Lec 6
Lec 6
University of Technology
Computer Engineering Department
Computer Principles
Lecture 6
Multimedia
Lecture Layout:
• Introduction to Multimedia
• Hypertext and Hypermedia
• Multimedia Applications
• Multimedia Systems
• Components of Multimedia System
• A brief look at Multimedia Input and Format
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Lecture 6 Computer Principles
Introduction to Multimedia
Multimedia means that computer information can be represented through
audio, video, and animation in addition to traditional media (i.e., text,
graphics/drawings, and images). Multimedia is the field concerned with
the computer controlled integration of text, graphics, drawings, still and
moving images (Video), animation, audio, and any other media where
every type of information can be represented, stored, transmitted and
processed digitally.
Hypertext and Hypermedia
Hypertext is a text which contains links to other texts. The term was
invented by Ted Nelson around 1965.
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Multimedia Applications
Examples of Multimedia Applications include:
• World Wide Web
• Interactive TV
• Computer Games
• Digital video editing and production systems
• Multimedia Database systems
• Video conferencing
• Home shopping
Multimedia Systems
A Multimedia System is a system capable of processing multimedia data
and applications. A Multimedia System is characterized by the
processing, storage, generation, manipulation and rendition of
Multimedia information.
Characteristics of a Multimedia System
A Multimedia system has four basic characteristics:
Multimedia systems must be computer controlled.
Multimedia systems are integrated.
The information they handle must be represented digitally.
The interface to the final presentation of media is usually
interactive.
Challenges for Multimedia Systems
Supporting multimedia applications over a computer network renders the
application to be distributed. Multimedia systems may have a variety of
media at the same instant unlike the normal applications. There is a
temporal relationship between many forms of media (e.g. Video and
Audio). There are two forms of problems might occur which are:
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Lecture 6 Computer Principles
For the previous challenges, the following features are desirable for a
Multimedia System:
1- Very High Processing Power: needed to deal with large data
processing and real time delivery of media.
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• Stored at 1 bit per pixel (Black and White), 8 Bits per pixel (Grey
Scale, Color Map) or 24 Bits per pixel (True Color)
• Size: a 512x512 Grey scale image takes up 0.23 Mb, a 512x512 24
bit image takes 0.75 Mb with no compression.
• Compression is commonly applied.
Audio
• Audio signals are continuous analog signals.
• Input: microphones and then digitized and stored.
• CD Quality Audio requires 16-bit sampling at 44.1 KHz even
higher audiophile rates (e.g. 24-bit, 96 KHz).
• 1 Minute of Stereo CD quality (uncompressed) audio requires 10
Mb.
• Usually compressed (E.g. MP3, AAC, etc).
Video
• Refers to recording, manipulating, and displaying moving images,
especially in a format that can be presented on a television.
• Input: Analog Video is usually captured by a video camera and
then digitized.
• There are a variety of video (analog and digital) formats
• Raw video can be regarded as being a series of single images.
There are typically 25, 30 or 50 frames per second. A larger frame
size gives better quality and a larger file. To determine how many
pixels each frame is you simply multiply the width in pixels by the
height in pixels to get the total number of pixels. A typical
640x480 TV frame (not HD) is 307200 pixels or about 0.3 MB. If
you would save one such file in an uncompressed image format,
like BMP, you would get a file at least 300kb large. If we want to
show our video in color we need to use three color channels to
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Lecture 6 Computer Principles
represent the one pixel. Today we almost always use one byte per
color channel, and although we use different color spaces we most
often need three color channels. To get the raw uncompressed size
of the video frame you then need to multiply the number of pixels
in the video frame by 3 to get the number of bytes each video
frame will take. You now have the size of the uncompressed video
frame, in our example 0.9 Megabyte.
• The size of one second video footage would then require
25*0.9=22.5 Mb. A normal movie running one and a half hour
would require 90*60*22.5 = 121500 MB = 118 GB or about 26
single layer DVDs. The obvious conclusion is that when you work
with videos you require a lot of free disk space and you need take
make it smaller with compression when you have finished creating
a video.
• A 512 ×512 size of monochrome video images take 25×0.25 =
6.25Mb for a minute to store uncompressed. Typical PAL digital
video (720×576 pixels per color frame) 1.2 ×25 = 30Mb for a
minute to store uncompressed. High Definition DVD (1440×1080
= 1.5 Megapixels per frame) 4.5×25 = 112.5Mb for a minute to
store uncompressed. (There are higher possible frame rates).
• Digital video clearly needs to be compressed for most times. JPEG,
Motion JPEG and MPEG are three well-used acronyms used to
describe different types of image compression format.