0% found this document useful (0 votes)
79 views19 pages

Cyber City Augments

The document outlines various augments available in a game, detailing their tier, description, and effects. Each augment provides unique benefits, such as gaining champions, enhancing attack speed, or generating gold. The augments are categorized by their tier, including Gold, Silver, and Prismatic levels, indicating their rarity and power.

Uploaded by

Aaron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
79 views19 pages

Cyber City Augments

The document outlines various augments available in a game, detailing their tier, description, and effects. Each augment provides unique benefits, such as gaining champions, enhancing attack speed, or generating gold. The augments are categorized by their tier, including Gold, Silver, and Prismatic levels, indicating their rarity and power.

Uploaded by

Aaron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

Augment Tier Description

Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If
you're correct, gain 5 gold and a completed Item Anvil. Gain a LeBlanc and an Ekko.
10,000 IQ
(TFT14_Augment_Controller_Vertical) Gold @TFTUnitProperty.item:TFT14_Augment_Strategist_BetStatus@
Roll 3 dice. Gain rewards based on their total.
A Magic Roll
(TFT_Augment_MagicRoll) Gold Reward: @TFTUnitProperty.item:TFT_Augment_MagicRoll@
Adaptive Strikes Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack
(TFT14_Augment_JaxCarry) Silver which gets stronger each time. His ability grants Attack Speed.
All That Shimmers
(TFT9_Augment_AllThatShimmers) Gold Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
(TFT_Augment_AllThatShimmersPlus) Gold Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Alter Ego Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is
(TFT14_Augment_RhaastCarry) Gold replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot.
Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs@,
An Exalted Adventure @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs2@,
(TFT_Augment_AnExaltedAdventure) Prismatic @TFTUnitProperty.item:TFT_Augment_ExaltedAdventure_Champs3@
All your current and future completed items transform into Guinsoo's Rageblades that
Anger Issues grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage
(TFT_Augment_OopsAllRageblades) Prismatic and Ability Power.
Anima Squad Circlet
(TFT14_Augment_AnimaSquadCirclet) Prismatic Gain an Anima Squad Emblem and a Yuumi.
Anima Squad Crest
(TFT14_Augment_AnimaSquadCrest) Gold Gain an Anima Squad Emblem.
Anima Squad Crown
(TFT14_Augment_AnimaSquadCrown) Prismatic Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Axiom Arc III
(TFT_Augment_AxiomArc3) Prismatic Your units gain 15 Mana on kill. Gain a completed item Anvil.
Backup Your team gains 12% Attack Speed if at least 4 allies start combat in the back two
(TFT_Augment_Backup) Silver rows.
Bad Luck Protection Your team can no longer critically strike. Convert each 5% Critical Strike Chance into
(TFT_Augment_BadLuckProtection) Gold 4% Attack Damage. Gain a Sparring Gloves.
Band of Thieves I
(TFT7_Augment_BandOfThieves1) Silver Gain 1 Thief's Gloves.
Bastion Circlet
(TFT14_Augment_BastionCirclet) Prismatic Gain a Bastion Emblem and a Galio.
Bastion Crest
(TFT14_Augment_ArmorcladCrest) Gold Gain an Bastion emblem.
Augment Tier Description
Bastion Crown
(TFT14_Augment_BastionCrown) Prismatic Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Belt Overflow
(TFT_Augment_BeltOverflow) Prismatic Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Gain 3 random components, 2 gold, and 1 Reforger.
Big Grab Bag
(TFT9_Augment_BigGrabBag) Gold Reforgers allow you to remake any item.
Binary Airdrop Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed
(TFT6_Augment_BinaryAirdrop) Prismatic item.
Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is
(TFT7_Augment_BirthdayPresents) Prismatic your level minus 4 (max: 5-cost).
Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20%
(TFT_Augment_BlazingSoul) Gold Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35%
(TFT_Augment_BlazingSoul2) Prismatic Attack Speed. Repeat on another ally every 3 seconds.
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Blinding Speed
(TFT9_Augment_BlindingSpeed) Prismatic Useful for Attack Carries!
Blistering Strikes Your team's attacks Burn their targets for 5% of their max Health over 5 seconds.
(TFT9_Augment_RedBuff) Silver Attacks also reduce their targets' healing received by 33%.
Blue Battery III Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 10
(TFT14_Augment_BlackMarketBlueBattery) Prismatic Mana.
Board of Directors If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% +
(TFT14_Augment_Divinicorp_Splash) Gold 10% for each Stage. Gain a Rhaast and a Morgana.
BoomBots Circlet
(TFT14_Augment_BoomBotsCirclet) Prismatic Gain a BoomBots Emblem and a Fiddlesticks.
BoomBots Crest
(TFT14_Augment_BoomBotsCrest) Gold Gain a BoomBots emblem.
BoomBots Crown
(TFT14_Augment_BoomBotsCrown) Prismatic Gain a BoomBots Emblem, an Ionic Spark, and a Skarner.
Branching Out
(TFT_Augment_BranchingOut) Silver Gain a random Emblem.
Gain a random Emblem and a Reforger.
Branching Out+
(TFT_Augment_BranchingOutPlus) Silver Reforgers allow you to remake any item.
BRB You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item
(TFT_Augment_BRB) Gold anvils.
Your team gains 3% Damage Amp for each Bronze-tier trait.

Bronze For Life I Damage Amp Bonus: @TFTUnitProperty.item:


(TFT_Augment_BronzeForLifeI) Gold TFT_Augment_BronzeForLife_CurrentDamageAmp@%
Augment Tier Description
Your team gains 3.50% Damage Amp and 1% Durability for each Bronze-tier trait.

Damage Amp Bonus: @TFTUnitProperty.item:


TFT_Augment_BronzeForLife_CurrentDamageAmp@%
Bronze For Life II Durability Bonus: @TFTUnitProperty.item:
(TFT_Augment_BronzeForLife2) Prismatic TFT_Augment_BronzeForLife_CurrentDurability@%
Bruiser Circlet
(TFT14_Augment_BruiserCirclet) Prismatic Gain a Bruiser Emblem and a Gragas.
Bruiser Crest
(TFT14_Augment_BruiserCrest) Gold Gain a Bruiser emblem.
Bruiser Crown
(TFT14_Augment_BruiserCrown) Prismatic Gain a Bruiser Emblem, a Crownguard, and a Darius.
Build a Bud!
(TFT11_Augment_Buildabud) Prismatic Gain a random 3-star 1-cost champion. Gain 10 gold.
Bulky Buddies I Allies that start combat next to exactly 1 other ally gain 100 Health. When that
(TFT_Augment_BulkyBuddies1) Silver champion dies, the other gains a 10% max Health Shield for 10 seconds.
Bulky Buddies II Allies that start combat next to exactly 1 other ally gain 175 Health. When that
(TFT_Augment_BulkyBuddies2) Gold champion dies, the other gains a 15% max Health Shield for 10 seconds.
Bulky Buddies III Allies that start combat next to exactly 1 other ally gain 330 Health. When that
(TFT_Augment_BulkyBuddies3) Prismatic champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
(TFT9_Augment_BuildingACollectionPlusPlus) Prismatic Gain a random item component at the start of the next 6 rounds (including this round).
Button Mash
(TFT14_Augment_PoppyCarry) Silver Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Calculated Enhancement Each combat, 4 random champions in your last two rows gain 40% Attack Damage
(TFT_Augment_CalculatedEnhancement) Prismatic and 50 Ability Power.
Gain a powerful and random reward.
Call to Chaos
(TFT11_Augment_Calltochaos) Prismatic Reward: @TFTUnitProperty.item:TFT11_Augment_CallToChaos@
Called Shot
(TFT_Augment_CalledShot) Silver Set your win streak to +4. Gain 4 gold.
Capacitor When Techies cast, grant the lowest Health Tech Shield equal to 200% of the Mana
(TFT14_Augment_Techie_Splash) Gold spent. Gain a Veigar and a Zyra.
Gain a random 2-cost champion now. Gain the same one again every time you level
up.
Caretaker's Ally
(TFT9_Augment_BardPlaybook1) Silver Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
As you level, gain more powerful items.
Level 4: component anvil
Caretaker's Chosen Level 6: completed item anvil
(TFT9_Augment_BardPlaybook3) Prismatic Level 7: choose 1 of 5 Radiant items
Augment Tier Description
Gain a component anvil when you reach level 5, 6, 7, and 8.
Caretaker's Favor
(TFT9_Augment_BardPlaybook2) Gold The anvil offers 4 choices.
Category Five Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each
(TFT_Augment_CategoryFive) Gold dealing 85% of the original damage.
Cease and Desist Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest
(TFT14_Augment_ViCarry) Silver target, Stuns, and deals bonus physical damage.
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts
Chemtech Overdrive combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on
(TFT_Augment_ChemtechOverdrive) Prismatic death.
Clear Mind
(TFT6_Augment_ClearMind) Gold If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability
(TFT_Augment_ClimbTheLadder1) Silver Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 6 Ability
(TFT_Augment_ClimbTheLadder2) Gold Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork Accelerator
(TFT_Augment_ClockworkAccelerator) Gold Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility Empower the hex in the center of the third row. Summon a clone of the champion in it
(TFT_Augment_CloningFacility) Gold with 80% base Health and 10% increased Mana cost.
Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player
(TFT7_Augment_ClutteredMind) Gold combat, gain 3 XP.
Cognitive Implant Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a
(TFT14_Augment_Techie_Vertical) Gold Veigar and a Zyra.
Whenever you would get a component, gain a component anvil instead. Gain a
random component.
Component Buffet
(TFT9_Augment_CustomerIsAlwaysRight) Silver The anvil offers 4 choices.
Coronation Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an
(TFT_Augment_Coronation) Prismatic additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2
(TFT_Augment_Corrosion) Silver seconds.
Cower, Weaklings! Cyberboss abilities reduce the target's max Health by 15%. Cyberbosses take 15%
(TFT14_Augment_Cyberboss_Cower) Gold less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Crafted Crafting
(TFT_Augment_CraftedCrafting) Silver Whenever you craft a completed item, gain 2 rerolls.
Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the
(TFT10_Augment_CrownGuarded) Gold shield lasts 5 seconds longer.
Crown's Will
(TFT_Augment_CrownguardSpirit) Gold Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Cruel Pact Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each
(TFT7_Augment_SacrificialPact) Prismatic player combat.
Augment Tier Description
Cursed Crown Gain +2 max team size, but take 100% more player damage when you lose a player
(TFT7_Augment_CursedCrown) Prismatic combat.
Executioners have a 7% chance to drop a gold when their attacks critically strike. Gain
a Graves and Rengar.
Cutpurse
(TFT14_Augment_Cutter_Splash) Gold Gold Gained: @TFTUnitProperty.item:TFT14_Augment_CutpurseGold@
Cyberdeck On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item.
(TFT14_Augment_Exotech_Cyberdeck) Gold Gain a Jax and Naafiri.
Cybernetic Implants II
(TFT6_Augment_CyberneticImplants2) Gold Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Implants III
(TFT6_Augment_CyberneticImplants3) Prismatic Your champions holding an item gain 200 Health and 30% Attack Damage.
Delayed Start Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your
(TFT_Augment_HeadStart) Silver Shop for the next 3 rounds.
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Diversified Portfolio Gold Bonus: @TFTUnitProperty.item:


(TFT_Augment_DiversifiedPortfolio1) Silver TFT_Augment_DiversifiedPortfolio_GoldReturned@
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Diversified Portfolio+ Gold Bonus: @TFTUnitProperty.item:


(TFT_Augment_DiversifiedPortfolio2) Silver TFT_Augment_DiversifiedPortfolio_GoldReturned@
Divine Ascension After 12 seconds your Divinicorp champions ascend, gaining 30% Health and 45%
(TFT14_Augment_Divinicorp_Vertical) Gold Attack Speed. Gain a Rhaast and a Morgana.
Divinicorp Circlet
(TFT14_Augment_DivinicorpCirclet) Prismatic Gain a Divinicorp Emblem and a Senna.
Divinicorp Crest
(TFT14_Augment_DivinicorpCrest) Gold Gain a Divinicorp emblem.
Divinicorp Crown
(TFT14_Augment_DivinicorpCrown) Prismatic Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
Dominance For every 1 surviving champions after winning a player combat, gain 1 gold. Gain 16
(TFT_Augment_Dominance3) Prismatic XP.
Double Trouble III When you field exactly 2 copies of a champion, they both gain 35% Attack Damage
(TFT6_Augment_Twins3) Prismatic and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dual Purpose The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your
(TFT_Augment_DualPurpose) Prismatic Shop.
Dummify Lose all champions on your board and bench. Gain a Training Dummy with 100% of
(TFT_Augment_Dummify) Silver their combined health. The dummy gains 800 Health per stage.
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they
Dummy With A Gun attack, grant the Kingpins 3% Attack Damage and Ability Power. Gain 1 Training
(TFT14_Augment_Syndicate_DummyWithAGun) Gold Dummy, a Darius, and a Twisted Fate.
Augment Tier Description
Duo Queue
(TFT_Augment_DuoQueue) Gold Gain 2 random 5-cost champions and 2 copies of a random component.
Dynamo Circlet
(TFT14_Augment_DynamoCirclet) Prismatic Gain a Dynamo Emblem and an Elise.
Dynamo Crest
(TFT14_Augment_InvokerCrest) Gold Gain a Dynamo emblem.
Dynamo Crown
(TFT14_Augment_DynamoCrown) Prismatic Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin.
Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health
(TFT9_Augment_OneHundredDuckSizedHorses) Prismatic is reduced by 20%. Gain 2 gold.
Endless Hordes + Gain +3 maximum team size, but your units can only hold 1 item and their total health
(TFT9_Augment_OneHundredDuckSizedHorsesPlus) Prismatic is reduced by 20%. Gain 10 gold.
Epoch
(TFT11_Augment_Epoch) Gold Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
(TFT11_Augment_EpochPlus) Gold Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Executioner Circlet
(TFT14_Augment_ExecutionerCirclet) Prismatic Gain an Executioner Emblem and a Rengar.
Executioner Crest
(TFT14_Augment_ExecutionerCrest) Gold Gain an Executioner emblem.
Executioner Crown
(TFT14_Augment_ExecutionerCrown) Prismatic Gain an Executioner Emblem, a Guardbreaker, and a Graves.
Exotech Circlet
(TFT14_Augment_ExotechCirclet) Prismatic Gain an Exotech Emblem and a Mordekaiser.
Exotech Crest
(TFT14_Augment_ExotechCrest) Gold Gain an Exotech emblem.
Exotech Crown
(TFT14_Augment_ExotechCrown) Prismatic Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on
(TFT_Augment_ExpectedUnexpectedness) Prismatic their total.
For every 15 ally champions that die, gain a random component (max 4).
Eye For An Eye
(TFT_Augment_EyeForAnEye) Silver Deaths Remaining: @TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths@
Gain a random component. For every 16 ally champions that die, gain another
component (max 3).
Eye For An Eye+
(TFT_Augment_EyeForAnEyePlus) Silver Deaths Remaining: @TFTUnitProperty.item:TFT_Augment_EyeForAnEyeDeaths@
Final Polish
(TFT_Augment_FinalPolish) Prismatic Gain a Support Anvil and a completed item anvil.
Final Reserves The first time you would be eliminated, you instead remain alive. After this happens,
(TFT9_Augment_FinalReserves) Prismatic gain 70 XP and set your gold to 90. Excess gold is converted to XP.
Augment Tier Description
Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage
(TFT_Augment_FindYourCenter) Silver Amp and 15% max Health.
Fine Vintage
(TFT11_Augment_FineVintage) Silver Completed items left on your bench for 4 rounds transform into Support Anvils.
Firesale
(TFT_Augment_FiresalePlus) Silver Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flatline Marksmen execute enemies under 12% Health. Every time a Marksman executes, all
(TFT14_Augment_Marksman_Vertical) Gold Marksman gain 8% Attack Speed. Gain a Jhin and a Kindred.
Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your
(TFT_Augment_Flexible) Prismatic team gains 20 Health for each emblem they are holding.
Flurry of Blows Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike
(TFT_Augment_FlurryOfBlows) Prismatic Chance.
Lose all your gold. After 5 player combats, gain back the original amount and another
70 gold.
Forward Thinking
(TFT_Augment_ForwardThinking) Gold Incoming Gold: @TFTUnitProperty.item:TFT_Augment_ForwardThinkingGold@
Freestyling Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag
(TFT14_Augment_StreetDemon_Freestyling) Gold it. After all hexes are tagged, gain 30 gold. Gain 3 Street Demons.
Future Sight II You can see who you will fight next. Gain 2 Training Dummies, each equipped with a
(TFT_Augment_FutureSight2) Prismatic Zephyr or Shroud of Stillness.
Gargantuan Resolve Gain a Titan's Resolve and another after 5 player combats. Your Titan's Resolves can
(TFT14_Augment_BlackMarketGargantuanResolve) Prismatic continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
Gargantuan Resolve Gain a Titan's Resolve and another after 5 player combats. Your Titan's Resolves can
(TFT14_Augment_BlackMarketGargantuanResolve) Prismatic continue stacking to 45 instead of 25. The total resist bonus is increased by 25%.
Glass Cannon I Units that start combat in the back row begin combat at 90% health but gain 15%
(TFT_Augment_GlassCannonI) Silver Damage Amp.
Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 18%
(TFT_Augment_GlassCannonII) Gold Damage Amp.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Going Long
(TFT10_Augment_GoingLong) Prismatic Interest is extra gold you gain per 10g saved.
Gold For Dummies
(TFT_Augment_GoldForDummies) Gold Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Fleece Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a
(TFT14_Augment_Immortal_Vertical) Gold Graves, an Alistar, and 0 gold.
Golden Fleece+ Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a
(TFT14_Augment_Immortal_VerticalPlus) Gold Graves, an Alistar, and 4 gold.
Golden Ox Circlet
(TFT14_Augment_GoldenOxCirclet) Prismatic Gain a Golden Ox Emblem and a Jarvan.
Golden Ox Crest
(TFT14_Augment_GoldenOxCrest) Gold Gain a Golden Ox emblem.
Augment Tier Description
Golden Ox Crown
