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Pacific Rim CYOA

This document provides an introduction to a Pacific Rim-themed choose your own adventure story. The protagonist arrives in the year 2016 in the world of Pacific Rim, where giant monsters called Kaiju have been attacking Earth through an interdimensional portal called the Breach. The protagonist has 1000 points to customize their character and abilities as they spend the next 10 years fighting Kaiju in one of the cities that hosts a Jaeger program base. The document outlines various options the protagonist can choose from to define their backstory, skills, assigned role in the Jaeger program, and customize a Jaeger if chosen.

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Acheron Gil
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0% found this document useful (0 votes)
124 views16 pages

Pacific Rim CYOA

This document provides an introduction to a Pacific Rim-themed choose your own adventure story. The protagonist arrives in the year 2016 in the world of Pacific Rim, where giant monsters called Kaiju have been attacking Earth through an interdimensional portal called the Breach. The protagonist has 1000 points to customize their character and abilities as they spend the next 10 years fighting Kaiju in one of the cities that hosts a Jaeger program base. The document outlines various options the protagonist can choose from to define their backstory, skills, assigned role in the Jaeger program, and customize a Jaeger if chosen.

Uploaded by

Acheron Gil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Pacific Rim CYOA (Jumpchain-Compliant!

(Version 0.1)

Welcome to the world of Pacific Rim! This world's troubles began on August 10, 2013, also

known as K-Day. The Breach, a portal to the mysterious other dimension called the Anteverse, opened

up in the Pacific Ocean that day, releasing the first Kaiju – Trespasser. You appear on January 1, 2016,

and the Jaeger Project – giant robots designed to fight the increasing numbers of Kaiju – is now in full

swing. The Mk. 1 Jaegers are ready to take to the field. The Pan-Pacific Defense Corps needs every ally

and asset it can get. You will be spending ten years in this world, and to help you go big, rather than

going extinct, you have...

+1000 CP

Now, prepare yourself, and let's go fishing.


Section 1: Location

Roll 1d8 for location or pay 100 CP to choose.

1 – Hong Kong: The first city to host a Shatterdome, this small island will be the scene of a number of

pivotal battles. This is the home Shatterdome of the Mk-1 Horizon Brave.

2 – Lima: Home of one of the southernmost Shatterdomes on Earth, Lima is a proud city that refuses to

bow to the Kaiju threat. This will soon be home to the Mk-2 Diablo Intercept and Solar Prophet, and

will later hold the Mk-3 Matador Fury.

3 – Anchorage: This Alaskan city, home to a Shatterdome nicknamed “The Icebox,” is the guardian of

the North Pacific. It is home to the prototype Jaeger Brawler Yukon and will someday be home to the

Mk-3 Gipsy Danger.

4 – Vladivostok: This proud Russian city is home to the Shatterdome that guards the Bering Sea and

the North Pacific. It is home to the Mk-1 Cherno Alpha.

5 – Sydney: The only city in Australia to host a Shatterdome, this city has a thriving arts scene and an

indomitable spirit. It will someday host the Mk-3 Vulcan Specter and the Mk-5 Striker Eureka.

6 – Tokyo: The capital of Japan is as vibrant as ever, and its Shatterdome, home of the Mk-1 Tacit

Ronin and Coyote Tango, is a force to be reckoned with.

7 – Panama City: This city, guardian of global trade, will soon be home to the Mk-2 Puma Real.

8 – Free Pick: Lucky you! You can, for free, choose any of the above, or any city with a Shatterdome or

that would see a Kaiju attack.


Section 2: Identity

Roll 1d8+20 for your age and keep your current gender, or pay 50 CP to choose your own age (within

what you could roll) and/or gender.

Drop-In [Free] – You arrive in this world with no memories, no friends, no enemies, and nothing to

cloud your thoughts.

K-Science [100 CP] – You're a member of the PPDC's Kaiju Science division, dedicated to learning the

enemy's secrets and weaknesses, as well as possible uses for their remains.

J-Tech [100 CP] – You're a member of the PPDC's Jaeger-Tech division, responsible for researching,

maintaining, and upgrading the machines that will save humanity!

