The document outlines the course 'Fundamentals of Design' for B. Tech students in their third semester, detailing course outcomes, content structure, and evaluation criteria. It covers design processes, need identification, idea generation, prototyping, and innovation, emphasizing the importance of design thinking and ethical considerations. The course includes a lecture plan with various topics and methods for assessing student performance.
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Syllabus FoD (ME 252)
The document outlines the course 'Fundamentals of Design' for B. Tech students in their third semester, detailing course outcomes, content structure, and evaluation criteria. It covers design processes, need identification, idea generation, prototyping, and innovation, emphasizing the importance of design thinking and ethical considerations. The course includes a lecture plan with various topics and methods for assessing student performance.
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Name of Program B.
Tech Semester - III Year - II
Name of Course Fundamentals of Design
Course Code ME 252
Core / Elective / Other CORE
Prerequisite if any: 1. NIL Course Outcomes: Describe the design process, constitute a design team and plan the product CO1 development process, differentiate design thinking and conventional designing process. CO2 Identify needs of society through various tools, Formulate need statements and frame detailed problem product development statements. CO3 Generate ideas individually and in a group, think critically for generation of ideas. CO4 Understand the importance culture of design and innovation in the organization. CO5 Evaluate the environmental and ethical aspects in the design. Description of Contents in brief: Unit 1 Introduction to elements and principles of design, the design process, attributes of the designers and the product development team, building a product development team, Wicked problems, Introduction to design thinking, traditional problem solving versus design thinking, Double diamond approach. Unit 2 Need and its identification, Methods to identify need of people, Empathy, tools for empathy, empathy mapping, immersion and observations, writing need statement, Problem definition, Writing of detailed problem statement. Unit 3 Idea/Concept Generation, Various methods of idea generation, Importance of creative thinking, Various methods of creative thinking, Analogy, serendipity in design, Brainstorming, Brain writing, Fundamental concepts of critical thinking. Unit 4 Prototyping, Fundamental principles of interaction of human and machine, Concept of Discoverability, affordance, signifier, mapping, feedback, constraints, how people do things: seven stages of action, Importance of feedback. Unit 5 Innovation, definition, need of innovation, Stages of innovation, Ethics, case studies of various organizations who scaled up their business with design thinking. List of Text Books: David G. Ullman, Mac Graw Hill, 4th 1. The Mechanical Design Process Edition, New York. 2. Design your thinking Pavan Soni Don Norman- Revised and expanded 3. The Design of Everyday things edition, Basic Books, 2013, Philadelphia Gavin Ambrose and Paul Harris, AVA 4. Design Thinking Publishing SA 5. Design thinking handbook Eli Woolery URLs: 1. https://nptel.ac.in/courses/107101086 2. https://nptel.ac.in/courses/110106124 3. https://www.youtube.com/c/UniversalHumanValues Lecture Plan (about 40-50 Lectures): *Lecture No. Topic Remarks 1. Introduction to elements and principles of design 2. Principles of design 3. Design Process and its importance 4. Case Study on Design Process - 1 5. Plan of the product development 6. Wicked problems and Introduction to design thinking 7. Human centered design, double diamond approach and its examples 8. Case study of Design Thinking – 1 9. Traditional problem solving versus design thinking 10. Need and its identification 11. Methods to identify need of people 12. Empathy tools- Interviews, empathy maps, emotional mapping, immersion and observations, customer journey maps 13. Writing need statement 14. Problem definition, Writing of detailed problem statement 15. Structure of a design team, members of a design team 16. Planning for design 17. Case studies on identification of needs-1 18. Case studies on identification of needs-2 19. Idea/Concept Generation 20. Various methods of idea generation 21. Importance of creative thinking, Various methods of creative thinking 22. Analogy, serendipity in design 23. Brainstorming, Brain writing 24. Fundamental concepts of critical thinking 25. Characteristics of critical thinkers 26. Barriers to critical thinking, five pillars of critical thinking 27. Case study on applying critical thinking on different scenarios 28. Prototyping, Fundamental principles of interaction of human and machine 29. Concept of discoverability, affordance, signifier, mapping, feedback, constraints 30. How people do things: seven stages of action 31. Feedback and its importance 32. Themes of thinking 33. Knowledge in head and knowledge in world 34. Long term and short-term memory 35. Mental processes occurring during usage of the product/machine 36. Innovation and creativity 37. Role of innovation and creativity in organizations, creativity in teams and their environments, Design mind-set 38. Stages of Innovation 39. Ethics in Innovation 40. Case studies of various organizations who scaled up their business with innovation
*Min 48 (for four credit course)
Evaluation Criteria:
S. No. Name of Examination Marks Allotted Remarks
1. Mini Test 10 2. Mid Semester Test 20 3. Attendance/Assignment if any 10 4. Tutorial if any 5. Quiz if any 10 6. Seminar, Viva voce if ay 7. End Semester Examination 50 8. Experiments if any (for practical courses) 9. Any other