The document summarizes the traits and bonuses provided by the TFT Galaxies hyper roll traits. Traits like 8-bit, Country, and Disco provide bonuses that scale with more champions, such as increased attack damage, summoning dreadsteeds, and granting attack speed and healing from a disco ball. Other traits like Emo, Big Shot, and Executioner modify champions' abilities and stats like mana costs, attack damage after casting, and critical strike damage.
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TFT Set 10 Details
The document summarizes the traits and bonuses provided by the TFT Galaxies hyper roll traits. Traits like 8-bit, Country, and Disco provide bonuses that scale with more champions, such as increased attack damage, summoning dreadsteeds, and granting attack speed and healing from a disco ball. Other traits like Emo, Big Shot, and Executioner modify champions' abilities and stats like mana costs, attack damage after casting, and critical strike damage.
Karthuz 4g Twitch 2g Akali TD 4g Yorick 5g Pantheon 2g Kennen 1g Gnar 2g | Yorick 5g Vi 1g Jinx 1g Senna 2g Mordekaiser 3g Ekko 3g Ekko 3g Gnar 2g Kennen 1g 8 - Bit 8-bit champions gain 5% Attack Damage and begin keeping score of your team's damage dealt. For each high score you beat, 8 (2) 1.75% per high score. (4) 3% per high score. (6) 5% per high score and unlock a final high score, that when beaten rewards you with a grand prize. Country When your team loses 30% of their Health, a Dreadsteed that empowers your team. Each Country star level increases the Dre (3) Dreadsteed (5) Midnight Dreadsteed (7) Infernal Invocation Dreadsteed Disco Summon a movable Disco Ball. Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds. (3) 5% Attack Speed, 3% max Health (4) 10% Attack Speed, 4% max Health (5) 2 Disco Balls, 15% Attack Speed, 4% max Health (6) 20% Attack Speed, 6% max Health EDM Use the EDM selector item to sample an EDM champion and see the frequency for each. At a specific frequency, your EDM champions transform into the sample and cast their Ability with modified effectiveness. (2) Sample at 50% effectiveness (3) Sample at 75% effectiveness (4) Sample at 100% effectiveness and increase frequency 1 second (5) Sample at 125% effectiveness and increase frequency 2 seconds Emo Emo Champions' Ability cost less Mana to cast, and they gain Mana whenever an ally dies. (2) 20% less, gain +10 Mana (4) 25% less, gain +20 Mana (6) +40 AP, 40% less, gain +25 Mana HEARTSTEEL Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful (3) 1x Hearts (5) 3x Hearts (7) 7.5x Hearts (9) 12x Hearts Hyper Pop When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies after casting (1) 3 Mana and 10% Attack Speed (2) 5 Mana and 20% Attack Speed (4) 8 Mana and 40% Attack Speed ILLBEATS (1) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist. Jazz For each non-unique trait active, your team gains bonus Health and deals bonus damage. (2) 2% Health, 1% Damage (3) 3% Health, 2% Damage (4) 4% Health, 3% Damage K/DA Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double! (3) +10% max Health, +10 AP & AD (5) +15% max Health, +15 AP & AD (7) +20% max Health, +20 AP & AD (10) +50% max Health, +100 AP & AD Maestro (1) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage. Mixmaster (1) Choose a mode that changes the Mixmaster's attacks and Ability! Pentakill Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champion kill, a Pentakill champion ro On the 5th kills, all Pentakill champions rock out and your team gains 50% Attack Speed. (3) 15% bonus damage (5) 30% bonus damage (7) 45% bonus damage (10) 50% damage reduction and 110% bonus damage Punk Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll. After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants +3% instead! (2) +180 Health and +18% Attack Damage (4) +280 Health and +28% Attack Damage (6) +450 Health and +45% Attack Damage True Damage True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability. (2) 15% damage (4) 30% damage (6) 45% damage (9) 95% damage, Bling Bonuses go Platinum! Wildcard (1) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on h Shadow Assassin: 3 Golds. Rhaast: 1 player health. Big Shot Big Shots gain Attack Damage. which increases for 3 seconds when they use their Ability. (2) 10% Attack Damage, 40% after casting (4) 15% Attack Damage, 60% after casting (6) 20% Attack Damage, 80% after casting Brawler Your team gains 150 Health. Brawler gain bonus maximum Health. (2) +20% Health (4) +40% Health (6) +80% Health Breakout (1) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Abi Crowd Diver After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1 They also deal bonus damage, increased by 1% each second. (2) 5% bonus damage (4) 20% bonus damage (6) 50% bonus damage Dazzler Dazzler' Ability reduce their target's damage by 25% and deal bonus magic damage over 2 seconds. (2) 20% magic damage (4) 50% magic damage (6) 80% magic damage Edgelord Edgelords gain Attack Speed which doubles when their target drops target drops below 50% Health. Edgelords with 1-hex rang (3) 25% Attack Speed (5) 40% Attack Speed (7) 75% Attack Speed Executioner Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on (2) 15% Crit Damage, Up to 15% Crit Chance (4) 30% Crit Damage, Up to 35% Crit Chance (6) 45% Crit Damage, Up to 55% Crit Chance Guardian Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health. (2) 30% (4) 50% (6) 70% Mosher Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health. Omnivamp: Heal for percentage of damage dealt (2) 20% Attack Speed, 10% Omnivamp (4) 30% Attack Speed, 15% Omnivamp (6) 50% Attack Speed, 20% Omnivamp Rapidfire Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks. (2) 4% Attack Speed (4) 7% Attack Speed (6) 12% Attack Speed Sentinel Your team gains Armor and Magic Resist. Sentinels gain double. (2) +16 Armor, +16 Magic Resist (4) +35 Armor, +35 Magic Resist (6) +60 Armor, +60 Magic Resist (8) +125 Armor, +125 Magic Resist Spellweaver Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability. (3) 20 AP, +1 AP per cast (5) 35 AP, +1 AP per cast (7) 60 AP, +2 AP per cast (10) 120 AP, +10 AP per cast Superfan Superfans improve your Headliner! (3) Headliner gets a completed item (4) Headliner gets +250 Health and +15% Omnivamp (5) Item upgrades to radiant