Ranger [200 CP] – You're a PPDC Ranger, tasked with piloting a Jaeger to defend the shores of the

Pacific from the Kaiju menace!

Experimental Human/Kaiju Hybrid [600 CP] – Oh. Oh dear. This wasn't in the script. Let's see... a

rogue K-Science member went and somehow successfully spliced your DNA with that of a Kaiju, thus

granting you a strange power – the ability to switch between human and Kaiju form nearly at will. This

body has a number of specifics about it:

1. Regardless of how humanoid or monstrous you decide it looks, it has rough gray skin, blue

bioluminescent markings (and innards), a tail, and is of Category III size.

2. Even in human form, your blood is now Kaiju Blue. If something cuts you, this will be a dead

giveaway as to what you are. After the ten years, you can alter the toxicity of your blood at will.

3. This will not save you from Kaiju attacks – the hive mind constantly tugs at your will, and if the

Precursors can't convince you to join them, they'll send your brethren to drag you to the

Anteverse.
Section 3: Skills and Abilities

Drift Compatibility [100 CP, free Ranger] – There is one individual in this world with whom you can

Drift, so as to pilot a Jaeger – as in, capable of handling all of the things you've seen. All of them, and

who knows how much you've seen? This can also be anyone you happen to have brought with you who

isn't already Drift-Compatible, but if not, you can take your new Drift partner with you when you

leave.

Kaiju Behavioral Studies [100 CP, free K-Science, Hybrid] – You have an innate knowledge, it seems,

of how Kaiju act and adapt to situations.

Quality Assurance [100 CP, free J-Tech] – Something about your designs for new Jaeger weapons is

always so... so well-thought-out. Whatever you plan to stick on one of those machines, it seems to

match up just fine with the plans, and a lot more of your ideas might be considered as a result. Don't try

anything silly with this, though – the Jaeger does not need a crotch gun.

Djawadi's Favor [100 CP, free Drop-In] – There will ALWAYS be a well-composed rock/electronic

soundtrack for your fights, unless you choose to substitute a specific song during a given battle.

Kwoon Training [200 CP, Discount Ranger] – You have master-level training in one existing martial

art, and this carries over to your fighting style while in a Jaeger, if you have one.

Optical Kaiju Analysis [200 CP, Discount K-Science] – You seem to have a sort of “sixth sense” when

it comes to Kaiju or anything like them – you'll know at least one of their distinguishing abilities just

by looking at them.

Percussive Maintenance [200 CP, Discount J-Tech] – How is it that you're able to get things working

again by kicking them half the time? Eh, maybe you know where to hit them?

Falling Down [200 CP, Discount Drop-In] – You're used to dropping into places, so don't be surprised if

you survive falls from about a Mk. 3 Jaeger's height. These will still be painful, and you could still die

if left untreated, but you won't die immediately.

Multiport Drift [400 CP, Discount Ranger] – There are now five people you are capable of Drifting
with without incident. However, these must stay in this world unless they were already traveling with

you.

Hazmat Officer [400 CP, Discount K-Science] – You have an innate understanding of the procedures

for containment of Kaiju biological material and decontamination of areas subjected to Kaiju attack.

Mental K-Watch [400 CP, Discount K-Science, Hybrid] – You can sense when the Breach is about to

and let out a Kaiju, as if the slight headache were an alarm going off. This happens anywhere between

three to six hours before the sensors actually detect the Kaiju signature.

Neural Bridge Operator [400 CP, Discount J-Tech] – When it comes to helping Rangers maintain their

Drift, you're one step below have been born knowing how to do it. Heck, you could probably force

them back into calibration if someone starts chasing the RABIT.

Where's My Shoe [400 CP, Discount Drop-In] – You can survive the innards of a Kaiju for much longer

than other humans. Also comes with a pair of functional but fancy shoes.

Solo Pilot [600 CP, Discount Ranger] – To the surprise of everyone, your brain is strong enough for

you to handle the neural load of a Jaeger all by yourself, seemingly indefinitely.

No Alloys [600 CP, Discount J-Tech] – They give you a nearly-scrapped Jaeger and you give them

something stronger than it was before in a few months, tops. You seem to know how to account for and

mitigate the weaknesses that got the machine trashed in the first place when making repairs.

