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cs8691-AI - 1st-Unit

The document provides an introduction to artificial intelligence, including definitions, goals, importance, and applications. It defines AI as a machine that can exhibit human-like skills such as learning, reasoning, and problem-solving without being explicitly programmed. It discusses Turing tests, cognitive modeling, rational thinking and acting. It outlines goals like replicating human intelligence and solving knowledge-intensive tasks. It also covers advantages like high accuracy and speed, disadvantages like high costs and lack of creativity, and applications in fields such as healthcare, gaming, finance, and transportation.
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0% found this document useful (0 votes)
38 views38 pages

cs8691-AI - 1st-Unit

The document provides an introduction to artificial intelligence, including definitions, goals, importance, and applications. It defines AI as a machine that can exhibit human-like skills such as learning, reasoning, and problem-solving without being explicitly programmed. It discusses Turing tests, cognitive modeling, rational thinking and acting. It outlines goals like replicating human intelligence and solving knowledge-intensive tasks. It also covers advantages like high accuracy and speed, disadvantages like high costs and lack of creativity, and applications in fields such as healthcare, gaming, finance, and transportation.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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lOMoARcPSD|20778767

UNIT I

INTRODUCTION

Introduction–Definition – Future of Artificial Intelligence – Characteristics


of Intelligent Agents–Typical Intelligent Agents – Problem Solving
Approach to Typical AI problems.

1. 1 ARTIFICIAL INTELLIGENCE – AN INTRODUCTION

Artificial Intelligence is composed of two words Artificial and Intelligence, where

"It is a branch of computer science by which we can create intelligent machines which
can behave like a human, think like humans, and able to make decisions."

Artificial defines "Man-Made," and Intelligence defines "Thinking Power", hence AI


Means "A Man-Made Thinking Power."

So, we can define AI as:

Artificial Intelligence exists when a machine can have human based skills such as
learning, reasoning, and solving problems. With Artificial Intelligence you do not need to
preprogram a machine to do some work, despite that you can create a machine with
programmed algorithms which can work with own intelligence, and that is the awesomeness
of AI. It is believed that AI is not a new technology, and some people says that as per Greek
myth, there were Mechanical men in early days which can work and behave like humans.

1.2 DEFINITIONS OF AI
AI definitions can be categorized into four, they are as follows:
 Systems that think like humans
 Systems that think rationally
 Systems that act like humans
 System that act rationally
1.2.1 Acting Humanly: Turning Test Approach

A Turing Test is a method of inquiry in artificial intelligence (AI) for determining


whether or not a computer is capable of thinking like a human being. The test is named after
Alan Turing, the founder of the Turning Test and an English computer scientist, cryptanalyst,
mathematician and theoretical biologist. Turing proposed that a computer can be said to
possess artificial intelligence if it can mimic human responses under specific conditions.

The above figure Depicts Turning Test


1.2.2 Thinking Humanly: The Cognitive Modeling Approach
When program thinks like a human, it must have some way of determining how humans
think. Two ways to get to know the actual workings of human minds namely:
• Through Introspection (Trying to catch one‟s own thoughts)
• Through Psychological Experiments.
1.2.3 Thinking Rationally
The Laws of Thought Approach Right thinking that is, irrefutable reasoning processes.
1.2.4 Acting Rationally
The Rational Agent Approach An agent is something that perceives and acts. AI is
looked upon as a study that deals with the construction and study of the rational agents.
Forming the right inferences is sometimes part of being a rational agent. One way to act
rationally is to reason logically the conclusion that might achieve the goal and then only to
act on the conclusion
1.3 IMPORTANCE AND PURPOSE OF ARTIFICIAL INTELLIGENCE
Before Learning about Artificial Intelligence, we should know that what is the importance
of AI and why should we learn it. Following are some main reasons to learn about AI:
 With the help of AI, you can create such software or devices which can solve real-
world problems very easily and with accuracy such as health issues, marketing, traffic
issues, etc.
 With the help of AI, you can create your personal virtual Assistant, such as Cortana,
Google Assistant, Siri, etc.
 With the help of AI, you can build such Robots which can work in an environment
where survival of humans can be at risk.
 AI opens a path for other new technologies, new devices, and new Opportunities.

1.3.1 Goals of Artificial Intelligence

Following are the main goals of Artificial Intelligence:

1. Replicate human intelligence


2. Solve Knowledge-intensive tasks
3. An intelligent connection of perception and action
4. Building a machine which can perform tasks that requires human intelligence such as:

 Proving a theorem
 Playing chess
 Plan some surgical operation
 Driving a car in traffic

5. Creating some system which can exhibit intelligent behavior, learn new things by
itself, demonstrate, explain, and can advise to its user.

1.3.2 Discipline of Artificial Intelligence

To create the AI first we should know that how intelligence is composed, so the
Intelligence is an intangible part of our brain which is a combination of Reasoning, learning,
problem-solving perception, language understanding, etc. To achieve the above factors
for a machine or software Artificial Intelligence requires the following discipline:
1.3.3 Advantages of Artificial Intelligence

Following are some main advantages of Artificial Intelligence:


 High Accuracy with fewer errors: AI machines or systems are prone to less errors
and high accuracy as it takes decisions as per pre-experience or information.
 High-Speed: AI systems can be of very high-speed and fast-decision making, because
of that AI systems can beat a chess champion in the Chess game.
 High reliability: AI machines are highly reliable and can perform the same action
multiple times with high accuracy.
 Useful for risky areas: AI machines can be helpful in situations such as defusing a
bomb, exploring the ocean floor, where to employ a human can be risky.
 Digital Assistant: AI can be very useful to provide digital assistant to the users such
as AI technology is currently used by various E-commerce websites to show the
products as per customer requirement.
 Useful as a public utility: AI can be very useful for public utilities such as a self-
driving car which can make our journey safer and hassle-free, facial recognition for
security purpose, Natural language processing to communicate with the human in
human-language, etc.
1.3.4 Disadvantages of Artificial Intelligence
Every technology has some disadvantages, and the same goes for Artificial
intelligence. Being so advantageous technology still, it has some disadvantages which we
need to keep in our mind while creating an AI system. Following are the disadvantages of AI:
 High Cost: The hardware and software requirement of AI is very costly as it requires
lots of maintenance to meet current world requirements.
 Can't think out of the box: Even we are making smarter machines with AI, but still
they cannot work out of the box, as the robot will only do that work for which they
are trained, or programmed.
 No feelings and emotions: AI machines can be an outstanding performer, but still it
does not have the feeling so it cannot make any kind of emotional attachment with
human, and may sometime be harmful for users if the proper care is not taken.
 Increase dependency on machines: With the increment of technology, people are
getting more dependent on devices and hence they are losing their mental capabilities.
 No Original Creativity: As humans are so creative and can imagine some new ideas
but still AI machines cannot beat this power of human intelligence and cannot be
creative and imaginative.
1.3.5 Application of AI
Artificial Intelligence has various applications in today's society. It is becoming
essential for today's time because it can solve complex problems with an efficient way in
multiple industries, such as Healthcare, entertainment, finance, education, etc. AI is making
our daily life more comfortable and fast. Following are some sectors which have the
application of Artificial Intelligence:
AI in Astronomy
Artificial Intelligence can be very useful to solve complex universe problems. AI
technology can be helpful for understanding the universe such as how it works, origin,
etc.
AI in Healthcare
 In the last, five to ten years, AI becoming more advantageous for the healthcare
industry and going to have a significant impact on this industry.
 Healthcare Industries are applying AI to make a better and faster diagnosis than
humans. AI can help doctors with diagnoses and can inform when patients are
worsening so that medical help can reach to the patient before hospitalization.
AI in Gaming
AI can be used for gaming purpose. The AI machines can play strategic games like
chess, where the machine needs to think of a large number of possible places.
AI in Finance
AI and finance industries are the best matches for each other. The finance industry is
implementing automation, chatbot, adaptive intelligence, algorithm trading, and
machine learning into financial processes.
AI in Data Security
 The security of data is crucial for every company and cyber-attacks are growing very
rapidly in the digital world. AI can be used to make your data more safe and secure.
Some examples such as AEG bot, AI2 Platform, are used to determine software bug
and cyber-attacks in a better way.
AI in Social Media
 Social Media sites such as Facebook, Twitter, and Snap chat contain billions of user
profiles, which need to be stored and managed in a very efficient way. AI can
organize and manage massive amounts of data. AI can analyze lots of data to identify
the latest trends, hash tag, and requirement of different users.
AI in Travel &Transport
 AI is becoming highly demanding for travel industries. AI is capable of doing various
travel related works such as from making travel arrangement to suggesting the hotels,
flights, and best routes to the customers. Travel industries are using AI-powered
chatbots which can make human-like interaction with customers for better and fast
response.
AI in Automotive Industry
 Some Automotive industries are using AI to provide virtual assistant to their user for
better performance. Such as Tesla has introduced TeslaBot, an intelligent virtual
assistant.
 Various Industries are currently working for developing self-driven cars which can
make your journey more safe and secure.
AI in Robotics
 Artificial Intelligence has a remarkable role in Robotics. Usually, general robots are
programmed such that they can perform some repetitive task, but with the help of AI,
we can create intelligent robots which can perform tasks with their own experiences
without pre-programmed.
 Humanoid Robots are best examples for AI in robotics, recently the intelligent
Humanoid robot named as Erica and Sophia has been developed which can talk and
behave like humans.
AI in Entertainment
 We are currently using some AI based applications in our daily life with some
entertainment services such as Netflix or Amazon. With the help of ML/AI
algorithms, these services show the recommendations for programs or shows.
AI in Agriculture
 Agriculture is an area which requires various resources, labor, money, and time for
best result. Now a day's agriculture is becoming digital, and AI is emerging in this
field. Agriculture is applying AI as agriculture robotics, solid and crop monitoring,
predictive analysis. AI in agriculture can be very helpful for farmers.
AI in E-commerce
 AI is providing a competitive edge to the e-commerce industry, and it is becoming
more demanding in the e-commerce business. AI is helping shoppers to discover
associated products with recommended size, color, or even brand.
AI in education
 AI can automate grading so that the tutor can have more time to teach. AI chatbot can
communicate with students as a teaching assistant.
 AI in the future can be work as a personal virtual tutor for students, which will be
accessible easily at any time and any place.
1.4 HISTORY AND FUTURE OF ARTIFICIAL INTELLIGENCE
Artificial Intelligence is not a new word and not a new technology for researchers.
This technology is much older than you would imagine. Even there are the myths of
Mechanical men in Ancient Greek and Egyptian Myths. Following are some milestones in the
history of AI which defines the journey from the AI generation to till date development.

