0% found this document useful (0 votes)
34 views28 pages

Bite-Sized Dungeons

The document contains a series of tables for randomly generating bite-sized dungeon maps. Each spread includes a 6-node graph map on the left side and descriptive tables for the dungeon name, description, 6 encounters, and keys for the 6 rooms on the right side. Users roll dice to determine room features like entrances, NPC occupancy, treasure, traps, and connections between rooms to randomly generate a simple dungeon map and key in 3 sentences or less.

Uploaded by

KalinKadiev
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views28 pages

Bite-Sized Dungeons

The document contains a series of tables for randomly generating bite-sized dungeon maps. Each spread includes a 6-node graph map on the left side and descriptive tables for the dungeon name, description, 6 encounters, and keys for the 6 rooms on the right side. Users roll dice to determine room features like entrances, NPC occupancy, treasure, traps, and connections between rooms to randomly generate a simple dungeon map and key in 3 sentences or less.

Uploaded by

KalinKadiev
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

BITE-SIZED

DUNGEONS
Name:

A
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

2
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

3
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

4
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

5
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

6
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

7
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

8
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

9
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

T
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

J
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

Q
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
Name:

K
Description Encounters

1.

2.

3.

4.

5.

6.

Obvious Hidden Secret

1.

2.

3.

4.

5.

6.
How to Use Table of Dungeons

This notebook is a tool to help you


quickly develop dungeons and other A.
adventuring sites! Each spread has a
graph of 6 nodes with 6 edges on the
left side, and on the right side there 2.
are sections for you to write a basic
description of the place, a table of 6
random encounters, and keys for all 3.
6 of the rooms or nodes.
To get started, draw a card from a
typical deck (or open the pamphlet to
4.
a random page). Roll 6-sided dice to
generate your map according to the
steps below:
5.
1. Determine which 1 or 2 rooms
are entrances into the dungeon.
2. Determine which 2 rooms are 6.
occupied by NPCs.
3. Determine which 1 of the rooms
occupied also have treasure. 7.
4. Determine which 1 of the rooms
unoccupied have treasure.
5. Determine which 1 of the rooms 8.
unoccupied have a feature with
which players can interact.
6. Determine which 1 of the rooms
9.
unoccupied is trapped (which
may or may not be the room
with treasure from step #3).
7. Determine the 6 connections T.
between rooms, such as if there
is (1) a corridor, requiring 1 turn
to traverse, (2) a stuck door, J.
requiring force to proceed, or (3)
a secret entrance. Results from
(4-6) do not pose obstacles. Q.

There are 13 possible maps to start


from, enough for one every week for K.
one season of the year!

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy