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Working VR Script Fe Universal Script

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arturdosbanjos
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0% found this document useful (0 votes)
8 views23 pages

Working VR Script Fe Universal Script

Uploaded by

arturdosbanjos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--[[

__ __ _ _ _
__ __ _____
\ \ / / | | (_) ( )
\ \ / / | __ \
\ \ /\ / / | |__ ___ ___ __ _ _ __ __ ___ ___ |/ ___
\ \ / / | |__) |
\ \/ \/ / | '_ \ / _ \ / _ \ / _` | | | \ \ / / / _ \ / __| / __|
\ \/ / | _ /
\ /\ / | | | | | (_) | | (_) | | (_| | | | \ V / | __/ \__ \ \__ \
\ / | | \ \
\/ \/ |_| |_| \___/ \___/ \__, | |_| \_/ \___| |___/ |___/
\/ |_| \_\ FIXED 22/07/01.
__/ |
|___/
With MW Reanimate!

Inspired By Skeds VR

--]]

local options = {}

-- OPTIONS:
options.VRChat = true -- Set this
to true if you want to chat in VR (Button to open is B on your VR controller)

options.headscale = 3 -- How big


you are in VR, This does not make your character any bigger (3 is recommended)
options.forcebubblechat = true -- Force
bubblechat

options.HandsRotationOffset = Vector3.new(90,0,0) -- Rotation offset (90


is recommended)

options.HandTransparency = 0.4 --
Transparency for your VR hands, Dont worry this is client sided (0.4 is
recommended)
options.HideAllHats = true -- Set this to
true if you want your hats to not get in the way, This is client sided

--

if true then --makes the local variables from the reanimate script private
local netboost = 1000 --velocity
--netboost usage:
--set to false to disable
--vector3 if you dont want the velocity to change
--number to change the velocity in real time with magnitude equal to the
number
local simradius = "shp" --simulation radius method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local newanimate = true --disable the animate script and enable after
reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local addtools = true --puts all tools from backpack to character and lets
you hold them after reanimation
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn
delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 2 --AlingPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false
local hedafterneck = false --disable aligns for head and enable after neck is
removed

local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")

local c = lp.Character

local function gp(parent, name, className)


local ret = nil
if parent then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
ret = v
end
end
end
return ret
end

local function align(Part0, Part1)


Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001,
0.0001, 0.0001, 0.0001)

local att1 = Instance.new("Attachment")


att1.Orientation = Vector3.new(0, 0, 0)
att1.Position = Vector3.new(0, 0, 0)
att1.Archivable = true
local att0 = att1:Clone()

if (alignmode == 1) or (alignmode == 2) then


local ape = Instance.new("AlignPosition", att0)
ape.ApplyAtCenterOfMass = false
ape.MaxForce = math.huge
ape.MaxVelocity = math.huge
ape.ReactionForceEnabled = false
ape.Responsiveness = 200
ape.Attachment1 = att1
ape.Attachment0 = att0
ape.Name = "AlignPositionRtrue"
ape.RigidityEnabled = true
end

if (alignmode == 2) or (alignmode == 3) then


local apd = Instance.new("AlignPosition", att0)
apd.ApplyAtCenterOfMass = false
apd.MaxForce = math.huge
apd.MaxVelocity = math.huge
apd.ReactionForceEnabled = false
apd.Responsiveness = 200
apd.Attachment1 = att1
apd.Attachment0 = att0
apd.Name = "AlignPositionRfalse"
apd.RigidityEnabled = false
end

local ao = Instance.new("AlignOrientation", att0)


ao.MaxAngularVelocity = math.huge
ao.MaxTorque = math.huge
ao.PrimaryAxisOnly = false
ao.ReactionTorqueEnabled = false
ao.Responsiveness = 200
ao.Attachment1 = att1
ao.Attachment0 = att0
ao.RigidityEnabled = false