1.4.1 Maturation of Artificial Intelligence (1943-1952)

 Year 1943: The first work which is now recognized as AI was done by Warren
McCulloch and Walter pits in 1943. They proposed a model of artificial neurons.
 Year 1949: Donald Hebb demonstrated an updating rule for modifying the
connection strength between neurons. His rule is now called Hebbian learning.
 Year 1950: The Alan Turing who was an English mathematician and pioneered
Machine learning in 1950. Alan Turing publishes "Computing Machinery and
Intelligence" in which he proposed a test. The test can check the machine's ability to
exhibit intelligent behavior equivalent to human intelligence, called a Turing test.

1.4.2 The birth of Artificial Intelligence (1952-1956)

 Year 1955: An Allen Newell and Herbert A. Simon created the "first artificial
intelligence program"Which was named as "Logic Theorist". This program had
proved 38 of 52 Mathematics theorems, and find new and more elegant proofs for
some theorems.
 Year 1956: The word "Artificial Intelligence" first adopted by American Computer
scientist John McCarthy at the Dartmouth Conference. For the first time, AI coined as
an academic field. At that time high-level computer languages such as FORTRAN,
LISP, or COBOL were invented. And the enthusiasm for AI was very high at that
time.

1.4.3 The golden years-Early enthusiasm (1956-1974)

 Year 1966: The researchers emphasized developing algorithms which can solve
mathematical problems. Joseph Weizenbaum created the first chatbot in 1966, which
was named as ELIZA.
 Year 1972: The first intelligent humanoid robot was built in Japan which was named
as WABOT-1.

1.4.4 The first AI winter (1974-1980)

 The duration between years 1974 to 1980 was the first AI winter duration. AI winter
refers to the time period where computer scientist dealt with a severe shortage of
funding from government for AI researches.
 During AI winters, an interest of publicity on artificial intelligence was decreased.
1.4.5 A boom of AI (1980-1987)

 Year 1980: After AI winter duration, AI came back with "Expert System". Expert
systems were programmed that emulate the decision-making ability of a human
expert.
 In the Year 1980, the first national conference of the American Association of
Artificial Intelligence was held at Stanford University.

1.4.6 The second AI winter (1987-1993)

 The duration between the years 1987 to 1993 was the second AI Winter duration.
 Again Investors and government stopped in funding for AI research as due to high
cost but not efficient result. The expert system such as XCON was very cost effective.

1.4.7 The emergence of intelligent agents (1993-2011)

 Year 1997: In the year 1997, IBM Deep Blue beats world chess champion, Gary
Kasparov, and became the first computer to beat a world chess champion.
 Year 2002: for the first time, AI entered the home in the form of Roomba, a vacuum
cleaner.
 Year 2006: AI came in the Business world till the year 2006. Companies like
Facebook, Twitter, and Netflix also started using AI.

1.4.8 Deep learning, big data and artificial general intelligence (2011-present)

 Year 2011: In the year 2011, IBM's Watson won jeopardy, a quiz show, where it had
to solve the complex questions as well as riddles. Watson had proved that it could
understand natural language and can solve tricky questions quickly.
 Year 2012: Google has launched an Android app feature "Google now", which was
able to provide information to the user as a prediction.
 Year 2014: In the year 2014, Chatbot "Eugene Goostman" won a competition in the
infamous "Turing test."
 Year 2018: The "Project Debater" from IBM debated on complex topics with two
master debaters and also performed extremely well.
 Google has demonstrated an AI program "Duplex" which was a virtual assistant and
which had taken hairdresser appointment on call, and lady on other side didn't notice
that she was talking with the machine.

Now AI has developed to a remarkable level. The concept of Deep learning, big data, and
data science are now trending like a boom. Nowadays companies like Google, Facebook,
IBM, and Amazon are working with AI and creating amazing devices. The future of Artificial
Intelligence is inspiring and will come with high intelligence.

1.4.9 Future of artificial intelligence


Autonomous Transportation:
In future, enhanced automated transportation the technology will evolve and we will see
in our roads replicas from Back to the Future, where transportations like public buses, cabs,
and even private vehicles will go driverless and on autopilot. With more precision, smart
vehicles will take over the roads and pave way for safer, faster and economical transport
systems.

Robots into Risky Jobs:


Today, some of the most dangerous jobs are done by humans. Right from cleaning
sewage to fighting fire and diffusing bombs, its we who get down, get our hands dirty and
risk our lives. The number of human lives we lose is also very high in these processes. In the
near future, we can expect machines or robots to take care of them. As artificial intelligence
evolves and smarter robots roll out, we can see them replacing humans at some of the riskiest
jobs in the world. Thats the only time we expect automation to take away jobs.

