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Uid Super Imp

This document contains questions and solutions from previous years' papers for the UID SUPER IMP exam from VTU. It is organized into 5 modules that cover topics like the benefits of good design, principles of user interface design, human characteristics, menu structures, window components, and types of interface controls. The questions are repeated frequently on the exam so students are advised to study this material carefully from the YouTube channel of the author, Afnan Marquee.

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Bhargav Angadi
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0% found this document useful (0 votes)
50 views33 pages

Uid Super Imp

This document contains questions and solutions from previous years' papers for the UID SUPER IMP exam from VTU. It is organized into 5 modules that cover topics like the benefits of good design, principles of user interface design, human characteristics, menu structures, window components, and types of interface controls. The questions are repeated frequently on the exam so students are advised to study this material carefully from the YouTube channel of the author, Afnan Marquee.

Uploaded by

Bhargav Angadi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 33

UID SUPER IMP Questions and Solns

VTU previous year paper analysis by YouTuber Afnan Marquee. The questions present in this
document are repeated 5+ times in previous year papers. So don't miss it by any chance! For
video explanation, check out my YouTube Channel!

Module 1
Questions
1. Benefits of Good Design
2. Direct and Indirect manipulation of Graphical Systems
3. Adv and Dis of Graphical Systems
4. Characteristics of GUI
5. GUI vs WEB
6. Principles of UID

Solutions
1. Benefits of Good Design
2. Direct and Indirect manipulation of Graphical Systems
3. Adv and Dis of Graphical Systems
4. Characteristics of GUI
5. GUI vs WEB

6. Principles of UID
Module 2
Questions
1. Obstacles and Pitfalls
2. Five commandments in designing for people
3. Human Characterisitcs
4. Direct and Indirect methods of Business Requirement Analysis
5. Design Standards

Solutions
1. Obstacles and Pitfalls
2. Five commandments in designing for people
● Gain a complete understanding of users and their tasks: The users are the
customers. Today, people expect a level of design sophistication from all interfaces,
including Web sites. The product, system or Web site must be geared to people’s needs,
not those of the developers.
● Solicit early and ongoing user involvement: Involving the users in design from the
beginning provides a direct conduit to the knowledge they possess about jobs, tasks,
and needs. Involvement also allows the developer to confront a person’s resistance to
change, a common human trait. People dislike change for a variety of reasons, among
them fear of the unknown and lack of identification with the system.
● Perform rapid prototyping and testing: Prototyping and testing the product will quickly
identify problems and allow you to develop solutions. Prototyping and testing must be
continually performed during all stages of development to uncover all potential defects. If
thorough testing is not performed before product release, the testing will occur in the
user’s office. Encountering a series of problems early in system use will create a
negative first impression in the customer’s mind, and this may harden quickly, creating
attitudes that may be difficult to change. It is also much harder and more costly to fix a
product after its release.
● Modify and iterate the design as much as necessary: While design will proceed
through a series of stages, problems detected in one stage may force the developer to
revisit a previous stage.. Establish user performance and acceptance criteria and
continue testing and modifying until all design goals are met.
● Integrate the design of all the system components: The software, the documentation,
the help function, and training needs are all important elements of a graphical system or
Web site and all should be developed concurrently. Time will also exist for design
trade-offs to be thought out more carefully.

3. Human Characterisitcs
4. Direct and Indirect methods of Business Requirement Analysis

5. Design Standards
Module 3
Questions
1. Structure of Menus
2. Function of Menus
3. Content of Menus
4. Phrasing of Menus
5. Web Naviagation System
6. Kinds of Graphical Menus

Solutions
1. Structure of Menus
2. Function of Menus
3. Content of Menus

4. Phrasing of Menus
5. Web Naviagation System
6. Kinds of Graphical Menus
Module 4
Questions
1. Components of window
2. Presentation Styles
3. Window Management schemes
4. Window Operations
5. Devices

Solutions
1. Components of window
2. Presentation Styles
3. Window Management schemes
4. Window Operations
5. Devices
Module 5
Questions
1. Buttons
2. Text-Only
3. Selection Controls

4. Explain
5. Presentation Controls
6. Prototypes in UI design
7. Kinds of Tests

Solutions
1. Buttons
2. Text-Only
3. Selection Controls
4. Explain
5. Presentation Controls
6. Prototypes in UI design
7. Kinds of Tests

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