SCI 2 - Physics For Engineers. Lesson 1
SCI 2 - Physics For Engineers. Lesson 1
Figure 1.2 The meaning of vectors that have the same magnitude
and the same or opposite direction.
• We define the negative of a
vector as a vector having the
same magnitude as the
original vector but the
opposite direction.
Figure 1.2 The meaning of vectors that have the same magnitude
and the same or opposite direction.
• When two vectors A and B have opposite directions, whether
their magnitudes are the same or not, we say that they are
antiparallel.
• Suppose a particle undergoes a displacement A followed by a
second displacement B. The final result is the same as if the
particle had started at the same initial point and undergone a
single displacement C.
𝑨𝒚 𝑨𝒚
𝒕𝒂𝒏 𝜽 = 𝜽 = 𝒂𝒓𝒄𝒕𝒂𝒏
𝑨𝒙 𝑨𝒙
2. Multiplying a vector by a scalar.
If we multiply a vector 𝑨 by a scalar 𝒄, each component of the
product 𝑫 = 𝒄𝑨 is the product of 𝒄 and the corresponding
component of 𝑨 :
𝑫𝒙 = 𝒄𝑨𝒙
Components of 𝑫 = 𝒄𝑨
𝑫𝒚 = 𝒄𝑨𝒚
3. Using components to calculate the vector sum (resultant) of
two or more vectors.
The 𝑥-component 𝑹𝒙 of the vector sum is simply the sum (𝑨𝒙 +
𝑩𝒙 ) of the 𝑥-components of the vectors being added. The same is
true for the 𝑦-components. In symbols,
𝑹𝒙 = 𝑨𝒙 + 𝑩𝒙 𝑹𝒚 = 𝑨𝒚 + 𝑩𝒚
We have talked about vectors that lie in the 𝑥𝑦-plane only, but the
component method works just as well for vectors having any
direction in space. We can introduce a 𝑧-axis perpendicular to the
𝑥𝑦-plane; then in general a vector 𝑨 has components 𝑨𝒙 , 𝑨𝒚 , and 𝑨𝒛
in the three coordinate directions. Its magnitude 𝐴 is
𝟐 𝟐 𝟐
𝑨= 𝑨𝒙 + 𝑨𝒚 + 𝑨𝒛
Three players on a reality TV show are brought to the center of a
large, flat field. Each is given a meter stick, a compass, a calculator, a
shovel, and (in a different order for each contestant) the following
three displacements:
The three displacements lead to the point in the field where the
keys to a new Porsche are buried. Two players start measuring
immediately, but the winner first calculates where to go. What does
she calculate?
• A unit vector is a vector that has a magnitude of 1, with no units.
Its only purpose is to point—that is, to describe a direction in
space. Unit vectors provide a convenient notation for many
expressions involving components of vectors. We’ll always
include a caret, or “hat” (^), in the symbol for a unit vector to
distinguish it from ordinary vectors whose magnitude may or
may not be equal to 1.
• In an 𝑥𝑦 − 𝑐𝑜𝑜𝑟𝑑𝑖𝑛𝑎𝑡𝑒 system we can define a unit vector 𝒊Ƹ that
points in the direction of the positive 𝑥-axis and a unit vector 𝒋Ƹ
that points in the direction of the positive 𝑦-axis
• Then we can write a vector 𝑨 in terms of its components as:
𝑨 = 𝑨𝒙 𝒊Ƹ + 𝑨𝒚 𝒋Ƹ
Figure 1.10 The unit vectors 𝒊,Ƹ 𝒋,Ƹ and 𝒌.
• We saw how vector addition develops naturally from the
problem of combining displacements. It will prove useful for
calculations with many other vector quantities. We can also
express many physical relationships by using products of
vectors. Vectors are not ordinary numbers, so we can’t
directly apply ordinary multiplication to vectors. We’ll define
two different kinds of products of vectors. The first, called the
scalar product, yields a result that is a scalar quantity. The
second, the vector product, yields another vector.
• We denote the scalar product of two vectors 𝑨 and 𝑩 by
𝑨∙𝑩
Because of this notation, the scalar product is also called
the dot product. Although 𝑨 and 𝑩 are vectors, the quantity
𝑨 ∙ 𝑩 is a scalar.
• To define the scalar product 𝑨 ∙ 𝑩 we draw the two vectors 𝑨 and
𝑩 with their tails at the same point. The angle ∅ (the Greek letter
phi) between their directions ranges from 0° to 180°. Figure 1.11(b)
shows the projection of vector 𝑩 onto the direction of 𝑨; this
projection is the component of 𝑩 in the direction of 𝑨 and is equal
to 𝑩𝒄𝒐𝒔 ∅. (We can take components along any direction that’s
convenient, not just the 𝑥- and 𝑦-axes.)
• We define 𝑨 ∙ 𝑩 to be the magnitude of 𝑨 multiplied by the
component of 𝑩 in the direction of 𝑨 , or