Media and Information Literacy - 2Q Reviewer
Media and Information Literacy - 2Q Reviewer
❖ Leaflet / Flyer - It is a printed sheet of paper ● Internet Technology has paved the way.
which contains information about a product or ● Content organized and distributed on digital
service, for advertising purposes platforms
● Internet is made it possible to contact others
worldwide, fuel business, access free
BROADCAST MEDIA information
● Able to access a new domain when it comes
● Media produced by television networks and to getting down what we want and need
radio station; transmits information to widest within minutes.
possible audience
● One of its distinctive characteristics is their FORMS OF NEW MEDIA
ubiquity 1) Web page - It is a space that contains
● Known as household media information on a person or organization,
made available online.
FORMS OF BROADCAST MEDIA
1) Television 2) Instant Messaging - It is an application that
- It is an electronic device capable of allows real-time interaction online.
sending images and sounds via wire
or space. 3) E-mail - through this, an online user can send
- TV Content Rating System messages or information, even with
(provided by MTRCB) attachments.
➔ PG (Parental Guidance)
7) Online Shopping - It refers to the buying and Television ● Video cassette recorders
selling that takes place on the internet. (VCR)
● Digital video disc (DVD)
● Digital video recorder (DVR)
8) Video Games - video games continue to ● Digital television or
grow popular to both young and old because high-definition television
of their increased interactivity and ● Internet-based television
interconnectivity, "from game consoles to ● Video on the internet
● Interactive television
personal computers to the Internet to cell ● Phone-over-cable
phones (Baran, 2010)." ● Mobile video
● Television recording
CODES
MEDIA LANGUAGES
● Systems of signs that create meanings
● There are three types of codes:
● Codes, conventions, format, symbols and - Technical Codes
narrative structures that indicate the meaning - Symbolic Codes
of media messages to an audience. - Written Codes
● building blocks of media (Young, 2017)
CONVENTIONS
GENRE ● are the generally accepted ways of doing
something
● In the media context, refers to a standard or
● French word for “type” or “kind”
norm that acts as a rule governing behavior.
● a category of artistic, musical, or literary
composition characterized by a particular
style, form, or content CODES
● Genre helps audiences—readers and
viewers—to understand the text by merely TECHNICAL CODES
looking at those signs that you can recognize ● ways in which equipment is used to tell the
and interpret story (camera techniques, framing, depth of
● can be recognized by its common set of fields, lighting and exposure, etc.)
distinguishing features (codes and ● all the ways in which equipment is used to tell
conventions) the story in a media text
a. Camera angles
There are factors that may influence how b. Sound
messages may be understood: c. Lighting
a. one’s role in the society
b. group purposes CAMERA SHOT TYPES
c. professional and organizational preferences ● also referred to as viewing distance.
and prerequisites ● They describe the distance between the
d. cultural constraints camera and the subject.
● There are different types of camera shots.
- Extreme Wide Shot
- Wide Shot
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- Medium Shot CAMERA ANGLES
- Medium Close-up ● also referred to as viewing perspective.
- Close-up ● They describe the angle of the camera in
- Extreme Close-up relation to the subject
SYMBOLIC CODES
● show what is beneath the surface of what we MESSAGES
see (objects, setting, body language, clothing, ● The information sent from a source to a
color, etc. ) receiver
● codes that can be decoded mainly on
connotation level; drawn from our experience AUDIENCES
and understanding ● The group of consumers for whom a media
a. Mise-en-Scene (set design, props, message was constructed as well as anyone
costume) else who is exposed to the message.
b. Setting (shows time and place)
c. Color (suggests a mood) PRODUCERS
d. Acting (facial expression, body ● People engaged in the process of creating
language, emotion and movement) and putting together media content to make a
finished media product
● Other stakeholders: Libraries, archives,
museums, internet, and other relevant
information providers
TROPE
● motifs or recurrent themes; storytelling
devices, conventions
● seen in television genres
○ Ex. friends to lovers trope
WRITTEN CODES
● use of language style and textual layout
(headlines, captions, speech bubbles,
language style, etc. )
❖ Geographical Indication
- Sign used on goods that have a
specific geographical origin and
possess qualities, a reputation or
characteristics that are essentially
attributable to that place of origin
- Products that are protected by this:
agricultural products, food stuffs, wine
and spirit drinks, handicrafts, and
industrial products
PATENT
● exclusive right granted to an invention ❖ Industrial Design
- Constitutes the ornamental or
INVENTION aesthetic aspect of an article/object
● A product or a process that provides, in
general, a new way of doing something, or Why Protect?
offers a new technical solution to a problem ➔ A design is what makes a product attractive
(WIPO,n.d). and appealing
● This protects the owner from the other people ➔ contributes to commercial value and
who deliberately or unintentionally copy his marketability promotes
invention ➔ fair competition and honest trade practices
○ Requirements: helps economic
1. Novelty ➔ development, by encouraging creativity
2. Inventive Step
3. Industrial Applicability
TRADEMARK
What is Protected
○ Literary works such as novels, poems, plays,
reference works, newspaper articles
○ Computer programs, databases FAIR USE
○ Films, musical compositions, and - copying a copyrighted material, with the
choreographies purpose of using it for review, commentary,
○ Artistic works such as paintings, drawings, critic, parody, without the need to ask
photographs, and sculptures permission form the copyright owner
○ Architecture
○ Advertisements, maps, and RA 8293: “The fair use of a copyrighted work for
○ technical drawings criticism, comment, news reporting, teaching
including multiple copies for classroom use,
It is grounded in RA 8293 scholarship, research, and similar purposes is not an
● “Intellectual Property Code of the Philippines” infringement of copyright.”
● covers rights on copyright, trademarks,
patent, geographical indications, industrial Some instances include:
designs, layout design - Screenshot photo from a movie and turned
into a meme
ECONOMIC AND MORAL RIGHTS - Using a graph or image for nonprofit
educational purpose
- The original items from an article was used
for a song
- Few lines from a song as introductory
statement in a book review
CREATIVE COMMONS
- Creative Commons is a nonprofit licensing
organization that enables the legal sharing
and use of works.
- Creative Commons has opened opportunities
for universal access through “a free, public,
and standardized infrastructure” of sharing
content and information within the bounds of
free flow of information and protection of
copyright.
FLAMER
- defined as someone who knowingly attacks
other netizens, or expresses in aggressive
PLAGIARISM manner his opinion on controversial issues
- an act or instance of using or closely imitating - Flaming is a form of verbal hostility directed
the language and thoughts of another author at a person. It is common in hot button topics
without authorization like celebrity, current news, politics, and
religion
TITLE TATTLER
- These are the people who form angry
comments based on nothing more than an
article's title alone.
SPAMMER CRAMMER
- They are usually easy to spot: copy-pasted
message, posted on all related and
non-related articles, commented on every
single page possible
MEME MASTER
- You can see these people taking seemingly
innocent photos they find online, and
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imprinting hateful, foul, and usually baseless - Repeatedly sending cruel, vicious and/or
accusations onto the image. threatening messages
Information Overload
- uncontrollable urge to do web surfing and
database searching, leading to lower work
productivity and less social interaction
Computer Addiction
- Obsessive playing online and off-line
computer games