Chapter 3 Vectors
Chapter 3 Vectors
Vectors
Coues Topics
3.1 Vectors and scalars
3.2 Adding vectors geometrically
3.3 components of vectors
3.4 unit vectors
3.5 Adding vectors by components
3.6 Multiplying vectors
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3.1 Vectors and scalars
Vectors: have magnitude and direction Scalars: have only magnitude (no direction)
Examples: displacement, force, Examples: distance, temperature, mass …
acceleration …
Vector
Vectors are represented graphically as arrows: The length of
the arrow is proportional to the magnitude of the vector, and
the direction (angel) of the arrow represents the direction of θ (direction)
the vector.
Any vectors that have the same magnitude and the same direction are
equal vectors.
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In a diagram, you can move a vector to a new position if you don’t change its length and
direction.
It is allowed to shift a a
vector to a position parallel
a to itself.
Geometrically By components
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3.2 Adding Vectors Geometrically
• Suppose you moved from A to B as shown by the red line in the
figure. Your displacement (which is a vector) is represented by the
arrow for A to B. Next, you moved from B to C as shown. What is
your net displacement? It is the vector for A to C.
• This is the way you can add vectors geometrically. AB + BC = AC
• We call AC the vector sum (or resultant) of the vectors AB and
BC.
• We can represent the relation among the three vectors in the figure
with the vector equation:
𝑠Ԧ = 𝑎Ԧ + 𝑏
This sum is not the usual algebraic sum (in vector sum, we add
magnitudes and also direction!)
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• The method of adding vectors geometrically is called head-to-
tail method. It is done by the following steps:
A C
Assume you have 3 vectors A, B and C that you need to add. B
2) Sketch vector B to the same scale, with its tail at the head of A
• 𝑎Ԧ + 𝑏 = 𝑏 + 𝑎Ԧ (commutative law)
Ԧ + 𝑐Ԧ = 𝑎Ԧ + (𝑏Ԧ + 𝑐Ԧ )
• (𝑎Ԧ + 𝑏) (associative law)
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• The vector −𝑏 is a vector with the same magnitude as 𝑏 but
the opposite direction
This means:
𝑏 + −𝑏 = 0
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3.3 Components of Vectors
a a
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How can you convert a vector to its component?
𝑎𝑥
𝑐𝑜𝑠𝜃 = → 𝑎𝑥 = 𝑎 𝑐𝑜𝑠𝜃
𝑎 a ay y axis
𝑎𝑦 ay a
𝑠𝑖𝑛𝜃 = → 𝑎𝑦 = 𝑎 𝑠𝑖𝑛𝜃 θ
𝑎 ax
θ x axis
ax
Also, if you know the components of any vector then you can calculate
the magnitude and angle (direction) of the original vector:
𝑎= 𝑎2𝑥 + 𝑎2𝑦
−1
𝑎𝑦
𝜃= 𝑡𝑎𝑛
𝑎𝑥
Note: these equations are correct only if the angle θ is made with the positive x-axis.
If the angle is made with any other axis, you must recalculate these equations by the same
method (see the next example)
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Example 1: An airplane leaves an airport and moves for 215 km away, in a direction
making an angle of 22° toward the east from due north. How far east and north is the
airplane from the airport?