Personal Assistants:
Virtual assistants are already there and some of us would used them. However, as the
technology grows, we can expect them to act as personal assistants and emote like humans.
With artificial intelligence, deep learning, and neural networks, it s highly possible that we
can make robots emote and make them assistants. They could be used in tons of different
purposes such as in hospitality industry, day care centers, elder care, in clerical jobs and
more.
1.5 AGENT

An agent is anything that can viewed as perceiving its environment through sensors
and acting upon that environment through effectors. An Agent runs in the cycle of perceiving,
thinking, and acting those inputs and display output on the screen.
Hence the world around us is full of agents such as thermostat, cellphone, camera, and
even we are also agents.
Sensor: Sensor is a device which detects the change in the environment and sends the
information to other electronic devices. An agent observes its environment through sensors.
Actuators: Actuators are the component of machines that converts energy into
motion. The actuators are only responsible for moving and controlling a system. An actuator
can be an electric motor, gears, rails, etc.
Effectors: Effectors are the devices which affect the environment. Effectors can be
legs, wheels, arms, fingers, wings, fins, and display screen.

An AI system can be defined as the study of the rational agent and its environment.
The agents sense the environment through sensors and act on their environment through
actuators. An AI agent can have mental properties such as knowledge, belief, intention, etc.
An agent can be:
Human-Agent: A human agent has eyes, ears, and other organs which work for sensors and
hand, legs, vocal tract work for actuators.

Robotic Agent: A robotic agent can have cameras, infrared range finder, NLP for sensors
and various motors for actuators.

Software Agent: Software agent can have keystrokes, file contents as sensory input and
act on those inputs and display output on the screen.
1.6 INTELLIGENT AGENTS

An intelligent agent is an autonomous entity which acts upon an environment using


sensors and actuators for achieving goals. An intelligent agent may learn from the
environment to achieve their goals. A thermostat is an example of an intelligent agent.
Following are the main four rules for an AI agent:
 Rule 1: An AI agent must have the ability to perceive the environment.
 Rule 2: The observation must be used to make decisions.
 Rule 3: Decision should result in an action.
 Rule 4: The action taken by an AI agent must be a rational action.

1.6.1 Rational Agent

A rational agent is an agent which has clear preference, models uncertainty, and acts
in a way to maximize its performance measure with all possible actions. A rational agent is
said to perform the right things. AI is about creating rational agents to use for game theory
and decision theory for various real-world scenarios. For an AI agent, the rational action is
most important because in AI reinforcement learning algorithm, for each best possible action,
agent gets the positive reward and for each wrong action, an agent gets a negative reward.

Rationality:
The rationality of an agent is measured by its performance measure. Rationality can be
judged on the basis of following points:
 Performance measure which defines the success criterion.
 Agent prior knowledge of its environment.
 Best possible actions that an agent can perform.
 The sequence of percepts.

1.6.2 Structure of an AI Agent

The task of AI is to design an agent program which implements the agent function.
The structure of an intelligent agent is a combination of architecture and agent program. It
can be viewed as:
Agent = Architecture + Agent program
Following are the main three terms involved in the structure of an AI agent:

Architecture: Architecture is machinery that an AI agent executes on.

Agent Function: Agent function is used to map a percept to an action.

F : P* → A

Agent program: Agent program is an implementation of agent function. An agent


program executes on the physical architecture to produce function F.

1.6.3 PEAS Representation


PEAS is a type of model on which an AI agent works upon. When we define an AI agent
or rational agent, then we can group its properties under PEAS representation model. It is
made up of four words:
 P: Performance measure
 E: Environment
 A: Actuators
 S: Sensors
Here performance measure is the objective for the success of an agent's behavior.
PEAS for self-driving cars:
Let’s suppose a self-driving car then PEAS representation will be:
 Performance: Safety, time, legal drive, comfort
 Environment: Roads, other vehicles, road signs, pedestrian
 Actuators: Steering, accelerator, brake, signal, horn
 Sensors: Camera, GPS, speedometer, odometer, accelerometer, sonar.

Example of Agents with their PEAS representation

Performance
Agent Environment Actuators Sensors
measure

 Patient  Keyboard
1. Medical  Healthy patient  Tests
 Hospital (Entry of
Diagnose  Minimized cost  Treatments
 Staff symptoms)
Performance
Agent Environment Actuators Sensors
measure

 Camera
 Dirt detection
 Room
 Cleanness  Wheels sensor
 Table
2. Vacuum  Efficiency  Brushes  Cliff sensor
 Wood floor
Cleaner  Battery life  Vacuum  Bump Sensor
 Carpet
 Security Extractor  Infrared Wall
 Various obstacles
Sensor

 Camera
 Percentage of  Conveyor belt
3. Part -  Jointed Arms  Joint angle
parts in correct with parts,
picking Robot  Hand sensors.
bins.  Bins

1.6.4 Agent Environment in AI


An environment is everything in the world which surrounds the agent, but it is not a
part of an agent itself. An environment can be described as a situation in which an agent is
present. The environment is where agent lives, operate and provide the agent with something
to sense and act upon it. An environment is mostly said to be non-feministic.

1.6.5 Features of Environment


As per Russell and Norvig, an environment can have various features from the point
of view of an agent:
1. Fully observable vs Partially Observable
2. Static vs Dynamic
3. Discrete vs Continuous
4. Deterministic vs Stochastic
5. Single-agent vs Multi-agent
6. Episodic vs sequential
7. Known vs Unknown
8. Accessible vs Inaccessible
1. Fully observable vs Partially Observable:
 If an agent sensor can sense or access the complete state of an environment at each
point of time then it is a fully observable environment, else it is partially
observable.
 A fully observable environment is easy as there is no need to maintain the internal
state to keep track history of the world.
 An agent with no sensors in all environments then such an environment is called
as unobservable.

2. Deterministic vs Stochastic:

 If an agent's current state and selected action can completely determine the next state
of the environment, then such environment is called a deterministic environment.
 A stochastic environment is random in nature and cannot be determined completely
by an agent.
 In a deterministic, fully observable environment, agent does not need to worry about
uncertainty.

3. Episodic vs Sequential:

 In an episodic environment, there is a series of one-shot actions, and only the current
percept is required for the action.
 However, in Sequential environment, an agent requires memory of past actions to
determine the next best actions.

4. Single-agent vs Multi-agent:

 If only one agent is involved in an environment, and operating by itself then such an
environment is called single agent environment.
 However, if multiple agents are operating in an environment, then such an
environment is called a multi-agent environment.
 The agent design problems in the multi-agent environment are different from single
agent environment.
5. Static vs Dynamic:

 If the environment can change itself while an agent is deliberating then such
environment is called a dynamic environment else it is called a static environment.
 Static environments are easy to deal because an agent does not need to continue
looking at the world while deciding for an action.
 For dynamic environment, agents need to keep looking at the world at each action.
 Taxi driving is an example of a dynamic environment whereas Crossword puzzles are
an example of a static environment.

6. Discrete vs Continuous:

 If in an environment there are a finite number of percepts and actions that can be
performed within it, then such an environment is called a discrete environment else it
is called continuous environment.
 A chess game comes under discrete environment as there is a finite number of moves
that can be performed.
 A self-driving car is an example of a continuous environment.

7. Known vs Unknown

 Known and unknown are not actually a feature of an environment, but it is an agent's
state of knowledge to perform an action.
 In a known environment, results for all actions are known to the agent. In unknown
environment, agent needs to learn how it works in order to perform an action.
 It is quite possible that a known environment to be partially observable and an
Unknown environment to be fully observable.

8. Accessible vs Inaccessible

 If agent can obtain complete and accurate information about environment state, then
such an environment is called an Accessible environment else it is called inaccessible.
 An empty room whose state can be defined by its temperature is an example of an
accessible environment.
 Information about an event on earth is an example of Inaccessible environment.
1.7 TURING TEST IN AI

In 1950, Alan Turing introduced a test to check whether a machine can think like a
human or not, this test is known as the Turing Test. In this test, Turing proposed that the
computer can be said to be an intelligent if it can mimic human response under specific
conditions. Turing Test was introduced by Turing in his 1950 paper, "Computing Machinery
and Intelligence," which considered the question, "Can Machine think?"

The Turing test is based on a party game "Imitation game," with some modifications.
This game involves three players in which one player is Computer, another player is human
responder, and the third player is a human Interrogator, who is isolated from other two
players and his job is to find that which player is machine among two of them.

Consider, Player A is a computer, Player B is human, and Player C is an interrogator.


Interrogator is aware that one of them is machine, but he needs to identify this on the basis of
questions and their responses. The conversation between all players is via keyboard and
screen so the result would not depend on the machine's ability to convert words as speech.

The test result does not depend on each correct answer, but only how closely its
responses like a human answer. The computer is permitted to do everything possible to force
a wrong identification by the interrogator.
The questions and answers can be like:
Interrogator: Are you a computer?
PlayerA (Computer): No
Interrogator: Multiply two large numbers such as (256896489*456725896)
Player A: Long pause and give the wrong answer.
In this game, if an interrogator would not be able to identify which is a machine and
which is human, then the computer passes the test successfully, and the machine is said to be
intelligent and can think like a human.
"In 1991, the New York businessman Hugh Loebner announces the prize competition,
offering a $100,000 prize for the first computer to pass the Turing test. However, no AI
program to till date, come close to passing an undiluted Turing test".
ELIZA: ELIZA was a Natural language processing computer program created by
Joseph Weizenbaum. It was created to demonstrate the ability of communication between
machine and humans. It was one of the first chatterbots, which has attempted the Turing Test.
Parry: Parry was a chatterbot created by Kenneth Colby in 1972. Parry was designed
to simulate a person with Paranoid schizophrenia(most common chronic mental disorder).
Parry was described as "ELIZA with attitude." Parry was tested using a variation of the
Turing Test in the early 1970s.
Eugene Goostman: Eugene Goostman was a chatbot developed in Saint Petersburg
in 2001. This bot has competed in the various number of Turing Test. In June 2012, at an
event, Goostman won the competition promoted as largest-ever Turing test content, in which
it has convinced 29% of judges that it was a human. Goostman resembled as a 13-year old
virtual boy.
Features required for a machine to pass the Turing test:
 Natural language processing: NLP is required to communicate with Interrogator in
general human language like English.
 Knowledge representation: To store and retrieve information during the test.
 Automated reasoning: To use previously stored information to answer the questions.
 Machine learning: To adapt new changes and can detect generalized patterns.
 Vision (For total Turing test): To recognize the interrogator actions and other
objects during a test.
 Motor Control (For total Turing test): To act upon objects if requested.
1.8 TYPES OF AI AGENTS
Agents can be grouped into five classes based on their degree of perceived intelligence
and capability. All these agents can improve their performance and generate better action
over the time. These are given below:
 Simple Reflex Agent
 Model-based reflex agent
 Goal-based agents
 Utility-based agent
 Learning agent

1.8.1 Simple Reflex agent:

 The Simple reflex agents are the simplest agents. These agents take decisions on the
basis of the current percepts and ignore the rest of the percept history.
 These agents only succeed in the fully observable environment.
 The Simple reflex agent does not consider any part of percepts history during their
decision and action process.
 The Simple reflex agent works on Condition-action rule, which means it maps the
current state to action. Such as a Room Cleaner agent, it works only if there is dirt in
the room.

Fig: Simple Reflex Agent


 Problems for the simple reflex agent design approach:

 They have very limited intelligence


 They do not have knowledge of non-perceptual parts of the current state
 Mostly too big to generate and to store.
 Not adaptive to changes in the environment.

1.8.2. Model-based reflex agent

 The Model-based agent can work in a partially observable environment, and track the
situation.

Fig: Model-based reflex agent

 A model-based agent has two important factors:

 Model: It is knowledge about "how things happen in the world," so it is called a Model-
based agent.
 Internal State: It is a representation of the current state based on percept history.

 These agents have the model, "which is knowledge of the world" and based on the
model they perform actions.
 Updating the agent state requires information about:
 How the world evolves
 How the agent's action affects the world.
1.8.3. Goal-based agents

 The knowledge of the current state environment is not always sufficient to decide for
an agent to what to do.
 The agent needs to know its goal which describes desirable situations.
 Goal-based agents expand the capabilities of the model-based agent by having the
"goal" information.
 They choose an action, so that they can achieve the goal.
 These agents may have to consider a long sequence of possible actions before
deciding whether the goal is achieved or not. Such considerations of different scenario
are called searching and planning, which makes an agent proactive.

Fig: Goal-based agents

1.8.4. Utility-based agents

 These agents are similar to the goal-based agent but provide an extra component of
utility measurement which makes them different by providing a measure of success at
a given state.
 Utility-based agent act based not only goals but also the best way to achieve the goal.
 The Utility-based agent is useful when there are multiple possible alternatives, and an
agent has to choose in order to perform the best action.
 The utility function maps each state to a real number to check how efficiently each
action achieves the goals.

Fig: Utility-based agent


1.8.5 Learning Agents
 A learning agent in AI is the type of agent which can learn from its past experiences,
or it has learning capabilities.
 It starts to act with basic knowledge and then able to act and adapt automatically
through learning. A learning agent has four conceptual components, which are:
a. Learning element: It is responsible for making improvements by learning
from environment
b. Critic: Learning element takes feedback from critic which describes that how
well the agent is doing with respect to a fixed performance standard.
c. Performance element: It is responsible for selecting external action
d. Problem generator: This component is responsible for suggesting actions
that will lead to new and informative experiences.

 Hence, learning agents are able to learn, analyze performance, and look for new
ways to improve the performance.
1.9 PROBLEM SOLVING APPROACH TO TYPICAL AI PROBLEMS

In real world, there are different types of problems. Problem


Solving in games such as <Sudoku= can be an example. It can be done by building an
artificially intelligent system to solve that particular problem. To do this, one needs to define
the problem statements first and then generating the solution by keeping the conditions in
mind. Some of the most popularly used problem solving with the help of artificial
intelligence are:
 Chess.
 Travelling Salesman Problem.
 Tower of Hanoi Problem.
 Water-Jug Problem.
 N-Queen Problem.
Problem Searching
In general, searching refers to as finding information one needs. Searching is the most
commonly used technique of problem solving in artificial intelligence. The searching
algorithm helps us to search for solution of particular problem.
Problem

Problems are the issues which come across any system. A solution is needed to solve
that particular problem.
Steps to Solve Problem using Artificial Intelligence

The process of solving a problem consists of five steps. These are:

Fig: Steps in solving a problem

Defining the Problem:

The definition of the problem must be included precisely. It should contain the
possible initial as well as final situations which should result in acceptable solution.

Analyzing the Problem:

Analyzing the problem and its requirement must be done as few features can have
immense impact on the resulting solution.

Identification of Solutions:

This phase generates reasonable amount of solutions to the given problem in a


particular range.
Choosing a Solution:

From all the identified solutions, the best solution is chosen basis on the results
produced by respective solutions.

Implementation:

After choosing the best solution, its implementation is done.

1.9.1 Representation of AI

Problems Problem Formulation

Problem formulation involves deciding what actions and states to consider, when the
description about the goal is provided. It is composed of:
 Initial State - start state
 Possible actions that can be taken
 Transition model – describes what each action does
 Goal test – checks whether current state is goal state
 Path cost – cost function used to determine the cost of each path.
The initial state, actions and the transition model constitutes state space of the
problem - the set of all states reachable by any sequence of actions. A path in the state space
is a sequence of states connected by a sequence of actions. The solution to the given problem
is defined as the sequence of actions from the initial state to the goal states. The quality of the
solution is measured by the cost function of the path, and an optimal solution is the one with
most feasible path cost among all the solutions.

1.9.2 TIC-TAC-TOE Game

Board position: = {1,2,3,4,5,6,7,8,9}

An element contains the value 0, if the corresponding square is blank; 1, if it is filled


with <O= and 2, if it is filled with <X=.

Hence starting state is {0,0,0,0,0,0,0,0,0}. The goal state or winning combination will
be board position having <O= or <X= separately in the combination of ({1,2,3}, {4,5,6},
{7,8,9},{1,4,7},{2,5,8}, {3,6,9}, {1,5,9}, { 3,5,7}) element values. Hence two goal states can
be {2,0,1,1,2,0,0,0,2} and {2,2,2,0,1,0,1,0,0}. These values correspond to the goal States.
Any board position satisfying this condition would be declared as win for
corresponding player. The valid transitions of this problem are simply putting >1? or >2? in
any of the element position containing 0. In practice, all the valid moves are defined and
stored. While selecting a move it is taken from this store. In this game, valid transition table
will be a vector (having 39 entries), having 9 elements in each.

1.9.3 Water jug problem


In the water jug problem in Artificial Intelligence, we are provided with two jugs: one
having the capacity to hold 3 gallons of water and the other has the capacity to hold 4 gallons
of water. There is no other measuring equipment available and the jugs also do not have any
kind of marking on them. So, the agent?s task here is to fill the 4-gallon jug with 2 gallons of
water by using only these two jugs and no other material. Initially, both our jugs are empty.
So, to solve this problem, following set of rules were proposed:
Production rules for solving the water jug problem.
Here, let x denote the 4-gallon jug and y denote the 3-gallon jug.
S.No. Initial Condition Final state Description of action taken
State
1. (x,y) If x<4 (4,y) Fill the 4 gallon jug completely
2. (x,y) if y<3 (x,3) Fill the 3 gallon jug completely
3. (x,y) If x>0 (x-d,y) Pour some part from the 4 gallon jug
4. (x,y) If y>0 (x,y-d) Pour some part from the 3 gallon jug
5. (x,y) If x>0 (0,y) Empty the 4 gallon jug
6. (x,y) If y>0 (x,0) Empty the 3 gallon jug
7. (x,y) If (4, y-[4- Pour some water from the 3 gallon jug to fill the four
(x+y)<7 x]) gallon jug
8. (x,y) If (x-[3- Pour some water from the 4 gallon jug to fill the 3
(x+y)<7 y],y) gallon jug.
9. (x,y) If (x+y,0) Pour all water from 3 gallon jug to the 4 gallon jug
(x+y)<4
10. (x,y) if (x+y)<3 (0, x+y) Pour all water from the 4 gallon jug to the 3 gallon
jug
The listed production rules contain all the actions that could be performed by the
agent in transferring the contents of jugs. But, to solve the water jug problem in a minimum
number of moves, following set of rules in the given sequence should be performed: Solution
of water jug problem according to the production rules:

S.No. 4 gallon jug contents 3 gallon jug contents Rule followed


1. 0 gallon 0 gallon Initial state
2. 0 gallon 3 gallons Rule no.2
3. 3 gallons 0 gallon Rule no. 9
4. 3 gallons 3 gallons Rule no. 2
5. 4 gallons 2 gallons Rule no. 7
6. 0 gallon 2 gallons Rule no. 5
7. 2 gallons 0 gallon Rule no. 9

On reaching the 7th attempt, we reach a state which is our goal state. Therefore, at this state,
our problem is solved.

1.9.4 8-Puzzle Problem

The 8-puzzle problem belongs to the category of <sliding-block puzzle= types of


problems. It is described as follows:
<It has set of a 3x3 board having 9 block spaces out of which, 8 blocks are having tiles
bearing number from 1 to 8. One space is left blank. The tile adjacent to blank space can
move into it. We have to arrange the tiles in a sequence.= The start state is any situation of
tiles, and goal state is tiles arranged in a specific sequence. Solution of this problem is
reporting of <movement of tiles= in order to reach the goal state. The transition function or
legal move is any one tile movement by one space in any direction (i.e. towards left or right
or up or down) if that space is blank.
Here the data structure to represent the states can be 9-element vector indicating the
tiles in each board position. Hence, a starting state corresponding to above configuration will
be {1, blank, 4, 6, 5, 8, 2, 3, 7} (there can be various different start positions). The goal state
is {1, 2, 3, 4, 5, 6, 7, 8, blank}. Here, the possible movement outcomes after applying a move
can be many. They are represented as tree. This tree is called state space tree. The depth of
the tree will depend upon the number of steps in the solution.
1.9.5 8-Queens Problem

This problem is presented as follows:< We have 8 queens and a 8 x 8 chessboard


having alternate black and white squares. The queens are placed on the chessboard. Any
queen can attack any another queen placed on same row, or column, or diagonal. We have to
find the proper placement of queens on the chessboard in such a way that no queen attacks
other queen=.
1.9.6 Chess Problem

It is a normal chess game. In a chess game problem, the start state is the initial
configuration of chessboard. The final or goal state is any board configuration, which is a
winning position for any player (clearly, there may be multiple final positions and each board
configuration can be thought of as representing a state of the game). Whenever any player
moves any piece, it leads to different state of game. It is estimated that the chess game has
more than 10120 possible states. The game playing would mean finding (or searching) a
sequence of valid moves which bring the board from start state to any of the possible final
states.
1.9.7 Missionaries and Cannibals Problem

The problem is stated as follows:


<Three missionaries and three cannibals are present at one side of a river and need to
cross the river. There is only one boat available. At any point of time, the number of
cannibals should not outnumber the number of missionaries at that bank. It is also known that
only two persons can occupy the boat available at a time.= The objective of the solution is to
find the sequence of their transfer from one bank of river to other using the boat sailing
through the river satisfying these constraints. We can form various production rules as
presented in water-jug problem. Let Missionary is denoted by >M? and Cannibal, by >C?.
These rules are described below:

All or some of these production rules will have to be used in a particular sequence to
find the solution of the problem. The rules applied and their sequence is presented in the
following Table.
PART A (2 MARK QUESTIONS)

1. What is AI?

Artificial Intelligence is the branch of computer science concerned with making


computers behave like humans.

 Systems that think like humans


 Systems that act like humans
 Systems that think rationally
 Systems that act rationally

2. Define an agent.

An agent is anything that can be viewed as perceiving its environment through


sensors and acting upon that environment through actuators.

3. What is an agent function? Differentiate an agent function and an agent program.

An agent?s behavior is described by the agent function that maps any given percept
sequence to an action.

4. What can AI do today?

 Autonomous Planning and Scheduling


 Game Planning

 Robotics

5. What is a task environment? How it is specified?

Task environments are essentially the "problems" to which rational agents are the
"solutions". A Task environment is specified using PEAS (Performance, Environment,
Actuators, and Sensors) description.

6. List the properties of task environments.

 Fully observable vs. partially observable.


 Deterministic vs. stochastic.
 Episodic vs sequential
 Static vs dynamic.
 Discrete vs. continuous.
 Single agent vs. multiagent.

7. What are the four different kinds of agent programs?

 Simple reflex agents;


 Model-based reflex agents;
 Goal-based agents; and
 Utility-based agents.

8. Explain a simple reflex agent with a diagram.

The simplest kind of agent is the simple reflex agent. These agents select actions on
the basis AGENT of the current percept, ignoring the rest of the percept history.

9. Explain goal based reflex agent.

Knowing about the current state of the environment is not always enough to decide
what to do. For example, at a road junction, the taxi can turn left, turn right, or go straight on.
The correct decision depends on where the taxi is trying to get to. In other words, as well as a
current state description, the agent needs some sort of goal information that describes
situations that are desirable-for example, being at the passenger's destination.
10. What are utility based agents?

Goals alone are not really enough to generate high-quality behavior in most
environments. For example, there are many action sequences that will get the taxi to its
destination (thereby achieving the goal) but some are quicker, safer, more reliable, or cheaper
than others. A utility function maps a state (or a sequence of states) onto a real number,
which describes the associated degree of happiness.

11. What are learning agents?

A learning agent can be divided into four conceptual components. The most important
distinction is between the learning element, which is re-ELEMENT possible for making
improvements, and performance element, which is responsible for selecting external actions.
The performance element is what we have previously considered to be the entire agent: it
takes in percepts and decides on actions. The learning element uses CRITIC feedback from
the critic on how the agent is doing and determines how the performance element should be
modified to do better in the future.

12. Define the problem solving agent.

A Problem solving agent is a goal-based agent. It decides what to do by finding


sequence of actions that lead to desirable states. The agent can adopt a goal and aim at
satisfying it. Goal formulation is the first step in problem solving.

13. List the steps involved in simple problem solving agent.

 Goal formulation
 Problem formulation
 Search
 Search Algorithm
 Execution phase

14. Define search and search algorithm.

The process of looking for sequences actions from the current state to reach the goal
state is called search. The search algorithm takes a problem as input and returns a solution in
the form of action sequence. Once a solution is found, the execution phase consists of
carrying out the recommended action.
15. What are the components of well-defined problems?

 The initial state that the agent starts in .


 A Successor Function returns the possible actions available to the agent.
 The goal test determines whether the given state is a goal state.
 A path cost function assigns numeric cost to each action. For the Romania problem
the cost of path might be its length in kilometers.

16. Differentiate toy problems and real world problems.

17. Give examples of real world problems.


(ii) Touring problems
(iii) Travelling Salesperson Problem(TSP)
(iv) VLSI layout
(v) Robot navigation
(vi) Automatic assembly sequencing
(vii) Internet searching
18. What does Turing test mean?
The Turing test proposed by Alan Turing was designed to provide a satisfactory
operational definition of intelligence. Turing defined intelligent behavior as the ability to
achieve human level performance in all cognitive tasks, sufficient to fool an interrogator.
19. Define an Omniscient agent.
An omniscient agent knows the actual outcome of its action and can act accordingly;
but omniscience is impossible in reality.
20. How agent should act?
Agent should act as a rational agent. Rational agent is one that does the right thing,
(i.e.) right actions will cause the agent to be most successful in the environment.
PART B (13 MARK QUESTIONS)

1. Explain in detail about Problem Solving Approach to Typical AI Problems.


2. What are the types of Agents? Describe it in detail.
3. Discuss in detail about the History of AI.
4. Explain briefly about the properties of Environments.
5. Write short notes on
a) Agent
b) Intelligent Agent.

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