att1.Parent = Part1
att1.Name = "att1_" .. Part1.Name

att0.Parent = Part0
att0.Name = "att0_" .. Part0.Name

if typeof(netboost) == "Vector3" then


spawn(function()
local vel = Vector3.new(0, 0, 0)
while Part0 and Part0.Parent do
Part0.Velocity = vel
heartbeat:Wait()
if Part0 and Part0.Parent then
vel = Part0.Velocity
Part0.Velocity = netboost
stepped:Wait()
end
end
end)
end

if typeof(netboost) == "number" then


spawn(function()
local vel = Vector3.new(0, 0, 0)
while Part0 and Part0.Parent do
Part0.Velocity = vel
heartbeat:Wait()
if Part0 and Part0.Parent then
local newvel = vel
local mag = newvel.Magnitude
if mag < 0.1 then
newvel = Vector3.new(0, netboost, 0)
else
local multiplier = netboost / mag
newvel *= Vector3.new(multiplier,
multiplier, multiplier)
end
vel = Part0.Velocity
Part0.Velocity = newvel
stepped:Wait()
end
end
end)
end
end

local function respawnrequest()


local c = lp.Character
local ccfr = ws.CurrentCamera.CFrame
local fc = Instance.new("Model")
local nh = Instance.new("Humanoid", fc)
lp.Character = fc
nh.Health = 0
lp.Character = c
fc:Destroy()
local con = nil
local function confunc()
con:Disconnect()
ws.CurrentCamera.CFrame = ccfr
end
con = renderstepped:Connect(confunc)
end

local destroyhum = (method == 4) or (method == 5)


local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)

addtools = addtools and gp(lp, "Backpack", "Backpack")

if not (c and c.Parent) then


return
end

if simradius == "shp" then


local shp = sethiddenproperty or set_hidden_property or set_hidden_prop
or sethiddenprop
if shp then
spawn(function()
while heartbeat:Wait() and c and c.Parent do
shp(lp, "SimulationRadius", math.huge)
end
end)
end
end

if simradius == "ssr" then


local ssr = setsimulationradius or set_simulation_radius or
set_sim_radius or setsimradius or set_simulation_rad or setsimulationrad
if ssr then
spawn(function()
while stepped:Wait() and c and c.Parent do
ssr(math.huge)
end
end)
end
end

if antirespawn then
respawnrequest()
end

if method == 0 then
wait(loadtime)
if not (c and c.Parent) then
return
end
end

if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end

local hum = c:FindFirstChildOfClass("Humanoid")


if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end

if addtools then
for i, v in pairs(addtools:GetChildren()) do
if v and v.Parent and v:IsA("Tool") then
v.Parent = c
end
end
end

pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle =
Enum.EnviromentalPhysicsThrottle.Disabled
end)

local OLDscripts = {}

for i, v in pairs(c:GetDescendants()) do
if v.ClassName == "Script" then
table.insert(OLDscripts, v)
end
end

local scriptNames = {}
for i, v in pairs(c:GetDescendants()) do
if v and v.Parent and v:IsA("BasePart") then
local newName = tostring(i)
local exists = true
while exists do
exists = false
for i, v in pairs(OLDscripts) do
if v.Name == newName then
exists = true
end
end
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end

c.Archivable = true
local cl = c:Clone()
for i, v in pairs(cl:GetDescendants()) do
pcall(function()
v.Transparency = 1
v.Anchored = false
end)
end

local model = Instance.new("Model", c)


model.Name = model.ClassName

for i, v in pairs(c:GetChildren()) do
if v and v.Parent and (v ~= model) then
if destroyhum and v:IsA("Humanoid") then
v:Destroy()
else
if addtools and v:IsA("Tool") then
for i1, v1 in pairs(v:GetDescendants()) do
if v1 and v1.Parent and v1:IsA("BasePart") then
local bv = Instance.new("BodyVelocity",
v1)
bv.Velocity = Vector3.new(0, 0, 0)
bv.MaxForce = Vector3.new(1000, 1000,
1000)
bv.P = 1250
bv.Name = "bv_" .. v.Name
end
end
end
v.Parent = model
end
end
end
local head = gp(model, "Head", "BasePart")
local torso = gp(model, "Torso", "BasePart") or gp(model, "UpperTorso",
"BasePart")
if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(model:GetDescendants()) do
if v and v.Parent and v:IsA("Weld") or v:IsA("Snap") or
v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
v:Destroy()
end
end
end
end
if method == 3 then
spawn(function()
wait(loadtime)
if model and model.Parent then
model:BreakJoints()
end
end)
end
end

cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
if v and v.Parent then
v.Parent = c
end
end
cl:Destroy()

local modelcolcon = nil


local function modelcolf()
if model and model.Parent then
for i, v in pairs(model:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
else
modelcolcon:Disconnect()
end
end
modelcolcon = stepped:Connect(modelcolf)
modelcolf()

for i, scr in pairs(model:GetDescendants()) do


if scr and scr.Parent and (scr.ClassName == "Script") and
table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if Part0:IsA("BasePart") then
for i1, scr1 in pairs(c:GetDescendants()) do
if scr1 and scr1.Parent and (scr1.ClassName ==
"Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and
(Part1.Name == Part0.Name) then
align(Part0, Part1)
end
end
end
end
end
end

if (typeof(hedafterneck) == "Instance") and head and head.Parent then


local aligns = {}
for i, v in pairs(head:GetDescendants()) do
if v and v.Parent and (v:IsA("AlignPosition") or
v:IsA("AlignOrientation")) then
table.insert(aligns, v)
v.Enabled = false
end
end
spawn(function()
while c and c.Parent and hedafterneck and hedafterneck.Parent do
stepped:Wait()
end
if not (c and c.Parent and head and head.Parent) then
return
end
for i, v in pairs(aligns) do
pcall(function()
v.Enabled = true
end)
end
end)
end

for i, v in pairs(c:GetDescendants()) do
if v and v.Parent then
if v.ClassName == "Script" then
if table.find(scriptNames, v.Name) then
v:Destroy()
end
else
if not v:IsDescendantOf(model) then
if v:IsA("Decal") then
v.Transparency = 1
end
if v:IsA("ForceField") then
v.Visible = false
end
if v:IsA("Sound") then
v.Playing = false
end
if v:IsA("BillboardGui") or v:IsA("SurfaceGui") or
v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles")
then
v.Enabled = false
end
end
end
end
end

if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end

if addtools then
for i, v in pairs(c:GetChildren()) do
if v and v.Parent and v:IsA("Tool") then
v.Parent = addtools
end
end
end

local hum0 = model:FindFirstChildOfClass("Humanoid")


local hum1 = c:FindFirstChildOfClass("Humanoid")
if hum1 then
ws.CurrentCamera.CameraSubject = hum1
if hum0 then
hum0.Changed:Connect(function(prop)
if (prop == "Jump") and hum1 and hum1.Parent then
hum1.Jump = hum0.Jump
end
end)
else
lp.Character = nil
lp.Character = c
end
end

local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
rb:Destroy()
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
c:BreakJoints()
return
end
if antirespawn then
if hum0 and hum0.Parent and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
respawnrequest()
else
if hum0 and hum0.Parent and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
end
end)
sg:SetCore("ResetButtonCallback", rb)

spawn(function()
while c and c.Parent do
if hum0 and hum0.Parent and hum1 and hum1.Parent then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)