(TFT14_Augment_GoldenOxCrown) Prismatic Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
Lose all champions on your board and bench. Gain a Golem with 80% of their
Golemify combined Health and 60% of their combined Attack Damage. The Golem gains 500
(TFT_Augment_Golemify) Gold Health per stage.
Good For Something I
(TFT10_Augment_GoodForSomethingSilver) Silver Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Greater Moonlight Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and
(TFT_Augment_GreaterMoonlight) Prismatic gains 5% Attack Damage and 5 Ability Power.
Combat start: All champions in your front row become clones of the champion in the
Hall of Mirrors center of the row. Clones have 100% of their original health, and deal 20% less
(TFT_Augment_HallOfMirrors) Prismatic damage.
Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of
(TFT_Augment_HardCommit) Prismatic that trait with a cost equal to the Stage (max 5).
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first
accumulates 10000 total champion healing.
Health is Wealth I
(TFT_Augment_WealthyRehab1) Silver Total Healing: @TFTUnitProperty.item:TFT_Augment_WealthyRehabHealing@
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first
accumulates 10000 total champion healing.
Health is Wealth II
(TFT_Augment_WealthyRehab2) Gold Total Healing: @TFTUnitProperty.item:TFT_Augment_WealthyRehabHealing@
Gain 25 gold. Your max interest is increased to 10.
Hedge Fund
(TFT9_Augment_HedgeFund) Prismatic Interest is extra gold you gain per 10g saved.
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
Heroic Grab Bag
(TFT10_Augment_HeroicGrabBag) Gold This item allows you to copy a 3-cost or less champion.
High End Shopping II
(TFT6_Augment_HighEndShopping) Prismatic Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more
(TFT_Augment_HighVoltage) Gold damage.
Hostile Takeover
(TFT14_Augment_Suits_CorporateCashOut) Gold Cypher gains 50% of its combat bonus now. Gain 200% Intel from kills, but only 20% from losses. G
Hunter Killer Missile
(TFT14_Augment_Boombots_BigBoom) Gold Every 10 Boombot rockets, fire an HK Missile at the highest Health enemy that deals 600% more da
I'm the Carry Now
(TFT_Augment_ImTheCarryNow) Prismatic Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
(TFT_Augment_RanduinsImmovableObject) Prismatic Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.
Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking
(TFT10_Augment_InspiringEpitaph) Gold Attack Speed.
Augment Tier Description
Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50
(TFT_Augment_InvestedPlus) Prismatic (max 80 gold).
Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50
(TFT_Augment_InvestedPlusPlus) Prismatic (max 80 gold).
Investment Strategy I
(TFT_Augment_InvestmentStrategy1) Gold Your champions gain 8 permanent max health per interest you earn.
Investment Strategy II Your champions gain 9 permanent max health per interest you earn. Your max interest
(TFT_Augment_InvestmentStrategy2) Prismatic is increased to 7. Gain 5 gold.
Iron Assets
(TFT9_Augment_IronAssets) Silver Gain a component anvil and 4 gold.
Item Collector I For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability
(TFT_Augment_ItemCollector1) Silver Power.
Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains
(TFT_Augment_ItemCollector2) Gold bonus 5 Health, 1.50 Attack Damage, and 1.50 Ability Power.
Item Grab Bag I
(TFT6_Augment_ItemGrabBag1) Silver Gain 1 random completed item.
Keep Your Friends Close Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in
(TFT14_Augment_Syndicate_KeepYourFriendsClose) Gold their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 6
(TFT_Augment_Kingslayer) Silver Gold instead. Gain 1 gold.
Lategame Specialist
(TFT7_Augment_LategameSpecialist) Silver When you reach Level 9, gain 33 gold.
After 8 player combats, gain an Artifact anvil.
Latent Forge
(TFT9_Augment_LongTimeCrafting) Silver The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lethal Rerouting Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain
(TFT14_Augment_Strong_Vertical) Gold 15% Omnivamp. Gain a Vayne and a Shaco.
Level Up!
(TFT6_Augment_MaxLevel10) Prismatic When you buy XP, gain an additional 2. Gain 12 immediately.
Lifelong Learning Your units gain 1.50% health every round. If they survive combat, they gain an
(TFT14_Augment_LifeLongLearningBlackMarket) Prismatic additional 2.50 Ability Power and 2.50% Attack Damage.
Lineup Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front
(TFT_Augment_Lineup) Silver two rows.
Liquidate When you trade Cypher Intel, your board and bench is sold for 175% value and you
(TFT14_Augment_Suits_Liquidate) Gold gain 4 Reforgers. Gain a Draven.
Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-
(TFT10_Augment_LittleBuddies) Gold cost and 2-cost champion on your board.
Gain an Artifact anvil now and after every 10 player combats.
Living Forge
(TFT7_Augment_LivingForge) Prismatic Artifacts are more powerful items with a unique effect.
Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their
(TFT9_Augment_LongDistanceRelationship2) Gold Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Augment Tier Description
Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In
(TFT7_Augment_LuckyGloves) Prismatic 7 rounds, get another Sparring Gloves.
Lucky Gloves+
(TFT7_Augment_LuckyGlovesPlus) Prismatic Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Luden's Echo III Every 60 Mana spent, your units next instance of Ability damage deals an additional
(TFT6_Augment_LudensEcho3) Prismatic 100-250 (based on current Stage) magic damage to the target and a nearby enemy.
Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold.
(TFT11_Augment_BloodBank) Silver (Current: @TFTUnitProperty.item:TFT11_BloodBankDamage@)
Mace's Will Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike
(TFT_Augment_GuardbreakerSpirit) Gold Chance.
Malicious Monetization
(TFT_Augment_MirroredMonetization) Gold Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow I
(TFT_Augment_Manaflow1) Silver Your units that start combat in the back row gain 2 additional Mana per attack.
Manaflow II
(TFT_Augment_Manaflow2) Gold Your units that start combat in the back row gain 3 additional Mana per attack.
Marksman Circlet
(TFT14_Augment_MarksmanCirclet) Prismatic Gain a Marskman Emblem and a Jinx.
Marksman Crest
(TFT14_Augment_MarksmanCrest) Gold Gain a Marksman emblem.
Marksman Crown
