PRE-DEV DIARY 1 - Locations and Provinces
PRE-DEV DIARY 1 - Locations and Provinces
Pre-development Diary #1
PROVINCES AND LOCATIONS SYSTEM
1/ Map. .................................................................................................................................................... 2
2/ Locations. ............................................................................................................................................ 3
3/ Provinces. .......................................................................................................................................... 11
4/ Countries. .......................................................................................................................................... 13
1/ Map.
The blank map was created to have a geograhical view of the Iberian
peninsula. From this map will be created « locations » and « provinces ».
2/ Locations.
Over 300 locations will be used in the game, mainly cities, town, castles,
monasteries or villages.
Those locations will have differents names depending the culture of the
owner.
Those locations are the center of the game, they can be
destroyed/razed/rebuilt. (For example Zamora).
Those locations will have their own population and will get more
populated with the time.
Locations will generate income from trade and taxes from the POP
Locations will also generate « Artisanal Goods »
Here’s the map of the all the nations at the start of the game in 1035 (19
october)
Notes :
- France and Fatimids won’t be playable
- All the characters from those countries will be playable, they might
be rulers or vassals
- French Occitania characters will be playable as vassal under
France.
- More nations will be available and formable during a campaign.
End :
You can now ask questions or give your opinion in the thread
associated with this pre-development diary.
Next time, we'll take a look at the game's population and related
mechanics.