R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)


if R15toR6 then
local cf = nil
pcall(function()
cf = gp(c, "HumanoidRootPart", "BasePart").CFrame
end)
if cf then
local R6parts = {
head = {
Name = "Head",
Size = Vector3.new(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = Vector3.new(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.8
}
},
root = {
Name = "HumanoidRootPart",
Size = Vector3.new(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = Vector3.new(1, 2, 1),
R15 = {
LeftHand = -0.85,
LeftLowerArm = -0.2,
LeftUpperArm = 0.4
}
},
rightArm = {
Name = "Right Arm",
Size = Vector3.new(1, 2, 1),
R15 = {
RightHand = -0.85,
RightLowerArm = -0.2,
RightUpperArm = 0.4
}
},
leftLeg = {
Name = "Left Leg",
Size = Vector3.new(1, 2, 1),
R15 = {
LeftFoot = -0.85,
LeftLowerLeg = -0.15,
LeftUpperLeg = 0.6
}
},
rightLeg = {
Name = "Right Leg",
Size = Vector3.new(1, 2, 1),
R15 = {
RightFoot = -0.85,
RightLowerLeg = -0.15,
RightUpperLeg = 0.6
}
}
}
for i, v in pairs(c:GetChildren()) do
if v:IsA("BasePart") then
for i1, v1 in pairs(v:GetChildren()) do
if v1:IsA("Motor6D") then
v1.Part0 = nil
end
end
end
end
for i, v in pairs(R6parts) do
local part = Instance.new("Part")
part.Name = v.Name
part.Size = v.Size
part.CFrame = cf
part.Anchored = false
part.Transparency = 1
part.CanCollide = false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
if R15part then
local weld = Instance.new("Weld", R15part)
weld.Part0 = part
weld.Part1 = R15part
weld.C0 = CFrame.new(0, v1, 0)
weld.C1 = CFrame.new(0, 0, 0)
R15part.Massless = true
R15part.Name = "R15_" .. i1
R15part.Parent = part
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -
0),
C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1,
-0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -
0),
C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0,
0),
C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1,
0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0,
0),
C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0,
0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0,
0),
C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0,
0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0,
0),
C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0,
0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
hum1.RigType = Enum.HumanoidRigType.R6
hum1.HipHeight = 0
end
end
end

local plr = game:GetService("Players").LocalPlayer


local VR = game:GetService("VRService")
local runservice = game:service("RunService")
local input = game:GetService("UserInputService")
local keysPressed = input:GetKeysPressed()
local cam = workspace.CurrentCamera
local runservice = game:service("RunService")
local character = plr["Character"]

runservice.Stepped:Wait()

--
local Root = character:FindFirstChild("HumanoidRootPart")

repeat wait()
a = pcall(function()

game:WaitForChild("Players").LocalPlayer:WaitForChild("PlayerScripts").ChildAdded:C
onnect(function(c)
if c.Name == "PlayerScriptsLoader"then
c.Disabled = true
end
end)
end)
if a == true then break end
until true == false

game:WaitForChild("Players").LocalPlayer:WaitForChild("PlayerScripts").ChildAdded:C
onnect(function(c)
if c.Name == "PlayerScriptsLoader"then
c.Disabled = true
end
end)

options.righthandrotoffset = options.HandsRotationOffset
options.lefthandrotoffset = options.HandsRotationOffset

-- Chat Part:
if options.VRChat == true then
local VRchat = Instance.new("ScreenGui")
local Page1 = Instance.new("Frame")
local Hello = Instance.new("TextButton")
local Ok = Instance.new("TextButton")
local No = Instance.new("TextButton")
local Yes = Instance.new("TextButton")
local Hm = Instance.new("TextButton")
local Lol = Instance.new("TextButton")
local Come = Instance.new("TextButton")
local WhoosVR = Instance.new("TextButton")
local WaitAMin = Instance.new("TextButton")
local What = Instance.new("TextButton")
local NextPage = Instance.new("TextButton")
local Page2 = Instance.new("Frame")
local Stop = Instance.new("TextButton")
local Start = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Hey = Instance.new("TextButton")
local Cool = Instance.new("TextButton")
local Bruh = Instance.new("TextButton")
local SUS = Instance.new("TextButton")
local Hacker = Instance.new("TextButton")
local Me = Instance.new("TextButton")
local BackPage = Instance.new("TextButton")
VRchat.Name = "VR chat"
VRchat.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
VRchat.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Page1.Name = "Page1"
Page1.Parent = VRchat
Page1.BackgroundColor3 = Color3.fromRGB(109, 109, 109)
Page1.BackgroundTransparency = 0.300
Page1.Position = UDim2.new(-0.00080871582, 0, -0.00193678541, 0)
Page1.Size = UDim2.new(1, 0, 1, 0)
Page1.Visible = false
Hello.Name = "Hello"
Hello.Parent = Page1
Hello.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hello.Position = UDim2.new(0.0549020506, 0, 0.0764637515, 0)
Hello.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Hello.Font = Enum.Font.SourceSans
Hello.Text = "Hello!"
Hello.TextColor3 = Color3.fromRGB(0, 0, 0)
Hello.TextScaled = true
Hello.TextSize = 25.000
Hello.TextWrapped = true
Ok.Name = "Ok"
Ok.Parent = Page1
Ok.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Ok.Position = UDim2.new(0.355535269, 0, 0.0764637515, 0)
Ok.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Ok.Font = Enum.Font.SourceSans
Ok.Text = "Ok"
Ok.TextColor3 = Color3.fromRGB(0, 0, 0)
Ok.TextScaled = true
Ok.TextSize = 25.000
Ok.TextWrapped = true
No.Name = "No"
No.Parent = Page1
No.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
No.Position = UDim2.new(0.354956299, 0, 0.32854709, 0)
No.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
No.Font = Enum.Font.SourceSans
No.Text = "No"
No.TextColor3 = Color3.fromRGB(0, 0, 0)
No.TextScaled = true
No.TextSize = 25.000
No.TextWrapped = true
Yes.Name = "Yes"
Yes.Parent = Page1
Yes.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Yes.Position = UDim2.new(0.0549020506, 0, 0.330081195, 0)
Yes.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Yes.Font = Enum.Font.SourceSans
Yes.Text = "Yes"
Yes.TextColor3 = Color3.fromRGB(0, 0, 0)
Yes.TextScaled = true
Yes.TextSize = 25.000
Yes.TextWrapped = true
Hm.Name = "Hm"
Hm.Parent = Page1
Hm.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hm.Position = UDim2.new(0.677410305, 0, 0.330081195, 0)
Hm.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Hm.Font = Enum.Font.SourceSans
Hm.Text = "?"
Hm.TextColor3 = Color3.fromRGB(0, 0, 0)
Hm.TextScaled = true
Hm.TextSize = 25.000
Hm.TextWrapped = true
Lol.Name = "Lol"
Lol.Parent = Page1
Lol.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Lol.Position = UDim2.new(0.676831245, 0, 0.0759145617, 0)
Lol.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Lol.Font = Enum.Font.SourceSans
Lol.Text = "Lol"
Lol.TextColor3 = Color3.fromRGB(0, 0, 0)
Lol.TextScaled = true
Lol.TextSize = 25.000
Lol.TextWrapped = true
Come.Name = "Come"
Come.Parent = Page1
Come.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Come.Position = UDim2.new(0.0549020506, 0, 0.574909747, 0)
Come.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Come.Font = Enum.Font.SourceSans
Come.Text = "Come"
Come.TextColor3 = Color3.fromRGB(0, 0, 0)
Come.TextScaled = true
Come.TextSize = 25.000
Come.TextWrapped = true
WhoosVR.Name = "WhoosVR"
WhoosVR.Parent = Page1
WhoosVR.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WhoosVR.Position = UDim2.new(0.325847805, 0, 0.839991808, 0)
WhoosVR.Size = UDim2.new(0.347911447, 0, 0.108808197, 0)
WhoosVR.Font = Enum.Font.SourceSans
WhoosVR.Text = "Whoogives's VR"
WhoosVR.TextColor3 = Color3.fromRGB(0, 0, 0)
WhoosVR.TextScaled = true
WhoosVR.TextSize = 25.000
WhoosVR.TextWrapped = true
WaitAMin.Name = "WaitAMin"
WaitAMin.Parent = Page1
WaitAMin.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WaitAMin.Position = UDim2.new(0.356518745, 0, 0.574909747, 0)
WaitAMin.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
WaitAMin.Font = Enum.Font.SourceSans
WaitAMin.Text = "Wait a min"
WaitAMin.TextColor3 = Color3.fromRGB(0, 0, 0)
WaitAMin.TextScaled = true
WaitAMin.TextSize = 25.000
WaitAMin.TextWrapped = true
