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0% found this document useful (0 votes)
41 views17 pages

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 17

game.

StarterGui:SetCore("SendNotification", {
Title = "Cultware : Syx & Free Support";
Text = "Aimbot By : Xaxa Silent By : Stefunk If Script Is Laggy Enabled esp
all options ands turn them off again";
})

getgenv().OldAimPart = "LowerTorso"
getgenv().AimPart = "LowerTorso" -- For R15 Games: {UpperTorso, LowerTorso,
HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
getgenv().AimlockKey = "q"
getgenv().AimRadius = 30 -- How far away from someones character you want
to lock on at
getgenv().ThirdPerson = true
getgenv().FirstPerson = true
getgenv().TeamCheck = false -- Check if Target is on your Team (True means
it wont lock onto your teamates, false is vice versa) (Set it to false if there are
no teams)
getgenv().PredictMovement = true -- Predicts if they are moving in fast
velocity (like jumping) so the aimbot will go a bit faster to match their speed
getgenv().PredictionVelocity = 7
getgenv().CheckIfJumped = false
getgenv().AutoPrediction = false

local Players, Uis, RService, SGui = game:GetService"Players",


game:GetService"UserInputService", game:GetService"RunService",
game:GetService"StarterGui";
local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer,
Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new,
Vector3.new, Vector2.new;
local Aimlock, MousePressed, CanNotify = false, false, false;
local AimlockTarget;
local OldPre;

getgenv().CiazwareUniversalAimbotLoaded = true

getgenv().WorldToViewportPoint = function(P)
return Camera:WorldToViewportPoint(P)
end

getgenv().WorldToScreenPoint = function(P)
return Camera.WorldToScreenPoint(Camera, P)
end

getgenv().GetObscuringObjects = function(T)
if T and T:FindFirstChild(getgenv().AimPart) and Client and
Client.Character:FindFirstChild("Head") then
local RayPos = workspace:FindPartOnRay(RNew(
T[getgenv().AimPart].Position, Client.Character.Head.Position)
)
if RayPos then return RayPos:IsDescendantOf(T) end
end
end

getgenv().GetNearestTarget = function()
-- Credits to whoever made this, i didnt make it, and my own mouse2plr
function kinda sucks
local players = {}
local PLAYER_HOLD = {}
local DISTANCES = {}
for i, v in pairs(Players:GetPlayers()) do
if v ~= Client then
table.insert(players, v)
end
end
for i, v in pairs(players) do
if v.Character ~= nil then
local AIM = v.Character:FindFirstChild("Head")
if getgenv().TeamCheck == true and v.Team ~= Client.Team then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
elseif getgenv().TeamCheck == false and v.Team == Client.Team
then
local DISTANCE =
(v.Character:FindFirstChild("Head").Position -
game.Workspace.CurrentCamera.CFrame.p).magnitude
local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p,
(Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
local HIT,POS = game.Workspace:FindPartOnRay(RAY,
game.Workspace)
local DIFF = math.floor((POS - AIM.Position).magnitude)
PLAYER_HOLD[v.Name .. i] = {}
PLAYER_HOLD[v.Name .. i].dist= DISTANCE
PLAYER_HOLD[v.Name .. i].plr = v
PLAYER_HOLD[v.Name .. i].diff = DIFF
table.insert(DISTANCES, DIFF)
end
end
end

if unpack(DISTANCES) == nil then


return nil
end

local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))


if L_DISTANCE > getgenv().AimRadius then
return nil
end

for i, v in pairs(PLAYER_HOLD) do
if v.diff == L_DISTANCE then
return v.plr
end
end
return nil
end
Mouse.KeyDown:Connect(function(a)
if not (Uis:GetFocusedTextBox()) then
if a == AimlockKey and AimlockTarget == nil then
pcall(function()
if MousePressed ~= true then MousePressed = true end
local Target;Target = GetNearestTarget()
if Target ~= nil then
AimlockTarget = Target
end
end)
elseif a == AimlockKey and AimlockTarget ~= nil then
if AimlockTarget ~= nil then AimlockTarget = nil end
if MousePressed ~= false then
MousePressed = false
end
end
end
end)

RService.RenderStepped:Connect(function()
if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then

if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or


(Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false
then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
CanNotify = true
else
CanNotify = false
end
elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true
then
if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
CanNotify = true
else
CanNotify = false
end
end
if Aimlock == true and MousePressed == true then
if AimlockTarget and AimlockTarget.Character and
AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
if getgenv().FirstPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if CanNotify == true then
if getgenv().PredictMovement == true then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position +
AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
elseif getgenv().PredictMovement == false then
Camera.CFrame = CF(Camera.CFrame.p,
AimlockTarget.Character[getgenv().AimPart].Position)
end
end
end
end
end
if CheckIfJumped == true then
if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air
then

getgenv().AimPart = "RightFoot"
else
getgenv().AimPart = getgenv().OldAimPart

end
end
end)

if getgenv().AutoPrediction == true then


wait(5.2)
local pingvalue =
game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue,'(')
local ping = tonumber(split[1])
local PingNumber = pingValue[1]

if ping < 250 then


getgenv().PredictionVelocity = 4.89
elseif ping < 150 then
getgenv().PredictionVelocity = 5.43
elseif ping < 130 then
getgenv().PredictionVelocity = 6.34
elseif ping < 120 then
getgenv().PredictionVelocity = 6.54
elseif ping < 110 then
getgenv().PredictionVelocity = 6.6
elseif ping < 105 then
getgenv().PredictionVelocity = 7
elseif ping < 90 then
getgenv().PredictionVelocity = 7
elseif ping < 80 then
getgenv().PredictionVelocity = 7
elseif ping < 70 then
getgenv().PredictionVelocity = 9
elseif ping < 60 then
getgenv().PredictionVelocity = 9
elseif ping < 50 then
getgenv().PredictionVelocity = 8.7
elseif ping < 40 then
getgenv().PredictionVelocity = 10.39
end
end

local Library = loadstring(game:HttpGet("https://pastebin.com/raw/7kbpJGDf"))()


WindowYSize=545
WindowTheme=Color3.fromRGB(185, 0, 191)
Window=Library:Window("cultware.cc made by tenaki", WindowTheme, WindowYSize)

getgenv().Settings = {
Nigger = false
}
local Settings = getgenv().Settings

Tab=Window:Tab("Rage")

legittab=Window:Tab("Legit")

Tab4=Window:Tab("Visuals")

Tab5=Window:Tab("Miscellaneous")

Section=Tab:Section("Aimbot")
silentaimbottab=Tab:Section("Silent aimbot")
ragecheatchar=Tab:Section("Character Rage")
sectionlegit=legittab:Section("Silent aim")
Visuals=Tab4:Section("Esp")
fovsection=legittab:Section("Fov")
ViewOF=Tab5:Section("Field Of View")
Rindo=Tab5:Section("Player")
Godlam=Tab5:Section("Teleports")

Window:Label("1.0.0", Color3.fromRGB(207, 58, 255))

Section:Toggle("Enabled", function(fffff)
Aimlock = fffff
end)

Section:Textbox("Key", function(zzzzz)
if string ~= '' then
PredictionVelocity = zzzzz
end
end)

Section:Textbox("Prediction Velocity", function(broid)


if string ~= '' then
getgenv().PredictionVelocity = broid
end
end)

Section:Dropdown("Part", {"Head", "UpperTorso", "HumanoidRootPart",


"LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg",
"LeftFoot", "RightFoot"}, function(dasdada)
getgenv().AimPart = dasdada
end)
Section:Toggle("Airshot Func", function(novagang)
CheckIfJumped = novagang
end)

Section:Toggle("Auto Pre", function(sneakinup)


AutoPrediction = sneakinup
end)

local ESP = loadstring(game:HttpGet("https://pastebin.com/raw/L85CYGb8", true))


()

Visuals:Toggle("Enabled", function(bool)
ESP.Enabled = bool
end)

Visuals:Toggle("Tracers", function(er)
ESP.Tracers = er
end)

Visuals:Toggle("Names", function(be)
ESP.Names = be
end)

Visuals:Toggle("Boxes", function(vc)
ESP.Boxes = vc
end)

Visuals:Toggle("Chams", function()

end)

Visuals:Color("Colour", function(bool)
ESP.Color = bool
end)

Max = 140
Min = 10
ViewOF:Slider("View", Max, Min, function(bruh)
amount = bruh
game:GetService'Workspace'.Camera.FieldOfView = amount
end)

Rindo:Toggle("Korblox", function()
game:GetService"RunService".RenderStepped:Connect(function()

local Char = game.Players.LocalPlayer.Character


local plr = game.Players.LocalPlayer.Character
local head = Char.Head
local face = head.face
local c = plr.RightFoot
local x = plr.RightLowerLeg
local z = plr.RightUpperLeg
local r = plr.LeftFoot
local e = plr.LeftLowerLeg
local w = plr.LeftUpperLeg

-- Right
c.MeshId = "http://www.roblox.com/asset/?id=902942093"
x.MeshId = "http://www.roblox.com/asset/?id=902942093"
z.MeshId = "http://www.roblox.com/asset/?id=902942096"
z.TextureID = "http://roblox.com/asset/?id=902843398"
c.Transparency = 1
x.Transparency = 1
end)
end)

Rindo:Toggle("Headless", function()
game:GetService("RunService").RenderStepped:Connect(function()
local plr = game.Players.LocalPlayer.Character
local head = plr:WaitForChild("Head")
local face = head:WaitForChild("face")

face.Transparency = 1 --Texture = "rbxassetid://209712379"


head.Transparency = 1
end)
end)

Godlam:Button("Admin", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
874.903992, -32.6492004, -525.215698)
end)

Godlam:Button("Roof", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
589.37817382813, 66.657341003418, -678.16540527344)
end)

Godlam:Button("Shoe Store", function()


game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
122.52713012695, 22.125370025635, -873.95684814453)
end)

silentaimbottab:Button("Silent Aimbot", function()


_G.KEY = "q"
_G.PART = "HumanoidRootPart"
_G.PRED = 0.037
_G.Frame = Vector3.new(0,0.53,0)
_G.AIR = -0.5
_G.SHIT = 0.1

local CC = game:GetService "Workspace".CurrentCamera


local Plr
local enabled = false
local accomidationfactor = nil
local mouse = game.Players.LocalPlayer:GetMouse()
getgenv().placemarker = Instance.new("Part", game.Workspace)
local guimain = Instance.new("Folder", game.CoreGui)

getgenv().makemarker = function(Parent, Adornee, Color, Size, Size2)


local e = Instance.new("BillboardGui", Parent)
e.Name = "PP"
e.Adornee = Adornee
e.Size = UDim2.new(Size, Size2, Size, Size2)
e.AlwaysOnTop = true
local a = Instance.new("Frame", e)
a.Size = UDim2.new(4, 0, 4, 0)
a.BackgroundTransparency = 0.1
a.BackgroundColor3 = Color
local g = Instance.new("UICorner", a)
g.CornerRadius = UDim.new(50, 50)
return (e)
end

local data = game.Players:GetPlayers()


function noob(player)
local character
repeat
wait()
until player.Character
local handler = makemarker(guimain, player.Character:WaitForChild(_G.PART),
Color3.fromRGB(255, 255, 255), 0.0, 0)
handler.Name = player.Name
player.CharacterAdded:connect(
function(Char)
handler.Adornee = Char:WaitForChild(_G.PART)
end
)

local TextLabel = Instance.new("TextLabel", handler)


TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0, -50)
TextLabel.Size = UDim2.new(0, 100, 0, 100)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.TextSize = 14
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = 0
TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom
TextLabel.Text = "Name: " .. player.Name
TextLabel.ZIndex = 10

spawn(
function()
while wait() do
if player.Character then
--TextLabel.Text = player.Name.." | Bounty:
"..tostring(player:WaitForChild("leaderstats").Wanted.Value).." |
"..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health))
end
end
end
)
end

for i = 1, #data do
if data[i] ~= game.Players.LocalPlayer then
noob(data[i])
end
end

game.Players.PlayerAdded:connect(
function(Player)
noob(Player)
end
)

game.Players.PlayerRemoving:Connect(
function(player)
guimain[player.Name]:Destroy()
end
)

spawn(
function()
placemarker.Anchored = true
placemarker.CanCollide = false
placemarker.Size = Vector3.new(0.1, 0.1, 0.1)
placemarker.Transparency = _G.SHIT
placemarker.Visible = false

makemarker(placemarker, placemarker, Color3.fromRGB(255, 255, 255),


0.20, 0)
end
)

mouse.KeyDown:Connect(
function(k)
if k ~= _G.KEY then
return
end
if enabled then
-- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
enabled = false
if Settings.Nigger then
notify("Cultware", "Unlocked", 1)
end

else
--guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0,
0)
enabled = true
Plr = getClosestPlayerToCursor()
if Settings.Nigger then
notify("Cultware", "Locked Onto:
"..tostring(Plr.Character.Humanoid.DisplayName).."", 1)

end
end
end)

function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
if
v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and
v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild(_G.PART)
then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X,
mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

game:GetService "RunService".Stepped:connect(
function()
if enabled and Plr.Character and Plr.Character:FindFirstChild(_G.PART)
then
placemarker.CFrame =
CFrame.new(Plr.Character[_G.PART].Position + _G.Frame +
(Plr.Character[_G.PART].Velocity * accomidationfactor))
else
placemarker.CFrame = CFrame.new(0, 9999, 0)
end
end
)

local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[_G.PART].Position+ _G.Frame +
(Plr.Character[_G.PART].Velocity * accomidationfactor)
return old(unpack(args))
end
return old(...)
end
)

game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "print" then
print(accomidationfactor)
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "Code:1029" then

_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
TextLabel.Visible = false

end
end
)

game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "Code:1030" then

_G.KEY = "e"
_G.PART = "HumanoidRootPart"
_G.PRED = 0.039
_G.Frame = Vector3.new(0,0.0,0)
_G.AIR = -0.5
_G.SHIT = 1

end
end
)

game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "P+" then

_G.PRED = _G.PRED+0.001

end
end
)

game.Players.LocalPlayer.Chatted:Connect(
function(Chat)
if Chat == "P-" then

_G.PRED = _G.PRED-0.001

end
end
)
while wait() do
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]

accomidationfactor = PingNumber / 1000 + _G.PRED


if getClosestPlayerToCursor().Character.Humanoid.Jump == true and
AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
_G.PART = "RightFoot"
accomidationfactor = _G.AIR
else

getClosestPlayerToCursor().Character:WaitForChild("Humanoid").StateChanged:Connect(
function(old,new)
if new == Enum.HumanoidStateType.Freefall then
_G.PART = "HumanoidRootPart"
accomidationfactor = _G.AIR
else
_G.PART = "HumanoidRootPart"
accomidationfactor = PingNumber / 1000 + _G.PRED
end
end)
end
end

--[[
while wait() do
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]

accomidationfactor = PingNumber / 1100 + _G.PRED


end

end)
]]
end)

silentaimbottab:Dropdown("Part", {"Head", "UpperTorso", "HumanoidRootPart",


"LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg",
"LeftFoot", "RightFoot"}, function(w0w0w0w)
_G.PART = w0w0w0w
end)

silentaimbottab:Toggle("Notification Mode", function(drama)


Settings.Nigger = drama
end)

ragecheatchar:Toggle("Anti Fling", function(aaaaaaaaaaaaaaa)


game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = aaaaaaaaaaaaaaa
end)
Max = 500
Min = 0
ragecheatchar:ToggleSlider("Movement", Max, Min, function(bool, value)
getgenv().urspeed = bool
getgenv().urspeed = value
local Character = game.Players.LocalPlayer.Character
while wait() do
Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame *
CFrame.Angles(0, math.rad(urspeed), 0)
end
end)
ragecheatchar:Toggle("Enable", function()
loadstring(game:HttpGet("https://pastebin.com/raw/S4Mby7zM"))()
end)
ragecheatchar:Keybind("Jitter", function(bool)
getgenv().AntiLockKey = bool
end)
ragecheatchar:Textbox("Speed", function(value)
getgenv().speed = value
end)
repeat wait() until game:IsLoaded()

ragecheatchar:Button("Anti Aim",function()
local userInput = game:service('UserInputService')
local runService = game:service('RunService')

userInput.InputBegan:connect(function(Key)
if Key.KeyCode == Enum.KeyCode.Z then
Enabled = not Enabled
if Enabled == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
runService.Stepped:wait()
until Enabled == false
end
end
end)
end)

ragecheatchar:Textbox("Walkspeed", function(a)
getgenv().Multiplier = a

end, {
["clear"] = false,
})

ragecheatchar:Toggle("Fly", function()
loadstring(game:HttpGet("https://pastebin.com/raw/15Rp0Qgz"))()
end)

ragecheatchar:Toggle("Auto", function()
getgenv().Settings = {
["Auto Click Keybind"] = "V", -- Use an UpperCase letter or KeyCode Enum.
Ex: Enum.KeyCode.Semicolon
["Lock Mouse Position Keybind"] = "B",
["Right Click"] = false,
["GUI"] = false, -- A drawing gui that tells you what is going on with the
autoclicker.
["Delay"] = 0 -- 0 for RenderStepped, other numbers go to regular wait
timings.
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/BimbusCoder/Script/
main/Auto%20Clicker.lua"))()
end)

ragecheatchar:Toggle("Underground", function()
underground = false
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)

if key == "o" then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-9,0)
game:GetService('RunService').Stepped:connect(function()
if underground then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end
end)
wait()

plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)

if key == "p" then


game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,11,0)
underground = not underground
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end)

ragecheatchar:Button("Recoil", function()
loadstring(game:HttpGet("https://pastebin.com/raw/m1tbWzG9"))()
end)

local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/SAsEQV3y"))()


Aiming.TeamCheck(false)

local Workspace = game:GetService("Workspace")


local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera

local DaHoodSettings = {
SilentAim = false,
AimLock = false,
Prediction = 0.157,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings

function Aiming.Check()
-------------
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end

-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil

-- // Check B
if (KOd or Grabbed) then
return false
end

-- //
return true
end

-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart

-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

-- // Return modded val


return (k == "Hit" and Hit or SelectedPart)
end
end

-- // Return
return __index(t, k)
end)

-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and
UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
-- // Vars
local SelectedPart = Aiming.SelectedPart

-- // Hit to account prediction


local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position,
Hit.Position)
end
end)

fovsection:Toggle("Visible", function (Cape)


Aiming.ShowFOV = Cape
end)

Max = 500
Min = 0
fovsection:Slider("Size", Max, Min,function(FOV)
Aiming.FOV = FOV
end)

fovsection:Color("Color", function(Color)
Aiming.FOVColour = Color
end)

sectionlegit:Toggle("Enabled", function(lol)
DaHoodSettings.SilentAim = lol
end)

sectionlegit:Toggle("Wall Check", function(RAR)


Aiming.VisibleCheck = RAR
end)

sectionlegit:Dropdown("Hitbox ",
{"Head","UpperTorso","HumanoidRootPart","LowerTorso"}, function(Brij)
Aiming.TargetPart = Brij
end)
sectionlegit:Dropdown("Method ", {"Mouse","Closest to","Cursor"}, function()
end)

sectionlegit:Textbox("Prediction", function(zzzzz)
if string ~= '' then
DaHoodSettings.Prediction = zzzzz
end
end)

Max = 100
Min = 0
sectionlegit:Slider("HitChance", Max, Min, function(rffe)
Aiming.HitChance = rffe
end)

sectionlegit:Keybind("Keybind", function(as)
DaHoodSettings.SilentAim = as
end)
sectionlegit:Keybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""),
function(Key)
Config.Keybind = Enum.KeyCode[Key]
end)

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