0% found this document useful (0 votes)
21 views6 pages

Model Skeleton Types

The document describes a humanoid skeleton with two arms and two legs called a Biped. It defines the main chains including the root, spine, head, and left and right arms. Each chain element provides its ID, aliases, optional status, and ragdoll physics properties like shape type and range of motion limits.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
21 views6 pages

Model Skeleton Types

The document describes a humanoid skeleton with two arms and two legs called a Biped. It defines the main chains including the root, spine, head, and left and right arms. Each chain element provides its ID, aliases, optional status, and ragdoll physics properties like shape type and range of motion limits.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

<!

-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d}
format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
skeleton_list =
[
{
id = "biped"
friendly_name = "Biped"
description = "Humanoid with two arms and
two legs"

chains =
[
{
id = "root"
elements =
[
{
id = "Hips"
aliases = [ "hip", "hips",
"pelvis" ]
ragdoll =
{
shape_type = "capsule"
}
}
]

},
{
id = "chain_spine"
parent_chain = "root"
elements =
[
{
id = "Spine"
aliases = [ "spine", "spine_0",
"spine0" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.2
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, 90, 0 ]
}
},
{
id = "Spine1"
aliases = [ "spine_1", "spine1" ]
optional = true
},
{
id = "Spine2"
aliases = [ "spine_2", "spine2" ]
optional = true
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.2
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, 90, 0 ]
}
},
]
},
{
id = "chain_head"
parent_chain = "chain_spine"
elements =
[
{
id = "Neck"
aliases = [ "neck", "neck_0", "neck0"
]
optional = true
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.2
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, 90, 0 ]
}
},
{
id = "Head"
aliases = [ "head", "head_0", "head0"
]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.2
joint_min_twist = -30
joint_max_twist = 30
TODO_joint_orient = [ 0, 90, 0 ]
}
},
]
},
{
id = "chain_arm_left"
parent_chain = "chain_spine"
chain_side = "left"
elements =
[
{
id = "LeftShoulder"
aliases = [ "clavicle", "clav" ]
optional = true
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_max_swing = 10
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ -5, 90, 0 ]
}
},
{
id = "LeftArm"
aliases = [ "arm_upper", "upper_arm",
"armupper", "upperarm" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_min_twist = -30
joint_max_twist = 30
TODO_joint_orient = [ -25, 90, 0 ]
}
},
{
id = "LeftForeArm"
aliases = [ "elbow", "arm_lower",
"lower_arm", "armlower", "lowerarm", "forearm" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_min_revolute = 0
joint_max_revolute = 90
TODO_joint_orient = [ 0, 0, 0 ]
}
},
{
id = "LeftHand"
aliases = [ "hand", "wrist" ]
// hand box (only if child is present)
ragdoll =
{
shape_type = "box"
joint_friction = 0.1
joint_min_twist = -30
joint_max_twist = 30
TODO_joint_orient = [ 0, 90, 0 ]
}
},
{
id = "LeftHandMiddle4"
aliases = [ "middle_3", "middle3",
"finger_middle_3", "fingermiddle3", "finger_middle" ]
optional = true
},
]
},
{
id = "chain_arm_right"
parent_chain = "chain_spine"
chain_side = "right"
elements =
[
{
id = "RightShoulder"
aliases = [ "clavicle", "clav" ]
optional = true
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_max_swing = 10
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 5, 90, 0 ]
joint_flip = [ 180, 0, 0 ]
}
},
{
id = "RightArm"
aliases = [ "arm_upper", "upper_arm",
"armupper", "upperarm" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_min_twist = -30
joint_max_twist = 30
TODO_joint_orient = [ 25, -90, 0 ]
}
},
{
id = "RightForeArm"
aliases = [ "elbow", "arm_lower",
"lower_arm", "armlower", "lowerarm", "forearm" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_min_revolute = 0
joint_max_revolute = 90
TODO_joint_orient = [ 0, 0, 180 ]
}
},
{
id = "RightHand"
aliases = [ "hand", "wrist" ]
// hand box (only if child is present)
ragdoll =
{
shape_type = "box"
joint_friction = 0.1
joint_min_twist = -30
joint_max_twist = 30
TODO_joint_orient = [ 0, -90, 0 ]
}
},
{
id = "RightHandMiddle4"
aliases = [ "middle_3", "middle3",
"finger_middle_3", "fingermiddle3", "finger_middle" ]
optional = true
},
]
},
{
id = "chain_leg_left"
parent_chain = "root"
chain_side = "left"
elements =
[
{
id = "LeftUpLeg"
aliases = [ "leg_upper", "upper_leg",
"legupper", "upperleg", "thigh" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, 90, 0 ]
joint_flip = [ 180, 0, 0 ]
}
},
{
id = "LeftLeg"
aliases = [ "knee", "leg_lower",
"lower_leg", "leglower", "lowerleg", "calf" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.15
joint_min_revolute = 0
joint_max_revolute = 60
TODO_joint_orient = [ 0, 0, 0 ]
}
},
{
id = "LeftFoot"
aliases = [ "ankle", "foot" ]
ragdoll =
{
shape_type = "box"
joint_friction = 0.1
joint_max_swing = 15
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, 90, 0 ]
}
},
{
id = "LeftToeEnd"
aliases = [ "ball_end", "ballend",
"toe_end", "toeend" ]
optional = true
},
]
},
{
id = "chain_leg_right"
parent_chain = "root"
chain_side = "right"
elements =
[
{
id = "RightUpLeg"
aliases = [ "leg_upper", "upper_leg",
"legupper", "upperleg", "thigh" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.1
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, -90, 0 ]
}
},
{
id = "RightLeg"
aliases = [ "knee", "leg_lower",
"lower_leg", "leglower", "lowerleg", "calf" ]
ragdoll =
{
shape_type = "capsule"
joint_friction = 0.15
joint_min_revolute = 0
joint_max_revolute = 60
TODO_joint_orient = [ 0, 0, 180 ]
}
},
{
id = "RightFoot"
aliases = [ "ankle", "foot" ]
ragdoll =
{
shape_type = "box"
joint_friction = 0.1
joint_max_swing = 15
joint_min_twist = -15
joint_max_twist = 15
TODO_joint_orient = [ 0, -90, 0 ]
}
},
{
id = "RightToeEnd"
aliases = [ "ball_end", "ballend",
"toe_end", "toeend" ]
optional = true
},
]
},
]
},
]
}

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy