VSampler3 User Manual - Part 1
VSampler3 User Manual - Part 1
User’s Manual
Start Up and Basics
Introduction
Stand: 26.03.2004
Products made by the following companies are mentioned solely for information purposes.
All software and hardware terms not specified, as well as brand names, are registered trade marks
or trade marks of their respective owners.
VSampler 3 Start Up and Basics
License agreement
In the following, “software” designates the program “VSampler” contained in
the packaging, including the manual, Soundlibraries and purchased registration
key. “Manufacturer” designates the company Speedsoft.
The buyer acquires the non-exclusive right from the manufacturer to use the
software for an unlimited period of time on a suitable computer. With the open-
ing of the CD packaging, the buyer agrees to the following license agreement:
The buyer is entitled to resell the software, to install the software on one com-
puter per purchased license and to make backup copies of the software for per-
sonal use.
The buyer is not entitled to keep backup copies of the software after sale, to
rent or lend the software, to manufacture or distribute copies of the software, or
to change the software (with exception of the Soundlibraries) in any way.
The software has been produced with the utmost care. Buyer and manufacturer
agree that it is not possible to develop an absolutely error-free software for all
applicable conditions. The manufacturer will repair known software bugs as
quickly as possible. The suitability of the software for a specific purpose is not
guaranteed by the manufacturer. The buyer is not entitled to compensation in
the case of a defect, except in states where liability exclusion is not permissible.
In any case, liability is limited to the amount of the purchase price. Liability for
consequential damages is excluded. The customer is responsible for the storage
and back-up of their data.
Venue for all disputes related to the software is the state court of the company
location of MAZ at the time of the dispute. Applicable law is the one of the
Federal Republic of Germany. Should any provision of this agreement contra-
vene valid law all other provisions will continue in full force and effect.
Introduction
Note
Make sure to back up your data.
A power failure, a program crash or a virus can destroy your files. Make sure
that you regularly back up important data such as Soundlibraries and song files,
and keep these in a safe place, preferably outside of your computer at an exter-
nal data medium. This also applies to your serial number.
Warning
Due to the variety of VSampler’s control possibilities, unexpected high signal
levels can occur that can harm both your hearing and your equipment if the
playback level is too loud. Please do not turn up your amp any louder than is
comfortable for you to listen to at the highest digital output level (0 dB in the
VSampler mixer).
VSampler 3 Start Up and Basics
Table of Contents
1 Introduction .............................................................................................9
1.1 Welcome! ..................................................................................................9
1.2 About this Manual...................................................................................11
1.3 Setting Up Your System..........................................................................12
1.3.1 Minimum system requirements ....................................................12
1.3.2 Recommended system requirements ............................................12
1.3.3 Installation ....................................................................................13
1.3.4 Starting VSampler ........................................................................16
1.4 Registration .............................................................................................16
1.4.1 Restricted demo-mode..................................................................16
1.4.2 Registering the serial number online (once) .................................16
1.4.3 Inserting the registration key in VSampler ...................................18
1.5 OEM Version vs. Independent Version ..................................................20
1.5.1 What does OEM-Version mean? ..................................................20
1.5.2 Restrictions of the OEM version ..................................................20
1.5.3 Free updates..................................................................................21
1.5.4 Upgrade to the VSTi-DXi-ReWire-Standalone package ..............21
2 Start ........................................................................................................23
2.1 Quickstart ................................................................................................23
2.2 Decision: Standalone, Plug-in or ReWire?..............................................24
2.2.1 Standalone version........................................................................24
2.2.2 VSTi/DXi plug-in.........................................................................25
2.2.3 ReWire .........................................................................................26
2.3 Standalone-Version .................................................................................27
2.4 VSTi/DXi Plug-in ...................................................................................28
2.4.1 Setting up the VSTi plug-in in Cubase SX...................................29
2.4.2 Setting up the VSTi plug-in in Cubase VST ................................31
2.4.3 Setting up the DXi plug-in in Sonar .............................................32
2.5 ReWire ....................................................................................................35
3 Graphic User Interface (GUI) ..............................................................37
3.1 Typical Control Elements .......................................................................37
3.2 Drag & Drop ...........................................................................................40
3.3 Less is more ............................................................................................41
3.4 The Small View ......................................................................................43
3.4.1 Title bar and Status displays.........................................................44
Introduction
1 Introduction
1.1 Welcome!
Speedsoft and MAZ congratulate on your purchase of VSampler 3!
9
Introduction
VSampler’s unique Instrument preview allows you to test different sounds with
a single mouse-click even during playback. Owners of an SB Live! or Audigy
sound card will be pleased that VSampler can also save files in the popular SF2
format.
Whether you want a quick playback module for everyday use, or a creative tool
with the qualities of a synthesizer; VSampler 3 offers you both in one versatile
instrument.
10
VSampler 3 Start Up and Basics
After the first phase of testing, we would like to suggest that you take a look at
the appropriate chapter in this introduction or in the Reference Manual while
you are working with VSampler. The better you are at taking advantage of
VSampler’s capabilities, the faster you will be able to realize your ideas in the
future. Often, there are several ways of performing an operation, but in the long
run, the most obvious way is not always the shortest.
As with every other instrument, the old adage “practice makes perfect” also
applies to VSampler.
The term “VSTi plug-in” is used to mean “VST instrument plug-in” in order to
differentiate it from VST effect plug-ins.
11
Introduction
Hardware
• CPU (processor): Intel Pentium II 400 MHz and up (or comparable)
• RAM (main memory): 256 MB, VSampler itself uses approx. 25 MB
• Graphics card: 800 x 600 pixels, 16 Bit color depth
• Soundcard:
o VSampler VSTi/DXi/ReWire: depending on host sequencer
o VSampler Standalone: each with an appropriate driver for ASIO or
DirectSound (not emulated)
Software
• Operating system Microsoft Windows 98SE, ME, 2000 or XP
• VSampler VSTi/DXi plug-in: Host sequencer with support for the Synth
plug-in interfaces VSTi or DXi
• VSampler ReWire-Instrument (slave): Host sequencer (master) supporting
the ReWire interface
• Intel Pentium IV of 1 GHz and up (or comparable), the faster the processor,
the greater number of possible Voices (see “6.6. Polyphony” on page 114)
12
VSampler 3 Start Up and Basics
• 512 MB RAM: the more memory, the larger the Instruments that can be
played even without using DRC (see “6.5. Dynamic Resource Control
(DRC)” on page 112)
• Fast hard disk with 7200 rpm1 or more: the faster the hard disk, the greater
the number of Voices possible (polyphony) with activated DRC. A fast
hard disk also speeds up the loading of Soundbanks.
If you want to use VSampler as a live instrument, and play it with a MIDI key-
board and/or a MIDI controller, it is recommended that you use a sound card
with an ASIO driver with a latency below 15 ms.
1.3.3 Installation
Step 1
Choose the language for the GUI (Graphic User Interface) and Help texts.
Step 2
Read the VSampler 3 license agreement and accept it if you agree to it (neces-
sary for installation).
Step 3
If you’re interested, read the quick information of the latest version
Step 4
1
Revolutions per minute: The more revolutions, the faster data can be continu-
ously read.
13
Introduction
Choose the directory on your hard disk where you want VSampler to be in-
stalled – the directory of a previously installed earlier version will be recog-
nized automatically and suggested.
Step 5
Choose the components which you wish to install.
The first two options (at least) should be selected. Exception: The current ver-
sion of VSampler is already installed, and you just want to add one of the other
options.
The lower options are for selecting how VSampler should connect with your
sequencer. Select the appropriate variation(s). You can find a list of popular
synthesizers and the preferable way of connecting each to VSampler in section
2.2 on page 24.
14
VSampler 3 Start Up and Basics
VSTi plug-in, ReWire and the virtual MIDI cable can also be
installed by owners of a VSampler 3.0 OEM registration key. They will
then be available in the restricted demo-version, and can be tested thor-
oughly.
If you like, you can purchase an upgrade including VSTi plug-in and
Standalone version (incl. ReWire and the virtual MIDI cable), see “1.5.
OEM Version vs. Independent Version” on page 20.
Note about the VSTi plug-in: Please check whether VSampler’s “VST plug-in
directory” shows the correct “VST plug-ins” directory, i.e. the one that your
sequencer actually uses. Otherwise change it with the “Browse” button.
Note about the Speedsoft virtual MIDI cable: If this is installed, a MIDI output
to VSampler will appear throughout Windows (i.e. in every MIDI sequencer).
It is only necessary to install this if your sequencer supports neither VSTi/DXi
plug-ins, nor sending MIDI data per ReWire. For more information, see 2.2.1.
on page 24.
Step 6
Choose the type of files which should be associated with VSampler. This
means, whenever you click one of these files in the Explorer, it will be auto-
matically loaded in VSampler (see the tip at the end of this section).
Step 7
Click “Start Install” to complete the installation.
Tip about associating file types with VSampler: The files can
still be opened with any other (appropriate) program. You can
also change the association of the file type at any time:
• in the Explorer, click with the right mouse button on a file whose as-
sociation you wish to change, and select “open with…” and then “se-
lect program”
• select the program from the list
• select the option “Always open file with this program” and click
“OK”
15
Introduction
1.4 Registration
In order to remove these restrictions, you must register your serial number
online (this must only be done once), whereupon you will receive your perma-
nently valid registration key, which you must then paste into VSampler.
16
VSampler 3 Start Up and Basics
Automatic (online)
For the automatic registration, your computer must be connected to the Internet.
Unless your computer is permanently online, you must now connect to the
Internet manually.
VSampler automatically opens your Internet browser with the online registra-
tion form, so that you can enter your serial number. After sending the com-
pleted form, your permanently valid registration key will be shown on the web-
site. Now copy & paste it in the large text field in VSampler, as described in the
next section “1.4.3. Inserting the registration key in VSampler.”