What.Name = "What"
What.Parent = Page1
What.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
What.Position = UDim2.new(0.675847769, 0, 0.573831201, 0)
What.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
What.Font = Enum.Font.SourceSans
What.Text = "What?"
What.TextColor3 = Color3.fromRGB(0, 0, 0)
What.TextScaled = true
What.TextSize = 25.000
What.TextWrapped = true
NextPage.Name = "NextPage"
NextPage.Parent = Page1
NextPage.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
NextPage.Position = UDim2.new(0.733790994, 0, 0.854575157, 0)
NextPage.Size = UDim2.new(0.152555302, 0, 0.081699349, 0)
NextPage.Font = Enum.Font.SourceSansSemibold
NextPage.Text = "Next"
NextPage.TextColor3 = Color3.fromRGB(0, 0, 0)
NextPage.TextScaled = true
NextPage.TextSize = 14.000
NextPage.TextWrapped = true
Page2.Name = "Page2"
Page2.Parent = VRchat
Page2.BackgroundColor3 = Color3.fromRGB(109, 109, 109)
Page2.BackgroundTransparency = 0.300
Page2.Position = UDim2.new(-0.00080871582, 0, -0.00193678541, 0)
Page2.Size = UDim2.new(1, 0, 1, 0)
Page2.Visible = false
Stop.Name = "Stop"
Stop.Parent = Page2
Stop.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Stop.Position = UDim2.new(0.0549020506, 0, 0.0764637515, 0)
Stop.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Stop.Font = Enum.Font.SourceSans
Stop.Text = "Stop"
Stop.TextColor3 = Color3.fromRGB(0, 0, 0)
Stop.TextScaled = true
Stop.TextSize = 25.000
Stop.TextWrapped = true
Start.Name = "Start"
Start.Parent = Page2
Start.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Start.Position = UDim2.new(0.355535269, 0, 0.0764637515, 0)
Start.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Start.Font = Enum.Font.SourceSans
Start.Text = "Start"
Start.TextColor3 = Color3.fromRGB(0, 0, 0)
Start.TextScaled = true
Start.TextSize = 25.000
Start.TextWrapped = true
TextButton.Name = "!"
TextButton.Parent = Page2
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.Position = UDim2.new(0.354956299, 0, 0.32854709, 0)
TextButton.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "!"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 25.000
TextButton.TextWrapped = true
Hey.Name = "Hey"
Hey.Parent = Page2
Hey.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hey.Position = UDim2.new(0.0549020506, 0, 0.330081195, 0)
Hey.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Hey.Font = Enum.Font.SourceSans
Hey.Text = "Hey"
Hey.TextColor3 = Color3.fromRGB(0, 0, 0)
Hey.TextScaled = true
Hey.TextSize = 25.000
Hey.TextWrapped = true
Cool.Name = "Cool"
Cool.Parent = Page2
Cool.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Cool.Position = UDim2.new(0.677410305, 0, 0.330081195, 0)
Cool.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Cool.Font = Enum.Font.SourceSans
Cool.Text = "Cool"
Cool.TextColor3 = Color3.fromRGB(0, 0, 0)
Cool.TextScaled = true
Cool.TextSize = 25.000
Cool.TextWrapped = true
Bruh.Name = "Bruh"
Bruh.Parent = Page2
Bruh.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Bruh.Position = UDim2.new(0.676831245, 0, 0.0759145617, 0)
Bruh.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Bruh.Font = Enum.Font.SourceSans
Bruh.Text = "Bruh"
Bruh.TextColor3 = Color3.fromRGB(0, 0, 0)
Bruh.TextScaled = true
Bruh.TextSize = 25.000
Bruh.TextWrapped = true
SUS.Name = "SUS"
SUS.Parent = Page2
SUS.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SUS.Position = UDim2.new(0.0549020506, 0, 0.574909747, 0)
SUS.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
SUS.Font = Enum.Font.SourceSans
SUS.Text = "sus"
SUS.TextColor3 = Color3.fromRGB(0, 0, 0)
SUS.TextScaled = true
SUS.TextSize = 25.000
SUS.TextWrapped = true
Hacker.Name = "Hacker"
Hacker.Parent = Page2
Hacker.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hacker.Position = UDim2.new(0.356518745, 0, 0.574909747, 0)
Hacker.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Hacker.Font = Enum.Font.SourceSans
Hacker.Text = "Hacker"
Hacker.TextColor3 = Color3.fromRGB(0, 0, 0)
Hacker.TextScaled = true
Hacker.TextSize = 25.000
Hacker.TextWrapped = true
Me.Name = "Me"
Me.Parent = Page2
Me.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Me.Position = UDim2.new(0.675847769, 0, 0.573831201, 0)
Me.Size = UDim2.new(0.265625, 0, 0.21041666, 0)
Me.Font = Enum.Font.SourceSans
Me.Text = "Me"
Me.TextColor3 = Color3.fromRGB(0, 0, 0)
Me.TextScaled = true
Me.TextSize = 25.000
Me.TextWrapped = true
BackPage.Name = "BackPage"
BackPage.Parent = Page2
BackPage.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BackPage.Position = UDim2.new(0.11035347, 0, 0.854575157, 0)
BackPage.Size = UDim2.new(0.152555302, 0, 0.081699349, 0)
BackPage.Font = Enum.Font.SourceSansSemibold
BackPage.Text = "Back"
BackPage.TextColor3 = Color3.fromRGB(0, 0, 0)
BackPage.TextScaled = true
BackPage.TextSize = 14.000
BackPage.TextWrapped = true

