LALLEMAND2015 Ux-Cards Design
LALLEMAND2015 Ux-Cards Design
Reference :
Lallemand, C. (2015). Towards consolidated methods for the design and evaluation of User
Experience (Doctoral dissertation). University of Luxembourg.
Step 1 - Brainstorm
Alone or as a team, select 1-3 relevant cards and think
freely about as many design ideas as possible related to
each need.
Ask yourself this question: how could we design our sys-
tem / product / service in order to shape an experience of
(UX need, for instance „competence“)?
Brand &
Features Visual design Usability
Marketing
Interface Inter-
Content Accessibility
design operability
Examples
How could “visual design” support the fulfillment of the need for “relatedness”?
How could the system‘s “features” support the fulfillment of the need for “relatedness”?
I deat ion t ec hnique 2
ANAL O G Y
Step 1 - Brainstorm
Alone or as a team, select 1-3 relevant cards and think
freely about as many design ideas as possible related to
each need.
Ask yourself this question: how could we design our sys-
tem / product / service in order to shape an experience of
(UX need, for instance „competence“)?
Example: the UX Card “Security / Control“ mentions „having a comfortable set of routines and
habits“ as an example of a real-life situation triggering a positive feeling of security.
Can you think of other situations fulfilling this need? While the examples on each card are rather
generic, don‘t hesitate to think about more specific situations (e.g. locking one‘s door at night) or
objects (e.g. a cuddly teddy bear reassuring a child). It is also useful to think about situations that
negatively impact the fulfilment of the need. You don‘t have to think about technology at this stage.
List as many as possible situations or objects triggering a feeling of security or on the contrary a
feeling of insecurity.
Connectedness Closeness
Intimacy Togetherness
Love / Frienship Other-awareness
Loren Kerns
SECURITY - CONTROL
Rob Watkins / PAF
SEC U RIT Y
CO N T RO L
Safety Structure
Self-consistency Predictability
Transparency Routines and habits
Paolo Ferrarini
COMPETENCE - EFFECTIVENESS
COM P ET EN C E
E FFE CT IV EN ESS
Self-determination Choices
Freedom Responsibilities
Self-reliance Personalization
Michael Vadon
INFLUENCE - POPULARITY
INFL U EN C E
P OPU L ARIT Y
Reputation Recognition
Public respect Feeling valuable
Renown Being an influencer
Philo Nordlund
SELF-ACTUALIZING - MEANING
Daniel Flower
SE LF -A C T UA L IZIN G
M EAN IN G
Self-fulfilment Values
Need for meaning Being true to one‘s own
Creativity / Spontaneity nature
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