Manually
If your music computer does not have Internet access, you can fill out the
online registration form from another computer in order to enter your serial
number:
www.maz-sound.com/register
17
Introduction
Alternately, VSampler can save this address as an .url file, which you can trans-
fer to an Internet PC on a floppy disk in order to open the online registration
form the Internet PC by double-clicking the .url file.
If you have registered your copy of VSampler on another computer due to lack
of Internet access, copy the registration key onto a floppy disk as a text file, and
then paste the key from the text file into VSampler’s registration page at your
music PC. This way, you won’t have to type it in manually.
18
VSampler 3 Start Up and Basics
After the registration key has been pasted in, your screen should look like this:
To complete the registration, click the button “next step” for the last time. Af-
terwards, the successful registration will be shown:
You can view your current registration status at any time by pulling down the
“Help” menu and selecting “Register.”
19
Introduction
You will receive a summary of your registration with all relevant details in an
email. This should be saved as a text file on an external medium, i.e. on CD. In
the future (for example after re-installing Windows or VSampler) you can paste
your registration key into VSampler immediately without having to register
online again.
Despite the significantly lower price, the OEM version of VSampler offers all
of the functions available in the full version at the time of OEM licensing –
however, only within that package. Outside of the package, OEM versions of
VSampler only operate in the restricted demo-mode (see section 1.4.1. on page
16). This currently applies to “VSampler 3.0 DXi” from the Cakewalk package
“Sonar 3 Producer.”
VSTi plug-in, ReWire- and Standalone version, as well as some additional new
functions, which are not offered by Cakewalk as a free update to the VSampler
OEM version, can be purchase as an upgrade at the online-shop of
www.vsampler.com. At “1.5.4. Upgrade to the VSTi-DXi-ReWire-Standalone
1
Original Equipment Manufacturer
20
VSampler 3 Start Up and Basics
package” on page 21 you can find the exact listing of the additionally available
features.
The latest VSampler 3.x update for all VSampler 3 versions can
be downloaded at www.vsampler.com
This download is suitable for updating all versions of VSampler 3. This way,
users of the OEM version can test the VSTi plug-in and Standalone version of
VSampler in the restricted demo-mode (see section 1.4.1. on page 16). VSam-
pler automatically recognizes the previously installed version, and retains all of
it’s settings. This also includes the registration level, i.e. the registration key
(for either the OEM version or the full VSTi-DXi-ReWire-Standalone package)
determines which features will be activated.
All future improvements and bug fixes of existing features of “VSampler 3.0
DXi” will of course be free for users of the OEM version as well. This is also
valid for numerous new features which have been added in VSampler 3.1, but
not for all of them:
21
Introduction
The Standalone version also lets you use VSampler without a sequencer as a
live instrument. 16 individual stereo outputs are available when using multi-
channel soundcards (ASIO or DirectSound). For more information see "2.2.
Decision: Standalone, Plug-in or ReWire?" on page 24.
22
VSampler 3 Start Up and Basics
2 Start
When you start VSampler for the first time, VSampler offers to search your
computer for installed VST effect plug-ins, in order to make them available for
your VSampler Instruments. If you are unsure whether VSampler should do
this, click “no” for the moment, you can perform the search at another time (see
VSampler Reference Manual).
2.1 Quickstart
VSampler Small View: 16 MIDI channels, the most important controls, on-screen keyboard
When starting VSampler for the first time, the Soundlibrary "startup.vs3" is
loaded automatically. Loading and importing other sounds is described in the
sections “4.2. Loading a Soundlib” on page 58 and "4.3. Importing Instru-
ments" on page 59.
You can play the first Instrument “euro” right away using your MIDI keyboard,
your sequencer, or the on-screen virtual keyboard. As soon as VSampler re-
ceives MIDI signals, the number of the MIDI channel receiving data lights up
briefly. Test the velocity behavior of this sound – the harder you strike the keys
(or by clicking farther down on a key of the on-screen keyboard), the brighter
the sound.
Everything else you’ll need to get started using VSampler’s powerful features
will be explained in the following chapters – have fun!
23
Start
The Standalone version of VSampler is not just for live performance. The in-
cluded virtual MIDI cable (see “5.3.2. Setting up the virtual MIDI cable” on
page 84) enables VSampler to connect to any MIDI sequencer, e.g. Cakewalk
Pro Audio, Band-In-A-Box, Power Tracks Pro, Sibelius or Finale. In compari-
son with the plug-in version, the Standalone version runs outside of the se-
quencer and is treated like external MIDI hardware. There is neither an audio
connection to the mixer of the sequencer, nor can the sequencer synchronize the
timing of the connected devices. This is a general disadvantage of the 20 year
old MIDI standard: all data is sent indiscriminately in succession (one after
another), at a rather leisurely tempo. The consequence is that even perfectly
simultaneously played notes never arrive at the sound module (VSampler) at
the same time, but rather one after another with a slight and normally inaudible
temporal delay. Nonetheless, it hasn’t kept musicians over the last 20 years
from making good electronic music, without which VSampler probably
wouldn’t exist.
Conclusion:
The Standalone version is ideal for using VSampler independently (without a
sequencer). In order to control VSampler through a classic MIDI sequencer, the
connection per virtual MIDI cable is the way to go. If your sequencer supports
VSTi/DXi plug-ins or ReWire, then these versions are preferable.
24
VSampler 3 Start Up and Basics
Make sure that the audio output from VSampler and from the
sequencer don’t block each other!
If you want both programs to use the same soundcard for audio output,
then the soundcard driver must support multi-clients. This is the case with
most multi-channel soundcards, which use separate individual outputs.
Many older soundcards however do not support multi-clients.
• sample accurate timing: The sequencer has complete control over au-
dio/MIDI synchronization - automatic compensation of delay during play-
back: 50 notes played at once are in fact heard absolutely simultaneously –
impossible with a MIDI cable
• up to 32 flexible individual outputs: (up to 16 in the OEM version)
o switchable between mono and stereo: 32 mono or 16 stereo or
any mixed combination
o Samples within an Instrument can also be routed to individual
outputs (not in the OEM version)
• one mixer for everything: audio tracks and Instrument plug-ins are all
mixed in the sequencer’s mixer – VSampler’s separate outputs show up as
mixer channels
• no soundcard conflicts: since a plug-in lives within the sequencer, the se-
quencer is solely responsible for connecting to the soundcard
25
Start
• comfort: instead of the numbers 0-127, the real names of the VSampler In-
struments can be chosen from the sequencer’s track properties
• multiple instances: if 16 simultaneously playable Instruments, 255 stereo
Voices and up to 32 individual outputs aren’t enough, just start another
VSampler plug-in
• total recall: all Soundlibrary settings are saved together with the song and
are automatically restored when the song is loaded
Conclusion:
By using VSampler as a plug-in (VSTi or DXi), you have the full comfort and
perfect timing of an integrated virtual studio at your disposal.
2.2.3 ReWire
ReWire also makes the audio output of VSampler’s individual outputs available
in the mixer of the connected sequencer (ReWire master). The output to the
soundcard takes place exclusively through the ReWire master. Unlike the plug-
in version, multiple instances of the Standalone version are not possible. So
when VSampler is hooked up to your sequencer per ReWire, it is limited to 16
MIDI channels.
Conclusion:
If your sequencer does not support VSTi/DXi plug-ins, you should use ReWire
to connect VSampler to your sequencer. Since programs connected per ReWire
run independently, the performance on a multi-processor system can be better
than when using VSampler as a plug-in.
26
VSampler 3 Start Up and Basics
2.3 Standalone-Version
By using all 16 MIDI channels (see basics on page 102) VSampler
can play up to 16 different Instruments simultaneously.
After the start, VSampler’s GUI appears on your screen. Since the operation of
VSampler is the same whether the Standalone version or the plug-in version is
used, further steps will be described together in the following chapters.
• if you have not yet done so, install the included virtual MIDI cable, see
“5.3.2. Setting up the virtual MIDI cable” on page 84.
• start your sequencer and VSampler
• create a new MIDI track in your sequencer, or assign an existing track to
the output device “SpeedSoft MIDI cable 1”
In order for VSampler to know which track belongs to which Instrument, assign
a unique MIDI channel number (1 to 16) to each track.
The SpeedSoft MIDI cable receives data from any MIDI se-
quencer. However, it only sends data when the other end is con-
nected to a Speedsoft Instrument.
This avoids operational errors and MIDI feedback loops.
27
Start
In order for VSampler to know which Instrument belongs to which track, two
settings must be made in the track properties of the sequencer:
• a unique MIDI channel number (1 – 16) must be assigned for each track
• the respective VSampler Instrument must be selected for each track
For each sequencer track both the Instrument and the MIDI channel must
be set, otherwise all tracks would play the same VSampler Instrument (see
“6.2.4. Sequencer tracks vs. MIDI channels” on page 103).
After you have gotten somewhat used to VSampler, you should read "4.4.2.
Decision: Assign Instruments in Sequencer or in VSampler?" on page 66. Here
is where it’s explained how to assign Instruments to corresponding MIDI chan-
nels directly in VSampler. This method is significantly faster than changing the
track properties in the sequencer, particularly when you are comparing Instru-
ments.
28
VSampler 3 Start Up and Basics
After the start, VSampler’s GUI appears on your screen. Since the operation of
VSampler is the same whether the Standalone version or the plug-in version is
used, further steps will be described together in the following chapters.
29
Start
• select a track for a MIDI channel (“chn: 1” is the default) and an Instru-
ment from the loaded Soundlibrary (“euro”)
Now you can play VSampler using your MIDI keyboard or the on-screen vir-
tual keyboard. You can create further MIDI tracks for the common output de-
vice “VSampler 3” in order to play up to 16 different VSampler Instruments. In
order to get a better view of the track properties, you should widen the window.