Page2.Visible = false
Page1.Visible = false
game:GetService("UserInputService").InputBegan:connect(function(inputObject,
gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.ButtonB then
if Page1.Visible == false then
Page1.Visible = true
wait(.2)
else
Page1.Visible = false
wait(.2)
end
end
end)
BackPage.Activated:Connect(function()
Page1.Visible = true
Page2.Visible = false
end)
NextPage.Activated:Connect(function()
Page1.Visible = false
Page2.Visible = true
end)
Hello.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Hello!", "All")
Page1.Visible = false
end)
Ok.Activated:Connect(function()
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Ok", "All")
Page1.Visible = false
end)
Hm.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("?", "All")
Page1.Visible = false
end)
Yes.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Yes", "All")
Page1.Visible = false
end)
Come.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Come", "All")
Page1.Visible = false
end)
Lol.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Lol", "All")
Page1.Visible = false
end)
No.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("No", "All")
Page1.Visible = false
end)
WaitAMin.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Wait a min", "All")
Page1.Visible = false
end)
WhoosVR.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Whoogives's VR", "All")
Page1.Visible = false
end)
What.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("What", "All")
Page1.Visible = false
end)
-- Page2:
SUS.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Sus", "All")
Page2.Visible = false
end)
Cool.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Cool", "All")
Page2.Visible = false
end)
Hey.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Hey", "All")
Page2.Visible = false
end)
Stop.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Stop", "All")
Page2.Visible = false
end)
TextButton.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("!", "All")
Page2.Visible = false
end)
Start.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Start", "All")
Page2.Visible = false
end)
Hacker.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Hacker", "All")
Page2.Visible = false
end)
Me.Activated:Connect(function()

game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Me", "All")
Page2.Visible = false
end)
Bruh.Activated:Connect(function()
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer("Bruh", "All")
Page2.Visible = false
end)
--
end
--

cam.CameraType = "Scriptable"
cam.HeadScale = options.headscale
cam.CameraSubject = nil
cam.CFrame = character.Head.CFrame

game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0)
game:GetService("StarterGui"):SetCore("VREnableControllerModels", false)
print("Whoogive's VR by Whoogivesashit#2751")

local function createpart(size, name)


local Part = Instance.new("Part", character)
Part.CFrame = character.HumanoidRootPart.CFrame
Part.Size = size
Part.Transparency = 1
Part.CanCollide = false
Part.Anchored = true
Part.Name = name
return Part
end
local moveHandL = createpart(Vector3.new(1,1,2), "moveRH")
local moveHandR = createpart(Vector3.new(1,1,2), "moveLH")
local moveHead = createpart(Vector3.new(1,1,1), "moveH")
local R1down = false

workspace.CurrentCamera.CFrame =
CFrame.new(workspace.CurrentCamera.CFrame.Position)
game:GetService("RunService").RenderStepped:connect(function()
if R1down then
cam.CFrame = cam.CFrame:Lerp(cam.CFrame + (character["Right
Arm"].CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-
math.rad(options.righthandrotoffset.Y),math.rad(180-
options.righthandrotoffset.X))).LookVector * cam.HeadScale/2, 0.5)
end
end)
local function bubble(plr,msg)
game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
end
if options.forcebubblechat == true then
game.Players.PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(msg)

game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
end)
end)

for i,v in pairs(game.Players:GetPlayers()) do


v.Chatted:connect(function(msg)

game:GetService("Chat"):Chat(v.Character.Head,msg,Enum.ChatColor.White)
end)
end
end
input.InputChanged:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
if key.Position.Z > 0.9 then
R1down = true
else
R1down = false
end
end
end)
input.InputBegan:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
R1down = true
end
end)
input.InputEnded:connect(function(key)
if key.KeyCode == Enum.KeyCode.ButtonR1 then
R1down = false
end
end)

pcall(function() character.Model["Left Arm"].Transparency =


options.HandTransparency end)
pcall(function() character.Model.LeftUpperArm.Transparency =
options.HandTransparency end)
pcall(function() character.Model.LeftLowerArm.Transparency =
options.HandTransparency end)
pcall(function() character.Model.LeftHand.Transparency = options.HandTransparency
end)

pcall(function() character.Model["Right Arm"].Transparency =


options.HandTransparency end)
pcall(function() character.Model.RightUpperArm.Transparency =
options.HandTransparency end)
pcall(function() character.Model.RightLowerArm.Transparency =
options.HandTransparency end)
pcall(function() character.Model.RightHand.Transparency = options.HandTransparency
end)

character.Model.Head.Transparency = 1
character:FindFirstChildOfClass("Humanoid").BreakJointsOnDeath = false
character:FindFirstChildOfClass("Humanoid").RequiresNeck = false
character.Torso:Destroy()
character["Left Leg"]:Destroy()
character["Right Leg"]:Destroy()

for i, v in pairs(character:GetChildren()) do
pcall(function()
v.Anchored = true
v.CFrame = cam.CFrame
end)
end

if options.HideAllHats == true then


for i,v in pairs(character.Model:GetChildren()) do
if v:IsA("Accessory") then
v.Handle.Transparency = 1
end
end
end

input.UserCFrameChanged:connect(function(part,move)
if part == Enum.UserCFrame.Head then
--move(head,cam.CFrame*move)
character.Head.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-
1))*move - Vector3.new(0,0,0))
character.HumanoidRootPart.CFrame = character.Head.CFrame
elseif part == Enum.UserCFrame.LeftHand then
--move(handL,cam.CFrame*move)
character["Left Arm"].CFrame =
cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-
1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righ
thandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))
elseif part == Enum.UserCFrame.RightHand then
--move(handR,cam.CFrame*move)
character["Right Arm"].CFrame =
cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-
1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righ
thandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))
end
end)

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