Lecture 02
Lecture 02
The light emitted by the phosphor fades very rapidly therefore to keep the picture
it is necessary to keep the phosphor glowing. This is achieved through
redrawing the picture repeatedly by quickly directing the electron beam back
over the same points and the display using this technique is called refresh CRT.
The primary components of an electron gun in a CRT are the heated metal
cathode and a control grid. Heat is supplied to the cathode by directing a
current through filament (a coil of wire), inside the cylindrical cathode structure.
Heating causes electrons to be boiled off the hot cathode surface. In the vacuum
inside the CRT envelope, the free, negatively charged electrons are then
accelerated toward the phosphor coating by a high positive voltage.
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stopping them from passing through the small hole at the end of the control grid
structure. A smaller negative voltage on the control grid simply decrease the
number of electrons striking the phosphor coating on the screen.
The distance that the electron beam must travel from gun to the exact location of
the screen that is small spot is different from the distance to the center of the
screen in most CRTs because of the curvature therefore some additional
focusing hardware is required in high precision systems to take beam to all
positions of the screen. This procedure is achieved in two steps in first step beam
is conveyed through the exact center of the screen and then additional focusing
system adjust the focusing according to the screen position of the beam.
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The frame buffer stores information in a two dimensional matrix; the question is
that how many bits are required for each pixel or element. If there is black and
white picture then there is only one bit required to store ‘0’ for black or 1 for white
and in this case buffer will be referred as bitmap. In colour pictures obviously
multiple bits are required for each pixel position depending on the possible
number of colours for example to show 256 colours 8 bits will be required for
each pixel and in case if multiple bits are used for one pixel frame buffer will be
referred as pixmap.
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Now with the information in frame buffer, let us see how an image is drawn. The
drawing is done in a line-by-line fashion. After drawing each line from left to right
it reaches at the left end of the next line to draw next line; which is called
horizontal retrace. Similarly after completing all lines in horizontal fashion it
again reaches the top left corner to start redrawing the image (that is for
refreshing) and this is called vertical retrace. Normally each vertical retrace
takes 1/60th of a second to avoid flickering.
There are two further methods to scan the image: interlaced and non-
interlaced. In interlaced display beam completes scanning in two passes. In one
pass only odd lines are drawn and in the second pass even lines are drawn.
Interlacing provides effect of double refresh rate by completing half of the lines in
half of the time. Therefore, in systems with low refresh rates interlacing helps
avoid flickering.
Random-scan displays are designed to draw all the component lines of a picture
30 to 60 times each second. High-quality vector systems are capable of handling
approximately 100,000 short lines at this refresh rate. When a small set of lines is
to be displayed, each refresh cycle is delayed to avoid refresh rates greater than
60 frames per second. Otherwise, faster refreshing of the set of lines could burn
out the phosphor.
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In beam penetration method two layers of phosphor, usually coated onto the
inside of the CRT screen, and the displayed colour depend on how far the
electron beam penetrates into the phosphor layers. At intermediate beam
speeds, combinations of red and green light are emitted to show two additional
colours, orange and yellow. Beam penetration is an inexpensive way to produce
colours as only a few colours are possible and the quality of picture is also not
impressive.
Shadow mask methods can display a wide range of colours. In this technique
each pixel position is made up of three phosphor dots called triads as shown in
the following figure. Three phosphor dots have different colors i.e. red, green and
blue and the display colour is made by the combination of all three dots. Three
guns are used to throw beam at the three dots of the same pixel. By varying
intensity at each dot a wide range of colours can be generated.
A shadow-mask is used which has holes aligned with the dots so that each gun
can fire beam to corresponding dot only.
CRT Displays
Advantages
• Fast response (high resolution possible)
• Full colour (large modulation depth of E-beam)
• Saturated and natural colours
• Inexpensive, matured technology
• Wide angle, high contrast and brightness
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Disadvantages
• Large and heavy (typ. 70x70 cm, 15 kg)
• High power consumption (typ. 140W)
• Harmful DC and AC electric and magnetic fields
• Flickering at 50-80 Hz (no memory effect)
• Geometrical errors at edges
Primary Gun
Flood Gun
Primary gun is used to store the picture pattern whereas flood gun maintains
the picture display.
DVST has advantage that no refresh is required so very complex pictures can be
displayed at very high resolutions without flicker. Whereas, it has disadvantage
that ordinarily no colors can be displayed and that selected parts of a picture
cannot be erased. To eliminate a picture section, the entire screen must be
erased and the modified picture redrawn. The erasing and redrawing process
can take several seconds for a complex picture.
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Flat-Panel Displays
This is emerging technology slowly replacing CRT monitors. The flat-panel
displays have following properties:
Little Volume
Light Weight
Lesser Power consumption
Flat panels are used in calculators, pocket video games and laptop computers.
The emissive displays (emitters) are devices that convert electrical energy into
light. Plasma panels, thin-film electro-luminescent displays, and light-emitting
diodes are examples of emissive displays. Non-emissive displays (non-emitters)
use optical effects to convert sunlight or light from some other source into
graphics patterns. The most important
example of a non-emissive flat-panel display is
a liquid-crystal device.
Advantages
–Large viewing angle
–Good for large-format displays
–Fairly bright
Disadvantages
–Expensive
–Large pixels (~1 mm versus ~0.2 mm)
–Phosphors gradually deplete
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T
wo glass plates, each containing a light polarizer at right angles to the other
plate, sandwich the liquid-crystal material. Rows of horizontal transparent
conductors are built into one glass plate, and columns of vertical conductors are
put into the other plate. The intersection of two conductors defines a pixel
position. Polarized light passing through the material is twisted so that it will pass
through the opposite polarizer. The light is then reflected back to the viewer. To
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turn off the pixel, we apply a voltage to the two intersecting conductors to align
the molecules so that the light is not twisted.
LCD Displays
Advantages
• Small footprint (approx 1/6 of CRT)
• Light weight (typ. 1/5 of CRT)
• Low power consumption (typ. 1/4 of CRT)
• Completely flat screen - no geometrical errors
• Crisp pictures - digital and uniform colours
• No electromagnetic emission
• Fully digital signal processing possible
• Large screens (>20 inch) on desktops
Disadvantages
• High price (presently 3x CRT)
• Poor viewing angle (typ. +/- 50 degrees)
• Low contrast and luminance (typ. 1:100)
• Low luminance (Natural light) (typ. 200 cd/m2)
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reality simulations differ from other computer simulations in that they require
special interface devices that transmit the sights, sounds, and sensations of the
simulated world to the user. These devices also record and send the speech and
movements of the participants to the simulation program.
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