Make sure that each track is set to a different MIDI channel number (“chn: 2”,
“chn: 3” etc.). You can now assign Instruments from the current VSampler
Soundlibrary to other tracks (“prg : …”).
After clicking the “Edit” button of the “VST instruments” dialog, the VSampler
GUI appears on your screen. Since the operation of VSampler is the same
30
VSampler 3 Start Up and Basics
whether the Standalone version or the plug-in version is used, further steps will
be described together in the following chapters.
• click the “Edit” button in the “VST Instruments” dialog in order to open
the VSampler interface. If the standard Soundlibrary “startup.VS3” does
not open automatically, open it using VSampler’s menu “File | Open”
• select a track for a MIDI channel (Channel 1 is the default) and an Instru-
ment from the loaded Soundlibrary (Patchname “euro”)
31
Start
Now you can play VSampler using your MIDI keyboard or the on-screen vir-
tual keyboard. You can create further MIDI tracks for the common output de-
vice “VSampler 3” in order to play up to 16 different VSampler Instruments.
Make sure that each track is set to a different MIDI channel number (Channel
2, 3, etc.). You can now assign Instruments from the current VSampler
Soundlibrary to other tracks (Patchname …).
After clicking the “Edit” button of the “VST Instruments” dialog, the VSampler
GUI appears on your screen. Since the operation of VSampler is the same
whether the Standalone version or the plug-in version is used, further steps will
be described together in the following chapters.
32
VSampler 3 Start Up and Basics
• select the options as shown in the screenshot to create the MIDI and audio
track for VSampler:
If you want several individual outputs, select “All Synth Outputs (Audio)”,
see also “4.5. Using Separate Outputs” on page 70.
• Sonar has now created two tracks. The MIDI track sends MIDI data to the
output device VSampler, die Audio track receives the audio signal from
the input device VSampler:
33
Start
• expand the MIDI track so that you can see the track properties; choose a
MIDI channel ("Ch 1: …") and an Instrument from the loaded Soundli-
brary (“euro”)
Now you can play VSampler using your MIDI keyboard or the on-screen vir-
tual keyboard. You can create further MIDI tracks (right mouse button “Insert
MIDI Track”) for the common output device “VSampler 3”, in order to play up
to 16 different VSampler Instruments:
34
VSampler 3 Start Up and Basics
In order to playback existing MIDI tracks with VSampler, you have to set the
output device to VSampler for each track (in the right column). Make sure that
each track is set to a different MIDI channel number (Ch 2, 3, etc.). You can
now assign Instruments from the current VSampler Soundlibrary to the other
tracks.
After double-clicking the VSampler rack module in Sonar’s Synth Rack, the
VSampler GUI appears on your screen. Since the operation of VSampler is the
same whether the Standalone version or the plug-in version is used, further
steps will be described together in the following chapters.
2.5 ReWire
By using all 16 MIDI channels (see basics on page 102) VSampler
can play up to 16 different Instruments simultaneously. To do this, set your
keyboard’s MIDI out to an appropriate MIDI channel, or the MIDI outs of sev-
eral keyboards or sequencer tracks to different MIDI channels.
After the start, VSampler’s GUI appears on your screen. In the sequencer, as-
sign the output device of the desired MIDI tracks to “VSampler 3 ReWire,”
and/or activate VSampler as input device for the desired number of audio
tracks. If your sequencer only supports audio tracks per ReWire, you can use
the included virtual MIDI cable (see “5.3.2. Setting up the virtual MIDI cable”
on page 84) for the MIDI connection.
35
Start
Since the operation of VSampler is the same whether the Standalone version or
the plug-in version is used, further steps will be described together in the fol-
lowing chapters.
36
VSampler 3 Start Up and Basics
A little question mark is now attached to your mouse pointer. Then click on the
control element that you want help with. You can access the entire help file by
opening the “Help” menu or by pressing the “F1” key. In order to search the
help file for a particular word, click on the “Index” tab and enter the first letters
of the word you’re looking for.
Multi-Language
In the menu “Options | Environment” you can switch the GUI and help file
languages. Currently, English and German are available.
Less is more
VSampler supports the workflow principle “less is more.” The GUI is adapt-
able to your individual way of working. There is an extra chapter devoted to
this subject, see 3.3. on page 41.
37
Graphic User Interface (GUI)
• with the mouse, by moving it up or down (Shift key for fine tuning)
• with the mouse wheel after having selected the controller element (Shift
key for fine tuning)
• with a double-click, to reset the controller element to it’s default value
• per MIDI remote control or VST automation, see the VSampler Reference
Manual
Some knobs offer additional options which are displayed per context menu
(right click), for example remote control, or switching the type of unit shown.
Range sliders
These special faders (Editor View) allow to set a value range, they
can be changed in a number of ways:
• with the mouse, by moving it up or down (Shift key for fine
tuning) click in the middle of an area to move it, or at the top or
bottom end to change one of the two values
• with the mouse wheel, to widen or narrow the range after hav-
ing selected the controller element (Shift key for fine tuning)
• with a double-click, to reset the full range
• per MIDI remote control or VST automation, see the VSampler
Reference Manual
Dropdown boxes
Dropdown boxes offer a selection between various possibilities,
here for example, the possible types of a sample loop (Editor
View). The entries, if not predefined by VSampler, can be re-
named per double-click (for example, the list of Zones of an
Instrument).
38
VSampler 3 Start Up and Basics
Numerical fields
Numerical fields such as this one for smoothing a loop (Editor
View) include the same functions as knobs. The value can be changed in a
number of ways:
• with the mouse, by moving it up or down (Shift key for fine tuning)
• by clicking on the up/down elements to change the value in single steps
• with the mouse wheel after having selected the numerical field
• per double-click, to type in a value
Text fields
The content of a text field can be renamed by double-click, for example to
change the names of the Instruments in the Instruments Pool:
Transparent GUI
To prevent operational errors, the graphic display lets you visualize the status
of the sound engine. VSampler does this by blending out controller elements
that are currently inactive. If for example only two of the maximum three chan-
nel effects are activated, then the third knob will be blended out:
Here is an example from the filter page of the Editor View: without having set
the filter frequency or resonance as a target for the filter envelope, altering the
envelope points wouldn’t result in any audible effect. That’s why VSampler
won’t let you do it:
39
Graphic User Interface (GUI)
• Loading a Soundlibrary:
drag a Soundlibrary file from the Windows Explorer into the VSampler In-
struments Pool
• Adding further Instruments (importing):
drag a file from the Windows Explorer or from the VSampler Quick-
browser (Editor View, see Reference Manual) or drag an Instrument from
the VSampler Import Window onto a free slot in the Instruments Pool, or
directly onto a MIDI channel
• Assigning an Instrument to a MIDI channel:
drag a file from the Windows Explorer or drag an Instrument from VSam-
pler’s Instruments Pool or Import Window onto a MIDI channel
• Assigning a Sample to a keyboard key:
drag a WAV or AIF file onto a key of the on-screen keyboard
• Copying and moving Instruments:
in the Instruments Pool, drag an Instrument onto an empty slot, for more
information see "Instruments Pool" on page 49
• Merging Instruments:
in the Instruments Pool, drag an Instrument onto a slot which is already oc-
cupied by another Instrument
• Copying Zones of an Instrument into other Instruments:
copy or move Zones from the Quickbrowser into other Instruments of the
Instruments Pool
• Changing the order of Zones
in the Zone View of the Quickbrowser (Editor View, see Reference Man-
ual) drag a Zone to another position on the list
40
VSampler 3 Start Up and Basics
The buttons for the separate pages can also be hidden if you don’t need them.
Your personal variation for example might look like this:
41
Graphic User Interface (GUI)
Smaller buttons for the individual pages of the Main Window can also be added
to the toolbar – the order of the buttons can be changed per drag & drop:
42
VSampler 3 Start Up and Basics
The Small View offers everything to load, arrange and play back Soundlibrar-
ies and Instruments. Also, it offers the most important settings for volume,
filters and effects. In order to edit all Instrument details, experts can switch to
the Editor View at any time (menu item “View”). For now, please stay in the
Small View. It consists of 4 screen areas:
43
Graphic User Interface (GUI)
• Part 1: the Title bar includes the main menu, a few status displays as well
as buttons for “Help” and “MIDI panic” among others
The “Bank Mgr” button is for opening the Bank Manager which is used to
manage extensive sound libraries.
The elements of the top row are pretty much self-explanatory - for more details
please see VSampler’s context help. The elements of the lower row:
• Output level: displays the Master level, i.e. the sum of all output signals; it
can be activated/deactivated by double-click
• Progress bar: displays the progress of time-consuming operations
• DRC activity: blinks as soon as DRC meshes with the memory manage-
ment see “6.5. Dynamic Resource Control (DRC)” on page 112)
44
VSampler 3 Start Up and Basics
45
Graphic User Interface (GUI)
46
VSampler 3 Start Up and Basics
With the context menu (right mouse button) the Instrument Options can be
displayed and changed, e.g. the polyphony of an Instrument (see “5.4.2.
Limiting polyphony - background” on page 87). For more information, see the
VSampler Reference Manual.
The controllers
The controller settings for filter/effects/volume always affect all Zones of the
Instrument of the currently selected MIDI channel. Since their effect is relative
to the Instrument settings, a possible difference between Zone settings is re-
tained.
47
Graphic User Interface (GUI)
With a right mouse click on a VSampler controller, you can access the “Learn
Controller” function which enables remote control by a MIDI controller:
Just a wiggle of your MIDI controller is all VSampler needs to recognize the
controller number, which right away controls the selected VSampler controller.
