SD44 - Gaming Academy Proposal
SD44 - Gaming Academy Proposal
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Gaming now
Gaming Industry
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Gaming Ecosystem
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Gaming Industry in BC and Lower Mainland
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What is Esports?
Esports is organized,
competitive video gaming. As a
form of sporting competition, its
scale ranges from
neighbourhood pick-up games
and tournaments to professional
leagues culminating in high-
production-value finals played in
stadiums packed with tens of
thousands of fans, and watched
by millions more.
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Esports Viewership
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ESPORTS in BC
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Who are gamers?
• 2.5 billion active gamers around the world (projected to
cross 3 billion by 2023 - 350 million Fortnite players alone
• In Canada over 23 million Canadians played a video in the
past 4 weeks. - 1.5 million of these gamers watch esports
at least once this past month.
• female gamers in Canada is on the rise - in 2018 50% of
gamers were female
• 71% of parents played video games with their children in
2018 - increase from 68% in 2016
• 26.5% of gamers identify as gay, lesbian, bisexual,
pansexual or asexual
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Diversity
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Diversity
Documented number of video games containing LGBTQ+ Within the games there is a greater
By decade emphases for representation.
▪ LGBTQ2+ representation in
many AAA titles
▪ Last of Us 2 – gamers played
from the point of view of an
LGBTQ+ character – Winner of a
GLAAD Media Award for its
accurate and positive portrayals
of LGBTQ+ characters to life.
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Accessibility
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Mental & Physical Health
Increase attention is now being placed onto player health and well-being
- esports teams and school are now looking their esports players just
like traditional athletes (Diet, physical training, rehabilitation, mental well-
being)
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Overall Esports/Gaming Strategy
District Administrator
Esport Coordinator
Goal
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Education Rationale
The North Vancouver School District has developed a robust specialty academy program,
offering students a wide range of enriching educational experiences. The Gaming and
Business Entrepreneurship Lab would further the school district’s position as a leader in
offering educational programs aimed at preparing students for future lifestyles and careers.
Through the Gaming and Business Entrepreneurship Lab students will be able to gain first
hand business knowledge and experience to engage in the growing esports and gaming
industry in BC and around the world, directly connected to two of the School District Priorities (
Modernizing Curriculum and Career Development.) Although taught through a gaming lens,
the business knowledge, skills and experience students gain will be transferable to any
industry they wish to pursuit later in life.
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Education Rationale
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Program Summary
Grade 10 Grade 11 Grade 12
• Location - Handsworth
Secondary Career Life Education 10 * Marketing and Promotion 11 * Career Life Connection 12 *
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Partnership
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Partnership
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Services Provided
• Onsite consulting & guidance regarding esports-centric and tech related areas
• Onsite technical support & collaboration
• Curriculum development and deployment support
• Research & marketing support
• Learning hardware & tool provisions such as laptops, accessories, and peripherals
• Networking infrastructure provisions for flexibility in classroom environment
• Weekly instruction and engagement throughout the program length
• Assignment and evaluation creation
• Facilitation with career development programs and services to support student post-program
• Partner and sponsor acquisition and engagement for program
• Industry network and collegiate pathway creation
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Logistics and Additional Partners
Through our partnership with Volcanic and TSG we have been able to secure a number of additional partners that have not
only lowered the initial infrastructural cost but also greatly connect students to industry professionals.
Each of these partners will be supplying the academy with part of our infrastructure needs:
Lenovo - Will be supplying the academy with Gaming level laptops. These laptops will remain at the school, and can be use
for other esports/gaming needs for the host school. However, these laptops cannot be used by other courses due to
networking concerns.
Shaw - One of our concerns was bandwidth and stress on the school network. Shaw will be supplying the academy with
5G cellular hubs, exclusively for the use of the academy
HyperX - As a leader in gaming peripherals, HyperX will be providing the academy with peripherals
Linus Media Group - Linus Media group is a full service production company base out of Surry, BC with decades of media
and content creation experience. Linus Media Group will be assisting the Academy as a content and mentorship partner.
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Finances
The yearly cost of the program is $1750 for the full program - $175 monthly in the linear calendar
Volcanic and TGS will be absorbing the capital cost of getting the academy up and running. SD44 will be
responsible for providing the space (a standard classroom) and a teacher who will deliver the curricular content
through a gaming/esport lens.
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Thank You
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