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Lastexception 63840073274

An animation error occurred when a Sim missed a thrown object, causing a desynchronization. Additionally, when starting a caregiver situation for a baby Sim, an attribute error was encountered because the baby Sim was missing an expected attribute, leading to another desynchronization. Both issues point to errors in the animation and situation systems.

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0% found this document useful (0 votes)
50 views

Lastexception 63840073274

An animation error occurred when a Sim missed a thrown object, causing a desynchronization. Additionally, when starting a caregiver situation for a baby Sim, an attribute error was encountered because the baby Sim was missing an expected attribute, leading to another desynchronization. Both issues point to errors in the animation and situation systems.

Uploaded by

Ezgi çelebi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>83ee5c046842a98965967743</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-
01-04 14:24:01</createtime><buildsignature>Local.Unknown.Unknown.1.103.315.1220-
1.300.000.175.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>83ee5c046842a98965967743</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: ThrowingThings_Responses (HANDLE :: 7998)&gt;: Attempt to
traverse between two states (Response_Target_Missed -&gt; Response_Both_General)
where no valid path exists! Actors {'x': (&lt;weakref at 0x28cf42260; to
'object_sim' at 0x2961acd10&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)}
(debug context: Interaction &lt;class
'sims4.tuning.instances.mixer_ThrowingThings_ActorReact_Miss'&gt; on ; id:2235,
sim:))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1072, in requestRuntimeError: ASM :: ThrowingThings_Responses (HANDLE :: 7998)&gt;:
Attempt to traverse between two states (Response_Target_Missed -&gt;
Response_Both_General) where no valid path exists! Actors {'x': (&lt;weakref at
0x28cf42260; to 'object_sim' at 0x2961acd10&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context: Interaction &lt;class
'sims4.tuning.instances.mixer_ThrowingThings_ActorReact_Miss'&gt; on ; id:2235,
sim:)rtim=0&#13;&#10;Client Session Time: 5941.71&#13; &#10;Num Save Errors: 0&#13;
&#10;Num Load Errors: 0&#13; &#10;Current Game State: 0xbe7da869&#13; &#10;Game
Sub-state: 0xae03c339&#13; &#10;LoadingScreenActiveFlag: 0&#13; &#10;Origin
Version: 10,5,124,53512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Mac OS X
Version 14.2.1 (Build 23C71) GPU: Apple M3 macOS Metal driver 0.0.0.0&#13;
&#10;Architecture: arm64&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>83ee5c046842a98965967743</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-
01-04 14:46:57</createtime><buildsignature>Local.Unknown.Unknown.1.103.315.1220-
1.300.000.175.Release</buildsignature><categoryid>__init__.py:202</
categoryid><desyncid>83ee5c046842a98965967743</desyncid><systemconfig/
><screenshot/><desyncdata>Exception thrown while starting situation
(AttributeError: 'object_Baby' object has no attribute
'is_being_destroyed')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py",
line 130, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 126, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in
c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py",
line 609, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
zone_spin_up_service.py", line 1654, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone_spin_up_service.py", line 969, in on_enter&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1437, in
finalize&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
script_object.py", line 2384, in finalize&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\sims\baby\baby.py", line 597, in on_finalize_load&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\baby\baby.py", line 332, in
set_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\baby\baby.py",
line 500, in enable_baby_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\components\buff_component.py", line 229, in
on_bassinet_ready_to_simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
buffs\buff.py", line 1449, in on_bassinet_ready_to_simulate&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1717, in
_start_auto_situation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\tunable.py", line 277, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\tunable.py", line 254, in
start_situation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\
situation_manager.py", line 666, in create_situation&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_manager.py", line 806, in
create_situation_from_seed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 475, in start_situation&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line
1146, in _change_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 40, in on_activate&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\situations\complex\caregiver_situation.py", line
274, in on_enter_passive_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 352, in
_update_caregiver_status&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 255, in
get_care_dependent_sim_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\components\__init__.py", line 202, in __getattr__&#13;&#10;AttributeError:
'object_Baby' object has no attribute 'is_being_destroyed'rtim=0&#13;&#10;Client
Session Time: 5941.71&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors:
0&#13; &#10;Current Game State: 0xbe7da869&#13; &#10;Game Sub-state:
0xae03c339&#13; &#10;LoadingScreenActiveFlag: 0&#13; &#10;Origin Version:
10,5,124,53512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Mac OS X Version
14.2.1 (Build 23C71) GPU: Apple M3 macOS Metal driver 0.0.0.0&#13;
&#10;Architecture: arm64&#13; &#10;</desyncdata></report>
</root>

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