0.07s
Save screen analysis took 0.07s
Prepare screens took 0.25s
Prepare screens took 0.25s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.07s
Save bytecode. took 0.07s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.55s
Interface start took 0.55s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2130, 1012)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G68 MC4'
Version: b'OpenGL ES 3.2 v1.r32p1-01eac0.8135628637558d6d27e8ec61da0ffbb5'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2265, 1080) drawable=(2265, 1080)
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);


}

--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;

void main() {

vec4 color0 = texture2D(tex0, v_tex_coord.st, u_lod_bias);


vec4 color1 = texture2D(tex1, v_tex_coord.st, u_lod_bias);

gl_FragColor = mix(color0, color1, u_renpy_dissolve);


}

--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;

void main() {

gl_Position = u_transform * a_position;


}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;

void main() {

gl_FragColor = u_renpy_solid_color;
}

--------------------------------------------------------------------------------
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;

void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}

--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, -1.0);


}

--------------------------------------------------------------------------------
Maximum texture size: 4096x4096
Total time until interface ready: 5.861352443695068s.
Hid presplash.
Normal GPU Detected, GL2 Off
log.txt not found!!!!

Full traceback:
File "00gamemenu.rpyc", line 174, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 3197, in interact_core
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\transition.py", line 53, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\screen.py", line 793, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\viewport.py", line 587, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\behavior.py", line 1174, in event
File "renpy/display\behavior.py", line 1095, in handle_click
File "renpy/display\behavior.py", line 388, in run
File "renpy/display\behavior.py", line 395, in run
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
File "renpy/loadsave.py", line 436, in save
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/loadsave.py", line 417, in save
File "renpy/compat\pickle.py", line 103, in dump
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)

While running game code:


File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)

Full traceback:
File "00gamemenu.rpyc", line 174, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 3197, in interact_core
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\transition.py", line 53, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\screen.py", line 793, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\viewport.py", line 587, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\behavior.py", line 1174, in event
File "renpy/display\behavior.py", line 1095, in handle_click
File "renpy/display\behavior.py", line 388, in run
File "renpy/display\behavior.py", line 395, in run
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
File "renpy/loadsave.py", line 436, in save
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/loadsave.py", line 417, in save
File "renpy/compat\pickle.py", line 103, in dump
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)

While running game code:


File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)
Full traceback:
File "00gamemenu.rpyc", line 174, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 3197, in interact_core
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\transition.py", line 53, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\screen.py", line 793, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 1426, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 1202, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\viewport.py", line 587, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\layout.py", line 288, in event
File "renpy/display\behavior.py", line 1174, in event
File "renpy/display\behavior.py", line 1095, in handle_click
File "renpy/display\behavior.py", line 388, in run
File "renpy/display\behavior.py", line 395, in run
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
File "renpy/loadsave.py", line 436, in save
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/loadsave.py", line 417, in save
File "renpy/compat\pickle.py", line 103, in dump
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)

While running game code:


File "renpy/common/00gamemenu.rpy", line 174, in <module>
File "game/andadd.Alpha_.rpy", line 1538, in __call__
File "renpy/common/00action_file.rpy", line 414, in __call__
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)
Pausing audio.
Disabling periodic events.
Saving.
Traceback (most recent call last):
File "renpy/display\core.py", line 1960, in check_suspend
File "renpy/display\core.py", line 1907, in mobile_save
File "renpy/loadsave.py", line 436, in save
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/loadsave.py", line 417, in save
File "renpy/compat\pickle.py", line 103, in dump
TypeError: cannot pickle '_io.TextIOWrapper' object (perhaps store.f =
<_io.TextIOWrapper
name='/storage/emulated/0/Android/data/infor.apenny/files/../../../../Documents/
GL2_on.rpy' mode='w' encoding='UTF-8'>)
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------

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