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Introduction to
Multimedia
Introduction to Multimedia
What is Multimedia?
Introduction to Multimedia 2
What is Multimedia?
Introduction to Multimedia 3
General Definition
Introduction to Multimedia 4
Multimedia Application Definition
Multimedia Application:
A Multimedia Application is an application which uses a
collection of multiple media sources e.g. text, graphics,
images, sound/audio, animation and/or video.
Introduction to Multimedia 5
What is HyperText and HyperMedia?
Introduction to Multimedia 6
HyperText Navigation
Introduction to Multimedia 7
Hypermedia
Hypermedia definition:
HyperMedia is not constrained to be text-based. It can include
other media, e.g., graphics, images, and especially continuous
media – sound and video.
Introduction to Multimedia 8
Example Hypermedia Applications?
Example
Introduction to Multimedia 9
Example Hypermedia Applications?
Introduction to Multimedia 10
Multimedia Applications
Introduction to Multimedia 11
Multimedia Systems
Introduction to Multimedia 12
Characteristics of a Multimedia System
Introduction to Multimedia 13
Challenges for Multimedia Systems
Distributed Networks
Temporal relationship between data
Render different data at same time — continuously.
Sequencing within the media:
playing frames in correct order/time frame in video
Synchronisation —inter-media scheduling
Introduction to Multimedia 14
Key Issues for Multimedia Systems
The key issues multimedia systems need to deal with here are:
How to represent and store temporal information.
How to strictly maintain the temporal relationships on
play back/retrieval
What process are involved in the above.
Data has to represented digitally — Analog–Digital
Conversion, Sampling etc.
Large Data Requirements — bandwidth, storage,
Data compression is usually
mandatory
Introduction to Multimedia 15
Desirable Features for a Multimedia System
Introduction to Multimedia 16
Desirable Features for a Multimedia System (cont.)
Introduction to Multimedia 17
Desirable Features for a Multimedia System (cont.)
Introduction to Multimedia 18
Components of a Multimedia System
Now let us consider the Components (Hardware and Software)
required for a multimedia system:
Capture devices— Video Camera, Video Recorder, Audio
Microphone, Keyboards, mice, graphics tablets,
3D input devices, tactile sensors, VR devices.
Digitising Hardware
Storage Devices— Hard disks, CD-ROMs, DVD-ROM, etc
Communication Networks— Local Networks, Intranets,
Internet, Multimedia or other special high speed
networks.
Computer Systems— Multimedia Desktop machines,
Workstations, MPEG/VIDEO/DSP Hardware
Display Devices— CD-quality speakers, HDTV,SVGA, Hi-Res
monitors, Colour printers etc.
Introduction to Multimedia 19
Applications
Examples of Multimedia Applications include:
World Wide Web
Hypermedia courseware
Video conferencing
Video-on-demand
Interactive TV
Groupware
Home shopping
Games
Virtual reality
Digital video editing and production systems
Introduction to Multimedia 20
Multimedia Data:Input and Format
Text and Static Data
Source: keyboard, speech input, optical character recognition, data
stored on disk.
Stored and input character by character:
Storage of text is 1 byte per char / more bytes for
Unicode.
For other forms of data (e.g. Spreadsheet files). May
store format as text (with formatting) others may use
binary encoding.
Format: Raw text or formatted text e.g HTML, Rich Text Format
(RTF), Word or a program language source (Java, Python,
MATLAB etc.)
Not temporal — BUT may have natural implied sequence e.g.
HTML format sequence, Sequence of C program statements.
Size Not significant w.r.t. other Multimedia data.
Multimedia Data 21
Graphics
Multimedia Data 22
Compression: Is there another way?
Compression via Synthesis:
Encode how to make (synthesise) the data
can be done in many less bits in certain
cases.
Examples: Vector Graphics (Flash), MPEG
Video, MP4 (Audio), MIDI:
Compression 23