(TFT14_Augment_MarksmanCrown) Prismatic Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
Max Cap Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1,
(TFT_Augment_MaxCap) Prismatic and 40 gold.
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000
Mana, gain a Muramana and an Aurora.
Memory Bank
(TFT14_Augment_Thirsty_Vertical) Gold @TFTUnitProperty.item:TFT14_Augment_Thirsty_ManaStored_Tooltip@
Mentorship I If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100
(TFT_Augment_Mentorship1) Silver Health.
Mentorship II If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220
(TFT_Augment_Mentorship2) Gold Health.
Missed Connections
(TFT9_Augment_MissedConnections) Silver Gain a copy of each 1-cost champion.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and
Moonlight gains 45% Attack Damage and 45 Ability Power.
(TFT_Augment_Moonlight) Gold
Cyberbosses increase their score when they deal damage. When they reach the next
high score, they gain 4% Attack Speed and bonus loot. Gain a Veigar and a Poppy.
New High Score
(TFT14_Augment_Cyberboss_HighScore) Gold @TFTUnitProperty.item:TFT14_Augment_Cyberbosses_Highscore_Tooltip@
Augment Tier Description
Units can no longer be benched or sold after fighting in a player combat. After each
NO SCOUT NO PIVOT player combat, units that fought gain 12 Health, 1.50% Attack Damage, and 1.50%
(TFT_Augment_NoScoutNoPivot) Gold Ability Power.
Noble Sacrifice When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor
(TFT_Augment_NobleSacrifice) Gold and Magic Resistance.
Not Today
(TFT9_Augment_NotToday) Gold Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
One Buff, Two Buff
(TFT_Augment_OneBuffTwoBuff) Prismatic Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
One For All I Your team gains 2% max Health and 1% Damage Amp for each unique one-cost
(TFT_Augment_AllForOneI) Silver champion on your board. Gain 2 one-costs.
One For All II Your team gains 3% max Health and 1.50% Damage Amp for each unique one-cost
(TFT_Augment_AllForOneII) Gold champion on your board. Gain 3 one-costs.
One, Two, Five!
(TFT6_Augment_OneTwoFive) Silver Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
(TFT9_Augment_OneTwosThree) Silver Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
(TFT11_Augment_OverEncumbered) Silver For the next stage, you only get 2 bench slot. After, get 2 item components.
Overclocked Your A.M.P. champions with 3 or more items gain 1 Amp. Gain 4 rerolls, a Naafiri, and
(TFT14_Augment_Supercharge_Vertical) Gold a Nidalee.
Overheal Every third attack deals an additional 130% damage and heals 50% of the damage.
(TFT_Augment_Overheal) Gold Excess healing is converted to a shield up to 300 Health.
Pair of Fours If your team has exactly 2 four-cost champions, they each gain 404 Health and
(TFT_Augment_PairOfFours) Gold 24.40% Attack Speed. Gain a random 4-cost.
Pandora's Bench At the start of every round, champions on the 3 rightmost bench slots transform into
(TFT7_Augment_PandorasBench) Silver random champions of the same cost. Gain 2 gold.
Round start: items on your bench are randomized.
Pandora's Items
(TFT6_Augment_PandorasItems) Silver Gain 1 random component.
Round start: items on your bench are randomized.
Pandora's Items II
(TFT9_Augment_PandorasItems2) Gold Gain 2 random components.
Round start: items on your bench are randomized.
Pandora's Items III
(TFT9_Augment_PandorasRadiantBox) Prismatic Gain 1 random Radiant item.
Patience is a Virtue
(TFT_Augment_PatienceIsAVirtue) Silver Each round, gain 2 free rerolls if you did not buy a champion last round.
Patient Study
(TFT9_Augment_LearningFromExperience2) Gold After player combat, gain 2 XP if you won or 3 XP if you lost.
Augment Tier Description
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday
(TFT9_Augment_PhreakyFriday) Prismatic Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain an Infinity Force. After 3 player combats, gain another.
Phreaky Friday +
(TFT9_Augment_PhreakyFridayPlus) Prismatic Infinity Force: Artifact that offers tons of offensive and defensive stats
Piercing Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike.
(TFT_Augment_PiercingLotus1) Gold Critical strikes 20% Shred and Sunder the target for 3 seconds.
Piercing Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike.
(TFT_Augment_PiercingLotus2) Prismatic Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
(TFT_Augment_Pilfer) Gold Each round, gain a 1-star copy of the first champion you killed last combat.
Pirates Your units have a rare chance to drop powerful loot when they kill an enemy
(TFT_Augment_Pirates3) Prismatic champion.
Placebo
(TFT_Augment_Placebo) Silver Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
(TFT_Augment_PlaceboPlus) Silver Your team gains 1% Attack Speed. Gain 15 gold.
Polished Chrome When you 3-star Nitro champions, they gain 16% Attack Damage, 25 Ability Power,
(TFT14_Augment_Nitro_PolishedChrome) Gold and grant 10 Gold. Gain a Kindred and a Nidalee.
Choose 1 of 4 Artifacts.
Portable Forge
(TFT6_Augment_PortableForge) Gold Artifacts are more powerful items with a unique effect.
Anima Squad takedowns have a 20% chance to drop an XP orb that sells for 1 XP.
Power Leveling Anima Squad units gain 2% Attack Speed for each of your player levels. Gain a
(TFT14_Augment_AnimaSquad_PowerUp) Gold Seraphine and Illaoi.
Prismatic Pipeline The next non-player combat round will drop an additional Prismatic Orb full of amazing
(TFT_Augment_PrismaticPipeline) Prismatic loot.
Prismatic Ticket
(TFT6_Augment_GachaAddict) Prismatic Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prizefighter
(TFT11_Augment_Prizefighter) Gold Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.50% more.
(TFT9_Augment_PumpingUp) Silver (current Attack Speed: @TFTUnitProperty.item:TFT9_PumpingUpRounds@%)
Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current
(TFT9_Augment_PumpingUp2) Gold Attack Speed: @TFTUnitProperty.item:TFT9_PumpingUp2Rounds@%)
Pumping Up III Your team gains 16% Attack Speed now. Each round after, they gain 2% more.
(TFT9_Augment_PumpingUp3) Prismatic (current Attack Speed: @TFTUnitProperty.item:TFT9_PumpingUp3Rounds@%)
Pyromaniac
(TFT_Augment_Pyromaniac) Gold Gain a Red Buff. Your Burns deal 50% increased damage.
Augment Tier Description
Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items
gain 4% Health. Gain 2 Magnetic Removers.
Quality Over Quantity
(TFT_Augment_QualityOverQuantity) Prismatic Thief's Gloves counts as multiple items.
Gain a Masterwork Upgrade and 1 component anvil.