Pool: shows the content of the current Soundlibrary, i.e. all currently
loaded Instruments
48
VSampler 3 Start Up and Basics
Instruments Pool
(Compact variation of the "Instruments" page of the Editor View)
The Instruments Pool represents the entire content of the current VSampler
Soundlibrary (see 6.4.1. on page 109), i.e. all currently loaded Instruments (see
6.4.2. on page 109). These conform to the GS1 standard, and are arranged in
128 rows (programs) and 128 columns (banks), which means a maximum of
16384 Instruments.
Instruments Pool: divided into 128 rows (programs) and 128 columns (banks)
When building your own Soundlibraries, you can organize your Instruments
however you please, for example visually, in order to keep your Instruments in
clear view. A typical way of sorting is to put different Instruments in a vertical
column, and variations of Instruments in the horizontal rows. Or the Instru-
ments can be sorted in categories placed in columns: all guitars in column 1, all
pianos in column 2 etc.
1
Roland GS standard: General Synthesizer standard, broadens the GM (Gen-
eral MIDI) standard to include the “Bank Change” command, which enables to
switch between different versions of an Instrument.
49
Graphic User Interface (GUI)
50
VSampler 3 Start Up and Basics
choose the desired action from the pop-up context menu, or even more di-
rectly:
o Copy (no pop-up question):
to make a direct copy hold the ctrl key while dragging
o Move (no pop-up question):
to move an Instrument directly, hold the shift key while dragging
the Instrument to the new position
• Merging, swapping and replacing Instruments:
drag & drop an Instruments onto a slot that is already occupied by another
Instrument, and choose the desired action from the pop-up context menu:
o Merge: both Instruments are combined into one Instrument
o Swap: the Instruments swap places
o Replace: the dragged Instrument replaces the Instrument in the tar-
get slot
By using the context menu (right mouse button), all Instruments can be selected
or deselected, or the selection can be inverted. It also allows you to change the
Instrument Options, e.g. the polyphony of an Instrument (see “5.4.2. Limiting
polyphony - background” on page 87). For more information, see the VSampler
Reference Manual.
The Import Window always shows the content of the last external file selected
to be imported. You can return to the Import Window at any time during work
on your Soundlibrary or song. It maintains it’s content until you select another
file to be imported. This way, you can import Instruments as often as you like
from an external file, without having to reopen it multiple times.
51
Graphic User Interface (GUI)
The buttons for opening the various file formats (see 4.1. on page 57) are at the
top of the Import Window area. Each of these buttons remembers the directory
last used for it’s file type. After clicking a file type button and selecting an ex-
ternal file, it’s content will then be displayed in the import window. Further
steps for importing an Instrument to a specific MIDI channel can be found at
"4.3. Importing Instruments" on page 59.
Preview Instrument
If this option is activated, then the selected Instrument will be automatically
loaded to all opened MIDI channels for previewing. Note: this does not actually
import it into the Instruments Pool yet. You can play it right away with a key-
board or by the sequencer and hear it in the song. At this point, you can step
through the Instruments of the external file using the cursor keys, and compare
and contrast them before deciding which ones to import.
The Preview Instrument will be permanently imported into the Pool (i.e. the
current Soundlibrary) by clicking the "Import" button or by double-clicking it
in order to actually import it. Until this is done, you can continue to test further
Instruments as described above. Keep in mind that as soon as you click on an-
52
VSampler 3 Start Up and Basics
other Instrument, the previous Preview Instrument will be deleted and replaced
by the new one.
Which of the two options is best depends upon whether you prefer to select
your Instruments in the track properties of your sequencer, or to make your
changes in VSampler’s MIDI channel slots directly, see "4.4.2. Decision: As-
sign Instruments in Sequencer or in VSampler?" on page 66.
The position of the current Instrument slot (Bank, Program), where the Instru-
ment will be imported to, is shown in brackets behind the text "Preview Instru-
ment". In the default setting "next free" you don’t have to pay any attention to
it.
Octave-Shift
Here you can shift the position of an Instrument on the keyboard by +/- 2 oc-
taves before you import it, to fit it to the range of your other Instruments.
“Import” button
Clicking on the "Import" button causes the selected Instrument to be actually
imported from the Import Window into the Pool (i.e. the current Soundlibrary)
and also locks the MIDI channel (see "4.4.1. The MIDI channel’s padlock
symbol" on page 65).
1:1 Copy
Here you can copy the content of an AkaiTM or E-MUTM CD onto your hard
disk, so that in the future you won’t need to insert and change your CDs. Your
entire collection of AkaiTM and E-MUTM CDs can be accessed quicker and
53
Graphic User Interface (GUI)
more comfortably this way. After clicking on the “1:1 Copy” button, you have
your choice between three variations:
• ISO Image: creates a disk image file from which VSampler can read the
Instruments just like from other Soundlibrary formats.
o Advantage: the CD’s compatibility with other samplers is retained1,
the data is not converted to another format, but copied 1:1
o Disadvantage: bypasses DRC (see 6.5. on page 112), i.e. enough
memory must be available, on the other hand Instruments with this
format have a max. size of just 32 MB
• VS3 (bank columns): the entire CD is converted into one single .VS3 file,
the partitions and volumes of the CD become bank columns.
o Advantage: can be used with DRC, faster loading (important espe-
cially when using the Preview Instrument feature)
o Disadvantage: not compatible with other samplers
• VS3 (separate files): for each partition of the CD, a separate .VS3 file is
created, the volumes of the CD become bank columns
o advantages + disadvantages: see above
54
VSampler 3 Start Up and Basics
Above the keys is a light blue bar representing the Zones of the Instrument, i.e.
the mapping of Samples to keys:
The closer to the bottom edge of the key that you click, the higher the velocity
value (top = 1, bottom = 127). You can test this with the first Instrument
(“euro”) of the included Soundlibrary “startup.vs3.” The farther down that you
click on the key, the brighter the sound.
55
Graphic User Interface (GUI)
Assigning a Sample to a keyboard key: drag & drop a WAV or AIF file from
the Windows Explorer to a key of the on-screen keyboard. More details are
explained in the VSampler Reference Manual.
With the context menu (right mouse button) the animated key display of incom-
ing MIDI events and/or the alternating white/gray representation of the octaves
can be activated or deactivated and the octave range of the on-screen keyboard
can be changed.
You can immediately load any Instrument that has been entered in the Bank
Manager to a MIDI channel slot, see 4.3.4. on page 64.
56
VSampler 3 Start Up and Basics
4 Operation
VSampler loads and imports Instruments in the following popular sampler for-
mats: SF2™, ReCycle™, REX, Gigastudio™, HALion™, Kontakt™, DLS,
AKAI™ (S1000/S3000 CD and S5000/S6000 .AKP files) and E-MU™ III / IV
CDs, as well as Samples (WAV, AIF) and drum kits (LM4™, Battery™). You
thus have a wide range of both free and commercial sounds at your disposal.
All of the above formats can be played back in VSampler without an external
conversion program.
These sampler formats can be divided into file formats and CD formats:
• File formats: files on a hard disk or network that can also be seen in the
Windows Explorer
• CD formats: special CDs in hardware sampler formats (Akai or E-MU)
that can’t be seen in the Windows Explorer
File formats
(sorted by the order of the buttons in the Import Window)
• WAV: raw sample data (.WAV, .AIF), mostly single sounds or drumloops,
resolutions of 16/20/24/32 bit in all sampling frequencies
• VS3: VSampler’s native Soundlibrary formats: VSampler 3 Soundlibraries
(.VS3), VSampler 3 Instruments (.VSI), compressed VSampler 3 Soundli-
braries (.VS3), VSampler 2 Soundlibraries (.VSB)
• SF2: Creative Soundfont SF2™ Soundlibraries, widespread due to the
popular Soundblaster Live! and Audigy series of soundcards
• GIG: Tascam Gigastudio™ Soundlibraries (.GIG)
• HALion: Steinberg HALion™ Soundlibraries (.FXB) + Instruments
(.FXP)
• Kontakt: Native Instruments Kontakt™ Multis (.NKM) + Instruments
(.NKI)
57
Operation
CD formats
(sorted by the order of the buttons in the Import Window)
• AKAI: CD format of Akai™ S1000 / S3000 hardware samplers
• E-MU: CD format of E-MU™ III / IV hardware samplers
The term “Soundlibrary” refers to the entire content of VSampler. This includes
all loaded Instruments and settings. Here are the two ways of loading a
Soundlibrary:
Opening a new file using the menu item “File | Open” removes
the entire VSampler content and replaces it with the content of
the newly opened file. To add further Instruments to your
Soundlibrary instead of replacing all of them, use drag & drop
or the Import Window (see next chapter).
58
VSampler 3 Start Up and Basics
• Load Soundlibrary: replaces the entire Pool, i.e. all existing Instruments
are removed and replaced by those in the new Soundlibrary
• Import: adds further Instruments to the Pool – all existing Instruments are
retained
For the Import of file types with embedded Samples (e.g. SF2 and GIG)
VSampler offers the possibility of loading the Samples into RAM, as long as
the Soundlibrary has not yet been saved. This way Instruments up to a certain
size can be imported into the current Soundlibrary, tested and removed, without
the time consuming process of having the WAV files created from the embed-
ded Samples during the import process. The size can be set in the menu “Op-
tions | Import” on the “General” tab.
59
Operation
If the file consists of more than one Instrument, VSampler offers three options
in a pop-up context menu:
60
VSampler 3 Start Up and Basics
The layout of the Import Window as well as the function of all of it’s buttons
and options have been described in chapter 3.4.4. on page 51.
• Select the desired MIDI channel slot for playback of the new Instrument
and open it by double-clicking the padlock symbol.
• If you want the new Instrument to be imported to a specific slot in the Pool
(otherwise VSampler will automatically search for the next free slot):
switch to the Instruments Pool by clicking the “Pool” button, and select the
Instruments Pool slot for the new Instrument. You can re-organize and
clean up the Pool at any time by moving the Instruments to different posi-
tions per drag & drop.
• Switch to the Import Window by clicking the “Import” button, and click
the button corresponding to the file type you wish to import, and select the
file.
The Import Window now shows all Instruments contained in the chosen file:
after clicking the "AKAI" button, the Instruments of an Akai CD are presented
You now have the choice of either importing the Instruments immediately
(without previewing them) or first sorting out the Instruments you don’t need
and then importing the rest (with preview):
61
Operation
Without preview:
(deactivate the LED “Preview Instrument”)
• Select one or several Instruments.
• Finish the import by clicking on the “Import” button.
This will cause the selected Instruments to be added to the Pool (i.e. the current
Soundlibrary). When the VSampler Soundlibrary is saved, the imported In-
struments will be permanently part of it.
With preview:
(default setting, LED “Preview Instrument” is activated)
This option allows you to compare Instruments of an external file before actu-
ally importing them, so that you can import only the Instruments that you need.
The currently selected Instrument will be automatically loaded to all opened
MIDI channels for previewing. Note: this does not actually import it into the
Instruments Pool yet. You can play it right away with a keyboard or by the
sequencer and hear it in the song. At this point, you can step through the In-
struments of this external file using the cursor keys, and compare and contrast
them before deciding which ones to import.
The Preview Instrument will be permanently imported into the Pool (i.e. the
current Soundlibrary) by clicking the "Import" button or by double-clicking it
in order to actually import it. Until this is done, you can continue to test further
Instruments as described above. Keep in mind that as soon as you click on an-
other Instrument, the previous Preview Instrument will be deleted and replaced
by the new one.
The two typical steps are illustrated in the following screenshots: first Preview
(“Grand Piano” in the left screenshot, and “House Piano” in the middle screen-
shot), then Import (“House Piano”):
62
VSampler 3 Start Up and Basics
first previewing “Grand Piano” and “House Piano”, then importing “House Piano”
You can now repeat the process for the other MIDI channels until your ar-
rangement is fully equipped with appropriate Instruments. All Instruments that
have been assigned to a MIDI channel are colored orange when displayed in the
Pool.
When importing Instruments for a song, it is generally a better idea to not to pin
yourself down too early, but rather to import all of the Instruments to the Pool
that you would seriously consider using for your sequencer tracks. While you
are working with the Instruments of the Pool, it is easy to quickly test and
switch them. Re-open the desired MIDI channel slot (double-click on the lock
symbol) and step through the Instruments of the Pool using the cursor keys.
Once you’ve made your decision, lock the MIDI channel slot again.
63
Operation
In the middle column, select the desired Instrument and import it with either the
“Import” button or by double-click. In order to use the preview function which
you are familiar with from the Import Window, activate the option “Preview
Instrument” per context menu (right mouse click). To automatically load the
Instrument to a MIDI channel the channel slot has to be unlocked (opened pad-
lock symbol). Then you can step through the Instruments using the cursor keys,
and compare and contrast them before deciding which ones to import. When
you’ve finished testing an Instrument and like it, don’t forget to import it per-
manently to the Pool using the “Import” button.
The same functions are also available in the Category Browser (right column).
Open the folder of a category and import the desired Instrument by double-
click.
64
VSampler 3 Start Up and Basics
VSampler 3 combines the advantages of both modes: each MIDI channel can
be switched separately. This way, certain MIDI channels can automatically
playback the Instrument currently selected in the Pool (like the “Preset mode”)
while all other channels can keep their assigned Instrument (like in the “Multi
mode”).
locked
The Instrument is hard-wired to this MIDI channel (corresponds to the classic
Multi mode). This can take place in the following ways:
• by double-clicking an open padlock symbol
• per drag & drop of an Instrument from Pool, Import Window or Windows
Explorer
• by the “Import” button of the Import Window
65
Operation
open
No Instrument has been assigned to this MIDI channel yet, it always plays
whatever Instrument is currently selected in the Pool (corresponds to the classic
Preset mode). When you are stepping through the Instruments in your Pool,
Import Window or Bank Manager using the cursor keys or the mouse, all open
MIDI channels will follow your selection. The selected Instrument is automati-
cally loaded, so that you can hear it right away during playback of a song, and
can play it on a keyboard. As soon as you’ve found the right Instrument, lock
the MIDI channel by double-clicking the padlock symbol.
The default setting for all 16 channels is “open,” i.e. VSampler plays the cur-
rently selected Instrument on all 16 channels.
66
VSampler 3 Start Up and Basics
Note
The sequencer track is then set to a fixed Bank and Program number. For this
reason, the program number plays an important role when switching Instru-
ments, which is not the case with the variation “Assigning MIDI channels in
VSampler” (see 4.4.4. on page 67). When you want to import a new Instrument
to a sequencer track, or would like to use the “Preview Instrument” function
(see page 52) of the Import Window, you must replace the Instrument at the
slot corresponding to it’s previous program number. To do this, place the cursor
on the corresponding program slot in the Pool before importing, so that it will
be imported to that position, replacing the previous instrument.
67
Operation
opened MIDI channels and can be heard in the song. Once you’ve decided on
an Instrument, lock the MIDI channel by a double-click. The automatic preview
of Instruments even before the Import is described in chapters “4.3.3. Importing
using the Import Window” on page 60 and "4.3.4. Importing from the Bank
Manager" on page 64.
The reason: most sequencers initialize their MIDI tracks when start/stop is
pressed, by resetting them to the parameters of the track properties. This in-
cludes the Instrument numbers which the sequencer sends to the connected
device as "program change" messages. When you change an Instrument inside
a VSampler MIDI channel slot, the sequencer does not notice this change. That
means, the track properties remain unchanged and might point to an empty
Instruments slot of the VSampler Pool.
There are three possible ways to handle that, we recommend the first one:
• allow VSampler to ignore the sequencer’s Bank and Program change
messages as suggested above
• or: assign the desired Instrument in the sequencer’s track properties
• or: instead of choosing a program number, choose the option “off” which is
available in most sequencers
68
VSampler 3 Start Up and Basics
board: observe the blinking MIDI channel slots to see whether the desired In-
struments are assigned to the correct MIDI channels.
If the blinking MIDI channel slot is empty, then you have either forgotten to
assign an Instrument to it, or your sequencer has inadvertently changed the
Instrument, see previous chapter.
If no MIDI channel is blinking, check in the menu item “Options | MIDI | De-
vices”, to see whether the corresponding MIDI device is activated (see also
"5.3. Setting Up MIDI Devices" on page 83).
69
Operation
Tip for Cakewalk Sonar users: In order for the VSampler individual outputs
to show up in the mixer, and for Sonar to create the corresponding audio tracks,
the checkbox “All Synth Outputs (Audio)” must be activated in the Insert Op-
tions dialog (see 2.4.3. on page 32). You can also later add the audio track
manually and just set “VSampler 3 DXi Synth” as input device (left column in
the illustration):
70
VSampler 3 Start Up and Basics
The following sections will explain the use of the individual outputs, which are
available automatically. Information on how to set up and change the amount of
individual outputs can be found at 5.2. on page 80.
Except for the names, the display and setup of the individual Instrument outputs
is identical for Standalone/VSTi/DXi/ReWire:
View of the output devices with audio level (here: Standalone outputs to soundcard devices)
71
Operation
View of the output devices with audio level (here: VSTi plug-in outputs to VST mixer channels)
In the case of the DXi plug-in, the individual outputs are called DXi #1, DXi #2
etc., in the case of ReWire they are called ReWire #1, ReWire #2 etc.
You can either choose a specific device as output device (hard-wired), or you
can select the current standard device. To indicate the status of the output de-
vice assignment VSampler uses a padlock symbol, similar to the Instrument
assignment (see 4.4.1. on page 65):
locked
The Instrument of this MIDI channel is hard-wired to a specific output device.
By double-clicking the padlock symbol you can cancel the hard-wiring so that
the current standard output device is used instead.
open
The Instrument of this MIDI channel is not hard-wired to a specific output de-
vice. It is routed to the standard device in accordance with the device settings
(see "Choosing the Output Device" on page 78).
72
VSampler 3 Start Up and Basics
The assigning of Samples (Zones) to individual outputs takes place in the Edi-
tor View (switch views per menu “View”) on the Zones page. To do this, select
all of the Zones that should be played through an individual output, and set the
desired output in the “Output” field:
73
Operation
If a project pushes your PC to the limits of it’s processing power, please read
“5.4. Optimizing Performance” on page 86 for possible solutions.
4.6.2 Settings
• Leave the global Soundlibrary option at the default setting of "linked Sam-
ples" (see 5.5. on page 93).
• Leave the DRC options at the default setting “activated” (see 6.5. on page
112).
• Activate the option “Save Bank with host project” (see 5.6. on page 97).
• Assign the Instruments to MIDI channels directly in VSampler, instead of
in the track properties of the sequencer. When doing this, choose the ap-
propriate settings, see page 68.
• Adapt VSampler’s GUI to your way of working, see "3.3. Less is more" on
page 41.
• Use drag & drop, a more comfortable basis than the Windows Explorer are
file managers such as Total Commander, see www.ghisler.com
• Use the numerous context menus. A right mouse click will show you on the
spot which further actions or settings are available.
74
VSampler 3 Start Up and Basics
Whether you sort your sounds in separate .VS3 files (guitars.vs3, drums.vs3…)
or manage all of your sounds in one single .VS3 file with corresponding col-
umn headings (128 Instruments in 128 columns are possible) is up to you.
However, the more Instruments you combine into a Soundlibrary, the quicker it
is to listen to and compare Instruments in the Import Window, without having
to open many files.
75
Operation
Switch to the next MIDI channel slot and repeat the process for the other
VSampler tracks resp. MIDI channels of the song, until your arrangement is
fully equipped with the appropriate Instruments.
While you are working with the available Instruments of the Pool, you can
quickly compare and exchange different Instruments and variations. Just open
the padlock symbol of the desired MIDI channel slot, and step through the In-
struments of the Pool using the cursor keys. Once you’ve decided on an In-
strument lock the padlock symbol by a double-click.
