Bca 2019 20
Bca 2019 20
Preamble
There are various innovative technologies that have come up in the IT world which are
transforming the business landscape at a rapid pace. The challenges of the IT sector today are
a lot different from those that existed a few years ago. The changing technological environment
has made it necessary for students who aspire to a career in IT to be well aware of the latest
innovations. The BCA program is specially designed to cater to the present industry skills and
knowledge needs. It comprises of theoretical and practical training sessions that can prepare
students for the well-rewarding jobs of the future.
Programme Details
• The programme is designed keeping in mind the needs of the industry. It comprises of
subjects that are relevant to the current technological environment.
• Learn the basics of programming in Java, Web Technology and Database Systems
• Get a chance to work on projects that give better exposure to current industry
CHOICE BASED CREDIT SYSTEM (CBCS): The CBCS provides an opportunity for the
students to choose courses from the prescribed courses comprising core, elective/minor or skill
based courses. The courses can be evaluated following the grading system, which is considered
to be better than the conventional marks system. Therefore, it is necessary to introduce uniform
grading system in the entire higher education in Odisha. This will benefit the students to move
across institutions within Odisha to begin with and across states and countries. The uniform
grading system will also enable potential employers in assessing the performance of the
candidates. In order to bring uniformity in evaluation system and computation of the
Cumulative Grade Point Average (CGPA) based on student’s performance in examinations,
the UGC has formulated the guidelines to be followed.
The Bachelor in Computer Applications (BCA) programme enables students to attain, by the
time of graduation:
2. Elective Course: Generally, a course which can be chosen from a pool of courses and which
may be very specific or specialized or advanced or supportive to the discipline/ subject of study
or which provides an extended scope or which enables an exposure to some other
discipline/subject/domain or nurtures the candidate’s proficiency/skill is called an Elective
Course.
2.1 Discipline Specific Elective (DSE) Course: Elective courses may be offered by the main
discipline/subject of study is referred to as Discipline Specific Elective. The
University/Institute may also offer discipline related Elective courses of interdisciplinary
nature (to be offered by main discipline/subject of study).
2.3 Generic Elective (GE) Course: An elective course chosen generally from an unrelated
discipline/subject, with an intention to seek exposure is called a Generic Elective.
2
As the project work constitutes a major component in most of the professional programs and it
is to be carried out with due care and should be executed with seriousness by the candidates.
TYPE OF PROJECT
As majority of the students are expected to work out a real-life project in some
industry/research and development laboratories/educational institutions/software companies, it
is suggested that the project is to be chosen which should have some direct relevance in day-
to-day activities of the candidates in his/her institution. It is not mandatory for a student to work
on a real-life project. The student can formulate a project problem with the help of Guide.
The project proposal should be prepared in consultation with the guide. The project proposal
should clearly state the project objectives and the environment of the proposed project to be
undertaken. The project work should compulsorily include the software development. The
project proposal should contain complete details in the following form:
4. Analysis (DFDs at least up to second level, ER Diagrams/ Class Diagrams/ Database Design
etc. as per the project requirements).
5. A complete structure which includes: Number of modules and their description to provide
an estimation of the student’s effort on the project. Data Structures as per the project
requirements for all the modules. Process Logic of each module. Testing process to be used.
Reports generation
3
BACHELOR IN COMPUTER APPLICATIONS (BCA)
4
Generic Elective/ Inter-disciplinary GE/IC-4 Tutorial/ LAB 2
Course -4 Tutorial/Practical (Business Economics Tutorial)
V Core Course-11 Web Technology 4
Core Course-11 Practical Web Technology LAB 2
Core Course-12 Software Engineering 4
Core Course-12 Practical Software Engineering LAB 2
Discipline Specific Elective-1 DSE-1 (Unix Programming) 4
Discipline Specific Elective-1 DSE-1 LAB/ Tutorial 2
Practical (Unix Programming LAB)
Discipline Specific Elective-2 DSE-2 (Data Mining) 4
Discipline Specific Elective-2 DSE-2 LAB/ Tutorial 2
Practical (Data Mining LAB)
VI Core Course-13 Computer Graphics 4
Core Course-13 Practical Computer Graphics LAB 2
Core Course-14 Numerical Techniques 4
Core Course-14 Practical Numerical Techniques LAB 2
Discipline Specific Elective-3 DSE-3 (Data Science) 4
Discipline Specific Elective-3 DSE-3 LAB/ Tutorial 2
Practical (Data Science LAB)
Discipline Specific Elective-4 DSE-4 (Project Work / E-Commerce) 6/4
Discipline Specific Elective-4 DSE-4 LAB/ Tutorial (E-Commerce 2
Practical Tutorial)
CORE Papers:
5
Discipline Specific Electives (DSE) Papers:
GE/IC – 2: Statistics
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DETAILED SYLLABUS
OBJECTIVES
• To understand different methods used for the simplification of Boolean functions and
binary arithmetic.
• To design and implement combinational circuits, synchronous & asynchronous
sequential circuits.
• To study in detail about Semiconductor Memory Systems.
Unit-1
Unit-2
Arithmetic: Addition and Subtraction of Signed Numbers, Addition/ Subtraction Logic Unit,
Design of Fast Adders: Carry-Lookahead Addition, Multiplication of Positive Numbers,
Signed-Operand Multiplication: Booth Algorithm, Fast Multiplication: Bit-Pair Recodng
Multipliers, Carry-Save Addition of Summands, Integer Division, Floating-Point Numbers and
Operations: IEEE Standard for Floating-Point Numbers, Arithmetic Operations on Floating-
Point Numbers, Guard Bits and Truncation, Implementing Floating-Point Operations.
Unit-3
Unit-4
Text Books:
Reference Books:
7
1. M. Morris Mano: Digital Logic and Computer Design, Pearson
3. Combination Circuit.
4. ADDER.
5. SUBTRACTOR.
6. MUX.
7. DE-MUX.
8. Encoder.
9. Decoder.
10. PAL.
11. PLA.
Write the VHDL program for the following Sequential Logic Circuits
14. Counters.
OBJECTIVES:
• To learn basics of C programming language.
• To be able to develop logics to create programs/ applications in C.
Unit-1
Introduction: Introduction to Programming Language, Introduction to C Programming,
Keywords & Identifiers, Constants, Variables, Input and Output Operations, Compilation and
pre-processing, Data types: Different data types, Data types qualifier, modifiers, Memory
representation, size and range, Operators: Operators (Arithmetic, Relational, Logical,
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Bitwise, Assignment & compound assignment, Increment & Decrement, Conditional),
Operator types (unary, binary, ternary). Expressions, Order of expression (Precedence and
associativity)
Control structures: Decision Making and Branching (Simple IF Statement, IF…ELSE
Statement, Nesting IF… ELSE Statement, ELSE IF Ladder), Selection control structure
(Switch Statement).
Unit-2
Loops: The WHILE Statement, The DO…WHILE Statement, The FOR Statement, Jumps in
Loops, Array: Concept of Array, Array Declaration, types of array (one and multiple
dimension), Character Arrays and Strings, Subscript and pointer representation of array, Array
of Pointers, Limitation of array, Pointers: Concept of Pointer (null pointer, wild pointer,
dangling pointer, generic pointer), Pointer Expressions, Accessing the Address of a Variable,
Declaring Pointer Variables, Initializations of Pointer Variable, Accessing a Variable through
its Pointer, Pointer arithmetic.
Unit-3
Storage class: Types (auto, register, static, extern), scope rules, declaration and definition.
Function: Function & types (User defined function, library function) Function Definition,
Declaration, Function Calls, Header file and library, Function Arguments, string handling
function (strlen, strcmp, strcpy, strncpy, strcat, strstr), Function recursion, Functions Returning
Pointers, Pointers to Functions, Command line arguments, Application of pointer (dynamic
memory allocation).
Unit-4
Structure and Union: Defining, Declaring, Accessing, Initialization Structure, nested
structure, self-referential structure, bit-field, Arrays of Structures, Structures and Functions,
Unions, difference between structure and union, active data member, structure within union,
Self-referential Structure.
File: File Management in C, Defining and Opening a File, File opening modes (read, write,
append), Closing a File, File operations, file and stream, Error Handling During I/O
Operations, sequential and random access file, low level and high level file.
Text Books:
1. E. Balagurusamy, “Programming in ANSI C”, 4/e, (TMH)
Reference Books:
1. B. Kernighan & Dennis Ritchie, “The C Programming Language”, 2/e PHI
2. Paul Deitel, Harvey Deitel, “C: How to Program”, 8/e, Prentice Hall.
3. P.C. Sethi, P.K. Behera, “Programming using C”, Kalyani Publisher, Ludhiana
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CORE–3: PROGRAMMING USING C++
OBJECTIVES
Unit-1
Principles of Object-Oriented Programming: Object-Oriented Programming (OOP) Paradigm,
Basic Concepts of OOP, Benefits of OOP, Characteristics of OOPS, Object Oriented
Languages, Applications of OOP.
Introduction to C++, Difference between C & C++, Tokens, Data types, Operators, Structure
of C++ Program, C++ statements, Expressions and Control Structures.
Functions in C++: Argument passing in function, Inline Functions, Default Arguments, Const.
Arguments, Friend function.
Unit-2
Classes and Objects: Defining Member Functions, Making an outside Function Inline, Nested
Member Functions, Private Member Functions, Arrays within a Class, Memory Allocation for
Objects, Static Data Members, Static Member Functions, Arrays of Objects, Objects as
Function Arguments, Friend Functions.
Constructors & Destructors: Constructors, Parameterized Constructors, Constructors with
Default Arguments, Dynamic Initialization of Objects, Copy Constructor, Dynamic
Constructors, Destructors.
Unit-3
Inheritance: Basics of Inheritance, Type of Inheritance, Virtual Base Classes, Abstract
Classes, Member Classes, Nesting of Classes. Polymorphism: Pointers, Pointers to Objects,
this Pointer, Pointers to Derived Classes, Virtual Functions, Pure Virtual Functions, Function
Overloading, Operator Overloading.
Unit-4
Managing Console I/O Operations: C++ Streams, C++ Stream Classes, Unformatted I/O
Operations, Formatted Console I/O Operations, Managing Output with Manipulators.
Files: Classes for File Stream Operations, Opening and Closing a File, Detecting end-of-file,
File Modes, File Pointers and their Manipulations, Sequential Input and Output Operations,
Updating a File: Random Access, Error Handling during File Operations, Command-line
Arguments.
Text Books
1. E. Balgurusawmy, Object Oriented Programming with C++, 4/e (TMH).
2. Paul Deitel, Harvey Deitel, "C++: How to Program", 9/e. Prentice Hall.
Reference Books:
1. Bjarne Stroustroup, Programming - Principles and Practice using C++, 2/e, Addison-
Wesley 2014
2. Herbtz Schildt, C++: The Complete reference, MGH, 4/ed.
3. P. C. Sethi, P. K. Behera, “Programming in C++”- Kalyani Publisher, Ludhiana
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CORE–3 PRACTICAL: PROGRAMMING USING C++ LAB
1. Write a Program to find greatest among three numbers using nested if…else statement.
2. Write a Program to check a number is prime or not.
3. Write a Program to find the GCD and LCM of two numbers.
4. Write a program to print the result for following series: 1! + 2! + 3! + …………
5. Write a program to print multiplication table from 1 to 10.
6. Write a Program for Swapping of two numbers using pass by value.
7. Write a Program for Swapping of two numbers using pass by address.
8. Write a Program for Swapping of two numbers using pass by reference.
9. Write a Program to find sum of four numbers using default argument passing.
10. Write a Program to find square and cube of a number using inline function.
11. Write a Program to find the factorial of a number.
12. Write a Program to find reverse of a number.
13. Write a program to find sum of four numbers using default argument passing in member
function.
14. Write a Program to find area of circle, triangle and rectangle using function
overloading.
15. Write a program to distinguish the properties of static and non-static ata members.
16. Write a program to show the method of accessing static private member function.
17. Write a program to show the ways of calling constructors and destructors.
18. Write a program to perform ++ operator overloading using member function.
19. Write a program to perform ++ operator overloading using friend function.
20. Write a program to perform + operator overloading for two complex number addition.
21. Write a program to perform + operator overloading for string concatenation.
22. Write a program to perform single inheritance.
23. Write a program to perform multiple inheritance.
24. Write a program to create an integer array using new operator and find the sum and
average of array elements.
25. Write a program to implement virtual destructor.
26. Create the Person class. Create some objects of this class (by taking information from
the user). Inherit the class Person to create two classes Teacher and Student class.
Maintain the respective information in the classes and create, display and delete objects
of these two classes (Use Runtime Polymorphism).
27. Write a program to Copy the contents of one file to other.
OBJECTIVES
• To learn how the choice of data structures impacts the performance of programs.
• To study specific data structures such as arrays, linear lists, stacks, queues, hash tables,
binary trees, binary search trees, heaps and AVL trees.
• To learn efficient searching and sorting techniques.
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Unit-1
Introduction: Basic Terminology, Data structure, Time and space complexity, Review of
Array, Structures, Pointers.
Linked Lists: Dynamic memory allocation, representation, Linked list insertion and deletion,
Searching, Traversing in a list, Doubly linked list, Sparse matrices.
Unit-2
Unit-3
Trees: Tree Terminologies, General Tree, Binary Tree, Representations, Traversing, BST,
Operations on BST, Heap tree, AVL Search Trees, M-way search tree, Applications of all
trees.
Unit-4
Sorting: Exchange sorts, Selection Sort, Bubble sort, Insertion Sorts, Merge Sort, Quick Sort,
Radix Sort, Heap sort.
Text book
1. Classic Data Structure , D. Samanta , PHI , 2/ed.
REFERENCES
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7. To implement linear linked list and perform different operation such as node insert and
delete, search of an item, reverse the list.
8. To implement circular linked list and perform different operation such as node insert and
delete.
9. To implement double linked list and perform different operation such as node insert and
delete.
10. Linked list implementation of Stack.
11. Linked list implementation of Queue.
12. Polynomial representation using linked list.
13. To implement a Binary Search Tree.
14. To represent a Sparse Matrix.
15. To perform binary search operation.
16. To perform Bubble sort.
17. To perform Selection sort.
18. To perform Insertion sort.
19. To perform Quick sort.
20. To perform Merge sort.
OBJECTIVES
• To study the basic organization of digital computers (CPU, memory, I/O, software).
• To have a better understanding and utilization of digital computers.
• To be familiar with Assembly Language Programming (ALP)
Unit-1
Basic Structure of Computers: Computer Types, Functional Units, Input Unit, Memory Unit,
Arithmetic and Logic Unit, Output Unit, Control Unit, Basic Operational Concepts, Bus
Structures, Software. Machine Instructions and Programs: Numbers, Arithmetic Operations,
and Characters: Number Representation, Addition of Positive Numbers, Addition and
Subtraction of Signed Numbers, Overflow of Integer Arithmetic, Floating-Point Numbers &
Operations, Characters, Memory Locations and Addresses, Byte Addressability, Word
Alignment, Accessing Numbers, Characters, and Character Strings, Memory Operations,
Instructions and Instruction Sequencing, Register Transfer Notation, Basic Instruction Types,
Instruction Execution and Straight-Line Sequencing, Branching, Condition Codes, Generating
Memory Addresses, Addressing Modes, Implementation of Variables and Constants,
Indirection and Pointers, Indexing and Arrays, Relative Addressing.
Unit-2
Basic Processing Unit: Register Transfers, Performance on Arithmetic or Logic Operation,
fetching a Word from Memory, Storing a Word in Memory. Execution of a Complete
Instruction, Branch Instruction, Multiple Bus Organization Hardwired Control, A Complete
Processor. Microprogrammed Control: Microinstructions, Microprogram Sequencing, Wide-
Branch Addressing, Microinstructions with Next-Address Field, Prefetching
Microinstructions, Emulation. Cache Memories: Mapping Functions, Replacement
Algorithms, Example of Mapping Technique. Performance Considerations: Interleaving, Hit
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Rate and Miss Penalty, Caches on Processor Chip, Other Enhancements, Virtual Memories:
Address Translation.
Unit-3
Input/ Output Organization: Accessing I/O Devices, Interrupts, Interrupt Hardware, Enabling
& Disabling Interrupts, Handling Multiple Devices, Controlling Device Requests, Exceptions.
Direct Memory Access, Bus Arbitration, Buses, Synchronous Bus, Asynchronous Bus,
Interface Circuits: Parallel Port, Serial Port, Standard I/O Interfaces, Peripheral Component
Interconnect (PCI) Bus, SCSI Bus, Universal Serial Bus (USB)
Unit-4
Pipelining: Role of Cache Memory, Pipeline Performance, Data Hazards: Operand
Forwarding, Handling Data Hazards in Software, Side Effects. Instruction Hazards:
Unconditional Branches, Conditional Branches and Branch Prediction. Influence on
Instruction Sets: Addressing Modes, Condition Codes, Data path and Control Considerations.
Superscalar Operation: Out-of-Order Execution, Execution Completion, Dispatch Operation,
RISC & CISC Processors.
Text Books
Reference Books
1. William Stallings: Computer Organization and Architecture (Design for Performance),
9/Ed
2. S. Brown, & Z. Vranesic, “Fundamentals of Digital Logic Design with VHDL”, 2/Ed,
McGraw-Hill
1. Study of the complete Architecture of 8085 Microprocessor along with its instruction set.
4. Write an Assembly Language Program to find the smallest and largest number from a given
series.
6. Write an Assembly Language Program for displaying a Rolling message “Hello 123”.
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CORE – 6: JAVA PROGRAMMING
OBJECTIVES
Unit-1
Introduction to Java: Java History, Architecture and Features, Understanding the semantic and
syntax differences between C++ and Java, Compiling and Executing a Java Program,
Variables, Constants, Keywords (super, this, final, abstract, static, extends, implements,
interface) , Data Types, Wrapper class, Operators (Arithmetic, Logical and Bitwise) and
Expressions, Comments, Doing Basic Program Output, Decision Making Constructs
(conditional statements and loops) and Nesting, Java Methods (Defining, Scope, Passing and
Returning Arguments, Type Conversion and Type and Checking, Built-in Java Class Methods).
Input through keyboard using Command line Argument, the Scanner class, BufferedReader
class.
Unit-2
Object-Oriented Programming Overview: Principles of Object-Oriented Programming,
Defining & Using Classes, Class Variables & Methods, Objects, Object reference, Objects as
parameters, final classes, Garbage Collection.
Constructor- types of constructor, this keyword, super keyword. Method overloading and
Constructor overloading. Aggregation vs Inheritance, Inheritance: extends vs implements,
types of Inheritance, Interface, Up-Casting, Down-Casting, Auto-Boxing, Enumerations,
Polymorphism, Method Overriding and restrictions. Package: Pre-defined packages and
Custom packages.
Unit-3
Arrays: Creating & Using Arrays ( 1D, 2D, 3D and Jagged Array), Array of Object,
Referencing Arrays Dynamically. Strings and I/O: Java Strings: The Java String class, Creating
& Using String Objects, Manipulating Strings, String Immutability& Equality, Passing Strings
To & From Methods, StringBuffer Classes and StringBuilder Classes. IO package:
Understanding StreamsFile class and its methods, Creating, Reading, Writing using classes:
Byte and Character streams, FileOutputStream, FileInputStream, FileWriter, FileReader,
InputStreamReader, PrintStream, PrintWriter. Compressing and Uncompressing File.
Unit-4
Exception Handling, Threading, Networking and Database Connectivity: Exception types,
uncaught exceptions, throw, built-in exceptions, Creating your own exceptions; Multi-
threading: The Thread class and Runnable interface, creating single and multiple threads,
Thread prioritization, synchronization and communication, suspending/resuming threads.
Using java.net package, Overview of TCP/IP and Datagram programming. Accessing and
manipulating databases using JDBC.
Text Books:
1. E. Balagurusamy, “Programming with Java”, TMH, 4/Ed,
Reference books:
16
1. Herbert Schildt, “The Complete Reference to Java”, TMH, 10/Ed.
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CORE – 7: DISCRETE MATHEMATICAL STRUCTURES
OBJECTIVES
Unit-1
Logics and Proof: Propositional Logic, Propositional Equivalences, Predicates and
Quantifiers Nested Quantifiers, Rules inference, Mathematical Induction.
Sets and Functions: Sets, Relations, Functions, Closures of Equivalence Relations, Partial
ordering well ordering, Lattice, Sum of products and product of sums principle of Inclusions
and Exclusions
Unit-2
Combinatory: Permutations, Combinations, Pigeonhole principle
Recurrence Relation: Linear and Non-linear Recurrence Relations, Solving Recurrence
Relation using Generating Functions.
Unit-3
Graphs: Introduction to graphs, graphs terminologies, Representation of graphs, Isomorphism,
Connectivity & Paths: Connectivity, Euler and Hamiltonian Paths, Introduction to tree, tree
traversals, spanning tree and tree search: Breadth first search, Depth first search, cut-set, cut-
vertex.
Unit-4
Modeling Computation: Finite State Machine, Deterministic Finite Automata (DFA), Non-
Deterministic Finite Automata (NFA), Grammars and Language, Application of Pumping
Lemma for Regular Language.
Text Books:
1. “Discrete Mathematics and its Applications with Combinatory and Graph Theory” 7th
edition by Kenneth H. Rosen.
Reference Books:
1. Elements of Discrete Mathematics by C. L. Liu and D.P. Mohapatra, TMH, 2012
2. J. P Tremblay, R. Manohar, “Discrete Mathematical Structures with Applications to
Computer Science”, TMH, 1997.
3. A Modern Approach to Discrete Mathematics and Structure by J. K. Mantri & T. K
Tripathy ,Laxmi Publication
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CORE – 7 PRACTICAL: DISCRETE MATHEMATICAL STRUCTURES LAB
OBJECTIVES
Unit–1
Introduction to Operating System, System Structures: Operating system services, system calls,
system programs, Operating system design and implementation, Operating system structure.
Unit–2
Process Management: Process Concept, Operations on processes, Process scheduling and
algorithms, Inter-process Communication, Concepts on Thread and Process, Deadlocks:
Deadlock detection, deadlock prevention, and deadlock avoidance fundamentals.
Unit-3
Memory Management Strategies: Swapping, Contiguous Memory Allocation, Paging,
Segmentation, Virtual Memory Management: Concepts, implementation (Demand Paging),
Page Replacement, Thrashing.
Unit–4
Storage Management: File System concept, Access Methods, File System Mounting, File
Sharing and File Protection, Implementing File Systems, Kernel I/O Systems.
Text book:
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1. Operating System Concepts, Abraham Silberschatz, Peter B. Galvin, and Greg Gagne,
Eighth Edition, Wiley Student Edition 2009.
Reference book:
1. Modern Operating System, Tanenbaum, Pearson, 4/Ed. 2014
2. Richard F Ashley, Linux with Operating System Concepts, Chapman and Hall/CRC
Published August 26, 2014
3. Richard Blum, Linux Command Line and Shell Scripting Bible, O’ Reilly
1. Write a program (using fork() and/or exec() commands) where parent and child
execute:
a) same program, same code.
b) same program, different code.
c) before terminating, the parent waits for the child to finish its task.
2. Write a program to report behavior of Linux kernel including kernel version, CPU type
and model. (CPU information)
3. Write a program to report behavior of Linux kernel including information on configured
memory, amount of free and used memory. (memory information)
4. Write a program to print file details including owner access permissions, file access
time, where file name is given as argument.
5. Write a program to copy files using system calls.
6. Write a program using C to implement FCFS scheduling algorithm.
7. Write a program using C to implement Round Robin scheduling algorithm.
8. Write a program using C to implement SJF scheduling algorithm.
9. Write a program using C to implement non-preemptive priority based scheduling
algorithm.
10. Write a program using C to implement preemptive priority based scheduling algorithm.
11. Write a program using C to implement SRTF scheduling algorithm.
12. Write a program using C to implement first-fit, best-fit and worst-fit allocation
strategies.
• To learn how do computers and terminals actually communicate with each other.
• To understand the parts of a communication network and how they work together.
Unit-1
Introduction to Data Communications and Network Models: Protocols and Standards, Layers
in OSI Models, Analog and Digital Signals, Transmission Modes, Transmission Impairment,
Data Rate Limits, Performance, Digital Transmission, Network Devices & Drivers: Router,
Modem, Repeater, Hub, Switch, Bridge (fundamental concepts only).
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Unit-2
Signal Conversion: Digital-to-Digital Conversion, Analog-to-Digital Conversion, Digital-to-
analog Conversion, Analog-to-analog Conversion.
Transmission Media: Guided Media, Unguided Media, Switching Techniques: Packet
Switching, Circuit Switching, Datagram Networks, Virtual-Circuit Networks, and Structure of
a Switch.
Unit-3
Error Detection and Correction: Checksum, CRC, Data Link Control: Framing, Flow and Error
Control, Noiseless Channels, Noisy channels, (Stop and Wait ARQ, Slidding Window Protocol
, Go Back N, Selective Repeat) HDLC, Point-to-Point Protocol. Access Control: TDM,
CSMA/CD, and Channelization (FDMA, TDMA, and CDMA).
Unit-4
Network Layer: Logical Addressing, IPv4 Addresses, IPv6 Addresses, Virtual-Circuit
Networks: Frame Relay and ATM, Transport Layer: Process-Process Delivery: UDP, TCP.
Application layers: DNS, SMTP, POP, FTP, HTTP, Basics of WiFi (Fundamental concepts
only), Network Security: Authentication, Basics of Public Key and Private Key, Digital
Signatures and Certificates (Fundamental concepts only).
Text Books:
1. Data Communications and Networking, Fourth Edition by Behrouza A. Forouzan,TMH.
Reference Books:
1. Computer Networks, A. S. Tanenbaum, 4th edition, Pearson Education.
OBJECTIVES
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Unit-1
Introduction to Database and Database Users, Database System Concepts and Architecture:
data Models, schema, and instances, Conceptual Modeling and Database Design: Entity
Relationship (ER) Model: Entity Types, Entity Sets, Attributes, Keys, Relationship Types,
Relationship Sets, Roles and Structural Constraints, Weak Entity Types, ER Naming
Conventions. Enhanced Entity-Relationship (EER) Model.
Unit-2
Database Design Theory and Normalization: Functional Dependencies, Normal Forms based
on Primary Keys, Second and third Normal Forms, Boyce-Codd Normal Form, Multivalued
Dependency and Fourth Normal Form, Join Dependencies and Fifth Normal Form.
Unit-3
Relational data Model and SQL: Relational Model Concepts, Basic SQLs, SQL Data Definition
and Data types, Constraints in SQL, Retrieval Queries in SQL, INSERT, DELETE, UPDATE
Statements in SQL, Relational Algebra and Relational Calculus: Unary Relational Operations:
SELECT and PROJECT, Binary Relation: JOIN and DIVISION.
Unit-4
Text Book:
Reference Book:
Create and use the following database schema to answer the given queries.
EMPLOYEE Schema
DEPARTMENT Schema
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24. Query to display Name, Department Name of all employees who have an ‘A’ in their name.
25. Query to display Name, Job, Department No. and Department Name for all the employees
working at the Dallas location.
26. Query to display Name and Employee no. Along with their Manger’s Name and the
Manager’s employee no; along with the Employees Name who do not have a Manager.