Today We Are Cancelling The Apocalypse [600 CP, Discount Drop-In] – When all hope seems lost, it's

you who can make the speech and rally the troops, whether they be PPDC staff or scared civilians. In

addition, you no longer fear the Kaiju at all – if one looked you in the eye, you'd spit in however many

it had.
Section 4: Jaeger Loadout

Here, you can customize your own Jaeger (if you bought one) and purchase various upgrades from a

number of categories. Remember to choose a name and color scheme for your Jaeger, and that Jaeger

name components are never reused. Also remember that the Jaeger will have as many arms as there are

pilots. If you take it with you, you'll find yourself holding the Shatterdome Button. Simply press it

when you need your Jaeger, and the Carryalls will arrive in about three minutes. Then it's just a matter

of getting yourself and your partner into the Conn-Pod.

Body

Basic Hull [Free] – The most basic form of Mk. 2 Jaeger hull. No special abilities, but it gets the job

done.

Foghorn [Free] – A foghorn that sounds whenever the Jaeger approaches battle.

Hardened Hull [50 CP] – A tougher version of the Mk. 2 body, capable of withstanding severe Kaiju

attacks.

Reactive Armor [100 CP] – A sort of “overcoat” for the Jaeger that peels off when struck, thus making

the majority of the impact useless against the main systems.

Chest Conn-Pod [100 CP] – A Conn-Pod in an area that the Kaiju wouldn't ordinarily think of attacking

– armored well, too.

Tesla Armor [200 CP] – A layer of armor with a special trick – any Kaiju that attempts to strike the

Jaeger receives a powerful electric shock!

Flex Joints [100 CP] – The Jaeger is now much more flexible, able to perform such maneuvers as flips

and kicks!

Radiation Shielding [100 CP] – The most advanced radiation shielding known to man, this will protect

the pilots both from the internal reactor and any outside sources of radiation.

Prototype Vortex Reactor [300 CP] – A prototype of the much more efficient nuclear reactors of the
Mk. 3 Jaegers, and capable of keeping a Jaeger running for far longer than the usual Mk. 2 reactor.

Stabilizing Fins [100 CP] – Large fins on the back allow this Jaeger to keep its balance more easily in

combat.

Sound System [50 CP] – Thanks to this new set of speakers, the pilots of this Jaeger can now taunt

Kaiju loudly enough to be heard during battle.

Sprint Boosters [100 CP] – A set of rockets attached to the Jaeger's back that allow it to dash quickly

over short distances during battle.

Weapons

Brass Knuckles [50 CP] – The Jaeger is now capable of punching Kaiju into submission, with enough

time – and, as the hands are now damage and temperature-resistant, there's little need to worry about

breaking the hands punching an especially tough Kaiju.

Roll of Nickels [50 CP] – A pair of incredibly dense cylinders that the Jaeger can grasp to increase the

power of its punches.

Piston Punch [50 CP] – With powerful hydraulics installed in its arms, the Jaeger can deal much harder

punches than before, breaking teeth and cracking skulls!

Tesla Fist [100 CP] – The Jaeger can now channel hundreds of kilovolts into its punches, and thus into

the Kaiju it is punching!

Elbow Rocket [150 CP] – The Jaeger now has powerful rockets in its elbows, accelerating its punches

further!

Fangblades [50 CP] – A pair of blades attached to the arms at all times. They are heated so as to

cauterize Kaiju wounds before Kaiju Blue can escape.

Chainsword [100 CP] – A sword that deploys from the Jaeger's wrist. More powerful and durable than

the Fangblades, but with no cauterization properties.

Sting-Blades [200 CP] – A pair of wrist-mounted, retractable thermal blades that deal serious damage
to Kaiju.

Plasma Caster [100 CP] – The Jaeger can now fire plasma shots from one of its hands, and emptying

the clip should be enough to take down most Kaiju at short range.

Incinerator Turbines [100 CP] – These turbines, linked to the Jaeger's reactor, are essentially a nuclear

flamethrower.

Cryo-Casters [100 CP] – This liquid nitrogen launcher is capable of reaching through flames and

freezing a Kaiju solid, given enough time to work on the whole body.

