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Kittenassistsheesh

The document loads several dependencies and defines variables and functions for a DaHood script. It initializes ESP and aimbot modules and adds tabs to a GUI window for configuring ESP, aimlock, and rage cheat settings like silent aim and prediction.

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alex
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0% found this document useful (0 votes)
32 views3 pages

Kittenassistsheesh

The document loads several dependencies and defines variables and functions for a DaHood script. It initializes ESP and aimbot modules and adds tabs to a GUI window for configuring ESP, aimlock, and rage cheat settings like silent aim and prediction.

Uploaded by

alex
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local library = loadstring(game:HttpGet("https://raw.githubusercontent.

com/Pi-
314Git/Roseware-Library/main/PiModedImGuiUiLibrary.lua"))()

local Window = library:AddWindow("kittenassist.crack v2", {


main_color = Color3.fromRGB(10, 10, 10),
min_size = Vector2.new(450, 500),
toggle_key = Enum.KeyCode.RightShift,
can_resize = false,
})

local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Pi-


314Git/CreditsToStefanuk12/main/ModuleF.lua"))()
local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
ESP:Toggle(false)
ESP.Tracers = false
ESP.Names = false
ESP.Boxes = false
Aiming.TeamCheck(false)
Aiming.VisibleCheck = false
-- // Dependencies

-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

-- // Vars
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera

local themes = {
Background = Color3.fromRGB(24, 24, 24),
Glow = Color3.fromRGB(0, 0, 0),
Accent = Color3.fromRGB(10, 10, 10),
LightContrast = Color3.fromRGB(20, 20, 20),
DarkContrast = Color3.fromRGB(14, 14, 14),
TextColor = Color3.fromRGB(255, 255, 255)
}

local DaHoodSettings = {
SilentAim = false,
AimLock = true,
Prediction = 0.165
}

getgenv().DaHoodSettings = DaHoodSettings

local RCTab = Window:AddTab("Rage Cheats")


local ALTab = Window:AddTab("Aimlock")
local ESPTab = Window:AddTab("Esp")

ESPTab:AddSwitch("Enable ESP", function(bool)


ESP:Toggle(bool)
end)

ESPTab:AddSwitch("Enable Tracers", function(bool)


ESP.Tracers = bool
end)

ESPTab:AddSwitch("Enable Names", function(bool)


ESP.Names = bool
end)

ESPTab:AddSwitch("Enable Boxes", function(bool)


ESP.Boxes = bool
end)

ALTab:AddSwitch("Silent Aim", function(bool)


DaHoodSettings.SilentAim = bool
end)

ALTab:AddSwitch("Aim Lock", function(bool)


DaHoodSettings.AimLock = bool
end)

ALTab:AddSwitch("FOV Circle", function(bool)


Aiming.ShowFOV = bool
end)

ALTab:AddSlider("FOV Size", function(value)


Aiming.FOV = value
end, {
["min"] = 0,
["max"] = 400,
["readonly"] = false,
})

ALTab:AddSlider("Prediction", function(value)
DaHoodSettings.Prediction = tonumer("0." .. value)
end, {
["min"] = 0,
["max"] = 500,
["readonly"] = false,
})

ALTab:AddSwitch("Visible Check", function(bool)


Aiming.VisibleCheck = bool
end)

-- // Overwrite to account downed


function Aiming.Check()
-- // Check A
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end

-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil

-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end

-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
-- // Vars
local SelectedPart = Aiming.SelectedPart

-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

-- // Return modded val


return (k == "Hit" and Hit or SelectedPart)
end
end

-- // Return
return __index(t, k)
end)

-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(Enum.KeyCode[string.upper(AimlockKey)])) then
-- // Vars
local SelectedPart = Aiming.SelectedPart

-- // Hit to account prediction


local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

-- // Set the camera to face towards the Hit


CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position,
Hit.Position)
end
end)

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