27. Query to display Name, Department No. And Salary of any employee whose department
No. and salary matches both the department no. And the salary of any employee who earns
a commission.
28. Query to display Name and Salaries represented by asterisks, where each asterisk (*)
signifies Rs100.
29. Query to display the Highest, Lowest, Sum and Average Salaries of all the employees.
30. Query to display the number of employees performing the same Job type functions.
31. Query to display the no. of managers without listing their names.
32. Query to display the Department Name, Location Name, No. of Employees and the average
salary for all employees in that department.
33. Query to display Name and Hire Date for all employees in the same dept. as Blake.
34. Query to display the Employee No. And Name for all employees who earn more than the
average salary.
35. Query to display Employee Number and Name for all employees who work in a
department with any employee whose name contains a ‘T’.
36. Query to display the names and salaries of all employees who report to King.
37. Query to display the department no, name and job for all employees in the Sales
department.
OBJECTIVES
Unit-1
Web Essentials: Clients, Servers and Communication:
The Internet – Basic Internet protocols – The WWW, HTTP request message – response
message, web clients web servers – case study.
Introduction to HTML: HTML, HTML domains, basic structure of an HTML document –
creating an HTML document, mark up tags, heading, paragraphs, line breaks, HTML tags.
Elements of HTML, working with text, lists, tables and frames, working with hyperlink, images
and multimedia, forms and controls
Unit-2
Introduction to cascading style sheets: Concepts of CSS, creating style sheet, CSS properties,
CSS styling (background, text format, controlling fonts), working with the block elements and
objects. Working who lists and tables, CSS ID and class. Box model (introduction, border
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properties, padding properties, margin properties), CSS colour, groping, Dimensions, display,
positioning, floating, align, pseudo class, Navigation bar, image sprites.
Unit-3
Java scripts: Client side scripting, what is java script, simple java script, variables, functions,
conditions, loops and repetitions. Java scripts and objects, java script own objects, the DOM
and web browser environment, forms and validations.
DHTML: Combining HTML, CSS, java scripts, events and buttons, controlling your browser.
Unit-4
PHP: Starting to script on server side, PHP basics, variables, data types, operators, expressions,
constants, decisions and loop making decisions. Strings – creating, accessing strings, searching,
replacing and formatting strings. Arrays: Creation, accessing array, multidimensional arrays,
PHP with Database.
Text Book:
1. Web Technologies – Black Book – DreamTech Press
2. Matt Doyle, Beginning PHP 5.3 (wrox-Willey publishing)
3. John Duckett, Beginning HTML, XHTML, CSS and Java script.
Reference Book:
1. HTML, XHTML and CSS Bible, 5ed, Willey India-Steven M. Schafer.
25
a. Write a HTML page which takes Name, Address, Email and Mobile number from
user (register PHP).
b. Store this data in MySQL data base.
c. Next page display all user in HTML table using PHP (display .PHP).
17. Using HTML, CSS, Javascript, PHP, MySQL, design a authentication module of a web
page.
OBJECTIVES:
• To learn the way of developing software with high quality and the relevant techniques.
• To introduce software engineering principles for industry standard.
• To focus on Project management domain and Software risks management.
Unit-1
Unit-2
Software Project Management: Software Project Management Complexities, Responsibilities
of a Software Project Manager, Project Planning, Metrics for Project Size Estimation, Project
Estimation Techniques, Empirical Estimation Techniques, COCOMO, Halstead’s Software
Science, Staffing Level Estimation, Scheduling, Organization and Team Structures, Staffing,
Risk Management, Software Configuration Management.
Unit-3
Requirement Analysis and Specification: Requirements Gathering and Analysis, Software
Requirement Specifications, Formal System Specification Axiomatic Specification, Algebraic
Specification, Executable Specification and 4GL.
Software Design: Design Process, Characterize a Good Software Design, Cohesion and
Coupling, Layered Arrangements of Modules, Approaches to Software Design (Function
Oriented & Object-Oriented).
Unit-4
Coding and Testing: Coding: Code Review, Software Documentation, Testing, Unit Testing,
Black Box and White Box Testing, Debugging, Program Analysis Tools, Integration Testing,
System Testing, Software Maintenance.
Text Book:
1. Fundamental of Software Engineering, Rajib Mall, Fifth Edition, PHI Publication, India.
26
Reference Books:
1. Software Engineering– Ian Sommerville, 10/Ed, Pearson.
2. Software Engineering Concepts and Practice – Ugrasen Suman, Cengage Learning India
Pvt, Ltd.
3. R. Misra, C. Panigrahi, B. Panda: Principles of Software Engineering & System Design,
YesDee Publication
1. • Problem Statement,
• Process Model
2. Requirement Analysis:
• Creating a Data Flow
• Data Dictionary, Use Cases
3. Project Management:
• Computing FP
• Effort
• Schedule, Risk Table, Timeline chart
4. Design Engineering:
• Architectural Design
• Data Design, Component Level Design
5. Testing:
• Basis Path Testing
Sample Projects:
1. Criminal Record Management: Implement a criminal record management system for
jailers, police officers and CBI officers.
2. Route Information: Online information about the bus routes and their frequency and fares
3. Car Pooling: To maintain a web based intranet application that enables the corporate
employees within an organization to avail the facility of carpooling effectively.
4. Patient Appointment and Prescription Management System
5. Organized Retail Shopping Management Software
6. Online Hotel Reservation Service System
7. Examination and Result computation system
8. Automatic Internal Assessment System
9. Parking Allocation System
10. Wholesale Management System
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CORE – 13: COMPUTER GRAPHICS
OBJECTIVES
Unit-1
Computer Graphics: A Survey of Computer graphics, Overview of Graphics System: Video
Display Devices, Raster-Scan Systems, Input Devices, Hard-Copy Devices, Graphics
Software.
Unit-2
Graphics Output Primitives: Point and Lines, Algorithms for line, circle & ellipse generation,
Filled-Area Primitives. Attributes of Graphics Primitives: Point, line, curve attributes, fill area
attributes, Fill methods for areas with irregular boundaries.
Unit-3
Geometric Transformations (both 2-D & 3-D): Basic Geometric Transformations,
Transformation Matrix, Types of transformation in 2-D and 3-D Graphics: Scaling, Reflection,
shear transformation, rotation, translation. 2-D, 3-D transformation using homogeneous
coordinates.
Unit-4
Two Dimensional Viewing: Introduction to viewing and clipping, Viewing transformation in
2-D, Viewing pipeline, Clipping Window, Clipping Algorithms: Point clipping, Line clipping
and Polygon clipping.
Text books
1. Mathematical Elements for Computer Graphics, D. F. Rogers & J. A. Adams, MGH,
2/ed.
2. Donald Hearn & M. Pauline Baker, “Computer Graphics with OpenGL”, Pearson
Education.
Reference books
1. D. Hearn and M. Baker, “Computer Graphics with Open GL”, Pearson, 2/ed.
2. D. F. Rogers, “Procedural Elements for Computer Graphics”, MGH
28
7. Write a program to apply various 3D transformations on a 3D object and then apply
parallel and perspective projection on it.
OBJECTIVES:
• To learn various numerical techniques.
• To be able to implement different numerical techniques using programming language.
Unit-1
Floating point representation and computer arithmetic, Significant digits, Errors: Round-off
error, Local truncation error, Global truncation error, Order of a method, Convergence and
terminal conditions, Efficient computations.
Unit-2
Bisection method, Secant method, Regula−Falsi method Newton−Raphson method, Newton’s
method for solving nonlinear systems.
Unit-3
Interpolation: Lagrange’s form and Newton’s form Finite difference operators, Gregory
Newton forward and backward differences Interpolation Piecewise polynomial interpolation:
Linear interpolation.
Unit-4
Numerical integration: Trapezoid rule, Simpson’s rule (only method), Newton−Cotes
formulas, Gaussian quadrature, Ordinary differential equation: Euler’s method Modified
Euler’s methods, Runge-Kutta second methods
Text books
1. S.S. Sastry, “Introductory Methods of Numerical Analysis”, EEE , 5/ed.
2. M.K. Jain, S.R.K. Iyengar and R.K. Jain, Numerical Methods for Scientific and
Engineering Computation, New Age International Publisher, 6/e (2012)
Reference books
1. Numerical Analysis: J. K. Mantri & S. Prahan, Laxmi Publication.
2. Introduction to Numerical Analysis, Josef Stoer and Roland Bulirsch, Springer.
29
7. Find the cubic spline interpolating function.
8. Evaluate the approximate value of finite integrals using Gaussian/Romberg integration.
9. Solve the boundary value problem using finite difference method.
OBJECTIVES:
• To learn the basics of UNIX OS, UNIX commands and File system.
• To familiarize students with the Linux environment.
• To learn fundamentals of shell scripting and shell programming.
• To be able to write simple programs using UNIX.
Unit-1
Introduction: Unix Operating systems, Difference between Unix and other operating systems,
Features and Architecture, Installation, Booting and shutdown process, System processes (an
overview), External and internal commands, Creation of partitions in OS, Processes and its
creation phases – Fork, Exec, wait, exit.
Unit-2
User Management and the File System: Types of Users, Creating users, Granting rights, User
management commands, File quota and various file systems available, File System
Management and Layout, File permissions, Login process, Managing Disk Quotas, Links (hard
links, symbolic links)
Unit-3
Shell introduction and Shell Scripting: Shell and various type of shell, Various editors
present in Unix, Different modes of operation in vi editor, Shell script, Writing and executing
the shell script, Shell variable (user defined and system variables), System calls, Using system
calls, Pipes and Filters.
Unit-4
Unix Control Structures and Utilities: Decision making in Shell Scripts (If else, switch),
Loops in shell, Functions, Utility programs (cut, paste, join, tr, uniq utilities), Pattern matching
utility (grep).
Text Books:
1. Sumitabha, Das, Unix Concepts And Applications, Tata McGraw-Hill Education, 2017,
4/Ed.
Reference Books:
1. Nemeth Synder & Hein, Linux Administration Handbook, Pearson Education, 2010, 2/ Ed.
1. Write a shell script to check if the number entered at the command line is prime or not.
2. Write a shell script to modify “cal” command to display calendars of the specified months.
30
3. Write a shell script to modify “cal” command to display calendars of the specified range of
months.
4. Write a shell script to accept a login name. If not a valid login name display message
“Entered login name is invalid”.
5. Write a shell script to display date in the mm/dd/yy format.
6. Write a shell script to display on the screen sorted output of “who” command along with the
total number of users.
7. Write a shell script to display the multiplication table of any number.
8. Write a shell script to compare two files and if found equal asks the user to delete the
duplicate file.
9. Write a shell script to find the sum of digits of a given number.
10. Write a shell script to merge the contents of three files, sort the contents and then display
them page by page.
11. Write a shell script to find the LCD (least common divisor) of two numbers.
12. Write a shell script to perform the tasks of basic calculator.
13. Write a shell script to find the power of a given number.
14. Write a shell script to find the greatest number among the three numbers.
15. Write a shell script to find the factorial of a given number.
16. Write a shell script to check whether the number is Armstrong or not.
OBJECTIVES:
• To introduce the basic concepts of data warehousing, data mining, Issues, and
Implication.
• To learn the core topics like Association rules, Classification & Prediction and
Clustering techniques.
• To make a study on the Applications and Trends in Data Mining.
Unit-1
31
Unit-2
Unit-3
Mining Association Rules: Basics Concepts – Single Dimensional Boolean Association Rules
from Transaction Databases, Multilevel Association Rules from transaction databases, Multi
dimension Association Rules from Relational Database and Data Warehouses. Apriori
Algorithm, FP-Tree algorithm
Unit-4
Classification and Prediction: Introduction, Issues, Decision Tree Induction, Naïve Bayesian
Classification, Classification based on Concepts from Association Rule Mining, Classifier
Accuracy.
Text Books:
1. J. Han and M. Kamber, Data Mining Concepts and Techniques, Elsevier, 2011
Reference Books:
1. K.P. Soman ,Shyam Diwakar, V.Ajay ,2006, Insight into Data Mining Theory and Practice,
Prentice Hall of India Pvt. Ltd - New Delhi.
3. Modern Approaches of Data Mining: Theory & Practice, M. Panda, S. Dehuri, M. R. Patra,
Narosa Publishing House, 2018.
32
DSE-3: DATA SCIENCE
OBJECTIVES:
• To learn emerging issues related to various fields of data science.
• To understand the underlying principles of data science, exploring data analysis.
• To learn the basics of R Programming.
Unit-1
Data Scientist’s Tool Box: Turning data into actionable knowledge, introduction to the tools
that will be used in building data analysis software: version control, markdown, git, GitHub,
R, and RStudio.
Unit-2
R Programming Basics: Overview of R, R data types and objects, reading and writing data,
Control structures, functions, scoping rules, dates and times, Loop functions, debugging tools,
Simulation, code profiling.
Unit-3
Getting and Cleaning Data: Obtaining data from the web, from APIs, from databases and
from colleagues in various formats, basics of data cleaning and making data “tidy”.
Unit-4
Exploratory Data Analysis: Essential exploratory techniques for summarizing data, applied
before formal modeling commences, eliminating or sharpening potential hypotheses about the
world that can be addressed by the data, common multivariate statistical techniques used to
visualize high-dimensional data.
Text Books
1. Rachel Schutt, Cathy O'Neil, "Doing Data Science: Straight Talk from the Frontiline" by
Schroff/O'Reilly, 2013.
Reference Books
1. Foster Provost, Tom Fawcett, “Data Science for Business” What You Need to Know About
Data Mining and Data-Analytic Thinking by O'Reilly, 2013.
2. John W. Foreman, “Data Smart: Using data Science to Transform Information into Insight”
by John Wiley & Sons, 2013.
3. Eric Seigel, “Predictive Analytics: The Power to Predict who Will Click, Buy, Lie, or Die",
1st Edition, by Wiley, 2013.
20 20 20 20 20 21 21 21 22 22 22 22 23 23 23
i. Find the median age of all students under 22 years
ii. Find the median age of all students
iii. Find the mean age of all students
iv. Find the modal age for all students
v. Two more students enter the class. The age of both students is 23. What is now mean,
mode and median?
DSE-4: E-COMMERCE
OBJECTIVES
Unit-1
Introduction to E-Commerce: Definition and scope of E-Commerce and M-Commerce, E-
Commerce trade cycle, Electronic Markets, Internet Commerce, Benefits and Impacts of E-
Commerce.
Elements of E-Commerce: Various elements, e-visibility, e-shops, Delivery of goods and
services, Online payments, After- sales services, Internet E-Commerce security.
Unit-2
EDI and Electronic Payment Systems: Introduction and definition of EDI, EDI layered
Architecture, EDI technology and standards, EDI communications and transactions, Benefits
and applications of EDI with example, Electronic Payment Systems: credit/debit/smart cards,
e-credit accounts, e-money.
Unit-3
Introduction to EC models: Inter-organization and intra-organization E-Commerce, E-
Commerce Models: B2B, B2C, C2B, C2C, G2C, C2G
E-Business: Introduction to Internet bookshops, Grocery Suppliers, Software Supplies and
support, Electronic newspapers, Virtual auctions, Online share dealing, e-diversity.
Unit-4
E-Security and Legal Issues: Security concerns in E-Commerce, Privacy, integrity,
authenticity, non-repudiation, confidentiality, SSL, Digital Signatures and fire walls, IT Act
2000, Cyber-crimes and cyber laws
Mobile Commerce and Future of E-Commerce: Introduction to Mobile Commerce, Benefits
of Mobile Commerce, Impediments of M-Commerce, M-Commerce framework, Emerging and
future trends.
Text Books:
1. G.S.V.Murthy, E-Commerce Concepts, Models, Strategies, Himalaya Publishing House.
2. Henry Chan, Raymond Lee, Tharam Dillon, Elizabeth Chang, “E-Commerce Fundamentals
and Applications, Wiley Student Edition.
34
Reference Books:
1. Gray P. Schneider , Electronic commerce, International Student Edition.
OBJECTIVES:
• To enable the students to understand the basic principles of the Python Language.
• To use the tools to do simple programs in python.
Unit-1
Planning the Computer Program: Concept of problem solving, Problem definition, Program
design, Debugging, Types of errors in programming, Documentation.
Unit-2
Techniques of Problem Solving: Flowcharting, decision table, algorithms, Structured
programming concepts, Programming methodologies viz. top-down and bottom-up
programming.
Unit-3
Overview of Programming: Structure of a Python Program, Elements of Python
Introduction to Python: Python Interpreter, Using Python as calculator, Python shell,
Indentation. Atoms, Identifiers and keywords, Literals, Strings, Operators (Arithmetic
operator, Relational operator, Logical or Boolean operator, Assignment, Operator, Ternary
operator, Bit wise operator, Increment or Decrement operator)
Unit-4
Creating Python Programs: Input and Output Statements, Control statements (Branching,
Looping, Conditional Statement, Exit function, Difference between break, continue and pass.),
Defining Functions, default arguments.
Text Books
1. T. Budd, Exploring Python, TMH, 1st Ed, 2011
Reference Books
1. Allen Downey, Jeffrey Elkner, Chris Meyers , How to think like a computer scientist :
learning with Python , Freely available online.2012
Online References:
1. Python Tutorial/Documentation www.python.or 2015
2. http://docs.python.org/3/tutorial/index.html
3. http://interactivepython.org/courselib/static/pythonds
4. http://www.ibiblio.org/g2swap/byteofpython/read/
OBJECTIVES:
• To learn the basics of Android Programming.
• To develop simple Android applications.
Unit-1
Introduction: History of Android, Introduction to Android Operating Systems, Android
Development Tools, Android Architecture.
Unit-2
Overview of object oriented programming using Java: OOPs Concepts: Inheritance,
Polymorphism, Interfaces, Abstract class, Threads, Overloading and Overriding, Java Virtual
Machine.
Unit-3
Development Tools: Installing and using Eclipse with ADT plug-in, Installing Virtual
machine for Android sandwich/Jelly bean (Emulator), configuring the installed tools, creating
an android project – Hello Word, run on emulator, Deploy it on USB-connected Android
device.
User Interface Architecture: Application context, intents, Activity life cycle, multiple screen
sizes.
Unit-4
User Interface Design: Form widgets, Text Fields, Layouts, Button control, toggle buttons,
Spinners (Combo boxes), Images, Menu, Dialog.
Database: Understanding of SQLite database, connecting with the database.
Text Books:
1. Android application development for java programmers. By James C. Sheusi. Publisher:
Cengage Learning, 2013.
Reference Book:
1. James C. Sheusi, “Android application Development for Java Programmers”, Cengage
Learning, 2013.
2. M. Burton, & D. Felker, “Android Application Development for Dummies”, 2/e, Wiley
India.
36
Online References:
1. http://www.developer.android.com
2. http://docs.oracle.com/javase/tutorial/index.htm (Available in the form of free downloadable
ebooks also).
3. http://developer.android.com/guide/components/fundamentals.html
4. http://developer.android.com/training/multiscreen/screensizes.html
5. http://developer.android.com/guide/topics/ui/controls.html
OBJECTIVES
Unit-1
Nature of Management: Meaning, Definition, it's nature purpose, importance & Functions,
Management as Art, Science & Profession- Management as social System Concepts of
management-Administration-Organization.
Evolution of Management Thought: Contribution of F.W.Taylor, Henri Fayol ,Elton Mayo,
Chester Barhard & Peter Drucker to the management thought. Various approaches to
management (i.e. Schools of management thought)Indian Management Thought.
Unit-2
Functions of Management (Part-I)
Planning - Meaning - Need & Importance, types levels– advantages & limitations, Forecasting
- Need & Techniques, Decision making - Types - Process of rational decision making &
techniques of decision making,
Organizing - Elements of organizing & processes: Types of organizations, Delegation of
authority - Need, difficulties in delegation – Decentralization,
37
Unit-3
Functions of Management (Part-II)
Staffing - Meaning & Importance, Direction - Nature – Principles, Communication - Types &
Importance, Motivation - Importance – theories, Leadership - Meaning - styles, qualities &
functions of leaders
Controlling-Need, Nature, importance, Process & Techniques, Coordination - Need,
Importance.
Unit-4
Strategic Management
Definition, Classes of Decisions, Levels of Decision, Strategy, Role of different Strategist,
Relevance of Strategic Management and its Benefits, Strategic Management in India.
Text Books:
1. Horold Koontz and Iteinz Weibrich, Essential of Management, McGrawhills International
2. K.Aswathapa, Essential of Business Administration, Himalaya Publishing House
Reference Books:
1. L.M.Parasad Principles & practice of management - Sultan Chand & Sons - New Delhi
2. Tripathi, Reddy, Principles of Management, Tata McGraw Hill
GE/IC–2: STATISTICS
OBJECTIVES
Unit-1
Statistical Methods: Definition and scope of Statistics, concepts of statistical population and
sample. Data: quantitative and qualitative, attributes, variables, scales of measurement
nominal, ordinal, interval and ratio. Presentation: tabular and graphical, including histogram.
Unit-2
Measures of Central Tendency: mathematical and positional. Measures of Dispersion:
range, quartile deviation, mean deviation, standard deviation, coefficient of variation,
Moments, absolute moments, factorial moments, skewness and kurtosis, Sheppard’s
corrections.
Unit-3
Bivariate data: Definition, scatter diagram, simple, partial and multiple correlation (3-
variables only), rank correlation. Simple linear regression.
38
Unit-4
Principle of least squares and fitting of polynomials and exponential curves. Theory of
attributes: Independence and association of attributes, consistency of data, measures of
association and contingency, Yule’s coefficient of colligation.
Text Books:
1. S.C. Gupta, Fundamentals of Statistics, Sultan chand & sons, Delhi.
2. A.M.Goon, M.K.Gupta and B. Dasgupta, Fundamentals of Statistics, The World Press,
Kolkata.
Reference Books:
1. S.P. Gupta, Statistical Methods, Sultan Chand and sons New Delhi
List of Practicals
1. Graphical representation of data.
2. Problems based on measures of central tendency.
3. Problems based on measures of dispersion.
4. Problems based on combined mean and variance and coefficient of variation.
5. Problems based on moments, skewness and kurtosis.
6. Fitting of polynomials, exponential curves.
7. Karl Pearson’s correlation coefficient.
8. Correlation coefficient for a bivariate frequency distribution.
9. Lines of regression, angle between two lines of regression and estimated values of variables.
10. Spearman rank correlation with and without ties.
11. Partial and multiple correlations.
12. Planes of regression and variances of residuals for given simple correlations.
OBJECTIVES
Unit-1
Introduction: Financial Accounting-definition and Scope, objectives of Financial Accounting,
Accounting v/s Book Keeping terms used in accounting, users of accounting information and
limitations of Financial Accounting.
Conceptual Framework: Accounting Concepts, Principles and Conventions, Accounting
Standards concept, objectives, benefits, brief review of Accounting Standards in India,
Accounting Policies, Accounting as a measurement discipline, valuation Principles, accounting
estimates
Unit-2
Recording of transactions: Voucher system; Accounting Process, Journals, Subsidiary
Books, Ledger, Cash Book, Bank Reconciliation Statement, Trial Balance.
Depreciation: Meaning, need & importance of depreciation, methods of charging depreciation.
39
Unit-3
Preparation of final accounts: Preparation of Trading and Profit & Loss Account and Balance
Sheet of sole proprietary business
Unit-4
Introduction to Company Final Accounts: Important provisions of Companies Act, 1956 in
respect of preparation of Final Accounts, Understanding of final accounts of a Company.
Computerized Accounting: Computers and Financial application, Accounting Software
packages, An overview of computerized accounting system - Salient features and significance,
Concept of grouping of accounts, Codification of accounts, Maintaining the hierarchy of
ledger, Generating Accounting Reports.
Text Books :
1. Anil Chowdhry, “Fundamentals of Accounting & Financial Analysis”, Pearson Education
2. Rajesh Agarwal, R. Srinivasan, “Accounting Made Easy”, TMH
Reference Books:
1. Amrish Gupta, “Financial Accounting for Management”, Pearson Education
2. S. N. Maheshwari, “Financial Accounting for Management: Vikas Publishing House
OBJECTIVES:
• To introduce the economic concepts.
• To familiarize with the students the importance of economic approaches in managerial
decision making.
• To understand the applications of economic theories in business decisions.
Unit-1:
Demand, Supply and Market equilibrium: individual demand, market demand, individual
supply, market supply, market equilibrium; Elasticity of demand and supply: Price elasticity of
demand, income elasticity of demand, cross price elasticity of demand, elasticity of supply;
Theory of consumer behavior: cardinal utility theory, ordinal utility theory (indifference
curves, budget line, consumer choice, price effect, substitution effect, income effect for normal,
inferior and giffen goods), revealed preference theory.
Unit-2:
Producer and optimal production choice: optimizing behavior in short run (geometry of product
curves, law of diminishing margin productivity, three stages of production), optimizing
behavior in long run (isoquants, isocost line, optimal combination of resources) Costs and
scale: traditional theory of cost (short run and long run, geometry of cot curves, envelope
curves), modern theory of cost (short run and long run), economies of scale, economies of
scope.
40
Unit-3:
Theory of firm and market organization: perfect competition (basic features, short run
equilibrium of firm/industry, long run equilibrium of firm/industry, effect of changes in
demand, cost and imposition of taxes); monopoly (basic features, short run equilibrium, long
run equilibrium, effect of changes in demand, cost and imposition of taxes, comparison with
perfect competition, welfare cost of monopoly), price discrimination, multiplant monopoly;
monopolistic competition (basic features, demand and cost, short run equilibrium, long run
equilibrium, excess capacity); oligopoly (Cournot’s model, kinked demand curve model,
dominant price leadership model, prisoner’s dilemma)
Unit-4:
Factor market: demand for a factor by a firm under marginal productivity theory (perfect
competition in the product market, monopoly in the product market), market demand for a
factor, supply of labour, market supply of labour, factor market equilibrium.
Text Books:
1. Yogesh Maheswari, Managerial Economics, PHI Learning, New Delhi.
2. G. S. Gupta, Managerial Economics, Tata Mcgraw-Hill, New Delhi.
Reference Books:
1. Moyer &Harris, Managerial Economics, Cengage Learning, New Delhi.
2. Geetika, Ghosh & Choudhury, Managerial Economics, Tata Mcgrawhill, New Delhi.
3. Dominick Salvatore, Principles of Microeconomics, Oxford University Press, (5th Ed.)
41
EQUIPMENT
1. Desktop Computer
Number of Desktops: 30 (or as per student strength). It must be connected through structured
Local Area Network (LAN).
2.Software
LibreOffice, Scilab, C, C++, Java, Assembler, VHDL, Linux/ Unix Prolog etc. , preferably
Open Source Software.
FACULTY TRAINING
Most of the Colleges are offering BCA under self-financing mode. Faculty training is required
for all Core Courses as well as Discipline Specific Elective Courses.
Faculty training may be organized for the following Courses in phased manner (six month
before the beginning of the Subject in the concerned semester).
i. Digital Logic
ii. Computer Organization
iii. Data Structure
iv. Operating System
v. Database Systems
vi. Java Programming
vii. Web Technology
viii. Unix Shell Programming
ix. Data Mining
x. Data Science
xi. Programming in Python
xii. Android Programming
42