Thermite Rocket Pack [150 CP] – A rocket pack that launches thermite shells at Kaiju, potentially

setting them aflame.

Fuel Purge [150 CP, requires Prototype Vortex Reactor] – The Vortex Reactor can now be used to spew

a short-ranged but powerful jet of nuclear fuel at Kaiju.

Mercury Cannon [150 CP] – The Jaeger can fire blasts of molten metal at Kaiju to blind, scald, or

finish them.

Shoulder Cannons [200 CP] – Exactly as the name suggests, a pair of shoulder-mounted cannons that

can simply blast Kaiju to death.

Autogun [200 CP] – It's an autogun that fires thermal shells for wound cauterization. Do you even

KNOW how much money it costs to fire this weapon?

K-Stunner Missiles [250 CP] – Chest-fired missiles capable of piercing Kaiju hide and killing on a

direct hit.

Railgun [250 CP] – It's a railgun. Fire it at a Kaiju and it will hurt. Very scientific, very satisfying.

Light Amplification via Stimulated Emission of Radiation [250 CP] – It's a L.A.S.E.R. This can really

mess a Kaiju up.

S-11 Pulse Launcher [300 CP] – Mounted to the wrist, this

Antimatter Casters [400 CP] – A pair of wrist-mounted antimatter shooters. Bleeding-edge prototype,

highly risky, but VERY satisfying to use.


Impact Hammers [100 CP] – A pair of hand-implanted weapons for the Jaeger to wield against armored

Kaiju. These essentially turn an open-handed strike into a shotgun against armored enemies by sending

said armor bouncing around their innards like shrapnel.

Foot Spikes [100 CP] – Ostensibly a set of stabilizing spikes wired into the feet, these are in actuality

more useful for stunning Kaiju for a minute or so by stomping on them.

Drills [100 CP] – A pair of drills mounted on the hands. With these, the Jaeger can pierce the Kaiju.
Section 5: Kaiju Adaptations

This is a list of abilities that Experimental Human-Kaiju Hybrids may find themselves with. All

Hybrids start with the usual size, strength, toughness, and pressure resistance of a normal Category III

Kaiju when in their Kaiju form. Also, all of your physical capabilities scale to your new size, if you

were above the average human at them at any rate. You also get three free 150-CP or below

Adaptations in addition to the ones listed as being free.

Might [Free] – You certainly hit harder than a lot of other Kaiju, don't you?

Speed [Free] – Well, now! Fast one, aren't ya?

Bladed Appendage [50 CP] – Can be bought multiple times. One of your limbs (or perhaps your head

or tail) has a natural blade on it somewhere.

Acidic Feelers [100 CP] – You have a pair of antennae or such that secrete a powerful acid upon

striking a target. They cannot, however, launch the acid at a distance.

Crushing Pincers [100 CP] – You have a pair of pincers somewhere (or one on your tail) that could

easily crush a Conn-Pod... if they don't see you coming.

Extra Limbs [100 CP] – You have a smaller second pair of arms for more delicate work.

Multiple Tails [150 CP] – You now have three tails, each with a spike on them.

Poisonous Gas [100 CP] – You can spray a sort of aerosolized Kaiju Blue at human targets. This does

nothing to Jaegers, though...

Cryo-Breath [100 CP] – Simply by exhaling forcefully, you can freeze the liquids in and on a target

rapidly, thus causing ice wedging and all other sorts of nastiness.

Petrochem Spray [150 CP] – You can spray a slurry of highly flammable petroleum derivatives at your

foes.

Acid Sprayer [150 CP] – You can spit highly corrosive acids at your enemies.

Sonic Wave [150 CP] – You can release a powerful sonic attack, capable of damaging Jaegers and
disorienting their crew.

Pneumatic Spine Shooter [150 CP] – You can now fire tough, bony spines from your back and

shoulders.

Organic Railgun [200 CP] – This weapon, built into your tail, works via Precursor Bio-Science (TM),

but produces the same results as a railgun.

Slag Spray [200 CP] – You can fire a plasma-like burst of molten uranium and plutonium from your

mouth.