Radiant Refactor
(TFT11_Augment_RadiantRefactor) Prismatic Masterwork Upgrade upgrades an item to Radiant!
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant Relics
(TFT6_Augment_RadiantRelics) Prismatic Radiant items are very powerful versions of completed items.
Raining Gold
(TFT11_Augment_RainingGold) Gold Gain 8 gold now and 1 gold every round.
Raining Gold+
(TFT11_Augment_RainingGoldPlus) Gold Gain 18 gold now and 1 gold every round.
Rapidfire Circlet
(TFT14_Augment_RapidfireCirclet) Prismatic Gain a Rapidfire Emblem and a Draven.
Rapidfire Crest
(TFT14_Augment_DuelistCrest) Gold Gain a Rapidfire emblem.
Rapidfire Crown
(TFT14_Augment_RapidfireCrown) Prismatic Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Reactive Shell Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial
(TFT14_Augment_Guardian_Vertical) Gold Shield as magic damage to their current target. Gain a Skarner and a Vi.
Recombobulator Champions on your board permanently transform into random champions 1 cost tier
(TFT6_Augment_Recombobulator) Silver higher (max 5). Gain 2 Magnetic Removers.
Reinforcing Skeleture Whenever a Bruiser dies, it permanently gains 40 Health.
(TFT14_Augment_Bruiser_Vertical) Gold Gain a Darius and Alistar.
ReinFOURcement
(TFT11_Augment_Reinfourcement) Gold The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Replication
(TFT_Augment_Replication) Gold Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Restart Mission Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-
(TFT_Augment_RestartMission) Silver star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
(TFT_Augment_RiggedShopPlus) Silver Your next shop and every 4 shops will contain all 3-cost champions. Gain 9 rerolls.
Risky Moves
(TFT9_Augment_RiskyMoves) Silver Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Roll The Dice
(TFT9_Augment_RollTheDice) Prismatic Radiant items are very powerful versions of completed items.
Rolling For Days I
(TFT9_Augment_Commander_RollingForDays) Silver Gain 11 free Shop rerolls.
Augment Tier Description
Gain 1 random completed item now, and 1 component after 7 player combats. Selling
Salvage Bin champions breaks completed items into components (excluding Tactician's items and
(TFT6_Augment_SalvageBin) Gold Emblems).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling
Salvage Bin champions breaks completed items into components (excluding Tactician's items and
(TFT6_Augment_SalvageBin) Gold Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling
Salvage Bin+ champions breaks completed items into components (excluding Tactician's items and
(TFT8_Augment_SalvageBinPlus) Gold Emblems).
Sated Spellweaver After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess
(TFT_Augment_SatedSpellweaver) Gold healing is converted to a shield up to 300 Health.
Scapegoat Gain a Training Dummy and 1 gold. If it is the first to die each player combat, gain 1
(TFT10_Augment_Scapegoat) Gold gold.
Scavenger The first 5 enemy champions that are killed each combat grant a champion on your
(TFT_Augment_Scavenger) Gold team a temporary completed item.
Scoped Weapons II Your units that start combat in the back 2 rows gain infinite Attack Range and 15%
(TFT7_Augment_ScopedWeapons2) Prismatic Attack Speed.
Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.50% Attack
(TFT11_Augment_ScoreboardScrapper) Gold Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Self-Destruct Before dying, BoomBots jump on the nearest enemy and deal 350 physical damage +
(TFT14_Augment_Boombots_SelfDestruct) Gold 35% dealt by rockets to adjacent enemies. Gain a Kog'Maw and a Skarner.
Share the Spotlight Gain a spotlight in the back corner of your board. All units in the spotlight gain 18%
(TFT_Augment_ShareTheSpotlight) Prismatic Damage Amp, 20% Omnivamp, and 2 Mana per second.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
Shimmerscale Essence
(TFT_Augment_ShimmerscaleEssence) Prismatic These items give gold as well as combat power.
Gain a Statikk Shiv and another after 5 player combats. Your Statikk Shivs grant 10%
Shock Treatment more Attack Speed and their chain lightning effects deal 40-125% more damage
(TFT14_Augment_BlackMarketShockTreatment) Prismatic (based on stage level).
Gain a Statikk Shiv and another after 3 player combats. Your Statikk Shivs grant 10%
Shock Treatment+ more Attack Speed and their chain lightning effects deal 40-125% more damage
(TFT14_Augment_BlackMarketShockTreatmentPlus) Prismatic (based on stage level).
Shop Glitch During non-player combat rounds, your shop refreshes for free every 2.50 seconds for
(TFT_Augment_ShopGlitch) Gold 28 seconds.
Shopping Spree When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4
(TFT9_Augment_HighEndSector) Prismatic gold.
Silver Spoon Gain 10 XP.
(TFT9_Augment_SilverSpoon) Silver
Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your
(TFT11_Augment_Slammin) Gold bench (other than Consumables), gain 2 XP.
Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are
(TFT11_Augment_Slammin_Plus) Gold no items on your bench (other than Consumables), gain 2 XP.
Augment Tier Description
Slayer Circlet
(TFT14_Augment_SlayerCirclet) Prismatic Gain a Slayer Emblem and a Jarvan.
Slayer Crest
(TFT14_Augment_SlayerCrest) Gold Gain a Slayer emblem.
Slayer Crown
(TFT14_Augment_SlayerCrown) Prismatic Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
Spare Parts
(TFT14_Augment_Nitro_SpareParts) Gold Get a Nitro Hex Turret that has 50% of your total Chrome. Gain a Shyvana.
Spear's Will
(TFT_Augment_ShojinSpirit) Gold Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword.
Speed Kills Rapidfire champions start at 2 stacks and can go to 20. If you win combat within 18
(TFT14_Augment_Swift_Vertical) Gold seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Spirit Link Your team restores 6% of their max Health every 4 seconds. Increase the healing by
(TFT_Augment_SpiritLink1) Gold 0.50% for every 10 missing player Health.
Spoils of War I
(TFT9_Augment_DravenSpoilsOfWar) Silver Enemies have a 25% chance to drop loot when killed.
Spoils of War II
(TFT9_Augment_DravenSpoilsOfWar2) Gold Enemies have a 30% chance to drop loot when killed.
Spoils of War III
(TFT9_Augment_DravenSpoilsOfWar3) Prismatic Enemies have a 45% chance to drop loot when killed.
Sponging Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random
(TFT_Augment_Sponging) Prismatic completed item from the nearest itemized ally.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.