After you have finished your song, you can archive the Soundlibrary of the
song including all associated WAV files to be on the safe side. For more details
please see “6.7. Archiving and Internet Exchange of Soundlibraries” on page
115.
76
VSampler 3 Start Up and Basics
77
Important General Settings
Make sure that the audio output from VSampler and from the
sequencer don’t block each other.
When both programs use the same soundcard, the soundcard must have
either individual outputs or have “multi-client” capability. It is not rec-
ommended to use ASIO and DirectSound simultaneously.
• Deactivate all unneeded devices that you do not want to use as individual
outputs. To do this, click on the last column of these devices so that their
state switches to “Off”.
• Close the dialog window.
Now, try playing your keyboard to test the settings. If necessary, reopen the
previously mentioned menu “Options | Audio | Devices” again and adjust the
buffer size (see the screenshot on the previous page), to achieve a clean and
delay-free audio playback.
To reduce the latency, decrease the Buffer size. After doing so, make a test to
make sure that the audio playback is still error-free. The minimum possible
value depends on the quality of your soundcard driver.
If the Buffer size is too small, then you will hear clicks, or the playback will
stutter. In this case, increase the Buffer size. Inform yourself on the website of
the soundcard manufacturer, whether a newer driver is available for your
soundcard, with which a lower latency could be reached.
78
VSampler 3 Start Up and Basics
ASIO or DirectSound?
Both standards have the goal of producing lowest possible sound-output delay
following a user action. ASIO (Audio Streaming Input Output) is a driver
specification developed by Steinberg to enable the delay-free playing of soft-
ware synthesizers. DirectSound is part of Microsoft’s DirectX, a driver speci-
fication designed for the delay-free playback of audio in computer games.
Typically, ASIO offers a lower latency and greater reliability, because in com-
parison with DirectSound, it handles sound output with higher priority than
other processes (e.g. graphic output). In some cases it is possible to further
improve the ASIO performance by switching the system performance optimiza-
tion from “Programs” to “Background services” in the Windows control panel.
This option is accessed under “Performance and Maintenance | System | Ad-
vanced”.
For further information, see section “6.8. Optimizing the PC for Audio Per-
formance” on page 116.
In plug-in and ReWire mode, VSampler is not connected directly to the sound-
card, but rather to the mixer of your sequencer. That’s why you don’t have to
change any of your settings. The sequencer sends VSampler’s audio data to the
soundcard, together with the audio data from the other tracks:
VSampler automatically uses the output devices assigned in the sequencer. For
information regarding the appropriate audio settings, see the documentation of
your sequencer.
79
Important General Settings
All devices which are set to “On” in the “State” column will be available as
individual outputs. In order to change the state, click on the state column of the
respective device or on the “Device enabled” checkbox.
80
VSampler 3 Start Up and Basics
They can be switched between mono and stereo: 32 mono or 16 stereo or any
mixed combination. By default, 4 stereo outputs are available as mixer channels
/ audio tracks in the sequencer.
The number and type (mono/stereo) of the output channels can be adjusted
under the menu item “Options | Audio | Devices”. Except for the names, there
is no difference between the displays of the VSTi/DXi/ReWire channels:
In order to transform a stereo pair into two independent mono channels, click
on the “Channels” column or on the “Stereo output” checkbox. If your se-
quencer does not support mono audio channels, then switching will have no
effect, and the channel pair will continue to appear as stereo channels.
Please also read the tips concerning the adjustment of the number of channels,
in the following section.
81
Important General Settings
82
VSampler 3 Start Up and Basics
Standalone version
Following the installation, all MIDI Input Devices are activated by default, so
that VSampler can be played right away with any connected MIDI device. In
order to see a list of your MIDI devices, open the menu item “Options | MIDI |
Devices”. You see the tab “MIDI Inputs”:
Select the MIDI Input Device of the soundcard to which your MIDI keyboard is
connected. In the example screenshot above that would be the “SB Live!-
MIDI-UART”, because the MIDI keyboard is connected to the “SB Live!”
soundcard. For more information regarding the two “SpeedSoft MIDI cable”
devices, see the next chapter.
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Important General Settings
For this reason, set the desired MIDI input device as usual in the track proper-
ties of the sequencer. For more information, see the documentation of your
sequencer.
The virtual MIDI cable has already been installed by VSampler’s setup pro-
gram, if you did activate the option „Speedsoft MIDI Cable“. If you are not
sure, please read further. To check if the virtual MIDI cable is present, select
the menu item “Options | MIDI | Devices”:
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If the two “SpeedSoft MIDI cable” entries show up and are activated, then you
can now play VSampler through your sequencer. All further steps are explained
in “2.3. Standalone-Version” on page 27.
If the “SpeedSoft MIDI cables” do not appear, run the VSampler setup program
again and in “Step 5” of the installation (see page 14) activate the “Speedsoft
MIDI-Cable” checkbox.
VSampler installs two virtual MIDI cables. The second cable is not currently
needed, it is for connecting future software instruments from Speedsoft.
The SpeedSoft MIDI cable receives data from any MIDI se-
quencer. However, it only sends data when the other end is con-
nected to a SpeedSoft Instrument.
This avoids operational errors and MIDI feedback loops.
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Important General Settings
Compare the results and decide for yourself. As a rule, you should only change
the Resampling quality and leave the Output frequency at “Full”.
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VSampler 3 Start Up and Basics
Output frequency
You should only change the standard setting “Full” if you need to spare the last
droplet of processor performance and can’t find any other way. This setting
determines whether VSampler internally computes with the full, half, or quarter
frequency of the connected output device (sequencer / soundcard). The audio
quality suffers noticeably especially at the setting “quarter”: LoFi at it’s best.
Resample quality
For many Instruments, the difference between “Standard” and “Production” is
hardly audible, so in most situations, “Standard” should be sufficient. “Stan-
dard” is almost twice as fast as “Production”, and the maximum polyphony is
therefore almost doubled as well. When making a mixdown1 you should switch
to “Production” in order to achieve the best quality.
VSampler allows you to limit polyphony both globally (see screenshot) and per
Instrument. Open the menu item “Options | Audio | Performance / Quality” and
choose the tab “Performance”:
1
Mixdown: all tracks of a song are mixed (e.g.) into a WAV file, e.g. in order
to burn the file on a CD
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Important General Settings
These setting go into effect immediately and are generally valid. The Instru-
ment settings themselves are not changed, but rather “overruled”, the effective
polyphony limit is always the smallest one of the settings.
Polyphony killer
After releasing a key, a Voice does not immediately cease, but rather gradually
fades out depending on the Instrument, as for example is the case with a
plucked guitar string. For this reason, VSampler often must compute a far
greater number of Voices than one might suspect. The polyphony of a classical
piano piece for example can easily exceed 30 Voices, although a pianist can
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only hit 10 keys at a time. Particularly the use of the sustain pedal can rapidly
increase the polyphony.
After a while, you will be able to adapt the performance of VSampler to your
project with a few mouse clicks, in order to free up processing power for other
tracks.
General Limitation
• playback your song at the position with the greatest polyphony, and note
the maximum number of Voices
• limit the global polyphony to approx. 3/4 of this value
• playback individual tracks solo, and note the maximum number of Voices
of the most demanding track
• limit the Instrument polyphony to approx. 3/4 of this value
Play your song again, and adjust the polyphony values up or down as neces-
sary. If you are uncertain, it is usually better to adjust the Instrument polyph-
ony instead of the global polyphony.
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Important General Settings
• mark all of the desired Instruments in the Instruments Pool (by holding
Shift resp. Ctrl key)
• per context menu (right mouse button) click on the desired Instrument and
select “Instrument Options”:
The two values below, “Release Cutoff Level” and “Release Cutoff Rate,”
automatically prevent the waste of processing time: Voices which at the end of
their decay phase drop below -50 dB are faded out within the designated time at
the latest.
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VSampler 3 Start Up and Basics
For more information on DRC, see section 6.5. on page 112). Open the menu
item “Options | Audio | Performance / Quality” and choose the tab “Perform-
ance”:
An explanation of the two DRC levels and their advantages and disadvantages
can be found in section 6.5. on page 112. Under certain circumstances, chang-
ing the standard DRC settings can improve performance:
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Important General Settings
DRC Limit
Here is where you can set the maximum amount of RAM that VSampler is
allowed to use for Sample data. The standard setting is 1/3 of your computer’s
RAM size. The more RAM that VSampler has available, the greater the max.
polyphony (see 6.6 on page 114), because greater amounts of RAM reduce the
demands on the processor and the hard drive. If you have 512 MB or more
RAM, you can usually raise the default DRC limit.
Make sure that enough RAM is available for all other programs
that are running simultaneously, including Windows itself. In
Windows 2000/XP you can open the Task Manager with the key
combination Ctrl + Alt + Del to show the available “Physical
Memory” when VSampler is empty. As a rule, you should have
at least 150 MB reserved for other programs.
Reloading
Here is where you can set how VSampler reacts to size changes of the active
Instruments. In practice, this plays a role when removing an active Instrument
or changing the Instrument of a MIDI channel, e.g. when testing and comparing
Instruments. In this case VSampler automatically optimizes the memory or-
ganization to match the new condition.
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VSampler 3 Start Up and Basics
You should leave the option at the default setting "lazy", not fully optimized
main memory utilization doesn't have consequences, as a rule. At the latest, the
next time the Soundlibrary is opened the optimization status will be back at
100%.
General tip: If you experience drop-outs at high polyphony, do not switch off
DRC 2 yet, but rather:
• limit the Instrument polyphony, see “5.4.3. Limiting polyphony - imple-
mentation” on page 89
• raise the DRC limit as previously described
5.5.1 Comparison
VSampler can save a Soundlibrary with either linked or embedded Samples.
