DT-2 Unit 1
DT-2 Unit 1
CATWOE Analysis technique was considered as one of the important part of SSM
approach while identifying stakeholders in solving problems.
• Enlists all the stakeholders who would be affected while solving problems &
understand their perspective
• Helps to avoid the personal bias/beliefs of problem solvers as they critically discuss
each element of CATWOE
• Understand the conflicts between stakeholders, their roles, conflicts in roles &
possible actions (they might take) during the process of problem solving
• The ‘CAT’
Customers
• Those who face the current problem for whom you will be
working on the solution.
• Those who will be using your solution
• Those directly affected by your idea
Actors
• Those who actually implement the solution/transformation
Transformation
• Does not involve writing any stakeholder; but write in clear-cut terms about the
Why, What, How of the problem and the solution/transformation you wish to bring to
solve
• By clearly thinking and writing, you will think of stakeholders who can be
classified in other elements
• The ‘WOE’
Worldview
• Very important during analysis when thinking beyond the system
• Considering stakeholders beyond current system who will be
affected indirectly by solution/transformation
• Think of the bigger picture (beyond the system)
Owners
• Stakeholders who own the permission to start/stop/pause/cancel your
transformation / solution
• Leaders who have the ability to guide the solution as well as block it
Environment Constraints
• Constraints (legal, political, ethical, regulation, norms, financial,
human power, etc.) or rules that may hinder solution implementation
• Human Centred
• Future Focused
• Creates Value
Start with Why shows that the leaders who’ve had the greatest influence in the world
all think, act, and communicate the same way—and it’s the opposite of what everyone
else does. Sinek calls this powerful idea The Golden Circle, and it provides a
framework upon which organizations can be built, movements can be led, and people
can be inspired. And it all starts with WHY.
• Visualization is about using images. It’s not about drawing; it’s about visual thinking. It pushes us beyond
using words or language alone. It is a way of unlocking a different part of our brains that allows us to think
nonverbally and that managers might not normally use.
Learnin
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Caree
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Week 1
Week
2 0 – 10
rating
9/8/2023 Roshni Prasad ACSE0503 Unit-I 35
BALANCING PRIORITIES – 4 Quadrants of Stephen Covey
(CO1)
https://thisisdesignthinking.net/2018/09/feeling-in-control-bank-of-america-helps-
customers-to-keep-the-change/
https://www.youtube.com/watch?v=cQCHvO2H0_0
9/8/2023 Roshni Prasad ACSE0503 Unit-I 42
ARAVIND EYE CARE – Affordable & Efficient (CO1)
https://www.youtube.com/watch?time_continue=588&v=Wfsrg7aait8&embeds_referring_eur
i=https%3A%2F%2Fsocialbusinessdesign.org%2F&source_ve_path=Mjg2NjMsMTI3MzAwLDI4
NjY2&feature=emb_logo
9/8/2023 Roshni Prasad ACSE0503 Unit-I 43
Daily Quiz
https://www.youtube.com/watch?v=s9nbTB33hbg
46
9/8/2023
Amazon Easy Model E-Commerce for RuralIndia (CO1)
https://sites.psu.edu/tizio/2016/04/05/gillettes-india-shaves-movement-case-study/
9/8/2023 Roshni Prasad ACSE0503 Unit-I 48
Design Thinking Case Study – CareerBuddy(CO1)
https://www.loisel.ca/loisels-work/career-buddy-case-study
Case Focuses on
• Development of an program (leveraging technology & social media) for healthier
lifestyle.
• Conducted Research for their target users (ethnographic research) – unstated
needs
• Importantly, they told users to visualize their well-being (after 5 years)
• Health is emotional subject – Case focuses on how stimuli was given to
participants to garner their ideas about their health
• Arrived at 7 different personas depending on multiple factors
• What appealed to one persona totally differed to what appealed to other persona
• Gamification for Minimum Viable Prototype – Fail Fast Fail Quickly (making small
incremental changes)
• This helped to arrive at notification time-table, reminders for exercises, small
tasks about fitness etc.
• Platform uses technology, social feedback, app(s) etc for their users
https://www.coursera.org/lecture/uva-darden-design-thinking-innovation/the-meyouhealth-
story-part-i-what-is-W6tTs
https://www.coursera.org/lecture/uva-darden-design-thinking-innovation/the-meyouhealth-
story-part-ii-what-if-YSBV7
9/8/2023 Roshni Prasad ACSE0503 Unit-I 50
Design Thinking Case Study - IBM Learning Launch(CO1)
https://www.coursera.org/lecture/uva-darden-design-thinking-innovation/the-
ibm-story-iq0kE
Case Focuses on
• Application of Design Thinking & IT / FinTech
• Framework of Unstated Needs (COPARIS) : Non Functional Requirements
• Story of how we arrived at that framework & conversation with a CIO of bank
• Customer First Approach reflecting User-Centric Design
• Framework for seamless experience across different operating systems
• Moving from Mystery to Algorithm
• Prototyping ,User Journeys, Last 2% for end-users
• Storytelling for internal users
https://www.intellectdesign.com/technology/canvas/
https://www.google.com/search?q=Design+thinking+case+study+canvas+intellect+design+arena
+ltd+&sca_esv=563635297&bih=657&biw=1366&rlz=1C1YQLS_enIN1068IN1068&hl=en&tbm=vi
d&sxsrf=AB5stBgPg6hvtV2nPhUqTLCX3KdZQKHMDg%3A1694153397592&ei=tbr6ZILDI-
vcseMP8bKSkAw&ved=0ahUKEwjC8dSbrZqBAxVrbmwGHXGZBMIQ4dUDCA0&uact=5&oq=Desig
n+thinking+case+study+canvas+intellect+design+arena+ltd+&gs_lp=Eg1nd3Mtd2l6LXZpZGVvIj1E
ZXNpZ24gdGhpbmtpbmcgY2FzZSBzdHVkeSBjYW52YXMgaW50ZWxsZWN0IGRlc2lnbiBhcmVuYSB
sdGQgMgQQIxgnSOMPUPUEWJ8IcAB4AJABAJgB0gGgAcsFqgEFMC4zLjG4AQPIAQD4AQGIBgE&sc
lient=gws-wiz-video#fpstate=ive&vld=cid:9c821f95,vid:H3IwvVvm1mo,st:0
9/8/2023 Roshni Prasad ACSE0503 Unit-I 52
Writable Spaces – Transparent Glass (CO1)
A Design Challenge is a way for employers to assess how well you approach design
problems and is often a good way to put your skills to the test.
STEPS
• Start by taking a first stab at writing your design challenge down. It should be short
and easy to remember. Try composing a single sentence that conveys the problem
you want to solve. We often phrase these as How Might We questions to set our
teams up to be solution-oriented and to generate a lot of ideas along the way.
• Now that you have a draft of your design challenge, explore and align on the goal or
outcome you hope to achieve. Use the Align on your Impact Goals activity to ensure
that you, your team and any other stakeholders have the same vision of success in
mind.
• Next you’ll want to think about the audience you’re aiming to serve and the
context, constraints, and influences in their lives. Use the Define your Audience
activity to map the ecosystem around your user and the shifts or changes that you
might need to influence through your design. This step will help you see how broad
or narrow your challenge scope needs to be.
• Now that you’ve gathered and organized more information, review your design
question and see if it still feels right. Refine your question and capture this, and the
information you used to get there, in your Frame Your Design Challenge worksheet.
• Framing the right design challenge is key to arriving at a good solution. A quick test
we often run on a design challenge is to see if we can come up with five possible
solutions in just a few minutes. If so, you’re likely on the right track. Try this, and
make tweaks as needed to get to the right framing and scope.
Root cause analysis (RCA) is a method of problem solving used for identifying the root
causes of faults or problems.
Steps to Apply the 5 Whys Tool
Step 1: Define the Problem
Step 2: Ask the Why questions
Step 3: Discussing the results
• Brainstorming is a great way to come with a plenty of ideas that you would not be
able to generate by just sitting down with a pen and paper.
• Brainstorming can be used throughout the Design Thinking process to come up with
a Design Solution.
• But have you ever been in one of those brainstorms where you ended up feeling
totally blank or, even worse, more confused?
• Also can be done for a problem/issue that has several possible solutions.
1. APPOINT A FACILITATOR
• During a brainstorm, there should be someone to lead the group.
• It doesn’t have to be the same person as the decision maker, but it should be the one
who is able to guide through each topic or agenda as well as build up a positive
atmosphere in the room.
• The facilitator should also be the one who knows skills and expertise of people in the
room, so that he/she could make the best out of everyone’s potential.
1. FORCE PARTICIPATION
Force participation, like assigning participants with a turn to speak, will not help
generating ideas but add social pressure to the group and kill the organic flow of a
conversation instead.
2. CRITICIZE OTHER PEOPLE’S IDEAS
• A brainstorm should be focusing on generating ideas rather than criticizing them.
• Avoid making comments on other people’s opinions as stupid or useless. It’ll destroy
the atmosphere of collaboration and intimidate others, making them afraid of sharing
their ideas.
3. HOLD THE SESSION IN THE EVENING
• A lot of people may overlook this point, but it’s very important when the
brainstorming session is happening.
• Try to avoid holding the session in the evening, especially at the time close to the
end of business hours, since people could be distracted by their plans after work and
be unable to focus.
• The Department of science and technology within the government of INDIA has
developed the INDIA INNOVATION INITIATIVE (i3) to create an innovation
network, encouraging and promoting innovators and commercialization across the
country.
• The global innovation index aims to capture the multi dimensional facets of
innovation and provide the tools that can assists in tailoring policies or promote long
term output growth, improved productivity, and job growth.
10 9 8 7 6 5 4 3 2 1 0
10 9 8 7 6 5 4 3 2 1 0
Example
Follow the following instructions to get your W heel of Life ready in 2 minutes.
• Identify the 8 most relevant cat egories in your life. Every individual is unique and facing unique
circumst ances; hence, the most influent ial cat egories of life will vary from person to person.
• Label t he eight sect ors on the blank W heel of Life according t o t he identified cat egories.
• Think about each category and assign a score to it based on t he level of sat isfact ion you derive
from t hat category.
• Each sect or has been broken int o 10 sections, the outermost being level 10 and t he sect ion
closest to the center being level 1. Color or shade t he sector up to the level of satisfaction t hat
you ident ified in the above step.
• Repeat the above step for all the sectors.
• Once all the sectors of the circle are shaded depending on their satisfaction from each, using a
marker or a thick pencil, draw an outline of the shaded area. The circumference of t he shaded
area is your W heel of Life.