Starry Night Current Chances: @TFTUnitProperty.item:TFT_Augment_StarryNight_Odds@%


(TFT_Augment_StarryNight) Gold Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.

Starry Night+ Current Chances: @TFTUnitProperty.item:TFT_Augment_StarryNight_Odds@%


(TFT_Augment_StarryNightPlus) Gold Chances increase with player level.
Strategist Circlet
(TFT14_Augment_StrategistCirclet) Prismatic Gain a Strategist Emblem and a Yuumi.
Strategist Crest
(TFT14_Augment_StrategistCrest) Gold Gain a Strategist Emblem.
Strategist Crown
(TFT14_Augment_StrategistCrown) Prismatic Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Street Demon Circlet
(TFT14_Augment_StreetDemonCirclet) Prismatic Gain a Street Demon Emblem and a Jinx.
Street Demon Crest
(TFT14_Augment_StreetDemonCrest) Gold Gain a Street Demon emblem.
Street Demon Crown
(TFT14_Augment_StreetDemonCrown) Prismatic Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Augment Tier Description
Subscription Service Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and
(TFT_Augment_SubscriptionService) Prismatic gain 8 gold.
Your team deals 5% more damage, increased by 2% for every 3-star champion on
your team. Gain 2 rerolls.
Superstars I
(TFT_Augment_SuperstarsSilver) Silver Bonus: @TFTUnitProperty.item:TFT_Augment_SuperstarsTotalDamageBonus@%
Your team deals 7% more damage, increased by 3% for every 3-star champion on
your team. Gain 4 rerolls.
Superstars II
(TFT_Augment_Superstars) Gold Bonus: @TFTUnitProperty.item:TFT_Augment_SuperstarsTotalDamageBonus@%
Support Cache
(TFT9_Augment_SupportCache) Gold Choose 1 of 4 Support items.
Support Mining Gain a Training Dummy. When it dies 8 times, gain a random Support Item and
(TFT_Augment_SupportMining) Silver remove the Training Dummy.
Support Mining+ Gain a Training Dummy. When it dies 7 times, gain a random Support Item and
(TFT_Augment_SupportMiningPlus) Silver remove the Training Dummy.
After 8 seconds in combat, a support spire grants Anima Squad a Shield, Attack
Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
Support Spire
(TFT14_Augment_AnimaSquad_SupportSpire) Gold @TFTUnitProperty.item:TFT14_Augment_AnimaSquad_SupportSpire_TRA@
Survivor
(TFT_Augment_Survivor) Silver After 3 players are eliminated, gain 92 gold.
Sword Overflow
(TFT_Augment_SwordOverflow) Prismatic Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Syndicate Circlet
(TFT14_Augment_SyndicateCirclet) Prismatic Gain a Syndicate Emblem and a Braum.
Syndicate Crest
(TFT14_Augment_MobCrest) Gold Gain a Syndicate emblem.
Syndicate Crown
(TFT14_Augment_SyndicateCrown) Prismatic Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
Table Scraps
(TFT_Augment_TableScraps) Silver After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
(TFT_Augment_TacticiansKitchen) Prismatic Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.
Tagging Spree Signature Street Demon hexes grant 20% Attack Speed. Gain 3 Street Demons and 2
(TFT14_Augment_StreetDemon_TaggingSpree) Gold Spray Can items that create signature Street Demon hexes.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
Team Building
(TFT9_Augment_ArmyBuilding) Silver This item allows you to copy a 3-cost or less champion.
Teaming Up I
(TFT9_Augment_Commander_TeamingUp1) Silver Gain 1 random component and 2 random Tier 3 champions.
Augment Tier Description
Teaming Up II
(TFT9_Augment_Commander_TeamingUp2) Gold Gain 1 random Support item and 2 random 4-cost champions.
Techie Circlet
(TFT14_Augment_TechieCirclet) Prismatic Gain a Techie Emblem and a Mordekaiser.
Techie Crest
(TFT14_Augment_TechieCrest) Gold Gain a Techie emblem.
Techie Crown
(TFT14_Augment_TechieCrown) Prismatic Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
The Chug Bug Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal
(TFT14_Augment_GragasCarry) Gold bonus magic damage. His ability heals and empowers his next attack.
The Chug Bug+ Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal
(TFT14_Augment_GragasCarryPlus) Gold bonus magic damage. His ability heals and empowers his next attack.
Think Fast Shop rerolls are free until the end of this round. Traits and other augments do not
(TFT7_Augment_ThinkFast) Prismatic benefit from these free Shops. Gain 3 gold.
Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-200% more damage (based on
(TFT_Augment_ThornPlatedArmor) Gold Stage) and heal the holder for 35% of the damage dealt.
Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves
(TFT9_Augment_TiniestTitan) Prismatic faster.
Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves
(TFT9_Augment_TiniestTitanPlus) Prismatic faster. Gain 1 gold now.
Titanic Strength Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max
(TFT14_Augment_BlackMarketTitanicStrength) Prismatic Health as Ability Power.