The standard setting is “linked”. Both variations have their advantages and
disadvantages. You should make a permanent decision for either one or the
other ways of working. The setting can be made in the menu “Options | Import”
on the tab “General”:
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Important General Settings
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VSampler 3 Start Up and Basics
embedded
Soundlibrary settings and Samples are stored together in a (large) .VS3 file.
The Samples are embedded.
You can import VSampler Instruments of both types, and combine them at the
same time in your Soundlibraries, whether linked (e.g. HALion, Kontakt) or
embedded (e.g. GIG, SF2). As soon as you save your Soundlibrary as a .VS3
file, VSampler treats all Samples as determined in your general setting. When
set to “linked”, VSampler will create new WAV files, if they don’t exist from
the original Instruments already.
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Important General Settings
Disadvantage
If your files are not well organized (see “4.6 Recommended Working Methods
and Organization” on page 73), there is a real possibility of deleting linked
WAV files from your hard disk by mistake. When importing Instruments from
linked non-native formats (e.g. HALion, Kontakt) VSampler links directly to
the existing WAV files of the original Instrument. If one of those original Sam-
ples is deleted, it will irrevocably be missing from any Soundlibrary which
linked to it.
5.5.2 Recommendation
Particularly if you are working with Soundlibraries in the gigabyte range, and
want to save it after changing a single Instrument parameter; the speed at which
such a Soundlibrary can be saved is an advantage you won’t want to do with-
out. Also, linked Samples allow you to save disk space when organizing your
Instruments in various Soundlibraries. For further information, see section “4.6
Recommended Working Methods and Organization” on page 74.
In order for linked VSampler Soundlibraries incl. all of it’s WAV files to be
safely archived or shared with other users over the Internet, VSampler offers a
special solution: see “6.7 Archiving and Internet Exchange of Soundlibraries”
on page 115.
If the search is unsuccessful, VSampler will ask you to specify the location of
the missing Samples. Click on the button “Automatic Search” and add the drive
where you suspect the missing Samples to be. If the WAV files have actually
been deleted, they are unfortunately no longer available to the Soundlibrary.
VSampler automatically searches for the missing Samples in the following
order:
• in the path of the .VS3 Soundlibrary file, including sub-folders
• in all paths from which Samples have previously been loaded
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VSampler 3 Start Up and Basics
• in all paths that have been entered in the import settings as “Autosearch
directories for missing Samples” (check menu “Options | Import”, on the
“General” tab)
By default, the option “Save Bank with host project” is not activated.
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Important General Settings
Advantage: The Soundlibrary settings are part of the project itself, and cannot
be altered by mistake outside of the project. If you often save your project with
different names while working on it (e.g. for back-up purposes), then this op-
tion saves you the trouble of also having to save the .VS3 file with different
names.
5.6.3 Recommendation
We recommend that you use the “Save Bank with host project” option. While
working on the song, you should only import Instruments from .VS3 files that
you have previously created by importing non-native format Instruments. For
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VSampler 3 Start Up and Basics
VSampler offer numerous curve presets. If you have a keyboard with hammer
mechanics, then you will probably prefer one of the soft variations between soft
3 and soft 6, because with the standard setting “linear” the higher velocity val-
ues will set in too early, and a finer dosage in the lower velocity range won’t be
possible.
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Basics
6 Basics
The sampler is the only instrument which can mimic the sound of any instru-
ment and enable a musician to play it, whether it’s a natural instrument (piano,
string, drum, etc.) or a synthesizer sound. Depending on the connected input
device (drum pad, keyboard, breath controller, etc.) the sampler Instrument not
only sounds like the original, but can also be played in a similar manner.
In many cases, a sampler can save you from buying expensive instruments, or
the trouble of transporting heavy ones (e.g. a Concert Grand Piano). Any sam-
pled instrument, no matter how exotic, can be played on a keyboard and con-
trolled from a sequencer. It can bring a church organ and choir into the smallest
home studio. It can make a monophonic synthesizer polyphonic, and can
MIDIfy analog synthesizers. It can place an entire orchestra in the hands of a
single person.
Last but not least: a) all Instruments remember their settings for each song, and
b) thanks to the means and effort put into the production of sampling CDs, all
Instruments have perfect audio quality from the start.
The easy operation of a software sampler such as VSampler, and the improved
quality of soundcards also enable users to create their own good-quality sam-
pler Instruments. Whether you want to have the drum kit from the basement in
your living room, or to immortalize the two usable sounds from a synth that’s
been gathering dust, or to have the complete “best of…” your synthesizer col-
lection available per mouseclick in your laptop …
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Typical MIDI-messages are e.g. start and end of a note (Note On / Note Off) or
switching to another sound (Program Change). This way the musician can use a
MIDI keyboard to play the sounds and switch between the sounds of a con-
nected synthesizer. How the transmitted note-message actually sounds, depends
entirely on the connected synthesizer (or VSampler Instrument), and not on the
MIDI keyboard.
Audio tracks
Similar to a tape recorder, the sequencer records the sound of a connected in-
strument onto an audio track, which can then be played back. The recording is
1
Musical Instruments Digital Interface, the standard for connecting electronic
musical instruments and controllers
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Basics
“frozen”, meaning that the sound of the Instrument and the melody cannot be
changed later1.
MIDI tracks
Instead of the sound, the sequencer records MIDI messages which can e.g. be
received from a keyboard. These messages can be altered in the sequencer in
any way, e.g. in order to correct wrong notes or timing mistakes. In order for
this data to become audible, the MIDI track sends the MIDI messages to a
sound module such as VSampler. How the transmitted note-message actually
sounds, depends entirely on the connected sound module. If another sound
module is connected, or in the case of VSampler, if another Instrument is se-
lected, then the previously recorded melody can be played back with a com-
pletely different sound.
Conclusion: VSampler receives it’s MIDI messages from MIDI tracks, and
plays back the produced sound through the soundcard (Standalone version) or
in the mixer channels / audio tracks of the sequencer (VSTi, DXi, ReWire).
1
Innovative audio-to-MIDI converters such as Melodyne can analyze an audio
recording and change the pitch and position of notes or convert them to MIDI
data, however only with individually played monophonic instruments whereas
the decay phase must not overlap with the next note
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VSampler 3 Start Up and Basics
In order that each sequencer track (or each keyboarder) plays the right Instru-
ment of the VSampler Soundlibrary, the MIDI channel used for sending data
must be set in the track properties of the sequencer (or on the keyboard). With
the exception of some global messages, MIDI messages always apply only to
the MIDI channel with which they are sent. This way an entire multi-track ar-
rangement can be played back by VSampler, e.g. channel 1 plays the strings,
channel 2 the flute, channel 3 the bass, channel 10 the drums etc.
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Basics
Another burden of MIDI’s past is that MIDI messages do not differentiate be-
tween sequencer tracks unless a unique MIDI channel has been assigned to
each track. Most sequencers do this automatically whenever a new track is
added.
For each sequencer track both the Instrument and the MIDI channel must
be set, otherwise all tracks would play the same VSampler Instrument
With the exception of some global messages, MIDI messages always apply
only to the MIDI channel with which they are sent, this also applies to the mes-
sage to switch Instruments ("program change"). This means, that if you assign
the same MIDI channel to 3 separate sequencer tracks, and choose a new In-
strument on one of these tracks, then it will be played back on all 3 of these
tracks. This is the case even if different Instruments were originally assigned to
each track.
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The more details that are digitally recorded, the larger the amount of data, but
also the closer to the original sound. The following illustrations show the dif-
ference between the original analog sound, and two levels of digital resolution.
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Basics
This illustrates, particularly the picture on the right, how the valuable details of
the original sound are lost due to the relatively coarse raster. Besides the num-
ber of channels (mono, stereo, 5.1…) there are two factors which determine the
maximum quality of a digital recording: sampling frequency (displayed hori-
zontally) and bit depth (displayed vertically). More about this is explained in
the following sections.
The idea behind using a higher sampling frequency (e.g. DVD audio up to 192
kHz) is to improve the resolution in the upper frequency range. The reason: a
20 kHz sinus oscillation for example can not be distinguished from a 20 kHz
triangle oscillation after having been digitalized at a sampling frequency of 44
kHz. Only one single value is sampled alternately above and below zero, at a
sampling frequency of 192 kHz, it would already be five values.
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VSampler 3 Start Up and Basics
VSampler can load samples of any sampling frequency and play them back
correctly. The playback frequency is limited only by the connected output de-
vices (host sequencer resp. soundcard).
Conclusion: Your valuable sample material reaches the connected output de-
vice in any situation at it’s optimal quality.
Here too, the 16 bit depth chosen for audio CDs is a good compromise between
quality and memory capacity. However, when recording very dynamic instru-
ments such as a piano, an interest in better depth resolution can arise rather
quickly. Because of this, the converters of current soundcards support a resolu-
tion of up to 24 bit, which corresponds to 16.7 million volume levels.
In practice however, most soundcards with 24 bit capacity do not come near to
achieving the theoretically possible values, because in addition to the converter
chip a correspondingly good SNR (Signal to Noise Ratio1) requires costly ana-
log equipment. They are however in any case preferable to typical 16 bit sound-
cards.
1
difference between the desired signal (sound) and unwanted noise in dB
2
difference between the softest possible sound and the highest digital output
level 0 dB in dB, similar to SNR in the “analog” world
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Basics
through the output device, all that needs to be done is to adjust the level of the
main mixer.
Instrument 1
Zone 1 Sample 1
Zone 2 Sample 2
…
Instrument 2
…
…
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VSampler 3 Start Up and Basics
6.4.1 Soundlibrary
The term Soundlibrary refers to the entire content of VSampler. This includes
all loaded Instruments and settings, incl. the MIDI channel assignments. The
entire Soundlibrary can be saved as a .VS3 file, and be reloaded later.
For this reason, VSampler always contains exactly one Soundlibrary (see "4.2.
Loading a Soundlibrary" on page 58). Of course you can add Instruments from
other Soundlibrary files at any time (see "4.3. Importing Instruments" on page
59). The new Soundlibrary composition can be saved as a .VS3 file, e.g. to fit
to your song.
6.4.2 Instrument
A Soundlibrary consists of max. 16384 Instruments, which can be viewed in
the Instruments Pool (see page 48). Click the “Pool” button in the Small View,
or select the “Instruments” page of the Editor View to go to the Instruments
pool. The terminology may differ, instead of “Instrument” some manufacturers
use the term “program”, “patch”, or “preset” - it all means the same thing. The
view of the Instruments is presented GS1 conform, it is divided into 128 rows
(programs) and 128 columns (banks).
Instruments Pool: divided into 128 rows (programs) and 128 columns (banks).
1
Roland GS standard: General Synthesizer standard, broadens the GM (Gen-
eral MIDI) standard to include the “Bank Change” command which enables
you to switch between different versions of an Instrument.
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6.4.3 Zone
An Instrument consists of one or more (max. 32768) Zones. Each Zone con-
tains one single Sample. Whenever you load a Sample in VSampler, it is auto-
matically packed into a Zone. On the Zones page of the Editor View, the Zones
are displayed graphically. Double-clicking a Zone takes you to the underlying
Sample in the Sample Editor.
different Samples per key (Key Zones) … and per velocity level (Velocity Zones)
Each Zone contains exactly one Sample. Other Zones however can also use the
same Sample. Each Zone however, can have a different Voice structure and
apply different parameter settings. The same Sample can sound completely
different in different Zones. VSampler automatically recognizes when multiple
instances of a Sample are used, it occupies memory only once. This way for
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The complete description of all Zone parameters can be found in the Reference
Manual. A few interesting parameters are:
• soft crossfade between neighboring Zones
• playback modes, among other types: tape machine mode (Tap On/Off) to
start and stop the playback of a Sample by repeatedly tapping the same key,
or Drum mode to play VSampler using a drum pad, ignoring the Note-Off
MIDI message caused by the immediate release of the drum stick being
lifted
• Organization of Zones in groups:
o Selection Groups: when using complex Instruments, they support the
organization of Zones which share the same settings
o Cycle Groups: enable e.g. the random playback of different Samples
o Poly Groups: enable you to limit the polyphony, and also offer the
special “exclusion” mode, e.g. in order to define a typical hi-hat
group in which the closed hi-hat stops playback of the open hi-hat
6.4.4 Sample
The Sample is the digitalized sound itself, which in the form of a WAV file can
also be played back for example in Windows Media player. VSampler loads
Samples in both WAV and AIF format. It supports every sampling frequency
by resolutions of 16/20/24/32 bit. The sampling frequency of the playback is
limited only by the output device. Of course, VSampler supports all common
output formats from 16 bit / 44kHz up to 32bit / 192 kHz.
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Basics
6.4.5 Multi
As described in section “6.2.3 The 16 MIDI channels” on page 102, VSampler
is a 16-channel multitimbral instrument, i.e. by using all 16 MIDI channels, it
can playback up to 16 different Instruments simultaneously.
The DRC settings can be found in the menu “Options | Audio | Performance /
Quality” on the "Performance" tab, see also “5.4.4 Optimizing DRC” on page
90. DRC operates on 2 levels which are by default both activated:
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VSampler 3 Start Up and Basics
• Advantage: You can manage as many Instruments as you wish1. This way,
you have all candidates for your song at your disposal, and they can be eas-
ily compared and exchanged.
• Disadvantage: Switching to another Instrument by mouse click or “pro-
gram change” message may be delayed, because the new Instrument must
be loaded from the hard disk first.
1
maximum 16384, i.e. 128 rows x 128 columns
2
see the next section “Maximum size of Instruments”
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Basics
If your Soundlibrary uses the standard setting of “linked Samples”, then the
above mentioned limit applies per Sample. With “embedded Samples” the re-
strictions apply to the entire Soundlibrary file.
6.6 Polyphony
Classical hardware samplers (e.g. Akai S3000) had 32-Voice polyphony, i.e. a
maximum of 32 keys can simultaneously produce sound. This is however only
a half-truth so to speak, because only mono Voices are counted: Stereo Samples
cut the “felt” polyphony in half. If an Instrument furthermore consisted of sev-
eral simultaneously-played sample layers (multi-layer), the polyphony would
be further reduced.
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With the right mouse button, the display can be switched between:
• Note Voices: the number of notes being played back, max. 255
• Zone Voices: the number of Zones being played back, max. 255 notes x 16
layers = 4080
For the purpose of limiting the polyphony (see 5.4.2. on page 87) VSampler
counts as follows:
• on the global and Instrument level: the Note Voices
• on the Zone level (Poly Groups): the Zone Voices
Tip: If you have assigned Zones within an Instrument to different output chan-
nels or Group Effects, then VSampler must calculate these separately, inde-
pendent of whether they are mapped to the same key. Therefore, in this case
several notes are counted. Keep an eye on the number-of-Voices display, and
adjust the polyphony limit appropriately.
For more information about limiting the polyphony see 5.4.2. on page 87.
FLAC, lossless
FLAC (flac.sourceforge.net) is perfect for archiving purposes. All details are
completely preserved. It reaches a compression of ca. 2 : 1, and compresses
somewhat better than Rar/Zip/Ace.
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Basics
CPU (Processor)
The faster the CPU the better. When running on a system with the current gen-
eration of processors from AMD or Intel, the performance of VSampler is sig-
nificantly better than that of most hardware samplers. Here is an indication: on
a somewhat dated Pentium III with 700 MHz, VSampler achieves a polyphony
of up to 120 stereo Voices. The number is naturally reduced by the use of fil-
ters, effects and modulations when using VSampler in actual practice. Usually,
in addition to VSampler, other instruments and effects are also active which
also require processing power. The playback frequency of the entire digital
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VSampler 3 Start Up and Basics
studio also plays a role. An increase from 44 kHz to 96 kHz increases the
amount of data to be processed at the same ratio, and correspondingly reduces
the maximum polyphony.
Since VSampler uses separate threads for DRC-, graphic-, and audio engine, it
benefits from the use of a multi-processor system and also Intel P4 processors
with Hyperthreading technology.
Tip: If you work mostly with very large detailed sampled natural instruments,
then the amount of RAM is more important than the speed of your CPU. On the
other hand, if you work mostly with synthesizer sounds, and use lots of VSam-
pler’s features, then a fast CPU is more important than much RAM.
Hard disk
The faster, the better. The hard disk should have at least 7200 rpm, and support
U-DMA 100 (or higher) or SCSI. If you would like to orient yourself on test
reports (e.g. www.storagereview.com) your hard disk should have low access
times, as well as a high “minimal transfer rate”. In practice, when your drive
space is getting full, this value is more important than the “maximum transfer
rate”, which is only reached at the fastest areas of the hard disk.
Ideally, you should use two physical hard disks (not partitions): The first for
Windows, programs and swap file, the second for the audio files. This way the
operating system and VSampler don’t get in each others way when accessing
the hard disk. An even more elegant solution is to use a RAID1 system, with
RAID level 2 or higher. Do not be tempted to use RAID level 0 – the perform-
ance advantage is not worth the risk. Please refer to the appropriate specialized
literature, and/or inform yourself on the Internet.
1
Redundant Array of Independent Disks: merges the capacities of several hard
disks in order to simultaneously read and/or write data and thus increase hard
disk access speed and/or reduce the risks of a breakdown.
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Basics
Soundcard
In a purely digital system consisting of a sequencer, plug-ins and sampling
CDs, the soundcard has no influence on the quality of the mixdown1. It does
however determine the quality at which you can hear your mix while working
on the song. The occasional recording of an instrument can be handled, better
or worse, by almost any soundcard. If however, you are interested in making
high-quality recordings, you should invest a little more in order e.g. to get
yourself a soundcard with an external A/D converter. A good soundcard can
accompany you over several computer generations, and is worth the invest-
ment.
Particularly for the use with software instruments, two qualities are important:
• low latency2: For delay-free live performance, the latency should be lower
than 15 ms, ASIO drivers tend to offer lower latencies than DirectSound
drivers.
• reliable drivers: Inform yourself on the manufacturer’s website or in inde-
pendent forums as to the frequency of past driver updates. Regular updates
over a period of several years are a sign of good product maintenance.
Operating system
Regarding an operating system, the old saying is still valid: never touch a run-
ning system. If you are satisfied with your Windows version, stick with it. Gen-
erally we recommend the Windows versions 2000 or XP. As far as audio is
concerned, it makes no difference whether you use XP Professional or XP
Home edition – unless you own a multi-processor system:
If you own a (real) multi-processor system, you have the choice between Win-
dows 2000 and Windows XP Professional. Windows XP Home doesn’t make
sense, because it only supports one physical processor.
1
Mixdown: all tracks of a song are mixed (e.g.) into a WAV file, in order e.g.
to burn the file on a CD.
2
Latency: delay between striking a key and sound output.
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VSampler 3 Start Up and Basics
Improve stability
• Deactivate screen savers and energy saving features.
• Deactivate all scheduled and background tasks. Instead, start them manu-
ally when needed, e.g. virus scanner or hard disk defragmenter.
• Deactivate the System Recovery for all drives, since Windows might oth-
erwise choose an inappropriate moment to save a new System Recovery
state: “Control Panel | System | System Recovery”
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Support
7 Support
7.1 Contact
We are looking forward to your feedback about VSampler! Can we improve
something? Do you have questions? Feel free to pay a visit to our website
www.vsampler.com, to get help either by reading the FAQ (Frequently Asked
Questions) or by contacting us in the public user forum or by eMail.
7.2 Updates
Our website www.vsampler.com will be at your service to tell you about recent
news, latest product versions and available updates. As a registered website-
user you can subscribe to the VSampler newsletter to get first hand information
about VSampler news.
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www.vsampler.com www.maz-sound.com
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