Lastexception 63840073274
Lastexception 63840073274
><root>
<report><version>2</version><sessionid>83ee5c046842a98965967743</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-
01-04 14:24:01</createtime><buildsignature>Local.Unknown.Unknown.1.103.315.1220-
1.300.000.175.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>83ee5c046842a98965967743</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: ThrowingThings_Responses (HANDLE :: 7998)>: Attempt to
traverse between two states (Response_Target_Missed -> Response_Both_General)
where no valid path exists! Actors {'x': (<weakref at 0x28cf42260; to
'object_sim' at 0x2961acd10>, None, <AnimationParticipant.ACTOR = 101>)}
(debug context: Interaction <class
'sims4.tuning.instances.mixer_ThrowingThings_ActorReact_Miss'> on ; id:2235,
sim:)) Traceback (most recent call last): File "T:\InGame\
Gameplay\Scripts\Server\scheduling.py", line 219, in simulate File "T:\
InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\
InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in
do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line
1072, in requestRuntimeError: ASM :: ThrowingThings_Responses (HANDLE :: 7998)>:
Attempt to traverse between two states (Response_Target_Missed ->
Response_Both_General) where no valid path exists! Actors {'x': (<weakref at
0x28cf42260; to 'object_sim' at 0x2961acd10>, None,
<AnimationParticipant.ACTOR = 101>)} (debug context: Interaction <class
'sims4.tuning.instances.mixer_ThrowingThings_ActorReact_Miss'> on ; id:2235,
sim:)rtim=0 Client Session Time: 5941.71 Num Save Errors: 0
Num Load Errors: 0 Current Game State: 0xbe7da869 Game
Sub-state: 0xae03c339 LoadingScreenActiveFlag: 0 Origin
Version: 10,5,124,53512 Modded: False SystemInfo: Mac OS X
Version 14.2.1 (Build 23C71) GPU: Apple M3 macOS Metal driver 0.0.0.0
Architecture: arm64 </desyncdata></report>
<report><version>2</version><sessionid>83ee5c046842a98965967743</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-
01-04 14:46:57</createtime><buildsignature>Local.Unknown.Unknown.1.103.315.1220-
1.300.000.175.Release</buildsignature><categoryid>__init__.py:202</
categoryid><desyncid>83ee5c046842a98965967743</desyncid><systemconfig/
><screenshot/><desyncdata>Exception thrown while starting situation
(AttributeError: 'object_Baby' object has no attribute
'is_being_destroyed') Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py",
line 130, in wrapped File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 126, in finally_wrap File "T:\InGame\Gameplay\
Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\
Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\
InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in
c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py",
line 609, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\
zone_spin_up_service.py", line 1654, in update File "T:\InGame\Gameplay\
Scripts\Server\zone_spin_up_service.py", line 969, in on_enter File "T:\
InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1437, in
finalize File "T:\InGame\Gameplay\Scripts\Server\objects\
script_object.py", line 2384, in finalize File "T:\InGame\Gameplay\
Scripts\Server\sims\baby\baby.py", line 597, in on_finalize_load File
"T:\InGame\Gameplay\Scripts\Server\sims\baby\baby.py", line 332, in
set_sim_info File "T:\InGame\Gameplay\Scripts\Server\sims\baby\baby.py",
line 500, in enable_baby_state File "T:\InGame\Gameplay\Scripts\Server\
objects\components\buff_component.py", line 229, in
on_bassinet_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\
buffs\buff.py", line 1449, in on_bassinet_ready_to_simulate File "T:\
InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1717, in
_start_auto_situation File "T:\InGame\Gameplay\Scripts\Server\
situations\tunable.py", line 277, in <lambda> File "T:\InGame\
Gameplay\Scripts\Server\situations\tunable.py", line 254, in
start_situation File "T:\InGame\Gameplay\Scripts\Server\situations\
situation_manager.py", line 666, in create_situation File "T:\InGame\
Gameplay\Scripts\Server\situations\situation_manager.py", line 806, in
create_situation_from_seed File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 475, in start_situation
File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line
1146, in _change_state File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 40, in on_activate File
"T:\InGame\Gameplay\Scripts\Server\situations\complex\caregiver_situation.py", line
274, in on_enter_passive_state File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 352, in
_update_caregiver_status File "T:\InGame\Gameplay\Scripts\Server\
situations\complex\caregiver_situation.py", line 255, in
get_care_dependent_sim_info File "T:\InGame\Gameplay\Scripts\Server\
objects\components\__init__.py", line 202, in __getattr__ AttributeError:
'object_Baby' object has no attribute 'is_being_destroyed'rtim=0 Client
Session Time: 5941.71 Num Save Errors: 0 Num Load Errors:
0 Current Game State: 0xbe7da869 Game Sub-state:
0xae03c339 LoadingScreenActiveFlag: 0 Origin Version:
10,5,124,53512 Modded: False SystemInfo: Mac OS X Version
14.2.1 (Build 23C71) GPU: Apple M3 macOS Metal driver 0.0.0.0
Architecture: arm64 </desyncdata></report>
</root>