Giuoco Piano - Wikipedia
Giuoco Piano - Wikipedia
The Giuoco Piano (Italian for 'Quiet Game'; pronounced [ˈdʒwɔːko ˈpjaːno])[1] is a chess opening
beginning with the moves:
1. e4 e5
2. Nf3 Nc6
3. Bc4 Bc5
"White aims to develop quickly – but so does Black. White can construct a pawn centre but in
unfavourable conditions a centre which cannot provide a basis for further active play."[3]
The name "Italian Game" is also commonly used;[4] however, that name is sometimes used instead
to describe all openings starting 1.e4 e5 2.Nf3 Nc6 3.Bc4, including 3...Nf6 (the Two Knights
Defence) and other less common replies.
The Giuoco Piano is assigned codes C50 to C54 in the Encyclopaedia of Chess Openings.
This article
Giuoco Piano
uses
algebraic
notation to
a b c d e f gh
describe
chess moves. 8 8
7 7
History 6 6
5 5
The Giuoco Piano is one of the oldest 4 4
recorded openings. The Portuguese writer
Pedro Damiano played it at the beginning of 3 3
the 16th century and the Italian Greco
played it at the beginning of the 17th
2 2
century. The Giuoco Piano was popular
1 1
through the 19th century, but modern
refinements in defensive play have led most a b c d e f gh
chess masters towards openings like the Ruy
Lopez that offer White greater chances for
long-term initiative.
for rapid
development.
4.d3, the Giuoco Pianissimo.
4.0-0, often with the intention of
meeting 4...Nf6 with 5.d4, the Max Lange
Attack, in which White opens up the
centre, or 5.d3, the Giuoco Pianissimo.
Other continuations are:
4...Nf6
5.d4 exd4 6.cxd4
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
Main line after 8.0-0
Greco encouraged an attack on White's
queen rook with 8.0-0, allowing
8...Nxc3?!, the Greco Variation. If 9.bxc3
Bxc3?! 10.Qb3 Bxa1?, White wins with
11.Bxf7+ Kf8 12.Bg5. Greco's game
(probably analysis) continues 12...Ne7
13.Ne5 (13.Re1 and 13.Rxa1 also win)
13...d5 14.Qf3 Bf5 15.Be6 g6 16.Bh6+
Ke8 17.Bf7#.[15][16] This trap is well-
known, and Black can avoid it by
playing 10...d5. For this reason, the
Scottish master James Aitken proposed
10.Ba3!, which gives White the
advantage. After 9.bxc3, best for Black
is 9...d5! 10.cxb4 dxc4 11.Re1+ Ne7
12.Qa4+! Bd7 13.b5 0-0 14.Qxc4 Ng6!
In 1898 Danish player Jørgen Møller
published analysis of the line in
Tidsskrift for Skak. In what is now
known as the Møller Attack, White
sacrifices a pawn for development and
the initiative:
8...Bxc3! 9.d5
With 4.d3, White plays the Giuoco Pianissimo (Italian: "Very Quiet Game", a name given by
Adolf Anderssen).[23] White aims for a slow buildup, deferring the push to d4 until it can be
prepared. By avoiding an immediate confrontation in the centre, White prevents the early
release of tension through exchanges and enters a positional maneuvering game. 4.Nc3 Nf6 5.d3
is the Giuoco Pianissimo Deferred.[24] 4.d3 f5 is the not-so-quiet Lucchini Gambit; there can
follow 5.Ng5 f4, the Dubois Variation.[25]
If White plays c2–c3, the position can take some characteristics of the Ruy Lopez if the bishop
retreats to c2 via b3. This idea has been taken up by some grandmasters, such as Anish Giri, to
avoid the drawish Berlin Defence in the Ruy Lopez. White can also play b4 and a4, chasing the
Black bishop and staking out space on the queenside. Despite its slow, drawish reputation, this
variation became more popular after being taken up by John Nunn in the 1980s. The common
move orders are 4.c3 Nf6 5.d3 (ECO C54), and transposition from the Bishop's Opening: 2.Bc4
Nf6 3.d3 Nc6 4.Nf3 Bc5 5.c3 or 5.0-0 d6 6.c3.
ECO codes
Codes from the Encyclopaedia of Chess Openings are:
References
External links