Solution:
Solution:
= 102 + 52 5
= 𝑡𝑎𝑛−1
= 100 + 25 10
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3.4 Unit vectors
𝑎Ԧ = 𝑎𝑥 𝑖 Ƹ + 𝑎𝑦 𝑗 Ƹ + 𝑎𝑧 𝑘
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3.5 Adding Vectors by Components:
𝑎Ԧ = 𝑎𝑥 𝑖 Ƹ + 𝑎𝑦 𝑗 Ƹ
𝑏 = 𝑏𝑥 𝑖 Ƹ + 𝑏𝑦 𝑗 Ƹ
and we need to calculate 𝑟Ԧ = 𝑎Ԧ + 𝑏 we just add the components of each axis to each other:
𝑎Ԧ = 𝑎𝑥 𝑖 + 𝑎𝑦 𝑗 Ƹ
+
𝑏 = 𝑏𝑥 𝑖 Ƹ + 𝑏𝑦 𝑗 Ƹ
𝑟Ԧ = 𝑎𝑥 + 𝑏𝑥 𝑖 Ƹ + 𝑎𝑦 + 𝑏𝑦 𝑗 Ƹ
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For example, if we have two vectors:
𝐴Ԧ = 3𝑖 Ƹ + 4𝑗 Ƹ − 2 𝑘
and
𝐵 = −5 𝑖 Ƹ + 3𝑗 Ƹ + 2𝑘
𝐴Ԧ + 𝐵 = 3 − 5 𝑖 Ƹ + 4 + 3 𝑗 Ƹ + −2 + 2 𝑘 𝐴Ԧ − 𝐵 = 3 − −5 𝑖 Ƹ + 4 − 3 𝑗 Ƹ + −2 − 2 𝑘
= −2𝑖 Ƹ + 7 𝑗 Ƹ + (0)𝑘 = 3 + 5 𝑖 Ƹ + 4 − 3 𝑗 Ƹ + −2 − 2 𝑘
= −2𝑖 Ƹ + 7 𝑗 Ƹ = 8𝑖 Ƹ + 𝑗 Ƹ − 4𝑘
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3.6 Multiplying vectors
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The Scalar Product
There are 2 ways to calculate this type of product
𝑏 Ԧ𝑖 ∙ 𝑗Ԧ = 𝑗Ԧ ∙ 𝑘 = Ԧ𝑖 ∙ 𝑘 = 0
then,
𝑎Ԧ ∙ 𝑏 = 𝑎𝑏 𝑐𝑜𝑠θ
𝑎Ԧ ∙ 𝑏 = 𝑎𝑥 𝑏𝑥 + 𝑎𝑦 𝑏𝑦 + (𝑎𝑧 𝑏𝑧 )
• ⸫ the result depends on the
magnitude of a and the magnitude
of b and the angle between them. Note that the result has no unit vectors
because it is a scalar quantity (the final
• the result can be positive or negative result will be just a number)
based on the values of the vectors,
and the angle between them.
The commutative law applies to the scalar product
𝑎Ԧ ∙ 𝑏 = 𝑏 ∙ 𝑎Ԧ
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Example 3: if you have two forces 𝑭𝟏= 5 N Example 4: if you have two forces
and 𝑭𝟐 = 3 N and the angle between them is 𝑭𝒂 = 2𝑖 Ƹ − 3𝑗 Ƹ + 𝑘
40°, find 𝑭𝟏 ∙ 𝑭𝟐 𝑭𝒃 = 4𝑖 Ƹ + 5𝑗 Ƹ + 10𝑘
find 𝑭𝒂 ∙ 𝑭𝒃
Solution:
𝐹Ԧ2
Solution:
40°
𝐹Ԧ𝑎 ∙ 𝐹Ԧ𝑏 = (2×4) + (–3×5) + (1×10)
𝐹Ԧ1
= 8 – 15 + 10
=3N
𝐹Ԧ1 ∙ 𝐹Ԧ2 = 5×3×cos(40°) = 11.5 N
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The Vector Product
The result of vector product of 𝒂 and 𝒃 is a third vector 𝒄 whose
magnitude can be calculated by two ways
𝑐Ԧ = 𝑎Ԧ × 𝑏
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Example 5: if you have two forces 𝑭𝟏= 5 Example 6: if you have two forces
N and 𝑭𝟐 = 3 N and the angle between
them is 40°, find 𝑭𝟏 × 𝑭𝟐 𝑭𝒂 = 2𝑖 Ƹ − 3𝑗 Ƹ + 𝑘
𝑭𝒃 = 4𝑖 Ƹ + 5𝑗 Ƹ + 10𝑘
Solution:
𝐹Ԧ2
find 𝑭𝒂 × 𝑭𝒃
40° Solution:
𝐹Ԧ1
𝐹Ԧ𝑎 × 𝐹Ԧ𝑏 = [ay bz − by az ] 𝑖Ƹ − [bz ax − az bx] 𝑗 Ƹ + [axby − bxay ] 𝑘
(4×–3)] 𝑘
By using the right-hand-rule: the direction of
the result is “out of the page”
= –35 𝑖Ƹ – 16 𝑗Ƹ + 22 𝑘
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