CN BSc2 OEC2 - Unit I
CN BSc2 OEC2 - Unit I
FUNDAMENTALS OF
COMPUTER NETWORKS
AND
MOBILE COMMUNICATION
~Pradeep Kurdekar
UNIT-1:DATA COMMUNICATION
Data may be in any form that is text, audio, video, images or any multimedia type;
Communication refers to means of sending or receiving information. Thus we can now
define Data Communication as,
Definition
“Data communication refers to sharing of the data between two or more networked or
connected communication devices”.
Characteristics
1. Delivery: The system must deliver data to the correct destination. Data must be
received by the intended device or user and only by that device or user.
2. Accuracy: The system must deliver the data accurately. Data that have been altered in
transmission and left uncorrected are unusable.
3. Timeliness: The system must deliver data in a timely manner. Data delivered late are
useless. In the case of video and audio, timely delivery means delivering data as they are
produced, in the same order that they are produced, and without significant delay. This
kind of delivery is called real-time transmission.
4. Jitter: Jitter refers to the variation in the packet arrival time. It is the uneven delay in
the delivery of audio or video packets.
COMPONENTS:
2. Sender: The sender is the device that sends the data message. It can be a computer,
workstation, telephone handset, video camera, and so on.
3. Receiver: The receiver is the device that receives the message. It can be a computer,
workstation, telephone handset, television, and so on.
4. Medium: The transmission medium is the physical path by which a message travels
from sender to receiver. It can consist of twisted pair wire, coaxial cable, fibre-optic, etc.
DATA REPRESENTATION
2. Number: numbers are also represented by bit pattern. The number is directly
converted to a binary number.
3. Images: images are also represented in bit pattern. An image is composed of a matrix
of pixel, where each pixel is a small dot. The size of the pixel depends on the resolution.
5. Video: video refers to the recoding or broadcasting of a picture or movie. Video can
either be produced as continuous entity Or it can be a combination of images.
DATA FLOW
Only one of the two devices on a link can transmit; the other can only receive.
Keyboards and traditional monitors are examples of simplex devices. The
keyboard can only introduce input; the monitor can only accept output.
The simplex mode can use the entire capacity of the channel to send data in one
direction.
Half-Duplex: In half-duplex mode, each station can both transmit and receive, but not at
the same time.
When one device is sending, the other can only receive, and vice versa.
In a half-duplex transmission, the entire capacity of a channel is taken over by
whichever of the two devices is transmitting at the time.
Walkie-talkies and CB (citizens band) radios are both half-duplex systems.
the entire capacity of the channel can be utilized for each direction.
The full-duplex mode is like a two way street with traffic flowing in both
directions at the same time.
In full-duplex mode, signals going in one direction share the capacity of the link:
with signals going in the other direction.
When two people are communicating by a telephone line, both can talk and
listen at the same time.
The capacity of the channel, however, must be divided between the two
directions.
NETWORKS
NETWORK CRITERIA
A network must be able to meet a certain number of criteria. The most important of
these are performance, reliability, and security.
o Client/Server network is a network model designed for the end users called
clients, to access the resources such as songs, video, etc. from a central computer
known as Server.
o The central controller is known as a server while all other computers in the
network are called clients.
o A server performs all the major operations such as security and network
management.
o A server is responsible for managing all the resources such as files, directories,
printer, etc.
o All the clients communicate with each other through a server. For example, if
client1 wants to send some data to client 2, then it first sends the request to the
server for the permission. The server sends the response to the client 1 to
initiate its communication with the client 2.
PHYSICAL TOPOLOGY:
Bus Topology
A bus topology is a type of local area network in which nodes (devices or workstations)
are connected to a single cable or single backbone. The cable which is used to connect
devices is known as coaxial cable or RJ-45 cable.
o The bus topology is designed in such a way that all the stations are connected
through a single cable known as a backbone cable.
o Each node is either connected to the backbone cable by drop cable or directly
connected to the backbone cable.
o When a node wants to send a message over the network, it puts a message over
the network. All the stations available in the network will receive the message
whether it has been addressed or not.
Advantages
Disadvantages
Ring Topology
All data flows in one direction, reducing the chance of packet collisions.
A network server is not needed to control network connectivity between each
workstation.
Data can transfer between workstations at high speeds.
Additional workstations can be added without impacting performance of the
network.
All data being transferred over the network must pass through each workstation
on the network, which can make it slower than a star topology.
The entire network will be impacted if one workstation shuts down.
The hardware needed to connect each workstation to the network is more
expensive than Ethernet cards and hubs/switches.
Star Topology
o it is very reliable – if one cable or device fails then all the others will continue to
work
o it is high-performing as no data collisions can occur
The disadvantages of a star network are:
o it is expensive to install as this type of network uses the most cable (network
cable is expensive)
o extra hardware is required (hubs or switches) which adds to cost
o if a hub or switch fails, all the devices connected to it will have no network
connection
Tree topology
o Tree topology combines the characteristics of bus topology and star topology.
o A tree topology is a type of structure in which all the computers are connected
with each other in hierarchical fashion.
o The top-most node in tree topology is known as a root node, and all other nodes
are the descendants of the root node.
o There is only one path exists between two nodes for the data transmission.
Thus, it forms a parent-child hierarchy.
Mesh topology
3. Set-up and maintenance of this topology is very difficult. Even administration of the
network is tough.
Hybrid Topology
NETWORK MODELS
ISO-OSI
TCP/IP
PAN, LAN, WAN, and MAN are the basic types of classification, of which
LAN andWAN are frequently used.
This is also a Personal Area Network because that connection is for the
user’s personal use. PAN is used for personal use only.
Advantages of LAN:
Disadvantages of LAN:
Example: city or town handles the bulk of communication activity across that
region.
network.
Advantages:
Efficiency and shared access.
All the computer-owing residents of the area have equal abiolity to go
online.
Disadvantages:
It can be costly.
Security problem.
As the network consists of many computers over the span of a
city, theconnection can lag or become quite slow.
Example: WiMAX, Cable TV
Disadvantages:
Security problems.
Training costa
Maintenance problems.
Example: Internet
HISTORY OF INTERNET
Network History
Where does the internet come from? The internet would not exist without networks. A
network, simply put, is a group of devices that can communicate among themselves.
They can be connected either wirelessly or with cables, and include devices like
smartphones, computers, tablets, and printers. ARPANET is the most famous early
network, but there are plenty of others in the history of networks. Each of the early
networks was developed for a specific purpose.
ARPANET was the first large-scale network to connect computers that were not
in the same geographical location. It went online in late 1969, and used phone
lines to allow the computers to communicate. ARPANET was not deactivated
until 1990, at which point so many computers were connected to each other that
it had evolved into the internet.
CSNET was funded by the National Science Foundation, and went online in 1981.
Its purpose was to connect computer science researchers from different
universities. This expanded access to the internet for universities who were
unable to access ARPANET for various reasons.
NSFNET was funded by the National Science Foundation, and went online in
1986. It connected several supercomputers across the country, and helped cause
rapid expansion of internet use throughout the 80s and early 90s.
MILNET was originally part of ARPANET, but physically separated from it in
1983 to provide a place for unclassified Department of Defence usage.
ARPANET and the World Wide Web are very different. ARPANET was a physical system
that allowed computers to connect to each other, while the World Wide Web was a set
of languages and protocols used to navigate those connections. Essentially, ARPANET
was hardware, and the World Wide Web is software.
Protocols
Syntax: it refers to the structure or format of the data. For example in a data first 8 bits
are address of sender, next 8 bits are address of receiver and remaining bits are real
data.
Timing: it refers to two characteristics: When and how fast data to be transmitted.
Standards
Standards are the set of rules for data communication that are needed for exchange of
information among devices. It is important to follow Standards which are created by
various Standard Organization like IEEE , ISO , ANSI etc.
Types of Standards :
Standards are of two types :
o De Facto Standard.
o De Jure Standard.
De Facto Standard : The meaning of the work ” De Facto ” is ” By Fact ” or “By
Convention”.
These are the standard s that have not been approved by any Organization, but have
been adopted as Standards because of it’s widespread use. Also , sometimes these
standards are often established by Manufacturers.
For example : Apple and Google are two companies which established their own
rules on their products which are different . Also they use some same standard rules
for manufacturing for their products.
De Jure Standard : The meaning of the word “De Jure” is “By Law” or “By
Regulations” .
Thus , these are the standards that have been approved by officially recognized body
like ANSI , ISO , IEEE etc. These are the standard which are important to follow if it is
required or needed.
For example : All the data communication standard protocols like SMTP , TCP , IP ,
UDP etc. are important to follow the same when we needed them.