Ozaria Chap 3
Ozaria Chap 3
for i in range(3):
hero.moveRight(1)
hero.moveUp(2)
hero.moveRight(1)
hero.moveDown(6)
for i in range(3):
hero.moveRight(1)
hero.moveUp(2)
hero.moveRight(1)
hero.moveDown(6)
For inside
for i in range(2):
for j in range(3):
hero.moveRight()
hero.moveDown(2)
hero.moveRight()
hero.moveUp(6)
Triple Slalom
for i in range(3):
hero.moveRight()
for j in range(3):
hero.moveRight()
hero.moveDown()
hero.moveLeft()
hero.moveDown()
hero.moveRight(2)
hero.moveUp(6)
Serpentines
for i in range(3):
for j in range(3):
hero.moveRight()
hero.moveUp()
hero.moveLeft()
hero.moveUp()
hero.moveRight(2)
hero.moveDown(6)
hero.moveRight()
Haven Stairs
for i in range(2):
walkDistance = 1
for j in range(3):
hero.moveUp(walkDistance)
hero.moveRight()
walkDistance = walkDistance +1
hero.moveDown(6)
hero.moveRight()
Dark Downstairs
for i in range(2):
walkDistance = 3
for j in range(3):
hero.moveDown(walkDistance)
hero.moveRight()
walkDistance = walkDistance -1
hero.moveUp(6)
hero.moveRight()
Blind Steps
hero.moveUp(2)
hero.sneakRight(2)
hero.jumpRight()
hero.moveRight()
A loop in the fog
for i in range(3):
hero.sneakRight()
hero.sneakUp()
hero.sneakRight()
hero.jumpRight()
Double choice
hero.moveRight()
if hero.canMoveUp():
hero.moveUp()
hero.moveRight()
else:
hero.moveRight()
hero.moveUp()
if hero.canMoveUp():
hero.moveUp()
hero.moveRight()
else:
hero.moveRight()
hero.moveUp()
hero.moveUp()
hero.jumpRight()
hero.moveRight()
Into the unknown
hero.moveUp(2)
hero.moveRight(1)
if hero.canMoveUp():
hero.moveUp()
else:
hero.moveRight()
if hero.canMoveUp():
hero.moveUp()
else:
hero.moveRight()
if hero.canMoveUp():
hero.moveUp()
else:
hero.moveRight()
if hero.canMoveUp():
hero.moveUp()
else:
hero.moveRight()
if hero.canMoveUp():
hero.moveUp()
else:
hero.jumpRight()
Storm Rising
hero.moveRight()
for i in range(7):
if hero.canMoveDown():
hero.moveDown()
else:
hero.moveRight()
hero.jumpRight()