Atomic Breath [200 CP] – How the heck are you weaponizing pure radiation, then shooting it from

your mouth as a beam?

Pressure Sprayers [200 CP] – This weapon lets you draw in water through your skin to fill a pair of

holding sacs on your torso, from which you then expel the water through your mouth at a pressure high

enough to cut huge gashes in an unprepared Mk. 1 Jaeger's armor and lay waste to conventional forces.

EMP [200 CP] – With a special organ located on the back of your head, you can emit a 10-kilometer-

radius electromagnetic pulse.

Toughness [Free] – Well, now! You're pretty tough for a Cat-III. Shrugging off a few more Jaeger

punches should be a snap, but don't get too cocky.

Shedding Armor [50 CP] – You have a set of scutes atop your skin that falls off when struck hard

enough, thus making most of the hit's force useless against you.

Carapace [100 CP] – You have an extra-tough layer of armor on most of your body, capable of

shrugging off all conventional weapons and holding up against a Jaeger for hours.

Wait, I Died? [150 CP] – While your cognitive skills suffer a bit of decay in your Kaiju form, it would

take the obliteration of your limbs and/or the utter annihilation of your brain to stop you from fighting

at full strength – you are literally too dumb to go down when you should.

Wall of Flame [200 CP] – A field of impossibly hot fire extends out for half a kilometer around you in

every direction. It'd take a Jaeger to even get CLOSE enough to see your Kaiju form.
Magnetic Field [200 CP] – As long as you stand still, all machinery within a 5-kilometer radius of you

begins locking up and becomes difficult to use.

Iron Skin [200 CP] – Everything but your eyes is encased in a metal-like layer of flesh. Even nuclear

weapons would merely make you angry.

Wings [150 CP] – You have wings big enough that you can fly into low Earth orbit. Yeah, that's pretty

much it.

Invisibility [150 CP] – Wait, what? How does something this big change colors to blend in with its

surroundings? Are we dealing with chameleons now?

Teleportation [200 CP] – You can teleport up to thirty kilometers twice per day, but this can only be

used to get away from battles.

We Know [200 CP] – Oh! What's this? It seems you can tell, as if by psychic powers, whether or not

anyone knows your secret... and where they are.

Living Breach [500 CP] – You have a miniature Breach inside of you, allowing you to spawn what are

essentially Category 0 Kaiju – about five per day. You essentially vomit them out, but the process

leaves you weak and sluggish.


Section 6: Items and Gear

$200,000 [50 CP] – It's money. You buy things with it, or fund things with it.

Plasma Grenades [100 CP, free Drop-In] – Five plasma grenades. Use them wisely.

Reactive Armor [100 CP, free J-Tech] – This armor negates impacts against you by simply falling off

when you are struck with great force. Why are you wearing this? Because sometimes things explode

when you're building a Jaeger.

Flare Gun [100 CP, free Ranger] – You've got a flare gun with unlimited flares!You could probably do

something really stupid with it.

Acid Pustule Jacket [100 CP, free K-Science] – A coat made of small acid sacs, presumably extracted

from a Kaiju corpse. When stuck, they shoot acid outwards. Also, it looks pretty cool.

Contact Book [200 CP] – You have a small phonebook with a list of important personnel – bodyguard

crews, kaiju organ extraction crews, contacts in both government and the black market. Heck, this thing

even has Stacker Pentecost and Hannibal Chau's numbers in it.

Pressure-Resistant Drive-Suit [200 CP, Discount Ranger] – This specially-designed Drive-suit can keep

you alive for some time at the crushing depths of the sea. Good luck swimming back up in an hour,

though, and don't get eaten by sharks. That still hurts.

Panic Button [200 CP, Discount J-Tech, K-Science, Drop-In] – Kaiju bothering you? Not anymore with

the Panic Button! You can press it to call for Jaeger backup! Just make sure there's actually a Kaiju to

fight.

Anteverse Bioform Storage [300 CP, Discount K-Science] – Well, now, it seems you've got somewhere

to stow the spoils of war! Could be useful for studying the Kaiju and their home environment...

Submarine [300 CP, Discount Drop-In] – You have a submarine. This is incredibly useful, seats 4,

comes with torpedoes and lights, and could fit on a small boat.

Jaeger [400 CP, Discount Ranger] – It's a Mk. 2 Jaeger. Refer to the Jaeger Customization section

above for details.


Garbled Notes [600 CP, Discount K-Science, Experimental Human-Kaiju Hybrid] - By one means or

another, you've come across what appear to be highly technical (and somewhat insane) notes. The only

thing you understand right now is that there's a picture of an arrow pointing from a person to a Kaiju.

Maybe a few decades of looking this over will crack the five different kinds of code it's written in...

Mysterious Blueprints [600 CP, Discount Ranger, J-Tech] - These blueprints look like they're for a

Jaeger, but the comments on them say that half the stuff listed hasn't been invented yet, and the other

half is too expensive. Even so, the design almost looks like it could be mass-produced, and that symbol

near its power core... looks kinda like the Breach, doesn't it? With a few decades of study, you could

probably build one, then teach a medieval peasant how to do it... and the specs on this thing are better

than Striker Eureka's. Where did these blueprints even COME FROM!?

Mini-Jaeger [600 CP, Discount Drop-In] – A suit of power armor, it seems... based on Mk. 2 Jaeger

designs, but certainly pilotable by a single person. You're also aware that it could serve as a drive-suit,

if a Conn-Pod were refitted to contain it. What's more, you're pretty sure you could learn to make more

if you took it apart and put it together a few times.


Section 7: Drawbacks and Future

You can take up to two Drawbacks for a total of +600 CP.

Kaiju Groupie [+100 CP] – You seem to have a strange appreciation for the giant monsters destroying

the world. This will earn a bit of suspicion from your peers and may hamper your ability to fight or

flee. If you happen to be able to turn into one, this will make you more likely to give in to the voices

that tell you to kill all humans.

Numbers Never Lie [+100 CP] – Well, aren't you an analytical one? Of course, you've also become

near-notoriously inflexible and impersonal. That couldn't possibly go wrong...

Chasing the RABIT [+200 CP] – Whether in the Drift or outside of it, you have a bit of a problem – too

often do you get lost in your memories.

Puny [+200 CP, Hybrid only] – Your Kaiju form is only Category-I. Uh-oh.

Trying To Stacker The Deck, Are You? [+200 CP, Ranger only] – Well, now. Looks like you've got

radiation poisoning. You might wanna get that treated...

Two-Way Street [+200 CP, K-Science only] – You drifted with a Kaiju brain, you idiot. They know

where you are now.

Heavy-Hansen'd [+300 CP] – You speak with accents and slang obnoxiously characteristic of your

home region, and you tend to hold pretty much anyone who isn't you with quite a bit of disdain. Expect

to act like a total jerk on a regular basis.

Top Of The Wall [+300 CP] – You'll spend five years working on the Anti-Kaiju Wall, haunted by the

knowledge that it will fail. Also, on your last week on the Wall, there will be a Kaiju attack at your

location, and you won't have anything fancy from this world to fall back on. Better hope you could

already kill a Kaiju. Don't worry, you'll find your stuff again when that's over.

Jumper Alpha vs. The World [+600 CP, takes both Drawbacks] - Welp. It's just you, your partner (or

Kaiju form), and this one city. The plan to seal the Breach failed, and Cat-5's are escaping the Breach

every single day. Japan and China are completely overrun. Nobody's heard from Australia in years. The
PPDC doesn't exist anymore - Stacker's dead and they never recovered Gipsy. There's even rumors of

something unholy out there - a Category TEN Kaiju.

Regardless of what Drawbacks you took, they are revoked at the end of the ten years – also, the Breach

closes automatically at that time regardless of what you changed, should you so decide.

You have three choices from here:

For My Family – You return home to Earth at the moment you left with everything you've gained so

far. Good luck, and enjoy your life!

Apocalypse Status: Cancelled – You remain in this world with everything you have obtained so far, and

on Earth, it is as if you simply died. Your affairs will be taken care of.

Let's Go Fishing – You move on to the next world, taking everything you've obtained so far with you.

Good luck out there!

And remember... you can always find me in the Drift.

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