Titanic Titan Increase your current and max player health by 25. On carousel rounds you are
(TFT_Augment_TitanicTitan) Silver released earlier, but are much slower.
Tomb Raider I
(TFT_Augment_TombRaider1) Gold For the next 3 players eliminated, choose one of their completed items to keep.
Tomb Raider II Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their
(TFT_Augment_TombRaider2) Prismatic completed items to keep.
Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at
(TFT_Augment_TowerDefense) Gold enemies. It upgrades as the game goes on.
Trade Sector
(TFT6_Augment_TradeSector) Gold Gain a free Shop reroll every round. Gain 4 gold.
Trait Tracker
(TFT_Augment_TraitTracker) Gold The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems.
Transference When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end
(TFT14_Augment_Supercharge_Splash) Gold of combat. Gain a Naafiri and a Nidalee.
Transistor When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage
(TFT14_Augment_Armorclad_Splash) Gold and Ability Power and they gain 30% Attack Speed. Gain an Illaoi and Jax.
Trial Run Gain an Exotech Golem with a copy of each of your Exotech items. It gains 5% Health
(TFT14_Augment_Exotech_TrialRun) Gold and 12% Attack Damage per Exotech star level. Gain a Jhin and a Naafiri.
Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health
(TFT_Augment_Trifecta1) Gold and 23% Attack Speed.
Augment Tier Description
Trifecta II Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-
(TFT_Augment_Trifecta2) Prismatic cost champions gain 330 Health and 25% Attack Speed.
Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-
(TFT_Augment_TwoMuchValue) Gold cost unit.
Two Trick
(TFT_Augment_TwoTrick) Gold Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Underdogs Whenever your team has fewer units alive than your opponent, your units regenerate
(TFT6_Augment_Underdogs) Silver 4% Health each second (maximum: 150).
Unstable Evolution Your champions randomly gain one of the following when they are starred up: 300
(TFT14_Augment_BlackMarketUnstableEvolution) Prismatic Health, 30% Attack Speed, 30% Attack Damage, or 30 Ability Power.
Upward Mobility
(TFT_Augment_UpwardMobility) Prismatic Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vampiric Vitality You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12%
(TFT_Augment_Dhampyr) Gold Omnivamp.
Vanguard Circlet
(TFT14_Augment_VanguardCirclet) Prismatic Gain a Vanguard Emblem and a Braum.
Vanguard Crest
(TFT14_Augment_VanguardCrest) Gold Gain a Vanguard Emblem.
Vanguard Crown
(TFT14_Augment_VanguardCrown) Prismatic Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
Void Swarm Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal
(TFT_Augment_Voidborne) Prismatic Voidlings gain 40% Attack Speed and 40% Omnivamp.
Void Swarm Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal
(TFT_Augment_Voidborne) Prismatic Voidlings gain 40% Attack Speed and 40% Omnivamp.
Wand Overflow
(TFT_Augment_WandOverflow) Prismatic Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer I
(TFT11_Augment_WanderingTrainerGold) Gold Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Wandering Trainer II
(TFT9_Augment_WanderingTrainer) Prismatic Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Warpath After dealing 60 player damage, gain a chest of high cost champions and items.
(TFT_Augment_Warpath) Gold (Current: @TFTUnitProperty.item:TFT_Augment_Warpath_DamageCount@)
Gain 2 gold after losing a player combat. Gain a random component after every 4
losses.

What Doesn't Kill You Losses until next component: @TFTUnitProperty.item:


(TFT9_Augment_WhatDoesntKillYou) Gold TFT9_Augment_WhatDoesntKillYou_Counter@
Wise Spending
(TFT6_Augment_ThriftShop) Prismatic When you reroll your Shop, gain 3 XP. Gain 1 gold.
Wolf Unchained Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill,
(TFT14_Augment_SylasCarry) Silver but his Health gain no longer scales with Ability Power.
Augment Tier Description
Woodland Charm Your highest Health champion is cloned. The clone has 25% bonus Health and 30%
(TFT6_Augment_WoodlandCharm) Prismatic bonus Attack Speed.
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at
the start of each round for the rest of the game.
Worth the Wait
(TFT_Augment_WorthTheWaitGold) Gold Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Gain a random 2-cost champion. Gain another copy of them at the start of each round
for the rest of the game.
Worth the Wait II
(TFT_Augment_WorthTheWaitPrismatic) Prismatic Champion: @TFTUnitProperty.item:TFT_Augment_WorthTheWait@
Young and Wild and Free
(TFT9_Augment_YoungAndWildAndFree) Silver You can always move freely on Carousel rounds. Gain 5 gold.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy