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Subgrubsnazzards

This document provides an overview of the rules and mechanics for playing a tabletop roleplaying game set in the universe of Homestuck. It introduces the planet Alternia and trolls, explains how to generate a character with attributes and a class, and outlines some core mechanics like dice rolling and relationships between trolls.

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0% found this document useful (0 votes)
629 views334 pages

Subgrubsnazzards

This document provides an overview of the rules and mechanics for playing a tabletop roleplaying game set in the universe of Homestuck. It introduces the planet Alternia and trolls, explains how to generate a character with attributes and a class, and outlines some core mechanics like dice rolling and relationships between trolls.

Uploaded by

ianxlr8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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TABLE OF CONTENTS 2

Act 1: TUTORIAL Act 3: ALTERNIA


1) ==>
OPEN BOOK: pg 4 11) QUADRANTS: pg 241
2) ==>
PLAY SUBGRUBS & SNAZZARDS: pg 5 a) Matespritship: pg 242
3) ==>
CHECK OUT THE BASIC MOVES: pg b) Moirallegiance: pg 243
4) 11
==>
MAKE A TROLL: pg 18 c) Kismesissitude: pg 244
5) ==>
MAKE A CHARACTER SHEET: pg 26 d) Auspisticism: pg 245
e) The Messy Bits: pg 246
Act 2: TROLLS 12) DOWNTIME: pg 248
6) CASTES: pg 34
13) LUSUS NATURAE: pg 252
a) Rusts: pg 35
14) FRIENDS & FOES: pg 257
b) Bronzes: pg 45
15) HAZARDS: pg 276
c) Golds: pg 56
d) Limes: pg 68 Act 4: THE ECONOMY
e) Olives: pg 78 16) CAEGARS: pg 280
f) Jades: pg 87 17) SYLLADICES: pg 281
g) Teals: pg 97 18) PRECAPTCHALOGUES: pg 284
h) Ceruleans: pg 105 19) STRIFE DECKS: pg 292
i) Indigos: pg 115 20) HIVECRAFTING: 294
j) Purples: pg 125
k) Violets: pg 135 Act 5: INDEX
21) TAGS: pg 301
7) SWAY: pg 145
23) CREDITS: pg 309
a) Prospit: pg 146
b) Derse: pg 149
8) ASPECT: pg 152
a) Space: pg 153
b) Time: pg 158
c) Life: pg 163
d) Doom: pg 168
e) Hope: pg 173
f) Rage: pg 178
g) Blood: pg 183
h) Breath: pg 188
i) Void: pg 193
j) Light: pg 198
k) Heart: pg 202
l) Mind: pg 207
9) PERFECTLY GENERIC MOVES: pg 212
10) TEMPLATES: pg 219
a) Voidrot: pg 220
b) Rainbow Drinkers: pg 223
c) Ghosts: pg 227
d) Organizations: pg 230
e) Mutants: pg 235
3
==> OPEN BOOK 4
Somewhere off in the deepest, darkest reaches of space, there exists a
planet.

It is a grey planet, covered mostly by barren wastelands. In its purple


sky, two moons rise during the long, bright nights; one neon green, one
hot pink. The ocean is dark and ripples against black-sanded beaches in a
constant war between land and sea. The daylight burns all whom it touches
into radioactive dust. This planet has existed through many realities
narratively canonical, fanonical, and every grey-area between. Sometimes,
it is destroyed by a universe-altering game; other times, it is crushed by
the dance of giant space serpents. In the worst of realities, it continues
to exist unchanged. It is ruled by a cruel empire that sends its children
off-planet as soon as they reach adulthood to join in a never-ending
conquest of the universe. It is home to a culture that segregates you into
societal castes based on the colour of your blood; a culture where
violence and murder are merely a fact of life; a culture where children
must live through dystopia to even get a chance at growing up— and those
chances are slim.

Welcome to Alternia.
It fucking sucks here.

In this game, you play as a troll— a grey, candy-horned alien species


with multicoloured blood which dictates your position in society— and
live through everyday, Alternian life. Trolls spend their childhoods and
adolescence in the unloving embrace of this miserable grey rock, fighting
to stay alive beneath the crushing culture that exists. Every day is a
struggle, though not all struggles are the same; sometimes, you can find
a glimmer of hope among the dystopia as you band together with your
friends. Play video games, form messy, quadrant-based romantic
relationships, go on adventures, and learn to grow into the best version
of yourself… if you can survive to maturity, of course.

This Tabletop Roleplaying Game is based on the universe of Homestuck,


Hiveswap, and all of their spin-offs. Though you do not need to know
anything about Homestuck to play, it certainly helps. Why not put this
book down and quickly read a brief webcomic first? Have you done so?
Good. Now then… What will you do?
==> PLAY SUBGRUBS & SNAZZARDS
==> PLAY SUBGRUBS AND 5
SNAZZARDS
You CAN’T start playing Subgrubs & Snazzards yet, dipshit! You don’t know
the rules! Christ, let’s teach you before you embarass yourself further.

ROLL RESULTS
Most consequential decisions in Subgrubs & Snazzards are decided by
rolling a pair of dice. Fluorite Octets— or, if you prefer, two octahedron
dice, or even more simply, 2d8— are the core dice used in this book.
Oftentimes, you will be called to roll these dice in order to see the
outcomes of certain actions you take. When you’re told to roll for
something because of a specific move, roll 2d8, add up the roll results you
got, and compare them to this chart…

Oh, wow, your roll was ABYSMAL. A MIN roll happens when
MIN you roll two 1’s, or get a negative result
Your result leaves a lot to be desired. A BAD roll is
BAD any result of a 7 or below that isn’t a MIN roll
Your roll lets you succeed... to a degree. An OK roll
OK is 8-10.
Your roll lets you do what you want! A GOOD roll is a
GOOD 11-13!
Your roll gives you what you want, and you do it with
GREAT STYLE. A GREAT roll is a 14-19!
Great Googly moogly. This is the best of the best. You
MAX cannot do better than this. You get a MAX roll when you
roll two 8’s, or a result of 20+.
6

ATTRIBUTES
Okay, so you have dice-rolling
down, but WAIT— there’s MORE.
Certain rolls are raised or lowered PULCHRITUDE Smile for the camera!
Pulchritude is not
by inherent abilities your troll
has: their attributes. You know, +PLC just how pretty
(Charisma and you are on the
like in video games or tabletop Charm) outside, but how
roleplaying games?! The stats are pretty you are on the
as follows: inside. Or, well, how
well you can fake
it at least. Charm
VIGOR Tough guy, aren’t your opponents with
you? With Vigor, you a smile and convince
+VIM become tougher and them to do what you
(HP and Bulk)
stronger than ever want with your silver
before! Increase tongue! That’s
your HP! Make it Pulchritude!
harder for you to
become wounded! Push Sneak and slide
GRACE
through the worst wherever you please!
of it! Live to fight +GRA With Grace you become
another day? Maybe (Speed and a ballerinarsonist,
so! Your +VIM score Agility) capable of getting
is added to 10 to out of the stickiest
make your base HP! situations smudging
your makeup even a
little bit.
RASCALITY Get a load of this
dude! With APPETITE Snack break! Appetite
+RAS Rascality you can is your staying
(Tricksiness pull off some tricksy +APP power; how sturdy
and Humour) (Healing and are you? How greedy
business, causing Gluttony) can you get? Not
problems the way
everyone’s as good
only you know how. at the medicinal
Maybe while you’re properties of food,
at it you can steal or holding onto lots
somebody’s wallet, of stuff in your
or maybe even pockets. But if
convince that teal you’ve got a high
blood over there enough Appetite… you
that you know about can vore up just
his business deals about all the healing
you get!
under the table.
7

MANGRIT Grit your teeth! PERSPICACITY You’re not like


Mangrit is the other trolls. You’re
+GRT cumulative power +PSP a freak. You have
(Strength and (Intelligence a gift; the power
Toughness)
of your muscles! and Wisdom) to hear a voice in
Used for juggling
your brain that
cars, throwing analyzes the world
punches or around you. To
generally being a plan… to learn. You
tough scary guy, call this power
Mangrit is what “thinking”. You know
you turn to for what they say; with
raw strength. great +PSP comes
(Mangrit! It’s not great booksmarts
just for men!) and observational
skills, or
something!
IMAGINATION The power of
Imagination commands
HUBRIS Check this shit +IMG reality! Whether
out! Hubris is a (Magic and you’re using an
+HUB measure of, well, Psionics) arcane item you
(Luck and your ballsiness. found under the sea,
Pride) dealing with dark
How likely are
you to pull horrifying terrors
off that wildly or using your
innate psionics,
dangerous thing?
Imagination is what
Bet you can jump you use to control
that incredibly these forces.
dangerous gap?
Reckon you’re a
certified Vriska
extraordinaire? While playing Subgrubs &
Hubris is the stat Snazzards, you are either assigned
for you! the role of the Clouder
(the storyteller, the game-master,
you know the deal) or the Players.
Players will make their own troll
to play as— and suffer at the hands
of their all-knowing, malicious
Clouder! Meheheheh!
this time using the lowest two
TAGS results for your roll.
Tags are traits that certain 8
abilities, conditions, or actions
have. You can easily tell when Some effects would give you an
something is tagged in this book; additional [Talent] or
it’ll have two brackets around it [Ineptitude]; if you become
to symbolize that it is a [Tag]. talented in something you’re
All tags are explained in full already [Talented] in, you become
detail in the Tags chapter towards [Legendary] and use 4d8 to roll,
the end of the book; if you see picking the highest two results.
something tagged, that means If you become inept in something
there’s a “read more!” attatched you’re [Inept] in, you become
that explains what exactly the [Godawful], and use 4d8 to choose
fuck it means when your troll the lowest two results! Even if
becomes [Floorbound] after being you roll two 8s on an [Inept] or
tripped up, or what happens when [Godawful] roll, it’s still a MAX.
you’re set on fire and become The same isn’t true for two 1’s on
[Ablaze]. a [Talented] or [Legendary] roll,
though (phew).

TALENTS & INEPTITUDES TiER UP/DOWN


All trolls are good at something!
Conversely, all trolls are bad at Sometimes, outside effects hamper
something. [Talents] & your luck! When an effect would
[Ineptitudes] are how naturally call for your roll to [Tier Up] or
good or bad a troll is at a [Tier Down], it means the roll
certain roll. When you start jumps up or down a roll tier— for
creating your troll and choosing a example, GOOD to GREAT, or vice
caste, you will be told you are versa! This never makes a roll into
talented in one stat, but inept in a MIN or MAX, nor does it affect a
another; for example, the rust natural MIN or MAX. You’re stuck
blood caste has +RAS/-GRT, as they with those!
are talented at all Rascality
rolls (because they’re pretty
BOOST & DRAG
tricksy), but are inept at all Oftentimes, a move will call for
Mangrit rolls (because they’re not you to gain [Boost] or [Drag], but
very physically strong). When you what are they? Simply put, they’re
roll a stat you are [Talented] in, a scale of bullshittery. At the
you don’t use 2d8; you use 3d8 start of every encounter, you have
instead, and use the highest two 0 [Boost] or [Drag]. However, as
results for your roll! Meanwhile, the encounter goes forward, you
if you do so with something you’re might gain or lose momentum— and
[Inept] in, you still use 3d8, your [Boost] and [Drag] measure
this. If you gain [Boost], you can
hold it in reserve until you need relevant.Your HP equals 10 plus
it most to spike up a roll by an your +VIM stat. When a troll hits 0
amount equal to the number of HP after taking enough damage, they
[Boost] you have. For example, if become [Unconscious], and slump to
someone had 4 [Boost] and rolled the floor. It’s at this point a
an 11, they could use their decision must be made: was this
[Boost] to make their roll a 15, defeat either JUST or HEROIC,
turning it from a GOOD to a GREAT! narratively speaking?

If a troll’s death would be


narratively satisfying, and they
either deserved to be killed, or
[Drag], however, does the died for a good reason, then they
opposite; it’s the anti-Boost! If pass on into the Dark Carnival If
you had 3 [Boost], and you gain 1 they haven’t learned their lesson
[Drag], it reduces your [Boost] to yet, or still have more to gain
2. If this would bring you down from life, they can wake up a few
past 0, you’ve got [Drag], and hours later— badly injured,
your opponent can make you bring possibly dismembered and
your rolls down instead. For permanently wounded, maybe even
example, that 11 earlier could get robbed blind by their attacker, but
turned into an 8 if you used 3 alive. Life and Death are less
[Drag]! You never have both mechanics, and more narrative
[Boost] and tools; you decide when your troll
[Drag] at the same time; they dies, not anybody else.
exist on the same spectrum.
There’s no limit to how much of LEVELLING UP
each you can get (they stack Trolls gain levels as they live
infinitely upwards and through important aspects of
downwards!), but you cannot turn life. You gain Experience Points
your roll into a MAX or a MIN. through specific actions, divided
When you use [Boost] or [Drag], or multiplied by a fraction of
you use ALL of it, and it resets your roll result, and every level
to 0 afterwards. You use [Boost] goes up or down incrementally
or [Drag] after your specific roll
based on your previous OH PSYCHE
has been rolled, but before the
you absolutely don’t need to do
consequences play out.
that. There are no experience
9 points in
Subgrubs & Snazzards, because

LIFE & DEATH nobody at all ever finds tracking


experience points interesting.
Let’s face it; life and death are a It’s what we in the business call
constant on Alternia, and you’re “shitty and boring”. Subgrubs &
going to be seeing a lot of it. Snazzards relies on Milestone
However, your troll will be Levelling; that is to say, your
something special- narratively character levels up when your
Clouder says they do. This usually that allow you to interact with
comes after a particularly the world around you in
important confrontation or event. interesting ways. You gain more
moves as you level up! You have
Levelling up is easy; when you two actions each turn; you can
give a troll a level, they can use your actions to roll two
gain a new move. After 6 levels, different moves. You can never
they gain access to new ones, and roll the same move twice on the
at 12th, even more new ones. At same turn, unless you are
4th, 7th and 9th levels, you get a specifically told you can thanks
+1 you can assign to any attribute
to a move’s effect. You also
can’t use more than one
you like, raising it permanently
[Strife],
by 1. The highest you can make any
[Manipulate] or [Heal] action
stat is +4. At level 12, you gain per turn. Some moves might even
a capstone; you get a +2 bonus, or need to recharge for a while
two +1 bonuses. After level 12, before you have enough energy
your stats don’t grow anymore, so to use them again, or might
make the most of it! need you to build up a certain
10 momentum before you can use
them! +VIM is never used to
MOVES roll; it’s strictly the HP
Stat. All other attributes,
Now that we’ve gotten the core however, get one basic move
rules out of the way, let’s look that any troll can use. Let’s
at the core actions. Moves are check them out!
special actions or passive buffs

==> CHECK OUT THE BASIC MOVES


==> CHECK OUT 11 THE
BASIC MOVES
The following are a list of Alternia, oftentimes the best way
moves all trolls have access to. out of a sticky situation is for
They don’t need to take them; some shenanigans to ensue. Each
everyone can do these! individual result has the
[Recharge: 3] tag. When you want
to use your prankster’s wit to
SHENANIGANS help you out, roll +RAS.
MIN: You set up an elaborate
[Physical]
joke, only for the other person to
In a world of strife and grief
suckerpunch you in the face. They
like
may make a [Free] [Strife] roll.
BAD: You don’t pull a good goof. BURNING: Your target is set alight!
Loser. They become [Ablaze]! EATING SHIT:
Your target hits a hard surface HARD.
OK: You don’t manage to fool the They start [Bleeding]. FALLING: Your
other person, but you do confuse target tumbles down something, whether
them. They get 1 [Drag]. it’s a flight of stairs or a cliff’s
edge. They take 2 damage (perhaps more
GOOD: Your foolsmastery works,
if it’s around an established high
and you pull a fast one on your
place!) and then becomes [Floorbound].
opponent! Choose from the GOOD PISSED: Your goofs REALLY piss them
SHENNANIGANS result table. off!
GREAT: Your japes take it to the Your target becomes [Enraged].
next level; perhaps dangerously ZAPPED: Your target is overloaded by
so?! Choose either two GOOD energy, perhaps from a power socket
or some nuclear waste. They become
results, or one from the GREAT
[Inept] at [Physical] and [Mental]
SHENNANIGANS result table. rolls for one round.
MAX: The mother of all gags. You
may use three GOOD effects, two WORDPLAY
GREAT effects, or two GOOD, one [Mental][Manipulate/Strife][Hook]
GREAT effect. Knowing how to deliver a line is
GOOD SHENNANIGANS TABLE particularly important on a planet
that wants you dead. Once a
BONK: The target is [Stunned] for a
[Physical] [Strife] roll has been
turn by a sudden blow to the head,
used in an encounter, you can only
gut, or
Oh-No’s. use this move to [Manipulate].
PRANK’D: You do something so dumb and When you want to use your words,
confusing that it really busts their roll +PLC.
Prankster’s Gambit meter! The target MIN: Ah, shit, you said the WORST
is
[Inept] at [Mental] rolls for a number
possible thing! Now they’re
of rounds equal to your +RAS score. [Enraged]!
stacles atop your target, hampering You also take 2
their movement. The target is [Non-Lethal] damage as you start
[Trapped] unless they spend an action kicking yourself.
to throw these out of the way.
TRAPPED: You toss objects and
BAD: Nope. That was nothing. You
obstacles atop your target, hampering gain 1 [Drag].
their movement. The target is OK: You don’t get what you want
[Trapped] unless they spend an action you’re close! You gain 1 [Boost].
to throw these out of the way.
GOOD: Aha! That looks like it
TRIPPED: You stick out a leg, push
over or otherwise cause the target to
reached ‘em! You either...
fall over. • Nag the opponent; they take 1
They become [Floorbound]. YOINKED: You [Verbal] damage as your words hurt
snag an item from the opponent’s them.
Sylladex, inserting it into your own. • You ask them to do what you
If you don’t have a specific item in want; if they don’t comply, you
mind, choose randomly. gain 1 [Boost].
GREAT SEHNNANIGANS TABLE
GREAT: Looks like your words hit incoming attack! You get 1 hold;
a soft spot. You either.. you can use the [Hold] as a
• Lacerate the opponent with [Reaction] to lower an incoming
some cutting words, and do 2 [Strife] roll by 2.
[Verbal] damage. • OH PSYCHE: You look like
• Tell them to do what you you’re about to fail— AND YOU
want. They comply, so long as it DON’T AT THE LAST SECOND! You
is in their best interests to do retroactively make your last roll
so. MAX: Not only does the target an OK result. This can only be
used after you get a BAD roll with
listen, they cling to your every
your first action.
word. You either...
• YOUTH ROLL: You use your spry
• Shatter their feelings with
form to roll out of sight,
some hard hitting words; they take
avoiding notice. You gain the
3
[Hidden] condition if you weren’t
[Verbal] damage.
already being observed.
• Convince them to do what you
say for an extended period of GREAT: WOOOOOSH! You move FAST!
time; they are now your [Minion], You get your effect, and the
until your arrangement falls opponent takes 1 [Drag] as they
apart. fail to keep up with you.
12 MAX: You’re fast, you’re furious,
and you’re on top of your game! You
get your effect, the opponent takes
ACT FAST 1 [Drag], and you take 1 [Boost].
[Physical][Recharge: 3]
Just a moment of hesitation, and
HUNKER DOWN
you’re grubsauce. Don’t let this [Strife][Physical/Mental]
happen to you! When you move fast [Reaction]
to defend yourself, roll +GRA. One of the first things a troll
needs to learn to do if they want
MIN: Your slow reflexes put you
to survive is to take a punch, so
in a tough spot— you take 3
suck in your gut and grit your
[Drag].
teeth! When you want to protect
BAD: Oof! You take 1 [Drag]! yourself, roll +APP.
OK: Zilch. Nada. Nothing. MIN: No, your Achilles’ heel! The
GOOD: Lightning fast! You... opponent’s attack against you is
• ABSCOND: You turn and run the [Tiered Up], and you become
other way. The encounter ends! [Stunned].
• AUTOPARRY: Aha! An opening!
BAD: You leave yourself totally
You gain 1 [Hold]; this [Hold] can
open to incoming hits. You waste
be spent as a [Reaction] when an
this action.
opponent fails to do damage to you
with a [Strife] roll. OK: You don’t manage to fully
• LAD SCAMPER: You scurry protect yourself, but you do throw
around and out of the way of an
them off a little. The opponent’s GREAT: Yikes! You hit them, and
next [Strife] roll takes a -1. you hit them HARD. That’s 2 damage!
GOOD: Nice! You hunker down, MAX: Through terrifying force or
raise some arms, and block the sheer luck, you hit the target so
incoming attack! The opponent’s hard that it could be considered a
[Strife] roll result takes a -2. war crime on kinder planets. You do
GREAT: Clench your jaw and your 3 damage.
butt, because this block is all
but perfect. Your opponent’s
SWASHBUCKLE
[Strife] roll becomes [Tiered [Physical] You’re not like the
Down]. other trolls.
You’ve got aspirations, and power,
MAX: Your opponent hits you and your bulge is huge. You’ve
solidly in the gut, but you take never failed at anything, ever. So
no damage. Then, they look up at why not go the extra mile… and
you, trembling and shit, and you push yourself to the limit? When
drop a cool one-liner and smash you want to do something in an
them. Your opponent’s roll does no extremely risky and stupid way,
harm to you, and you get a [Free] roll +HUB.
[Strife] roll against them.
MIN: You trip over and land on
13 your face, you dumb fuck. You take
1 damage and gain the [Floorbound]
GRIEF condition. You’re too [Humiliated]
to try that effect again for the
[Strife][Physical] rest of the encounter, and gain 2
Sometimes, words fail you. The [Drag].
natural order of things after that
is to try to kill the other person
BAD: You waste this action trying
really fucking hard. When you get to look cool, and gain 1 [Drag].
into a physical fight, roll +GRT. OK: You almost had it, but just
MIN: You fuck up so horribly that about failed! You’re able to
you seriously hurt both your body Ccatch yourself at the last
and your pride. You take 2 damage second.
and 1 [Drag]. GOOD: Aha! You pulled it off!
BAD: You tumble around and, Choose an effect from the
through your buffoonery, you take SWASHBUCKLE table.
1 damage. Nice going, dipshit. GREAT: Oh snap! You do what you
OK: While you missed, you aren’t set out to do, and you do it so
letting up, and you’re keeping well that you stay in motion
everyone else on their toes. You while you do! You get 1 [Boost],
gain 1 [WHAM]! as well as your chosen
SWASHBUCKLE effect. MAX: With a
GOOD: You hit ‘em! You do 1
flourish of style, you do so much
damage to the opponent! Nice!
better than you intended. You get
1 [Boost], and you choose two attempt again soon. INTERVENE:
SWASHBUCKLE effects instead! Not so fast, bro! You stomp
someone’s [Reaction] with your own
[Reaction], kicking them in the
Each individual SWASHBUCKLE chest, blocking their course with
result has the [Recharge: 3] obstacles or otherwise fucking up
tag. Spice it up, and take a whatever they were trying to do!
new approach each turn! You can only use this [Reaction] if
you have more moves left on your
14 turn, unlike other [Reactions]
which instead borrow from the next
turn if you don’t. FINISHING
SWASHBUCKLE TABLE
MOVE: You prepare to do some
ACROBATIC FUCKING PIRHOUETTE: massive harm. You get 3 [WHAM], but
You jump high in the air while cannot use any [Strife] roll for 3
somersaulting. You look really turns after spending this [WHAM].
cool doing this, and you receive After landing the hit, you also
1 [WHAM]. CAN’T ABSCOND BRO: gain 3 [Drag].
You prevent someone’s escape. You PCHOOOOO: You rocket yourself
can either roll this preemptively into the air with a powerful leap,
or as a [Reaction] when someone wall jump, or otherwise projectile
tries to to yourself skyward! You can hit
ABSCOND; in this case, whoever [Flying] targets as if they
rolls higher on their respective weren’t flying until the end of
roll wins, though the ABSCONDEE may your turn.
15

PROBLEM SLEUTHING
[Strife][Physical]
You are one of the top Problem You can’t ask the same question
Sleuths in the city. more than once in an encounter
Solicitations for your service are with PROBLEM SLEUTHING. These
numerous in quantity. Compensation, questions can be given either
adequate. It is a balmy summer in character or out of charac
-
evening. You are feeling ter, as you either demand ques
-
particularly hard boiled tonight. tions or quietly observe.
When you roll to figure something or Discuss with whoever you’re
someone out, roll +PSP. asking these questions to when
you do this.
MIN: You dumb piece of shit. You
believe you got a MAX roll, and
nobody can shake your conviction
on that. Literally everything you
“discover” is wrong. You become
[Inept] at +PSP and +HUB rolls for
the encounter as you walk around
like a bigshot wanker.
BAD: Hmmm. Yeah, you have no idea.
OK: You haven’t solved the case
yet, but you’re getting close. Your
next PROBLEM SLEUTHING roll is
[Tiered Up].
GOOD: Eureka! You’ve figured it
out! Ask any one question; you’ll
receive an answer, though it might
be vague.
GREAT: You figure out the truth.
Ask a question; you get the answers
without any bullshit.
MAX: YOU UNDERSTAND ALL. Nothing
eludes you. It’s almost pitiful how
much everyone around you DOESN’T
understand. You figure out some
great secret involved with your
question— a target’s history, some
-
thing they’re desperately hiding,
or the exact reason something is
happening. You get this on top of
the answer to your question, which
is answered like a GREAT roll; of
-
ten, the great secret will be re
-
lated to your question.
[Stunned] for a round as they
FRAYMOTIF stare in awe.
[Physical][Mental][One-Off] MAX: You move with supreme
[Buildup: grace, and your opponent is
5] dragged up into the dance,
The power of music and the whether they like it or not. As
arcane destiny you were well as leaving the opponent
subscribed at hatching by the [Stunned], you benefit from your
jades that decided your sign aspect AND theirs.
flow through your very soul.
You can tap into these 16
energies to boogie it up and
get funky. A Fraymotif is a
powerful dance move that
unleashes the inherent You cannot use [Lengthy] moves
abilities of your aspect, without ending the FRAYMOTIF.
allowing you to boogie to the Should an ally roll FRAYMOTIF, you
boss music in style. When you may spend a [Reaction] to join in,
want to dance out your even if you haven’t met the
frustrations, roll +IMG. [Buildup] criteria yet. If they
MIN: You mess it up. An succeed and receive a GOOD or
opponent may make a [Free] higher roll, you both benefit from
attempt at rolling FRAYMOTIF each other’s aspects as well as
to show you up, even if they your own. Having an ally fail to
haven’t met the [Buildup] join your FRAYMOTIF or being hit by
requirement. BAD: You don’t a Max [Strife] roll ends FRAYMOTIF.
If an effect would hamper your
boogie woogie. Take 1 [Drag]
dance (such as being [Trapped] or
as you stumble your dance. OK:
set [Ablaze]), you must make
You don’t quite get anything
another FRAYMOTIF roll as a
going, but you don’t fuck up.
[Reaction] to keep your dance
You can try again in 3 turns.
moving. If you and your ally have
GOOD: The power of your aspect the same aspect, your [Talented]
and your sweet moves flow rolls become [Legendary]on top of
through your sign and into the your regular Aspect Bonus.
battlefield. You gain a
powerful bonus from your
aspect, which is displayed in
following table. GREAT: Your
dance is so sick and flowing
that your opponents are a
little surprised. You receive
the GOOD effects, and they are
TIME You dance a dance SPACE You dance with the
that transcends stars. Your SHE-
tempo. You NANIGANS rolls are
become [Tiered Up], and
[Quickened], or your opponent’s are
your opponents [Tiered Down].
become [Slowed],
your choice.
17

You dance away your You dance a quick,


LIFE pain. You and any BREATH flowing dance. Any
allies present re- [Reactions] you make
store 1 HP every are [Free] actions
turn. instead, and you can
make as many as you
You dance a dance like.
DOOM you know will end
VOID You dance a quiet,
eventually. All quick-moving dance.
GREAT rolls become You become [Hidden];
MAX, and all BAD if you are spotted,
rolls become MIN. all [Strife] rolls
Rolling a MAX or to hit you are at a
a MIN gives you 1 -2 [Nerf] because
[WHAM]. you’re still kinda
You dance a dance fuzzy and hard to
HOPE that inspires the make out.
You dance a flashy
masses. You be-
come [Inspired], and
LIGHT dance that attracts
gain 1 [Boost] every all eyes to it. You
turn. gain 3 [Boost], and
any time you gain
You dance a dance
RAGE with heavy stomps
[Boost], double the
amount.
and grit teeth. You You dance a dance
become [Enraged] and HEART that helps you real-
gain 1 [WHAM] every ize your inner abil-
turn. ities. You become
[Talented] at 2 new
You dance a disrup-
BLOOD tive dance that only
attributes.
You dance circles
strengthens your own MIND around your oppo-
bonds. The opponent nent, figuring out
cannot use FRAY- their next moves
MOTIF for the en- before they do. Your
counter and if they foes become [In-
are currently danc- ept] at all [Mental]
ing, their FRAYMOTIF rolls as they fail
ends. to keep up with you.
==>MAKE A TROLL 18
The following is a walkthrough on how to make a perfect character for
the
world of Alternia. If you already know how to do this, feel free to
skip
right to making a character sheet; if not, sit down! As you read this,
consider getting a nice glass of water, and maybe some nice Homestuck
music to listen to. Perhaps some corn chips. I’ll wait, I’m a patient
man.
Are you done? Excellent! Let’s start making a character for you in

the wonderful world of Alternia! COME UP WITH A CONCEPT


PICK A CASTEAlternian society is divided into

Making a concept is the most twelve castes, each based on the


important part of being a troll! colour of your blood. At the very
Trolls serve as an excellent way bottom sit the lowbloods, with
to parody or satirize aspects of rusty reds and bronzes, but as the
our own society. Take a look at the hemospectrum progresses, you
castes, and fiddle with an idea that carry through all the colours until
could work with them. Maybe you the apex: the seadwelling nobility,
could make a Punk who with their violet or fuschia blood.
systematically dates and breaks up
Not all trolls of the same caste
with dozens of trolls within the experience life the same way,
spans of weeks to write break-up however. Some gold bloods bask in
music albums, or a Livestreamer being filthy basement goblins, while
with a complicated relationship some adore dressing up cute. Some
with Stan Chittr. With that in teals are righteous and by the
mind, we should… book; others super aren’t. Each caste has three
paths, or trees, which give
them exclusive moves based on
their relationship to their
caste’s culture.

The following is a short blurb


about each caste, and their
cultural trees. Choose a caste
and a tree that you would have
fun playing! Check the Castes
chapter of ACT 2: TROLLS for a
more in-depth look at their
places in society.
RUST here for them is MECHANIC trolls.
As the lowest of the low, rust Finally, some bronzes work on a
bloods are society’s chew toy. grander scale: the world itself.
The Aries-bound have frail bodies Why SHOULD we suffer because of
and a tendency to be culled by the colour of our blood?! These
other, higher castes for fun. REBEL bronzes fight oppression,
Life doesn’t really have many no matter how trivial.
bright prospects for a rust. 19
Thankfully, they do have one
thing going for them: powerful GOLD
psionic abilities. Some rusts Nyeheheheh! These Gemini-bound
hone their psychic powers to gain trolls are the coders, gamers and
powerful telepathy and online douchebags of Alternia.
telekinesis; the PSYCHIC tree is Golds are notable for having
the master of this art. Other overwhelmingly powerful psionics
rusts’ psionics coalesce with which include multicoloured LASER
their caste’s closeness to death, EYES. Golds that master their
and lets them gain more occult innate powers for combat are
powers. The HAUNTED tree gives known as BATTERY golds, named
them some seriously spooky because of their looming
abilities! Finally, some rusts destinies as batteries powering
have barely any psionics, so they Imperial
must rely on wits, tricks and Warships. Fun! Other golds live
maybe a little bit of shoplifting out their duties as BEEKEEPERS,
to survive. That’s the harnessing bugs to build the
GUTTERBLOOD tree, through and honeycomb-based computer systems
through! of Alternia. Finally, some golds
take their love of the internet to
BRONZE a whole new level, becoming
The Taurus-bound know nothing in STREAMERS that use charms rather
life comes easy when you’re this than brains to win over their
low on the societal picking list. audiences.
Many bronzes live outside of
cities, filling the role of LIMES
farmers and country folk; yeehaw, Limes are a tricky subject. For
that’s the RANGER tree! Other one thing, they went extinct
bronzes busy themselves with thousands of sweeps ago; Cancer-
crafting and mechanics, befitting bound trolls were wiped out by the
their role as future engineers Empire for their powerful empathic
and pilots among the Imperial abilities. However, every once in
Fleet. The word we use ‘round a while, limes do show up again.
The “how” exactly depends on the rights! Jades take care of the
lore of the world you are playing brooding caverns, the nurseries
in, so be sure to get permission where troll larvae, or grubs, are
from your Clouder first. Some born. MOM FRIEND jades are most
limes are powerful EMPATHS with closely associated with this
emotion-based Psionics. Other role, nurturing wigglers like
limes have can cause weird they were their own children.
glitches in the matrix. These MSPA GUARDIAN jades take care of
limes have metanarrative powers wigglers in their own special
that busts real life’s game way! Specifically, they take up
engine. Finally, some limes don’t arms and make sure no one causes
really have psionic powers. These trouble in the caves. ALTJADES,
CRABBY limes tend to be a little meanwhile, don’t give a goddamn
bit more cagey since they have shit. Fuck you, fuck your
very little to protect them from a societal expectations, and fuck
world that wants to kill them. your brooding cave; they want
OLIVES more from life than being told to
Olives are really pawsome! These live like a nun! To hell with
trolls are derived from Leo, and this— they’re breaking curfew to
are by far the most common of the go get pizza again.
castes. Olive bloods are usually 20
cat themed, but they can take on
aspects of other creatures; the TEALS
main connection is that they’re Simply put, teals are nerds.
all a little animal. The majority These Libra trolls are Alternia’s
of olive bloods are TAMED; bureaucrats in training. The
they’re your nyaverage Joe who majority of teals are lawyers, and
takes care of everyday life on the majority of all defendants are
the planet and suppresses their guilty, no trial required.
kittyness. FERAL olives embrace ENFORCER teals hunt down criminals
their wild side, living and and punish them swiftly. This
hunting in nature like wild ain’t your mama’s Law and Order!
beasts. ALLEYCAT olives strike a The ultimate NERD teals, on the
balance; they live in cities like other hand, take care of all the
tamed ones, yet manage to keep a boring jobs: they’re accountants,
firm grasp on their wild side. lawmakers, TTRPG rulebook writers—
you get the gist. Finally, some
JADES teals exploit loopholes in the law
Jades are the private, all girls for their own benefit. Don’t buy
school of the castes. These insurance from a SHADY teal; trust
Virgo-bound trolls are me.
exclusively DFAB, though trans
Jades do indeed exist. Trans
CERULEANS PURPLES
Watch out bitches, the Honk :o)! The Capricorn-bound
Scorpio-bound ceruleans are the purple bloods are unusual. For
coolest AND the cruelest trolls on one thing, they’re all a part of
the block. These guys will just as a Juggalo murder cult whether
soon stab you and rob you blind as they like it or not. They worship
they would wave at you on the the twin Mirthful Messiahs and
street. It’s all about ambition, treat Faygo like holy water.
baby! Many ceruleans are FAITHFUL clowns love the cult
MULTITALENTED, mastering the aspect above all, hyping up the
hobbies of other castes and religious side of their culture
beating them at their own games. and guzzling soda like there’s no
Others thrive in the vibrant tomorrow. SUBJUGGULATOR purples,
cerulean PUNK scene, dressing in on the other hand, live for
leather and flashing sharp smiles violence, going on all-consuming
and sharp knives. Finally, some murderous rampages in order to
rare ceruleans have their own keep lowbloods in their place.
psionic manipulation. These Finally, PERFORMER purples aren’t
SPIDERS have unusual pupils and necessarily keen on any of the
can get anything they want. above, but they do like the
Anything. circus aspect of the culture, and
INDIGOS they’re dedicated to putting on a
You want to talk about culture? good show.
You don’t even know the meaning 21
of culture. These aristocratic
Sagittarius trolls are rich, VIOLETS
snooty, and overwhelmingly As the highest of the high,
strong, with more muscles than a violet bloods are based on
steroid-jacked bodybuilder who’s Aquarius. They are the finned,
also an ape. The ELITE of their seadwelling nobility who rule
caste are the gatekeepers of Alternia from beneath the waves.
culture; they’re smart, educated, They are richer than God and way
and very posh. On the flip side, more obnoxious. INFLUENCER
JOCK indigos toss out all that violets control society by
prim and properness in favor of controlling their social media.
SPORTS!!!!! They are wrestlers, They are
Kaijuball players, and athletes Instaglub gurus, Spewtube
through and through. Finally, personalities, and verified Bitch
BOSS indigos prepare for their streamers. COMMANDER violets build
role as CEOs and general early, up powerful arsenals and work on
taking control of any situation their manipulation skills to
in true boss battle fashion. prepare themselves for the day
that they will lead Imperial
fleets. Then there’s the PRODIGY trolls have a six letter first
violets, who aren’t really name and a six letter castename
interested in normal violet tasks. (that is, surname). These names
Thanks for the untold wealth— sea can mean anything, if you want
ya!. They’re going to throw all them to- or it can just be
that money at lessons and random, gibberish sounds. Just
equipment until they’re perfect at don’t use actual English names or
what they do, cementing violets as words. That’s incredibly lazy!
the caste that’s best at I’ve decided to call this troll
everything. Dituen Tihrol.

FUCHSIA
You are not going to play a
PICK A ZODIAC SIGN
fuchsia blood. No hard feelings, Yes, yes, it’s all well and good
it’s just that these Pisces-bound to be a Libra- but what KIND of
trolls only ever exist in pairs: Libra are you? On Alternia, there
the heiress, sea-dwelling queen of are 288 zodiac signs, and these
all of Alternia, and Her Imperious zodiac signs comprise the
Condescension, the adult Empress following ingredients:
of the Alternian Empire. As such, What caste are you?
fuchsias are not a playable caste. Aries are rust, Scorpios are
There is no fuchsia culture, cerulean… and for this example,
because there’s only ever one on Teals are libra.
Alternia at a time. When an What sway are you?
heiress graduates, they leave the The mythological moons of Derse
planet to dual Her Imperious and
Condescension to the death and Prospit are not the moons above
take their place as the new Alternia, but they are said to
Empress. Her Imperious have an impact on a troll’s
Condescension has never lost one personality, to an extent.
of these duels. Dersebound trolls are jaded and
PICK A NAME skeptical, whereas Prospitbound
Sweet! If you have a troll trolls are optimistic and
concept and a caste to match, you carefree. Dituen here is a little
officially have a troll ready! more cautious than most, so we’ll
For this walkthrough, I’ve say he’s Dersebound!
decided to make a troll that 22
loves making Tabletop RPGs. The
teal caste fit him best, and I What aspect are you?
went with the Nerd tree. Now we Aspects are like the elements of
just need to flesh it out. Let’s the Homestuck universe; they’re
start with your troll’s name. All metanarrative powers assigned to a
troll based on what that troll identify what suits your troll
struggles with or deals with the best!
most in their daily life. To WRITE A BLURB
quickly summarize, TIMEBOUND
By now, you know your troll’s
trolls relentlessly pursue goals
personality, so put a pen to
without rest, while SPACEBOUND
paper, and start expanding on it.
trolls stand and watch the world
Use the Three Point System to
turn without them. LIFEBOUND
figure out stuff you didn’t
trolls hide in their own comfort
previously know about your troll;
zones to prolong their lives;
make three bullet points, and
DOOMBOUND trolls know the end is
explain their personality to the
inevitable, and so simply sit and
best of your abilities. The first
wait. HOPEBOUND trolls trust in
point should be something you
total good versus total evil, but
already knew about your troll—
RAGEBOUND trolls know that chaos
for Dituen, let’s start easy.
and anger overcome any shoddy old
worldviews. FREELANCE TTRPG DESIGNER
BLOODBOUND trolls are riddled with It’s simple, to the point, and it
responsibility and the duty to tells you what he does. Now let’s
those around them whereas make a point that tells you about
BREATHBOUND trolls’ lives are his personality, and what his
characterized by total freedom mannerisms are…
from either. LIGHTBOUND trolls CONSTANTLY TALKS LIKE HE HAS
love relevance and the spotlight; A
VOIDBOUND trolls shun both, STUFFY NOSE
staying total mysteries. Finally, It’s descriptive, and adds a
HEARTBOUND trolls embrace emotions layer to his personality. You can
and their true self above all tell the kind of person he is
else, while MINDBOUND trolls just by reading that! Finally,
prefer logic and understanding to let’s put a fun twist— a third
identity. Out of all of these, point that you wouldn’t expect
Dituen is definitely goal-driven from the troll so far.
to a fault; he’s a classic
Timebound troll.
BIG FAN OF RANCID MEAT
CUISINE
Putting these together, we get Dituen firmly believes meat ages
the like wine, and that’s all there
Derse Sway, Teal, Timebound sign is to say on the matter. I now
of Libries: the Sign of the have an excellent idea of who
Executive! You can find more Dituen is, and I’m ready to make
information on all of this with a blurb based on these 3 points!
the EXTENDED ZODIAC quiz on Explain what each of these points
Hiveswap.com; take the test and
mean in a small paragraph below your trolls should probably be
them. between 5 and 9 sweeps!
23 PICK AN ONLINE
Dituen is a TTRPG Designer; in
PERSONA
fact, he designed Subgrubs & Trolls spend a lot of time
Snazzards himself! He’s always online, so you gotta get
pretty tired, thanks to his yourself two of the most
wack sleep schedule, and his important things a troll
immune system is a little rough might have: a trollHandle
because of it, hence him always and a typing quirk! A
sounding sickly. Also trollHandle is your
contributing to the sickliness username and usually
is his love of meat past its comprises two words that
prime; the dude really does eat
meat he’s left out in the open
make a seven syllable
for a month like it’s no big phrase put together,
deal. Overall, he’s a little stylized out like
awkward, and kind of silly, but apocalypseArisen or
he’s an organized, goal-driven terminallyCapricious. These
person that knows how to get are then shortened down to
the job done. their initials; AA or TC.
For Dituen, I’ll pick
arcaneGeronimo!

Typing quirks are your


unique way of spelling
CHOOSE AN AGE online; they’re
Trolls age in sweeps, not the equivalent of a
years. written voice. S0m3
A sweep is 2.17 years, meaning Tr0lls r3plac3 sp3cific
a l3tt3rs with numb3rs;
6 sweep troll is 13 human years oThers capiTalize cerTain
old. By 10 sweeps, trolls face leTTers, // whiile soome
the doo oother stuuff
Ordeals, a set of challenges to entiirely//. So long as
see if they’re fit to graduate its consistent and
from
readable, it’s all yours!
Alternia and start sailing the
stars, or if they’re better off
dead. As such, Alternia is For Dituen, i’m going do
populated only by children; replace my “T’s” widh
“D’s”, do show dhad he
speaks dhe way he does,
even in dext.
24
DESIGN YOUR TROLL
Come up with how your troll
looks.
There’s not much else to say on
the matter; trolls tend to wear
their caste’s colour paired with
greys and blacks, with their
zodiac sign somewhere on their
outfit. If they’re in
relationships with other trolls,
they might incorporate some of
their partners’ caste colour into
small things, like jewelry— or in
Dituen’s case, his rust-coloured
bracelet. Trolls all have grey
skin and black hair, though some
might add a splash of colour to
their hair if they dye a section.
If you have trouble drawing, try
out FarragoFiction’s Dollmaker to
whip up a design, or commission a
friend! Here’s a look at Dituen.
Lookin’ fresh, Dituen!
25
FINAL LOOK OVER
Let’s take a look at our checklist— if all goes well, you’ve made a
wonderful character and can now start building their character sheet! The
big question is the first one:

Does this troll feel like a person?


Trolls are living beings with facets and emotions, not just walking
bucket jokes! For example, here’s two trolls. One of them really likes
spatulas and eating mustard right off the spatula, while the other
carries swords and can command skeletons with a penchant for eating
souls. The former is wacky, though maybe too much so— make sure they’ve
still got the potential to be more than a walking meme. The other is
pretty gritty and dark, has abilities not previously mentioned in canon,
and is overall less like a Homestuck character and more like a Bloodborne
one. Both of these trolls are workable; they just need to find a balance.
If you have a really dark and gritty idea, tuck it away for your troll’s
Ancestor, the ancient being from whom they’re descended from and idolize,
and instead goof the current one up, throw in some irony, etc. Remember:
parody, don’t play straight! Dituen isn’t just a TTRPG designer; he’s a
caricature of one, with all their faults and quirks pulled up to 11,
while still being played straight at times!

Is the name a real word?


If yes, try again! Corrupt the word, change a few letters, etc.

Do they fit with the theme of their caste?


If not, either try to lean into it more, or choose a new caste.

Are they suitably neither too memey or too gritty?


Make sure they’re not all jokes and not all HEAVY DARK PLOT SHIT either!
See question one!

Are they absolutely nothing like a teenager?


Why is your troll an 8’0” serial killer who runs an airforce base?
They’re 17. Stop that.

Is their typing quirk legible?


1F 17’7H N07, Y0U 5H0ULD R34LLY G0 84CK 4ND CH4NG3 17, 8UDDY

Are they Karkalicious?


Overall, does your troll feel like a Homestuck character? If yes, you did
it! You can move on to the next section: filling out your character
sheet!

==> MAKE A CHARACTER SHEET


==> MAKE A CHARACTER SHEET 26

Alright, gang, we’re in with the big kids now. We’re going to actu -
ally make a character sheet. This chapter is, in a way, a grand tour
of the rest of the book, so play close attention, and don’t wander
off— you know I worry. Pull open the character sheet ‘cause it might
help to do this as we go along. I’ve included it, but there’s a
print-friendly sheet at the back of the book. To guide you through,
we’ll be developing Dituen Tihrol more and making a character sheet
for him, which you’ll be able to reference at the end. Now, let’s
begin!
27
FILL IN YOUR DETAILS 28
On the left side of the sheet, we
can immediately see some parts PICK YOUR MOVES
that we’ve already decided on in This is where the fun begins!
the last section. Throw your Moves are unique actions that only
troll’s name, trollhandle, their certain trolls can take. You get
age (in sweeps, not years!),their two moves at Level 1, one of which
height, pronouns, and all the must be one of your caste’s Entry
details of their sign. Simple! Moves. The other can be any other
Feel free to put your Typing Quirk move you can access at Level 1!
in NOTES if you like. Let’s hop to the YOUR TROLL chapter
and look at the options of move
sources we have!
SELECT YOUR STATS
Choosing your character’s
CASTE:
individual Attributes is an
The most common move set; each
important part of the game. You
caste has 24 moves, though your
may select one individual number
troll can’t access them all!
from the array below, and match
There’s 3 Entry Moves, each
each single number to an
exclusive to one of the caste’s
Attribute. This means you can have
trees. There’s then 9 Basic Moves,
one attribute with a +3, two
which you can select at Level 1 and
attributes with a +2, two
up, and 9 Advanced Moves, which you
attributes with a +1, and four
can select at Level 6 and up. Basic
attributes with a +0. Don’t worry
Moves represent things any
about trying to be the best of the
Joe Schmoe of your caste could do,
best; think about what fits your
while Advanced Moves take time and
character, not the ultimate
practice to perfect. Each tree has
+3,
warrior! Stop Min-Maxing! a total of 3 exclusive moves
+2, +2, +1, +1, +0, +0, spread between Basic and Advanced.
Finally, at Level 12, you can
+0, +0 access the Ultra Moves for your
caste and take one of three super
You can fill out your HP now,
powerful moves which make you a
too— your max HP is equal to
paragon of what your caste does.
your VIM+10. Throw that into the
HP section!
SWAY:
For Dituen, I decided to give him Your sway also gives you access to
+3 PSP, +2 IMG and PLC, +1 RAS and a few moves; you can take the Entry
HUB, and +0 VIM, APP, GRT and GRA. Move at Level 1, and 5 Basic Moves
He’s smart first and foremost, at Level 6. There are no Advanced
pretty creative and kind, a little or Ultra sway moves; they’re just
tricksy and proud, and not Basic Moves, simple and to the
particularly sturdy, greedy, point.
strong or fast. ASPECT:
While caste moves deal with your All trolls are good or bad at
role in society, aspects deal with something. Castes decide your
your inner self. Aspect moves work talent or ineptitudes overall; for
a little differently; you can only example, bronzes have +APP, -GRA.
take the Entry Move for your However, some Entry Moves change
aspect at Level 1, then have to your talents or ineptitudes, like
wait until Level 6 to unlock the Altjades and their NONCOMFORMIST
Basic Moves, which explore your move which gives them
inner struggle with your aspect. +HUB and -PLC instead of the other
At Level 12, you can get the way around. Normally, teals have
Advanced aspect moves which let +PSP, -IMG; they’re smart, but not
you learn and overcome your own very willing to believe in magic.
weaknesses. Once you get all 11 of Dituen’s AREA OF EXPERTISE move,
these aspect moves, you can take however, challenges that; he’s an
your aspect’s Ultra, making you a OCCULTIST, and gets +IMG, -APP
master of your own self. instead. Dude loves magic items,
what can I say?

PERFECTLY GENERIC MOVES:


The General Movelist is a simple
BUILD YOUR CUSTODIAN
one! It’s a few moves that just Trolls are not raised by their
about any troll can take; there’s parents; they don’t even have
no Entry, no Advanced, and no parents! They’re spawned as grubs
Ultra, just a set of Basic Moves in the brooding caverns, and when
anyone can use. they’re old enough, they’re given a
custodian to take care of them.
Their custodian is the closest
TEMPLATE:
thing they have to family, with the
Templates are another set of
small caveat that custodians are
restricted moves; how each
wild animals. These pitch white
template works is different, but
animals, or lusii, take care of
they require an Entry Move to
trolls; meanwhile, the troll takes
access, which has specific
care of them right back, feeding
prerequisites. This covers stuff
them while their lusus keeps them
like Mutants, Voidrot Trolls or
safe. It’s a mutually beneficial
members of elite organizations!
relationship which can absolutely
be strained at times. Hop on to the
To make things simple, Dituen
will take 2 caste moves: the LUSUS NATURAE chapter of the
Nerd Entry Move, AREA OF ALTERNIA Act, and choose your
EXPERTISE, and the OBJECTION lusii’s
Basic Move. Size, Features and Temperament, as
mentioned there. Lusii are often
29 blends of multiple creatures.

FILL IN YOUR Dituen’s lusus is an Arachnursine,


TALENTS/INEPTITUDES a blend between a spider and a
grizzly. Like… like some kinda… bug ADD YOUR CAEGARS
bear, or something… he’s Large, Fat
and Oblivious. Beneath the move list, there’s a
place to put your caegars. Caegars,
FILL IN YOUR QUADRANTS or ₡, are the currency of Alternia;
Just above the Moves section, they’re dual-sided coins with the
you’ll see a set of playing card visage of an ancient teal blood’s
symbols: a heart, a spade, a face (probably the dude who
diamond and a club. These are not invented money or some shit, like,
merely there for show; rather, Troll Julius Caesar or fucking
they’re part of the wonderful whatever) carved into the side. You
world of quadrants, or the 4 troll can use caegars to buy shit during
relationships, which we’ll explain [Downtime], the period between your
IN GREAT DETAIL in the QUADRANTS adventures where you can go do your
chapter. For now, be content with own thing— like shopping or
the following explanation: whatever. For now, don’t worry
HEART: Matesprits; romantic love. about stuff like
Your partner! Sylladex Items, Hive Upgrades or
Strife-Deck Upgrades; leave those
SPADE: Kismesisses; romantic blank! Anything mentioned in this
hatred. Your archnemesis! paragraph is explained in greater
DIAMOND: Moirails; romantic detail in the ECONOMY chapter.
friendship. Your BFF5EVR! Your starting caegars are all you
CLUBS: Auspistices; romantic need, and those are on your
equlibrium. A relationship, and caste’s page under Starting
third person, the mediator, to Caegars.
keep things smooth. You get
certain benefits if you’re in a Dituen is a teal, so his starting
quadrant. Mark off the little caegars are ₡60.
checkbox near a quad if you have
it— in your quad’s caste colour, LOOK BACK
if you like!
Make sure everything is in place!
Dituen’s boyfriend Aevedo Pralet Double-check and see; if you’ve
is a rust blood, so we’ll fill in followed this book right, you
the Heart section in rust! should be able to start playing
30 the game, now. Make sure your
sheet looks like Dituen’s finished
sheet here, and get ready to play
SUBGRUBS & SNAZZARDS!
31
32

==>DO YOUR BEST AND HAVE FUN


33
CASTES
Troll culture is built on blood.
34

Alternia’s society divides you into one of twelve castes, with Fuchsia as
the apex. Every hue down from Fuchsia is a step down the feudal pyramid.
From the elite and super rich highbloods with their extravagant Violets,
Purples, and Blues, to the Green midbloods, who are forced to take part in
a society that they hate, to the pitiful lowbloods, who spatter all shades
of Rust, Bronze, and Gold under the feet of their oppressors without even a
glimmer of hope on the horizon.

That isn’t to say that there are trolls who do not suffer on Alternia! No
matter your position on the hemospectrum, you are a victim of oppression.
If a highblood does not take part in the culling of lowbloods, or refuses
to act in a way that is expected of their caste, they run the risk of being
culled themselves. There are no winners when it comes to the hemospectrum.
It’s just that some losers get to fly hover cars, and some end their lives
face down in the sewers.

The following are the exclusive moves available to each caste. They
highlight the physical abilities, psionic powers, and cultural touchstones
that any troll of their kind would understand. As you grow, you will start
to excel in your role, gaining new powers iconic to your blood color. And
remember, you don’t graduate from Alternia by showing mercy. Do whatever it
takes to get to your apex. It’s better them than you.
RUST
35

Here you are at the absolute bottom of the societal order. You are
among the most common of the castes, and definitely the poorest— and it’s
not hard to see why. According to Imperial Propaganda, your blood is of the
lowest quality; most prone to mutation, most likely to be haunted, furthest
hue from violet… you’re practically walking cullbait! Your life is a con-
stant cycle of subjugation, existential dread, and training for your even-
tual job as a foot servant, butler or janitor on some highblood’s cruiser—
and that’s if you’re VERY lucky. Chances are, you’ll just wind up dead.
Some rusts do have incredible psychic abilities, from telekinesis to the
ability to commune with the dead, but that doesn’t matter one bit to the
people up top. Like I said: practically walking cullbait.

STEREOTYPE: Walking Cullbait


REALITY: The Working Class
Resigned, Spooky, Diligent
COMMON TRAITS:
₡10
STARTING CAEGERS:
ALLOWANCE:₡10
+RAS/-GRT
[Rust][Mental][Psionics][Unlock:
ENTRY MOVES Haunted]
Rusts are consistently the closest
(SELECT 1 AT LEVEL 1) to death out of any caste, and
thanks to some of their Necropathic
TELEWAVE psionics, death can be close to
[Rust][Strife][Psionic][Unlock: them, too. While you still have
Psychic] [Psionic] power similar to a
You are a psionic rust; one of the Psychic rust, they’re a little
lucky few to be blessed with weak. Your main strength is your
psychic abilities that can do more affinity to speak to the dead. Any
than simply bending a spoon. The answers given follow the rules of a
downside is that while you do have GOOD PROBLEM SLEUTHING roll. When
psionic powers, unless you you want to ask the ambient undead
practice them, they’re pretty for advice, roll +IMG.
shitty. When you want to give the MIN: Ah, jeez! You’ve pissed off a
opponent a bad headache, roll ghost, somehow, with your stupid
+IMG. questions! You take 2 [Psychic]
MIN: Nnnnrgh… ah, fuck, you gave damage and are [Scared] as they
yourself a nosebleed! You take 2 haunt you.
damage, and start [Bleeding]. BAD: Don’t be stupid. There’s no
BAD: Nothing happens. Dipshit. such thing as ghosts. Nothing
OK: Okay, they’re like, kinda happens.
brainfoggy, but it really didn’t OK: There might be such a thing as
help you out. They get 1 [Drag]. ghosts? You get some spectral
GOOD: You give them an aching inspiration, and gain 1 [Boost].
pang of pain in their head! They GOOD: There’s such a thing as
take 1 [Psychic] damage! Ghosts! Ask the spirits a question;
GREAT: Your psionics rip through they respond, though their response
their mind, causing genuine harm! may be cryptic. People who witness
They take 1 [Psychic] damage, and you doing this are often a little
their nose begins [Bleeding]. unnerved; they take 1 [Drag].
MAX: You ever stomp on a Go-gurt? GREAT: The whispers of the undead
Yeah. You cause massive [Psychic] haunt the halls! You can ask two
trauma to the opponent, dealing 4 questions instead of one, though
damage off the bat. You definitely their replies remain vague.
over-exert yourself a lot though, Non[Haunted] trolls witnessing
and you start [Bleeding] for 3 this freak out, and take 2 [Drag].
turns. Seriously, what’s with MAX: A CACOPHONY OF HOWLING ANSWERS!
psychic powers and nosebleeds? The undead scream for you, and you can
36 ask three questions with vague
answers. This makes other trolls’ skin
crawl; Non-[Haunted] trolls in the
WALKING OUIJA area take 3 [Drag].
STREET RAT 37
[Rust][Passive][Unlock:
Gutterblood] PLAY DEAD
Why should you worry? Why should [Rust][Reaction]
you care? You live in an Anytime you take 3 damage from a
oppressive regime that treats you single attack, you may immediately
as subsapient flesh meant only to feign death, dropping to become
serve, but you got that street [Floorbound], and your enemies
savoir faire. That means you know believe you are either unconscious
how to make the most of your or dead. If you spend your next
shitty, shitty circumstances when turn completely motionless, you can
the opportunity presents itself. use this to escape a situation like
Whenever you make a surprise blow via ABSCOND, or to get the jump on
against someone— for example, when the target, treating yourself as
you roll the first attack in a [Hidden]. If the target succeeds on
[Strife], when you come out from a PROBLEM SLEUTHING roll before
being [Hidden], or if the opponent your next turn, they realize you’re
fucks up and gives you a [Free] not fucking dead, asshole.
[Strife] opportunity— you do +1
damage.
DIG THROUGH THE DITCHES
BASIC MOVES [Rust][Downtime]
You are a scavenger and proud of
(AVAILABLE AT LEVEL 1) it. You have found some really neat
shit that was just like, left on a
dead body somewhere! And it’s
MIXED SUCCESS really good!! Your SCAVENGING rolls
[Rust][Passive] are all [Tiered Up].
You’re used to messing up. But
you’ve managed to push your
failures into kinda decent YOU GOT THAT ASTHMA
successes— with a price. When you [Rust][Passive]
roll a BAD roll, you can treat it You have fairly weak stamina— in
as a Good one, but you also take fact, you might even have full
the Min result. blown asthma! If you use [Physical]
moves twice in a row, you become
[Inept] at them. Continuing to do
DEAD STARE this will make you [Godawful], and
[Rust][Passive] then doing this again will render
You have a stare that just creeps you unconscious for the encounter.
people out, and makes people not But, on the plus side, everyone
want to look at you for too long. knows asthma fuels mind powers!
0_0. PROBLEM SLEUTHING rolls Doing this makes you [Talented] at
directed at you are [Inept]. [Mental] rolls. If you become
unconscious though, you’re still fucking unconscious.
38
JINX!
[Rust][Psionic][Recharge: 1] JINX!
[Locked: Psychic]
You have… bad luck, sometimes. But
1)The target trips and becomes
[Floorbound].
thanks to your psionics, you can
spread that bad luck around! When 2)The target sprains their
you want to make someone experience ankle wh
misfortune, roll +IMG. ile walking, and gains -1 [Nerf]
to [Physical] rolls.
MIN: Ah, fuck! You experience the
jinx yourself! Roll a d8, and you 3) The target bonks their
experience an effect from the Good head, and takes a -1 [Nerf] to
table. [Mental] and [Psionic] rolls.
BAD: Bad luck… for you. You waste 4) The target accidentally
an action. hurts themselves, and takes 1
damage.
OK: The misfortune manifests, but
not very strongly. Your opponent 5) The target’s sylladex
gets a -1 on their next roll. malfunctions and their items all
spit out!
GOOD: Aha! Doom and gloom upon
you, foe! Roll a d8 from the JINX! 6) The target isn’t as good
table. at their usual talents as they
think! Their next [Talented]
GREAT: Luck is truly on your roll is treated as a normal 2d8
side right now— and certainly not
one instead.
on the opponent’s! You roll 2d8
for the Jinx table, giving the 7) The target farts, and
target two effects instead of one, there’s not much more to
and rerolling/stacking repeats, say about that. They’re too
whatever suits best. [Humiliated] to do their last
move again for 3 turns.
MAX: OH, THE HUMANITY. THE MOTHER
OF ALL ACCIDENTS. You either roll 8) Yowza, talk about bad luck!
4d8 and give the target 4 effects, The target’s next roll is
or 2d8 and do 2 damage to them. [Inept].
39
TELEPATHY AFFRAY
[Rust][Psionic][Mental][Locked: [Rust][Strife][Locked:
Psychic] Gutterblood]
You can read people’s thoughts, Why play fair? It’s not like
letting you get to know them life is fair to you. Sometimes
without putting the work in! If you you need to swallow your pride,
spend an action focusing, you can and bite someone RIGHT on the
forgo rolling and read a troll’s bulge-bone. It sucks, but if it
thoughts and figure out some basic wins a fight, it wins a fight.
surface thoughts, as if you’d When you want to play dirty,
rolled a Good PROBLEM SLEUTHING roll +RAS.
roll. MIN : They sidestep your attack
completely, and realize what
you were going to do. You
WEIRDNESS MAGNET take 2 damage as you run into
[Rust][Passive][Downtime][Locked:
Haunted] something, and the target gains
Whoa… this rock can bleed... 2 [WHAM].
that’s fucked up. Wherever you BAD : You miss, and you scrape
go, weird shit follows. Even a yourself up You take 1 damage.
task as trivial as rooting through OK : You don’t quite hurt
the garbage can bring up weird, — them, but you do throw them
unearthly relics from the ancient off balance. The target takes 1
past. You can find Cursed or Magic [ Drag ].
items like normal ones while you GOOD : Success! You sock ‘em in
use the SCAVENGE [Downtime] move. the face! You do 1 damage to the
opponent.
GREAT : You catch them way off
guard with a dirty trick. You
do 1 damage to the opponent, and
they take a GOOD SHENANIGANS
effect.
MAX : OOF! Now talk about an
unfair attack! You bonk ‘em for
2 damage, and give them either a
GOOD or GREAT SHENANIGANS effect.
they take 3 [Drag] every time they
ADVANCED MOVES touch you!

(AVAILABLE AT LEVEL 6) 40

COUGH COUGH BURN THROUGH THE


[Rust][Advanced][Mental] WITCHES
[Manipulate] [Rust][Advanced][Psionic][Reaction]
Everyone knows those disgusting [Recharge: 2]
rust bloods are filthy. They Your psioniccs are powerful, and
don’t bathe. They don’t even own you aren’t fucking around anymore.
soap. They carry diseases, ask Anytime someone uses a [Psionic]
any highblood, it’s true. Yeah, move against you, before it takes
okay. Might as well weaponize the effect, you can use a [Reaction]
ignorance. Roll +PLC to convince to roll +IMG.
your opponent that you’re MIN: Nah, son. You don’t do it. At
carrying a filthy lowblood virus. all. Your nose starts [Bleeding]
MIN: They uh. Believe you. And so profusely, and you gain a
do the people who hear your cough [Weakness] to [Psychic] damage for
nearby, who call the drones to put the encounter. BAD: This is gonna
you down. They’ll be here in 3 suck, huh?
rounds. Ruh-roh. OK: You don’t stop the incoming
BAD: They’re not buying what move, but you do treat their roll
you’re selling, patient zero. as [Tiered Down].
OK: They might take a step or two GOOD: Countered! You cancel their
back just to be sure... They take move completely, stopping them from
1 [Drag] trying not to physically doing it.
touch you, just in case.
GREAT: You redirect the incoming
GOOD: They believe you. You got psionic energy so bad it actually
the plague. The brain slugs. The kinda hurts the opponent! You
screaming meemies. They take 1 cancel the incoming move, and deal
[Drag] every time they touch you. 1 damage.
GREAT: NO no no no no back up BACK MAX: Heh… your powers, targetkun.
UP-! They gain [Dread] and take 2 You can’t use them, huh? Your
[Drag] if they dare touch you. opponent loses nerve and becomes
MAX: OH GOD YOU TOUCHED THEM! The [Godawful] at [Psionics] for your
target [Despairs] as they become +IMG worth of turns, taking 1 harm
convinced they’re gonna start and having their move cancelled as
losing limbs any second now, and normal.
they take the effects of a Good EXISTENTIAL APATHY
WORDPLAY roll as you cajole them
[Rust][Advanced][Passive]
into doing something stupid to
If you die, you die. You’re
safegaurd themself. Even staying
staring down a mayfly’s lifespan
in your vicinity is bad enough—
filled with nothing but servitude
and subjugation. They cannot kill lands hurts the opponent, doing 1
you in any way that matters. damage back to them!
You’re kinda burned out on all MAX: Oh, jeez. That’s kinda freaky.
this constant danger thing, so why You take no damage from the
bother caring? You can choose to incoming attack, and your refusal
feel [Dread] as an action, letting to die surprises them. All foes who
your ennui swim over you. While see this take 1 [Drag]. Unlike
you have [Dread], all [Mental] Hunker Down, Weirdly
effects are [Tiered Down], because Resilient is NOT a Strife Roll, so
like… eh… sure, kill you, you you can spam it as often as you
guess..? You cannot be affected by like while still rolling Strife in
any other [Emotional] conditions return.
while you have [Dread].
TELESHOVE
41 [Rust][Advanced][Strife][Recharge
2][Locked: Psychic]
REFUSE TO DIE Your Psionics have grown strong
[Rust][Advanced][Reaction] and powerful. You can lift heavy
Most Rusts are easy kills; they’re loads with your mind, and slam
frail, lactose intolerant, and shit shit around with ‘em. Roll +IMG.
themselves constantly. But you’ve
MIN: NnnnnnnNNNNNNRGH… snnnnzzzzz.
come so close to dying so often
You just… collapse onto the floor.
that you just kinda… don’t? Maybe
Sssh… you’re [Unconscious]! Don’t
it’s your underdog protagonist
wake the baby!
syndrome. Whatever the case, when
you’re below ¼ health, roll +APP as BAD: Well, at least you didn’t
a [Reaction] to an opponent’s take a nap.
[Strife] roll. OK: Again, the fact you didn’t
MIN: RIGHT IN THE WEAK SPOT! just fall unconscious is victory
You’re instantly knocked out, and enough. You do gain energy for
cannot be revived for the rest of your next attack, gaining 1
the thread without use of a Swanky [Boost].
healing item. GOOD: You lift up something heavy,
BAD: You take the hit, and if it and hurl it at the opponent. Do 2
knocks you out, it knocks you out. damage!
OK: You take the blow, but you’re GREAT: You either pick up
able to tough it out, if even only multiple things and barrage the
a little. You gain 1 [Resistance] opponent, doing 2 damage and
for the incoming attack. rendering them [Trapped], or pick
the opponent up with your psionic
GOOD: WEAK! You remain standing and
might and slamdunk them very far
conscious, with 1 [Resistance] to
away, doing 2 damage and leaving
the incoming attack, leaving you at
them [Floorbound]. In the latter’s
1 HP at the very least.
case, you do not have to roll
GREAT: The same as a good roll, ABSCOND if you wish to end the
but something about the way the hit
fight— you just throw them very, POLTERBLAST
very far away.
[Rust][Advanced][Strife][Psionic]
MAX: WHAMMO! You hope that [Locked: Haunted]
douchebag didn’t like having a Boo! Nyeheheheh! Your psychic
spine! You do 2 damage, the powers are boosted by your latent
opponent is [Trapped], and spookiness, giving you the
can’t use any [Physical] moves haunting ability to slam shit
for a round, because fuck, that around like you’re some… some kind
HURT! of… weird… german ghost, or
42 something. You use it to stack
chairs and scare the shit out of
children, fuck with televisions,
COME PLAY WITH US or more commonly, slam your
[Rust][Advanced][Strife][Locked:
opponents around! When you want
Haunted]
your target to have a haunting
You use your Necropathic powers to
experience, roll +IMG.
summon the restless dead, and they
help you in a fight. Roll +IMG. MIN: You overexert yourself, and
your lifeforce flickers, reminding
MIN: You summon a horde of ghosts!
you how thin the line between life
They hate you! A GHOSTLY GAGGLE
and unlife is. You take 2 damage,
lusus spawns, and is hostile to all
and gain 1 [Weakness] to [Psychic]
players in the area.
attacks as you become slightly
BAD: Newshole, assflash: I ain’t ethereal.
afraid of no ghosts. Nothing
BAD: You exert your full psionic
happens. Your nose starts
strength… and somewhere, somehow,
[Bleeding], though.
a spoon bends. Nothing else
OK: The Ghosts swarm around you, happens.
and either give you 1 [Boost], or
OK: Your spooky energy fucks with
the opponent 1 [Drag].
the target’s anxiety, but doesn’t
GOOD: Shadows bend and twist, and hurt them; they gain 1 [Drag].
the air begins to go cold. You can
GOOD: BOOOO! HUHUHUHU! Your
give yourself 1 [Boost] or the
terrifying presence looms over
opponent 1 [Drag], and deal 1
your target. They either take 1
damage.
damage or become [Scared].
GREAT: The Ghosts start to
GREAT: AAAAAAAAAAAAAAAAAAAAAAAAAA
manifest, trailing ectoplasm as
AAAAAAAAAA!! Genuinely terrifying!
they become partially physical. You
Your target either takes 2 damage
either give the opponent 2 [Drag]
or takes 1 damage and becomes
or yourself 2 [Boost]. You do 2
[Scared].
damage as the spirits envelop them.
MAX: Your eyes turn white, and
MAX: You are the Ghostlord, Lord of
you start floating a few feet off
the Ghosts. You summon a GHOSTLY
the floor, your words repeating
GAGGLE lusus and it becomes your
backwards. Fucked up! Your target
[Minion]. Your target is [Scared].
either takes 3 damage, or takes 2 Gutterblood] Uhhhhh, don’t
damage and becomes [Terrified]. mind if you do!
43 Yoink! You’ve mastered the art of
the pickpocket. It’s hard to live
on crumbs, after all, and let’s be
SERVICE WITH A SMILE real: you deserve it! Any
[Rust][Advanced][Locked: SHENANIGANS roll you make to get
Gutterblood]
the YOINKED effect is [Tiered Up],
Serving highbloods? Oh sure, you’re
and when you go shopping, items
a rust blood, you know all about
are always 25% cheaper as you…
it. Here, here, please choose from
make up for what you don’t have by
these many luxurious service
“borrowing” from other trolls
options, sir— and kiss my ass! You
around you. SHOPPING TRIP gains
gain access to the following
the following price modifiers for
SWASHBUCKLE options:
you.
GOOD:
GOOD: 50% DISCOUNT
SHUT UP, KARREN: You do what we
all wish we could, and you just... GREAT: 90% DISCOUNT
you fuckin’ slap them. They’re MAX: OH SHIT WHO LEFT THIS FREE
[Confused] by your audacity. CAR HERE WELL IT’S MINE NOW
CLEANUP ON AISLE FIVE: Whoops! You
spilled stuff everywhere! Sorry
about the mess, ma’am— you’ll get
ULTRA MOVES
RIGHT to it! The target is [Slowed] (AVAILABLE AT LEVEL 12)
next turn.
GREAT:
CUSTOMER SERVICE SMILE: The target TELEMASTER
is [Charmed], lulled into a false [Rust][Ultra][Passive][Psionic]
sense of security by the familiar [Locked: Psychic]
dead-eyed cashier smile. Your telekinesis is all-powerful;
FIVE MINUTES TO CLOSE: You become with enough practice, you could
[Quickened] for a number of rounds probably throw a planet at
equal to your +HUB as you rush to someone! For now, though, you’ll
get this shit over with. have to be content with floating
around and smashing people through
MAX:
walls. You become [Legendary] in
I AM THE MANAGER: You drop a dunk
+IMG, and any time you roll at
so powerful and yet so polite that
least a Good on a [Psionic] roll,
it shakes the target to the core.
you begin [Flying] as you levitate
No, Sharon, you can’t use that
off the floor. When you’re below
voucher! You are fully immune from
half your max HP, your psionics
all [Emotion] tags and
freak out, and all your [Psionic]
[Manipulation] moves for a number
rolls are also [Tiered Up].
of rounds equal to your +HUB.
FIVE FINGER DISCOUNT
[Rust][Advanced][Passive][Locked:
44 Gutterblood]
By all accounts, you shouldn’t
still be alive. On a planet that
ONE OF US hates you for even existing, with
[Rust][Ultra][Passive][Locked: no real extraordinary way to keep
Haunted] yourself from dying, you should
Your kinship with the undead
have been picked off by a drone or
reaches unsettling new levels as
something by now. But you refuse to
the dead see you as one of their
give up! You are [Talented] at all
own. Any [Haunted] move you use is
[Strife] rolls. When you get an OK
[Tiered Up], and you gain access
or lower result on any roll, your
to the Ghost Template, even if you
next roll is [Tiered Up] as you
aren’t dead in the traditional
refuse to give up. Additionally,
sense! It’s particularly hard to
any time you would gain a
hurt you, too— you have 1
heightened [Emotion] effect, or
[Resistance] against all [Physical] after at least 3 rounds of a base
attacks as death slides off you [Emotional] effect, roll a flat
like water on rubber. 2d8. On a GOOD or higher, you don’t
gain the effect in question;
RAGTAG SURVIVALIST instead, you become [Inspired] as
you refuse to back down! You can
[Rust][Ultra][Passive][Locked:
use [Boost] on this roll.
BRONZE
45

Life as a bronze blood is, uh, anxious. You’re not quite as


oppressed as rust bloods tend to be, but you’re also keenly aware that even
the slightest shift in Imperial Propaganda could see you thrown under the
Omniscuttlecoach. And even then, your life doesn’t suck as much as theirs,
but it’s still not great! Highbloods characterize you as bumbling country
hicks who don’t know a darn tootin’ thing about the world, even if you
visit the city regularly. Many bronze bloods do live in rural areas, acting
as farmers and lusus ranchers— but even they don’t have a comfortable life,
trading the looming threat of drone strikes for bandit attacks. You know
that you’re likely going to be shafted into being an engineer or a pilot
someday, but… deep down, you wish for something better.

STEREOTYPE: Bumbling Country Yokel


REALITY: Hardworking Neighbours
Determined, Wanderlustful, Anxious
COMMON TRAITS:
STARTING CAEGERS:₡15
ALLOWANCE:₡15
+APP / -GRA
46

ENTRY MOVES LOWBLOOD RIGHTS


[Bronze][Passive][Unlock:
(SELECT 1 AT LEVEL 1 Rebel]
) Your low position on the
COUNTRY FOLK hemospectrum clashes with your
[Bronze][Passive][Unlock: innate stubbornness and gives you
Ranger] valuable insight: hey, why the hell
Yeehaw! Darn tootin’! Pew pew pew! are we being treated this way?
You’re a proud rural troll, and There’s more of us than there are
you’re not the kind to shy away of them! This sucks! Unfortunately,
from a good, honest day’s work. Or other trolls rarely share your
like, maybe you are? Who’s to say! enthusiasm; the slightest hint
The point is you live in the rural of Anti-Alternian sentiment means
areas away from city life, where certain death, and there’s no
the threat of government oppression widely organized rebellion around.
is less high than the threat of So for now, you work alone in the
wild lusii or bandits. The result shadows, trying to make life for
is you understand lusii a great other lowbloods even a little
deal more than others do; whether bit more bearable. It’s hard
it’s from being a great friend work, but it’s honest work. GREAT
to all animals, or from a touch [Manipulate] rolls from any caste
of rare bronze psionics, you can from teal and up are [Tiered Down]
understand what lusii are trying to GOOD; when you refuse to follow
to communicate most of the time, the orders from a GOOD WORDPLAY
more or less. You can use WORDPLAY roll, you gain 2 [Boost] as you
rolls on lusii, and you can speak stick to your ideals.
to them as if they were trolls.
Kinda stupid trolls, but trolls
nonetheless.
47
MADE IT MYSELF
[Bronze][Lengthy][Craft]
[Unlock: Mechanic]
You’re drafted to be an Imperial
engineer or some other hands-on
type job where you’ll be working
with machines after you graduate.
As such, you’re accustomed to
engineering and jury rigging,
and can always cobble something
together in a pinch. You are
[Talented] at all [Craft] rolls.
You can also make new items on
the fly. When you want to build
something quickly, roll +PSP!
MIN: Dag-fucking-nabbit! You waste
your time and your supplies. You
cannot use this move again for the
encounter, and you take 2 damage.
BAD: Ah, nuts! You waste your
time. Nothing happens.
OK: You make something… makeshift.
It’s a [Garbage] quality item that
falls apart by the end of the
thread.
GOOD: You make something decent!
It’s a [Garbage] quality item that
you can keep if you have space in
your sylladex. You can also [Tier
Up] an item created from a previous
OK roll, turning an OK item into a
GOOD item.
GREAT: Hey, you made something
pretty neat! It’s a [Regular]
quality item. Not too shabby! You
can also [Tier Up] an item created
from a previous OK or GOOD roll.
MAX: Whoa! How the hell did you
make a nuclear warhead using just
some pebbles and string?! You craft
a Swanky item! You can also [Tier
Up] an item created from a previous
OK, GOOD or GREAT roll, or give a
[Swanky] item an extra trait.
48

BASIC MOVES
(AVAILABLE AT LEVEL 1) GREAT: You summon a truly mighty
beast, like a Grublord Supreme or
a Spidermom. You summon a Level 3
COMMUNE Lusus! You take 3 [Drag]. MAX:
[Bronze][Psionic][One-Off] Oh my god. You did it, you
All lowbloods have psionics, but crazy son of a bitch. It’s a
bronzes are somewhat of an fucking Snazzard. You summoned
outlier; for the most part, they a Snazzard. Holy fuck.
only make them more approachable BRONZEBO
to lusii. You have a rare type of
psionics, however, that lets you
[Bronze][Passive]
control them; one that can be used How to put this delicately… you’re
to summon forth a dangerous a stupid, sexy hunk. To an extent,
creature from the sewers, skies or you solidify the stereotypes other
hills to fight for you! When you castes have about bronzes; gifted
want to summon a [Minion], roll in the charisma side of things,
+IMG. weaker in the academic side of
things. You get a +1 [Buff] to all
MIN: YOU DO THE MAX ROLL BUT IT’S +PLC rolls and a -1 [Nerf] to all
NOT UNDER YOUR CONTROL OH GOD. +PSP rolls.
ALSO
TAKE 3 [DRAG]
BAD: Ah, shit! You summon a KNUCKLE CRACK
lusus as though you’d rolled a [Bronze][Physical][One-Off]
GOOD result, but it’s not yours Can you believe the nerve of this
to control! You get the results fool? Picking a fight with you?
of a GOOD roll, but it’s not your Well, you’ll show them! As you
[Minion].You take 2 [Drag]. remove your earrings or roll up
OK: You summon a relatively small your sleeves, maybe even crack your
creature to fight for you, like a knuckles, you may use an action to
fairy bull or a tsuchineko. You become temporarily [Enraged] for
summon a Level 1 Lusus from the two turns.

Challenges chapter. You take 1


[Drag].
GOOD: Go, my minion! To battle!
You summon a Level 2 Lusus, like a HOMECOOKED MEALS
Purrbeast or a Spleenfowl. You [Bronze][Physical][Heal][Tech]
take 2 [Drag]. [Downtime]
Yum! You’re pretty good at cooking;
pies, bread, chargrilled soilworms,
you name it! Your empty sylladex
slots are always full of food; rust or a mighty violet— right is
eating a piece of food heals you 1 right, and wrong is wrong!
HP, and takes a single action. When you want to tense up and
Empty sylladex slots don’t refresh prepare to whoop someone’s butt
until the end of a thread. If you for doing something you morally
have a Mealblock, your MUNCHQUEST disagree with, roll +HUB.
[Downtime] rolls are all [Tiered MIN: You snarl, and get ready to—
Up]- see the HIVECRAFTING and ah, fuck, your leg! Cramp! Shit,
DOWNTIME chapters for more fuck! Owwww! Ouchy! Oh, your leg…
information! oh, you’ve got a cramp… uuuuuu… you
THICK ACCENT take 3 [Drag] and 1 Damage.
[Bronze][Passive] BAD: You can’t help but feel a
Well howdy, pardnur. Y’all willin’ little nervous… you don’t toughen
ta help a kind ol’ soul ta git up as much as you’d like. Nothing
this illegal hoedown you’re happens.
runnin’ and head ‘em up n’move em OK: You get marginally ready to
out? Ah reckon beat ass, and throw a decent threat
t’drones’r’on’th’way, so’s best ta out. You gain 1 [Boost].
pony up’n git, else we’ll end
up’n’th hoosegow, and that’s bein’ GOOD: You tell your opponent
right kind t’yer odds. what’s coming, and you prepare
Y’all’m’st’d’ve might bite yourself on delivering that
t’big’un. What? What the fuck are prediction. You gain 1 [WHAM], and
you saying? Hello? Your accent can the opponent takes 1 [Drag].
be real hard to decipher, and GREAT: You actually look pretty
other people have a hard time intimidating, pacing around like
figuring you out. PROBLEM that and telling them how the pain
SLEUTHING rolls against you are train is on its way. You gain 2
[Inept]. [WHAM], and the opponent takes 2
49 [Drag].
MAX: You don’t just waste time
BANDIT BUSTER with threats— you get over there
and BEAT THEIR ASS! You get 3
[Bronze][One-Off][Locked:
[WHAM], and the opponent takes 3
Ranger] [Drag]— and as a [Free] action, you
What in tarnation d’you think yer
rush over and make any one [Strife]
doin’?! You have some very deep-set
move as you slap em silly for their
morals that you stick to, no matter
bitchass behaviour!
what. Don’t matter if it’s a lowly
50
GOOD PRAXIS PRIDE IN YOUR WORK
[Bronze][Passive][Locked: [Bronze][Passive][Locked:
Rebel] Mechanic]
Eat fuck, bourgieblood! You’re You might almost refer to your
particularly good at stunting creations as your babies, and
on highbloods, making sure they care for them like a jade cares
remember that lowbloods aren’t all for a grub— but not in a weird
just weak, subservient wrigglers! way! This is normal. Any time you
Any time you get a GREAT GRIEF successfully [Craft] something, you
roll, you can do 1 less damage and gain [Boost] (1 for a GOOD, 2 for a
get a GOOD SWASHBUCKLE effect. GREAT, 3 for a MAX). If one of your
crafts gets broken, you lose it.
You can choose to become [Enraged]
UNIONIZE as you swear vengeance upon your
[Bronze][Passive][Locked: dead chi- uh, your broken toy.
Rebel]
Solidarity is a powerful tool. When
the marginalized stick together, ADVANCED MOVES
they can tough out even the (AVAILABLE AT LEVEL6)
strongest opposition! You recognize
other oppressed people when you see BEAT ‘EM UP
them— and you empathize with them [Bronze][Advanced][Passive]
deeply. Your [Manipulate] rolls You’ve spent hours training—
against any caste lower than teal lifting heavy bags, pulling around
is [Tiered Up]; if they do what crates, etcetera— and you’re
you say, they gain the benefits genuinely a pretty tough cookie
of LOWBLOOD RIGHTS on their next at this point. So tough, in fact,
encounter with a highblood as your that your punches could very nearly
words stay fresh in their mind. floor the opponent! When using your
fists instead of weapons, you’re
[Talented] at GRIEF rolls. Your
fists don’t have any weapon tags;
you’re empty handed, after all!
DO IT YERSELF [Bronze][Advanced][Manipulate]
You’re pretty good at training
[Bronze][Advanced][Downtime]
animals! With a single command, you
[Craft] can urge a lusus fighting on your
You like being handy with your side to get the opponent’s ass; the
work; why go to the shops when you lusus gains the [Quickened]
can do a bit of crafting around condition.
the hive yourself? When you want
to refurbish your hive by
yourself, roll +PSP. STUBBORN
MIN: YOUR HIVE CATCHES FIRE!!! [Bronze][Advanced][Passive]
FUCK! You lose one of your rooms If at first you don’t succeed, try
temporarily as it’s burned down and try again. You never give up—
badly; hopefully you can fix it up never! If you fail your first
soon. Next time, make sure all move, you can roll it again for
your electronics are unplugged! your second move, even if the move
BAD: You stub your finger with has the [Recharge] tag.
a hammer early on, and you get
nothing done.
OK: You don’t finish your
COUNTRY GRIT
project, but you build up the [Bronze][Advanced][One-Off]
materials needed! Your next DO [Locked: Ranger]
IT YERSELF roll is [Tiered Up]. You haven’t made it this far in
GOOD: You build yourself a sweet life just by playing it safe—
room, with minimal expenses! You sometimes, you need to honk that
spend ₡30, but the room is big bulge energy you got goin’ on
[Garbage]. and try something stupid dangerous!
Once per encounter, you can use
GREAT: You build it REALLY well!
roll any move with the +HUB stat
You still need to buy a handful of
instead of the regular stat used.
resources, but most of what you
If you get a Good or higher, you
got was just lying around. You
get the results of a MAX roll; on
spend ₡30 to make a [Regular]
an OK or lower, you get a MIN roll.
room.
Here’s hoping your ballsiness pays
MAX: Holy shit! Not only do you off!
already have everything already
lying around the hive, you’re able
HIVE ON THE RANGE
to soup up your build site to be [Bronze][Advanced][Passive]
something amazing! You still only [Locked: Ranger]
spend ₡30, but now it’s a [Swanky] Yeehaw, motherfucker! You’re adept
room! at protecting your home and its
environs from thieves and
51 miscreants, and you know the
countryside like the back of your
SIC EM! hand. While you are on terrain
similar to wherever your hive is junkyards or on the plains. You can
(usually dry, dusty plains), your spend a day of [Downtime] trying to
[Strife] rolls are [Tiered Up] as build a scuttlebuggy. When you want
you deliver some pretty hefty and to build a car, roll +PSP.
vindictive punches! On the other MIN: You fool! You tried to steal
hand, while in urban settings, you car parts from a buggy that wasn’t
tend to be a little suspicious; entirely abandoned! You get into a
your PROBLEM SLEUTHING rolls are fight, and you’re left pretty
[Tiered Up] as you’re constantly hurt; your max HP drops by 2 for a
on the lookout for danger. week. This effect stacks with
other [Downtime] effects.
GUN RUNNER BAD: You make absolutely no
progress towards building a
[Bronze][Advanced][Tech]
scuttlebuggy.
[Locked: Rebel]
The means of production aren’t OK: You don’t make a buggy per se;
gonna secure themselves, gang; but you do find enough pieces that
the revolution is coming, and it should be a sinch next time.
you’re not going to go down Your next TRUCK FREAK roll is
without a fight! You collect [Tiered Up].
weapons and firearms, stockpiling GOOD: You make a scuttlebuggy!
them for the day an actual It’s not good, and honestly, kinda
organized rebellion rears its flimsy; it has half the HP of a
head. But… you occasionally bring regular scuttlebuggy.
out your toys when you need em! GREAT: You make a scuttlebuggy
You can also construct brand new and it’s honestly pretty great? No
weapons on the fly; you can put drawbacks here, just a good ol’
together any weapon with either 3 homemade truck!
Kind Abstrata or 1 Kind Abstrata
and 1 Rune MAX: WITNESS YOU!!! You make one
Abstrata as a [Lengthy] action. hell of a scuttlebuggy; it’s souped
You disassemble the weapon at the out in weaponry, and covered in
end of the encounter— can’t risk spikes and shit! It has an extra
it being caught! +PSP worth of HP, does not take
damage from crashing, and has a
52 firearm of some sort that can be
used to GRIEF with.
TRUCK FREAK PRACTICAL PROBLEMS
[Bronze][Downtime][Craft]
[Bronze][Advanced][Lengthy]
[Locked: Mechanic]
Out of your friends, which are you?
[One-Off][Craft][Locked:
Well, that one’s easy: you LOVE Mechanic]
scuttlebuggies! You’d be surprised Hey, look buddy— you’re an
how many usable pieces of engineer. And that means you solve
scuttlebuggies get left out in problems. Not problems like, “What
is beauty?” because that would it to heal you, restoring 1 HP.
fall within the purview of the This has the [Heal] tag. ARMOUR
conundrums of philosophy, but PACK: You reconfigure your scrap
practical problems. You’ve delved to make a suit of armour! The
into the world of robotics; though Armour Pack gives you 1 [Physical]
your works are not quite as [Resistance], so long as you aren’t
sophisticated as a drone, nor as wearing any other equipped items.
electronically advanced as a
palmhusk, they do their jobs well. GREAT: You build it— and you build
The builds all have 6 HP; you can it fast! It takes you only one
spend an action repairing them for action.
1 HP. When you want to build some MAX: You build it fast and you
machine to help you in a fight, build it HARD. As well as only
roll +PSP. taking one action, your build is
MIN: You build it to perfection— fantastic, and all numbers
and then when you turn it on, it mentioned increase to 2.
explodes! You take 3 damage! Fuck!
BAD: You waste your time and
ULTRA MOVES
resources. Nothing happens. (AVAILABLE AT LEVEL 12)
You waste your resources, but not
your time— as soon as you realize
your build won’t work, you cut FRONTIER JUSTICE
your losses, and only lose one [Bronze][Ultra][Passive]
action. GOOD: Clank! Clank! [Locked: Ranger]
Whirrr! You build a robotic Your sense of right and wrong
helper. It isn’t intelligent, and sticks with you in the long run;
is more akin to a machine than a and you do what’s right in order
robot, but it’s helpful! Choose to protect you and protect your
one of the following builds: community, no questions asked.
53 Honestly, you’re kind of a badass.
Your [WHAM] does not go away if
SENTRY TURRET: Your build is a you take damage. Every time you
gun on a tripod that swivels to gain [Boost], you can choose to
attack the opponent. You can spend instead gain [WHAM]. Conversely,
an action clanking it with your [WHAM] is reduced by gaining
tools to force it to fire; it [Drag]. If you enter a fight with
automatically does 1 damage to someone who’s beaten you in a
everyone around you as it sprays strife, or hurt a friend within
bullets. This has the [Strife] tag. the last week, you gain 1 [WHAM]
DISPENSER: You create a at the start of the encounter. You
portamedicalizer that automatically can choose how much [WHAM] you
gushes medicine on you when you spend at a time, either going all
need it. You can spend an action to in or spending it bit by bit.
clank it with your tools to force
54 You have an ANGRY MOB minion; This
particular angry mob has two basic
moves and one advanced move from
any castes lower than teal; Hacker
LOWBLOOD BRIGADE golds and Gutterblood rusts are
[Bronze][Ultra][Locked: Rebel] some of the most common choices.
Revolution is coming! Maybe not Before their first [Strife] roll
today… and probably not in your in an encounter, your MOB is
lifetime. But it’s going to come always [Hidden], and their first
eventually, and until then, you [Strife] roll when they come out
need to keep the spark alive. In a from being [Hidden] is [Tiered
way, you’ve managed to get yourself Up]. While with your Mob, you can
the position of a rebel organizer, ask them for advice, [Tiering Up]
organizing a small crew of a PROBLEM SLEUTHING roll. However,
likeminded lowbloods who see you as your MOB won’t help you hurt the
their leader. You know better than oppressed; they’ll never [Strife]
to try and openly start anything— any gold troll or lower. When
the drones could slaughter you all you’re not with your MOB, your
in an instant— but you’re able to +RAS rolls [Tier Up]; you know you
use these flying columns to your need to be a little tricksier on
advantage to perform guerilla your own!
attacks on your opponents! You are
[Talented] in all [Strife] rolls.
55

MY LATEST CREATION
[Bronze][Ultra][Craft][Locked:
Mechanic]
You’re the fastest wrench in the
west! With a quick clanking and
some expert welding, you can make
anything— ANYTHING— in a matter
of moments. You are [Legendary]
at all Mechanic moves, and all
Mechanic moves with the [Lengthy]
tag lose it. Any time you would
make a Garbage item, it’s instead
a Regular one; any time you make a
regular item, it’s a Swanky one.
Finally, you unlock the following
PRACTICAL PROBLEMS effects:
GREAT:
AI NODE: You add in some [Tech]
to your build to give it more
intelligence. You get a Good
result, except the machine works
automatically and doesn’t need
clanking to work; it might instead
use its action to repair itself if
needed.
JET PACK: PSSHHEEWWWW! You can fly
around at breakneck speeds! You are
[Flying] and [Quickened].
ROBOT: BEEP BOOP! You summon
a ROBOT foe, and it gains the
[Minion] trait.
MAX:
MECH SUIT: Get in the robot,
Tavros! You decaptchalogue some
steel beams, hydraulics, and
pistons, and spend a [Lengthy]
action making some sickass robot
armour. The Mech Suit has 10 HP
and 1 [Resistance]; it takes all
incoming [Physical] damage you
would take. So long as it is
intact, all your [Physical] rolls
are [Tiered Up].
GOLD
56

The highest of the lows. The trolls with the most horns. Apex
gutterbloods. Are you ready for some fucking GAMING??? Are you ready
for some fucking computers??? Are you ready to have your life become an
eternity of torment as you are plugged in as a battery??? Well, okay, it’s
only an eternity if you’re the cream of the crop. Life support aint cheap
ya know! While potentially being any of that other rank shit other lowbies
are, you’re more likely to be designated tech support, the person who does
objectives in videogames, and a psionic mule for whoever the fuck, as golds
have the BEST psionics, including fucking LASER EYES! It’s trolls like
you that keep the internet up and running, as well as primarily staffed.
Hope you like computers!
STEREOTYPE: Gross Little Basement Goblin
REALITY: Internet Nerd
COMMON TRAITS:Smarmy, Overbearing, Inventive
STARTING CAEGARS:₡25
ALLOWANCE:₡20
+PSP / -PLC
GOOD: The bees swarm the opponent,
ENTRY MOVES stinging angrily! They do 2 damage,
(SELECT 1 AT LEVEL 1) and the opponent is [Inept] at
[Strife] rolls for a turn as they
fend off the Bees. After this, it
BEES? disperses.
[Gold][One-Off][Unlock: GREAT: The bees owe you a life
Beekeeper] debt for freeing them from the
Maybe my bees can help! That was a prison they were trapped in. You
reference to the great comedy summon a BEE SWARM [Minion]; it
sketch show from BBC, Sorry I’ve disperses after 3 turns. Check the
Got No Head. Look up the Beekeeper FRIENDS & FOES chapter of the
sketch, it’s really good. Anyway, ALTERNIA act for more information.
you’ve got bees, those fuzzy MAX: Buzz Buzz, bitch. The bees
little purple and black bugs that barely even notice you; they’re so
live in beehouses and produce Mind sure the other guy is at fault.
Honey when needed. You intend to You summon a BEE SWARM without the
become a planet-class Beecoder, [Minion] trait; instead, it gets
building mainframes and using two actions each turn which it uses
apiculture networking to modernize exclusively to harm the opponent.
the world with biotechnological The bees only disperse when the
science. Right now, though, you opponent is defeated.
just have a jar of bees you keep
with you for safe-keeping. When E-GOLD
you smash a jar of bees on the [Gold][Mental][Unlock:
floor, roll +HUB. Streamer]
57 You’re cut from a different cloth
to your other, nerdier brethren!
MIN: This really shouldn’t come as For one thing, you bathe. In fact,
a surprise, but you summon a BEE you have a sample of your
SWARM which immediately attacks bathwater for sale, if anyone is
you, and you alone. interested… The point is, you’ve
BAD: The bees are pissed at got moxxie!
basically everyone in the vicinity. You’ve got charisma! You’re not as
The BEE SWARM is hostile to all bothered about learning stuff like
players in the area. It disperses controlling your potential psionic
after 3 turns. abilities or harvesting bees— not
while you have a loyal fandom of
OK: Surprisingly enough, the bees
online mooks at your disposal! Or,
DIDN’T try to kill anyone. They
well, you will someday. That’s the
just left, clouding you in bugs for
end goal, though! Whether it’s for
a moment and distracting the
gaming, commentary or some other
opponent. The opponent gets a -1
form of live streaming, you know
[Nerf] to [Strife] rolls for a turn
to work your charisma rather than
until the bees disperse.
overexert yourself. Your stats are
+PLC, -APP; you are charismatic, probably going to hurt a LOT. You
but a little frail thanks to your gain 1 [WHAM].
indoorsy lifestyle. Any time you GOOD: Pthew! You pepper the
would deal damage, you can reduce opponent with lasers! You do 1
the damage dealt by 1 (to a
damage to them. GREAT: How do
minimum of 1) to instead gain
you like that, Obama?! You do
double the total amount of damage
2 damage.
you would have dealt in [Boost];
you know how to build up hype and MAX: Oh, gosh. That’s… that’s a
get people ready for something WAY lot? Even for you? Lasers erupt
cooler than that! from your eyes like they’re
geysers, frying both you and the
58 opponent. The opponent takes 4
damage, and you gain 2 [WHAM]— but
EYE BEAMS you start [Bleeding], ‘cause yikes!
[Gold][Strife][Psionic]
[Unlock: Battery] BASIC MOVES
Many golds have sick, multicoloured
LASER EYES unlike any other
(AVAILABLE AT LEVEL 1)
caste; trolls with these
multicoloured eyes are often other DUALITY
trees, but they don’t know how to [Gold][Passive]
control their power. You? You Everything comes in twos.
fucking RULE at psionics. Your Including you! Your personality is
psionics are the strongest of your particularly volatile. Your
caste, and one day, you’re going to personality is particularly
be a FANTASTIC battery. Whether you volatile. Sometimes, it’s like
like it or not. You are you’re living a double life.
[Talented] at [Psionics]. When you Sometimes, it’s like you’re two
want to blast your Eye Beams at the different trolls. Choose a second
opponent, roll +IMG. gold entry move. You gain that
MIN: AH, FUCK! Energy backlashes move, and you gain access to any
into you, and it hurts like hell. locked move associated with it;
You take 2 damage and gain 1 however, any time you take a
[Brainmelt]. Take too much of that, locked move from this list, your
and you’ll lose your LASER EYES reality shudders; you either gain
and contract the Voidrot Template! 1 [Brainmelt] (if one of your
BAD: Smoke sizzles out from your trees is Battery) or drop one of
your stats by 1 permanently (if
ears. That hurt a little. You take
you don’t have the Battery tree).
1 damage.
This happens the first time you
OK: Energy arcs through you, but take this move, and happens again
instead of blasting into the every time you choose an
opponent, it continues to build additional move. If you have the
up. When this gasket blows, it’s PEAS IN A POD mutation, you ignore
the negatives, but only one twin BAD: God, you really suck at Troll
has access to each tree. Just Dance, don’t you?
59 OK: Hey, practice makes perfect,
right? You gain 1 GAMER POINT.
GAMEBRO GOOD: You climb the ranks! You
[Gold][Downtime] escort the payload! You shoot the
You’re a particularly skilled plumbers! You gain 2 GAMER POINTS
GAMER. All those other plebs out as you gain notoriety in the
there better watch out, because community.
you’re coming to stomp on their GREAT: You won a minor tournament!
heads and collect their secret You win a number of Caegars equal
rings or something! You gain access to 10 x the amount of GAMER POINTS
to the VIDYAGAMEZ [Downtime] you have. Your GAMER POINTS reset
activity without needing to to 0. If you had no GAMER POINTS,
purchase the RUMPUSBLOCK from the you win ₡20.
Hivecrafting chapter. The
VIDYAGAMEZ [Downtime] move works as MAX: OH MY GOD! OH MY GOD! YOU
follows: When you want to spend DID IT! YOU BEAT TROLL FLAPPY
time honing your EPIC GAMING BIRD! HOLY SHIT! A NEW WORLD
powers, roll +HUB. MIN: Shit! You RECORD! You’re overwhelmed with
destroy your game console. You’ll sponsorships and prize money, and
need to buy a new console for ₡40 win 50 x the amounts of GAMER
on a SHOPPING TRIP before using POINTS you had accumulated. If you
this roll again. had no GAMER POINTS, you win ₡50.
60

GROSS...
[Gold][Passive]
You are not a nice person to
talk to. In fact, you are quite
disgusting, whether through your
opinions or your physical hygiene.
Anyone who tries to roll WORDPLAY
on you has their roll [Tier Down]
as they sputter over their words,
distracted by your sticky skin or
garbage attitude. People who hang
out with you often MIGHT get used
to you.

SAW ‘EM ONLINE


[Gold][Free][Passive]
Hey, you know them! They’re
from that viral video! The
blue that ramped a car into a
subhorrorterror? Yeah! You’ve
consumed a lot of content online,
and you never forget a face. You
can take an action to remember
vague details about the troll
you’re up against, and figure out
their demeanor and abilities pretty
quickly— this gives you the effects
of a GOOD PROBLEM SLEUTHING roll.
If there’d be no information about
‘em online, you’re immediately
suspicious, and if a fight breaks
out, you get 2 [Boost].
HAXX0R DDOS: That’ll shut ‘em up. You
fucking blow up their device.
[Gold][Tech][Lengthy]
This does 2 damage to the
You’re extremely good at
opponent, and if they’re in a
manipulating code, the lifeblood
social media thread, you can
of technology, and you know how to
force them to log out. This
use it to your advantage. When you
effect has the [One Off] tag.
want to fuck someone’s technology
situation up, roll +PSP. DOXX: You leak details of some
problematic dealings of your
MIN: Wow. You fucked up. You
target, even if they’re not
clicked a virus, you tried to help
necessarily true. You summon an
the fuschia princess who claimed
ANGRY MOB foe that targets your
to need your help, you turned off
opponent— though they won’t get
ad blocker— something AWFUL
happens. You lose half your here for 3 turns! IP SCRAMBLE:
caegars, and you get a virus that You preemptively hamper anyone
stops you from using [Tech] moves who tries to do anything fucky.
for the rest of the encounter. You Any attempts to use a move that
gain the [Dread] condition because might require an online
HHHHHHH! connection [Tier Down].
NOTIFICATION STORM: BEEP BEEP
BAD: Fuck! You get a callout post.
BEEP BEEP BEEP! Your opponent’s
People know about your problematic
tech is flooded with
kins, now. You gain the [Dread]
notifications. Your opponent
condition as you fight off a panic
cannot benefit from the [Hidden]
attack.
condition for 3 rounds, and
OK: You bust down the opponent’s receive a -2 [Nerf] to [Mental]
firewall! Your next HAXX0R roll is rolls as they’re unable to focus.
[Tiered Up]. SWATTED: Peep peep peep! You
GOOD: I’M IN. You hack the call the fucking drones on this
opponent’s device, and stuff goes douchebag. A squad of two DRONES
shit. Choose one of these effects appear in 2 turns and attack
from the HAXX0R table. GREAT: everyone present with little
Did this motherfucker even have mercy, and might actually cause
an antivirus installed? You can some people to die.
choose two effects. HONEYCRAFTING
MAX: Words fail to describe the [Gold][Lengthy][Tech]
kind of Watchdogs type bullshit [Locked:
you just pulled. You can choose
three effects. Beekeeper]
Buzz buzz! Your bees are pretty
61 good at building stuff for you
on the fly; in fact, whenever
HAXX0R TABLE you need them, they’re right
there for you. Any item you make
with this has the [Tech] tag for
free, and can be used to connect Streamer]
to the internet or do other hacky You take care of yourself! You
things. Choosing only to make a wash your hair. You check your
[Tech] item with this move with no Instagrub. You tone. You check
additional traits causes this move your
to [Tier Up]. Any item you make Instagrub. You do fad diets and
with this move falls apart at the drink your fit tea and eat gummy
end of the encounter. When you hair vitamins by the jar in the
want to build something out of name of popularity, because,
honey, honeycomb and bugs, roll haha, imagine if you got less
+PSP. hot and in shape! Imagine how
MIN: You accidentally zap yourself quickly the seadwellers you
on the electric current your bees compete with that judge your
are pulsing through your work, and every move and analyze your
it really fucking annoys them! You every selfie would descend on
take 1 damage, and summon a BEE you to rip you to shreds if they
SWARM as your workers turn on you. smelled even a SCRAP of
It’s hostile to everyone in the weakness! HAHA IMAGINE!!!
area. YOU!!!! CHECK YOUR
INSTAGRUB!!!!!! You’ve learned to
BAD: It turns out making a
take your insecurities and stuff
circuitboard with honeycomb is
‘em into a little box; your
hard.
[Boost] and [Drag] do not affect
OK: You make something, but it’s one another. If you had 2
exceedingly temporary; it has the [Boost], and were to gain 1
Garbage quality, but rolling [Drag], you would just track them
anything lower than a 4 on using separately, meaning you can have
it causes it to fall apart.
63
CANCEL CULTURE
[Boost] and [Drag] at the same
GOOD: Sweet! You made a Garbage
time, rather than having them
item! Not bad!
subtract and add against each
GREAT: Your item is particularly other.
okay. It’s a Regular item. [Gold][Tech][Manipulate]
MAX: You make an item which could [Hook]
serve you in the long term— and [Locked: Streamer]
it’s really dang cool, too! You UM?? Excuse you? Punching you
make a Swanky item that doesn’t was
fall apart. PROBLEMATIC. And actually, did
62 they just insinuate that you
should have a nice night? TOXIC.
GOLD STANDARD Did they just steal YOUR air?
You know all the buzzwords to
[Gold][Passive][Locked:
get people into a fever pitch, and Ichimatsu, that problematic
you can manipulate that with ease. piece of shit.
When you want to blackmail
someone, roll +PLC.
POWER UP
[Gold][Psionics][Recharge:
MIN: They laugh in your face.
3]
You’re too [Humiliated] to try
again, and they kind of intimidate [Locked: Battery]
you too. You gain the [Dread] You spend a minute going
condition. “HAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAH…” as
BAD: They’re not buying what power surges through you, and
you’re selling. Your [Manipulate] energy crackles around your body.
rolls against them [Tier Down]. You know, like in that East
OK: They look unimpressed. You Alternian Cartoon, In Which We
look unimpressed with their Follow The
unimpressedness. You both get +1 Adventures of Troll Goku, Who,
[Boost] for your standoff. Along With His Companions,
GOOD: Wait- y’ain’t bluffing? The Defends
target either does what you say or Alternia Against Villains
gains the [Dread] condition. Ranging
From Aliens, Androids And Other
GREAT: Your finger hovers over Creatures As He Experiences
the ‘send chitt’ button. They Adulthood, Paralleling The Life
back up and shut up, terrified Of
for their online reputations and His Descendent, Troll Gohan, And
their government watchlist
The Development Of His Kismesis,
status. They do what you say AND
Troll Vegeta. Your next [Psionic]
take the [Dread] condition.
move is [Tiered Up], and can’t be
MAX: You send the callout post. lower than a Good. You gain 1
Your target falls to their knees [Resistance] while Powering Up;
and does what you ask, gaining this can’t be done at the start
the [Despair] condition and the of your turn, it must be the last
effects of a MAX WORDPLAY roll to move you make before your turn
[Manipulate], but it’s too late. ends.
The deed is done. Everyone in
the world knows they kin Troll

ADVANCED MOVES
(AVAILABLE AT LEVEL 6)
64
SCREW GRAVITY Yes, even the ones who never
practice them! You’ve got some
[Gold][Advanced][Psionic] sick telekinesis. Using this to
Golds have powerful psionics. hurt someone gives the move the
[Strife] tag. When you use your MIN: FUCK! YOU SENT THEM YOUR
telekinesis, roll +IMG. PASSWORD! Their move counts as a
MIN: Surprise! It’s [Brainmelt] MAX roll.
time! If you are not a Battery BAD: You somehow managed to make
gold you instead take 2 damage their hack stronger!? The
instantly as a migraine washes opponent’s move is [Tiered Up].
through you, big time. OK: You took too long to do
BAD: You raise a hand, trying anything. Your fate is in the
to look cool, and… yeah, nothing other hacker’s hands, now. You
happens, champ. waste your [Reaction].
OK: You alter the weight of your GOOD: You raised your firewalls,
target. They get either a +1 and managed to fuck em over!
[Buff] to [Physical] moves as you Their move is [Tiered Down].
make them lighter or a +1 [Nerf] GREAT: Denied! Their move
to [Physical] moves as you weigh doesn’t happen, wasting their
them down. This effect lasts one action.
round. GOOD: You give the target MAX: They think they’ve pulled it
the effects of the OK result for a off— until they realize you
number for your +IMG rounds. rerouted their attack to fuck
GREAT: You give your target the themselves over!? Their move goes
[Flying] condition, or float em
through, but it affects themselves,
and yeet ‘em Team Rocket style,
not you.
doing 2 damage and leaving them
[Floorbound] or end the fight. SPEEDRUN HACKS
They also gain the effects of a [Gold][Advanced][Tech]
GOOD. MAX: Your telekinesis knows
[Passive]
no limits. They either becomes
People who see you working often
[Flying] and [Quickened], or take
assume you’re just keysmashing,
2 damage as they are [Trapped]
but actually, you’re just typing
AND [Floorbound] and can’t get up
at like, a billion wpm. Any move
for 3 turns. Attempts to ABSCOND with the [Lengthy] and [Tech] tags
immediately succeed. lose the [Lengthy] tag for you and
can be accomplished in a single
COUNTERHACK action rather than two. Any [Tech]
[Gold][Advanced][Tech] [Reaction] is instead a [Free]
[Reaction] action.
Enough of these “lasers” and
“beams of destruction”; a good
fight needs both combatants, head SURPRISE OBSOLESCENCE
down, hacking back and forth. Any
time someone tries to use a [Tech]
[Gold][Advanced][Strife]
move that would affect you, roll [Psionic][Recharge: 3]
+PSP as a [Reaction]. Bricking phones is so last sweep.
Bricking drones is the new craze!
Your body acts as a quasi-magnet summon a BEE SWARM that sweeps
that can kinda fuck up down on you both!
electronics; when you roll a GREAT
GRIEF roll, you can choose to do 1
less damage, and in return, cause MIND HONEY
your targets electronics to freak
[Gold][Advanced][Locked:
the fuck out and glitch all over
the place. Targets cannot use Beekeeper]
[Tech] moves for a number of Consume as part of a Balanced
rounds equal to your +IMG score; Diet!
robotic foes or trolls with You gain exclusive access to the
robotic limbs are [Slowed] for Mind Honey item. You can choose to
that time instead. have all empty Sylladex slots be
filled with Mind Honey. Eating it
65 makes you act like an idiot most
of the time instead of all the
BEE-BOX time, and [Tiers Up] your [Mental]
[Gold][Advanced][Locked: rolls for a thread; however, the
Beekeeper] first time you roll a BAD roll of
You carry your bees with you in a any sort in an encounter after
big container; maybe a beehouse eating some, you instantly fall
strapped to your back, or a belt [Unconscious]. However, eating
of jars around your hips. Your Mind Honey can be particularly
Bees? move loses the [One-Off] dangerous for high-psionic trolls.
tag, and gains the [Recharge: 3] Any troll who has [Psionic] damage
tag. Any time someone scores a moves is [Enraged] as their
GREAT [Physical][Strife] roll Psionics go haywire. Golds with
against you, they take 1 damage multicolored eyes who eat [Mind
back as the bees in your bee box Honey] gain the EYE BEAMS move and
sting and attack them! If they become [Enraged]; if they already
score a MAX roll against you, the had this move, they become [Out of
Bee-Box shatters, you can’t use Control].
your Bees? move again and you
66
MOISTUREWAVE GAMERS RISE UP
[Gold][Advanced][Locked: [Gold][Advanced][Psionic]
Streamer] [Locked: Battery]
Life is beyond stressful to you. What? You think you’re going to
As a gold blood social media guru walk on the ground? Like some kind
encroaching on the territory of of NORMIE? You’ve harnessed your
seadwellers, people are going to laserlike energy to hoist you into
have it out for you, but you have the air, silhouetting you with
your methods of chilling the fuck crackling power. It’s actually
out; notably, your chill lofi beats quite terrifying! You are able
to game and study to! When you put to start [Flying] at will. Any
on your headphones, you’re sent [Psionic] damage you do while flying
to a much calmer world. You are does +1 damage. Your energy is a
way too chill to be susceptible to detriment to both you and everyone
the [Enraged] tag, and way too zen around you; when people touch you
to be [Quickened], but you gain 1 while you are flying, you short
[Resistance] to all damage, because circuit, blasting both you and them
you’re just not really feelin’ the
for 3 damage. No touching!
pain right now.

OVERCLOCKING
[Gold][Advanced][Psionic]
[Locked: Battery]
Sometimes, you really don’t wanna
leave things to chance, so you
absolutely give it your all,
turning yourself into a living
nuke. You can forgo rolling any
[Psionic] move and instead receive
the MAX result; doing so gives you
1 [Brainmelt], makes you start
[Bleeding] and does 3 damage to
you. Be careful, bud!
Streamer]
ULTRA MOVES You’ve reached peak fame! You’ve
(AVAILABLE AT LEVEL 12) carefully curtailed your online
exposure to go as high as it can go
without landing on the most wanted
QUEEN BEE list of every influencer violet out
[Gold][Ultra][Psionic][Locked: there. While they still might be
hostile towards you, you’re not in
Beekeeper]
direct competition, so you’re able
Or King Bee, or Monarch Bee, it’s
to keep yourself safe. You are
up to you. Regardless, you are a
[Legendary] in +PLC, and most
master of your craft with bees.
trolls you meet will know of you
When you use the BEES? move, the
vaguely. You gain 1 [Resistance]
swarm never disperses; instead, it
against all [Non-Lethal] attacks
stays, wrecking buzzy, buzzy
because you have desensitized
havoc. On a MAX BEES? Result, the
yourself to attacks that won’t kill
swarm gains 4 extra HP and does 1
you. Conversely, you can keep doing
extra damage. If you have the BEE
[Verbal] damage even after punches
BOX move, you can amplify the
have been thrown because you are
situation with the addition of yet
nothing if not scalding.
more bees. When you use BEE BOX to
summon more
BEES?, you heal the swarm rather
than summoning a second one. Roll ANIIME IIS REAL
BEES?; on a GOOD, the Swarm heals [Gold][Ultra][Psionic]
1 HP. On a GREAT, the Swarm heals [Passive][Locked: Battery]
2 HP. On a MAX, the Swarm heals 3 You are the hope of the omniverse.
HP and gains 3 [Boost]. Meanwhile, You are the lightbulb in the dark.
if you fail, the new bees attack You are the bacon in the meal
and kill the other bees! On a BAD, vault for all those that cry out
the Swarm takes 1 damage. On a in hunger. You are the terror that
MIN, the Swarm takes 3 damage, and flaps in the night! You are a
turns on you, because BITCH? BATTERY TROLL! And you are a Super
Nothing happens on an OK roll- Saiyan! You are [Legendary] at
your bee box was empty. BEE BOX [Psionic] rolls. You no longer take
does not have the [Recharge] trait damage from a short-circuit when
anymore. All Beekeeper moves you [Flying] from GAMERS RISE UP, plus
make are [Tiered Up]. you’re [Quickened] while you fly.
67 Any time you score a MAX roll using
EYE BEAMS, your energy overwhelms
#VERIFIED your brain, cleansing it of filth;
[Ultra][Gold][Passive][Locked: you heal 3 [Brainmelt] and gain 3
[Boost] because you feel GREAT!
LIME
68

Lime bloods. The extinct caste; the non-canon. Very little is actual-
ly known about limes, considering most of them were hunted to extinction by
the Empire millennia ago. However, every once in a while, there’s a fluke—
one is born. One spawns out of the narrative entropy of the universe to
take on the role of hero. One is rescued from subjugation from the Empire.
Regardless of the how, limes do still occasionally exist, though they are
RARE, and all hunted by the Empire with the fury of a thousand slaughter-
hounds. As such, they tend to try to blend in, either choosing to present
as Hemoanon, or hiding among another low caste. With extreme psionic powers
that manipulate emotions or the fabric of reality, one thing is for sure…
no other trolls have the same experiences as the Limebloods.

STEREOTYPE: Angelic Target Practice


REALITY: Survivor
Traumatized, Empathic, Curious
COMMON TRAITS:
STARTING CAEGERS: Variable
ALLOWANCE:Variable
+IMG / -HUB
base version for the rest of the
ENTRY MOVES encounter; they also gain 2
[Boost] or 2 [Drag], your choice.
(SELECT 1 AT LEVEL 1)
69
PATHOKINESIS
[Lime][Psionic][Hook] SBURBANITE
[Recharge: 5][Unlock: Empath]
Limes tend to have some powerful
[Lime][Psionic][Hook][Unlock:
feelings about feelings, and some MSPA]
have the ability to control said Whether you know it or not, your
feelings. When you want to change reality is… slightly left of
someone’s emotions, roll +IMG. centre. You and your caste defy
what is and isn’t canon, and nobody
MIN: Shoot, you only changed your does so more than you— even when
own emotions! You gain the effects you don’t mean to. Reality bends
of one [Emotion] of your around you and to your benefit.
opponent’s choice. SHENANIGANS rolls against you
BAD: You just… kinda make a funny [Tier Down]. If this would cause
face. Nothing happens, but your the SHENANIGANS roll to fail, your
[Recharge: 5] tag becomes aggressor takes a GOOD SHENANIGANS
[Recharge: 2] instead. This result on a BAD, and a GREAT
returns to [Recharge: 5] SHENANIGANS result on a MIN as
afterwards. reality glitches out around you.
OK: They feel a quiet tingling… This allows BAD results to [Tier
the target either gains 1 [Boost] Down] to MIN.
or 1 [Drag] and this move loses
the [Recharge] tag.
KARKALICIOUS
GOOD: How are you feeling, [Lime][Unlock: Crabby]
friend? Your target suffers from You refuse to let other people tell
an [Emotion] effect of your choice your story. Fuck them! They’re not
for a number of rounds equal to the boss of you! Rather than
your +IMG. developing your own innate
GREAT: Your psionics might have Psionics, you’ve steeled your mind
uncovered a soft spot? Your to the effects of domination. Your
target gains the [Emotion] effect talents are +HUB, -IMG, not
of your choice for the rest of viceversa. Any [Manipulate] moves
the encounter. against you [Tier Down] as you
MAX: Whoa! You uncovered a real fight off their effects with every
landmine of pent-up emotions, ounce of your will-power!
huh?! Your target experiences the
heightened version of your
selected [Emotion] effect for +IMG Some trolls have moves that let
rounds, before returning to the them override [Emotional]
conditions. These don’t apply to secret to; when you want to roll
emotions received from PROBLEM
Pathokinesis; they’re MAGIC SLEUTHING to see if you can trust
emotions, not real ones! a troll, you can take an action
and forgo rolling, just taking a
BASIC MOVES GOOD result.

(AVAILABLE AT LEVEL 1) 70

CASTE DISGUISE LIME LANGUAGE


[Lime][Passive] [Lime][Passive][Hook]
It’s nigh impossible to have an
Limes tend to be culled on sight.
open conversation about lime
There are few places where a lime
business with other trolls in
can openly express their caste.
public; as such, many of your caste
As such, many limes prefer to
have mastered the art of non-verbal
blend in and pretend to be part
communication with one another. If
of a different caste. Your
only one of you has this move, you
disguise is particularly
can pass on no more than 3 words
convincing. Choose a caste: rust,
worth of communication per action
bronze, gold, or olive. You may
without speaking, whether it’s
choose one non[Psionic], non-
through hyper subtle body gestures
[Locked], non[Advanced] move from
or vague psionic influence. If both
this caste.
of you have this move, you’re able
You can take this move up to a
to hold full conversations with one
total of three times, but only
another saying what you mean;
ever from the one caste.
combining shrugs, filler words and
eye movements into a complex
LIKE ME sentence, or just full on reading
each other’s minds. Doing this
[Lime][Passive][Hook]
under direct scrutiny from a troll
To a lime, it’s easy to tell when
rolling to PROBLEM SLEUTH you might
you’re in the company of someone
uncover that something’s fucky.
who hides their identity. Whether
Your FRAYMOTIF rolls with other
it’s an innate psionic sense, or
limes lose the [Buildup: 5] tag and
just keen observation of a fellow
instead gain the [Buildup: 2] tag.
secret-holder’s behaviour, you
instantly recognize any other
trolls who hide their true LOW SELF-ESTEEM
identities from society, like
[Lime][Passive][Hook]
other limes, Rainbow Drinkers or
You don’t think very highly of
mutants, though you don’t
yourself. I mean, how could you,
immediately know what their deal
with your freaky, nuclear green
is, just that they’re like you.
blood, right? But you cope with
You can easily tell if someone is
your thoughts on yourself by
trustworthy enough to reveal your
separating your negative thoughts
from your positive ones. Your meaning you can have [Boost] and
[Boost] and [Drag] do not affect [Drag] at the same time without
one another- if you had 2 [Boost] subtracting or adding against each
and were to gain 1 [Drag], you other.
would just track them separately,
71
HEALING THOUGHTS HOW ARE YOU FEELING?
[Lime][Psionic][Mental][Heal] [Lime][Psionic][Passive]
[Locked: Empath] [Locked: Empath]
Happy thoughts are a cure-all to Some emotions are easy to spot—
the worst wounds. Even bullet Anger! Disgust! Terror! But what
wounds! Your empathic powers have a about that subtle feeling of
physical effect on people, and can disappointment when you’re getting
[Heal] both emotions and wounds. close to the end of your slice of
This move can affect either you pizza, and don’t want it to be
or someone else. When you want to finished yet? Your empathic powers
[Heal] someone, roll +IMG. help you pick up on these more
MIN: You let your doubts and niche emotions easily. When asking
anxiety flow into your target! They about someone’s emotional state
enter [Despair]. and how to improve it, you do not
BAD: Those weren’t positive need to roll PROBLEM SLEUTHING; you
thoughts at all! They become instead get a GOOD result as you
[Anxious]. instinctively know. You still need
to spend an action to figure them
OK: Alright, you don’t [Heal] the out.
target, but you reassure them a
little. The target gains 1 [Boost].
GOOD: Your emotions soothe and
heal. You either [Heal] 1 damage or
remove an [Emotion] effect.
GREAT: Calmness washes over you,
and your wounds numb. You [Heal]
2 damage and remove an [Emotion]
effect.
MAX: Wooosh! You feel amazing,
inside and out! You [Heal] 3 damage
and grant immunity to all [Emotion]
effects for the encounter!
72
METAGAMING
[Lime][Psionic][Locked: MSPA] MAX: Canon opens itself up to
Your psionics are ever so you and unfurls into easy to read
slightly fuzzed up by narrative threads. Gain three pieces of
metaknowledge; sometimes, you Metaknowledge; if you tell your
just know things you shouldn’t target what you know, they are
actually know. Sometimes, you [Dumbfounded].
don’t even know you shouldn’t ADORABLOODTHIRSTY
know them! Life’s hard, man. When
you want to gain knowledge you [Lime][Passive][Locked:
should have no way of knowing, Crabby]
roll +IMG. The unfortunate truth of the matter
is that you’re just not very scary.
MIN: Oops! You went too far into
After you throw yourself into a
the metaverse! You take 2
heated rage, your huff and your
[Psionic] damage and your opponent
pout are simply too cute to handle.
gains a piece of metaknowledge of
After ending the [Enraged]
their choice.
condition during an encounter (for
BAD: Stupid! You played with fire instance, through FRUITY RUMPUS
and you got burned! You take 1 ASSHOLE FACTORY), any [Manipulate]
[Psionic]. roll you make is [Tiered Up]. You
OK: BEYONCE?! You gain one piece gain 1 [Resistance] ‘cause god,
of information about Real Life Pop you’re just so hard to hurt like
culture and it is not relevant at this!
all. At least it’s kinda cool?
GOOD: You break the fourth wall— FRUITY RUMPUS ASSHOLE
just a little bit! You can ask any
one question, even if you FACTORY
shouldn’t be able to know from [Lime][Passive][Locked:
mere observation. The answer tends Crabby]
to be mysterious, cryptic or to You don’t have a lot of patience.
not give the full context. GREAT: When people waste your time, you
Take a sledgehammer and knock a tend to flip out a little bit.
hole through the fourth wall, When someone rolls a BAD or lower
baby, because you DID IT! Ask any [Mental] roll directed at you, or
one question that you should have if you roll 2 OKs or lower in a
no way of knowing; anything from row, you can choose to become
“this character’s secret caste” to [Enraged]. This rage wears off
“the answer to this puzzle” to after
“stuff the other person has in +IMG rounds. You can still do
their pocket”. [Verbal] damage while [Enraged].
[One-Off]
ADVANCED MOVES Whoa! You really avoided a close
(AVAILABLE AT LEVEL 6) call there, huh? Thank goodness!
You’ve gotten good at avoiding
extremely close calls. Once per
CASTE INFILTRATOR thread, you can give yourself any
[Lime][Advanced][Passive] number of [Boost] on a single roll
Your caste disguise is so you just made, pushing it to the
convincing that you sometimes desired outcome. That being said,
forget that you are a lime. You karma has its eye on you; you gain
may select [Advanced] moves when the same number of [Drag] as the
using CASTE DISGUISE, and gain one [Boost] you just spent in return
automatically when taking this afterwards as you drop your guard,
move. You still cannot take still in awe of how you managed to
[Psionic] or [Locked] moves. pull that one off.
Taking this move allows you to
take CASTE DISGUISE an additional
3 times when you level up. DRONE DODGER
[Lime][Passive]
You’ve gotten used to fleeing from
SELF-INFLECTION the drones at this point. Every
[Lime][Advanced] once in a while, there’s a new
You know your true self and scare— they found your home! They
potential a little better than cornered you on the street! So on,
many other trolls know theirs. You so forth. Thankfully, you’ve also
gain one [Advanced] [Aspect] move realized drones are kind of easy to
of your own Aspect, and the level fool; with some bodytemperature
gate for that particular type— be masking clothes, some quick
it your aspect or your sway— drops disguises and a low profile, you’re
to Level 6, allowing you access not one to let a mindless machine
now rather than later. You must be the one to put you in the

74
IDENTITY PROTECTION
have the Entry or [Unlock] move ground. If you are [Hidden] when a
for your [Aspect] in order to take Drone lands in an encounter, you
this move. are safe; they will not attack you,
73 nor will they seek you out. If you
were the sole reason the drones
were called, they’re likely pretty
THAT WAS CLOSE! cranky at whoever called them!
[Lime][Advanced][Reaction] [Advanced][Lime][Reaction]
Your blood is TOP SECRET!!! You
refuse to let anyone know the
truth, and you take some serious [Lime][Advanced][Psionic]
precautions to keep yourself from [Passive][Locked: Empath]
spilling the secret. By now, The lesson is if they were nice to
you’ve gotten pretty good at doing you, this wouldn’t happen. Your
it! If you start [Bleeding], you psionics form a potent psychic
can immediately slap a bandage on shield around you, deflecting some
your wound before the target can of all psychic damage and
see what caste you are, ending the occasionally shooting it back at
[Bleeding] condition but giving the opponent. You have 1
yourself 3 [Drag] instead. If you [Resistance] against all [Psychic]
were to start [Crying], you can and [Verbal] damage. If you are
force yourself to avoid it, targeted by the effects of an
instead gaining the [Despair] [Emotion] effect you can spend a
condition as you bottle up your [Reaction] to force them to feel
feelings and remember that tears what you feel. This [Reaction] has
could spell certain doom. You can the [Recharge: 3] tag.
do either of these a number of
times equal to your +APP in an
encounter- doing it any more than RETCON
this means you finally slip up, [Advanced][Lime][Psionic]
and your terrible secret is
[Recharge: 3][Locked: MSPA]
revealed.
Oh GOD, you messed up! Oh, this is
terrible! Something really, really
CORNERED! bad has happened! Luck did not go
your way, and everything has gone
[Lime][Advanced][Passive]
to hell. If only you could just go
[Locked: Crabby] back and try again— oh wait! You
When the going gets tough, you get can! With a wave of the hand, you
violent. Rather than give up when tell the narrative that THAT shit
you’re hurt, your determination to didn’t happen. You force the
come out on top always prevails. opponent to reroll their move— but
When you are below half HP, all watch out, because if it’s better,
your [Strife] moves [Tier Up]. then you have to live with the
A LESSON IN KINDNESS timeline you’ve created!
75
ZAP
[Lime][Advanced][Psionic]
[Reaction][Locked: MSPA]
Sometimes, you would rather not
be here. Actually, you know what? ZAP TABLE
Fuck this! You poof out of where
you are, scrambling through the ABSCOND: Fuck this! Adios!
narrative to somewhere else, You use the ABSCOND effect of
whether it’s miles away or a few ACT FAST as a [Reaction] to
inches to the right. It’s kinda being hit; the opponent cannot
hard to choose, actually; you’re use CAN’T ABSCOND BRO on you,
not that good at teleporting. Each because you fucking teleported.
option has the [Recharge: 2] tag. SIDESTEP: No! Your opponent’s
When you want to disappear and incoming [Strife] roll is 2
reappear elsewhere, roll +IMG. lower.
MIN: You teleport… 15 feet in HIDE!!!: You don’t want them
the air directly over where you knowing you’re here! In response
were standing. Oof! You start to being spotted while [Hidden],
[Falling]. If there was a dangerous you teleport elsewhere, and
spot nearby, you can choose to regain the [Hidden] condition
teleport into it instead and again.
receive a condition- for example,
zapping into a furnace and becoming
[Ablaze].
BAD: You scrunch up your face real
hard, and… nothing.
OK: You teleport slightly, but not
far enough. You don’t waste time,
though- you get another action this
turn.
GOOD: Hey, not bad! You teleport
like you wanted to! You teleport,
and gain an effect from the ZAP
table.
GREAT: Your teleportation is on
instinct; you gain the effect of
your choosing, and it doesn’t cost
you an action.
MAX: Whoa! You teleport- and then
you just can’t stop teleporting
either? You don’t have to move
anymore, you just teleport like
crazy! You are [Quickend] for the
rest of the encounter.
ULTRA MOVES
(AVAILABLE AT LEVEL 12)
76
FRIENDLEADER HP, at least one NPC dies, and
it’s very sad. Whenever you’re
[Lime][Ultra][Passive][Hook] without your crew, you get a
[Locked: Crabby] little bit more reckless, since
Whether you like it or not, people you don’t need to be a good
somehow seem to defer to you as influence to them; your
their leader. Protagonist Syndrome SWASHBUCKLE rolls [Tier Up].
plagues you. Regardless, whether
it is a girl gang, pirate crew, or
EMOTIONAL MELTDOWN
a sports team, you have a group of [Lime][Ultra][Psionic][Hook]
followers who do as you say. You [Locked: Empath]
may name these followers, as there Many emotions are a blend of
are never more than 12 of them. others. Shock is a mixture of fear
They act as an ANGRY MOB from the and disgust, while sadness and
Friends & Foes section of the anger make betrayal. But what if
CHALLENGES chapter, and they are you… mixed it up a little? Tried to
your [Minion]. This particular make some brand new emotions? You
ANGRY MOB has an additional few are [Legendary] in +IMG rolls, and
health points (your +PLC to HP), you have some seriously unusual
has two basic moves and one ways of applying your empathic
[Advanced] move from any castes, powers. You can give targets
can summon a free item as a multiple [Emotion] effects using
[OneOff] per thread, costing no PATHOKINESIS; when you use the move
more than 60 caegars. If they are on a target who already has an
not present when you start the [Emotion] effect, you can stack a
thread, they can be summoned second one on top of it. This works
within two rounds. The Mob pulls even if they’re contradicting
back and stops attacking once it emotions; enjoy your despair and
reaches 2 HP. If the Mob hits 0 inspiration, dipshit!
77
MAGIC ANON
[Lime][Ultra][Psionic]
[Lengthy][One-Off][Locked:
MSPA]
Canon is a funny thing; infinite
versions of infinite AUs exist,
and if you know how to pull the
metanarrative strings right, you
can shuffle your opponent’s reality
too. Once per encounter, as a
[Lengthy] action, you raise your
hand and scramble your opponent’s
reality. For a number of rounds
equal to your +IMG score, your
opponent’s [Talented]/[Legendary]
rolls and their [Inept]/[Godawful]
ones swap; [Tiered Up] rolls they
make become [Tiered Down], and vice
versa, and all [Boost] becomes
[Drag], while all [Drag] becomes
[Boost]. [WHAM] heals the user
rather than hurts the opponent. The
opponent’s self flickers wildly,
rapidly replacing themselves
with numerous Alternate Universe
versions of themselves- Bloodswap,
Guidestuck, Ponystuck, you name
it. It’s all a bit mixed up! Once
this effect ends, the target is
[Confused].
OLIVE
78

Olive bloods are… okay, but not great. On the one hand, no powers.
On the other, no real privileges— you’re still an acceptable cull to many
highbloods. Lucky you! With an affinity for the feline, olive bloods are the
most populous caste; there’s just so many of these folks floating around,
going about their daily lives. They’re kinda the glue sticking Alternia
together. Speaking of being the glue, olives also tend to be the placation
class, a shoulder to cry on! They know the ins and outs of the struggles of
quadrants almost instinctively, and will relish in watching shitty romance
movies, writing slashfics, and helping you out with your lovelife. They’re
low enough to kinda push around but high enough to not throw a table at
your face with their mind.

STEREOTYPE: Feral Kitty Kat UwU Baby


REALITY: Nyaverage
COMMON TRAITS:Playful, Wild, Helpful
STARTING CAEGERS: ₡35
ALLOWANCE:₡25
+GRA / -APP
79

ENTRY MOVES WILD THING


[Olive][Passive][Unlock:
(SELECT 1 AT LEVEL 1 Feral]
) Born on a mountain, raised in a
KITTYPET SYNDROME cave, huntin’ and gruntin’ is all
[Olive][Passive][Unlock: Tame] that you crave! You live in the
You just wanna live your life, wilderness, hunting with lusii,
man. You are the common troll; climbing trees, and purrhaps doing
the Nyaverage Joe, the background a touch of gardening. Who’s to say?
character on the street. It’s safer One way or another, your refusal
to not stick out, after all— even to live in a society baffles others.
if some other olives might resent Any troll who doesn’t also have
you for being “tamed”. You get GOOD the Wild Thing move has [Inept]
rolls on a roll of 10-14 instead [Mental] rolls against you.
of an 11-13; you’re not prone to
greatness, but you don’t suck
either.

ALLEY CAT
[Olive][Physical][Unlock: Stray]
You don’t live in the wilds,
but your life is not quite a
comfortable one either. You’ve
got that wanderlust to kick up
highway dust. Gotta strut them
city streets. Your home is the
Subgrubian Jungle; the streets
and the gutters. As such, you’ve
gotten pretty good at hiding; on
a successful ACT FAST to YOUTH
ROLL, you can choose to become
[Hidden] as you dive into the
winding streets and obstacles
around you and maneuver out of
sight with ease, even if you were
being observed. You can do this as
a [Reaction], just before someone
was about to spot you with PROBLEM
SLEUTHING roll.
damage and cause them to start
BASIC MOVES [Bleeding].

(AVAILABLE AT LEVEL 1) 80

SKIRMISH GREENBLOOD HAS WARES


[Olive][Passive]
[Olive][Strife]
Whether it’s carefully made food,
Living on a planet as dangerous as
handmade weapons or herbs collected
Alternia brings the risk of
from the darkest parts of the
meeting all sorts of lethal
woods, one thing is for sure. If
murderers. Or maybe YOU’RE the
you have coin, greenblood has
lethal murderer, a paid assassin
wares. You always have your wares
ready to strike at a moment’s
on you, and can purchase items mid-
notice! One way or another, you
thread at a 20% discount. Swanky
use a combat style that doesn’t
items get only a 10% discount,
need to hit hard, just accurately.
because it’s harder to get the
When you want to attack someone
highblood quality goods.
with deadly precision, roll +GRA.
Additionally, you have a caegar cap
MIN: Not only do you miss, but of 130, as you have absolutely
you stumble around and lose your legal methods of collecting caegars
momentum too! That’s terrible! over your legal caegar cap. Gotta
You take 1 damage and 3 [Drag]. hoard profit somehow.
BAD: You whiff your attack
completely, and while you avoid
hurting yourself, you lose some LUSUS LOVER
of your accuracy. You take 2 [Olive][Passive]
[Drag]. OK: You don’t hurt the You love your lusus! Whether
opponent much, but you do graze they’re there for protection, to
them! Next time, you can hit them help you hunt down your prey, or
in the same place for more just there to hang out with you,
damage; you gain 1 [WHAM]. your lusus is a loyal ally. When
you fight alongside your own
GOOD: THWONK! You do 1 damage to
custodian, you can spend an action
the opponent.
to whistle and call it to the hunt;
GREAT: You get them right in a it becomes [Quickened].
weak spot, and it smarts! You do 2
damage, or do 1 damage and receive
ROMANTIC GURU
1 [WHAM]. [Olive][Mental][Passive]
You may or may not care to admit
MAX: Your weapon strikes your
it, but… you’re a sucker for
opponent so hard they start
quadrants! The loving embrace of a
looking like they’re from a cheesy
good matespritship, the steamy
EastAlternian samurai movie, what
tension of the perfect
with how much blood they’re
kismesitude, the calming
gushing. You do 3 damage, or 2
camaraderie of a healthy your job; all BAD rolls on this
moirallegiance and the thrilling move are [Tiered Up] to OK.
character dynamics of a balanced
auspisticism… oh, it drives you
crazy! The first time people start KEEN EYES
talking about romance around you [Olive][Mental][Locked: Stray]
in an encounter, your bloodpusher There’s always a chance you’re
skips a beat and you gain 1 gonna get jumped while you’re in
[Boost]. You don’t need to roll the subgrubs, and you’ve learned to
PROBLEM SLEUTHING to know the adapt to that. Your peripheral
answer to a question about a vision is always busy, keeping an
troll’s romance situation; you eye out for people trying to sneak
simply spend an action, and act as up on you! You do not need to roll
if you rolled a GOOD result. PROBLEM SLEUTHING to spot a
[Hidden] target; you simply spend
an action and do it automatically.
COULD BE ANYONE Moves which would make it more
[Olive][Passive][Locked: Tame] difficult to spot the opponent
Your normality really helps you require you to roll regardless.
hide. When you run, you can blend BEASTLY BUSINESS
in with crowds. Dodge into a
restaurant, join in with the other [Olive][Passive][Locked:
14 olive waiters. Hop into the Feral]
garage, you’re one of the 8 olive You love lusii! Maybe you adore
mechanics. You’re just kinda hard your own lusus to a fault, maybe
to keep a track of, and when you you hunt them, or maybe you’re
jump out, you can score some sweet just a big ol’ furry. One way or
sucker punches! When you become another, you emulate lusii in
[Hidden], you gain 1 [WHAM]. You everything you do. Choose a lusus
gain an additional [WHAM] for that inspires you in everything
every 2 turns you spend [Hidden]. you do; you gain the following
effect based on that animal:
81
BEAR: You stand with your feet
DAY JOB planted firmly on the ground. You
cannot be knocked [Floorbound],
[Olive][Passive][Locked: Tame] though you might still get it from
You live in a society. And society [Falling].
demands productivity! Not everyone
can be a soldier when they leave BIRD: You move with elegance and
Alternia, and you are training for grace. If an opponent becomes
one of the more mundane tasks that [Quickened], so do you.
keeps the Imperial Status Quo BUG: You unnerve your opponents
running. Nothing too torturous, with freaky aesthetics and odd
nothing too cushy. Choose one basic mannerisms. On a Great [Strife]
move that you would use often in
roll, your opponent becomes can. You have a particular
[Scared]. environment that you call your own:
CAT: POUNCE on your targets! You swamps, jungles, woods, etc. While
can roll [Strife] rolls twice in in that environment, you do +1
the same turn, but your second one damage on [Strife] rolls, and you
gives you 1 [Drag]. are [Quickened].

DOG: Trip your opponents up as


you go for the legs and drag them
down! On a GREAT [Strife] roll,
ADVANCED MOVES
they become [Floorbound]. (AVAILABLE AT LEVEL 6)
FROG: Spend an action to LEAP
into the air and continue strifing BLUESTAR’S SACRIFICE
[Flying] targets as normal for
[Olive][Advanced][Reaction]
your turn.
I’ve never read Soldier Purrbeasts,
REPTILE: Catch the opponent in but I’m told this one’s a great
your clutches! On a GREAT [Strife] joke. You don’t go down without
roll, they become [Trapped]. taking others with you; any time
82 you are subject to a SHENANIGANS
roll, you can use your reaction to
TERRAIN TERROR roll SHENANIGANS and bring them
down with the exact same effect,
[Olive][Passive][Locked: even if your result was a GOOD and
Feral] theirs was a GREAT or MAX. On the
The streets have not claimed your flip side, even if you roll a MAX,
heart; you live in the wilderness, you get the same effect as them
and you’ve learned to run wild (though you do get a pity [Boost]).
through it in ways that nobody else
83
CATLIKE REFLEXES LOVE WINS
[Olive][Advanced][Passive] [Olive][Advanced][Reaction]
You always land on your feet! You You’re ever so slightly obsessed
never miss a beat. And god help with romance and shipping. Choose
someone if they look at you around a quadrant you haven’t filled that
a corner, and then repeatedly you’ve been daydreaming about
slowly duck behind the wall and lately— you gain 1 of the effects
then check on you again to see how at the start of every thread. If
much you’ve moved. Every round, you you have all your quads filled,
may make one [Reaction] for free, you start every encounter with 2
without having to spend a move from [Boost]. If someone flirts with you
your turn and you gain 1 [Boost] or someone else in your vicinity,
for even trying it because it makes you can change your quad as a
you feel kinda good to remember how [Reaction].
quick you are. If you’re benefitting MATESPRITSHIP: When you would
from the Breath FRAYMOTIF, you gain be [Charmed], you either keep the
1 [Boost] per turn. effect and gain 3 [Boost] or remove
the effect and gain 2 [Drag].
LOLCAT MOIRAILLEGIENCE:You can use
[Olive][Advanced][One-Off
] WORDPLAY to remove [Emotional]
Everyone knows cats have enough effects from anyone on a GOOD+ roll.
hubris to try and kill god, and AUSPITICISM: You gain a +1
it’s usually hilarious. Once per to WORDPLAY to [Manipulate]
thread, you may treat a BAD or OK (matespritship), SHENANIGANS
SWASHBUCKLE roll as GREAT, but you (moirallegiance) or to inflict
will look like an idiot while you [Verbal] damage (kismesissitude).
do it, and gain 2 [Drag]. KISMESSITUDE: You swap your
[Talented] and [Inept] rolls
around.
KITTY-CAT EYES 84
[Olive][Advanced][Manipulate]
You’ve learned to use a prejudice
many other trolls have towards
olives to your favour: the
pervasive myth that olives are
cutesy. You’re NOT cutesy! You’re
fierce! But you do know how to
look harmless when needs be. When
you act adorable, roll +PLC.
MIN: YOU ACTUALLY LOOK SO SAME OLD, SAME OLD
TERRIFYING. Your target shrieks
[Olive][Advanced][Passive]
and considers attacking you. They
gain 2 [WHAM].
[Locked: Tame]
Let’s face it: you’re desensitized.
BAD: You act cutesy, but it The news cycle just throws such
doesn’t do shit. You feel stupid. wild shit at you every day. Oh,
OK: You catch your opponent there was an invasion of robot
offguard, and they pause for a brain snatchers? Neat. An ancient
moment. They are [Stunned]. troll lich rose from the grave and
GOOD: Awwww. Surely this little resurrected an army of monsters?
guy wouldn’t harm a fly, right? Why not. Nothing shocks you
Your opponent is [Charmed], and anymore. This might as well happen.
you gain 1 [WHAM]. When you first gain a specific
[Emotion] effect, you instead just
gain 1 [Drag]. Subsequent effects
GREAT: OHHHHHH, LOOK?
of the same [Emotion] succeed.
YOU’VE GOT SUCH A CUTE FACE.
PSPSPSPSPSPSPSPSPS. Your opponent
is [Fascinated], and you gain 1 SUSPICIOUS
[WHAM].
[Olive][Advanced][Passive]
MAX: They would die for you. Your [Locked: Stray]
cutesiness has completely The truth is elusive, and you’ve
convinced them to do what you say learned by now it’s better not to
forever. FOREVER! You gain the trust most things at face value.
effects of a MAX WORDPLAY roll, You’ve gotten good at figuring out
and you gain 2 [WHAM]. when someone is lying to you, and
when you want to roll PROBLEM
SLEUTHING to ask that question,
you can simply take an action and
automatically know the answer. If
someone IS lying to you, you
immediately gain 1 [WHAM] and 2
[Boost], because AHA! YOU KNEW IT!
CATTEBAYO Wild, and it’s telling you that
this is complete bullshit! Any time
[Olive][Advanced][Locked: you are hit by a GREAT [Physical]
Stray] [Strife] roll, you can choose to
Life on the streets isn’t easy, become [Enraged]. You can use this
and since you were a wriggler, to become [Out Of Control] if you
you’ve been training yourself to are hit by a second GREAT roll
fight. At the height of your later, but further GREATs don’t do
skill, you’ve learned fighting anything. Engaging BEAST MODE heals
techniques that outpace any you for +APP HP.
challenger. It’s your kitty ninja
way. You gain the following
SHENANIGANS effects: GOOD:
SMOKE BOMB: You throw down a ULTRA MOVES
smoke bomb! You become [Hidden],
and attacking does not dispel the
(AVAILABLE AT LEVEL 12)
[Hidden] effect. This lasts 3
turns. CHAKRA FLOW: You realign
your soul for a moment, and allow THE EVERYTROLL
yourself to heal. You [Heal] 1 HP,
[Olive][Ultra][Passive]
which has the [Heal] tag. QUICK
[Locked: Tame]
JAB: You do 1 damage; this does
You’re average. Even now, after all
not count as a [Strife] effect.
this time, you’re a normal troll.
GREAT: Your companions might have reached
SEKIRO SLASH: You cut ‘em deep! levels of power that make the gods
Your target starts [Bleeding]. quake— mind control of the masses,
WIND JUMP: You dash into the air, fame and fortune, the ability to
jumping so high you might as well blur the line between the living
be [Flying] for a turn! and the undead. But you? You’re
KI BLOCK: You strike the opponent just a normal person. And you’ve
between the eyes, dazzling their perfected averageness. All your BAD
magi- their psionics! The target rolls are [Tiered Up] to OK; if you
can’t roll [Psionics] for 2 turns. have the DAY JOB move, you get 1
[Hold] that lets you get a GOOD
85 result on the move you chose for
free at the start of every
BEAST MODE encounter. Lusii, drones and foes
[Olive][Advanced][Reaction] never attack you, even if they are
[Heal][Locked: Feral] [Minions], because they simply
Ring ring! Ring ring! Who’s that on don’t notice you.
your phone? It’s the Call of the
86
ALLEYWAY ASSASSIN APEX PREDATOR
[Olive][Ultra][Passive] [Olive][Ultra][Passive]
[Locked: Stray] [Locked: Feral]
It’s a dangerous world out there. Hee hee hee! APEX PREDATOR. You are
The streets are filled with monsters the perfect killing machine! When
more dangerous than any you’d you would become [Enraged], you can
find in the woods, and through instead choose to become an Apex
practice, skill and your refusal Predator. You gain the stats of one
to give up, you’ve become one of lusus of your choosing (if you took
them— or at least, someone strong BEASTLY BUSINESS, it must be one
enough to be one one of them. You that aligns with your choice from
are [Legendary] in +GRA, and are that move) from the FRIENDS & FOES
permanently [Quickened]. Any time Chapter of the ALTERNIA act, except
you gain [Boost], you gain double you retain your HP and your moves
the normal amount. on top of everything the lusus
has. Your appearance might shift
slightly, but you do not grow or
lose any major features. For effects
you could not possibly have (like a
Spleenfowl’s flight), you simply use
homemade items to give you those
effects yourself (like wings made of
wood and feathers). You can choose
not to use moves during your turn,
instead gaining your chosen lusus’
Idle effect as a [Lengthy] action.
You cannot change your choice in
lusii unless you use a Respiteblock
during [Downtime] to re-evaluate
your choice of animal pals. Your
options are as follows…
CHOLERBEAR (BEAR)
SPLEENFOWL (BIRD)
GRUBLORD SUPREME (BUG)
PURRBEAST (CAT)
BARKFIEND (DOG)
MEGATOAD (FROG)
CROCAGECKOR (REPTILE)
JADE
87

Ah, the jade blood. The third rarest of the castes tend to be very
orderly and loving wiggler-raisers who spend most of their time in the
Brooding Caverns. Jade bloods are also basically entirely female, not
including their dear trans brothers and siblings, and while the depiction
of your caste in the media isn’t… unflattering… it’s most definitely
sexualized. While all Rainbow Drinkers are jade, not all jades are Rainbow
Drinkers; Trollywood just.. over represents them. Yeah, you basically need
to raise wiggers in a cave, but you can venture out and visit nearby towns
in the off time! It’s not a nunnery or anything, even if you all do share
one big multi-block hive, and absolutely feels like one. Every jade blood
knows each other, as they’re low in number and all live very close together
in the same caves and bunker. Hope you get along with your neighbours!

STEREOTYPE: Lesbian JILF Vampire Girlfriend


REALITY: Your Big Sister
COMMON TRAITS:Goth, Nurturing, Intelligent
STARTING CAEGARS: ₡45
ALLOWANCE:₡30
+PLC / -HUB
say, you don’t need to roll
ENTRY MOVES WORDPLAY; simply act as if you’d
rolled a GOOD WORDPLAY result. As
(SELECT 1 AT LEVEL 1) with all jade moves, you may
reflavour the wording here to say
HOSPITALLER Dad or Parent if you need to.
[Jade][Passive][Unlock: Trans rights!

Guardian]
The Jade Caverns are not an easy
place to live; there’s lusii in
NONCONFORMIST
cages, vulnerable grubs and [Jade][Passive][Unlock:
wrigglers everywhere, mutants, and Altjade]
most importantly, drones. One slip GAH! You hate wrigglers! You hate
up, one errant twitch, and the caves! Okay, maybe you don’t hate
drones will put down any trouble wrigglers, but you hate that YOU
with lethal efficiency. And you’d are expected to take care of them!
really like it if that weren’t the You don’t want to spend your
case?! You’ve taken on the role of entire life in the caverns. That
a protector; you make sure nobody SUCKS! You rebel against
in the caves is ever in danger, so authority, dress up in goth, punk,
as to not rouse the wrath of the or some similar style, and
drones. Your HUNKER DOWN rolls do generally make a menace of
not have the [Strife] tag, meaning yourself when you can. You’re
you can use it in conjunction with rude! Fuck you! Your talents are
attacks in a fight. +HUB, -PLC, not vice versa. If
88 someone fails a [Manipulate] roll
against you, you can choose to
become [Enraged], because nobody
MOM’S IN CHARGE tells you what to do!
[Jade][Passive][Unlock: Mom
Friend] BASIC MOVES
You are an Auxiliatrice, one of
the jades who works with tending (AVAILABLE AT LEVEL 1)
to grubs in the Brooding Caverns.
It is unkind, thankless work; CHASTISE
though you present yourself as a
loving mother figure, the fact of
[Jade][Strife][Mental]
the matter is you’re more like the [Physical]
big sister desperately trying to Excuse you? EXCUSE YOU? How dare
take care of the other siblings they! It was SO rude of them to do
while the neglectful parents that! Have at you! You know that a
ignore you yet again. But none of good angry lecture (paired with a
that now! You’re very good at few choice blows) . When you want
dealing with younger trolls. Any to scold someone mid-fight, roll
time you want to get a troll +PLC (+HUB if you are Altjade).
younger than you to do what you
You decide if any damage done is rules and discipline? No? Why,
[Verbal] or [Physical]. MIN: Ah, you’ll have to SHOW them then! Any
fuck! You slip up and hit the time you gain more than 1 [Boost]
floor, and you bite your tongue at a time, you can choose to
hard! You should have been instead gain 1 [WHAM] for every 2
watching where you were going! You [Boost] you would have gained.
take 2 damage, and are This is an all-or-nothing effect;
[Floorbound] and [Bleeding]. if you were to gain 4 [Boost], you
could not exchange that for 1
BAD: Your yelling and swinging
[WHAM] and 2 [Boost]. In the case
does nothing at all. OK: You of odd numbers, you gain the
miss, and that only makes you highest amount of [WHAM] with 1
madder. You gain 1 [WHAM]. GOOD: additional [Boost] leftover; 3
90
GIRLS & GIRLS & GIRLS
You slam your strife specibus [Boost] becomes
into the target and scold em 1 [WHAM] and 1 [Boost], 5 [Boost]
hard. You do 1 damage. becomes 2 [WHAM] and 1 [Boost],
GREAT: Oh, they’re really in etc.
for it now! Your target either [Jade][Passive]
takes 2 damage, or takes 1 Here’s the thing; you grew up
damage and one of the following around mostly girls, attended what
effects: [Saddened], [Anxious], is essentially an all-girls’
[Scared], private school, and if you’re not
[Confused] or [Enraged], your a girl yourself, you were probably
choice. raised as one for at least a sweep
or two. The Jade Caverns tend to
MAX: NAG NAG NAG NAG WHAM! You
be very female centric- and as
break the opponent’s heart and
such, you’ve learned to easily
their ribs. You do 3 damage, and
navigate the complexities of a
give them one of the following
woman’s mind. Conversely, you have
effects: [Crying], [Despair],
no fucking patience for men. Your
[Terrified], [Dumbfounded] or [Out
[Manipulate] rolls against female
of Control], your choice.
trolls are [Tiered Up], and your
89 [Strife] rolls against male trolls
gain a +2 [Buff]. Nonbinary and
other gender non-conforming trolls
are cool in your books- you can
DISCIPLINARIAN decide which effect you would like
[Jade][Passive] to use on them as a case by case
The fact that other castes get to basis, depending on how nice they
do whatever they want so often can are to you.
sometimes get to you. How come
they get to mess around and have
fun? Haven’t they heard of strict
GOFFIK If you have a moirail, you can
give them basic, positive
[Jade][Passive] [Emotion] effects (like [Joyful]
Jades are unfairly stereotyped as or [Hopeful]) with WORDPLAY, too.
being Rainbow Drinker crazy in the
media. It’s a little unflattering; LAY ON BAND AID
while all Rainbow Drinkers are [Jade][Physical][Heal] [Hook]
jade, the opposite is not true! [Recharge: 2][Locked:
Even if you really, really wish it Guardian]
was. Okay, fine, you admit it. You Aw, jeez! You’ve learned to
love Rainbow Drinkers, and wish quickly try and stop any bloodshed
you could be one. You gain access you come across— your own, your
to one move from the Rainbow friends, your enemies, doesn’t
Drinker list, even though you are matter! Just slap some bandages
not one; you just like to roleplay onto the wound, and hope for the
sometimes, and you’ve got a tonne best. When you want to [Heal]
of cosplay and combat materials anyone, yourself included, roll
that would let you replicate these
+PLC. MIN: Ah, jeez, you’re out
moves!
of band aids! You can’t roll this
CAVERN GOSSIP for the rest of the encounter.
[Jade][Passive][Hook] BAD: Your band aid just kinda
The caverns are small, with only slides off. Nothing happens.
around a hundred jades living in
OK: It doesn’t help, but it’s the
the one communal hiveblock. As
thought that counts. You or the
such, word gets around VERY fast
target gain 1 [Boost].
down here. If you are interacting
with a troll who interacted with a GOOD: That helps, at the very
jade within the last week, you least. Your target [Heals] 2 HP.
have a vague knowledge of what GREAT: You bandage your target
happened. Additionally, you can up, [Healing] 2 HP, removing the
forgo PROBLEM [Bleeding] condition, and give
SLEUTHING other jades; just spend them either the [Charmed] or
an action and get a GOOD roll. [Hopeful] condition.
MAX: You break out the big guns:
the Salutations Meowbeast novelty
SOOTHING VOICE band aid. You [Heal] the target
[Jade][Passive][Locked: Mom for 3 HP, end any physical
Friend] condition the target was suffering
Hey, shhh, it’s alright, dear. from (Like [Ablaze] or
It’s okay. Your mannerisms and [Floorbound]), and either make
soothing attitude are excellent them [Fascinated] or [Inspired]
for helping others remain calm, condition.
even in dire situations. Your
WORDPLAY rolls can remove
91
[Emotion] effects from targets,
even if you’re not their moirail. SOOTHING VOICE
[Jade][Passive][Locked: Mom The caves are strict, that much is
for sure. Sometimes, the rules
Friend] mean you can’t go hang out outside
Hey, shhh, it’s alright, dear. of the caves when you’re “on duty”
It’s okay. Your mannerisms and or whatever. Good thing you’ve
soothing attitude are excellent gotten pretty good at escaping
for helping others remain calm, unnoticed when you need to! When
even in dire situations. Your you want to make a quick escape,
WORDPLAY rolls can remove roll +RAS.
[Emotion] effects from targets,
even if you’re not their moirail.
MIN: You’re ready to make a
If you have a moirail, you can daring escape, when— you step on a
give them basic, positive clown horn! What the fuck? How the
[Emotion] effects (like [Joyful] hell did this get here!? Everyone
or [Hopeful]) with WORDPLAY, too. sees you, and you take 3 [Drag].
Stupid! BAD: Oh, this escape is…
this escape is actually a lot
harder than you thought it would
MALLBAT
be. Hmmm. OK: You don’t manage to
[Jade][Passive][Locked: get out quite yet, but… you’re
Altjade] almost there! You gain 1 [Boost].
You’re not going to pretend to be GOOD: Gotcha! You benefit from
something you’re not; you like one of the effects on the BREAKING
shopping. The thrill of being in a & EXITING table.
busy mall, the adrenaline from
GREAT: That’s an escape for the
scoring a good deal, and the
history books! You gain 2 effects
terror you feel watching a drone
at once, or 1 effect and 1
mow down a shoplifter— it makes
[Boost].
you feel more alive than any musty
cave. You have 2 extra sylladex MAX: Whoa! That’s some heist
slots. If a sylladex slot is movie bullshit! You gain 3
empty, you can buy items on the effects, 2 effects and 1 [Boost],
fly and say that you “bought them or 1 effect and 3 [Boost].
on your last mall trip”. Doing so 92
puts the item in your sylladex
without spending an action, but BREAKING & EXITING
you still need to spend an action
to take it out! If you use your DECOY JADE: You rabble some
downtime activity to go for a scenery together and make it
SHOPPING TRIP, your rolls are look like you’re still there;
[Tiered Up], because you’re REALLY this gives the move the
good at shopping, dude. [Lengthy] tag, but your target
BREAKING & EXITING doesn’t realize you’re gone
until the end of their next
[Jade][Passive][Locked:
turn or they physically
Altjade] interact with the decoy.
DUCK OUT OF SIGHT: You become affects you as if you were in a
[Hidden]. relationship. For a crush to count
as romantic, you must harbour it
ESCAPE ARTIST:
You remove
for at least a week. The target of
the [Trapped] condition.
your crush does not receive the
HIGHTAIL IT OUT: You ABSCOND
benefits of your move.
in a way that does not trigger
CAN’T ABSCOND BRO. SHAKE A
LEG: You remove the [Slowed]
MACABRE OBSESSION
condition. WINDOW BREAK: You
smash a window, and force [Jade][Advanced][Mental]
change the scene to a public You’re a big fan of gothic horror.
or private one as you jump Rainbow Drinkers, Grimbarks,
through. Daywalkers— you’ve read countless
novellas about them, many of which
may or may not have been romance.
ADVANCED MOVES That’s not important. What’s
(AVAILABLE AT LEVEL 6) important is that you don’t need
to roll PROBLEM SLEUTHING to
identify any troll with a
CONDESCENDING JAB supernatural origin such as
[Jade][Advanced][Mental] Rainbowdrinkers, Ghosts,
[Reaction] Grimbarks, Grimdarks or
You can’t help it; sometimes, Shadowdroppers. You instantly get
you’re just a little bit petty. a gut feeling that you know what
You’d like to imagine that your they are as a [Free] action, but
pettiness is justified. After all, you can’t prove it beyond it being
you live such a hard life. a hunch.
Sometimes it’s nice to just be a
little bit of a bitch. When 93
someone gains [Drag], you can
throw in a seething jab or a
condescending remark. Any [Drag]
they would gain doubles.
SUN TOUCHED
LOVELORN [Jade][Advanced][Passive]
[Jade][Advanced][Passive] You spend a lot of time in the
The romance life of a jade is sun, since you were lucky enough
inherently tragic. 90% of the to be born into the only caste
time, you will never see your that can do so. The caress of the
quadrants again after graduation, Alternian sun has given you some
seeing as you’ll be sent off to a unusual resistances; you gain 1
shitty rock in space. As a result, [Resistance] against weapons like
many jades feel an intensified lasers, fire or radiation; on top
longing compared to other trolls. of that, you are immune to the
Romantic crushes give you the [Ablaze] condition, and when you
relevant quadrant move that
would be set [Ablaze], you are ATLAS PERSONALITY
instead [Quickened] for 3 rounds,
which is absolutely fucking
[Jade][Advanced][Mental]
terrifying. [Reaction][Locked: Mom Friend]
Show weakness? No, no, no, you
could never! You need to serve as
FIGHTING STANCE a role model for the other jades!
Ahahaha! You’re perfectly okay,
[Jade][Advanced][Strife] please, PLEASE don’t look into it—
[Locked: Guardian] so long as everyone else is fine,
Parry! Parry! Parry! THRUST! you are fine. You can ignore any
You’ve studied the art of taking effect that happens to you, be it
hits well, and on the flip side, [Physical] like becoming
of dealing heavy hits too. When [Floorbound] or [Emotional] like
you are fighting, you can spend an being [Scared], gaining 2 [Drag]
action to enter an offensive or instead. As a [Reaction], you can
defensive stance (this counts as a gain 2 [Resistance] to an incoming
[Strife] action). With the attack, gaining 2 [Drag] again.
offensive stance, you move fast When someone makes you use [Drag]
and hit hard; you are [Quickened], you gained from this move, you
and you deal +1 damage on all feel [Dread]; if you use it again
attacks, but you have 1 [Weakness] and they make you use [Drag]
on all types of damage. On the again, you gain [Despair]. You
flip side, your defensive stance cannot use this move to ignore
gives you 1 [Resistance] against these conditions.
all types of damage, but you do -1
damage on all attacks (minimum 1).
94
Swapping stances takes another
single action with the [Strife] CAREFUL PLANNER
tag. [Jade][Advanced][Passive]
LAST TROLL STANDING [Locked: Mom Friend]
[Jade][Advanced][One-Off] Taking care of grubs has made you
[Locked: Guardian] an excellent planner. You keep an
You can’t lose now! There’s so itenarary, you fill that diary,
many people depending on you! When and you have a routine you stick
you’re about to be defeated, you the fuck to. Nothing can ever go
think about everyone who relies on wrong if you have a plan! Nothing!
you— and you keep going, even if In an encounter, you can take an
only for a moment. When you would action to plan your next 3 moves.
be reduced to 0 HP in a fight, you You lock yourself into rolling
can instead be left at 1 HP, and these moves in the order you
keep going for a little bit chose; succeeding on these rolls
longer. Make it count, junior! gives you 1 [Boost] for each
success (GOOD, GREAT or MAX
results), and if you succeed at
all three, you get an extra
[Boost] at the end. However, if [WHAM]. GREAT: They listen, and
you try a move that wasn’t in your apologize for upsetting you. The
plan, or you fail a move, you gain target does as you say, and
[Drag] instead. Intentionally becomes [Scared].
breaking away from the plan also
MAX: You straight up lift them
removes all [Boost] gained and
off the floor, and you look so
gives this move the [Recharge: 5]
goddamn intimidating that they
tag.
95
THREATENING DEMAND
[Jade][Advanced][Mental] can’t help but blubber and do what
you want. The target becomes your
[Manipulate][Locked: Altjade]
[Minion], and is too [Scared] to
Listen here, bulge-breath- do what
actively disobey you, even if your
I say or I’m gonna kick your ass,
request is dangerous for them.
okay?! Whether or not you’re that
rude about it, you’ve learned that
politeness isn’t the only way to
ULTRA MOVES
make someone listen to you and do (AVAILABLE AT LEVEL 12)
what you say. Sometimes, you gotta
grab ‘em by the necktie and yank
‘em close so you can thread a A TRUE HERO
vague (or not so vague) threat in [Jade][Ultra][One-Off][Locked:
there!
Guardian]
When you want to make a demand of
They’re gonna have to try a little
someone, roll +HUB.
harder than THAT. You’ve trained
MIN: They just laugh in your yourself to be an undying force
face. It’s kind of embarrassing! against insurmountable opposition-
Your +HUB and +PLC switch talents and you won’t let anyone stop you
and ineptitude back to normal for from protecting those who need
2 rounds, you’re that caught off protecting! You’re [Talented] at
guard. Maybe being nice would all [Strife] rolls. When you drop
help… BAD: They don’t pick up under ½ your max HP, you become
what you’re laying down. Nothing [Inspired], though you don’t heal,
happens. and your [Strife] moves are all
OK: They stumble and make [Tiered Up]. If you have the LAST
excuses, and it just annoys you TROLL STANDING move, you become an
more! You gain 1 [WHAM]. almost invincible threat when
you’re on your last legs- on top
GOOD: Your threat breaks of being left at 1 HP, you gain
through! Make a demand of your +APP [Resistance] for the next 3
opponent; they can either listen turns, but you are [Slowed]; any
to it, or take 1 [Non-Lethal] roll that isn’t [Strife] is
damage as your grip tightens and [Tiered Down]. After the 3 turns
your face sours, giving you 2 are up, you hit 0 HP.
96

MATRIARCHAL INSTINCTS DARLING DELINQUENT


[Jade][Ultra][Reaction] [Jade][Ultra][Passive][Locked:
[Locked: Mom Friend] Altjade]
Your behaviour as a matriarchal Fuck this stupid Alternia! You’re
figure comes almost second nature to sick of constantly dealing with
you. You can use MOM’S IN CHARGE on people’s shit; fuck the caverns,
any troll, not just ones younger fuck the wrigglers, and most of
than you. However, you still have all, fuck you! Nobody can control
an edge against younger trolls; if you, and nobody can slow you down.
they refuse to do what you say, You are [Legendary] at +HUB rolls,
they gain the [Dread] condition. and on top of that, you become
You can also make opponents who immune to the effects of [Drag]. You
dare strike you [Dread] as well; can still gain [Drag], but only
the first time someone scores a in order to lower your [Boost];
GREAT [Physical] [Strife] roll rather than going from 0 [Boost] to
against you in an encounter, your 1 [Drag] if you gain [Drag], you
eyes narrow and your gaze becomes instead end up at -1 [Boost]. This
unbearably piercing. The target simply means people can’t make you
gains the [Dread] condition. If use [Drag] to lower your rolls;
they were already suffering from you need to gain enough [Boost] to
an [Emotion] effect, [Dread] does bring it back into the positives
not override it; they gain both in order to use your [Boost] as
conditions together. You do +1 normal.
damage on any troll with the
[Dread] condition.
TEAL
97

Alternia has a system of laws. Said laws need to be followed and up-
held. Negotiated with in courts of law! Drafted and memorized! …weaseled
through… It’s a thankless job being teal. You’re a nerd; while some of your
caste are accountants, researchers or similar, the most famous of your kind
are lawyers, and it’s a lawyer’s job to seek out lawbreakers and have them
KILLED. Most trolls don’t have a right to a trial, but for intra-highblood
disputes (or your friends!), you sure as hell are needed to press charges.
While many highbloods hate your pedantic guts, there’s little they can do
about it, other than mercilessly harass you on public transport- you’re
too important to society to cull! Those guys can die mad about it though,
you’re needed at the Bookhive for some heavy reading.
STEREOTYPE: Untrustworthy Midblood Weasel
REALITY: The Backbone of Society
COMMON TRAITS:Know-It-All, Bookish, Practical
STARTING CAEGARS:₡60
ALLOWANCE:₡40
+PSP / -IMG
GOOD, you gain 1 [Boost]. On a
ENTRY MOVES GREAT, you gain
2 [Boost]. On a MAX, you gain 3
[SELECT 1 AT LEVEL 1]
98
AREA OF EXPERTISE [Boost].
[Teal][Passive][Locked: Nerd] LIBRARIAN: You categorize
Teals don’t have “jobs”. However, knowledge, and you spit it out
they often bully each other into like it’s nothing. If you fail a
doing tasks around officeblocks PROBLEM SLEUTHING roll, you can
under the pretense of training for try to ask the same question again
graduation. There’s no actual a second time.
enforcement to do it; it’s not OCCULTIST: You’re a scholar of
required by the Empire at all. But
the esoteric. Instead of the
if you don’t take part in this normal teal talents, you’re
terrible office culture, you’re [Talented] at +IMG, and [Inept] at
putting yourself at a +APP, because you’re a shrewd,
disadvantage, because everyone freaky collector of supernatural
else is gaining an advantage by artefacts. You can buy [Rare]
doing it— but it’s an advantage
items as normal ones. OFFICE
that nobody would need if they all
collectively stopped raising the
WORKER: You just do boring jobs
around the office, like filing
bars for themselves. But hey, the
stuff, taking calls, checking
plus side is that teals tend to
licenses, etc. You get GOOD rolls
have some pretty niche interests
on a roll of 10-14 instead of an
and abilities! Choose an area of
11-13.
expertise, and gain the associated
benefits. ACCOUNTING: Money
makes the world go round! You SUAVE SWINDLER
automatically know how much money [Teal][Passive][Unlock: Shady]
a troll has, and do +1 damage on You know the laws. You know them
trolls with more money than their very well, actually. It just so
starting amount. ADMINISTRATOR: happens that you also know… gaps
You take care of online forums, in the law. Loopholes, if you
web administration and meme laws. will. And since Alternian Law is
You gain the gold HAXX0R move. so perfect, then these loopholes
LAWMAKER: Order! Order! No more exist for a reason— to be
backflips! If the opposing troll exploited, certainly! You’re a
has [Boost], they lose a point of fraudster, a scammer, or some
it every time they roll an OK or other blend of shady lawyer who
lower result. benefits from twisting the law, be
it through bogus insurance claims,
LAWYER: You love arguing, and
tax evasion, or even just
when you succeed on WORDPLAY
“helping” mutants. You are
rolls, you are thrilled. On a
[Talented] at WORDPLAY, thanks to
your healthy experience in on the people you’re ratting out,
twisting the truth to fit you. you pathetic little weasel. You
TAKE THE CASE call for some Drones from the
FRIENDS & FOES chapter of the
[Teal][Passive][Unlock: ALTERNIA Act, and they arrive in 3
Enforcer] rounds.
You are a Legislacerator in
training; not bound by books or by
99
procedure, your job is to hunt
down those who perform, sympathize OBJECTION
with or even THINK about criminal [Teal][Strife][Mental]
actions and bring them to justice. [Physical][Verbal]
Or maybe that’s just how you like OBJECTION! HOLD IT! TAKE THAT!
to imagine yourself; you might You blur sharp words and sharper
just be a beat cop, prowling the weapons into a deadly cocktail of
streets but not really getting damage. When you want to cut
much badass mercenary lawyer someone’s lies and limbs to
action. Either way, you can take pieces, roll +PSP.
an action to use this move to
MIN: Your argument is bogus, and
establish a case you’re going to
you fucking fall all over your
pursue— an intense investigation
weapons. Dumbass. You take 1
into a single physical subject
damage and 2 [Drag].
(typically a single troll, item,
or location). When you’ve selected BAD: You don’t deliver a
a subject, you get a +1 [Buff] on satisfactory blow, verbal or
all [Strife] rolls, and your physical. You take 1 [Drag]. OK:
PROBLEM SLEUTHING rolls against You don’t hit the opponent, but
them are [Tiered Up]. Changing your scathing words rattle them.
your target is a [Lengthy] action. They take 1 [Drag]. GOOD: Ouch!
Your words can strike a sore spot,
but your blades can leave one too!

BASIC MOVES You do 1 damage OR deal 2 [Drag].


GREAT: Your foe’s body and
[AVAILABLE AT LEVEL 1] confidence are wounded! You do 2
damage, and the target takes 2
[Drag].
SNITCH MAX: You call out one of your
[Teal][Tech] target’s best hidden secrets, as
You’re a spineless whelp, and you if you rolled a MAX PROBLEM
have no shame. Fuck you. SLEUTHING roll. You do 3 damage,
Bulgelicker. Bootsucker. Nook. and the target takes 3 [Drag] as
Stinky. ATAB. You can call the they crack under pressure.
drones and have them wreak havoc
100
TEALS TALK OW! MY SCAPULA!
[Teal][Hook][Mental] [Teal][Passive][Locked: Nerd]
Teals live in tight-knit It’s not that you don’t try. You
communities, and as such, rumours do! You’re just… kind of pathetic
and gossip spread fast. If you sometimes? Not in a bad way, it’s
are interacting with a troll who just really funny to see you wheeze
interacted with a Teal within and clutch your knee and blubber
the last week, you have a vague when you eat shit on the floor.
knowledge of what happened. So much so that opponents often
Additionally, you can forgo PROBLEM question… is it okay to punch a
SLEUTHING other Teals; just take an teal with glasses? Whenever you
action and act as if you’d gotten become [Floorbound] or [Trapped],
a GOOD roll. This doesn’t count as you wriggle and moan like a grub,
a GOOD or a PROBLEM SLEUTHING roll and your opponent’s [Strife] rolls
for triggers which might allow you [Tier Down] for a number of rounds
to get bonuses from them. equal to your +PSP.

ALL OUT OF VACATION DAYS


[Teal][Passive]
You’ve heard it all before. Every
threat, every insult, every vaguely
terrifying clown flirt. You’ve had
to deal with some pretty cranky
people while doing your job, and it
doesn’t really impress you anymore.
When you would be affected by an
[Emotion] effect, you can choose to
gain 1 [Drag] instead. If you are
affected by a heightened emotion
though, good luck.

JARGONOGRAPHY
[Teal][Passive]
Your use of long, long words makes
it hard to pinpoint your goals
sometimes. All PROBLEM SLEUTHING
rolls made against you are [Inept].
GET TECHNICAL work. The target is [Dumbfounded]
and [Slowed].
[Teal][Reaction][Locked: Nerd]
Let’s face it: you’re a desk 101
jockey. You’re a bureaucrat.
You’re a lawyer, or an accountant, COUNTERFEIT GOODS
or an administrator— whatever the [Teal][Locked: Shady]
case is, you’re not the type of You have some EXCELLENT products
teal to actively seek out fun and to sell, gang! And not only that,
excitement. You’ve got colour- they’re dirt cheap, so you can
coded binders and that makes you safely say nobody will ever regret
excited. That’s the kind of teal buying from you, ever. You always
YOU are. have your wares on you, and can
Your intelligence does put you at purchase items mid-thread at a 50%
an advantage, however; when discount. Swanky items get only a
someone fails a [Mental] roll 30% discount, because it’s harder
around you, you can go on a long to get the highblood quality
well actually speech about the goods. When you use these items,
definitely interesting roll
technicalities of what they were 1d8 every time you do use them— on
trying to do. Roll +PSP. a 1, the item falls apart. If it
MIN: I mean, it’s pretty obvious, was a disposable item, it’s of
right? The reason is… wait… no, particularly shitty quality; roll
was that… hmm… you’re… not the d8 when you use it, and on a
actually sure? You become 1, it does nothing when used as
[Confused]! well as falling apart.
BAD: You try to go off on a
tangent and explain to them in MYSTERY SOLVER
great detail about some archaic
[Teal][Mental][Lengthy]
law that’s barely related. They
really don’t give a shit. Nothing
[Locked: Enforcer]
happens. Sniff sniff. You drop to one knee,
and pick up a piece of evidence.
OK: Jegus, you can drone on, huh? You lick it. Ah, of course. This
Your target takes 1 [Drag]. answers everything. If you TAKE
GOOD: They make the mistake of THE CASE about a scene or an
listening to you. The target object, you can forgo rolling
becomes [Stunned]. GREAT: Oh, PROBLEM SLEUTHING; instead, you
gog, they not only listen, they can use a [Lengthy] action to act
try to understand you. The as if you got a GREAT roll,
Target is [Stunned] and answering one question in a clear
[Confused]. and concise manner that doesn’t
hide what’s going on. This does
MAX: They really, reeeeeally try
not count as getting a GREAT roll
to understand you. And it doesn’t
for triggers which might allow you Troll Captain Raymond Holt. Either
to get bonuses from a GREAT. way, you’re not going to fall for
any stupid shenanigans, and
ADVANCED MOVES SHENANIGANS rolls against you
[Tier Down].
[AVAILABLE AT LEVEL 6]
102
NOT GUILTY
SEETHING SMILE
[Teal][Advanced][Passive]
Wait, hold on! It’s all good!
[Teal][Advanced][Passive]
Look, you’re a lawyer! You’ll After however many sweeps of
handle it from here! No reason to dealing with your idiot coworkers,
get all… shooty about it! Don’t you don’t get enraged anymore. You
worry about it, you’ve got this. just fume. Whenever you become
You know how to talk drones out of [Enraged], you maintain the
their murdersprees— a rare feat benefits of being in such a state
indeed. You can roll [Manipulate] without the downsides, because
WORDPLAY rolls against Drones and you’re still in control. If you
control them. Drones will never become [Out of Control], you’re on
attack you once you make it clear your own. You can choose to become
you’re a lawyer. [Enraged] when someone rolls a BAD
result on any [Manipulation] roll.

VERITY’S LAW
I ALREADY KNEW THAT
[Teal][Advanced][Passive]
Highblood privilege? You don’t
[Teal][Advanced][Hook]
think so! Named after the [Recharge: 3][Locked: Nerd]
legendary metermaid who gave the Your studies have given you an
ACTUAL FUCKING HERIESS a approximate knowledge of many
scuttlebuggy ticket, you’ve things and often, when you sleuth,
followed in the footsteps of you recall things you already
giants. You gain 1 [Resistance] to knew. When you roll PROBLEM
blue, indigo, purple and violet SLEUTHING, you can declare you
[Strife] moves, as you’ve dealt “already knew that”, even if you
with enough uppity coldbloods to out-of-character did not, and ask
take their childish tantrums and a second question based on the
shrug it off. question. For example, after
asking about the feeding habits of
a particular lusus, you might
YOU THINK THAT’S FUNNY? state your troll already knew they
[Teal][Advanced][Passive] ate exclusively bugs; as a [Free]
NO FUN ALLOWED! Maybe you have an action, you could roll again and
incredibly underdeveloped sense of see if you know anything about
humor. Maybe you’re just too tired where to procure said bugs.
to deal with it. Maybe you kin
moves in the future as level up
ULTRA MOVES moves.

[SELECT 1 AT LEVEL 12] 103


LAWMAKER: Enough! The law
WORKAHOLIC specifically prevents sweet ramps
through the air on a skateboard
[Teal][Ultra][Passive][Locked:
in your presence! On a successful
Nerd] WORDPLAY roll, you can prevent
You love your job. You love your
targets from rolling +HUB or +RAS
job. You love your job. Coffee
moves for a number of rounds
drools down your face as you
equal to your +PSP.
repeat this to yourself, over and
over. You’re a star in your field. LAWYER: You never lose an
All other teals at least vaguely argument. Never. You can’t be
know you and are aware of your knocked out by [Non-Lethal]
accomplishments. You are damage easily; you survive being
[Legendary] in PROBLEM SLEUTHING. KO’d a number of times equal to
You gain the following benefit, your +PSP modifier per encounter
depending on your department: as you just… keep arguing. Any
ACCOUNTING: Freeze those assets! [Non-Lethal] damage you do is
increased by +1, and you can
You send a signal into your
continue dealing [Verbal] damage
palmhusk and stop the target from
after a punch is thrown.
using items, jamming their
sylladex. You can roll SHENANIGANS LIBRARIAN: Thinking is but a
using +PSP specifically to gain reflex to you; any PROBLEM
the YOINKED effect with the frozen SLEUTHING roll you make is [Free].
assets in question. You do not OCCULTIST: STAY BACK! YOU KNOW
gain other effects; gaining more ARCANE SPELLS! MAGIC IS REAL! You
effects simply yoinks more items. gain the TELESHOVE rust move, and
This has the [Tech] tag. Opponents can take any non-advanced
cannot use their Sylladex or [Psionic] moves from any other
retrieve any items from it for the caste as you cast wicked magic
encounter. ADMINISTRATOR: Your spells. OFFICE WORKER: You’re
mastery of tech knows no bounds! just absurdly good at run-of-the-
You gain one [Tech] move from any mill tasks. You draw perfect
other list, even ones you couldn’t circles in one try, and can carry
access. You can take more of these stacks of books as tall as a
person with ease. Any OK roll you
make counts as a GOOD roll.
104

TOTALLY TRUSTWORTHY
[Teal][Ultra][Manipulation]
[Passive][Locked: Shady]
You never lie, it’s just that the
truth is subjective. You have
learned to weave it to fit any
narrative that fits you. You are
[Legendary] in WORDPLAY. When
someone rolls a GOOD or GREAT while
PROBLEM SLEUTHING against you,
you can choose to give them false
information. This must still be
worded cryptically on a GOOD, and
clearly on a GREAT, except that
the information just simply isn’t
true. A MAX still susses you out.
You don’t declare when you use this
move— and make sure not to use it
too often! Be sneaky; the best lies
are mixed in with the truth.

JUDGE, JURY,
EXECUTIONER
[Teal][Ultra][Passive][Locked:
Enforcer]
Here’s the thing about law on
Alternia: every trial is a
showtrial. The verdict is foregone,
and the verdict is always GUILTY.
When you select a target with
TAKE THE CASE, you take it upon
yourself to end this fool’s whole
career— and also, coincidentally,
their life. Your [Strife] rolls are
[Legendary]. When you gain [WHAM],
it remains until used, unless you
make a MIN or BAD [Physical] roll.
You gain 1 [WHAM] every time the
target rolls a MIN or BAD roll.
CERULEAN
105

Everyone better watch the fuck out because you got their number, all
of their numbers, fuck them for trying to keep their precious numerals away
from you! Everything everyone else has? It’s yours. Every opportunity?
Yours. All the money and bitches? Why would you look at that, YOURS!!!!!!!!
The life of a cerulean blood is a volatile one- they are the future
spymasters, mercenaries and thieves of the Empire. As the lowest of the
highbloods, they find their lives in a pretty sweet spot- high enough to get
away with anything, low enough to do what they want. And they do both in
spades. Chaotic, ambitious and dangerous, if there’s one thing any troll of
any caste can agree on, it’s that you do NOT mess with a cerulean blood.
You are the spiderbitch, it’s you.
STEREOTYPE: Vriska
REALITY: Vriska
Ambitious, Chaotic, Insecure
COMMON TRAITS:
STARTING CAEGARS:₡80
ALLOWANCE:₡50
+HUB / -APP
MAX: They bend to your superior
ENTRY MOVES will. Maybe even forever! The
(SELECT 1 AT LEVEL 1) target becomes your [Minion], and
you get the effects of a Great
roll. But watch out— if they take
FREAKY EYE any more than 4 damage, or your
[Cerulean][Lengthy] concentration lapses, they wake
[Manipulate] up, and you’re TOAST.
[Hook][Unlock: Spider] 106
One or both of your eyes has an
irregular amount of pupils and it JACK OF ALL TRADES
gives you the ability to control [Cerulean][Passive][Unlock:
minds with your [Psionic] power!
Multitalented]
When you want to Manipul8 someone,
Watch out, watch out, watch out!
roll +IMG.
Not only are you good at things
MIN: Ah, fuck. They know what you which would usually be expected
just tried to pull, and they’re for your caste… you’ve put extra
not happy. They can choose to special effort into honing your
become [Enraged]. BAD: The sheer skills elsewhere, too! Of course,
lack of a response is beyond this might have made you neglect
embarrassing. You are too your needs elsewhere… You become
[Humiliated] to try again. permanently [Talented] in another
OK: It doesn’t QUITE work, stat, as though it were from your
but...your [Manipulate] rolls caste, but you also become [Inept]
against this specific troll are in another. If you choose to
[Tiered Up] until they take become [Inept] at +VIM, your max
damage. HP drops by 3.
GOOD: Got them! You can make any
one request from this troll. This SPIDERPUNK
can be anything, no matter how [Cerulean][Unlock: Punk]
dangerous— give me your money! Get You? You’re the REASON ceruleans
out of here! Jump off that cliff! have the reputation as the badass
The other troll will remember what punk caste. You’re a rough tough
you did once they snap out of it spiderbitch and it’s just better
once they complete the request.. for everyone if people don’t get
GREAT: Not only do you gain the in your way whether your goal is
benefits of a Good roll, but all sold-out tickets to the latest
future attempts to control them concert or revenge on some
again are [Tiered Up]— even if asswipe who thought they’d get
it’s not this encounter. This cute with you. All [Manipulation]
lasts until you fail a FREAKY EYE rolls made against you are
roll against them. [Inept]. Additionally, whenever
you are inflicted with a status
condition, like being [Inept] or MAX: Now THAT’S a critical hit!
[Ablaze], roll 1d8. On an 8, you Whether it’s a nasty artery
completely shrug off the effect, slash or a wholeass severed
and gain 1 [Drag] instead. limb, you seriously wound the
target. You do you 3 damage, and
the opponent starts [Bleeding].
Moves that would hamper your
[Manipulation] do not affect 107
this move: can’t say no to your
psychic powers! BURST OF SKILL
[Cerulean][Passive]
BASIC MOVES You focus on doing something
REALLY well, consequences be
(AVAILABLE AT LEVEL 1) damned. Your next move is [Tiered
SCOURGE Up], but the move after is [Tiered
[Cerulean][Strife][Passive] Down]. If used in conjunction with
SUPEREGO and you receive a MAX
[Hook]
roll, your next roll is [Inept]
Trolls think they and their
and [Tiered Down].
muscles and mangrit are hot shit,
huh? Yeah? Well, guess what, you
can dance circles around those FLIP THE FUCK OUT
losers! When you want to cut
someone up, roll +HUB.
[Cerulean][One-Off]
Things ALWAYS go your way— and
MIN: Ow, FUCK! You accidentally when they don’t, you lose your
hit yourself as you swing and miss actual shit. On a MIN or BAD roll,
wildly! You take 2 damage and you can become [Enraged].
start [Bleeding].
BAD: Nope. Nice try. You miss,
and your momentum carries you DANGER SENSE
into harm’s way. You take 1 [Cerulean][Passive]
damage! You have an innate sense of
OK: You didn’t hit them, but danger.
Like… like some kind of spider…
you’re definitely outpacing them.
Whenever you would normally be
You get an extra action this turn.
caught unaware by something, you
GOOD: Wham! You do 1 damage to instead can react to it as if you
your opponent. knew of it ahead of time! The
GREAT: You hit them in JUST the first time you would get a
right spot. And by the looks of [Reaction] on a turn, it is
it, that’s gonna leave a mark. instead an [Free] action. If you
You do you 1 damage, and the are benefitting from the BREATH
opponent starts [Bleeding]. FRAYMOTIF, your [Reactions] are
all [Tiered Up].
108
BRING ME MY SHIT STREET SKIRMISHER
[Cerulean][Psionic][Hook] [Cerulean][Passive][Locked:
[Locked: Spider] Punk]
Why would you get anything for You’re a veteran of the streets.
yourself when there’s all this Alley fights, bar fights, mosh pits,
weak-willed help walking around? you’ve seen it all and conquered
You can spend an action to mind it too. Any BAD or OK SHENANIGANS
control some gutterblood into rolls you make are [Tiered Up], and
bringing you any Regular quality any OK SHENANIGANS rolls against
item, like a [Medicine] item in you [Tier Down] to BAD; you’ll need
combat or a [Tool] item in a to pull something new if you want
regular thread. It takes 1d3 full to surprise this old dog.
rounds for the item to arrive.

DIVERSE INTERESTS
[Cerulean][Passive][Locked:
Multitalented]
Most other castes are LOCKED into
their STUPID and BORING lives! Not
you! You’re an exception! For sure!
Here, let me prove it: you have
interests usually associated only
with other castes! If that’s not
proof that you’re immune to the
oppressive society of Alternia, I
don’t know what is! You can gain
one move from any other caste,
so long as it isn’t [Locked],
[Advanced] or [Psionic]. This move
may be taken more than once, up to
a total of three times, but only
ever from the same caste.
BULLY LA BULLY 109
[Cerulean][Mental][Manipulate]
[Hook][Locked: Punk]
You know how to make people do
ADVANCED MOVES
what you want, and sometimes, by (AVAILABLE AT LEVEL 6)
flexing off some physical
intimidation, like grabbing ‘em by
the shirt or leaning in real
ANYTHING YOU CAN DO
close, you’re more likely to get [Cerulean][Advanced][One-off]
it. When you want to roll to Oh, you think your little trick
coerce someone, roll +GRT. makes you special? Puh-lease.
Once per encounter following an
MIN: Ha! Everyone, take a look at opponent’s move, you can use that
this loser! People start mocking
move too, regardless of caste,
you, and it’s really hurtful? Now
class, or aspect, so long as it’s
the Bully has become the Bullied!
not [Psionic]. If it requires a
You get a -1 [Nerf] to +HUB rolls,
roll, you are [Talented] at this
and you’re too [Humiliated] to do
roll, because, duh. You’re
this again.
better.
BAD: They just shrug off your
threats! What’s the big idea?!
Nothing happens. OK: It starts QU’EST-CE QUE QU’EST
dawning on your opponent that [Cerulean][Advanced]
you might want something. Your You’re a real Psycho Killer!
next [Manipulate] roll against Better run, run, run, run, run
this fool is [Tiered Up]. away! You know the ins and outs of
GOOD: You strongarm your way into inflicting torturous pain on
people. Maybe you’ve practiced.
getting what you want. You can
Maybe you’re just a natural!
make a request of the target, and
Regardless, while using a [Strife]
if they refuse, they become
roll, your roll result tiers are
[Scared] as they quiver in anxiety
lowered; you only receive a BAD
against you.
result on a 6 or below, an OK
GREAT: You intimidate the fuck result on a 7-9, a GOOD result on
out of this douche! They do what an 10-12, a GREAT result on a 13-
you say, and can’t cause you to 18 and a MAX result on 2 8’s or a
take damage unless you damage them 19+, making it easier to get
first. The target is [Scared]. better results.
MAX: Check this chump out! WAY COOLER THAN YOU
They’re on their knees, begging
you not to hurt ‘em, or something! [Cerulean][Advanced]
You get the effects of a Great You never slow down. You never
roll, and they either give you ¼ lose. You’re on top of your game,
of their caegars or one of their and you don’t let anyone’s
sylladex items as an offering. mistakes slow you down— not even
your own. When someone calls on pisses you off irrationally. You
you to use become [Enraged].
[Drag] you have built up, you can BAD: They just kinda blink at
instead convert it to damage you you. Maybe you should… clarify?
take instead, taking 1 damage for Try again?
every 2 points of [Drag] you have
rounded up, reducing your [Drag] OK: They frown at you a little, or
to 0 and leaving your roll maybe, smile? Either way, they’re
unscathed. not impressed enough to do
Phew! anything GREAT, but… their next
[Talented] roll is [Tiered Up].
110
GOOD: There we go, we made some
progress! That wasn’t so hard, was
HELP ME HELP YOU (HELP it? Your target’s [Talented] rolls
ME) become [Legendary] for 3 rounds.
[Cerulean][Advanced] GREAT: Ah, they listened VERY
[Manipulate][One-off] closely, it seems! Your target’s
Manipulation is such a dirty word. [Talented] rolls become
You prefer the term tactical [Legendary] for the whole
encouragement. And sometimes, that encounter.
encouragement can be in their MAX: Oh, wow. I… I guess you said
favour! Sometimes! When you something that really resonated
encourage someone to do their with them? Like, they’re either
best, through veiled threats, pissing themselves in fear of
blackmail— or, y’know, genuine disappointing you, or having a
friendliness?— roll +PLC. heroic revelation through your
MIN: ARGH! STUPID DUMB PIECE OF- kind words. You’re kind of
NRGH! Some people REALLY don’t confused by it. Your target’s
understand subtext, do they? Your [Talented] rolls are [Legendary]
words don’t go through, and it AND [Tiered Up] for the whole
encounter.
111
PSYCHIC DOUBLE
REACHAROUND
[Cerulean][Advanced][Psionic] PSYCHIC DOUBLE
[Manipulate][Hook][Locked: REACHAROUND
Spider] 1-3) RUST: You control a lowly
Your psionics are so strong, you rust psionic. You summon a RUST
don’t even need to be near your NPC.
target for them to work. So long
4-5) BRONZE: That bronze
as you have spoken one on one to
over there? Yours. You summon
a target before, you can use your
a BRONZE NPC. This NPC has the
FREAKY EYE move from any range. You
Bronze COMMUNE move.
can also roll +IMG to control the
crowd and seek out to use a psionic 6-8) GOLD: You embrace Christian
troll’s abilities for yourself, Dad Society and subjugate the
like anime supervillain Aranea Gamers. You summon a GOLD NPC.
Serket.
MIN: Oh god, you pissed EVERYONE
off! You summon an ANGRY MOB from
the FRIENDS & FOES chapter of the
ALTERNIA Act, and they’re coming
for you.
BAD: Aw jeez! Your mind control
flickers away, and you piss off a
Level 1 NPC! You get the results of
a GOOD, but they aren’t listening
to you- in fact, they’re hostile to
you! Dammit!
OK: Nothing happens. Which is better
than getting mobbed, at least.
GOOD: YOURS! You gain a Lowblood
[Minion] that lasts until they
take 2 damage, after which point
they wake up and run. Better try
again afterwards! Roll 1d8 from the
PSYCHIC DOUBLE REACHAROUND Table.
GREAT: You seize a tough one! The
NPC lasts until it dies, and has an
extra [Advanced[ [Caste] move.
MAX: Whoa! You don’t just summon
a single troll- you summon a whole
gaggle of them! You summon an ANGRY
MOB, and they’re your [Minion]. The
ANGRY MOB has +2 HP, and +1 higher
to all stats.
TELL ME MAX: Your target tells you their
whole life-story. You know ALL
[Cerulean][Advanced][Strife]
their darkest secrets, and they’re
[Manipulate] under the effects of a Max FREAKY
[Psionic][Hook][Locked: EYE Roll— but if they take more
Spider] than 2 damage, they’re free.
Secrets schmecrets! You can pull
the information people don’t want
112
you to know directly from your
target. It is NOT a pleasant AMBISCORPIO
experience, but hey, who gives a [Cerulean][Advanced][Locked:
shit, right? When you want to Multitalented]
invade someone’s privacy Scorpio Sun. Scorpio Moon. Rising
completely, roll +IMG. Scorpio. With you, it’s Scorpio
MIN: Your psionics short-circuit, all the way down, baby. You don’t
and you accidentally use your give a squeakfiend’s ass about
powers on yourself! You spill optimism or pessimism, prefering
secrets and give the opponent a to stick to a strange blend of the
free PROBLEM SLEUTHING answer of two. To you, the glass is both
their choosing. You take 2 damage. full and empty, but not with water
— with SPIDERS. And YOU put them
BAD: Your opponent realizes what
all there. All of them. You may
you’re pulling, and they shrug you
take one ability from the opposite
off! You take a -1 [Nerf] to +IMG
moon. (Derse if Prospit, and vice
rolls for the encounter.
versa). You can take this move up
OK: You fail, and you’re pretty to 3 times.
annoyed by that, frankly! You gain
1 [WHAM] as you start getting
kinda mad. GESTALT PLAYER
GOOD: Whoop! Your opponent [Cerulean][Advanced][Locked:
“gladly” “offers” you their Multitalented]
secrets. The opponent is forced to Pfft! Playing by one set of rules?
speak out loud, and you get 1 No way! You’re a social chameleon,
PROBLEM SLEUTHING result, and they and your personality can often
take bleed over multiple archetypes
1 damage. They know what just from the Extended Zodiac. Choose
happened. one Aspect you do not belong to.
GREAT: WHOOOP! Your opponent You take one move from this
“accidentally” “overshares” to Aspect. You can take this move
you, and has a pretty bad three times, but only ever from
“headache”. You get 2 PROBLEM one aspect, and only ever [Basic]
SLEUTHING results, and they take 2 moves.
damage as they clutch their head FEELING LUCKY, PUNK?
and tell you everything. [Cerulean][Advanced][Locked:
Punk]
Oh? So you’re approaching me? 113
You’re going to walk up to a
stonecold punk legend like me and additional action, either now or
try and start something? Try it. from your next turn, to strengthen
If you deal the first damage in an your grip on their minds, or you
encounter, you can choose to do +1 take the effects of the Min roll.
damage and [Stun] the opponent as OK: You have a moderate influence
you hit them with a hard on their minds. Take 1 [Hold].
suckerpunch to the jaw! If you
GOOD: You command their being
miss your first attack, or the
quite competently. Take 2
opponent strikes first, adrenaline
kicks in, and you are [Quickened] [Hold]. GREAT: Your control
for 2 turns. over these plebs is incredible!
Not only do you take 2 [Hold],
ULTRA MOVES but you gain 1 [Boost] as you
spread your spiderweb.
(AVAILABLE AT LEVEL 12) MAX: ALL THE TROLLS BELONG TO YOU!
ALL OF THEM! You assume direct
WEB OF ASSOCIATES control. You gain 3 [Hold], 3
[Boost] and probably look really
[Cerulean][Ultra][Manipulate]
cool as you command your army.
[Psionic][Locked: Spider] [Hold]s may be spent to do the
Your psionics are beyond the grasp following actions. Spending a
of the plebs beneath you. Where [Hold] takes 1 action, or a
others struggle to control lone
[Reaction] in the case of BODY
trolls, you can amass a posse of
SHIELD.
obedient sheep. Calling forward a
web is a [Lengthy] activity as you SING YOUR PRAISES: You gain 2
shoot out your psionic powers into [Boost] as people cheer you on.
a nearby lowblood, and use them SWARM: You deal +1 damage on your
like a blockchain to weave in next [Strife] roll as your
other lowbloods. Your [Psionic] opponent is held in place. WEB
rolls are [Tiered Up], and your UP: Your opponent takes 2 [Drag].
[Manipulation] checks against BODY SHIELD: You gain 1
ANGRY
[Resistance] to an incoming
MOBS are not [Tiered Down]. When [Strife] roll.
you wish to organize a gang to do
your bidding, roll +IMG. CHEER: You [Heal] 1 damage as the
crowd lifts your spirits, giving
MIN: Your posse breaks free of this the [Heal] tag.
your control! You summon an [Angry
Mob] and they’re trying to get SHOVE: You duplicate a GOOD
your ass! FUCK! SHENANIGANS effect.
BAD: Your gang is breaking out RESTRAIN: You [Stun] the
of your grasp. You must spend an opponent; this effect has the
[Recharge: 2] tag.
TROLLISH PYRAMID: This gives turns as you walk atop their
you the effects of [Flying] for 3 bodies.
114
MASTER OF ALL LOCAL LEGEND
[Cerulean][Ultra][Passive] [Cerulean][Ultra][Passive]
[Locked: Multitalented] [Locked: Punk]
Hahahahahaha. AHAHAHAHAHAHAHHA. Everyone knows not to mess with
AHAHAHAHAHAHAHAH! YOU ARE, QUITE you. Whether you’re the most
SIMPLY, BETTER AT EVERYTHING THAN notorious fighter in the bad blue
ANYONE, EVER! PERIOD! That thing neighborhood, the most ruthless
other people can do? PATHETIC! spiderbitch in town, or the
Doesn’t hold a CANDLE to you! Your toughest barfly in the local scene,
skills are unlimited, and your you’re just not the troll to
bulge is HUGE. Any move you’ve challenge. You become [Legendary]
stolen from another caste/aspect/ in ALL +HUB rolls. You get 1
class/sway that can be [Tiered Up] [Boost] at the start of your turn,
is, and anything you are [Inept] at and another [Boost] every 3 turns
is instead merely at a -1 [Nerf]. afterwards. You can also take a
[Reaction] to convert all your
[Boost] to [WHAM], and vice versa.
You can’t convert only some; it’s
all or nothing, gang.
INDIG
115

O
Oh, so you think you know about the greatest caste? The purveyors of
fine taste and civility in a galaxy of ruffians and nuvo riché upstarts? No,
allow me to inform you, as I know far better. Indigo bloods ARE culture,
full stop, and as the culture they obviously need to keep it out of the
hands of foolish lowbies and other, less fancy highbloods. As heads of
organizations, owners of businesses, STRONG arms of gentrification, and
patrons of the arts, indigos are the boss. They’re renowned for their
WEALTH and POWER, but also their STRENGTH; the most famous athletes on the
planet are indigos, and they perform in Muscular Theatre, Kaijuball and
other sweaty sports like it’s NOTHING. You should listen to them. You kind
of have to. They’ll call your manager if you don’t. Or the drones.

STEREOTYPE: Muscular, Snooty, Terrifying Bourgeoise Milk Lovers


REALITY: All of the above
Autocratic, Stern, STRONG
COMMON TRAITS:
STARTING CAEGARS: ₡100
ALLOWANCE:₡80
+GRT / -RAS
your bonus if you roll GRIEF on
ENTRY MOVES your turn.

(SELECT 1 AT LEVEL 1) 116

AUTHORITY FIGURE
[Indigo][Passive][Unlock:
CRÈME DE LA PHLEGM
Boss] [Indigo][Passive][Unlock:
As is correct per your stance of Elite]
the most upstanding and proper of You are the apex, the best of the
highbloods, you’re in charge. At best. Other castes shudder before
all times. With a clear of the you and your noble training. While
throat and a few choice words, other trolls are simply schoolfed
things always go the way you want as wrigglers, you are different,
them. Whether you are a military and thanks to some rather
leader in the making, a future expensive learning institutions,
CEO, or perhaps even a would-be you’ve undergone some advanced
dungeon boss, one thing is for learning techniques. Education is
sure— you do not tolerate the great privilege of
silliness. +RAS rolls targeted at aristocracy, after all! You can
you are [Inept] as your very gaze choose to be [Talented] in +PSP
is enough to make someone-second instead of
guess if they want to do this. +GRT (even if you’re still quite
beefy). Additionally, choose a
base move like GRIEF or
COMPETITIVE SHENANIGANS. You may choose to
[Indigo][Passive][Unlock: roll this move using your +PSP
Jock] stat instead of its usual stat as
you deftly calculate how to react
You are a fan of the competitive
rather than do it on instinct- but
arts: Muscle Theatre. Kaijuball.
you don’t use your [Talented]
Golf Without Limits. You are
status, if you have it.
STRONG, you are ENTHUSIASTIC and
you get REAL MAD when your team
loses, and like to flip cars in
BASIC MOVES
such an event. You can’t just let (AVAILABLE AT LEVEL 1)
other people beat you, you gotta
WIN!!! Any time you roll the same
move as an opponent directly after
EMOTIONAL CLUMSINESS
them, you gain 1 [Boost], because [Indigo][Passive]
you just have to show them you’re Your think pan is geared much more
the better one here! Moves with to logical understanding than it
the [Strife] tag always count as is to emotional maturity. To tell
GRIEF for this purpose; for the truth, you sometimes have
example, if someone rolls SCOURGE difficulty understanding or
on their turn you may still take expressing emotions, full stop.
It’s not your fault exactly— you on a roll that wouldn’t), roll
were raised to view yourself as +PLC.
better, after all. Whenever you MIN: Ha! They relish in your
would gain an [Emotion] effect, displeasure! Their roll is [Tiered
you can choose to ignore it; you Up/Down] in a way that doesn’t
instead take 1 [Drag]. favour you!
BAD: If anything, your expression
GOT MILK? only fuels them. Their roll is +1
[Indigo][Passive] higher/lower in a way that doesn’t
Lusus Milk is the secret to your favour you.
caste’s strength, or so you like OK: They didn’t actually see you
to tell yourself. It’s a cultural make the face. You waste your
icon to your people; you drink [Reaction].
milk, you shower in milk, you GOOD: Your dissatisfied face
crush milk bottles into shards and throws the opponent off balance.
let it drip all over you before a If their roll was GOOD or GREAT,
fight… god, you just like milk a it’s [Tiered Up/Down] in a way
lot. Your empty Sylladex inventory that favours you.
slots are always full of Milk
Bottles; you can consume this milk GREAT: Oh no! Guilt crushes them,
and help strengthen your bones and whether they realize it or not!
muscles! You gain 1 [Resistance] Their roll is automatically GREAT/
for a number of rounds equal to BAD.
your +APP stat. Consuming or MAX: tt he yd iddnt mean t o
discarding this milk frees up an upse t y you? P le ase gont be
empty inventory slot which only a,nrgy;;., Their roll becomes a
replenishes with more milk when MIN/MAX roll.
the encounter ends. PARTICULARLY INTENSE
117 [Indigo][Passive][Hook]
Your oblivious attitude to
NEUTRAL FACE OF interpersonal relationships can
DISPLEASURE make people very uncomfortable,
whether intentional or not.
[Indigo][Mental][Reaction] Whether it’s mentioning your
[Recharge: 3] fixation on muscles, making
When someone upsets you, you accidentally rude comments, or
don’t need to do much to make it having a poor concept of
clear. Your flat, unimpressed boundaries, you’re the best at
expression is plenty. When making people squirm. When you
someone forces you to bring out roll +PLC, you can spend an extra
the Neutral Face of Displeasure, action to make your move
(usually from failing a roll that [Lengthy], but give the target
would benefit you or succeeding [Drag] (1 on a MAXOK, 2 on a BAD
and 3 on a MIN).
WRECK AND ROLL GREAT: Oh yeah, tough guy? I’m not
scared of you! The target gains 1
[Indigo][Passive] [Boost].
You destroy your surroundings in a
fight with ease, making every MAX: The target refuses to back
battlefield a tricky one to down, even in the face of
navigate. When you get a GREAT adversity! They gain 3 [Boost] and
GRIEF roll, you can do 1 damage become [Hopeful].
less than normal (min 1) and use
the [Trapped] or [Floorbound]
effect as you smash someone into a
COMEBACK KID
wall or smack them down to the [Indigo][Passive][Locked:
ground. On a MAX, you can do both Jock]
options. Sure, just putting your opponent
right in the dirt is flashy for a
118 while, but everyone loves a late-
game comeback, and you know how to
HULKING PRESENCE put on a show. When you fall below
[Indigo][Manipulate][One-Off] half health (rounded down), the
[Locked: Boss] spirit of the classic underdog
You know when you’re playing a story seizes you. You gain an
board game, and the GM says “make automatic one [WHAM] at the start
a fear save” or something? Yeah. of every turn so long as you
Whether it’s in the way you hold remain under half-health.
yourself or the stern look in your SUPLEX CITY
eyes, people know better than to
cross you. Do you really want to
[Indigo][Physical][Lengthy]
throw hands with someone this [One-Off][Locked: Jock]
imposing?! When an opponent tries BAM! There’s no greater feeling to
to fuck with you, you can take an you than a good suplex! When you
action to loom. The opponent must hit someone with a GRIEF Roll, you
roll +APP as a [Free] action. can turn it into a [Lengthy]
action and slam them onto the
MIN: They basically shit floor. Doing so frazzles them-
themselves in fear. Oh, oh god,
they’re dizzy and get a -2 [Nerf]
you’re WAY stronger than they are.
to all rolls for a number of turns
They are [Terrified].
equal to your +GRT stat. On a MAX,
BAD: Oh, this was a mistake, this lasts for the entire
wasn’t it? The target becomes encounter.
[Scared].
OK: Your size and command of the
situation is unnerving, but not
BALLROOM BLITZ
debilitating. They take 1 [Drag]. [Indigo][Passive][Locked:
GOOD: The target keeps their Elite]
You have spent a truly unfortunate
cool, and nothing happens.
number of hours with books stacked
on your head, learning to dance HP, or remove a physical condition
for the obligatory military that’s bothering you, such as
cotillions and lawnring parties [Ablaze] or [Floorbound].
and everything else that comes GREAT: Ha! You’re in top form!
with the Season. But as with all Nothing slows you down. You either
duties of your caste, elegance and [Heal] 3 HP, remove all physical
sophistication make you superior conditions that are bothering you,
in more than one way. FRAYMOTIF or [Heal] 2 HP and remove one
rolls lose the [OneOff] tag for
physical condition. MAX: You look
you and any allies present, and
exactly like one of those
gain the [Recharge: 3] tag
douchebags who walks away from
instead. Your sweeps of dance
explosions and doesn’t flinch. You
lessons are NOT about to be wasted
either [Heal] 4 HP, [Heal] 3 HP
over some trivial setbacks such as
and remove all physical conditions
failure!
bothering you, or remove one
119 condition bothering you and do 2
[Psychic] damage to your opponents

BASIC MOVES as they shit their pants a little.


GRAND MANSION
(AVAILABLE AT LEVEL 1) [Advanced][Indigo][Downtime]
You fancy yourself something of an
DUST ONESELF OFF architect, not to brag- and your
[Indigo][Advanced][Physical] own hive is your canvas. You have
[Heal][Recharge: 3] a vision for the perfect dream
Hmmmm. You’re completely in hive; and you’re making that dream
control of the situation. On fire? a reality. But not by doing it
Submerged in acid? Bleeding to yourself, no no no- you’re a job
death? No, no, that won’t do. Just creator, and you’re going to pay a
take a moment and dust your tonne of children to do it for
shoulders off, before getting back you! When you purchase new rooms
to rocking and rolling. When you from the HIVECRAFTING chapter, a
want to gather your bearings, roll Swanky room costs the same as a
+APP. Regular room as you pay lowbloods
to build it for you rather than
MIN: YOU SLAP YOURSELF IN THE FACE drones. Less money spent on
BY ACCIDENT. You take 1 damage. building your hive, more money
BAD: The problem is a little spent on building your fortune!
too much for a light dusting to 120
fix. Nothing happens. OK: Just
a scrape, surely. You [Heal] 1 PATHETIC.
HP.
[Indigo][Advanced][Mental]
GOOD: Dust off one shoulder, then [Reaction]
the next, straighten your shirt— Those who fail in your proximity
and it’s go time. Either [Heal] 2 are in for a treat. It’s only
natural they should embarrass STRONGJUMP
themself; after all, you’re
quite a bit better than they
[Indigo][Advanced][Physical]
are, both in terms of this When people said they had friends
encounter and in general in high places, they might have
pedigree. When an opponent meant it rather literally! You
receives a MIN or BAD roll, or engage in POWERFUL LEAPS, and
becomes [Floorbound] in your lunge to FANTASTIC HEIGHTS in
presence, roll +HUB as you loom order to pursue foes. When you
over them and denounce their STRONGJUMP, you gain the [Flying]
skills. condition until the end of your
next move as you lunge through the
MIN: Your lording over them gives air with muscular legs. If you
them a burst of motivation. successfully GRIEF an airborne
You’ve only made them stronger! opponent after a
They gain 2 [Boost] and 1 [WHAM]. STRONGJUMP, they are knocked out
BAD: Your antics only waste of the air and take the FALLING
time, they don’t react. OK: Ow, SHENANIGANS result. If you use
dude. That kinda hurt my GRIEF on a landbound opponent
feelings? They takes 1 [Drag]. after a STRONGJUMP, your roll is
[Tiered Up], but has the
GOOD: Yowch! Your opponent takes
[Recharge: 3] tag.
1 [Psychic] damage. If they failed
Getting a MIN GRIEF roll on either
a roll, they take a -1 [Nerf] to
means you land terribly, and
that roll for the encounter. If
cannot use STRONGJUMP again for
they are [Floorbound], they take 1
this encounter on top of your
[Drag].
usual MIN effects.
GREAT: Your powerplay makes
them feel really shit. Your
121
opponent takes 2 [Psychic]
damage. If they failed a roll, TACTICAL MANEUVERING
all rolls of that kind are [Advanced][Indigo][Mental]
[Inept] for the rest of the [Locked: Boss]
encounter. If they’re As a commanding figure, you know
[Floorbound], they take 2 that trolls are not the only
[Drag]. pieces on the chessboard you need
MAX: You rip their hair from their to worry about; the environment is
scalp in a process you’ve come to very important. Your discerning
refer to as “dewigging” your eye reveals a lot of options on
opponent. They take 2 [Psychic] the combat field, even ones that
damage. If they failed a roll, usually wouldn’t seem to be at all
they’re too [Humiliated] to try relevant. When you want to use
that roll again for the rest of your perception to reveal
the encounter. If they’re potential battlefield advantages,
[Floorbound], they are [Slowed]. roll +PSP.
MIN: You hum and haw loudly, and fist into a wall! A single tear
your opponent sees an opening. goes down your face, and you take
They can make a [Free] [Strife] 3 damage and 2 [Drag]. BAD: You
or SHENANIGANS roll which isn’t punch the wall, but in a kinda
affected by any nerfs you may badass way? You do 1 damage to
have applied. yourself.
BAD: You furrow your brow as you OK: You barely miss, and it’s
try to spot something useful, but enough to make the target shit
alas, there’s nothing. themselves a little. They take 1
OK: While you don’t quite find [Drag].
anything, you don’t waste time GOOD: You sock ‘em GOOD, and it
either. You don’t spend an action. HURTS! The target takes 2 damage
GOOD: Ah, an advantage, over and 2 [Drag]. You take 1 [Drag]
there! Perhaps a dangling curtain, yourself as you overexert
or a weak floorboard… you receive yourself.
2 [Hold], which you can spend on a GREAT: A devastating blow! You
GOOD SHENANIGANS result. [Hold] SLAM your target in the gut, and
take one action to spend, but it makes them wheeze in pain. They
don’t require rolling. take 3 damage, 2 [Drag], and are
GREAT: Ohoho! Your opponent is in [Stunned]. You take 2 [Drag] as
for quite the nasty surprise! You you take a second to breathe.
gain 2 [Hold], but you can spend MAX: That Finishing Zoom from
these [Hold] on GREAT rolls too. Ultra Thrash Hatchmates happens in
MAX: OHOHOHOHO! PERHAPS IF YOU’D real life; there’s a spark, a
COME PREPARED, YOU WOULDN’T BE IN sound effect, and a slow-mo zoom
THIS SPOT! You can immediately use before your punch WHOLLOPS the
a GREAT SHENANIGANS roll, and you target flying. You might have
get 3 GREAT [Hold]. broken something, frankly? Your
target takes 4 damage, 3 [Drag]
MEGAPUNCH and is [Slowed]. You take 3 [Drag]
[Indigo][Advanced][Strife] too, because that shit isn’t easy!
[Recharge: 2][Locked: Boss] 122
You did not get to where you are
today by being nice. You got here
by being EXTREMELY good at
WHAT THE JOCK’S COOKIN’
destroying any opposition to your [Indigo][Advanced][Physical]
command. You’ve mastered the art [Locked: Jock]
of the boss battle, and have You have an in-depth
learned the perfect boss punch. understanding of Muscle Theatre.
When you want to punch someone Their ancient fighting styles
into next week, roll +GRT. will serve you well when the
MIN: You throw ALL your weight time comes. When you want to
show off your moves, roll +HUB.
into this single blow, and when
you miss, that weight SLAMS your MIN: CRAMP!!! You take 3 [Drag].
BAD: You fail to pull your target NOBLESSE OBLIGE
into your grasp, and waste your
[Indigo][Advanced][Locked:
time trying. OK: You don’t do your
Elite]
cool trick, but you DO flex really
As an elite member of society and
hard, and you look great. You get
appreciator of the arts, you have
1 [Boost].
more than enough resources and
GOOD: WHOLLOP! You pull off a knowledge. When the time comes to
sick move! Choose one of the share, it’s only right for you to
following... be generous. You may designate a
PILEDRIVER: You pick them up and troll as your protégé as a [Free]
fucking piledrive them. They take action, once per thread. You can
1 damage. only do [Non-Lethal] damage to
your protégé as you test out their
GIRL LOOK AT THAT BODY: You
limits. Your [Manipulate] rolls
give them your signature wink and
against them [Tier Up], and their
a subtle flex, maybe even a
[Talented] rolls [Tier Up] as you
‘kachow’. They are [Charmed].
show them their caste’s strengths.
BOO: You something up and hurl it However, if your protégé acts out
at your opponent. They take 2 and loses your respect, you can
[Drag] as you bean them in the whoop their ass for their
head. insolence, and all your [Strife]
GREAT: This ain’t that fake rolls against them are [Tiered
wrestling shit! Choose 2 of the Up]. Know your place, whelp!
above or...
GIVE HIM THE CHAIR: You pull a TRAPPED!!
folding chair out of nowhere and
beat them over the head with it.
[Indigo][Advanced][Passive]
They take 2 damage. ON THE
[Locked: Elite]
...by societal convention, that
ROPES: You pick them up and is. Sit down, boy! We’re in a
tangle them in something, like restaurant, you can’t start a
telephone wires or vines. They are fight here! And for god’s sake,
[Floorbound] and [Trapped]. you’ve got your fancy forks
LOW BLOW: You deck the guy in the backwards. People who try to roll
bone bulge. You do 1 damage, and [Physical] rolls against you
the target is [Stunned]. while you’re in a public setting
MAX: Whoa, man, take it easy? You (at a park, a restaurant or a
may use the effect below, 3 GOOD street corner) are [Tiered Down],
effects, two GREAT effects, or 2 and lose their [Talented] status
to rolls which involve them if
GOOD, 1 GREAT effect. PEOPLE’S
applicable- even if there aren’t
ELBOW: You drop down and slam any other people present.
your elbow into them, doing 3
damage and leaving them [Stunned] 123
and [Floorbound].
as your command; they even die!
ULTRA MOVES You can summon an ANGRY MOB as an
action, and they arrive
(SELECT 1 AT LEVEL 12) immediately (they’re never really
far behind, after all). While with
BIG BAD BOSS the Mob, your HUNKER DOWN rolls
[Indigo][Ultra][Passive][One- [Tier Up] as you use your goons as
Off][Locked: Boss] body shields.
You are a force to be reckoned
with, certainly— but what boss is If you’re alone, though, you’re
complete without the faceless still a force to be reckoned with;
mooks who will die at their your [Strife] rolls [Tier Up] as
command? Whether they’re soldiers you get ready to wreck shop
in training, future employees or against the fool who dared try to
pop idols, your loyal subjects do oppose a BBEG without a party to
back them up!
124
HERCULEAN ACT GATEKEEPER
[Indigo][Ultra][Physical][One- [Indigo][Ultra][Mental]
Off][Locked: Jock] [Lengthy][One-Off][Locked:
The Impossible. Things that Elite]
physically cannot be done. Your knowledge of Alternian culture
Feats of strength, of power, of is so vast, so inarguably correct,
invincibility. You can do these that you can write into existence
things— either because you have new aspects of the culture on a
trained your whole life to do whim. You are [Legendary] at either
so, or because you’ve become so +GRT or +PSP, depending on your
obsessed with sports that your choice at creation. When you are
body has ascended to new planes facing an opponent, you can spend
of power that let YOU join ranks an action explaining to them that
with the best of the best. Once they are not entitled to be good
per encounter, you can attempt a at their talents, for some longass
Herculean Act. Doing so immediately bullshit reason. You neutralize
treats one of your [Physical] rolls their [Talent] altogether and turn
as a MAX roll as you perform some [Legendary] rolls into merely
insane feat of strength, but it [Talented] ones. You can also
gives you 2 [Drag] once you’ve choose to do the opposite- to
accomplished it, because wow, that remind a troll of their talents,
was tiring, even for you. and tell them to stick to that
exclusively. You give your target
the [Talented] condition to their
already [Talented] rolls, bringing
them up to [Legendary]- but giving
them a -2 [Nerf] to all other rolls
for the encounter.
PURPLE
125

Pure motherfucking magic right? This shit will blow your motherfucking
mind. All purple bloods are members of the Clown Church, a mystic cult of
Juggalos who worship the Mirthful Messiahs, and they aint CLOWNIN AROUND
MOTHERFUCKER! Well, maybe sometimes :o) honk. Purple bloods’ culture and
fine art revolves around ULTRAVIOLENCE and MIRACLES. WOOP WOOP! Though not
all clowns necessarily enjoy either, they need to learn to get silly with
it; if you don’t wear juggalo makeup and clown around at the mandatory
church meetings, you’re immediately excommunicated and that means INSTANT
DEATH at the hands of your peers! Purples already rule the land, and if it
weren’t for the seadwelling Violets, would also rule the world- and when
you figure out how to wipe out their undersea cities, the planet will BOW to
you.
STEREOTYPE: Stoned Crazy Motherfucking
Murderclown Cultists
REALITY: Honk :o)
COMMON TRAITS:Vicious, Stoned, Scary
STARTING CAEGARS: ₡150
ALLOWANCE:₡100
+GRT / -PSP
They’re [Stunned] by a physical
ENTRY MOVES show of actual holy magicks.
[SELECT 1 AT LEVEL 1] GUSHER: Your opponent takes 1
damage and spontaneously starts
CLOWN PRAYER [Bleeding]. MAX: IT’S THE
RAPTURE, BABY! You receive either
[Purple][Psionic][Unlock: 2 GREAT effects, 1 GREAT and a
Faithful] doubled GOOD effect or a tripled
All other purples are of Clown GOOD effect.
Church— but THEY DON’T LOVE THE
GODS THE WAY YOU DO, HONK HONK.
126
When you give yourself a quick
blessing on behalf of the Mirthful
Messiahs, roll +IMG. ULTRAVIOLENCE
MIN: Ah, Crisis of Faith! You [Purple][Recharge: 3][Passive]
take 2 [Psychic] damage, 2 [Drag] [Unlock: Subjuggulator]
and fall to your knees, blubbering WHOOP WHOOP! Society is a ladder,
and crying. and you’re at the tippy top, and
BAD: The Gods can’t hear you! everyone best be remembering that,
You’re not BELIEVING hard enough! motherfuckers! Didn’t remember it?
Bet you’ll remember these BROKEN
Try again! OK: You feel some
KNEECAPS, brother!
divine energy entering you… you
Whenever you roll a GOOD or above
gain 1 [Boost].
[Strife] move, you can choose one
GOOD: The Messiahs are on your of the following effects.
side! You gain a boon from those BATTERED: You deal 1 extra
wicked clowns in the carousel in
damage. BRUISED: Your opponent
the sky. HOLY POWER: You gain 1 takes 1 [Drag].
[WHAM]. DIVINE INSIGHT: You get
HAMPERED: Your opponent takes a -
1 [Free] PROBLEM SLEUTHING
1 [Nerf] to [Physical] Rolls for 3
question.
turns.
STRENGTH TO GO ON: Gain 1
SHAKEN: Your opponent takes a -
[Boost]. LOURDES BUT 1 [Nerf] to [Mental] Rolls for 3
AWESEOME: 1 negative condition turns.
affecting you ends.
CIRCUS FREAK
MIRACULOUS RECOVERY: [Heal] 1
HP.
[Purple][Physical/Mental]
GREAT: DIVINE INTERCESSION smites [Unlock: Performer]
You love performing! You don’t
the non-believer. Choose 1 GREAT
necessarily care all that much
Effect, or double a GOOD.
about the Church (though you
LIGHTNING STRIKE: Your opponent still, of course, go to Mandatory
takes 1 damage and is set Messiah Mass), but gosh dang do
[Ablaze]. BAD LUCK: They become you just
[Floorbound]. HOLY CASCADE:
LOVE putting on a show! Whether CHUCKLEVOODOO
it’s singing, playing with
puppets, or doing sweet backflips,
[Purple][Reaction][Psionic]
you’ve got a performance and you Your strange clown magic allows
know how to use it to wow the you to keep the lower castes in
crowds. You gain the following check.
exclusive SHENANIGANS effects: When someone uses a [Psionic]
ability around you, you can
GOOD:
attempt to counter it with your
DISTRACTING: Your performance is own MAGIC abilities— they’re
FLASHY! In fact, it demands all different from psionics.
their attention— the target can’t
use any [Reaction] for 2 rounds.
MIN: UH-OH! Looks like you made
Great for making a getaway, or em STRONGER! The opponent’s roll
landing a sucker punch! is a MAX roll now, you clowny
motherfucker!
ENDEARING: Oh… maybe you’re not
so bad? That was kinda cute… your BAD: Howowowowonk… their roll is
opponent can’t strife you on your [Tiered Up]. :o(
next turn unless you do damage to OK: You didn’t do it right!
them before then. This effect is Nothing happens.
[One-Off], and can end a fight if GOOD: Honk Honk Honk! You [Tier
you choose (in which case, it has Down] the opponent’s [Psionic]
the [Hook] tag). roll.
PHYSICAL: Your opponent is GREAT: Dark shadows flit around
somehow swept into your your target’s peripheral visions,
performance, and they don’t come and they hear some weird honking.
out unharmed. They take 1 damage! Their roll is [Tiered Down] AND
GREAT: [Inept].
BIZARRE: Your performance really MAX: Your target is sent, even
weirds the target out! Their next for just a moment, to Clown Hell,
[Mental] roll is [Tiered Down]. and experiences horrific visions
STARTLING: Agh! Your performance like some kind of bad LSD trip,
shocked them! The opponent’s next full of clowns and terrible,
[Physical] roll is [Tiered Down]. terrible religious imagery. Their
PAINFUL: Ow!!! Your performance roll is a MIN.
was a convoluted series of COULROPHOBIA WARNING
painful tricks! The opponent [Purple][Passive]
takes 2 damage!
There’s just something about you
127 that makes other people quake in
fear a little bit. Y’know, that

BASIC MOVES special something that


automatically keeps people on
[AVAILABLE AT LEVEL 1] their toes and want to make sure
you’re not angry and want to hurt
them? Coincidentally, this
sometimes makes it harder for SOPOR STATE
people to focus around you. Kind
of funny, isn’t it, how that works
[Purple][Passive]
out? Whenever you succeed on a You indulge yourself on the
WORDPLAY roll, you can choose to calming effects of Sopor from the
make the opponent [Scared] instead ITEMS chapter of the Alternia Act.
of using a [Manipulate] effect. When you get stoned on that sweet
green slime, your unbridled rage
against the world quietens. You’re
HUH? WHAT? immune to [Enraged], and any
[Purple][Reaction][Mental] [Psionic] effects against you
[Tier Down]. Meanwhile, any +IMG
SORRY, WHAT? WHAT WAS THAT? SAY
rolls you make
THAT ONE MORE TIME? When a troll
[Tier Up] as you witness ALL them
tries to roll WORDPLAY against
motherfuckin’ miracles out there.
you, you may roll WORDPLAY as
well. If your roll is equal to or
higher than theirs, they must do TURN IT OFF
what YOU say instead. Because :o).
However, if your roll is less than
[Purple][Mental]
theirs, you’re [Humiliated], sadly Like a lightswitch! Just go click-
do what you’re told, and you it’s a cool little Clown Church
cannot attempt this move for the trick. You do it all the time! As
rest of the thread. Because :o( with many other members of
institutionalized religion and
128 trauma, you know how to stuff your
feelings down VERY VERY VERY far.
HONK It’s fun, and healthy! You can
[Purple][Physical][Reaction] take an action to overcome any
[One-Off] [Emotion] condition you are
Your body is potentially not suffering from.
made of flesh, but rubber. A You gain 2 [Drag] instead.
punch to the gut mightn’t HOLY FAYGO
sometimes just launches you away [Purple][Physical][Strife]
in a stupid as fuck manner and
[Heal][Lengthy][Recharge: 3]
when you hit the floor you land
in a pile of limbs and stupid [Locked: Faithful]
smiles. Once per encounter, you Ah, Faygo, that sweet
can choose to totally negate one motherfuckin’ nectar what’s milked
single piece of damage by right outta the godly teats of the
instead making a funnyboy tumble motherfuckin’ Mirthful Messiahs
and bounce away against other themselves. Skin covered in that
surfaces, honking as you go. You familiar grody stickiness is the
are [Floorbound] by the end of greatest motherfuckin’ treasure of
your bouncing adventure. all, even if other castes don’t
recognize it. When you want to
spray some fucking soda, roll in fact. You are picking up the
+RAS. park bench and smacking it with
MIN: IT GOT IN YOUR EYE! FUCK! them posthaste. You can spend an
OW! You take 2 damage, and are action to use a random object in
[Stunned]. your sylladex— or one just lying
around, if you succeed on a
BAD: Aw, it was flat. The Faygo SHENANIGANS roll to YOINK one from
just kinda drips onto the floor. nearby— and make a [Tiered Up]
OK: It doesn’t spray very far, GRIEF roll to break it over their
but it’s enough to excite you. head. Or back. Or arm. Or
You get 1 [WHAM] as you get wherever. The item is immediately
excited about clown gods. destroyed in the process. Aaaa, go
GOOD: Streams of soda! You deal 1 crazy, aaaa go stupid-
damage to all non-clowns present, EMOTIONAL RESPONSE
and [Heal] any purple bloods for 1
HP- including yourself.
[Purple][Physical][Mental]
[Locked: Performer]
GREAT: Oh, this one’s a real You’re able to spin your
popper! You blast concentrated
performances into stories or
Faygo around, catching everyone
narratives that can induce certain
around you hard! All non-clowns
emotions in your targets. You gain
present take 2 damage, and all
the following GOOD SHENANIGANS
clowns (again including yourself)
effects:
restore 2 HP.
SCARY: Your performance is
MAX: The Faygo can ROCKETS out frightening! The target is
of your hand, leaving a sickly [Scared].
sweet stream of destruction in
its wake. All non-purple foes DISHEARTENING: Your performance
take 2 damage except one, who is depressing. The target feels
takes 3 damage and is knocked [Dread].
[Floorbound]. This target is TRAGIC: Your performance is
randomly determined. All purples really sad… the target feels
take their +APP worth of healing [Sad].
or 2 HP, whichever is higher. FUNNY: Hoho! Your performance
129 cheers them up! The target feels
[Joy].
PROPERTY DAMAGE CUTE: Aw. Your performance is
[Purple][Physical][Strife] adorable! The target is [Charmed].
[Locked: Subjuggulator] UPLIFTING: Hey! Your performance
Have you ever just been so fucking made them feel optimistic! The
done with some stranger’s shit target is [Hopeful].
that you wanted to pick up the 130
nearest object and break it over
their heads? Yeah, well, now you
can. You’re doing that right now,
goal, even to their own detriment.
ADVANCED MOVES As soon as they complete the goal,
they snap out of it, and they hear
[AVAILABLE AT LEVEL 6] Chucklevision’s theme song really
loudly and realize this was your
CHUCKLEVISION doing. Curse you, Chucklevision!
[Purple][Advanced][Psionic] CHUCKLEVANQUISH
[Manipulate][Hook] [Purple][Advanced][Psionic]
Chu-chu-chucklevision! Your [Strife]
swirling eyes overload your WELCOME TO MY TWISTED MIND ;o) You
opponent with vintage Troll have the ability to make people
British Messianic Propaganda see illusions in their mind. As an
tunes, and can force the weak to action, you can make your eyes
comply! You can override the minds flash purple and focus on one
of those who dare look into your target, hunting their secret fears
eyes. Roll +IMG. and making them see visions that
MIN: You see your reflection in scar their mind. When you wish to
your opponent’s eyes, and scare the opponent, roll +IMG.
hypnotize yourself for a moment. MIN: Ah, fuck, your voodoos went
You are [Slowed] for 3 turns, and haywire and lashed back at you!
you take 1 [Psychic] damage. You take 1 [Psychic] damage and a
BAD: Your opponent simply looks -2 [Nerf] to your next roll as you
away. They don’t see you trying to try to shake the visions. BAD:
rip their agency from their Something isn’t working right and
fingers. you give yourself a headache
OK: Your gaze shakes them, but trying. You take 1 [Psychic]
their will overcomes it. They gain damage.
1 [Drag]. OK: You focus for a moment, and
GOOD: Chu-chu-chucklevision! You your opponent is unnerved. They
force the opponent to use a move become [Scared].
of your choice as a [Reaction], GOOD: You make your opponent
choosing to make them receive a start seeing visions in their mind
BAD roll if you prefer. that they can’t shake for a
GREAT: CHU-CHUCKLEVISION! CHU- moment. You deal 1 [Psychic]
CHUCHUCKLEVISION! You decide both damage to your opponent and leave
moves the opponent makes on their them [Scared]. GREAT: Your wicked
next turn, choosing to make them illusions plague their mind,
both BAD rolls if you prefer. dealing 2 [Psychic] damage and
MAX: ChU-ChU-ChUcKlEvIsIoN! leaving them [Terrified].
ChUChUcKlEvIsIoN! ChU-ChU- MAX: Oooh, you manage to target
ChUcKlEvIsIoN! You implant a goal something real bad for them. Their
in your opponent’s mind; they worst fear, maybe? Your opponent
believe it is their own. They will becomes [Floorbound], takes 2
actively try to complete said
[Psychic] damage and becomes
[Terrified].
131
JUGGALO HOMIES
[Purple][Advanced][Passive]
Most castes? Wack! Lack of
loyalty? Wack! But you? You and
your siblings are tight as fuck.

132
DONATE BLOOD
Clowns tend to be close allies of 1 MIN
one another, but you have garnered 2 BAD
a reputation for yourself. Allied 3 BAD
purples do not need to roll to 4 BAD
join in when they FRAYMOTIF; they 5
can automatically take a GOOD
result for [Free]. You can also
call up a clown car of brothers to GREAT
come lay waste to some foes; you
summon 3 Level 1 Purple NPCs from
the FRIENDS & FOES chapter of the
ALTERNIA Act, who will be here in 6 GREAT
2 turns to align themselves with 7 GREAT
you. 8 MAX
[Purple][Advanced][Passive]
THE MESSIAHS LOVE ME [Locked: Faithful]
[Purple][Advanced][Passive] Donate it to the CHURCH, of
[Recharge: 3][Locked: course.
Every good clown knows that the
Faithful]
Messiahs wish for the world to be
Yes they do! Deep in your
painted in glorious, sanguineous
bloodpusher, you KNOW that the
color! It’s basically a staple of
Messiahs love you (glory to their
how you worship them. This
wicked souls) because you love
involves finding (un)willing
them! When you take a bit of time
trolls to donate to such a cause!
to utter a prayer to the Messiahs
Whenever you roll a GRIEF result
(glory to their eternally changing
of GREAT or MAX, you also give
whimsies), you may forgo rolling
your opponent the [Bleeding]
normally for any one roll;
effect, as you aim to paint for
instead, roll a d8. The roll
the Messiahs with utmost
results are as follows:
dedication. Splashing a Blood Bag
item all over the place as an someone fails to give you their
action gives you 2 [Boost] for all by rolling an OK or lower,
lowblood, 4 [Boost] for midblood roll +GRA. MIN: YOU SLIP ON A
and 6 [Boost] for highblood. BANANA PEEL! How’d this get
here!? You’re [Floorbound] :o(.
HOLD STILL BAD: Nothing but air! You miss.
[Purple][Advanced][Psionic] OK: Your suckerpunch barely
misses their face! That’s fucked
[Locked: Subjuggulator]
up! Your opponent takes 1 [Drag]
You’ve mastered the art of using
your voodoos mid-strife in order as they reel back in shock. GOOD:
to get the advantage against your Right in the gut! You do 1 damage.
opponent. Roll +IMG. GREAT: RIGHT IN THE FACE! HONK
MIN: Duhhhhh… you voodoo HONK HONK! You do 2 damage.
yourself. You are [Slowed] for 2 MAX: I regret to say this, but
rounds! you kick them RIGHT in the bulge
BAD: Nothing happens. Your bone. And you get them HARD. The
voodoos just ain’t workin’ right target is [Stunned] as they keel
over, blinking away tears, and you
now, sibling! OK: You manage to
do 3 damage.
slow them down, but not stop them.
The opponent takes 1 [Drag]. DRAMATIQUE
GOOD: HALT! They slow down, and [Purple][Advanced][Passive]
take 1 [Drag]. They’re also [Locked: Performer]
[Trapped]. You’re a little bit of a diva!
GREAT: Got ‘em! Their body seizes You’ve a penchant for the dramatic
up, giving them 2 [Drag] and that extends to your performances;
rendering them [Stunned] and when you make someone feel
[Trapped]. something, you don’t do it in
halfmeasures! Any time you would
MAX: Your opponent can barely give someone an [Emotion] effect,
move! They gain 3 [Drag] and you give them the heightened
become [Slowed] for 3 turns as version (for example, [Enraged]
well as [Dumbfounded] and becomes
[Trapped]! [Out Of Control], or [Scared]
LAUGHSASSIN TRAINING becomes [Terrified]).
[Purple][Advanced][Reaction]
[Locked: Subjuggulator] SUPERSTAR
Failure is punishable by a good
[Purple][Advanced][Passive]
whooping, brother! You’ve
studied those sweet ninja [Locked: Performer]
tactics used by the legendary Your talent in performing has
Laughsassins and know how to attracted wide renown! Every troll
open your Faygo can of whoopass you meet knows who you are, and
in the blink of an eye. When knows vaguely of your
accomplishments. Your natural
charisma means that all trolls you When you drop to half HP rounded
meet are either [Charmed] by you down, you enter MIRACLEMODE as
or [Scared] of you, depending on the Messiahs enter you and keep
your reputation. These effects are you alive. You start [Flying],
not boosted by DRAMATIQUE, and can and anyone who damages you
be dispelled by a successful automatically takes 1 [Psychic]
PROBLEM SLEUTHING roll to learn damage as the weird magic which
more about you. Once a troll has surrounds you lashes out.
done this, they’re immune to your
reputation forever.
DETERMINATOR
133
[Purple][Ultra][Passive]
[Locked: Subjuggulator]
ULTRA MOVES Oh my messiahs. You’re like some
kind of… non… giving up… clown
[SELECT 1 AT LEVEL 12] guy! You are set on your quarry,
and like a runaway train, you
MIRACLE WORKER CANNOT be slowed down. You are
[Purple][Ultra][Passive] [Legendary] in +GRT rolls, and you
[Locked: Faithful] are immune to all [Physical]
Your connection with the Mirthful conditions; they may visibly
Messiahs is so great that you can affect you, but they don’t
sometimes act as a divine conduit actually do anything. This
to their powers, allowing them to immunity lasts for +APP number of
possess you and use you to spread turns; deal with it before then,
the good word. Or at least, you’re or it gets too hard to ignore.
very good at conning people into HONK. honk. HONK. honk. HONK…
thinking that’s the case! Your honk.
CLOWN PRAYER rolls [Tier Up].
134

OPPA DERRY STYLE


[Purple][Ultra][Passive]
[Locked: Performer]
Does anyone hear boss music
playing?! Your performance
transcends reality. Your FRAYMOTIF
rolls all [Tier Up], and when you
perform, the world cannot help
but watch. Your FRAYMOTIF cannot
be ended by other people, and you
lose the [One-Off] tag in favour
of the [Recharge: 3] tag in the
event you end it yourself. You can
switch which aspect’s benefit you
are using with an action. When the
performance begins, you are always
benefiting from your own aspect.
VIOLET
135

Yeah that’s right, you’re the highest up the hemospectrum you can go!
Every seadweller is at best a shitty, bossy, needy tantrum fiend and at
worst outright genocidal. Really, violet bloods can do whatever the fuck
they want. You have funds to invest as much as you want into any hobby,
access to… well… everything. The only one who can tell you what to do is
the empress and perhaps the heiress, and that one’s a bit of a stretch.
Some land-dwelling highbloods might try to cramp your style, but fuck
those guys! Oh, you gonna honk your clown horn at me, you frickin’ loser?
Whatever, I’m going to roast you online for clout! Many violets are social
media influencers and celebrities, as they have the biggest audience and
easiest time starting up in the world. You are the star. The star is you.
STEREOTYPE: Narfishus (Get it? Get it?)
REALITY: The Top .01%
Self-centered, Vicious, RRRRICH
COMMON TRAITS:
STARTING CAEGARS:₡200
ALLOWANCE:₡150
+HUB/ -PSP
importantly, get everyone in the
ENTRY MOVES world to bend to your will! You
[SELECT 1 AT LEVEL 1] are [Talented] in WORDPLAY rolls
136
NAUTICAL NIGHTMARE with any troll of a lower caste
[Violet][Unlock: Commander] than you, and rather than gaining
Quiver, disgusting landdwellers! [Boost] from OK or GOOD rolls,
You are a future captain of space you can choose to give the target
armadas, bringer of terror, and [Drag] instead as your face
overall big fucking douchebag. You sours, scaring them a little.
peddle weapons, death, and maybe
some other stuff on your online
stores; who knows, dude. The SELF-MADE VIRTUOSO
emphasis is on your military [Violet][Unlock: Prodigy]
training— and your LOVE of Not many people have the kinds of
weapons! You have an infinite opportunities you have. You aren’t
armoury of weapon parts. You have oppressed! You aren’t constantly
your signature weapon: old in danger of being killed! And
reliable, your favourite weapon to you’re RICH! All of this, plus the
destroy lives with. You can have fact you’re not really all that
two Rune Abstrata of any kind on bothered about the military or
your starting weapon, and you social media fame, means that you
start off with one for free! can just throw money at- uh, spend
However, you can also construct time perfecting your talent at
brand new weapons on the fly; your interests. Choose one of the
simply pull out your Infinite Basic moves everyone has access
Armoury app, flick together a to; you become [Talented] on rolls
weapon like a build-a-bear, and involving this move as you pay for
put together a new weapon with any the best classes in training a
two Kind Abstrata you like as a related hobby. Choosing
single action. God have mercy on SWASHBUCKLE does not make you
the lowbloods you’re about to [Legendary]. Instead, you get a
ruin. new SWASHBUCKLE effect: BONK,
which does 1 damage and has the
[Strife] tag. If you roll a GREAT
INSTAGLUBBER SWASHBUCKLE roll, BONK lets you do
[Violet][Passive][Unlock: 2 harm in place of receiving
Influencer] [Boost].
You are the star! The star is you!
The culture of Alternia throws
all the spotlight on you, and you
LOVE it. You are able to use your
BASIC MOVES
fame and status to get free shit, [AVAILABLE AT LEVEL 1]
break any rule you like, and most
HIGHESTBLOOD you’re in an urban environment, 3
[Violet][Passive] if you’re a little more out in the
You are difficult to fully wilds- but they’ll be here, and
influence with psionics - how else then it’s over for you bitches.
would you keep the silly 137
landdwellers in check, after all?
All [Psionic] rolls against you DANCE GLUBBER DANCE
[Tier Down].
[Violet]
ANYWAY STAN TORICK Whether or not you’re having the
[Violet][Manipulate] time of your life, young, sweet,
And you’re done. Whatever you’re only 7 sweeps, you still know your
doing CLEARLY wasn’t worth your way around a dance floor as a
time. NO you’re not surrendering. general rule. The real title of
This absolutely counts as a win. “dancing empress” belongs to Her
When you decide a fight is over, Imperious Condescension herself,
it’s OVER, and the other party but every seadweller is taught at
can’t do shit about it. If the least the basics. FRAYMOTIF loses
thread continues, you cannot fight the [One-Off] tag for you and your
them again, nor can either of you allies, and gains the [Recharge:
harm one another at all. All 3] tag instead.
WORDPLAY rolls against you [Tier
Down] when this move is in effect
because you’re just not listening.
VAST RICHES
Trolls with effects that counter [Violet][Passive]
[Manipulate] checks are not Money makes the world go round,
affected by this move, since they and you have an OBSCENE amount of
just can’t take a hint- you gain 1 the shit. You always seem to have
[Boost] for every time they just the right stuff lying around!
continue trying to pester you with If you have an empty slot in your
more [Manipulation]. sylladex, you can add a new item
to it of your specification on the
fly for the normal price. This
CALL THE DRONES means you do not need to buy the
[Violet][Lengthy][Tech] item in advance; you just had it
Defying you is basically high on your person due to your
treason, and you know the best way incredible wealth! However, when
to deal with treason is to call you do go to the shops, your
the cops. NO it’s not a scumbag prestigious status gets you into
move, it’s very cool and legal, exclusive stores that sell…
thanks. You summon an IMPERIAL mysterious goods. You can purchase
DRONE from the FRIENDS & FOES [Rare] items from stores.
chapter of the ALTERNIA Act, and SEXY PRIVILEGES
it will mercilessly assault
everyone present. Except you! Yay!
The drone arrives in 1 turn if
[Violet][One-off] idiot. You take 1 [Drag] from
You look GREAT, and you know it. sheer embarrassment.
Confidence is sexy, and society BAD: You take the damage as
disproportionately rewards sexy normal because you couldn’t get
people! Here, have some bonuses, your shit together in time.
you sexy fish you. Once per
OK: You manage to block half of
encounter, you take an action to
their damage (rounded up), but
pull a cool pose as you take a
hey, at least you managed not to
second to rebalance yourself,
take all of it!
and you gain one of the
following bonuses: GOOD: You block all the damage
from their incoming attack and you
YOGA: You can just [Heal] 2
look so fucking sexy doing it.
damage, giving this the [Heal]
tag! Because you’re hot! GREAT: Not only do you manage to
SUPERSONIC: You become totally block the incoming damage,
but you also deal half of it
[Quickened] for two turns. Because
(rounded up) back to them! You
you’re hot!
flip your hair a little. Take
HAIR FLIP: You gain 3 [Boost]. that.
Because you’re hot! UNBURDENED:
MAX: Uno reverse card. You pull
You can remove any 1 debuff!
the sexiest fucking shit ever and
Because you’re hot!
totally block the incoming damage,
VOGUE: You receive 1 [WHAM]. instead dealing ALL of it back to
Because you’re hot! the attacker! En garde, idiot!
138 MARINA TRENCH DIAMONDS
[Violet][Flair][Reaction][One-
RIPOSTE Off][Locked: Influencer]
[Violet][Reaction][Recharge: You are so sparkly. Whether it’s
3][Locked: Commander] from your flawless complexion,
You’ve studied your opponents the jewelry you’re covered in,
moves. This specific opponent. You bioluminescent tattoos, or 100
hired people to film them fighting caegar per ounce sparkling
people, and studied them. Or maybe rainbow drinker serum
you’re just good at predicting highlighter, you are dazzling.
incoming blows and countering Once per encounter, as a
them, who knows? When someone [Reaction], you may roll +PLC to
rolls a [Physical] [Strife] move try and use your flashiness to
against you, you can move to distract your opponent and stop
counter their attack by rolling them from completing their move.
+HUB. MIN: You blind them in exactly
MIN: You accidentally stab the wrong way, and they scramble
yourself a little bit and end up blindly to complete their action,
taking 1 more damage than they hurting you more in the process.
even attacked you for, you fucking
Whatever effect you would have rolls on that move receive a +1
taken, double it. [Buff] for the encounter.
BAD: Oh god oh for fucks sake- OK: It doesn’t register with your
you flash light in your own eyes opponent that you’re flexing on
instead. You spend an action to them. Nothing happens.
do this instead of just your GOOD: Ah, jeez. This makes me feel
[Reaction] as you blink spots inept! Your opponent receives a -1
from your eyes. [Nerf] on rolls for that move for
OK: Ooh, shiny. They wobble, but the encounter. GREAT: Incredible!
recover. They gain 1 [Drag]. Now I’m completely miserable. Your
opponent’s rolls on that move
GOOD: Oooh.... shiny... Their
[Tier Down] for the encounter.
action is successfully deflected
as your distraction works. MAX: Well fuck. The opponent is
so blown away by how good you
GREAT: Ohhhhhhh, SHINY. Their
are, they consider just giving up
action is deflected, and they gain
and never trying again. Extreme
1 [Drag].
disillusionment, baby! They’re
MAX: Can’t look away... shiny too [Humiliated] to roll that
fish so beautiful... Their action move for the entire encounter.
is deflected, and they lose their
next action as well as they’re too ADVANCED MOVES
busy staring at and/or being
blinded by your royal [AVAILABLE AT LEVEL 6]
magnificence.
139 BITCHSLAP
[Violet][Advanced][Strife]
SUBTLE FLEX You’ve mastered the art of the
backhand, and it’s time. It’s time
[Violet][Locked: Prodigy]
to fucking smack some sense into
Wowwwww. You’re like, just so
these idiots. When you roll a
naturally good at this. It’s
GRIEF roll, you can choose one of
crazy, right? Your talent often
the GOOD options:
makes others feel insecure. When
you want to make a show of your SNAP: Snap out of it, goddammit!
talents, roll something you’re Your firm slap immediately returns
[Talented] or [Legendary] in. a target to their senses, whether
they were [Enraged], under
MIN: Whoa! Even rich people can
[Psionic] influences or otherwise
be unbelievably shit at things,
not themselves.
too?! That’s so inspiring! Your
target’s rolls on that move [Tier CRACKLE: Snap YOURSELF out of it!
Up] for the encounter. Slap yourself in the face! You’re
better than this. You remove a
BAD: Hey, that makes me feel a
non-[Physical] condition that was
little better about myself. Thank
affecting you. You still deal harm
you, rich dude! Your target’s
to yourself.
POP: You’ve accumulated all these points, and not only that— you can
fucking rings for a reason. If take advantage of them. Put more
this is the first [Strife] roll of pressure on them. Make them really
the encounter, [Tier Up] your roll pay for ever daring to try and
as you get em in the face take you on to begin with. When an
opponent has the [Bleeding]
140 condition or gets to 5 HP or
lower, your [Strife] rolls against
SHARK SKIN them [Tier Up].
[Violet][Advanced][Passive] DO AS I COMMAND
All violets are renowned for their
tough skin which makes them [Violet][Advanced][Manipulate]
practically unkillable. Through [Locked: Commander]
training, growth, or the classic You stand up a little straighter
“throw money at it until it works” and put on your best “I am not
approach, your resilience is fucking around right now” face as
uncanny. Choose one non- you tell someone else exactly what
[Emotional] condition, like they’re going to do. Maybe for
[Slowed], [Ablaze], [Bleeding], fear of death otherwise— who
etc. You are immune to that knows! Roll +HUB.
effect, whether from SHENANIGANS, MIN: You don’t quite manage the
an Abstrata, or a special item— tone you were going for, and your
unless it was applied by a natural opponent has that look on their
crit. You cannot be immune to face like they’re trying not to
[Stunned] or [Trapped]. laugh You’re [Humiliated] and take
3 [Drag] in shame as your opponent
takes 3 [Boost] from watching you
UNPREDICTABLE make yourself look like an idiot.
[Violet][Advanced][Passive] Schadenfreude!
What’s it gonna be today, gang?
BAD: They aren’t listening to
All consuming fury that rivals the
you, dude. You take 1 [Drag].
wrath of a storm? Or a funky fresh
attitude towards life? Nobody ever OK: They’ll do what you say, but
knows when it comes to you! they don’t seem very happy about
Whenever someone rolls SHENANIGANS it and they might tell someone
against you, you’re so hard to later.
predict that their roll is [Tiered GOOD: That seems to do the trick.
Down]. They’re listening to you now and
will do what you told them to.
BLOOD IN THE WATER GREAT: A tiny flash of
apprehension comes to their face.
[Violet][Advanced][Passive]
They will do what you tell them to
[Locked: Commander] do and they will make it snappy.
You have this fight on lockdown. Right away, sorry for the wait.
You can see your opponent’s weak Any roll to do anything opposed to
what you tell them to do takes 1 they take 1 [Psychic] damage and 1
[Drag]. [Drag] from the horror.
MAX: A visible look of fear comes GREAT: Holy shit, you found
to their eyes as they realize who something JUICY. They take 2
they’re dealing with and they [Psychic] damage and 1 [Drag] as
quickly move to do what you told they gaze at their bad fanfic or
them to do. Yes, sir/ma’am/great racy chatlog.
entity of immense power. They get MAX: .....Dude. This is... dude.
a +1 [Boost] to doing what you They take 2 [Psychic] damage, a -1
told them to do and you can even [Nerf] to mental rolls, and become
tell them what to do for another [Floorbound] as they lay on the
turn. Any roll to do otherwise is ground in existential horror.
[Tiered Down].
FLOWGANG
141
[Violet][Advanced][Locked:
DIG UP THE RECEIPTS Influencer]
You’re a real Shoalcial
[Violet][Advanced][Tech] Influencer! You gain the use of a
[Locked: Influencer] POSSE, a small gathering of
Oh, what’s this? Is this your lowbloods to follow you around and
gaiaonline profile from when you do what you tell them. They have
were 6? Is this a piece of bad no personality, and cannot be
fanfic you wrote two sweeps ago? interacted with, aside from
They say the internet remembers throwing compliments at you. If
everything. To search for your Posse is not with you when
mortifying secrets about your you enter an encounter, never
opponent, roll +PLC. fear- sending out a quick Chittr
MIN: Oh dear god no you post with your location as a
accidentally swiped too far and [Lengthy], [Tech] activity summons
showed them YOUR embarrassing them! When you want to put your
secrets instead! You take 2 fanbase to action, roll +PLC.
[Psychic] damage, and are WAY too MIN: CANCELLED. What?! I can’t
[Humiliated] to try again. believe my favourite SpewTuber
BAD: Nothing turns up, and you would DO this! Your fans scatter,
waste both your actions trying to rendering you unable to use this
find something. The move is a move again for the rest of the
[Lengthy] action. encounter, and you gain the
OK: You turn something up, but [Dread] tag.
honestly it’s pretty tame? They BAD: The Posse doesn’t respond.
take 1 [Drag] while they shake it You didn’t throw in enough
off. hashtags or catchphrases to alert
GOOD: Oh now here’s something! them you needed them, or
something?
Look at this everyone! You flash
up something embarrassing, and
OK: They cheer for you, and it You are known across the lands for
makes you feel nice. You get 1 your totally innate talent for
[Boost]. what you do. You were just born
this good at it. You become
GOOD: A few brave Posse members
[Talented] at all rolls associated
do exactly as you wanted! Choose
with the stat used to roll the
an effect from the FLOWGANG table.
move you chose with SELF-MADE
GREAT: Damn! These are some loyal VIRTUOSO. (+GRT for GRIEF, +PSP
fans! Either take 2 results from for PROBLEM
above, or increase the effects to SLEUTHING, etc.) If an effect
a 2— giving 2 [Drag], doing 2 would [Tier Up] your VIRTUOSO move
damage, etc. from GREAT to MAX, it does so.
MAX: Your Posse willingly UNUSUAL APPLICATION
sacrifices their lives for you.
[Violet][Advanced][Locked:
Lowblood guts splatter your face.
You are alive. So, so alive.
Prodigy]
You’ve had the time (and money) to
Increase the effects to a 3, or
go over theory books, and you’ve
take 3 results from above.
found some new ways of approaching
142 your abilities that others could
never dream of. The move you
selected from SELF-MADE VIRTUOSO
FLOWGANG TABLE gains the following upgrade… ACT
FAST: You ALWAYS go first in a
CHEER: You gain 1 [BOOST] as fight. Always. FRAYMOTIF:
they shout your name. SWARM: FRAYMOTIF loses the [One-Off] tag,
Your Posse does 1 damage to and gains the [Recharge: 3] tag;
your opponent, giving this if it already had this, it loses
move the [Strife] tag. the tag entirely. FRAYMOTIF can’t
BOO: Your Posse starts be stopped by opponent BLOOD
shouting insults at your FRAYMOTIFS. Your allies don’t need
opponent, giving them 1 [Drag]. to roll to join you, they just
need to spend an action to dance
BODY SHIELD: As a [Reaction],
along. GRIEF: You can use two
your Posse can throw themselves
different [Strife] rolls in the
in front of you, giving a -1
same turn, though you gain 2
[Nerf] to any one [Strife]
[Drag] upon using a second one.
HUNKER DOWN: You gain 1
[Resistance] against all
[Physical] attacks.
PROBLEM SLEUTHING: You can
instinctively tell when someone’s
WORLD CLASS lying to you, and don’t need to
[Violet][Advanced][Locked: roll to find out. SHENANIGANS:
Prodigy] Your tricks are sometimes
dangerous; GREAT SHENANIGANS point is, by now, you’ve learned
results do +1 damage. the ins and outs of war so hard
SWASHBUCKLE: A GREAT or MAX that even Troll Sun Tzu would peek
SWASHBUCKLE roll gives you a into your notes, and you’re about
third action to use on the turn to open a can of whoopass on him
you use it. with all your knowledge of how to,
WORDPLAY: Your target doesn’t get as the wrigglers say, “throw
the option to say “no” to you on a down.” You are so fucking good at
GOOD roll, and you never [Enrage] fighting at this point, it’s
anyone. basically second nature. Whenever
one of your GREAT rolls would tier
143 up to MAX, it does. You also
become [Talented] at GRIEF rolls,
ULTRA MOVES or [Legendary] when BLOOD IN THE
WATER is active. Drones act as
[SELECT 1 AT LEVEL 12] [Minions] to you, and always
arrive at the end of your turn
once you put the call out for
WATERY WARLORD them; they never attack you, and
[Violet][Ultra][Locked: you can command Drones summoned by
Commander] other people too. The Doomsday
You’ve studied the blade. You’ve Device item from the ITEMS Chapter
studied the gun. You’ve studied costs only ₡1000 to you.
the kamikaze airship tactic. The
144
DEATH BY GLAMOUR
[Violet][Ultra][Passive]
[Locked: Influencer
]
You did it. You’ve moved past being
just some online fraudster to the
real deal. You’ve reached the end
goal: CELEBRITY STATUS. Maybe
you have your own TV-Show. Maybe
you’ve got a video game series.
Your autobiographies litter the
shelves. The point is, the Empire
has chosen YOU to represent it on
propaganda across the planet, and
you are THRIVING under this status.
You are [Legendary] at WORDPLAY
rolls. Every troll you meet knows
who you are, and knows vaguely of
your accomplishments. They also
take 1 [Drag] every time they do
[Physical] damage to you as they
feel like they’re doing something…
bad for their reputation.

GENUINE GENIUS
[Violet][Ultra][Passive]
[Locked: Prodigy]
Okay. So maybe this started as you
throwing your money at a hobby
until you became good at it. But
after steady practice, research and
experimentation… you’re actually
one of the best there is out there.
You become [Legendary] with the
stat associated with your VIRTUOSO
move. You can take any non-
[Psionic], non-[Locked] moves from
other castes that require rolls of
this type; for example, if your
Genius bonus applies to +PSP, you
could learn HAXX0R from golds, or
OBJECTION from teals.
SWAY 145

Ancient legends tell the tale of two moons: the purple moon of
Derse and its cynical, jaded populous versus the light hearted
and carefree people of the gold moon of Prospit. Their story
is long, powerful, and 100% fake as shit. While the tales of
Derse and Prospit are completely fictional, their impact on
the literary movements of Alternia, and more importantly,
the astrological movements of Alternia, are profound. Trolls
hatched under certain star signs are said to be influenced by
Derse or Prospit, with Dersebound being more pessimistic, and
Prospitbound being more optimistic.

While the following exclusive moves can add flavor and utility to
your troll, they have the irritating side effect of vindicating
astrologists everywhere.

Considering the above, choose to take these moves at your own


risk.
PROSPIT
146

“Marked by a flexible optimism, the personalities of Prospit Dreamers


are reactive and intuitive. They naturally exist in the present, rather
than look to the future or obsess over the past. When making decisions
Prospit Dreamers tend to rely on gut instinct and whatever emotions they
are experiencing at the moment. This makes them quick to act and reliable
in a crisis, but it also can make them capricious. They have trouble
thinking things through, and their feelings toward specific situations and
decisions can change from day to day. They solve problems with creativity
rather than cold logic, often seeing multiple options with ease and
clarity. Because they generally take things as they come, Prospit Dreamers
are less rebellious than they are adaptable-instead of struggling against
authority, they will find a way to coexist with it. Possibly because they
are so instinctual and flexible, they like having a defined set of rules-a
safety net for their passionate lives. Naturally trusting, they have
trouble with deception or hiding their true selves, and will often worry
about what others think of them. The self they project into the world is
often not under their control.”
147

ENTRY MOVES CHIN UP!


[Sway][Passive][Locked:
(SELECT 1 AT LEVEL 1 Prospit]
) You don’t let stuff drag you down
GLASS HALF-FULL for too long. After all, things
[Sway][Passive][Unlock: WILL get better, one way or
another— you just need to have
Prospit] faith in yourself! If you have
You always look on the bright side
[Drag], you lose 1 point of [Drag]
of life! Things aren’t so bad, and
every 3 turns as your past mistakes
it’s okay to smile, even in the
slowly fade away. This move stops
darkest situations. So be happy and
when you hit 0 [Drag]; the counter
don’t worry! When you use [Boost],
only resets once you have again
you can choose how much of it you
accumulated [Drag].
use; if you have 4 [Boost], you
can choose to only spend 2 of it,
keeping another 2 in reserve, just FOLLOW YOUR HEART
in case! [Sway][Passive][Locked:
Prospit]
You tend not to overthink things
BASIC MOVES you do; to you, it’s better to
follow your instincts and do what
(AVAILABLE AT LEVEL1 feels natural. Any time you use a
) [Reaction], you gain 1 [Boost] as
doing something without thinking
ANOTHER WAY about it and having it pay off
[Sway][Passive][Locked: makes you feel accomplished. You
Prospit] don’t even need to succeed at the
All problems have multiple reaction!
solutions; the most obvious one
isn’t always the right one! When
you roll PROBLEM SLEUTHING to
find the most obvious fix to a
problem, and then do something else
entirely, you gain 3 [Boost].
148
NATURALLY TRUSTING
[Sway][Passive][Locked:
Prospit]
But you’re my friend! Sometimes,
you don’t want to fight someone
who’s clearly trying to fight you.
You thought they were nicer than
this… when you tell an opponent
they’re your friend, your [Strife]
rolls against them [Tier Down], but
you gain 1 [Resistance] against
them as you try to figure out a way
to stop the fight without hurting
them. You can dismiss this effect
when you decide that they’ve
betrayed your trust enough; doing
so gives you 1 [WHAM].

YOU GOT IT
[Sway][Passive][Locked:
Prospit]
The world is scary, and you’d love
to see changes to it, sure… but
you’re also content with living a
normal life. Instead of struggling
with authority, you often find
ways to co-exist with it. If an
authority figure gives you an order
using a [Manipulate] roll, but
fails, you can choose to appear to
comply, even if you’re only saying
what they want to hear with no
intention of doing it. Doing this
lets the other person believe they
succeeded, and won’t prompt further
aggression. You gain 2 [Boost] for
tricking them.
DERSE
149

“Derse Dreamers have personalities marked by a distinct and restless


skepticism. Whatever their waking circumstances, chances are they will live
in a state of dissatisfaction. Rebellion is in their blood, manifesting
whether they are fighting back against a fascist dictatorship, or the most
recent trend in casual footwear. Derse Dreamers are cerebral and self-
aware; they have a far better grasp on the landscape of their own minds
than on the world around them, which they can find alienating and confusing.
But as so much of their identity is built on control, they will do their
utmost to hide any insecurities, often with false humility or self-
deprecating humor. They may be inflexible and pessimistic, but they are also
great problem solvers, facing conflicts head-on with shrewd, calculating
minds. They see one true path among an infinite snarl of wrong ones. They
tend to be introverted, but if you win their trust Derse Dreamers are
extremely powerful allies. However, they find sincere vulnerability difficult
and will often keep people at arm’s length. Letting go and living in the
moment is hard for a Derse Dreamer; they constantly look toward the future
and analyze the past.”
stuff doesn’t phase you has led to
ENTRY MOVES stuff… not always phasing you, on
the small scale. Any time you gain
(SELECT 1 AT LEVEL 1) [Drag], you only gain half the
incoming [Drag] (min 1).
GLASS HALF-EMPTY 150
[Sway][Passive][Unlock: Derse]
You’re more of a skeptic than some CLOSE ANALYSIS
of your peers. How can you be
[Sway][Passive][Locked: Derse]
certain that things are going to
You’ve a pretty critical eye, and
be okay? You prefer to show a
you’re a dedicated problem solver.
little bit of caution, always
It’s easy to figure out the
suspicious of a worst case
solution when you’re as cerebral
scenario; at worst, you’re well-
as you! Whenever you succeed at
prepared, and at best, you’re
PROBLEM
pleasantly surprised. When you
SLEUTHING, you gain [Boost] (1 for
make someone use [Drag], you can
a GOOD, 2 for a GREAT, 3 for a
choose how much of it they use;
MAX).
for example, if they have 4
[Drag], you can choose to only
make them spend 2 of it, keeping
another 2 in reserve. Just in HIGHLY OPINIONATED
case. [Sway][Reaction][Locked:
Derse]
You’re always rebelling against
BASIC MOVES something. Fuck the highbloods!
Fuck modern movie trends! Fuck
(AVAILABLE AT LEVEL 1) itchy labels! You campaign
relentlessly against stuff you
dislike, no matter how cosmically
CLOAKED VULNERABILITY important or incomprehensibly
[Sway][Passive][Locked: Derse] trivial that might be. Choose a
You don’t like highlighting your topic that infuriates you— the
weakness very much. In fact, you government, mismatched socks, the
don’t like looking weak, fullstop. latest installment in your
Whenever you would take a favourite series that really
condition, you can choose to tough failed to live up to your
it out, acting like it isn’t expectations, whatever! The first
affecting you half as much as it time it’s brought up in
is. Oh, you’re on fire? No big conversation, you start ranting!
deal. You’ve dealt with worse. Your [Verbal] damage increases by
Being on fire still hurts like 1, and you gain 2 [Boost]
hell, but your ability to pretend immediately.
151
GET REAL
[Sway][Passive][Locked: Derse]
People are too happy-go-lucky and
saccharine, sometimes. Get real!
Grow up! Your pessimistic nature
hampers people’s enthusiasm; if
they have [Boost], they lose 1
point of [Boost] every 3 turns as
their enthusiasm slowly saps away.
This move stops when they hit 0
[Boost], meaning that the counter
only starts again once they have
gained [Boost].

ROUTINE
[Sway][Passive][Locked: Derse]
You like having a pre-decided
routine for how you spend your
wipes. You jot ‘em into a planner
and choose the time, the place,
the outfit you’ll wear, the people
you’ll see, the joke you’ll make
at EXACTLY this time… okay, maybe
not THAT in detail, but yes, you
like to have a routine planned
out. At the start of the week, you
can plan this week out; choose at
least 3 days. On each day, assign a
[Downtime] activity that you will
do on that day. So long as you
stick to your routine and don’t
miss a day or do something else
instead, all rolls you make on
those [Downtime] activities [Tier
Up]. Abandoning your routine [Tiers
Down] these moves instead.
ASPECTS 152

There are countless stars above the sky on Alternia, and with these stars
come infinite more zodiac signs. Those spawned under certain stars are said
to have personalities linked to particular mythological elements; these are
the aspects. For the most part, aspects tell a story of what you struggle
with most in your life. To some, the idea of sitting and waiting for good
things to come to them is all but torturous. Others try desperately to be
optimistic, but fail in an almost laughable manner every time. Some just
have all the luck. All of it. The journey of the aspects is a deeply per-
sonal one. While your growth amongst others of your caste is one that sees
your relationship with society, to grow with your aspect, you must do some
tough self actualization.

You’re going to have to come to terms with ugly parts of who you are. but
once you’ve done this, you’re going to be able to grow and perfect yourself
to become the truest version of yourself possible. Progress is not always
linear, and you might need to make some ugly realizations even after mak-
ing much nicer ones, but the end result is the same. Once you have taken
the Entry Move and all Basic and Advanced aspect moves for your particular
aspect, you will unlock a powerful Ultra which truly marks the end in your
journey to understand who you are. It won’t be easy.

But it will be worth it.


SPACE
153

“Those bound to the aspect of Space are, as the name suggests,


concerned with the big picture. They are patient, masters of the art of
‘wait-and-see’, and are inclined to take things as they come. That isn’t
to say that they’re pushovers or willing to let injustice lie-they just
choose their battles wisely, understanding that sometimes you have to let
something burn to the ground in order to build it back better and stronger
than before. To this effect, they tend to be innovators, concerned with
creation and redemption. Catch them recycling the old to make the new, the
fresh, and the beautiful. For the Space-bound, the journey is as, if not
more, important than the destination; how they do something is as important
as what they do. At their best, they are steady, impartial, and creative.
At their worst, they can be detached, apathetic, and vague.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 154
SPACE CASE twice. But it’s not just that
space is vast, it’s that you
[Aspect][Passive][Unlock: are very, very small. To call
Space] you lonely might be an
You’re an astronaut! And you understatement... your whole
spend all your time exploring life you’ve had a lack of
the deep, vast expanses of the agency as fate seems to ignore
endless space that lies… in you and deprive you of
your mind. To call you detached important experiences. The
from reality would be unfair; world seems to move on without
you’re just more of a dreamer, you, sometimes. You can choose
enjoying life without any real to become [Slowed] and give the
direction in mind. Why not just opponent the
float here for a while…? What’s [Quickened] condition; when
the rush? When someone this happens, it’s the
successfully [Manipulates] you, opponent’s own actions that
you can choose to misinterpret undo them, not yours. The
their meaning as something more opponent rolls all their moves
literal or something more with 4d8; two of them use
abstract; you are compelled to their normal results, but you
do this, rather than what they choose one move to instead be
might have specifically meant. [Godawful]. You get to decide
Oh, you wanted me to get out of after seeing their roll
your way? Must be because results. You can choose to
you’re trying to get somewhere gain or remove the [Slowed]
fast… here, I’ll stick by you, condition for [Free], but you
and clear other obstacles from must be [Slowed] for at least
your path, being careful to 3 rounds before taking it off.
stay hidden so I’m not in your
way either.
ABSENT AGENCY DISTANT
[Aspect][Locked: Space] [Aspect][Passive][Locked:
[Free] Space]
Space is vast. That’s a It can be hard to reach you
tautology, or something— you’re sometimes. Alternia to
just repeating the same thing Spacebound? Hello? You gain 1
[Resistance] against all might even agree with them, to
[Verbal] damage as people’s an extent...
words don’t really hit you. You
155
INDECISIVE DECISION VAGUE WORDS
[Aspect][Locked: Space] [Aspect][Passive][Locked:
You have a hard time picking out Space]
decisions… choice paralysis is a common You can sometimes be… a little hard
foe of yours, because you’re so often to pin down. It’s not that you mean
overwhelmed by the sheer infinity of to be or anything— you just happen
choices you could make. When you want to be a little… mmm… it’s not that
to step back and see what happens, roll you can’t pinpoint a decision at
1d8. You get a GOOD result on the move times, you’re just… ahhh… could
you roll as you don’t actively use it you be called mysterious? It might
yourself; it just kind of happens. not be that simple… your inner
Ignore all tags that would prevent you dialogue often overcomes your
from using the relevant move. If you outer dialogue. It’s very hard
get a HUNKER DOWN, you receive a [Hold] to actually figure out what your
that lets you get a GOOD HUNKER DOWN intentions are since most of your
[Reaction] whenever you choose. conversations take place inside
your head. Plus… making decisions
1: ACT FAST is hard! PROBLEM SLEUTHING rolls
against you are [Inept].
2: FRAYMOTIF
3: GRIEF
4: HUNKER DOWN
5: PROBLEM SLEUTHING
6: SHENANIGANS
7: SWASHBUCKLE
8: WORDPLAY

NO RUSH
[Aspect][Locked: Space]
When it comes to the journey versus
the destination… you much prefer
the journey! Why would you want
to get to the destination, if the
destination means it all ends..?
You’d rather just float aimlessly
and let worlds pass you by. When a
strife begins, you can choose to
go last; if you do this, you get
a [Free] PROBLEM SLEUTHING roll
against all other combatants as you
take a moment to carefully observe
what’s going on before you act.
turns, if you so choose them to
ADVANCED MOVES be.

(AVAILABLE AT LEVEL 12) 156

A NEW OUTLOOK GET CREATIVE


[Aspect][Advanced][Locked:
[Aspect][Advanced][Locked:
Space]
Space]
Why stick to the traditional? Try
Forget this! Taking your time
something new! Instead of
doesn’t mean being aimless— it
fighting through pure force, you
just means you have more time to
might try to silly it up! Instead
appreciate the small things in
of setting up goofs for the sake
life that nobody else has time to
of goofs, try wrestling your
properly enjoy. Why rush through
opponents into tight spots!
everything? Take time to focus on
Choose two moves, like
the little things, and better
SHENANIGANS and GRIEF— or moves
yourself because of it. Choose a
you have from other sources— that
stat that you are [Inept] at; you
use two different stats to roll,
stop being [Inept] as you take up
and swap their stats. This is a
a form of creative output
permanent change as you let your
involving your weaknesses, like a
art forms swap up the way you
rust taking up swordplay, or a
face the world!
jade trying out Excessive Bodily
Force Poetry.
Instead, you have a -1 to it. If
you are not [Inept] at anything, JUDGE OF CHARACTER
you can choose to instead become [Aspect][Advanced][One-Off]
[Talented] at a new stat as you [Locked: Space]
hone your abilities somewhere new. Being distant doesn’t mean you’re
cold.
Sometimes, your impartiality lets
BE PATIENT! you get a take on situations— and
[Aspect][Advanced][Passive] people!— that others might
overlook. You can take a single
[Locked: Space]
action to scope a troll out; you
All good things come with time,
get a good read on them and see
and bad stuff isn’t forever. You
whether or not they’re
know that better than anyone else!
trustworthy. If they’re not, you
There’s no point in forcing
immediately get 1
change; after all, it IS
[WHAM], and you’re not about to
inevitable! All negative
drop your guard. You can usually
conditions affecting you can be
only use this on a troll once
shrugged off for [Free] after 3
ever; however, you can reuse it on something that might require a new
them if they suggest or offer you reading.
157
SLOW AND STEADY ULTRA MOVE
[Aspect][Passive][Advanced]
(AVAILABLE UPON COMPLETION
)
[Locked: Space]
You’ve found that you produce your
best works when you work reliably MY REALITY
rather than quickly. There really [Aspect][Ultra][Locked: Space]
is no rush— so why torture yourself For the longest time, you were
about it? Do it well, and do it lonely and afraid- you didn’t seem
right. Whenever you are [Slowed], to matter to anyone or anything,
all your rolls [Tier Up]. If you just an infinitesimal troll in
use INDECISIVE DECISION while an infinite universe. But that’s
okay! Everyone is infinitesimal,
[Slowed], your results are GREAT.
and everyone experiences the world
at their own pace. You don’t need
to wait for reality to grant you
permission to do what you want— you
can just do it!
Every move you have can be made as
a [Reaction]; you can interrupt
someone mid-WHAM buildup to roll
GRIEF on them, you can use WORDPLAY
to convince someone to turn around
and look over their shoulder
just before they try to PROBLEM
SLEUTH you— turn order, schmurn
order. Entropy reigns supreme in a
world where everything eventually
changes, no matter how far away it
is!
If you use a move that would
ruin the flow of the opponent’s
move— like the aforementioned
“what’s that behind you!” WORDPLAY
before a PROBLEM SLEUTHING—
the opponent’s roll is [Tiered
Down]. Additionally, when you are
[Slowed], you get 1 [Free] action
you can use as a [Reaction] anyway.
You can use moves that would
normally have tags that prevent you
from using them (such as FRAYMOTIF
with [Buildup], or multiple
[Strife] or [Manipulation] moves in
a round).
TIME
158

“Those bound to the aspect of Time are fighters, full stop. Their lives
are often marked by struggle, not so much because fate has it in for
them, but because they are fundamentally incapable of just accepting
things as they come. They value action over passive acceptance, even if
that may not be the wisest or safest choice. Don’t try to tell a Time-
bound to sit still and look pretty. They are very goal-focused, and tend
to value the destination over the journey, and you won’t find them making
that journey in any traditional sort of way. To quote cheesy posters
found on many a guidance counselor’s wall-”impossible is just a word”. If
you need a miracle, they are who you call. At their best, the Time-bound
are empathetic and relentless problem-solvers. At their worst they are
ruthless, defensive, and impulsive.”
the encounter. This effect stacks
ENTRY MOVES with [Quickened].

(SELECT 1 AT LEVEL 1) 159

NO TIME TO LOSE LAW OF RETALIATION


[Aspect][Passive][Locked:
[Aspect][Passive][Unlock:
Time]
Time] An eye for an eye, a horn for a
You’re not the kind of person to horn. What goes around comes
sit back and let things happen; around. You’re a big believer in
you’re a goal driven, karma; and when someone hurts
actionseeking person. Whoever said you, you definitely don’t let
the journey is more important than that sit. Any time you deal
the goal is full of shit- it damage using
doesn’t matter how much you suffer [WHAM], you heal 1 [HP] as you
or enjoy yourself in the process. feel like justice has been served.
The finished project is all that
matters. When you enter a fight,
you are always [Quickened] on your MAKE HER PAY
first turn as you rush to get to [Aspect][Free][One-Off]
action. If you were already [Locked:
[Quickened], you gain an extra
action anyway.
Time]
Or him. Or them. Honestly, make
someone pay. You do what you have
BASIC MOVES to do without any hesitation, but
when someone who’s already hurt
(AVAILABLE AT LEVEL 6) you gets in the way… well, let’s
just call it collateral, shall we?
FAST FORWARD Revenge is sweet, after all. If
[Aspect][Buildup: 3][Locked: you enter a fight with someone
who’s previously won a fight
Time]
against you or a loved one, you
You don’t have all day here, guy.
can choose to become [Out Of
Whether the encounter you’re in is
Control] for [Free] and wipe the
a waste of time, or whether you’re
floor with their ass. The
just trying to get to the end and
condition ends as soon as your
quick, you know how to fight
target is defeated.
quickly and without hesitation. To
hell with the consequences- you’re NONSTOP
getting through this, and you’re [Aspect][Passive][Locked:
getting through it fast, whether Time]
you win or not. When you use this You don’t ever drop your guard,
move, everyone on the field does 1 and you don’t ever wait for other
extra damage on attacks and gains people to get the drop on you. You
an extra action for the rest of always go first in a fight—
always. Even if there’s no way you target is clearly distressed about
should be able to, like when a something, and you’re not a
[Hidden] target is about to jump monster. When you get the sense
out at you and you’re unaware of you should stop whooping your
their presence… you just get this opponent’s ass, you can lower your
urge to move, to do something weapon and offer to listen to
about it. If you have a move which their problems. They can either
would already let you go first no accept, and give you the benefits
matter what in an encounter, you of a MAX PROBLEM SLEUTHING roll as
gain 1 [WHAM] at the start of a they spill their feelings and
fight. hardships to you and finish the
fight there, or they can refuse to
give up. If they refuse, you gain
TOUCHY 3 [WHAM], and you can choose for
all your damage to be [Non-Lethal]
[Aspect][Locked: Time][Free]
for the rest of the encounter as
[Reaction] you resolve to make this quick,
You’re a little fast to guess that and put them down. Maybe you’ll
people are assuming the worst of offer them a gummy worm or
you. It’s not that you’re something when they’re a little
defensive- defensive? Who said calmer.
that? You’re NOT defensive. What
the hell is that supposed to mean?
Are you trying to start something,
buddy?! Go to hell! Whenever
RELENTLESS
someone rolls to [Manipulate] or [Aspect][Advanced][Passive]
do [Verbal] damage against you, [Locked: Time]
you can go on the defensive; your They can’t stop what’s coming! You
[Strife] rolls [Tier Up] and their never give up, no matter what!
[Manipulate] rolls [Tier Down]. Whenever you take [Drag], you gain
This effect lasts until they an equal amount of [WHAM]. If you
apologize and rescind, which gives are [Stunned], you gain 2 [WHAM],
you 3 [Boost] instead. and if you are [Slowed], you gain
160 an additional point of [WHAM] at
the start of every turn you are
[Slowed].
ADVANCED MOVES BULLET TIME
(AVAILABLE AT LEVEL 12) [Aspect][Advanced][Reaction]
[One-Off][Locked: Time]
You’ve spent your whole life
MERCY rushing, trying to accomplish
[Aspect][Advanced][One-Off] things, trying to get stuff done-
but you’ve recently learned to
[Locked: Time]
take a step back and reflect.
Sometimes, you can tell a fight
Pausing in your constant march
isn’t worth fighting anymore. Your
forward has helped you realize
that hey, maybe there’s smarter [Free] GOOD PROBLEM SLEUTHING roll
ways of accomplishing what you against them! Surprise!
need to do? When you’re about to 161
be subject to an incoming
[Strife] roll, you can feel time MAX: Whoa. Time almost slows down
slow down a little as you figure to a complete halt, and you take a
out the best way to overcome the moment to totally psychoanalyze
situation. When you take a moment them before kicking their ass. You
in slow mo to think things get a [Free] GOOD GRIEF roll
through, roll +PSP. against the target, dodge their
MIN: Oh, fuck this. You slink attack completely, and get a
back into your old habits and just [Free] MAX PROBLEM SLEUTHING roll
try to go in for the kill- and against them.
instead, you take the full force
of the incoming attack. The
opponent’s attack is [Tiered Up]. FOR GREAT JUSTICE
BAD: Instead of reflecting, you [Aspect][Advanced][Locked:
just hesitate— and that’s all that Time][Free]
needs to happen for the incoming You’re very familiar with wanting
attack to land. revenge… but you know that it’s
OK: You don’t dodge the attack, hard to keep level headed when
but you have a moment of you’re fighting to retaliate evil
realization; you get a [Free] GOOD deeds that happened to you. But
PROBLEM SLEUTHING roll against the when someone else steps in and
target. GOOD: You manage to parry fairly, swiftly and level-headedly
the incoming attack, if even only punishes evil-doers for their
a little as you suss ‘em out a wicked ways… THAT’s justice. When
little. Their attack is [Tiered you encounter someone who has hurt
Down], and you get a [Free] GOOD a friend before, and you know it,
PROBLEM SLEUTHING roll against the you can choose to become [Enraged]
target. as you deliver sweet justice right
to their front door. You do not
GREAT: You read their attack gain the drawbacks associated with
coming from a mile away, and you being [Enraged] in this state;
dodge it entirely— and you get a only the positives.
162
PROBLEM SOLVER ULTRA MOVE
[Aspect][Advanced][Passive]
[Locked: Time] (AVAILABLE UPON COMPLETION
)
You understand by now that problems
aren’t always solved by charging TIMEHOPPER
right in; sometimes, figuring out
all angles of the issue can really
[Aspect][Ultra][Recharge: 4]
open up some doors. Any time [Locked: Time]
you learn a fact using PROBLEM For a long time you’ve considered
SLEUTHING, you gain a [Hold]; life a direct, single line from
a GOOD Hold when you get a GOOD start to end, and when you die,
SLEUTHING, a GREAT for a GREAT and you die. But you’ve learned things
a MAX for a MAX. You can use this aren’t that simple! Time splits
[Hold] on a single roll that relies into a trillion tributaries, each
on information gleaned from the telling incrementally different
PROBLEM SLEUTHING (I know their stories, each of them different
weak point, so I’ll strife em hard! and beautiful. You are [Talented]
I know their morals, so I’ll appeal at all [Strife] rolls as you’ve
to them! I know what they have in learned to stay in pace with the
their pocket, I’ll snag it!) eternal battle against time; if you
were already [Legendary], you add
an extra D8 anyway, rolling 5d8 on
all [Strife] rolls and picking the
best from there. You can declare
you’re going to peer into the
future and see how the actions
of those around you might shake
out. Ask the opponent to choose
two different paths, choosing two
sets of two moves they might do
as their next turn, none of which
can be the same. After seeing the
move options, you choose which
set you want them to use, and
your character tilts the timeline
in your favour; their rolls are
[Inept].
LIFE
163

“Those bound to the aspect of Life are the universe’s healers. They are
concerned with the betterment of themselves and those around them, as well
as the onward march of positive progress. Deeply empathetic, they have an
intuitive understanding of other’s suffering and the best way of righting
those wrongs. If you’re poisoned, chances are the Life-bound have something
for what ails ya. This applies to both physical and mental suffering, though
it might not be a cure you’ll like. They also have the tendency to put
other’s needs before their own, which never ends well for anyone, because
the Life-bound can grow bitter if they feel their own self-care has had
to be shunted aside. At their best, they are great listeners, caretakers,
and nurturers. At their worst, the Life-bound are passive aggressive, and
pushy-they’re certain they know best.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 164
MOLLYCODDLE roll, you can try a second
WORDPLAY roll with your next
[Aspect][Unlock: Life] action; this WORDPLAY roll is
Don’t hurt yourself! Play it [Tiered Up]. If you fail this
safe! There’s no point in second WORDPLAY roll, your next
getting yourself hurt if you WORDPLAY roll is [Tiered Up]
can avoid it. You know that the twice, bringing OK Rolls to
best way to avoid danger is to GREAT rolls. This chain of
not put yourself in danger in consistent WORDPLAY can
the first place; this goes for continue stacking until you
you, and it goes for others, either roll something else or
too! When you use [Drag], succeed.
instead of lowering your
target’s roll result, you can
lower their damage. Their
damage is reduced by 1 for COMFORT ZONE
every 2 points of [Drag] they [Aspect][Locked: Life]
had (min 1) as you duck out of You don’t like being out of
dangerous positions; meanwhile, your comfort zone; why should
when you use [Boost], you can you? It’s your comfort zone
heal 1 point of HP for every 2 because you like it there.
points of [Boost] you had Choose an environment you can
instead of boosting your roll call your comfort zone— most
as you forfeit any advantages often, choices would be
you’d gained to refocus rather “indoors”, “underwater”, “in
than push on the offensive. the jungle”, or similar, though
other options exist!— and
BOSSYBOOTS declare it when taking this
[Aspect][Passive][Locked: move. While in your comfort
Life] zone, any time you gain
[Boost], you instead gain
Whether it’s through anxiously
double the amount. When you’re
given and insistent advice or a
out of your comfort zone, you
self-assured knowledge that you
tend to be a bit more on edge;
know better than anyone else,
you are [Quickened] on the
you can be a little pushy with
first turn in a [Strife].
your opinions! You can roll
multiple WORDPLAY rolls in a HEALBOT
round. When you fail a WORDPLAY
[Aspect][Heal][Recharge: 3] 165
[Locked: Life]
Don’t worry, guys! This is the EVER THE MARTYR
move everyone wants from you,
[Aspect][Locked: Life]
haha! You got this, everyone!
You put others before yourself,
You’re great at healing people
even when you shouldn’t
and curing what ails ‘em,
necessarily. Other people’s
though in your darker moments
healing comes before your own,
you worry that that’s the only
after all! You can sacrifice
reason people put up with you—
your own energy to give others
that they don’t actually care
the boosts they need; you can
about you at all. When you want
give away your [Boost], your HP
to heal someone with kind words
or your beneficial conditions
and some metanarrative power
to allies as an action as you
that works simply because it
give them a pep talk that
does, spend an action to roll
reminds them of the strengths
+IMG.
and talents they have— ones you
MIN: It doesn’t work, and don’t have, which pains you to
before you’re able to process think about. You can only give
it, you feel [Despair] wash one away per action.
over you— everyone’s going to
abandon you because of this,
surely.
SHOULDER TO CRY ON
BAD: Your power merely peters [Aspect][Locked: Life]
out, and you don’t restore any
You’re very good at letting
wounds. OK: You only heal a people vent out their problems
scratch, nothing more. You to you; in fact, you’re so good
[Heal] the target for 1 HP. at it that people seem to
GOOD: Your touch heals their naturally gravitate to you to
wounds; you [Heal] the target do it. Does this cause you
for 2 HP. stress? A little, sometimes.
But if it helps your friends
GREAT: The inherent life-force
out..! You can remove
in your target recovers; you
[Emotional] conditions with a
[Heal] the target for 3 HP.
[Lengthy] action as you invite
MAX: Sweet baby Jegus- healing them to talk about it. This
energy overflows from you, works even if you’re not their
bolstering life forces to moirail; however, if you do it
unprecedented heights. You for someone who isn’t your
[Heal] the target for 4 HP, and moirail, you take 2 [Drag],
every 3 turns after this, they because listening to other
[Heal] for another 1 HP. people’s problems can drain you
a little. If you’re working
with your moirail, calming them flows through everything into
down is a [Free] action. yourself. You recover half the
total you gave the target back
ADVANCED MOVES to yourself, rounded up. Always
make sure you’re getting the
(AVAILABLE AT LEVEL 12) care you need before you give
it to others!
PUT YOURSELF FIRST 166
[Aspect][Advanced][Locked:
Life] REALITY CHECK
You’ve learned it’s no good [Aspect][Advanced][One-Off]
constantly putting others’ [Locked: Life]
needs before your own, and You hate to say it but…
you’ve been taking baby steps sometimes, you just need to
in getting your own needs stop sugarcoating things! Sure,
taken care of before anyone it’s okay to worry about how
else’s. Sorry, you can’t help, people will take your advice,
you’re practicing selfcare! but the right thing to do is
Any time someone tries to use know when to be nice, and when
WORDPLAY to [Manipulate] you, to lay people’s faults out in a
you can choose to say no; when way that’s constructive, not
you say no, you gain no critical. When you roll
negative effects, and you are WORDPLAY to [Strife], you can
[Quickened] for 2 rounds as give the target a Reality
you are a little exhilarated Check; you still do damage as
by your assertiveness! you lay out some seriously
important life advice. The
target can then make a choice;
HEAL THYSELF agree to follow said Reality
[Aspect][Advanced][Locked: Check, and lose all conditions
Life] that were affecting them and
Hey, Physician, you big nerd! heal any damage they just took,
Maybe you should practice some or refuse, and take an
self care! You’ve learned that additional 3 [Drag].
anything you give to others, SHOW OF KINDNESS
you should make sure you give [Aspect][Advanced][One-Off]
to yourself as well. It’s
[Locked: Life]
important not to be left in the
You’ve learned that the best
dust, after all! Any time you
way to get someone to work with
heal a target or give them
you is to genuinely listen,
[Boost], you siphon some of the
rather than order them around.
latent lifeforce energy that
You can invite someone to talk
about their problems to you, ULTRA MOVE
which costs them a [Lengthy]
action; they can either accept (AVAILABLE UPON
or deny. Doing this gives you 3 COMPLETION)
[Free] GOOD PROBLEM SLEUTHING
questions as you listen closely
to their grievances and figure
CHARACTER GROWTH
out how to help them. Doing [Aspect][Ultra][Locked:
this gives the target 5 Life]
[Boost]. You’ve come a long way, all in
all.
By now, you’ve changed so much—
TRY SOMETHING NEW and honestly, for the better.
You understand that it’s good
[Aspect][Advanced][Locked:
to help people, yes, but not to
Life] your own detriment! You need to
You’ve spent so long cooping put yourself first; after all,
yourself up and refusing to how can you expect to help
take a risk. Wouldn’t it be anyone even a little if you’re
nice to try something new? At miserable? You cannot pour from
the beginning of an encounter, an empty cup. Embrace who you
choose any move you have, are and continue blossoming
including caste moves or other into the best version of
moves you chose through yourself that you can be. You
levelling up, that you are not can permanently change the
[Talented] in. You get a +2 skills you’re [Talented] at and
[Buff] to all rolls involving [Inept] at to be any stats you
that move; if you were [Inept], like, shuffling to reflect who
you instead lose the [Inept] you are as a person rather than
condition. The move you used what society has expected of
can’t benefit from TRY you. Meanwhile, your life-force
SOMETHING NEW until you use is genuinely growing nonstop;
three other moves for it. you gain a powerful heal-factor
167 that [Heal] s you for 1 HP
every turn; this stacks with
the LIFE FRAYMOTIF effect.
DOOM
168

“Those bound to the aspect of Doom are fate’s chosen sufferers. It


may not sound like an overly pleasant aspect to be aligned with, but it
does come along with great wisdom and empathy. The Doom-bound understand
that misery loves company, and they are ready and willing to provide
said company. The Doom-bound won’t fix you; they aren’t healers. They are
commiserators, aware that sometimes the only thing you can do for a person
is let them know that they are not alone in their suffering. They are not
the advice friend-they’re the friend you go to when you need to vent about
a rough day at work. They are not necessarily noble martyrs, either-the
Doom-bound can become quite irate about their lot. At their best they are
wise, kind, and non-judgemental. At their worst, bitter, resentful, and
fatalistic.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 169
DOOM & GLOOM said at the end of the fight,
right? Surely you didn’t mean
[Aspect][Passive][Unlock: it when you said bad things
Doom] were coming? Surely. When
Uuuuuurgh. What’s the point of you’re knocked out, you can
even caring at this point? spend a [Reaction] to babble
Every day on this miserable out some bitter promises about
planet is the same; you wake how bad things are coming to
up, you see suffering, you go your opponent before going
back to sleep. Honestly, you’ve down. Whether it’s your
kind of been immunized to it at opponent low-key panicking and
this point.Why should today’s obsessing about what you said,
despair make you any more or it’s an actual fucking hex
shocked than tomorrow’s? You you cast upon them, they have
become immune to the [Dread], trouble with their [Downtime]
[Despair] and [Crying] activities. Their next
conditions because like… dude. [Downtime] roll is [Tiered
You know. That’s just tuesday Down], or their next purchase
for you, you know how to keep a is
lid on it in public. Any time 30% more expensive, whichever
someone would give you these comes first.
effects, they gain the [Dread]
condition as they realize how
deep you already are in the NO EXCEPTIONS
doomzone. You also become
[Aspect][Locked: Doom]
immune to [Inspired], however. [Reaction]
A CURSE UPON YOUR Break the rules? No. When your
opponent activates an ability
HIVE that would allow them to
[Aspect][Reaction][Locked: circumvent a nerf, buff, or
Doom] emotion… it doesn’t work. You
Your resentful words stick with can’t just decide you’re not
people after they best you. affected, that’s not how the
Surely you didn’t mean what you world works.
170
BAD LUCK UNFORTUNATE EVENTS
[Aspect][One-Off][Locked: Doom
] [Aspect][Recharge: 5][Locked:
Luck doesn’t exist. People don’t
have happy endings, and fate
Doom]
Bad things happen to good people.
doesn’t pave a way to victory
And bad people. And people just
for you— if these things seem to
hanging out on the sidelines. The
happen, it’s just coincidence.
point is bad things happen— and you
Why can’t anyone but you seem to
know perfectly well that there’s
accept that? Once per encounter,
nothing you can do about it except
on a non-MAX roll, you can force
watch. As an action, you can forgo
your opponent to reroll what they
rolling SHENANIGANS, instead just
just got; they take the lower roll
watching on as it happens. The odds
result. If someone has an ability
of your opponent just slipping on
which would allow them to reroll
a banana peel and tripping at this
something, you can choose to cancel
exact moment were so low, and yet…
it out. Anyway, this comes at a cost: you
know your own luck is running out,
too. It costs 3 [Drag] for a GOOD
IRATE ATTITUDE SHENANIGANS roll, and 6 [Drag] for
a GREAT one.
[Aspect][Locked: Doom]
Seeing other people succeed can
really piss you off. Why should
other people be able to do
well when you just can’t? Why
should other people be happy? It
infuriates you! When a target rolls
3 successful rolls in a row without
rolling an OK or lower between
them, or if they gain the [Hopeful]
or [Joyful] conditions, you can
choose to become [Enraged] for
[Free].
no buffs, no nerfs, no wham. This
ADVANCED MOVES includes YOUR buffs and boost. HP
remains the same. Both sides
(AVAILABLE AT LEVEL 12) [Strife] rolls are [Tiered Down]
for a round. Maybe this will be a
A TIRED SMILE good time to try holding out an
olive branch?
[Aspect][Advanced][Locked:
Doom] 171
Did you just crack a joke? Was
that a bit of optimism!? You’ve WITH GREAT SUFFERING…
learned to accept that while you [Aspect][Advanced][Hook]
might believe that sure, maybe
nothing matters— if everyone dies
[Locked: Doom]
...comes great empathy. C’mere,
anyway, why obsess over it? Take
bud. You need a hug? It’s gonna be
some time to relax for once. When
okay. You’ve had the highs and the
you use [Boost] in an encounter,
lows, you get it. You can be the
you manage to break out of the
shoulder to cry on and the steady
fatalistic loop you’ve locked
rock amidst all the despair
yourself into; instead of raising
because of it. Anything your
your roll result, you can spend
target is going through… the
an additional 2 [Boost] to give
chances are, you’ve gone through
yourself the [Joy] condition. If
it too. You can offer the target
someone attempts to heighten
respite— if they accept, their
[Joy] to [Laughter], you can
emotion tags are cleared and they
instead choose to lose [Joy]
heal 4 HP, and they give you 1
because hey, let’s not push it,
[Hold] which acts as a GREAT
okay? You’re still a grumpy
WORDPLAY roll to [Manipulate].
person, guys! Jeez…
This [Hold] lasts forever, and
only goes away once it’s spent.
TRY THIS AGAIN
[Aspect][Advanced][One-Off]
KEEP GOING
[Lengthy][Locked: Doom]
You know that when you tunnel
[Aspect][Advanced][Passive]
vision on your goals, you can get [Locked: Doom]
a little heated, and so can your You’ve learned that giving up
opponents. When things are looking early gets you nowhere; Sometimes
rough, you can just… reset things you need to see things through to
and do it over with a fresh the very end, even if you don’t
outlook. You can invite a fog to want to. You stay up and conscious
pass over you and your targets, all the way until -5 HP. You may
resetting every troll in the still fight as normal, all the way
encounter back to baseline. No to -5, but for each hitpoint below
emotions, no effects, no statuses, 0 you receive a -1 [Nerf] to all
rolls. -3 HP and rolling something You finally understand the Doom
with a +2 bonus? You roll 2d8-1, aspect of your personality; you’re
etc. not destined to suffer. If you
were, you wouldn’t have the
VISION TWOFOLD friends you have now, would you?
[Aspect][Advanced][Recharge: While it’s true that you’re a
3][Locked: Doom] cynic, and you know bad things
You can see the worst outcomes happen just as often as good, you
everywhere you look. Conversely, don’t need to let the bad rule
though… you manage to see the best your life. The truth is… fortune
outcomes too. You’ve been training and misfortune are kind of the
yourself to look on the bright same thing? What’s unlucky for one
side every once in a while instead person is lucky for someone else.
of letting your fascination with By understanding that everything
the worst overwhelm you. You can is balanced, not simply stacked
declare you’re going to peer into against you, you’ve finally
the future and see how your realized your place in the world.
actions and their consequences All your BAD rolls are [Tiered
might shake out. Roll any one Down] to MIN, and all your GREAT
move, and see what the short-term rolls are [Tiered Up] to MAX. The
consequences are. You can continue same is true of your opponents in
on this path, gaining 1 [Boost]; any given encounter. This effect
or you can rewind, and state that has the [Recharge: 3] tag for both
roll was merely a vision your of you; after you gain a MIN or a
troll had, and roll a completely MAX in this way, the effect is
different move, branching the suppressed for 3 rounds. Whenever
paths and trying something else. you get a MIN roll, you gain a
Doing this gives you 1 [Drag], [Hold] that lets you forgo rolling
since it hurts to think about bad a move and receive a MAX result;
situations like that. whenever the opponent gains a MAX
172 roll, you gain a Hold that lets
you turn one of their rolls into a
MIN result. You can stockpile as
ULTRA MOVE many of these [Holds] as you like,
(AVAILABLE UPON COMPLETION) but using them does deal 2 damage
to you as reality whiplashes
against your prodding.
FINAL DESTINATION
[Aspect][Ultra][Locked: Doom]
HOPE
173

“Those bound to the aspect of Hope are driven first and foremost by
their convictions. They do right for right’s sake, and are quick to come
to the aid of anyone they deem to be experiencing injustice. That said,
their views of the world can be quite black and white, so what they see as
the “right” thing may not always be the universally accepted view. They
put great value in the power of the imagination, the ability to dream up
a better and more beautiful future. If anyone could dream a better world
into existence, it would be one of the Hope-bound. They may sound like all
sunshine and rainbows, but they aren’t adverse to a little destruction,
especially if they think they can replace it with something better and more
just. At their best, Hope-bound are positive, caring, and warm. At their
worst they can be narrow-minded and selfish.”
the other way, though; your friends
ENTRY MOVES can do no wrong.

(SELECT 1 AT LEVEL 1) 174

STRONG CONVICTIONS OBLIVIOUS


[Aspect][Passive][Unlock:
[Aspect][Passive][Locked:
Hope]
When you believe in something, you Hope]
believe in it hard. Whether it’s your To put this delicately… you are a
friends, your morals, or the dreamer. To you, the world is
existence of wizards, you are a hard perfect— or at least, is pretty
troll to change the mind of. close to it, so long as your
[Manipulate] rolls that are meant to friends are on your side! As such,
change your mind or lie to you all you tend to… avoid reading between
[Tier Down]. This stacks with other the lines, whether you realize it
moves that would also [Tier
or not, in order to keep your
Down] these effects.
illusions intact. You gain 1

BASIC MOVES
[Resistance] against all [Verbal]
damage as you take insults at face
value and refuse to analyze them.
(AVAILABLE AT LEVEL 6)
GOOD VS. EVIL
[Aspect][Locked: Hope]
OL’ RELIABLE
The world is black and white. There [Aspect][Locked: Hope]
are no middle grounds, and you more If it ain’t broke, why fix it? You
than anyone else are keenly aware of have learned to stick to the
that. You can take an action to tell methods that you know work and are
whether or not a target would sooner likely to succeed. While leaving
identify as a hero or villain- things up to chance has the
someone who agrees with your morals possibility of doing amazing, it
or not. If they are like you, you also has the possibility of
trust them completely, no questions
failure, and that’s not a
asked. Their [Manipulate] rolls
against you [Tier
possibility you’re willing to
Up], and you gain 2 [Boost] now and risk. Choose a move that you are
at the start of every encounter with [Talented] at. You can forego
them. If they are not like you, they rolling this move and simply spend
cannot be trusted! Their [Manipulate] an action to get a GOOD result.
rolls against you [Tier Down], and
you gain 1 [WHAM] now and at the
PROTAGONIST SYNDROME
start of every encounter with them. [Aspect][Locked: Hope]
This effect lasts until extraordinary The world revolves around you.
proof to the contrary. You can That’s not you being proud, or
manually assign a target as “like narcissistic— whether you like it
you”, even if they’d choose to count or not, you genuinely believe that
themselves as “unlike” you as you you are the main character of your
completely overlook their flaws. Not story. Therefore, it’s on you to
do the hard jobs no one else can PEP TALK
take. No, this doesn’t weigh you
down! Ever! You can voluntarily
[Aspect][Advanced][Heal]
choose to [Tier Up] any of your [Locked:Hope]
rolls by one tier, but you gain an Sometimes, people just need a
amount of [Drag] equal to how much little pick-me-up. You know how to
higher the next tier would have make people understand that things
been. For example, if you rolled a will be okay, and that you care—
13, you can make it a 14 and and this kind of thing can really
therefore a GREAT for 1 [Drag]. soothe the nerves. Sometimes,
However, if you had rolled an 11, you’ll even give yourself a good
you would gain 3 [Drag] to make it pep talk and remind yourself that
a 14. Your opponents can’t make things are gonna be okay! When you
you use this [Drag] until your want to show that you care, spend
next turn. an action and roll +PLC. MIN: You
stumble over your words and call
them a slur, or something. That
TURN A BLIND EYE isn’t nice at all! They start
[Aspect][Locked: Hope] [Crying].
Hold people accountable? Why, you BAD: Your reassurance rings
could never! Your friends are hollow; nothing happens.
perfect beings, after all. There’s OK: You mildly reassure them. The
no reason to believe they’d ever target loses 1 [Drag] or gains 1
willingly do wrong. When your HP, your choice. Losing this
allies are doing something you [Drag] does not give the target
don’t necessarily agree with (like [Boost]; it merely reduces the
breaking a window to get in drag they had.
somewhere, stealing something, or
GOOD: Hey, chin up! You’re doing
talking shit about wizards), you
amazing. The target heals 2 HP or
can announce that you are turning
loses 2 [Drag]. This effect allows
a blind eye and make a show of how
you to gain negative [Drag];
you totally aren’t seeing this
consider this a shield over your
happen. Oh, your shoelaces,
[Boost], which must be reduced to
they’re untied! You can
0 before [Drag] starts reducing
voluntarily give a target as much
your [Boost].
[Boost] as you like with a single
action as you don’t actively aid GREAT: Your words strike true;
them, but don’t stop them either; your target gains both effects of
you take this amount back in a GOOD.
[Drag]. MAX: Your words truly inspire
175 your target to never give up! They
heal 3 HP, lose 3 [Drag] and gain
ADVANCED MOVES 3 [Boost] as they strive to do the
very best they can!
(AVAILABLE AT LEVEL 12)
176
ACTIONS HAVE
of their actions as
CONSEQUENCES consequences
they peer into the infinite deluge
[Aspect][Advanced][Locked: of hope that is your heart. Your
Hope] target gains the effects of a
Your friends, while still your GREAT, but takes the [Despair]
friends, are capable of making condition and 2 [NonLethal]
mistakes— and pretending they damage.
can’t just makes things worse!
When you want to take an action
BRAIN GHOST
and tell someone that what they’re [Aspect][Advanced][Locked:
doing is wrong, roll +PLC. Hope]
You can never forget the people
MIN: N-now, wait just a moment,
you’re fighting for; your friends.
buster! You- you, ah… well… keep
No, really— you can’t. You develop
up the good work! Oh, no, what did
a Brain Ghost of one of your
you just say!? You encouraged
friends: an imaginary(?) friend
them! The target gains 3 [Boost].
who reflects the best in your
BAD: You stumble over your words companions, but helps you stay
awkwardly, and get nowhere. grounded. Whether this manifests
Nothing happens. as you imagining their voices
OK: Hold up, buster! You spout nagging you, or a full-bodied
some stuff at them, and it makes apparition who appears when you
them hesitate— but more out of need it most depends on you;
confusion than guilt. The target either way, when you’re in a tough
takes 1 [Drag]. GOOD: You tell spot, your friend’s voice guides
your target that what they’re you. Whenever you get an OK or
doing isn’t right. Their [Boost] lower
is reset to 0; if they had no [Mental] roll, you can reroll it
[Boost], they instead gain 2 with another action as your Brain
[Drag]. Ghost tells you how it’s done.
You use the stats and talents of
GREAT: You rail a litany of your friend in this second roll
truths against your target— and rather than your own. You can’t
your target can’t help but listen, change this BRAIN GHOST without
transfixed to the spot as if using a Regular RESPITEBLOCK from
through some supernatural force. Any the HIVECRAFTING chapter of the
[Boost] the target has is turned to
ALTERNIA act.
[Drag] immediately, and they gain the
[Dread] condition as guilt weighs
them down. If they had no [Boost],
they instead gain 3 [Drag].
STAND TALL
[Aspect][Advanced][Passive]
MAX: You unravel the fundamentals of
truth and goodness to your target, [Locked: Hope]
and they experience the true You don’t give into fear easily!
Once upon a time, people might else, you refuse to give into your
have tried to drag you down by anxiety; you can choose to gain 2
preying on what your morals held [Boost] instead as you stand
dear to you, but that time is long defiant of those who would drag
gone. Any time you would gain the you down.
[Dread] condition from someone
177

WHOA NELLY
ULTRA MOVE
[Aspect][Advanced][Passive] (AVAILABLE UPON COMPLETION
)
[Locked: Hope]
You never let anger get the HOPESPLOSION
better of you. It is better to [Aspect][Ultra][One-Off
]
create and repair than it is to [Locked: Hope]
destroy, and you never let your You understand the true meaning of
own personal convictions get the hope. It is not a solitary figure
better of that. Whenever you would vs. the darkness, nor is it a
become [Enraged], you can choose group of friends surviving against
to instead become [Hopeful]. the darkness that surrounds them.
Similarly, if you would become Hope is inspiring the darkness
[Out of Control], you can become to be light. It is reaching a
[Inspired]. hand out to anyone who will take
it. Good or bad— none of that
matters. All that matters is that
we build a better world, together.
And what’s a better way to make
people understand that than nuking
everyone’s emotions? You let out a
scream of inspiration that bubbles
and overloads the hope of everyone
present. Your opponents take 1
damage for every point of [Drag]
they had; if they had no [Drag],
you siphon all their [Boost] into
you, and you heal 1 point of HP
for every [Boost] they had. They
are [Blinded] for 3 turns, because
ow, man, what the fuck was that?
Oh, god, your heart- They’re also
[Stunned]! One way or another,
their [Boost] and [Drag] are reset
to 0, and they gain the [Hopeful]
condition; even people who aren’t
on your side deserve inspiration,
after all.
[Drag].
RAGE
178

“Those bound to the aspect of Rage are bringers of chaos. They


possess great contempt for lies or false ideas, including the stability
that false ideas can impart. To them, the true is far more important
than the good; they would tear down a system just to destabilize it if,
by their reckoning, it is built on faulty premises. Often the Rage-bound
prefer anarchy to any of the alternate forms of civilization, which they
believe to be riddled with lies and foolishness and obedient masses.
They are bringers of confusion and doubt, and they can be frustratingly
difficult to convince otherwise when they have attached themselves to an
idea. If they sound dangerous, they are. The Rage-bound tend to be most
volatile and unpredictable of the aspects. At their best they are original,
revolutionary, and fearless. At their worst they are cruel, uncompromising,
and vicious.”
out of seriously entering a fury
ENTRY MOVES state.

(SELECT 1 AT LEVEL 1) 179

BAD TEMPER NO COMPROMISE


[Aspect][Passive][Unlock:
[Aspect][Locked: Rage][Free]
Rage] It’s your way or no way, got it?!
You’ve struggled your entire life When someone rolls to [Manipulate]
with your short fuse. Whether over you, you can give a conditional
something serious like your long BUT ONLY IF… to your manipulator.
term plans being shattered, or This counts as a GOOD WORDPLAY
something minor like being jostled roll to [Manipulate] right back at
in line, you’re often quick to the target. If the target refuses
give into anger to solve your to do as you say, their
problems. If you ever accumulate [Manipulate] roll also fails, and
more than 3 they gain no associated benefits
[Drag], you can choose to become from a successful [Manipulate]
[Enraged] and eliminate said roll. You, in turn, gain 1 [WHAM]
[Drag]. and 1 [Boost] as you revel in
righteous disdain.
BASIC MOVES
(AVAILABLE AT LEVEL 6) SMASH YOUR TOYS
[Aspect][Passive][Locked:
Rage]
BLIND FURY You don’t really give that much
[Aspect][Passive][Locked: of a shit about the collateral
Rage] when you go on your rage sprees;
You have a problem with tunnel in fact, it’s honestly pretty
vision when you’re angry; all you gratifying to destroy. You get a
care about is destruction. If you kick out of breaking stuff, to
like, your eyes permanently slide the point that it’s borderline
to an orange hue, and when you cruel at times. Any time you
are angry, they glow a furious destroy an item, you gain
red. While [Enraged], you gain [Boost] for it; 1 [Boost] for a
the [Permablind] condition; not Garbage item, 2
out of actual blindness, but more [Boost] for a Regular item and 3
[Boost] for a Swanky item.
180
RANT RANT RANT
[Aspect][Locked: Rage
]
ADVANCED MOVES
You don’t need to be smart or eloquent (AVAILABLE AT LEVEL12
about your words; you just need to say )
them with enough force that they stick.
You can use your +HUB to use WORDPLAY ANGER MANAGEMENT
rolls to [Strife], if you so choose; [Aspect][Advanced][Passive]
when you use WORDPLAY like this, you [Locked: Rage]
can choose to do 1 less damage against You’ve started to realize that your
the target on a GREAT roll to give anger can hurt people— I mean,
them the [Dread] condition as they feel duh, but people you care about. You
overwhelmed by your angry lecturing. hope to try to control yourself and
If someone throws a punch during a avoid going ham as often as you
WORDPLAY duel, you can immediately used to in order to protect people
become [Enraged]. a little better. That’s not to say
that you can’t choose to go ham;
VICIOUS VINDICATION it’s when others make you do it
[Aspect][Locked: Rage ] that it’s a problem. When someone
BLAMMO! You love nothing more than a else would use an effect that would
sweet, sweet punch to the gut. After turn you [Enraged], you instead
all, you crave destruction, whether you gain 3 [Boost] as you stomach it
realize it or not. Any time you gain and grit your teeth.
[WHAM], you gain double the amount you
would have
.
FEARLESS
[Aspect][Advanced][Locked:
Rage]
You aren’t an easy one to scare;
you’re so dead-set on your goals
that fear is alien to you! You
become immune to the [Scared] and
[Dread] conditions altogether;
when you would feel them, you can
instead choose to be [Hopeful] as
you clutch to your determination
and refuse to back down from your
convictions.
181
ONE OF A KIND VIVE LA REVOLUTION!
[Aspect][Advanced][Locked: [Aspect][Locked: Rage]
Rage] To you, hope and anger are
You take some pride in your identical; both are a form of
originality; your refusal to commitment to a goal you stick
conform to well-accepted methods to no matter what. When you
and ways of doing things has would become [Inspired] or [Out
actually unearthed some more of Control], you can choose to
experimental approaches to everyday gain the [Enraged] or [Hopeful]
life. Choose two basic moves that conditions instead. You can be
are both either [Physical] or both [Enraged] and [Hopeful] at
[Mental]; you can swap the stats the same time, regardless of the
associated with them (for example, sources of the effects. If you would
rolling +RAS to GRIEF as you play gain something that would heighten
dirty and +GRT to SHENANIGANS as either condition while benefiting
you force your effects through). If from both, you instead gain 2
you were [Inept] at either of these [Boost].
moves, you simply roll them at a -1
instead.

SEE THROUGH THEIR LIES


[Aspect][Advanced][Locked:
Rage]
You’ve developed an almost
unnatural way of telling when
people are lying to you, almost
like psionic telepathy, but not
quite. You do not need to roll
PROBLEM SLEUTHING to know when
someone is lying to you; you can
simply spend an action and get the
results of a GOOD roll to know
simply if their statement is true
or not. If you have a move with
similar effects from another source,
your result becomes a GREAT roll as
you suss out the truth immediately.
Your first [Strife] roll after a
target lied to you is [Tiered Up]
and does +1 damage.
ULTRA MOVE 182
MIN: You roar and scream, and
(AVAILABLE UPON COMPLETION) your self-control slips. You
become [Out Of Control], including
RIGHTEOUS FURY the downsides.
[Aspect][Ultra][Strife][One- BAD: Your howl of fury simply
Off][Locked: Rage] strains your own voice, causing
You’ve learned to accept your you frustration. You gain 2
anger and control it. You [Drag]. OK: Your roar fails to
understand now that while wanton uproot opponents, but it does
destruction and fury for the sake intimidate them; they gain 2
of fury is bad, constructive anger [Drag].
is actually really beneficial; you GOOD: The force of your roar
use it to push your causes knocks the targets back and causes
forward, not just destroy other them stress; they take 2 damage
people’s progress. Your fury is a and 2 [Drag]. Allies gain 2
tool, and it’s one you can use to [Boost] as your impressive display
build with instead of destroying inspires them!
with. You are permanently under
GREAT: Your screams blast the
the effects of being [Enraged],
targets from where they stand,
except you do not gain the
terrifying them! You deal 3 damage
downsides of being [Enraged] or
and either 3 [Drag] or the
[Out Of Control], only the
[Scared] condition. Allies gain
benefits; you only show signs of
either 3 [Boost] or the [Hopeful]
external anger when you choose to.
condition.
If you gain any other condition,
you can shrug it off after 3 of MAX: Your voice seems to rip
turns and return to your through reality; dark clouds
passionate state of revolutionary swirl, and your targets see
determination. Once per encounter, visions of their sins blasting
you can let out a bellowing roar through their minds. They are
that shakes the foundations of [Floorbound], take 4 damage and
buildings and creaks the roots of either 4 [Drag] or the [Terrified]
trees. Roll +GRT. condition. Allies gain either 4
[Boost] or the [Inspired]
condition as they see visions of a
brighter tomorrow unfurling.
BLOOD
183

“Those bound to the aspect of Blood draw their strength from bonds,
from the trust and camaraderie that blooms among a group of people who all
share a single vision. Blood-bound are absolutely leaders, but they inhabit
more of an inspirational role than a commanding one. They are prophets,
rather than generals, giving others the strength and motivation to keep
fighting. The Blood-bound can dispense excellent advice even when their own
lives and interpersonal relationships are disasters. They can be very “do
as I say, not as I do” types. A Blood-bound can often be found on a sinking
ship, forcing an endeavor forward with sheer stubborn force of will. No
matter how bad things go, a Blood-bound can always count on friends and
allies. At their best, they are charismatic, uplifting, and magnetic. At
their worst they can be sullen, unkind, and set-in-their-ways.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 184
COMMANDING the target. If the target
refuses to do as you say,
PERSONALITY their [Manipulate] roll also
[Aspect][Passive][Unlock: fails, and they gain no
Blood] associated benefits from a
Whichever way you look at it, successful [Manipulate] roll.
everyone around you is stupid If you reject someone’s
and makes poor decisions. WORDPLAY roll either from
There’s only one troll around them rolling poorly or you
who can make the right choices rejecting a GOOD roll, you
going forward to unite you all gain 2 [Boost], because heh,
and keep everyone safe: YOU! take that.
So everyone better listen up
and do what you say, already!
Any time you roll to NOT AS I DO
[Manipulate] someone, your [Aspect][Locked: Blood]
roll is [Tiered Up]; if you You’re pretty solid at giving
have a similar effect from a advice, which would rule if
different source, you gain you could follow it yourself
[Boost] on any successful and fix your absolute
[Manipulation] roll (1 for a trainwreck of a life. You can
GOOD, 2 for a GREAT, 3 for a voluntarily fuck up a roll in
MAX). order to absolutely eat shit
IMMOVABLE OBJECT and set a bad example for
[Aspect][Locked: Blood] others, [Tiering Down] your
result; anyone present who
[Free]
witnesses it can do the same
You are VERY set in your
roll on their next move,
ways, and you don’t like
[Tiered Up] as they learn from
being told to change. When
your mistakes. However, if
someone rolls to [Manipulate]
they roll anything else, their
you, you can give a
result is also [Tiered Down]
conditional BUT WE’RE DOING
as they’re overwhelmed by pity
IT MY WAY! to your
manipulator. This counts as a for your terrible situation.
GOOD or GREAT WORDPLAY roll RUDE!
to [Manipulate] right back at
[Aspect][Passive][Locked: else got in the way! (Why
Blood] didn’t it work? Goddammit…
Hey, shit-idiot, shut the C’mon, you’re starting to look
fuck up! Are you gonna do like a real chump here…)
what you’re meant to do, or Whenever you fail a roll, your
are you gonna keep standing next roll is [Tiered Up].
there like a quivering 185
barfgulcher and shit your
pants some more, huh?! You’re
kind of a jerk when it comes ADVANCED MOVES
to your words, sometimes. You
do +1 [Verbal] damage and you (AVAILABLE AT LEVEL 12)
can use WORDPLAY to [Strife]
even after a punch is thrown. BROTHERS IN ARMS
[Aspect][Advanced][Passive]
STUBBORN AS HELL [Locked: Blood]
[Aspect][Locked: Blood] You’ve come to remember that
Even when it’s clear you should the best way to lead isn’t
probably give up, you have just to throw orders down and
difficulty throwing in the expect people to follow them;
towel. You KNOW you can you need to inspire people to
persevere! Just… keep pushing be the best versions of
through! When you would be themselves. Whenever you’re in
knocked down to 0 HP, you can an encounter with an ally, any
stay standing, fighting on; [Boost] gained by either party
however, for every round you is given to both of you.
stay up, you gain 1 [Drag].
The first time you fail a roll
after hitting 0 HP, you go FORCE OF PERSONALITY
down hard and drop [Aspect][Advanced][Locked:
[Unconscious]; you start every Blood]
encounter for a week with 2 Despite your flaws… you’re a
[Drag]. very likeable person. Maybe,
to an extent, it’s because of
your flaws; maybe the worst
SULLEN SULK parts in you help bring out
[Aspect][Passive][Locked: the parts of you that really
Blood] count! Your [Manipulate]
When you fuck up, you get rolls cannot be negatively
moody. It didn’t work, affected by others’ moves
because… because something
(such as to [Tier Down] or TALK IT OVER
make them [Inept].
Additionally, when a troll
[Aspect][Advanced][Locked:
chooses to listen to you when Blood]
you get a GOOD WORDPLAY roll, Not all fights need to end with
they gain 5 someone about to get
[Boost], or reset their [Drag] completely ass-wiped. It’s
to 0, whichever is higher. okay to call it sometimes;
it’s better to live to fight
GOOD LISTENER another day, after all. When
[Aspect][Advanced][Locked: you want to ask someone to
Blood] stop fighting, whether it’s to
You know that despite your own surrender or to show mercy,
life being difficult… you you can spend an action to
really ARE a great person to offer them a way out. They can
talk to about your problems. either choose to give in, and
Like, sure, bluh bluh look at you both heal all negative
you, you can’t take your own status effects, or to keep
advice, but… sometimes you going, upon which you become
don’t need to take your own [Quickened] for 3 rounds and
advice, or give any out. gain 1 [WHAM] as you tense and
Sometimes, you just need to try to survive the final
talk to someone and let them showdown!
tell you what needs to be
told. Here, let’s sit
backwards in a chair to SUFFERING SACRIFICE
communicate that your presence
[Aspect][Advanced][Locked:
in the conversation is humble
and nonthreatening, and yet
Blood]
Your friends mean the world to
frank and attentive. You can
you, and if you can take the
take an action to invite
pain for them, you will. When
someone to talk about their
your allies are hurt, you can
problems to you, which costs
spend an action to siphon your
them a [Lengthy] action; they
own HP into them, losing 1 HP
can either accept or deny.
for each HP you heal them, or
Accepting gives you 3 free
taking their [Drag] away and
GOOD
giving it to you. When you do
PROBLEM SLEUTHING questions as
this, it’s an almost
you listen closely to their
supernatural effect as you
grievances and figure out how
hold your target close,
to help them; the target gets
embracing them as you slowly
5 [Boost].
swap wounds. If you have the
186
STUBBORN TO A FAULT move, you 187
only go down after all your
allies go down; every time you MIN: Your cry goes unheard and
fail a move after the first merely enrages your opponent.
time, you gain an additional 1 They gain 2 [WHAM].
[Drag] for all the encounters
BAD: You call out… but nobody
you have in a week.
comes.
ULTRA MOVE OK: You yell out, and… people
hear, but they don’t come yet.
(AVAILABLE UPON You can use this move again
COMPLETION) next turn, and it’s [Tiered
Up].
GOOD: Your howls garner
SERMON OF THE BLOODY attention— and someone comes
[Aspect][Ultra][One-Off] to your aid. They’re alone,
[Locked: Blood] but they’re willing to help
Leadership isn’t about being you. You summon an NPC from
the best or most important the FRIENDS & FOES Chapter of
person in a group; being the ALTERNIA Ac. This NPC is
selfish is not being a good of any castehas one of the
leader. To lead, you need to following traits… 2 Advanced
inspire, to be one of the many moves
— why rule from a mountain +2 HP Their Talents are
above the others when you [Legendary].
could be on the ground,
GREAT: Your bellows for aid
helping every last one of your
either bring you a group of
companions climb the mountain
people who are willing to risk
together? You can scream out
their lives to help a
for aid, gathering the
stranger, or summons a
attention of sympathetic
particularly powerful, single
strangers who are oddly
ally. You either summon an
motivated to help you, though
ANGRY MOB or a single NPC with
never to stay when the fight
3 Advanced moves, +3 HP, and
is done. Even if you are
[Legendary] talents.
somewhere no-one else should
be, your cry brings them to MAX: Like a preacher giving
you immediately, somehow. You bloody gospel to the crowds,
can use effects that rely on your cries bring forth the
having allies with this move. masses in your aid. You either
When you cry out for aid, roll summon an ANGRY MOB with
+IMG. 3 Advanced moves from any
caste, +3
HP, and 2 [Legendary] talents, Ultra move, +4 HP and
or a single extraordinary NPC [Legendary] talents.
with 3 Advanced moves, an
BREATH
188

“Those bound to the aspect of Breath are, above all, expansive.


Flexible and driven, they leave an impact wherever they go. Like the breeze
itself, they are able to sweep others up to carry along in their wake, but
also like the breeze, they can be difficult to catch hold of or tie down.
Although Breath-bound do make very good leaders, breath tends to be a very
personal aspect. Often, heroism comes along as an offshoot of them pursuing
their own personal stories. They lead by example, and will routinely be
surprised that others look up to or feel inspired by them. They have a
tendency to underestimate themselves, and not always out of poor self-
esteem. They were just doing their own thing. At their best Breath-bound
are motivated, adaptable, and forward thinking, but at their worst they can
be volatile, avoidant, and gullible.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 189
EASY BREEZY for OK, 11 for GOOD, etc.) of
the next tier as your roll in
[Aspect][Passive][Unlock: order to compare it to an
Breath] opponent’s CAN’T ABSCOND BRO
Like a rustle in the wind, roll. If you make a WORDPLAY
you’re a pretty calm and roll to try to ask someone
relaxed person. nicely to stop fighting, your
Whether it’s because you’re roll is [Tiered Up]. People’s
actually laidback and chill, or PROBLEM SLEUTHING rolls to find
desperately trying to look like you while you are [Hidden] are
it through these trying times, [Tiered Down].
others probably know you well
for your carefree attitude.
Things that would slow you down SOLD SHORT
just kinda slide off you! You [Aspect][Recharge: 8]
gain 1 [Resistance] against all [Locked:
[Drag]; if you would gain 3
Breath]
[Drag] from a move, you instead
You? Oh, no, you could never
only gain 2. Unlike most
accomplish something like that.
[Resistance], this can reduce 1
You’re too… you to do it. And
[Drag] to 0 [Drag]. Whenever
that doesn’t bother you much!
you’re made to use [Drag], you
You have a habit of
bounce right back, gaining an
underestimating your own
equal amount of [Boost].
potential, seeing yourself as a
AVOIDANT totally ordinary person. Every
[Aspect][Passive][Locked: once in a while, you can
Breath] depreciate yourself and second
You don’t mind conflict! You guess your skills for [Free],
just don’t really want to have only for your next roll to
anything to do with it— ever! [Tier Up]. You react in mild
Ahaha! Why not just… ignore the surprise, and then sum it up as
problem, and hope it goes away? a huge fluke instead of giving
Talk things over nicely? Things yourself any credit.
don’t need a resolution, they
just need to be avoided. Your PENT-UP
ABSCOND rolls always [Tier Up], [Aspect][Passive][Locked:
counting the minimum result (8 Breath]
Just… just shut UP for once, YOU MEAN IT?
okay?!
All that keeping yourself
[Aspect][Locked: Breath]
It totally says gullible up on
polite and carefree and
the ceiling! Your friend told
approachable can really wind
you, so it must be true! When
you up hard sometimes— and when
someone tells you a lie, you
you’re wound up too much, you
can choose to take it at face
can kind of lose it at people,
value, spending an action to
lashing out and acting in a
ask them if they’re serious. If
volatile way as you just
they affirm that yes, they’re
trounce everyone around you.
definitely serious, they take 4
Maybe you should try expressing
[Drag] for lying to you, and if
your emotions more often before
you ever find out they were
it comes to this…? Any time you
lying to you, you can choose to
gain the [Enraged] condition,
become [Enraged]— because,
you can choose to become [Out
like, hey! That really isn’t
Of Control], except you can
cool, they shouldn’t take
also use WORDPLAY to [Strife].
advantage of people like that!
You act as if you were only
It’s dishonest! If they tell
kinda peeved, but your anger is
you they were lying, they must
a lot deeper than that.
tell you the truth, the whole
truth and nothing but the
truth, or give you another
WOOSH chance to use this move.
[Aspect][Passive][Locked:
Breath]
You’re a little oblivious
sometimes, bless your heart.
ADVANCED MOVES
The rude things people say to (AVAILABLE AT LEVEL 12)
you just kinda float through
one ear and out the other. It ADAPTABLE ASSESSMENT
makes it a little hard for [Aspect][Advanced][Locked:
you to pick up on when
Breath]
someone is trying to be rude
You have to accept it: life
to you, so sometimes you’ll
isn’t always perfect! And you
just stay in bad situations
can’t always just expect to be
because you haven’t realized
able to outrun your problems.
there’s even a problem yet.
Sometimes, you need to stand
You gain 1 [Resistance]
your ground and face them,
against all [Verbal] damage.
instead of just turning a
190 blind eye to everything going
on around you. When that
moment comes, you need to be You’re a free spirit, through
prepared for anything! At the and through, and nothing can
start of an encounter, you can slow you down. Any time you
spend an action to change your would gain the [Slowed],
[Talents] and [Ineptitudes] to [Dazed], [Trapped], or
be other stats that better fit [Floorbound] conditions, you
the situation at hand! instead catch yourself and keep
EUREKA going, gaining 2 [Drag] which
ignore the effects of EASY
[Aspect][Advanced][Locked: BREEZY. [Psionic] rolls that
Breath] would influence your mind are
Your forward thinking can [Tiered Down].
really surprise people
sometimes! Who knew you had
191
such amazing insight into the
problems around you, huh? When THINK OF TOMORROW
you assess a situation with [Aspect][Advanced][Passive]
PROBLEM SLEUTHING, you can gain [Locked: Breath]
insight into something that Tomorrow always comes; that’s
nobody has noticed yet; decide something you can be certain
what nobody has realized yet, of. So why should you let your
and say that it’s there. Hey, problems stick with you?
maybe there’s a piece of rope Eventually, there’ll be a
nearby that would help you tomorrow where you don’t have
swing from point A to point B! the problem you’re facing! That
Maybe there’s a weak point in little bit of hope you have
what you’re looking at! You can keeps you going no matter what.
forgo rolling your next roll All negative conditions you
after PROBLEM SLEUTHING, have end after 3 turns.
instead getting the same roll
result on a different move as
you incorporate what you’ve YOU CAN’T GIVE UP
noticed into your actions (like
punching the weak point with a NOW!
GRIEF, or tying someone with [Aspect][Advanced][Passive]
the rope with SHENANIGANS). [Locked: Breath]
The going is tough, but that’s
not an excuse to give up! You
FREE AS THE WIND know you can do this! You know
[Aspect][Advanced][Passive] you can push through, and win
despite the odds! You’ve spent
[Locked: Breath] so long running, but this… this
There are no shackles on you!
is the time you stand and
fight! When you first drop immediately become [Quickened]
below a quarter of your HP until you’re knocked out or
(rounded down), you immediately heal as the winds almost seem
gain 5 [Boost] as you get ready to blow in your favour no
for the final push. If you land matter where you move.
at 1 HP exactly, you
192

ULTRA MOVE
(AVAILABLE UPON COMPLETION
)

THE WINDY THING


[Aspect][Ultra][Passive][Locked: Breath]
Life might be more convenient if you ignore all the issues around you and
stay carefree and inactive, lost in your own little world— but convenient
doesn’t always mean better! Eventually, you need to put your foot down
and stand up for what’s right, or else you won’t have the option of being
carefree ever again! Any move you have with the [One-Off] tag gains the
[Recharge: 3] tag instead, as the winds seem to blow another opportunity
your way. You’re always [Quickened]. Finally, you gain 1 [Boost] at the
start of every turn as you build up a heroic, final act to save the world
with!
VOI
193

D
“Those bound to the aspect of Void are the universe’s secret-keepers.
The unknown doesn’t scare them-where others might see emptiness, they see
potential. A blank page, an empty canvas, that’s what the Void-bound live
for. They value mystery and the unexplained, and are not particularly
bothered by not having all the answers. Where others might be compelled to
go out and seek answers, the Void-bound lean more toward casting doubt on
what is already considered fully understood. They don’t take much on faith
and would rather live in a state of confusion than believe something that
might be untrue or bow to intellectual authority. After all, in order for
something new to be built, the old, rotting foundation must often be razed.
At their best, Void-bound are wise, intuitive, and vibrant. At their worst
they can be dismissive, indecisive, and apathetic.”
you’re dragging them into the void
ENTRY MOVES with you. Any time someone fails a
PROBLEM SLEUTHING roll, you can
(SELECT 1 AT LEVEL 1) make one for [Free]; if you
succeed on your roll and let the
TERRIBLY LONELY other person know, you gain 1
[Aspect][Unlock: Void] [Boost], and they gain 1 [Drag].
Even though you might have a 194
perfectly fine life, you’re
constantly filled with a sense of
irrelevancy— like nothing you do FADE AWAY
matters in the long run. It’s like
[Aspect][Passive][Locked:
homesickness even while you’re
perfectly at home. As a result, Void]
it’s hard to get you much more Sometimes, it feels like nobody
slowed down than you already are; cares enough to come looking for
after all, you’re a little numb to you when you’re missing. You feel
things that do matter. You start like a stranger even among
all encounters with 2 [Drag]; you friends, and if you vanished…
can never have more than 2 [Drag]. would anyone realize? People’s
Any [Drag] you would gain beyond PROBLEM SLEUTHING rolls to spot
this limit is simply lost. you when you’re [Hidden] gain the
following effects instead of the
usual ones.
BASIC MOVES GOOD: They get the sense you
(AVAILABLE AT LEVEL 6) might be nearby, but aren’t sure.
They gain 1 [Boost].
THAT’S INCORRECT GREAT: They don’t see you, but
[Aspect][Locked: Void] get a sense of your general
Wrong. Wrong. Wroooong. You can’t whereabouts. They can use
help yourself— when people make an [Physical] rolls on you, but
incorrect guess or statement, you they’re all [Tiered Down].
jump in and let them know they’re MAX: Oh, finally! There you are.
not correct. While this might be They dispel the [Hidden]
done with good intentions… it condition.
sometimes makes people feel like
195
FAR APART ADVANCED MOVES
[Aspect][Passive][Locked:
Void] (AVAILABLE AT LEVEL12
Sometimes, it’s like there’s… a )
wall between you and everyone else WHATEVER…
around you that keeps them distant [Aspect][Passive][Locked:
from you. Whether it’s one you’ve
built yourself with your habits and
Void]
You hope this doesn’t come off as
mannerisms, or one you simply have
rude or anything, but… you have a
to live with like your place in
really hard time caring, sometimes.
society, you’re a naturally distant
Why should you, when it feels like
person, and sometimes it’s very
nobody else really cares about you?
hard to know what to make of you.
[Manipulate] rolls against you are
All PROBLEM SLEUTHING rolls against
[Inept].
you are [Inept].
NAH
[Aspect][Reaction][Locked: BE KNOWN
Void] [Aspect][Advanced][Locked:
No. As a [Reaction], you can Void]
counteract the effects of a You’ve spent a lot of your life
[Passive] move that would interfere putting up barriers and hiding
with something for a round; an yourself from everyone around you,
effect that makes the opponent’s lamenting your lack of relevance
move [Tier Up] or [Talented], or in the world— but by isolating
that would make you [Tier Down] or yourself, you’re all but ensuring
[Inept], etc. that you’ll never be able to
do all the things you want to!
You’re finally ready to talk to
other people, and experience the
mortifying ordeal of being known.
Any time someone rolls PROBLEM
SLEUTHING against you, you can
choose to make their roll a GOOD
result; if this would raise their
result, this gives you 2 [Boost].
HIDE AND SEEK [Boost] per answer) and a MAX can
give you 3 GOOD results (still
[Aspect][Advanced][Locked: including 1 [Boost] per answer).
Void]
You’ve spent a lot of your time
196
hiding, both from other people and
yourself. But hiding can’t solve OUTSIDE PERSPECTIVE
everything! You’ve made the [Aspect][Advanced][Locked:
mistake of internalizing all your Void]
troubles, and you don’t want to You’re pretty good at giving sweet
see other people do the same. As advice on situations you’re not
such, you’ve gotten pretty good at necessarily a part of. You can
spotting when people are hiding take an action to invite someone
things from you. Your PROBLEM to talk about their problems to
SLEUTHING rolls to find [Hidden] you, which costs them a [Lengthy]
targets [Tier Up], and when you action; they can either accept or
want to see if someone’s hiding deny. Doing this gives you 3 free
something from you, you don’t need GOOD PROBLEM SLEUTHING questions
to roll PROBLEM SLEUTHING; as you listen closely to their
instead, just spend an action to grievances and figure out how to
receive a GOOD result. This does help them. Doing this gives the
not activate IT’S A MYSTERY. target 5 [Boost]. This does not
activate IT’S A MYSTERY.
IT’S A MYSTERY
[Aspect][Advanced][Locked: WHAT VOIDBOUND
Void] [Aspect][Advanced][Recharge:
Mystery solving is your forte! You 3][Locked: Void]
don’t mind not being presented The notion that there was ever a
with the full facts when you ask a Voidbound troll here is frankly
question— actually, you get much ridiculous. You understand that
more out of solving vague answers you don’t need to hide all the
than you do getting them handed to time, but at the same time, it has
you! Any time you get a GOOD its benefits! You shouldn’t avoid
PROBLEM SLEUTHING roll, you get hiding when you need to— it’s part
particularly excited at the of your nature all the same. Any
prospect of the unsolved, and gain move that would make you [Hidden]
1 [Boost]; when you get a GREAT is a [Free] action that you can
roll, you can instead choose to use to hide, even if you are being
get 2 GOOD results (including 1 observed. Poof!
197

ULTRA MOVES
(AVAILABLE UPON COMPLETION
)

ETERNAL ENIGMA
[Aspect][Ultra][Locked: Void]
You’ve hidden yourself from the
world for so long, but now you’re
finally learning to open up and
talk to other people. That doesn’t
mean you can’t still have an air
of mystery to you! To pretend that
you’re an open book is incorrect…
while you’re happy to finally
accept that maybe you don’t need
to isolate, you also don’t need to
let everyone know everything about
you, nor everything you know! You
begin every encounter [Hidden],
even if people think they can see
you— attacking you might prove
you weren’t actually where they
thought you were, and you can duck
for cover elsewhere. Your ability
to hide is so great, that even
[Permablind] trolls have difficulty
spotting you, and don’t gain their
usual benefits against [Hidden]
trolls. People’s PROBLEM SLEUTHING
rolls against you are [Godawful];
if they would already be, they also
[Tier Down]. Coming out of hiding
exhilarates you; when you are not
[Hidden], you gain 1 [Boost] at the
start of every turn. Finally, when
you decide to duck back into the
shadows and become [Hidden] again,
you heal 1 HP.
LIGHT
198

“Those bound to the aspect of Light are the universe’s knowledge-seekers.


They are, above all, driven to learn and understand. They are great
alchemists, able to take multiple sources of information and synthesize
them into something useful. They are scholars and researchers, absolutely
dedicated to knowledge for knowledge’s sake. They are the ultimate
students, and although that might conjure up the image of people sitting
around peacefully waiting for knowledge to be brought to them, that
couldn’t be further from the truth. The Light-bound will go after knowledge
with a fierce intensity that others may find distasteful. They aren’t overly
concerned with laws or norms, either. They often take rules as simple
suggestions, instead searching for loopholes or work-arounds. At their
best, the Light-bound are resourceful and driven. At their worst they can
be fussy, pedantic, and insensitive.”
[Aspect][Locked: Light]
ENTRY MOVES Rule systems and minor details
(SELECT 1 AT LEVEL 1) delight you, even if they
frustrate others. Perhaps
particularly if they frustrate
SHINE BRIGHT others? Your pedantic approach to
[Aspect][Passive][Unlock: the pursuit of knowledge can put
Light] you at odds with people, but it
You’re very good at stuff that helps you immensely. When you roll
matters. Some might say it’s PROBLEM SLEUTHING, you can turn
because you’re a pretty bright the action into a [Lengthy] one as
person with a firm grasp on you make sure to take in even the
science, history and academia; smallest details, putting others
others might just call you lucky, at unease. Your PROBLEM SLEUTHING
untouchable by fate. You like to roll is [Tiered Up], and the
boil it down to a combination of target gains [Drag] if you succeed
the two, and call it destiny— and (1 for GOOD, 2 for GREAT, 3 for
you’re destined for BIG things. MAX).
You start every encounter with 3
[Boost]; every time you get a
GREAT roll, you gain an additional
OHOHOHO
[Boost]. [Aspect][Free][Locked: Light]
You can’t help but gloat when
someone isn’t doing as well as

BASIC MOVES they’d thought they would. You


might not mean it in a vindictive
(AVAILABLE AT LEVEL 6) way, but it can certainly come
across as that if you’re not
careful. When someone would take
ALL THE LUCK [Drag], you can let out a dry and
[Aspect][One-Off][Locked: derisive remark, a witty jab or an
Light] anime villain laugh as you watch
Let’s face it: life wants you to destiny forsake them. Any [Drag]
win, and it tends to prefer other they were going to gain is
people not get in your way. So doubled.
suck it, bulgebreath, roll that
again! Once per encounter, you can
PRECISE TO A FAULT
force someone to reroll a roll [Aspect][Locked: Light]
they just made, and go with the You seek lore, history, arcana,
lower result. Seems you just science, whatever— you seek it
weren’t meant to be the victor! ALL! You don’t like vague details
one bit, and are willing to give
199 up any momentum you had to find
out more. Drop everything; you
NEED to solve this. When you ask a
EVERY LAST DETAIL question with PROBLEM SLEUTHING,
you can spend 2 [Boost] to press You’ve come to realize that being
for more details, acting as a vindictive isn’t going to make you
second, [Free] GOOD PROBLEM any more important and relevant;
SLEUTHING result. it’s just going to make you look
like a bluh bluh huge bitch. Your
success does not need to stem from
WHATEVER IT TAKES the failures of others. Instead,
[Aspect][Locked: Light] it can stem from your own
When you want something, you get successes. You can use the reroll
it. It doesn’t matter what the bonus from
cost is, even if it’s yourself! ALL THE LUCK to reroll one of
You can boost yourself up big-time your own rolls, taking the better
on a single roll, giving yourself ones, instead of putting down an
as much [Boost] as you like at opponent’s roll. You must have
once. However, this comes at a big ALL THE LUCK before taking this
cost to yourself— you take 1 point move.
of [Non-Lethal] damage for every 2
points of [Boost] you artificially
gave yourself.
FIND A WORKAROUND
[Aspect][Advanced][Lengthy]
ADVANCED MOVES [Locked: Light]
(AVAILABLE AT LEVEL 12) There’s always more than one path
to the correct solution to any
DRIVEN TO SUCCESS problem, and you’re able to follow
those paths and adapt your usual
[Aspect][Advanced][Passive]
techniques when needs be. You can
[Locked: Light] spend a [Lengthy] action to
Your role as destiny’s favourite shuffle your [Talents] and
does not make you a hero; it’s [Ineptitudes] to different stats.
what you do with your role that For each new stat you make
does that. You need to push on and [Talented], a different one
keep going no matter what in becomes [Inept]. You cannot use
search of your goals. While this to make yourself [Legendary]
strifing, you only go down if you or [Godawful] at anything. Making
don’t have any [Boost] left; the a [Talent] [Inept] does not
moment you hit 0 [Boost] and 0 HP, neutralize like normal; it just
you’re out. This stacks with other swaps your [Talents].
moves that would keep you going.
LORE SEEKER
200
[Aspect][Advanced][Locked:
ALL THE IRONS IN THE Light]
FIRE Information is what makes the
world go round. It doesn’t matter
[Aspect][Advanced][Locked:
whether you got it logically or
Light] not; all that matters is that the
more you know, the more complete this [Hold] takes your full turn.
you feel. Plus, that lore should Recharge for this move kicks in
be shared with others! You can after you use your [Hold]; until
forgo rolling PROBLEM SLEUTHING you do, you cannot use this move
and, for an action, get a GOOD again.
result; if you have a move with a 201
similar effect, you can choose to
instead get two GOOD results.
Whenever you share your findings ULTRA MOVE
with someone, you get 1 [Boost]
per PROBLEM SLEUTHING result (AVAILABLE UPON COMPLETION)
revealed.
DESTINED FOR GREATNESS
PLAN OF ACTION [Aspect][Ultra][Locked: Light]
You’ve done the studying, and
[Aspect][Advanced][Lengthy]
you’ve used your luck— now fate
[Recharge: 2][Locked: Light] has rewarded you for it. You
You’re excellent at coming up with didn’t get this far just by being
plans, and with the information brash or rude, though; you’ve
you’ve gleaned, the plans you make learned that with great power
can help solve any problem! You comes— get this, guys— great
can spend a [Lengthy] action responsibility. Your role isn’t to
thinking out an elaborate plan to outshine everyone in the world.
undo the opponent. Choose 4 moves Your role is to help everyone else
and string together a plan using reach their destiny too, whether
them (for example, “I’ll knock it’s good or bad. Any time you
them down using SHENNANIGANS, then roll a [Talented] or
do a sweet flip in the air using [Legendary] roll, you don’t need
SWASHBUCKLE, then land right on to choose the two highest roll
their chest with GRIEF and then results; you get all of them (for
duck out of sight while they’re example, rolling 4d8 on a
down using ACT FAST”.) This legendary roll and getting 6, 1, 3
planning gives you a and 8 means instead of 8+6, your
[Hold]; when you decide to set roll result is 6+1+3+8; getting an
your plan into action, you trade 18 instead of a 14!). MAX results
in your [Hold] and use all 4 of apply as normal.
the actions you planned. Using
HEART
202

“Those bound to the aspect of Heart are very concerned with their
favorite subject: themselves. It wouldn’t be a stretch to call them ‘self-
obsessed’, but not necessarily in a negative way. They simply want to
understand the one thing we all are stuck with for our entire lives, i.e.
our own minds. Forging an identity is extremely important to the Heart-
bound, and every decision and action goes toward building a coherent
narrative of their own story. That isn’t to say Heart-bound don’t care
deeply for their friends and allies; they just have a tendency to assume
that everyone is as concerned with identity as they are. They are excellent
at putting on and taking off masks as the situation calls for them. At their
best, they are competent, imaginative, and steady. At their worst they can
be overbearing, inflexible, and cold.”
ENTRY MOVES 203
(SELECT 1 AT LEVEL 1)
LOVE’S LABOURS
MASK OF YOUR OWN FACE [Aspect][Passive][Locked:
[Aspect][Unlock: Heart] Heart]
Identity is very important to you, Your approach to relationships is…
and you’re very particular about a little awkward. You don’t know
how you portray yourself to other how to deal with other trolls the
people. Whether it’s as a furry way you would deal with yourself—
roleplayer, a megavillain, or an after all, other trolls are not
online memelord, you work hard at you! Maybe you don’t even WANT to
cultivating a specific identity deal with other trolls, and have
for yourself. Choose a new no interest in ever forming
[Talent] based on your identity. relationships, full stop. If you
You also get a new [Ineptitude] are not in a relationship, you
that goes hand in hand with it. deal with a lot of frustration in
You get both of these on top of your daily life, whether from
your original [Talent] and trolls forcing romance down your
[Ineptitude], and they cannot be throat or from berating your own
stats that you are already awkwardness. Any time you are made
[Talented] or [Inept] in. to use [Drag], your roll is only
lowered by half your [Drag],
rounded up. When you do get with
BASIC MOVES someone, you embrace it wholly.
You lose the previous effect and
(AVAILABLE AT LEVEL 6) can instead choose to gain one
move from your quadmates when you
first get together, even if you
I’M ME could not usually access it. This
[Aspect][Passive][Locked: replaces the normal quadrant
Heart] bonus. This cannot be an
You’re you! You’re not willing to [Advanced], [Psionic] or [Ultra]
change that; you have this move. You lose the move if you
fiercely independent self-image ever break up with the other
that won’t just change because of troll.
other people’s influence. Any SPLINTERS
[Manipulate] roll against you is
[Inept], because nobody really [Aspect][Locked: Heart]
knows how to convince you to do You sometimes can’t help but
anything any way but your own. spread your sense of self into the
It’s a little draining at times… world around you. You might write
novels with characters eerily
similar to you, or play FLARP as a
character that mirrors you in an
uncanny way, or even create 204
robotic versions of yourself that
eventually overwhelm you with your TRY IT!
own flaws. In a way, it’s hard for [Aspect][Locked: Heart]
even you to escape yourself. Your You’re pretty good at haranguing
splinters stick into your friends; people to join in with your
you can allow another troll you interests. Hey, hey, come do this
are close to to gain a move you mural with me, c’mon, c’mon! Your
have when they level up. This move overboard insistence that they
cannot be an [Advanced], come along and do what you like
[Psionic], [Ultra] or [Heart] instead of what they like gets to
move. be kinda overwhelming, sometimes…
If they do this, your splinter you can take an action to pester
sticks into them, and they gain a the target into doing something
few of your mannerisms. Depending you like (take over the world with
on your own image of yourself, me! Talk about your issues with
this might set you at unease. In me! Write a novel with me!). If
return, you can forgo rolling any they refuse, they receive 3 [Drag]
[Manipulate] rolls against this as you continue to pester them
troll, and instead simply spend an about it. If they agree and do
action to get a GOOD result; what you ask, you get 3 [Boost] as
you’re friends, and you know them you excitedly get to work; they
almost as well as yourself! receive one of the following
Almost. If your target has the benefits (their choice):
BRAIN GHOST Hope move, the image ASSISTANCE: Take 3 [Hold] you
of you in their mind is can use to [Tier Up] rolls having
startlingly real; you can appear to do with the Heartbound’s
in any encounter they’re in, only interest. MERRIMENT: [Heal] 2 HP
interacting with them. as you relax and play along.
EXCITEMENT: Take 2 [Boost] as
TOO MUCH TOO FAST you psych yourself up to deal with
the Heartbound’s request.
[Aspect][Lengthy][Locked:
GRATITUDE: Take 1 [Hold] you can
Heart] use to later bribe the Heartbound
You have very intense interests and with for an automatic GOOD
an equally intense personality.
[Manipulate] roll.
Sometimes, you are prone to kinda go
off, infodumping about your interests
hard. This can leave other trolls a
ADVANCED MOVES
little overwhelmed since you have
difficulty remembering their limits
(AVAILABLE AT LEVEL 12)
are different to yours. You can drop
a high brow lecture on personality, A LOOK BENEATH THE MASK
rant about anime, or give a heroic
[Aspect][Advanced][Locked:
monologue as a [Lengthy] action. This
makes the target [Confused]. Heart]
You don’t need to always put on [Aspect][Advanced][Locked:
your act around everyone. People Heart][Free][One-Off]
won’t think of you as lesser, or You know to put your interests and
strange, or annoying- you’re still your identity aside when you need
you, mask on or mask off. You can to so you can focus your whole
choose another [Talent] and self on completing the task at
another [Ineptitude], based on hand. At the start of an
aspects of yourself you don’t show encounter, you can shuffle your
to the world; if you were some [Talents] and [Ineptitudes] to
kinda Troll Carl Jung fangirl, different stats. For each new stat
you’d say that you’re peeling away you make [Talented], a different
the Persona (the part of your of one becomes [Inept]. You cannot
your personality you show the use this to make yourself
world) and glimpsing at the Shadow [Legendary] or [Godawful] at
(the parts of yourself you deny to anything. Making a [Talent]
the world). You can’t use this to [Inept] does not neutralize like
boost stats you’re already normal; it just swaps your
[Talented] or [Inept] in. [Talents]. For example: if you are
[Talented] in RAS and [Inept] in
GRA, you cannot bring both of
those to baseline. You can only
SELF-ASSURED swap them, so that you are [Inept]
[Aspect][Passive][Advanced] in RAS and [Talented] in GRA. You
[Locked: Heart] cannot stack these effects to
You know that shoving your become [Legendary] or [Godawful].
identity in the face of others can
drag them down, so you don’t do it
too much— but that isn’t to say CONFIDENCE IS KEY
that you’ve forgotten your crystal [Aspect][Advanced][Passive]
clear view of yourself and how [Locked: Heart]
much it matters to you. You gain 1 You never give up! You don’t let
[Resistance] against [Verbal] your mistakes drag you down, no
attacks, and you don’t gain any matter what. So long as you
negative effects from basic believe in yourself, the whole
[Emotion] effects. You still have world will believe too! Any time
the emotion, though, and it counts you’re made to use [Drag], you
towards heightening it if you gain bounce right back, and gain an
it from another source. amount of [Boost] equal to half
205 the [Drag] you had, rounded up.

ACT COMPETENT
206
THE POWER OF FRIENDSHIP ULTRA MOVE
[Aspect][Advanced][Locked:
Heart] (AVAILABLE UPON COMPLETION
)
You’ve learned that you aren’t
the most important person in the THE TRUE SELF
world, or the most interesting, or [Aspect][Ultra][Passive]
the most talented. It’s not that
you’re not any of those things (you
[Locked: Heart]
Behind the Persona, the mask you
rule!); it’s that everyone around
show the world, is the Shadow, the
you is just as great too. Where
mask you hide from everyone else.
would you be without your friends,
But the Shadow is in itself a mask;
after all? You are able to gain
it hides the Self. The Self is YOU,
a similar effect to the SPLINTERS
in all your perfect flaws and flawed
move, except it affects you rather
perfections; good, bad, beloved,
than them, meaning you can take
hated. And now that you’ve gotten
moves from your friends. You can
in touch with yourself, you’re
take this move up to 5 times, but
able to show the world what you’re
you only need to take it once for
made of! All your [Talents] become
Completion of your aspect. You can
[Legendary].
only gain one move per person; you
can’t go back for more as you’d
be taking another person’s whole
personality. You must have the
SPLINTERS move to take this move,
and follows the same restrictions
as that move.
MIND
207

“Those bound to the aspect of Mind are-you guessed it-the universe’s


great thinkers. But don’t for a second think that means that they have all
the answers. They are very concerned with remaining rational, and they
have such a firm hold on the constant conjunction of their thinking that
it’s easy for them to see the multitudes of the choices laid out before
them, which often leaves them frozen and unable to act. That said, when
a Mind-bound finally launches into action, they can execute a plan with
unbelievable grace and precision. Their identity is fluid-it can change
from day-to-day, from thought-to-thought, from interaction-to-interaction.
Remaining logical is more important to them than building up a solid
foundation of “self.” At their best they are great innovators, architects,
and creators. At their worst they can be nasty, inflexible, and indecisive.”
208

ENTRY MOVES
(SELECT 1 AT LEVEL 1
)
SIMPLE DEDUCTION
[Aspect][Unlock: Mind]
The world around you can easily be
broken down into simple pieces,
like a jigsaw puzzle; with some
careful thought, you’re able to put
these pieces together. Any time
you make a GREAT PROBLEM SLEUTHING
roll, you can gain one of the
following effects of your choosing:
1 [WHAM] as you act fast to shut
the problem down.
1 [Boost] as you push past your
boundaries to work on the solution.
1 [Drag] and 1 extra action as you
panic and act fast.

BASIC MOVES
(AVAILABLE AT LEVEL6)
HIGHLY LOGICAL
DERISIVE WORDS [Aspect][Manipulate][Recharge:
[Aspect][Passive][Locked: 5][Locked: Mind][Free]
Mind] Some trolls act according to their
Whether you mean it or not, you can heart, not their brain, and you
be a little sharp-tongued at times. don’t care for that shit at all.
Your focus on logic over emotions Here— let you tell them the only
means that the things you say can sensible way forward. This might
be pretty hurtful— maybe even come off as inflexible to others, but
borderline cruel— because you don’t you know you’re just on the right
put thought into how your words path, and they’re not. When you
could hurt someone on a personal advise someone on the correct path
level. It’s just the truth, in forward by telling them the next
your eyes. Whenever you do [Verbal] move they should roll, and they use
damage, you gain 1 [Boost]. You the move you advised, their next
ignore any [Resistances] trolls roll becomes [Tiered Up]; any other
might have that would lower this. move is [Tiered Down].
ONE LITTLE LIE MAX. Doing so gives everyone who
witnessed this happen 1 [Drag].
[Aspect][Passive][Locked:
Mind] 209
For whatever reason, you have to RUN THE CALCULATIONS
compensate sometimes by stretching [Aspect][Locked: Mind]
the truth. Maybe you put up a You sometimes take a while to
persona in your day to day life figure out the best path forward.
that’s comically obvious; maybe Some might chalk it up to
you hide the fact that you’re the indecisiveness, but really, you
kismesis of a garbage man clown. just need to be totally sure this
Either way, choose to be either an is the smartest choice for you to
excellent liar or a terrible one. make. You can spend a whole turn
If you are an excellent liar, any doing nothing, trying to rule out
PROBLEM SLEUTHING roll to figure all choices in a decision you’re
out if you are lying is [Inept]; about to make; on your next turn,
meanwhile, if you are a terrible all moves you make are [Tiered
liar, the first time in an Up]. This stacks with other [Tier
encounter someone tries to roll Up] effects, and can push GREAT
PROBLEM SLEUTHING on you, they rolls into MAX.
merely note that you’re definitely
lying about something irrelevant
and obvious, even if that’s not
what they were asking. Like, no
ADVANCED MOVES
shit you don’t actually need those (AVAILABLE AT LEVEL 12)
glasses, you only wear them when
you’re trying to look smart!
WHAT WENT WRONG
[Aspect][Advanced][Locked:
HABITUAL GLOATER Mind]
[Aspect][Locked: Mind] Alright, that didn’t work. Let’s
Nyahahah! Maybe if they were as identify your mistakes and avoid
SMART as you, this wouldn’t them in the future! You’re
happen! particularly good at correcting
Your intelligence brings with it yourself based on findings from
some misplaced pride, and it’s past errors; any time you get an
grating to everyone. Any time you OK or lower result on a roll, your
use a +PSP roll, you can spend an next roll of that type is [Tiered
action cackling and gloating to Up].
gain a number of [Boost]; 2 for a
GOOD, 3 for a GREAT and 4 for a
210
ASK FOR HELP STAY STEADY
[Aspect][Advanced][Locked: [Aspect][Advanced][Passive]
Mind] [Locked: Mind]
You’ve realised that just because You’re not so easily swayed
you might be smarter than others, by hurtful words or emotional
it doesn’t make you better than manipulation! You’re confident
them. People are all intelligent enough in your stability to stave
in their own ways, and emotional off the worst people can throw
maturity is just as valuable as at you. You gain 1 [Resistance]
your booksmarts. When you ask against [Verbal] attacks, and you
someone for advice on an emotional don’t gain any negative effects from
matter, you can allow them to get basic [Emotion] effects. You still
a GOOD WORDPLAY roll on you for have the emotion, though, and it
[Free]. If you accept this advice, counts towards heightening it if
you get 2 [Hold]; these [Holds] can you gain it from another source.
be used to make any two rolls GREAT
this encounter.

THINK FAST
[Aspect][Advanced][Passive]
[Locked: Mind]
Not everything has to be planned
to perfection; a margin for error
is absolutely fine in cases where
you don’t have time to waste— like
when you’re about to get pummeled!
When you are below ¼ health
(rounded down), your uses of RUN
THE CALCULATIONS only take 1 action
rather than 2; this action must be
the last on your turn. However,
rather than [Tiering Up] all moves
on your next turn, they are instead
[Talented]. Still a chance you’ll
mess up— but that’s worth the risk
right now! You must have RUN THE
CALCULATIONS to take this move.
INNOVATOR ULTRA MOVE
EXTRAORDINAIRE
[Aspect][Advanced][Locked: (AVAILABLE UPON COMPLETION)
Mind] GALAXY BRAIN
Let you just step right in— you’ve
[Aspect][Ultra][Locked: Mind]
got things to invent! You’re an
You’ve accepted that intelligence
innovator, baby, changing the
comes from many different places;
world! You have a vision for a
the academics, the empaths, the
better world, either on the
crafters, the instinctual— all
smallscale or on the big scale,
forms of intelligence are equal to
and you want to work on bringing
one another in different ways. And
around change with the things you
while perfection is wonderful,
create.
it’s also difficult to obtain, so
Choose something you want to
being willing to let things not
innovate; rulebooks, palmhusks,
work perfectly is a big step to
jetpacks, whatever your heart
making it perfect in the long run.
chooses! You can invent new ways
You’re able to wind up a perfect
of using these items with your own
plan while you’re multitasking;
take on them. You always have an
you can spend the last action of
item of the type you are
your turn to gain 1 [Hold]. This
innovating on hand; you get an
[Hold] acts as a special kind of
extra sylladex slot specifically
[Boost] that acts as a [Tier Up];
for this item, and it always has
one [Hold] spent alone [Tiers Up]
another item trait of your
once, two [Hold] [Tiers Up] twice,
choosing. This trait can change by
three [Hold] [Tiers Up] three
going out and buying new resources
times, etc.
with a SHOPPING TRIP at a 50%
You can stack these [Holds] up as
discount.
much as you like, even pushing
into Max rolls; however, just like
Changing the item needs some [Boost], you must spend it all at
selfinflection in a Regular once. An opponent can choose to
RESPITEBLOCK from the HIVEBUILDING reduce your [Holds] by 1 by making
chapter of the ALTERNIA Act. you use your [Drag]; this takes an
action to do, can’t be done when
211 you trade in your [Hold] for [Tier
Ups], working at an exchange rate
of 2 [Drag] : 1 [Hold].
PERFECTLY GENERIC MOVES
212

Perfectly generic moves are well, perfectly generic. Moves in this list are
easily achievable by anyone. They’re all accessible at level 1, there are
no advanced or ultra moves, very few prerequisites if any, and overall,
just let you pick a handful of extra, fun options.
213

PERFECTLY GENERIC MOVES


GREAT: Eek! You gain your effect,
[AVAILABLE AT LEVEL 1] and the opponent gains the
CASTE LOYALTY [Scared] tag!
[Passive] MAX:
You have a strong sense of AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
devotion to the caste you belong AAAAAA!!! You gain your effect and
to and it’s members. When in the 3 [Boost], and your opponent gains
presence of a member of your own the [Terrified] tag!
caste, gain a +1 to the stat your CHANNEL: You let a spirit
caste is [Talented] in as your harbour your body. It’s fun! You
bloodpusher swells in pride. gain a new [Talent], but your
[Ineptitude] becomes [Godawful].
COMMUNE: Gain the effects of two
DARK MAGICKS Good PROBLEM SLEUTHING rolls as
[Psionic][Lengthy] you contact some higher power.
Some would consider the gifts you LEVITATE: You start floating in
have to be… unnatural. You have the air, and begin [Flying].
studied some spooky fucking magic NECROMANCY: You raise the
(which may or may not be fake as
dead; you can either gain a
shit) and your powers are…
SHADOWDROPPER Minion, or return
unnerving. When you want to do
a troll to life; they gain the
some spooky shit, roll +IMG.
HALF-DEAD Move.
MIN: YOUR FUCKING LEG!! The power SUMMON: You summon a Level 2
of the dark side rips one of your
Entity
limbs away as punishment for
(or 3 on a GREAT, 4 on a MAX) from
messing with the natural order of
the
things. You take 3 damage and
FRIENDS & FOES chapter of the
start [Bleeding].
ALTERNIA
BAD: ARGH! You are overwhelmed by Act; this can be accomplished
evil magic. You start [Bleeding]. through using the Monstrous
OK: You draw a big fucking magic Modifications section to turn a
circle on the ground, and then normal NPC into an Entity (like a
realize you didn’t need to fucking Grimdark or Ghost).
do that. UMBRAKINESIS: You use shadow
GOOD: IA! IA! FLUTHULU FT’GHAN! magic to fuck up your opponents;
You gain an effect from the DARK your weapon gains the Ectoplasmic
MAGICKS table.
trait, and does [Psychic] damage Ah, the Docterror. A fine job
instead of [Physical] damage. that, unlike many other roles, can
be caste agnostic. From the
lowliest slavesurgeon rust to the
mighteous grand mediculler violet,
anyone can be a Docterror if they
You must have [Psionic] powers, a
put in enough training. And you’re
Focuskind weapon or a Cursed/Magic
training to become one yourself!
item in order to gain this move. You haven’t actually… learned much
yet, but you’re getting there,
setting out early framework. With
SHSL a little practice, you’ll be
Pick one hobby your troll excels healing the healthy and culling
at (like playing an instrument, the weak in no time! When you want
riding a skateboard, art). Any to practice medicine, roll +PSP.
roll to perform this skill MIN: Waaaaait a moment. This is a
receives a conditional +2 [Buff] troll you’re healing, not a
when you’re trying to show off. hoofbeast. You used your
You can’t use this in combat. Fuck veterinary nursing tutorials by
you. accident! You knock the target
out. Any of their allies in the
DID NOTHING WRONG vicinity are [ENRAGED] and make an
[Reaction] immediate strife roll against your
It’s hard to stay mad at you, you quack ass. You get the [Dread]
scamp! Through sweet talking, tag.
feigned innocence or the
traditional Spewtube Apology BAD: You fucked up. Oh god you
Format, you’re able to weasle fucked up so bad. They take 2 harm
yourself out of any blame. When and receive the [Slowed] tag.
you would need to face the music OK: Okay, sure. You didn’t cut
for your bad behaviour (for the wrong tube and the stitches
example, after a Min are.... Well, they aren’t harmful.
[Manipulation] roll, a freed Mind But they’re not beneficial either.
Control victim, facing an Enraged Nothing happens.
Troll or even looking down the GOOD: Huh. You actually paid
barrell of a Drone), you may make attention in your online CPR
a Wordplay check to diffuse the seminar. They heal one damage OR
situation for [Free]. have a status removed.
214 GREAT: They heal two damage, OR
DOCTERROR LICENSE have a condition removed.
[Hook][Recharge: 2] MAX: You are the greatest amatuer
docterror to ever live. They are
healed by 20% of their max health GRRR BARK BARK BARK
(rounded down), and any statuses
and [NERFS] are removed.
[Hook]
Half troll, half beast, not quite
GONE GRIMDARK either- the life of a Grimbark is
[Passive][Hook] one constantly plagued by an
Something really traumatic has overwhelming hunger and urge to
happened to you in the past. kill. So hey, not that different
Something even more so than usual- from regular trolls, it seems!
your quadrants killed each other, Under the light of the twin moons,
you witnessed a genuine atrocity you transform into a horrible,
or were forced to do something lupine monster that preys on the
truly horrific. But in your lowest flesh of the innocent. Your wolf-
moment, the horrorterrors chose like nature leaves you at odds
you to join them. You’re now alive with most of trollkind, but you
and well, but you’re just a vat of manage to blend in… at least,
negative emotions. You can enter until the big bad wolf gets out.
Heinousmode as a single action; When you choose to wolf out, you
this gives you all the classic gain the following effects…
Grimdark traits, including dark • You are [Out Of Control].
grey skin, glowing white hair and • You automatically succeed on
eyes, and words that just come out checks to ABSCOND.
all dqpplu smf dvstu smf djoy, upi lmpe ejsy o • You gain 1 [Physical]
zrsm n While in Heinousmode, you [Resistance].
have the [Despair] tag, as does • You gain 3 [Psychic] [Weakness].
everyone else around you, even if • People who see you are
they’d normally be able to shrug immediately [Scared].
off the condition. Any time you You cannot have the Ghost or
gain [Drag], you heal 1 HP; you Rainbow Drinker template with this
can choose to give yourself move, nor can you get the GONE
[Boost] as well, but this costs GRIMDARK or HALF DEAD moves.
you 1 HP for every 2 [Boost] you
gain. If shown enough love and
compassion by your friends, you MASKED MARAUDER
can be healed, and retrain out of [Hook][Lengthy]
this move. You cannot have the You can stand for the injustices
Ghost or Rainbow Drinker template
of
with this move, nor can you get
Alternia no longer! Or… perhaps
the GRRR BARK BARK BARK or HALF
you
DEAD moves.
LOVE the injustices of Alternia
215 almost as much as you like
breaking through skylights to
steal the famous diamonds within!
One way or another, you have a HEMOANON
secret identity that you hide from
the world. You can choose to make
[Passive]
a second statblock that you only You don’t want to wear your caste
use while you’re in disguise; on your sleeve, literally and
PROBLEM SLEUTHING rolls to figuratively. It’s private!
discover your identity always Everyone can go point their
fail. You can change into your probing busybody sniffnodes up
persona as a [Lengthy] action- but their own impertinent seed flaps.
be sure to do it while nobody sees You hide your caste, preferring to
you! simply use a Lime Sign in grey as
a subtle form of protest. Everyone
HALF-DEAD around you just thinks you’re
[Passive] super lame and/ or insecure, and
Braaaains… braaaaaaaains… Your probably INCREDIBLY curious to
body is wracked with the curse of know what your actual blood is.
Shadowdropper Syndrome. Nobody’s Taking the [Hemoanon] move means
entirely sure of the source of you are not tied to a particular
your plight- weird magic? A virus? caste or tree; you can take moves
Something else? Who knows! One way from any caste, so long as you
or another, you’re a zombie now, would physically be able to take
and you’re very hard to actually them. You cannot, however, take
kill. Unless an opponent sets you [Locked] moves, or their
[Ablaze], you cannot be killed, corresponding [Unlock] moves,
and continue being conscious until including the [Ultra] moves. If
you hit -5 HP, after which point you choose to go Hemoanon after
your body is mangled beyond already gaining these moves, you
recognition and needs to slowly can retrain all of them and swap
crawl together over a couple days. them for other moves you would be
You’re also immune to [Bleeding]- eligible for. If you decide to
all you have is a weird black eschew your hemoanonymity and
goop. No blood here! You’re immune accept your position on the
to the DAYTIME [Hazard]. On the spectrum, you retrain all moves
flipside, you’re [Slowed] when you not from your caste. You can gain
hit 0 HP as you shuffle along at a this move instead of your caste
slow and menacing gait. You cannot Entry Move.
have the Ghost or Rainbow Drinker
template with this move, nor can PLAYING A FANKID
you get the GRRR BARK BARK BARK or Sometimes, an alien winds up on
GONE GRIMDARK moves. Alternia. And that alien is you!
216 Fankids use the same rules as
Hemoanon trolls, except that they
run the same risks of capture as a
mutant, and have the drawbacks of REDDEST GLARE
a Subcaste Mutant from the
TEMPLATES chapter. Basic Aspect
[Passive]
Moves are available at level 1, Your eyes are fucked. Maybe you
and Advanced at level 6. were born with it; maybe you
stared into the sun like some
HIGHBLOOD RAGE kinda chump. One way or another,
[Hook] though, you have learned to cope
Prequisite: Must be a Blue or with your lack of sight; you’re
higher. [Permablind].
As a highblood, you have a temper. 217
A real bad one. It gets worse the
higher in caste you are, but all
highbloods can draw upon the
ORPHAN
innate rage that being so good [Passive]
gives them. When things push you YOUR LUSII WERE KIIIIIILLED! You
too far, you can snap. Your eyes live a life sans lusus; it’s a
turn orange and you become Feral. risky one, and technically could
You can become [ENRAGED] on get you in some hot water if you
command, and if you already are were found out (Trolls without
when you activate the move, you lusii are often considered
become [OUT OF CONTROL]. cullbait, and hunted as such); but
you’ve learned to cope. Decide how
you’ve coped by selecting one of
LOWBLOOD OVERLOAD the effects below: CLOSED OFF:
You don’t trust anyone.
[Psionic][Hook] [Manipulate] rolls against you are
Prequisite: Must be a Limeblood or
[Inept]. PITY POINTS: Boo-hoo-
lower.
hoo! Your life sucks, and everyone
Sometimes, you just really want to
should be nice to you because of
lay on the hurt, no matter the
it. People who would usually have
cost. When rolling a psionic move,
benefits that counter
you can forgo rolling and receive
[Manipulation] don’t get them
a MAX, creating extremely easy to
against you.
detect effects (massive sound
burst, light, shaking ground, TRICKSY: Life isn’t easy- and
etc). After you use this move, you you’ve learned to do your best no
gain the [Despair] tag for the matter what. Any time you roll a
rest of the encounter, except the +RAS move, you gain 1 [Boost] on a
effect is not an emotion one- it GOOD, GREAT or MAX.
is [Physical]. Should you be
defeated in combat, you will
automatically come back as a Ghost THE CONSUMPTION
later. [UH OH]
You are infected with the START WRITING THE MOVE
Tubercolosis Virus. This has no
Once you have an idea for a
benefits. However, during dramatic
concept, you need to start putting
moments, you can cough up blood
down the fundamentals. First off,
into your handkerchief, look
is this a move you would roll, or
worried, and stuff it away, hoping
is it passive? Passive moves are
that nobody has noticed.
always active, but tend to be less

MAKE A MOVE extravagant in effect, or they


might be flavorful upgrades to
existing moves. Meanwhile, moves
#Sometimes, even the most that you roll for are always
perfectly generic don’t fit your either physical or mental, and
hyperspecific niche move while they have much more powerful
requirements! “Damn it!” you effects, they can also have much
scowl, tossing your fedora to the more powerful drawbacks. Try to
ground in disgust. There is no keep your moves in line with other
move that lets my soda troll get moves of its type, such as
jacked up on sugar and go into a advanced or basic. Look at moves
crazy sugar rush! Subgrubs and that do similar things, and edit
Snazzards sucks! I hate Derry what they do. Strong conditions
Luttrell! My answer to that is: should not be easy to get, and a
Hey, fuck you buddy, YOU make the MIN result should be as terrible
Homestuck RPG system next time. as a MAX result is great.
Dipshit. Here’s how you make a
custom move:
PUTTING THE MOVE
TOGETHER
HAVE A CONCEPT By now you have an idea for the
This should go without saying. To mechanics, so just put it down on
make a move, you have to have a paper! Give it a short, snappy
move idea. If you don’t have one, name, any tags, such as [PASSIVE],
go fuck yourself. If you do, think [PHYSICAL], [PSIONIC], or
about whether or not this would be [REACTION], give it a dollop of
a move that is constantly active flavor, the triggers for when you
on you, something you would have would use this kind of move, and
to put effort into doing, etc. the mechanical effects! It’s
Make sure this isn’t too powerful better to have moves feel a little
a concept, and that it narratively weaker than a little too strong.
makes sense. Don’t give your level Nobody likes a person who comes to
3 rust a psionic God Mode, what the table with their homebrewed
the fuck man? death ray that just wipes out the
218
competition. Roleplay is all about 2 custom moves at a time. Make
stakes after all! sure your Clouder is okay with the
move, and please, God, don’t use
Your character can have a maximum it to minmax, or I’ll manifest in
of your home.
TEMPLATES
219

Templates are, in short, the Perfectly Generic Equivalent to trees.


You can only ever gain 1 Template, though you don’t need to; these
Templates are essentially mechanics to mini-trees that don’t fit anywhere
else. Don’t feel like you have to take them— they’re there as an answer
to questions like “what if I wanna be a Ghost?” or “what if I wanna be a
secret agent?”. Whether it’s either of these questions, or a series of
homebrewed moves together in a tree given to you by your Clouder, Templates
are a great way to bring some more mechanical benefits to your troll’s
flavour.
VOIDROT
220

Ah, jeez. This sucks! Once, you would have been among the best and
brightest in the world of future imperial batteries. Your psionics were
fantastic and your power was immense, but your hubris brought you too close
to the sun. You used up way too much of your psionics and your
unpredictable LASER EYES — aw, it isn’t even in red and blue anymore— and
now all you have are two dark, blind pits and a shoddy internal battery.
You’re weak, frail, and constantly dying, so much so that you don’t know
how you can even stay alive. You’re able to stave off death by gobbling up
energy from other sources, but… you’re not even sure how long that’ll last
for. Oh well— guess you’ve got to continue pretending you’re not dying, and
hope against hope you’ll pass the Ordeals. Hopefully. Maybe..?
ENTRY MOVES 221

[AVAILABLE AT LEVEL
BASIC MOVES
1] ABSOLUTELY FILTHY [AVAILABLE AT LEVEL
1]
[Template][Passive][Lock: you can roll +APP as a
Voidrot] [Reaction] to steal their
You’re really bad at maintaining energy.
your voidrot. Maybe you just MIN: Talk about indigestion!
don’t have the mental energy to You take 2 damage and are
practice self care anymore, or [Stunned] from the overwhelming
you’re just prone to playing in psionics you just tried munch.
mud for some god damn reason.
BAD: The psionics are too much
Either way, your voidrot is so
for your body to contain; you
potent that you’ve learned to
take 1 damage.
benefit from sapping up the
opponent’s energy from a mere OK: Their psionics sputter as
touch. Every [Strife] roll you you sap up the energy. Their
succeed at restores you by your roll takes a -2 [Nerf].
+APP to HP (min 1), but in GOOD: You fuck shit up. Their
exchange, trolls who fight you roll is [Tiered Down] to BAD.
now treat their BAD [Strife]
rolls as OK rolls, since you’re GREAT: You not only reduce
often too lethargic to actually their roll to BAD, but you heal
dodge. You must be a GOLD your +APP worth of HP (min 1)
from sapping the energy!
troll to take this move,
and you cannot ever have MAX: You totally sap their
psionic ability! As well as the
the BATTERY tree.
effects of a GREAT roll, you
BATTERY DRAIN leave them [Inept] at all
[Template][Advanced] [Psionic] rolls for the thread.
[Psionic] If they were already [Inept],
[Reaction][Locked: Voidrot] they become [Godawful], and if
You’ve lost the ability to they were already [Godawful],
retain energy, but that also they drop [Unconscious]. You
makes you an excellent psionic heal HP equal to their +IMG
sapper. When an opposing troll stat.
tries to use a [Psionic] move,
VOIDROT INC traditional sense! The effects
of this version of Half-Dead are
[Template][Advanced] as follows:
[Passive] Unless an opponent sets you
[Locked: Voidrot] [Ablaze], you cannot be killed,
Your disease flickers through and continue being conscious
you like… like some kind of until you hit -5 HP, after which
disease, or something… and point you actually do die.
you’re the carrier! Any time a Still, you’ll probably be back
gold blood gets a BAD or after since death doesn’t seem
OK on a [Strife] roll against to want you. You’re also immune
you, whether [Physical] or to [Bleeding]; all you have is a
[Psionic], they receive 1 weird black goop. Is that liquid
[Brainmelt]; on a MIN, they voidrot? People who touch this
receive 2. Any other caste that goop take 1 [Brainmelt], even if
does this instead takes 1 damage they couldn’t usually do so.
as a static illness creeps Accumulating 12 [Brainmelt] if
through them. you’re not a Battery gold gives
222 you the HALF-DEAD Perfectly
Generic Move, and turns you into
ADVANCED MOVES a zombie! This goop is poisonous
to Rainbow Drinkers and gives
[AVAILABLE AT LEVEL 6] them 3
[Brainmelt] if they drink it;
SHOULDN’T BE ALIVE drink too much, and they gain
[Template][Ultra][Passive] the HALF-DEAD move too, even if
[Hook] they can’t normally do so! You
can store your ichor in empty
[Locked: Voidrot] Bloodbag items, and throw them
Your voidrot has come to what
at people in a [Strife]. If you
should be terminal stages, and
do so, your max HP is reduced by
yet somehow, you just won’t die.
2 for every bag you fill, and
One of your eyes is now a
you do 1 [Brainmelt] per damage
ghostly white, while the other
from your [Strife] roll. You
remains pitch black. You have 1
regain this HP after a week.
[Resistance] against all damage,
You’re [Slowed] when you hit 0
and you gain an improved version
HP as you shuffle along at a
of the HALF-DEAD general move,
slow and menacing gait.
even if you aren’t dead in the
RAINBOW
223

DRINKERS

While all jades are spooky, none are more so than the
legendary Rainbow Drinkers. They’re graced with poise, posture
and an unquenchable thirst for blood of any and all flavours.
With glowing white skin to ward off intruders from the caverns,
Rainbowd Drinkers are a force to be reckoned with— unless you’re
a lesbian, in which case fuck it, invite ‘em in.
ENTRY MOVES 224

[AVAILABLE AT LEVEL
BASIC MOVES
1] VESTAL VAMPYR [AVAILABLE AT LEVEL
6]
[Template][Unlock: Rainbow when you’ve had your fill, having
Drinker] healed at least 6 HP. All trolls
You have died once in the past, who see you enter Bloodhysteria
and it unlocked your darkest know what you are, and freak the
(brightest?) secret: you are a fuck out as you glow and hiss
vampire. Your skin glows like a fucking lunatic. You are
painfully bright, and you have a immune to the DAYTIME [Hazard].
pair of long, sharp fangs. When HIIIIIISSSSSSSSSSS
you get a GREAT [Strife] roll [Template][One-Off][Locked:
using your fangs, you may plunge
Rainbow Drinker]
your teeth into your opponent
You’re like, actually super
and, in exchange for doing 1
scary.
less damage, heal 1 HP.
With glowing yellow eyes, pure
Additionally, your skin always
white skin, long fangs and
glows a bright white. Legends
nails, you’re the LAST troll
say this was a way of dazzling
anyone wants to piss off— and
foes who would prey on grubs, or
when you jump on your prey and
maybe it was just to daze them
hiss, you scare the shit out of
in order to get that sweet sweet
them. You can hiss and activate
rainbow juice inside them. Once
Bloodhysteria of your own
in a thread you may let out a
accord, making the opponent
burst of light and stun your
[Terrified] and giving them 3
opponent, giving them the
[Drag], because, like, holy
[Blinded] effect. Your condition
shit. Your damage increases by
is not without downsides; any
1 when you’re in a self-imposed
time you see blood in a fight,
Bloodhysteria.
whether it’s from a friend or a
foe, you fly into a shrieking
hysteria as you try to drink it
up. You enter Bloodhyesteria JUICELORD
mode, which counts as a [Template][Passive][Locked:
combination of [OutOf-Control]
Rainbow Drinker]
and [Quickened] and only ends
You’ve become so well accustomed Your [Manipulate] rolls against
to drinking the blood of others your target [Tier Up] unless they
that you’ve begun to take on realize what you are.
certain natural advantages (or GOOD: Ahh… my sweet… just
disadvantages) resembling the relax. Breathe in… breathe out.
caste you last drank from. Based Your target will do any request
on the moves their caste are you ask, no matter how
[Talented] and [Inept] at, you dangerous; if it’s too extreme,
take a [Tiered however, they’ll remember
Up] or [Tiered Down] result afterwards and realize what you
respectively to the same moves
are. GREAT: Yessss… come with
while you have the JUICELORD
you… you’re going to have some
bonus (for example, drinking an
sick wine and some cheese and
Indigo’s blood [Tiers Up] your
grubbiscuits you bought at
GRIEF rolls). This only works for
Wholegrubs… your target does
the basic moves.
whatever you say, giving you
HYPNOTIC GAZE the benefits of a GOOD roll,
[Template][Manipulate][Hook] and when they’re relinquished,
[Locked: Rainbow Drinker] they don’t remember anything
Some Rainbow Drinkers are known clearly. Was that a dream..?
to have hypnotic powers which MAX: The target unknowingly
work well on people who would be becomes your thrall. Any time
attracted to them. The most you want to use WORDPLAY on
famous example is sapphic them, you don’t need to roll;
drinkers luring the gays back you simply get a GOOD result.
home for an honestly chill wine They’ll willingly let you drink
party and maybe some light your blood, and never think
consensual drinking, but it this is weird!
works on anyone who looks into
your eyes. When you want to
225
hypnotize, roll +IMG. MIN: They
suddenly realize what you are VEGAN OPTION
and you have to scramble to [Template][Passive][Rainbow
cover up. What? Rainbow Drinker? Drinker]
Who, you? What are you talking
You don’t need to drink blood.
about? You gain the [Dread]
You’re a nice vampire, and all
condition. BAD: They aren’t you do is drink p— wait, you
looking into your eyes,
what. You drink paint? That’s… I
dumbfuck!
mean, okay?? I guess? You, uh,
OK: They still aren’t looking you’re a nice vampire, and, all
into your eyes, but a few sweet you do, is drink, paint. You do
words are buttering them up. not enter Bloodhysteria mode
unless you choose to; any time your sense of smell keenly seeks
you would be [Enraged], you can out the blood of the living that
choose to instead gain 3 [WHAM] you abstain from; you can find
as you stave off your violent [Hidden] opponents by spending an
instincts. Your diet has left action, without
you particularly hungry, and
226
STEALTHLING
[Template][Physical][Locked:
Rainbow Drinker]
You’ve mastered the art of shutting
the damn lights off, and you know
how to slip into a crowd and be
undetected. You don’t glow unless
you choose to, and can slip away
totally unnoticed when you need,
even in plain sight. When you want
to duck away from view, roll +GRA.
MIN: Ouch! You stub your toe,
and— oh, fuck, you just turned the
lights on. Everyone around knows
what you are, and if you are in a
crowded area, an ANGRY MOB appears
and tries to get you! Run!
BAD: Putting a lampshade over your
head and standing very still is not
good hiding.
OK: You dip out of sight… for a
moment. You’re [Hidden] until the
start of your next turn.
GOOD: Woosh… you are [Hidden].
GREAT: WOOOOOOOOSH… you are VERY
[Hidden]. Any PROBLEM SLEUTHING
roll to find you is [Inept], because
you’re so damn hard to pick out
right now.
MAX: You stealth so well that your
target believes you just straight
up absconded. They throw their hat
on the floor in disgust, and move on
with their night… while you stalk
them quietly. Your moves against
this troll are [Tiered Up] until
you reveal yourself. The other
troll cannot look for you; what
rainbow drinker?
GHOST
227

The worst thing that can happen to you is dying. It sucks!


Usually it means you’re out of the game forever, but that’s not
always so for psionic trolls. Sometimes, when they die, their
latent psychic powers manifest their memories as a phantom.
This is quite an honour, because it means you’re not out of the
game. However, literally everyone is terrified of you and there’s
a chance you’re going to get hunted and killed by some amateur
Ghostbusters, so that’s nice. Boo! Nyeheheh!
ENTRY MOVES BASIC MOVES
[AVAILABLE AT LEVEL [AVAILABLE AT LEVEL
1] 6]
228
SPOOKY… action to go WOOGA WOOGA WOOGA
at someone, scaring the absolute
[Template][Unlock: Ghost] shit out of them. They gain the
You have died. Damn. However, [Scared] condition. Any time
while your body may no longer be someone is [Terrified] around
with us, your spirit sure as you, you gain some serious
hell still is. You look similar delight; what’s better than a
to a regular troll, except nice, steaming meatbag of fear?
perhaps more withered and You gain 2 [Boost], and an
scruffy with blank white eyes. additional 2 [Boost] every time
You also tend to float instead an additional [Scared] tag is
of walk, and you can be ever so stacked onto them.
slightly see-through. You’re a
LOT less emotional than you were
in life, using 0’s instead of CAN’T KILL WHAT YOU
o’s in your typing quirk. You’re
able to start [Flying] at will,
CAN’T SEE AND IS ALSO
and you’re immune to all ALREADY DEAD
[Physical] damage. However, on [Template][Recharge: 3]
the flip side, you have 2
[Locked: Ghost]
[Weakness] against [Psionic]
You gain the ability to go
damage, which rips at your very
invisible at will! As an action,
existence. Watch out! If you
you become [Hidden]. You cannot
didn’t already, you gain access
be detected by any means, except
to the POLTERBLAST rust move.
by using magic or something. You
You must be a rust, bronze,
are unable to use any rolls
gold, lime, cerulean or purple
except SHENANIGANS as you stack
to become a ghost.
a tonne of chairs to frighten
BOO! someone, or some shit. If you
[Template][Locked: Ghost] are damaged by a [Psionic]
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA attack, your invisibility
AA immediately ends, and the
AAAAAAAAAAAAAA!!! You’re [Recharge: 3] tag kicks in. Good
EXTREMELY scary! You can take an luck hiding now!
ECTOPLASMIC FORM You miss being corporeal,
sometimes!
[Template][Strife][Locked: Nice body you got goin’ on… mind
Ghost] if you… snatch it? You can
Your body is a weapon— possess an NPC troll or Level 1
literally! lusus for free, gaining their
Your very being hisses at the body and their measly stats and
touch of life. Anyone who moves. You cannot use any of
touches you takes 1 damage as your own moves in this form,
their hand passes through your other than [Ghost] moves. When
slimy body. You can rush into you want to possess another
the target to roll a [Physical] player and gain much greater
[Strife] move and do +2 extra power, roll +IMG.
damage, but you take the damage
MIN: You possess them, and… they
you dealt right back as your
stay in control!? They gain all
body is disrupted.
your [Ghost] moves for the rest
of the encounter, or at least
WHAT WALL until they forcibly eject you.
You are trapped inside them
[Template][Locked: Ghost]
Walls? More like, uh, gay. You until then. BAD: They don’t let
can poof through walls with you possess them! OK: You
ease, as if they weren’t there possess them, but briefly. You
at all. When you ABSCOND, nobody can make them do any one action
can roll CAN’T ABSCOND BRO on before they forcefully expel
you, because like, you just you.
floated through a wall. Simple GOOD: You’re in! You gain
as. You can also choose to hide control of the opponent, and
inside the wall, not ABSCONDING they’re trapped inside their
yet but letting the opponent own mind. They can communicate
think you have. While your with you, and roll against you,
opponent is unaware of your but cannot control themselves.
presence, you are [Hidden], and [Psionic] damage instantly
all your moves are [Tiered Up]; expels you.
however, any [Physical] move or People who know your target
use of your voice reveals you. recognize something is wrong;
229 maybe you should stop spinning
your head 360 degrees? GREAT:
POSSESSION #HAUNTED! You must take 3
[Template][Psionic][Hook] [Psionic] damage to be expelled,
[Locked: and people who know your troll
Ghost] only don’t realize what’s wrong
exactly.
MAX: Your haunting is so different (and might like the
perfect, it’ll take a while for new you even more), and you’re
anyone to realize something is only expelled when you’re
terribly wrong. You get the defeated by [Psionic] damage.
effects of a GOOD roll, except Your target’s moves in your
nobody has any inkling you’re headspace are all [Tiered
Down].
230

ORGANIZATIONS

Organizations are the multitude of Imperially sanctioned or run


clubs, jobs and hang outs that give those presiding within an inordinate
amount of authority to bully the plebs who aren’t as big of bootlickers
as they are. These range from the imperial watchdog Junior Commissionary
of Interplanetary Security (the JR. CIS) to the illustrious seadwelling
Orphaners, feeding the ever hungry Gl’bolyb to keep her from destroying all
troll life in the universe. There’s a wide variety of organizations a troll
can join, usually restricted by caste.
ENTRY MOVES
[AVAILABLE AT LEVEL 1]
231
IMPERIAL COLOR GUARD PROBLEM SLEUTHING rolls [Tier
Up] when you use their online
[Template][Passive][Unlock:
history to help figure out your
Organization]
questioning.
Well, lookie here. You’re one of
Jade exclusive.
the Empire’s most devoted fans.
Whatever your reasoning, you’re JR. HET: As the Junior Division
a member of one of the various of the Heretic Eradication
organizations the Empire Taskforce, you make propaganda.
sanctions. Membership in these From Kaijuball infomercials and
organizations is not quite elite Spewtube ads that you can’t
nor illustrious, and nobody skip, to posters on the walls
actually thinks you’re cool or and standing outside someone’s
hot for it. In fact, most people hive to wave a “YOU LOVE THE
probably think you’re super HEIRESS” sign until they cry,
lame. But hey, you get benefits you have plenty of practice in
for it, so fuck those guys! In making people cooperate. People
addition to the effects below, cannot say “no” to your GOOD
you get a free Imperial item and WORDPLAY rolls; they must find a
may acquire another if you lose compromise if they don’t agree.
your first one through Cerulean exclusive.
[Downtime].

JR. CIS: As a member of the


Junior Division of the
JR. SCP (RESEARCH DIVISION):
Commissiary of Interplanetary The Society of Clown
Security, you can spy on Polterbusters
peoples’ private conversations Research’s Junior Division
and Goregle searches online. researches the extraordinary,
Thanks to this, you know to secure, clown, pro--...
bitches. If you figure out your Wait, no, that’s not what you
opponent’s online persona, your
do. You just kind of fuck identify any Rainbow Drinkers,
spookies up for fun. Hey! Ghosts, Shadowdroppers,
It’s taught you a lot. You know Grimdarks, or
the telltale signs of Grimbarks; you can just take an
spookiness. You don’t need to action and get a GOOD result.
roll PROBLEM SLEUTHING to Teal exclusive.
232

ORPHANER: You hunt vigilantly


to feed good ‘ole Glub Glub her
twenty six meals a night. It’s hard
work, everyone hates you, and you
JR SCP (BUSTIN’ DIVISION): probably can’t remember the last
Ghostbusters! You smash stuff.
time anyone let you near their
That’s what you do. Smash ghosts,
lusus, but… you got a fucking cool
smash goblins, smash ghouls…
badge, right? Your [Strife] rolls
whatever! Any [Strife] roll against
against lusii [tiered up]. Violet
a troll you know is a Rainbow
Exclusive.
Drinker, Ghost, Shadowdropper,
Grimdark, or Grimbark is [Tiered
Up]. This may may your roll a MAX,
because you know how to murder
BASIC MOVES
these freaks. Purple exclusive.
[AVAILABLE AT LEVEL1
]
TATTLE-TALE
[Template][Tech][Locked:
Organization]
Waaaaahhh! Waaaaaaaah! Mommy!
The mean lowbloods called me a
porkbluster! Send some drones to
get their asses! You can summon
drones to come kick your opponent’s
ass; if you’re in an urban area,
they arrive in one turn, but if
you’re a little out of the way,
CULLSCOUTS: You hunt socially
unacceptable trolls for badges and they arrive in three. If you
sport! Mutants, rebels, anyone that already had a move that let you do
looks at you funny; crush them with this, they arrive immediately. The
your hooves, horse furry! When you drones are not under your control,
roll [Strife] against a mutant, so if you’re a Teal, you might be
lime, or any troll that’s said in trouble once they start mowing
something anti-empire, you gain +1 everyone beneath cerulean down.
[Boost]. Indigo exclusive. Snitch.
233
LICENSE TO HACK
[Template][Tech][Lengthy][Locked:
Organization]
Hacking: it’s not just for
lowbloods! As an official Junior
Imperial agent, you need to be
prepared for anything. That’s why
you watched a SpewTube tutorial on
hacking! You gain access to the
gold HAXX0R move. When you want to
hack, roll +PSP.
MIN: Wow. You fucked up. You
clicked a virus, you tried to help
the fuschia princess who claimed to
need your help, you turned off ad
blocker— something AWFUL happens.
You lose half your caegars, and you
get a virus that stops you from
using [Tech] moves for the rest of
the encounter. You gain the [Dread]
condition because HHHHHHH!
BAD: Fuck! You get a callout post.
People know about your problematic
kins, now. You gain the [Dread]
condition as you fight off a panic
attack.
OK: You bust down the opponent’s
firewall! Your next HAXX0R roll is
[Tiered Up].
GOOD: I’M IN. You hack the
opponent’s device, and stuff goes
shit. Choose one of these effects.
GREAT: Did this motherfucker even
have an antivirus installed? You
can choose two effects.
MAX: Words fail to describe the
kind of Watchdog type bullshit you
just pulled. You can choose three
effects.
I’M CALLING MY MOM ON The target becomes [Terrified] and
starts [Crying].
YOU!
[Template][Manipulate][One-
Off] DOUBLE OH OH SEVEN
[Locked: Organization] [Template][Passive][Locked:
You have the palmhusk number of Organization]
your You’re a not-so-secret agent, and
Organization’s leader. See? See? that puts you firmly into the
On your palmhusk. It’s in your stereotypical ‘hot secret agent’
contacts. Ooooonnnneeee press of box. This can be useful
your finger away from calling sometimes! When you try to flirt
them, jackass!!! I’ll call them!!! with someone, roll WORDPLAY. On a
When you want to intimidate GOOD or higher, you can give them
someone with your power, roll the [Charmed] condition instead
+HUB. of requesting something from
them.
MIN: Oh god. You accidentally
actually called them. You get an 234
immediate panic attack and gain SECRET FILES
the [Despair] condition.
[Template][Mental][Hook][Tech]
BAD: You nearly, nearly, call [Locked: Organization]
them. You’re left a little shaken Hoohoohoo… being a secret agent
and gain the [Dread] condition. means you’re also privy to hidden
OK: Your opponent is lowkey shook. files— like all your friends’
They gain 1 [Drag] as they figure passwords, or their deepest,
out if you’re bluffing. darkest secrets! When you want to
GOOD: They’re actually scared! dig up someone’s secrets, roll
The target either does what you +PSP. MIN: IT’S THE WRONG FILE!
say or gains the [Scared] You get the person in front of you
condition. confused with someone else— you
gain 3 pieces of false information
GREAT: Your target REALLY doesn’t
that you wholeheartedly believe.
want you to do that! They either
When it becomes clear you’re
do what you say or gain the
wrong, you are [Humiliated], you
[Terrified] tag.
stupid prick.
MAX: FUCK. Not only do you call,
BAD: Uhhhhhhhh… UHHHHH… no, you
but for some reason they’re on
don’t know this person.
your side?! Your target MUST do
what you say, and an adult tears OK: You gain… something. Their
into them through the palmhusk. favourite colour? Their height?
Not exactly helpful, but… your
next SECRET FILES roll is [Tiered MAX: You’ve got them cornered
Up]. now. You gain the target’s in-
GOOD: Ohohoho! Says here, that… depth life story, including any
hmm! You gain access to some piece public or private record questions
of information you wouldn’t be you might want to access (max 3).
able to tell with a glance. Where Telling the target gives them the
were they last night? Who are [Despair] tag, and your next
their friends? Have they had [Manipulate] roll against them is
contact with a particular person? [Tiered Up].
Anything that might be a matter of
public record, you can perceive.
GREAT: What the fuck? How… HOW
did you know that? You find files
on the person that detail some
really private stuff— their true
caste, their darkest secret, even
what they have in their pocket.
Anything that wouldn’t be in the
public record, you can get.
Telling the other person this
gives them the [Dread] tag.
MUTANT
235

Mutants are not a caste of their own right; they are, just as the
name implies, horrible mistakes that avoided being culled as wigglers and
somehow, despite it all, had lusii organized for them. They are trolls
of their own caste with some defects, usually ones that would get them
culled on the spot if their secret was figured out. This puts them actually
lower on the hierarchy than rust bloods, even if normally they would be
considered a highblood— though mutations in highbloods are phenomenally
rare and are much more common in lowbloods due to their inherently shittier
genetic makeup. As such, even if you’re a mutant cerulean, you likely do
not live in cerulean neighbourhoods, instead staying somewhere where people
are less likely to uncover you.

Though they aren’t a caste, as mentioned, treat them as a new caste which
is about on level with lowbloods. Your mutant probably cannot be in a
position to benefit from their caste’s place on the hemospectrum. Ask your
Clouder if you want to challenge this for your troll!
attack fast and hard; you spend a

MAKING A [Lengthy] action using a physical


[Strife] as you slash like crazy,
+1 damage.

MUTANT DISADVANTAGE: You will need to


take great care to hide them; if
Choose a base. This is the caste people see you with them in the
from which you are mutated. Most open, they’ll know what you are.
mutants tend to be lowbloods, with If someone sees you and reacts
anything over an olive mutant badly, you get the [Dread]
being particularly rare, and condition. You’re also a little
anything over a teal being clumsy; you take a -1 [NERF] to
practically nonexistant, thanks to +GRA rolls.
the superior genetic coding of
highbloods. You choose a tree from
your caste, but rather than BUG WINGS
choosing your second move from [Mutant][Passive]
your caste or an entry move for From your back unfold a massive
sway or aspect, you choose your pair of insectoid wings. You can
mutation instead. use these as an action to begin
[Flying]. You are [Talented] on
Pick a mutation. The following [Strife] rolls when your wings
list has a few ideas for are out (if you were already
mutations. If you have a specific [Legendary], roll 5d8), and +1
mutation not listed in mind, ask [Resistance] to [Physical]
your GM— they may allow you to damage.
create your own, but if it’s not a You can also ABSCOND for [Free],
particularly game altering one, no and your opponent cannot use CAN’T
moves may be necessary. Each ABSCOND BRO unless they are also
mutation has a disadvantage, to [Flying] or otherwise could stop
even out some of these you in flight.
particularly powerful choices. DISADVANTAGE: While your wings
236 are hidden, you are particularly
uncomfortable, and you are [Inept]
at [Strife] rolls and +1
NATURAL WEAPONS [Weakness] to all damage. If
[Mutant][Passive] someone sees your wings, the jig
You have powerful weapons built is up.
into your body, anything from SUBCASTE
particularly deadly fangs to crab [Mutant][Passive]
claw fists. While fighting with You have an intense and alien
your Natural Weapons, you can blood colour like ice blue, black,
candy red, etc. You’re not even FUNKY EYES
sure what caste you should
originally have been! Choose three
[Mutant][Passive]
caste bases instead of one, using You have weird and unnatural eyes;
any caste on the spectrum except whether it’s an abnormal amount
violets. You can gain their moves (more than three), weird
as you level up, except for any appearance
[Psionic] abilities or ones which (insectlike), etc, you can do
rely on social standing. You can weird shit with them. Choose two
gain one tree from these castes— caste bases which have access to
for the others, you must rely on [Psionic] moves. You can use any
open moves. To give an example, if non-[Advanced] [Psionic] abilities
you were to build famed Anime these castes have.
Character Karkat Vantas from Sugoi DISADVANTAGE: Your psionics are
Quest for unnatural; rolls for these moves
Kokoro with his candy red blood, are always [Tiered Down] and can
you would take lime and the Crabby [Tier Down] to a MIN.
tree as one base, and then gold
(for his niche interest in ADDITIONAL EXTREMITIES
hacking) and rust (for his
destitution and poverty) to fill [Mutant][Passive]
You have at least one extra limb,
him out. DISADVANTAGE: You’re a
whether it’s a tail, more arms,
little frailer than most trolls;
tentacles, etc. You get a +1
you have 2 less max HP.
[Buff] to [Strife] rolls and
Additionally, the idea of other
SHENNANIGANS, and you can hold an
trolls seeing your blood terrifies
extra item per limb. Unless it’s a
you; if you start [Bleeding] or
foot, in which case, like, cool
[Crying], you immediately gain the
mutation? DISADVANTAGE: It’s
[Dread] condition. If the target
nearly impossible to hide these
reacts poorly to seeing your
extremities well; you take a -1
blood, you gain the [Despair]
[Nerf] to WORDPLAY rolls for each
condition.
extra limb you have. If someone
237 sees your limbs, you’re in
trouble, and you gain the [Dread]
condition.
238
UNNATURAL INNARDS
[Mutant][Passive] CULLBAIT SAVANT
Your anatomy does not match that [Mutant][Passive]
of a regular troll. New organs, While nothing seems to be outwardly
missing ones, misplaced ones— wrong with you… something is wrong
you’re just a big old mess of a with you. Something about your
creature, and you probably don’t organs or your bones or your blood
look super hot either. You’re just isn’t quite right. You get
resistant to things that would winded after walking the length of
kill many normal trolls; any MAX your nutritionblock. You couldn’t
rolls from enemy [Strife] rolls put on muscle if you did nothing
are tiered down, and you can’t be but free weights and p90x for a
killed via drowning, suffocation, year. You’re frail and squishy
poison, fire, etc. You also likely and you look like a strong wind
have one other mutation for free. would knock you over— and honestly
DISADVANTAGE: You’re much frailer it might. You have 2 less max HP
in general, and lose 2 max HP. If thanks to your kidneys being the
you have another mutation, you get wrong shape or something, and
its flaws as well as its benefits, your max +GRT is lowered by 1.
but your appearance shifts too. You Lucky for you, that’s basically
are constantly under the effects of impossible to tell at hatch, and
[Dread]. you slipped through and somehow
managed to complete the Ordeals.
However! Sickly as you may be, you
are really really good at something
else. Scary good. Who needs all
four pumpbiscuit chambers when
you’re a genius, right? You become
[Talented] in an extra stat which
is not +GRT; if you were already
[Talented] in this stat, it becomes
[Legendary] and you roll 5d8
instead of the usual 4d8.
PSIMATES [Emotional] condition, the other
also has it. Additionally,
[Mutant][Psionic][Passive] psimates do not like to be apart,
You aren’t a single troll; you are so you must thread with both
a pair of identical bodies which, nearby each other at all times.
thanks to your psionics, share the You can take this further, having
same mind and soul. The two of you triplets with HP split between
still count as a single troll slot the three of them, but be
and have the same moves; you share careful!
a character sheet and everything
on it. You can only choose one 239
tree from your caste together, but
they may have different signs,
HATCHMATES
[Mutant][Passive] You
granting each psimate access to
know, like, siblings?
their own sway and aspect moves.
Hatchmates are a pair of twins
These psimates share a move
which do not share a soul or mind,
economy, meaning they do not gain
but are in fact regular trolls
any special ability to use moves
from the same caste who happened
outside of the rules (they can’t
to hatch from a single egg like
use the same type of move twice in
freaks. Hatchmates can be
a turn, etc.), but they are
identical or fraternal and can be
permanently [Quickened], giving
born of any caste, but highblood
the two of them a total of 3
twins are still incredibly rare.
actions per turn. Additionally,
Hatchmates can be played by one or
psimates are [Talented] in +IMG;
two players; in the case of two,
if they were already [Talented],
each player creates one troll and
they become [Legendary] and roll
spends levels to upgrade them as
5d8 instead of the normal 4d8,
you would any other troll.
thanks to their incredibly
Hatchmates can take any moves a
powerful psionics which split them
normal troll would be able to,
into two bodies in the first
spending levels for each move,
place. Psimates can still benefit
with the addition that each twin
from their caste as they are a
may take one non[Advanced], non-
legal mutation. You can only
[Psionic], non-
access this mutation if you are of
[Locked] move that the other has
a psionic caste.
access to, thanks to their being
DISADVANTAGE: Your HP is split together so much. These twins can
evenly between your two bodies. separate without discomfort and
Buffing your HP results in the still benefit from their caste as
buff being split between them— it is a legal mutation.
though if it’s an uneven number, DISADVANTAGE: Thanks to having
you must choose a psimate to have shared an egg before hatching,
more HP. If one psimates gains an hatchmates are physically stunted;
both twins lose 2 HP from their not exist as they do not receive
max and their max and current +GRT enough nutrients from their egg to
drop by 1. Triplet hatchmates do hatch.
240
QUADRANTS
241

Of all things trolls have to take pride in, their wonderful relationship system
is the zenith of their accomplishments. Trolls have 4 separate romances, of whi
they are expected to each fill when possible and the first of which, Matesprits
most closely resembles romantic love in human terms. Kismesissitude is hate-
love, an archrivalry with someone you wish to best. Moirallegiance is like a
quasiplatonic love which goes beyond being best friends. And finally, Auspistic
is a relationship not with a troll, but with the relationship between two other
trolls, mending and healing it so that the trolls in it can flourish. Consider
the ultimate wingman quad!

The following are bonuses your trolls get for being in relationships. You
don’t get moves, just flat bonuses that help you have a reason to hook up,
fake-date, or break up in the wonderful, messy world of quads.
242

MATESPRITSHIP
Matespritship; the closest troll equivalent to human romantic love, and one
of the two quadrants a troll MUST have by exile along with kismesissitude.
For trolls, love and pity oft go hand in hand— seeing the vulnerabilities
in another troll, accepting them, and standing by their side regardless
with nothing but love in your pumpbiscuit. Finding love while living in an
oppressive dystopian nightmare regime isn’t easy, especially when you have
no choice but to do so by the time you reach ten sweeps! That being said,
many trolls can find happiness in a flushed partner whom they care deeply
for. A flushed partner is someone who makes your bloodpusher light up when
they walk in the block; someone who you want to share your happiest moments
with; someone who makes you want to be the best version of yourself—
not just to survive, or to prove a point, but because they deserve that
much from you. Whether a matespritship is a tumult of fiery passion or a
quiet companionship, one can find satisfaction by cultivating a loving
relationship with someone that makes them happy. This quadrant is
marked by infatuation, adoration, and passion.

MATESPRITIC ADMIRATION
[Passive][Quadrant]
Oh, my darling angel, my sweet, my little honey bunny. You mean the
world to me. You love your matesprit enormously, and only have eyes
for them. You are immune to the [Charmed] condition while you are in a
healthy matespritship.
243

MOIRAILLEGIENCE
Moirallegiance; the quadrant that heals. Though in many aspects a moirail is one
best friend, they’re also so much more. A moirail is the troll that you trust wi
every aspect of yourself, down to every flaw and fear. When a bond of trust has
forged with a moirail, you are trusting that troll to be with you at your worst—
not just to accept you, but to help you. A moirail is the one who can calm you w
your anger threatens to overtake you. A moirail is the one you can call when you
threaten to fall to despair. A moirail is the one who can stand with you against
your fears, your worries, and offer you a hand to hold until you reach the other
side. Typical pale romance is often expressed through feelings jams; heartfelt
sharings of emotions while nestled in a pile of comfort items. That being said,
no two moirallegiances truly look alike. This quadrant often comes with the
most flexibility, as it requires each party to bend to meet the other’s needs.
Whether this means having a once-a-wipe feelings jam, being up for those late-
day panic calls, or going out to break things as stress relief— a loving
moirail will do what it takes to be your light through the darkest times. This
quadrant is marked by trust, compassion, and tenderness.

MOIRAILLEGIENT ADVICE
[Passive][Quadrant]
Your moirail is your best friend in the whole world, and you know
that their advice is solid and has your best interests at heart. A
moirail can pap you into submission if you are targeted by an [Emotion]
condition, like [Enraged] or [Scared], as a [Lengthy] action.
244

KISMESISSITUDE
Kismesissitude; a romantic relationship rooted in hatred, and one of the two
quadrants one MUST have to survive exile alongside matespritship. This isn’t to
say that kismesisses don’t like each other. That’s a common misconception— that
kismesisses hate everything about one another and fight with the intent to harm
or tear down their pitch partner, but that couldn’t be further from the truth.
Kismesissitude is an aspect of romance, and one’s kismesis is as much their life
partner as their matesprit or their moirail. Oftentimes, you will acknowledge
many qualities about your kismesis that you like, respect, and perhaps even
admire. At the same time, there’s something about them that you just can’t
STAND. Maybe their personality leaves a lot to be desired, and you enjoy goading
them into verbal arguments for the thrill. Maybe you think they’re squandering
their talents, and you want to challenge them to make them improve. Maybe the
two of you are in a direct rivalry, constantly competing and trying to get an
edge on one another. Maybe you just love to annoy this bitch and watch them blow
up! Whatever the case, your kismesis is someone that you enjoy the company of
and enjoy to fight with even more. Pitch feelings are rooted in the thrill of
challenge, the triumph of winning, and the trust it takes to leave yourself open
to attack and know you will not be killed— because when it comes down to it,
healthy kismesisses never attempt to destroy one another. They would even fight
to protect one another from outside harm or death. After all, what kind of life
would one live devoid of the troll who makes you feel alive enough to fight?
This quadrant is marked by challenge, intensity, and loyalty.

KISMESISSTIC RIVALRY
[Passive][Quadrant]
Fuck this dumb stupid asshole! You hate them so much, and want to spend all
your time with them, outperforming them! You get 1 [Hold] at the start of an
encounter; when you use this [Hold], you switch your [Talented] and [Inept]
scores to mirror your kismesis, becoming [Talented] at something they’re
[Inept] in and [Inept] at something they’re [Talented] in. You temporarily
lose your normal [Talented] and [Inept] rolls. This cannot make you
[Legendary] or [Godawful] at something, and instead gives you 1 [Boost] or 1
[Drag] respectively if it would. You also do +1 [Verbal] damage to your
kismesis.
245

AUSPITICISM
Ah, Auspisticism. The grit teeth and sharp inhale of the quadrants. How
do you explain this one? It’s so alien to the human understanding of
relationships, that it’s practically… well, an alien relationship! The
long and short of it is sometimes two trolls and their relationship get
too intense. Maybe one party is too clingy; maybe you’re both extremely
anxious when you’re apart. Maybe you just won’t stop trying to unironically
kill one another! It’s times like these that the relationship needs its
own partner; the Mediator. When you Mediate a relationship, you’re not
quite dating either parties. You’re more… dating the concept of their
relationship. This can actually be really gratifying! You get to be a part
of both troll’s lives, and see a part of them usually only reserved for
each other. It helps others immensely; but more importantly, it helps you,
too.

AUSPITICIZED CAMRADERIE
[Passive][Quadrant]
Auspisticisms can be complicated, but all in all, they’re there to help
all parties be their best selves. [Manipulation] rolls by an auspistice’s
mediator are [Talented] against the other members of the relationship;
meanwhile, the other members benefit from the following effects, depending on
their own relationship with each other…
MATESPRITS: Their love grows more stable; they get a +1 [Buff] on +PLC rolls.
MOIRAILS: Their friendship evens out; they get a +1 [Buff] on +RAS rolls.
KISMESISSES: They fight much stronger; they get a +1 [Buff] on +GRT rolls.
VACILLATION: Their relationship becomes clearer; they benefit from all
applicable relationship bonuses with each other.
246
THE MESSY BITS
Because of course, relationships aren’t
always perfect. One could go so far as to
say that quadrant drama is the backbone of
entertainment in troll society! Haha!

VACILLATION
When trolls have feelings that shift between different quadrants, this is
known as vacillation. Trolls can vacillate in many ways— red-pale, red-
pitch, pale-pitch, and so on. Vacillation is NOT an ideal situation to
be in. Given how important quadrants are, both socially and, in the case
of matespritship and kismesissitude, for surviving exile, one does not
want their relationships to be in flux for an extended period of time.
Sometimes, a vacillating quadrant can find a way to settle into a
relationship that crosses boundaries of multiple quadrants, and can do
so comfortably. But other times, the relationship remains volatile and
prone to flipping quadrants. This can be stressful, and it can prevent
one from settling into other quadrants that they need. Ultimately,
vacillation should be resolved— but messy things happen, and while
you’re still in that mess…

VACILLATING UNCERTAINTY
[Passive][Quadrant]
Your feelings for the other troll lie in a midpoint between some other
quadrants, and you’re never quite sure how to behave towards them as a
result. At the start of a thread, choose one half of the quadrant to
benefit from; you gain its benefits, but you do not gain the other side’s
benefit.
FAKE DATING BREAKING UP
What! Sometimes you just need to Breakups happen; it’s part of
pretend to be in a relationship— life.
whether it’s to spurn an exlover, You fall for someone, you date,
or to just have a partner to pass you break up and stare down the
through exile, or to get internet inevitability of certain death if
clout. Fake dating is one of you can’t find a romantic partner
Alternia’s favourite tropes; by adulthood… it’s rough, buddy.
because who knows how long it’ll Here, have a debuff to go with
take before the fake relationship your broken heart or spade or
begins to blossom into a real one? diamond or whatever. The
And what if the quadrants that possibility always arises that
bloom from it aren’t the ones perhaps you might be able to enter
they’re pretending to be? WHAT IF a different quadrant with them,
THERE’S ONLY ONE RECUPRACOON?! The but... alas. Maybe you don’t even
possibilities are endless! want that.

FICTITIOUS FEELINGS
[Passive][Quadrant] BREAKUP BLUES
FAKE DATING! It serves a multitude
[Passive][Quadrant][Hook]
of purposes. You can choose to
Sometimes, relationships just
benefit from a quadrant with
don’t work out. This is especially
another troll you are not dating,
true when messy quadrants are
with their consent, gaining it
involved. When interacting with a
around anyone who believes your
troll you’ve broken up with, if
relationship to be sincere.
the wound is still fresh and you
However, a successful PROBLEM
haven’t recovered, your +PLC moves
SLEUTHING roll might identify your
towards them [Tier Down]. Any
lie; if your lie is uncovered,
negative emotion effect you would
both you and your “partner” take 2
gain from your ex is heightened.
[Boost] as you panic!
247
DOWNTIME
248

Not every night on Alternia is one worth talking about. Sometimes,


your troll merely takes time off to go shopping, play video games, or even
go scrounging through the garbage to find something worthwhile. This is
called [Downtime]; things you can do between your adventures. The following
is a list of [Downtime] activities every troll can use, and their effects on
your troll for the rest of the week. [Downtime] effects do not stack; if you
use a second activity with a lasting effect after the first, the first effect
ends. You can gain access to extra [Downtime] activities by purchasing
specific items or rooms for your hive.

You can do any [Downtime] activities alone or with a friend. If the


activity doesn’t already explain how a friend must roll, assume you find the
average of your two rolls and [Tier Up] the final result, because teamwork
makes the dreamwork! If either of you rolls a MIN or a MAX, the person who
rolled the MIN or MAX instead gains that effect instead.
Holy shit. You gain the effects of a
BONDING TIME GREAT, except you have 3 [Boost] and
[Downtime] are [Fascinated].
You spend some time with a loved one—
or a hated one, who knows? Choose a
249
troll you’re in a quadrant with, a
close friend, a lusus, or someone else
FLARP
you might bond with, and drag them out [Downtime]
on some bonding time. When you want to Role-play is a stupid hobby for idiot
spend quality time with your loved nerds, but hey, at least you’re doing
ones, roll +PLC. Anyone present rolls it via some live action combat with
this together, and you find the holocreatures instead of, you know,
average of your results; getting a MIN playing it on a Vriscord or some shit.
[Tiers Down] the final result, and THAT would be lame and pathetic. When
getting a MAX [Tiers Up] the final you want to play with friends, roll
result. Rolling both gives you the +IMG. Gather a party of players, and
effects of a MAX as you save a have everyone roll; find the average
disastrous bonding time from certain result you all make. Getting a MIN
doom! [Tiers Down] the final result, while
getting a MAX [Tiers Up] the final
MIN: Some disaster strikes! It rains result; in this case, [Tiering Up]
on your beach walk! A drone kicks lets you push a GREAT to a MAX.
your door in for inspection! The MIN: THERE’S BEEN A HORRIBLE ACCIDENT!
brunch catches fire! Either way, One of the party members is actually
you’re wracked with guilt over your very badly wounded through some
particularly shitty bonding time, serious bullshittery. Randomly
with everyone convinced that it’s determine a party member; their
their own fault. You gain the [Dread] [Physical] rolls [Tier Down] for a
condition at the start of your next week. Everyone else is wracked with
encounter; this effect wears off guilt, and has the [Dread] condition
after the encounter ends. BAD: for a week too. You can also decide,
Nothing really noteworthy happens… for [Hook] reasons, that perhaps
it’s kind of boring. OK: You have a another troll was responsible for the
fun time! You get 2 [Boost] at the accident; they do not gain the [Dread]
start of your next encounter. condition, but might be in hot water
if others find out.
GOOD: The bonding time went really BAD: Technical difficulties mean you
well! A grand time was had by all. You can’t actually summon any
gain 2 [Boost] at the start of your holocreatures… so you just kinda sit
next encounter, and you have the there and sigh in full costume. You
[Charmed] condition for the same look like freaks. OK: You play, and
encounter. GREAT: What an EXCELLENT it’s a pretty okay session! Maybe a
day! You feel great, and so loved! You little rushed or sloppy at times, but
gain the effects of a GOOD, but you it still makes you feel good. You gain
keep the results for every encounter 2 [Boost] at the start of your next
for a week. encounter.
GOOD: You indulge yourself in some
MAX: You realize how much the other
serious fantasy! You gain 2 [Boost] at
party matters to you. You’re not sure the start of your next encounter, and
your life would be as good without you are [Hopeful] as you ride the high
them. They mean everything to you.
of that great session. GREAT: What an week; you can use this [Hold] to
amazing session! You gain the effects make a PROBLEM SLEUTHING roll
of a GOOD roll, and you all get 1 GREAT.
[Regular] item from the treasure you
uncovered on your journey! MAX: HOLY MAX: I THINK THEREFORE I AM
SHIT! That was THE best session you’ve THEREFORE
ever had! You love role-playing games! I THINK THEREFORE I AM THEREFORE E
You gain the effects of a GOOD roll, I
except you are [Inspired], and you get PI EQUALS NEGATIVE FOUR A SQUARED
1 Swanky item each— potentially with PLUS
Rare item tags! B SQUARED EQUALS C SQUARED
HIT THE BOOKS FOURTEEN-
[Downtime] NINETY-TWO FIVE-NINETY-FOUR TEN-
Alright, no more fucking around. SIXTY-
It’s time to do some fucking SIX BECAUSE I COULD STOP FOR DEATH
READING. Some fucking LEARNING. HE KINDLY STOPPED FOR ME. You gain
It’s STUDY TIME, gang. You spend 1
time researching online, reading [Hold] that lasts a week; you can
articles, opening up actual paper use this [Hold] to— you guessed it
books (gross!) and filling up your — make a PROBLEM SLEUTHING roll
thinkpan with words. When you want MAX.
to do some reading, roll +PSP. 250
MIN: Hrrnnnnhhnhnnhhh books hard…
hhrhhhrhrhrhrhh… you’re MUNCHQUEST
particularly drowsy. If you roll a [Downtime]
BAD roll during your next Sometimes, you don’t WANNA eat
[Encounter], ignore the regular what’s in the fridge. You wanna
effects; you just fall eat out, get something greasy and
[Unconscious]. yummy! Thank goodness for chains
like McMiracles and their
BAD: This shit makes NO sense, no
ominously purple and green
matter how hard you try! You learn
slimeburgers! Using Munchquest
nothing.
costs 10 caegars; going somewhere
OK: You… might have learned CLASSY like Oliveblood Gardens
something? Maybe? You gain 1 costs 30 caegars, but gives you a
[Hold] that lasts a week; you can [Tiered Up] result that can be
use this [Hold] to give yourself a pushed into
+1 [Buff] to any one PROBLEM MAX. When you wanna munch, roll
SLEUTHING roll. +APP.
GOOD: You’ve prepared yourself MIN: Huuuuu… your poor tummy… you
well. Academia! Yay! You gain 1 ate too much… if you roll a BAD
[Hold] that lasts a week; you can roll during your next encounter,
use this [Hold] to make a PROBLEM ignore the regular results;
SLEUTHING roll GOOD. GREAT: instead, you become [Poisoned] as
Intense study! You little mathlete, your meal comes back to haunt you.
you! You gain 1 [Hold] that lasts a
BAD: This meal sucked. It’s not OK: You don’t find any goods,
worth talking about. but you did find a lucky caegar
OK: Yum! It wasn’t filling, but every once in a while! You get
it was nice! You gain 1 extra HP 10 caegars.
during your next encounter. GOOD: Aha! You found an item! It’s
GOOD: Deeeeelicious! You gain +2 not very good, is of Garbage
HP during your next encounter. quality, and it breaks on rolling
a 1-3 instead of just a 1. But
GREAT: That was absolutely it’s something!
WONDERFUL! 10/10 meal. 5 stars!
You gain +2 HP for the next week. GREAT: You found a decidedly
choice piece of garbage! You find
MAX: You know that scene from a [Garbage] item of your choosing.
Ratatouille with the food guy
eating the rat food? That’s you, MAX: You manage to find something
eating this slimeburger. You gain freshly thrown out— and it’s
your +4 HP for the next week. really good?! Like, holy shit, did
they MEAN to throw this out?! You
SCAVENGE find a Swanky item! For FREE! This
[Downtime] rules!
You head down to the local 251
junkyard, the pier, the back
alleys of streets, hoping to find SHOPPING TRIP
something good. Be careful not to [Downtime]
stick your hand into the Get in loser, we’re going
dumpsters; those have built in shopping! You pick up your stuff
laser incineration technology! and get ready to spend some
When you want to find something fucking caegars, baby! The act of
you can take home for yourself, shopping is a dangerous one; who
roll +RAS. knows what lies behind the corner
MIN: Fuck fuck fuck! You were of every aisle, and what deals
caught trespassing during your hide at the bottom of the bargain
scavenging, and the drones laid blitzer? While you can shop any
some pain into you! While you time you like without using your
managed to escape with your life, [Downtime] activity for it, or
and probably had time to heal your without rolling a SHOPPING TRIP
wounds, you’re on their shit list- check, you only ever get OK
Drone [Strife] rolls against you results, and miss out on the juicy
[Tier Up] for a week. This stacks deals you could get by teaming up
with other [Downtime] effects. with your friends to go shopping.
BAD: You find… nothing. A wasted Check out the Economy Chapter for
day. more notes. When you want to hunt
down an excellent deal, roll +HUB.
MIN: You get mugged! What the
fuck, why did the Homestuck
Tabletop game make my character GOOD: Nice! You find the item
get mugged?! Either way, you you’re looking for, and it’s at a
either lose 30 caegars or an item 30% discount.
from your sylladex.
GREAT: Now THAT’S a steal! You
BAD: Urgh… they had the item you find the item you’re looking for
wanted on sale, but it was in high on sale! The item is 50% cheaper
demand. You’re able to find the than normal!
item you like, but… it’s 20
MAX: HOLY SHIT! REDUCED TO
caegars more expensive than
CLEARANCE?! This is the ULTIMATE
normal.
deal! You find the item you were
OK: You find the item you were looking for… for 90% off!!
looking for. But no sweet deals...
LUSUS NATURAE
252

The fauna of Alternia are known as lusii and come in every shape and size
you can imagine. That means your troll’s lusus can be whatever you want it
to be! The most successful lusii are ones that complement their troll, with
strengths to cover their weaknesses. Build your own lusus by choosing a
size, features and traits.
SIZE: How big is your lusus? This determines the lusus’ HP, and how easy
it is to hit them.
FEATURES: What is your lusus like, physically? This determines their
abilities and [Talents].
TEMPERAMENT: What is your lusus like, personality-wise? This determines
their [Idle], what they do when you don’t give them a command in a fight.
Lusii start with a +1 to all stats, except the ones your caste are
[Talented] at; these are a +2. All lusii have the [Minion] tag, and can
be commanded to act by their troll, gaining 1 action for each action the
troll spends commanding them. If they are given no commands, they use their
[Idle].
253
FEATURES
SIZE Burrowing: A burrowing lusus
can move, undetected, through
walls and the floor! Whether this
is via digging holes, or through
Tiny From a bug to a
more mysterious manners, you
mouse (3HP, all
[Strife] rolls may dismiss or summon the lusus
against it are into combat whenever it is near.
[Tiered Down]). While dismissed, it cannot take
any damage at all. Digging and
Small From a bird to
resummoning takes an action. +APP
a house cat
(5 HP, all [Talent].
[Strife] rolls
against it are Camouflaged:This lusus has
at a -2 [Nerf]) natural camouflage, and can become
[Hidden] for [Free]. +GRA [Talent].
Medium From a large
dog to a pony
(7 HP) Constricting: Your lusus is
wreathed in tentacles, or maybe it
Large From a horse to
has a serpentine shape. Regardless,
a moose (10 HP,
all [Strife] it can be used to harry the
rolls against movement of others. When it rolls
it are at a +2 to [Strife], it can do 1 less
[BUFF] damage on a GREAT roll in order to
render the opponent [Slowed] and
Giant From an
[Trapped] until the lusus takes
elephant
to a whale damage. +HUB [Talent].
(14 HP, all
[Strife] rolls Mimic: A lusus with this trait
against it are has a vague grasp on Alternian
[Tiered Up]). language, and spits back phrases
every once in a while. It can
carry messages given to it by other
trolls, and understand exactly what
trolls mean. +PSP [Talent].

Aquatic: It’s a water lusus!


It gets a +2 [BUFF] on all rolls
when acting in water against
another non-aquatic lusus or
troll. All purple and violet
lusii automatically have this tag
alongside your choice of feature.
+GRT [Talent].
254

Psionic: These lusii are markedly Speedy: Oh fuck its so fast!


dangerous, and often particularly Holy shit. Oh my god what is
intelligent. It can use one [Basic] this, Predator? This lusus is
[Psionic] move from any caste. +IMG [Quickened], and gets 1 extra
[Talent]. action when you command it. +GRA
[Talent].

Ugly: This lusus is an ugly Eldritch: Trolls near this lusus


sumbitch I tell you what. Its low automatically become [Scared]
self-esteem means it never gains because something is just… wrong
[Boost] or [Drag]. This lusus sees with it. What color is that? Is its
through your empty flattery, you skin writhing?! +IMG [Talent].
liar. +PLC [Talent]. Featureless: Nothing special about
this lusus! It gains no extra
Ravenous: This lusus would very benefits.
much like to consume your tasty
tasty flesh as nourishment. Better
stop it from doing that, huh? It
takes +1 [Buff] to [Strife]. +GRT
[Talent].

Flying: Your lusus has the power


of the skies on its side! It can
start [Flying]! +GRA.
Fluffy: Your lusus is astoundingly
fuzzy! It is [Legendary] at +PLC.
+PLC [Legendary].

Armored: Your lusus has natural


armor, be it a shell to hide in
or especially thick skin. It has
1 [Resistance] to all [Physical]
damage. +GRT [Talent].

Fat: Round. Lorge. The most


absolute of units. Oh lawd it’s
comin. It has +2 HP cause like. You
gotta penetrate the fat layer. +APP
[Talent].

Slimy: It’s slippery. It’s slimy.


Dear gog, is it oozing on the floor?
Eeeeeew. It’s a [Lengthy] action
to [Physically] [Strife] it. +APP
[Talent].
255
Strict: Your lusus does not
TEMPERAMENT subscribe to the school of
permissive parenting. Idle: If
Clingy: Your lusus is almost someone hits you on a turn you
always with you, to the point aren’t commanding your lusus, it
that you both can get a little hisses loudly. They gain 1 [Drag].
upset when it isn’t. Idle: It Feral: This lusus is not exactly
mollycoddles you, giving you 1 tame. Idle: It attacks your foes!
[Resistance]. If you didn’t take It prioritizes other lusii over
damage on your last turn, it trolls, however.
doesn’t act.
Oblivious: Your lusus is just…
Kind: Your lusus loves you very it’s doing its best but it’s a
much, and makes sure you know this! miracle you made it to pupation.
Idle: It heals 1 [Drag], if you Your momma never quite was much
have any. help with schoolfeeding. Idle:
Your lusus just sits there, bro.
Asshole: Your lusus is a bluh It takes 1 point of damage from
bluh huge bitch. Idle: It rolls to attacks directed at you.
Grief! Its target is random, albeit
never you— but it might just be an
Magic: The power of belief resides
ally! within you! Idle: Its magic fairy
dust sprinkles on you, and you gain
Nurturing: Wow, your lusus said 1 [Boost] every 2 turns it idles.
you could have coping skills? Idle: Cryptid: There’s something… just a
It croons over you, healing you 1 little bit off about this one, and
HP. If it did this last turn, it it’s kind of unsettling. Idle: Your
doesn’t act. lusus looms, or flicks around in
the background, or does something
Secretive: Sneaky lusus is creepy. Your target gains 1 [Drag].
sneaky. Maybe it hides things.
Maybe it knows things. Idle: Even
just being near this thing makes
you feel it’s got juicy secrets.
Opponents cannot roll PROBLEM
SLEUTHING on anything but your
lusus.
256
Loyal: Your lusus will never leave
your side, and is always ready to
do exactly as you ask! Idle: It
patiently sits, awaiting a command;
when you next command it, it is
[Quickened] for a turn.

Stinky: Not just physically—


in personality, too! Your lusus
does nothing but get in the way.
Bastardly… Idle: Tada! It gets in
the way! It makes your target’s
first roll on their turn [Inept].
But next time you don’t command it…
it does it to you instead! This
cycle repeats.

Negligent: Your troll really


doesn’t give a shit whether you
live or die, apparently. Idle: Oh,
it… it left. You can call it back
for [Free], and it’ll show up and
work as it was, but it’s… not here.
It can’t take damage right now.

Neutral: This lusus… doesn’t do


much, honestly! Idle: It does fuck
all!
Bastardly… Idle: Tada! It gets in
the way! It makes your target’s
first roll on their turn [Inept].
Noble: Your lusus is righteous But next time you don’t command it…
and caring- a real hero! Idle: it does it to you instead! This
If someone attacks you with a cycle repeats.
[Physical] roll, it does 1 damage
back to them. Negligent: Your troll really
doesn’t give a shit whether you
Pedigree: Well la-dee-dah! You live or die, apparently. Idle: Oh,
got a fancy pedigree lusus, you it… it left. You can call it back
snob. Idle: It waits at your for [Free], and it’ll show up and
side, ready to aid you in your work as it was, but it’s… not here.
prestigious efforts. Your FRAYMOTIF It can’t take damage right now.
rolls get a +1 [Buff].

Neutral: This lusus… doesn’t do much,


honestly! Idle: It does fuck all!
FRIENDS
257

& FOES

Trolls are not the only dangerous creatures to live on Alternia;


monsters, beasts and robots all prowl the surface of the blighted world,
ready to sink their claws into you— or worse. The following are a list of
friends you might summon to your aid or monsters which might try to rip
you to shreds in your everyday life here on Alternia. Monsters are divided
by levels based on their HP; the more HP a monster has, the more dangerous
it is, and the more tools it has to kill you. Unlike trolls or custodians,
Friends & Foes die at 0 HP. The levels are as follows:

Level 1: 5> HP (Weak, mostly an annoyance rather than a combat force).


Level 2: 6-8 HP (Able to hold its own in a fight pretty well; has tools that
give it a pretty nifty punch).
Level 3: 10-12 HP (Huge and tanky; able to wreck shop even without special
tools).
Level 4: 13< HP (Boss Monster. Running away is usually the smartest option,
because fighting one of these things WILL result in Just or Heroic Deaths.
It always guards rare, powerful treasure, and has devastating tools to
defend them).
IMPORTANT!
SHADOWDROPPER
[NPC, LUSUS; GAINS ENTITY TRAIT
INSTEAD OF ORIGINAL TRAIT]
Unless otherwise specified, all Groooooaaaan… this thing isn’t
friends & foes have +1 to every alive anymore, and has partially
stat. Idle effects take place if rotted in places. Shadowdroppers
the target is your minion, and do not die at 0 HP; they become
you don’t give them an action on [Slowed], and keep fighting until
your turn. You can’t use they hit -5 HP, unless they are
FRAYMOTIF with an NPC; they set [Ablaze]. They are immune to
simply aren’t protagonisty the DAYTIME Hazard.
enough!
258
GRIMDARK
MONSTROUS [NPC; GAINS ENTITY TRAIT INSTEAD
OF
MODIFICATIONS ORIGINAL TRAIT] dqpplu smf dvstu
Sometimes, you want to customize a smf djoy, upi lmpe ejsy o zrsm
friend or foe a little. These can ntp. This troll has become touched
make weak friends and foes by the dreadpowers of the
stronger, and add some sick Horrorterrors. It, and everyone
flavour to the encounter. Also, around it, gains the [Despair]
you might kill people! Yay! condition. Any [Drag] gained by
When you add one of these moves to its opponents is doubled.
a monster, you give it +4 HP and
usually make it go up a level as a GRIMBARK
result.
[NPC; GAINS LUSUS TRAIT WHEN IN
BEAST FORM]
RAINBOW DRINKER This troll is part barkfiend! It
[NPC; MUST BE JADE] can take an action to wolf out;
Hissssss!! When this troll sees when it does so, it gains the
blood, it enters Bloodhysteria, AROOOOOO Barkfiend move, and
becoming [Quickened] and [Out-Of- becomes permanently [Out Of
Control]. It will attempt to bite Control]. It has 1 [Resistance]
you, and if it does so, on a GREAT against all [Physical] damage.
it can do 1 less damage to [Heal]
itself by 1 HP. It can glow bright
white to [Blind] you for 3 rounds BLAZING
as an action, and hiss loudly as [NPC, LUSUS, ROBOT; GAINS ENTITY
an action in order to [Terrify] TRAIT ALONGSIDE ORIGINAL TRAIT]
you. It is immune to the DAYTIME This creature is wreathed in
Hazard. flames! It gains an [Immunity] to
[Blazekind] weapons and the IMMENSE
[Ablaze] condition, though anyone
[LUSUS, ROBOT, ENTITY]
it touches is set [Ablaze] too.
This thing is IMMENSE! Like, 10
As a [Lengthy] action, it can
feet taller than normal! It gets
cause the FIRE! Hazard.
a +1 extra to all stats, and
gains 1 [WHAM] at the start of
each its every turn.
259
GHOST
[NPC, LUSUS; GAINS ENTITY TRAIT
INSTEAD OF ORIGINAL TRAIT]
Spooky! This creature is not alive;
it’s merely an emotional imprint
on the world made of [Psionic]
energy! It has 2 [Resistance]
against [Physical] damage, but
it has 3 [Weakness] against
[Psychic] damage. It cannot use any
[Physical] moves, nor interact with
any physical entities; however it
can use SHENANIGANS to like, stack
chairs and shit, and it can do 1
damage using SHENANIGANS on a GOOD,
2 on a GREAT and 3 on a MAX in
addition to the usual effects.

ROBOT
[NPC, LUSUS; GAINS ROBOT TRAIT
INSTEAD OF ORIGINAL TRAIT]
FEAR NOT, ALTERNIAN CITIZENS, FOR
I HAVE BEEN RE-EDUCATED. This
creature is not made of flesh and
LET THE
bone, but of steel and screws. A
robot has the [Tech] tag. Electric
attacks, such as from Zapkind
GAMES BEGIN
Rune Abstrata, do +1 damage to Until the rest of this chapter,
a robot. They are immune to all you will be presented with Stat
non-[Physical] damage, and have 1 Blocks of multiple creatures, NPCs
[Resistance] against [Physical] and everything between. For ease
attacks. Robots are built in with of access, we’ve put the Level 1
powerful weaponry; it gains one NPCs at the start of the chapter,
RUNE ABSTRATA from the Strife Deck and colour-coded them according
section of the Economy Chapter. to caste; however, after that, we
put all other monsters in level of
order, colour-coded by their type.
Lusii have Green tags, Robots have
Red Tags, Entities have Black Tags
and NPCs have Violet tags.

Now... let’s have some fun!


NPCs (LEVEL 1) IDLE: The Rust skittles out of the
way, and helps you if possible; you
gain 1 [Boost].
RUST 260
LVL 1 NPC
3 HP
BRONZE
LVL 1 NPC
TALENTS: +RAS, -GRT
3 HP
STATS: VIM: +0, RAS: +2, PLC: +0,
TALENTS: +APP, -GRA
GRA: +0, APP: +1, GRT: +0, HUB:
STATS: VIM: +0, RAS: +2, PLC: +1,
+2,
GRA: +0, APP: +2, GRT: +3, HUB:
PSP: +1, IMG: +3
+1,
This frail rust looks like a stiff
PSP: +0, IMG: +0
breeze could knock them over… as
Buckle up, pardner- this Bronze
they float up several rocks around
troll looks like they’re not too
them, eyes glowing with psychic
fond of highblood superiority,
power, you wonder if a stiff
and they’re ready to kick some
boulder could knock you over, too.
real fishy tail if they need to!
PLAY DEAD
KNUCKLE CRACK
[Rust][Reaction]
Anytime you take 3 damage from a [Physical][One-Off] When a
single attack, you may immediately bronze blood NPC enters a
feign death, dropping to become fight, they may use an action
[Floorbound], and your enemies to become temporarily [Enraged]
believe you are either unconscious for two turns. GOOD PRAXIS
or dead. If you spend your next [Passive]
turn completely motionless, you Any time you get a GREAT GRIEF
can use this to escape a situation roll, you can do 1 less damage and
like via ABSCOND, or to get the get a GOOD SWASHBUCKLE effect.
jump on the target, treating BEAT ‘EM UP [Passive]
yourself as [Hidden]. If the When using your fists instead of
target succeeds on a PROBLEM weapons, you’re [Talented] at
SLEUTHING roll before your next GRIEF rolls. Your fists don’t have
turn, they realize you’re not any weapon tags; you’re empty
fucking dead, asshole. handed, after all! IDLE: Grumble,
grumble… the Bronze gains 1
MIXED SUCCESS
[Passive] [WHAM].
When you roll a BAD roll, you can GOLD
treat it as a GOOD one, but you LVL 1 NPC
also take the MIN result. 3 HP
TELEWAVE TALENTS: +PSP, -PLC
[Strife][Psionic] STATS: VIM: +0, RAS: +2, PLC: +0,
NNnnnngh… Rust Bloods can use +IMG GRA: +0, APP: +0, GRT: +1, HUB:
to [Strife], and they can hit +1,
[Flying] foes with their powers. PSP: +2, IMG: +3
Checking their palmhusk through life, and they’re not about to
multicoloured eyes, this gold let some poser get in the way of
raises their gaze to meet yours, the hunt! ALLEY CAT
pockets their phone, and starts to [Physical]
crackle with psionic energy. On a successful ACT FAST to YOUTH
EYE BEAMS ROLL, you can choose to become
[Strife][Psionic][Laser] [Hidden] as you dive into the
Pchew! Gold blood NPCs can use winding streets and obstacles
+IMG to [Strife], and can hit around you and maneuver out of
[Flying] targets like this. sight with ease, even if you were
HAXX0R being observed. You can do this as
[Tech][Lengthy] a [Reaction], just before someone
Gold NPCs have access to the Gold was about to spot you with PROBLEM
move, HAXX0R. It’s very long, so SLEUTHING roll.
we can’t reproduce it here. please SKIRMISH
don’t be mad. please [Strife]
POWER UP Scracthscratchscratchscratch!
[Psionics][Recharge: 3] Olive blood NPCs can use +GRA to
You spend a minute going “HAAAAA [Strife]. On a GREAT, they do
AAAAAAAAAAAAAAAAAAAAAAAAAH…” as 1 less damage, but the
power surges through you. Your opponent starts [Bleeding].
next EYE BEAMS roll is [Tiered BLUESTAR’S SACRIFICE
Up], and can’t be lower than a [Reaction]
GOOD. You gain 1 [Resistance] Any time you are subject to a
while Powering Up; this can’t be SHENANIGANS roll, you can use your
done at the start of your turn, it reaction to roll SHENANIGANS and
must be the last move you make bring them down with the exact
before your turn ends. same effect, even if your result
IDLE: The Gold mutters about how was a GOOD and theirs was a GREAT
stupid it is that it’s out here or MAX.
instead of at home. You gain 1 On the flip side, even if you roll
[Drag], but they make a [Verbal] a
Strife roll using +PLC at the MAX, you get the same effect as
opponent. them (though you do get a pity
261 [Boost]).
IDLE: Duck for cover! The Olive
OLIVE becomes [Hidden] if a fight starts;
LVL 1 NPC otherwise, they just kinda laze
4 HP about.
TALENTS: +GRA, -APP
STATS: VIM: +0, RAS: +2, PLC: +1,
JADE
LVL 1 NPC
GRA: +3, APP: +0, GRT: +0, HUB:
4 HP
+2,
TALENTS: +PLC, -HUB
PSP: +1, IMG: +0
STATS: VIM: +0, RAS: +1, PLC: +3,
You know, like, nya? This cat’s
lived on the street their whole
GRA: +2, APP: +2, GRT: +0, HUB: situation on lock, and they’re
+0, ready to dismember any bitches who
PSP: +1, IMG: +0 get in their way!!!!!!!!
Mom’s here, and she says it’s time SCOURGE
for you to go to bed! Whenever you [Strife]
need someone to give a sweet Slash slash slash! Cerulean blood
scolding, who better to call than NPCs can use +HUB to [Strife]. On
a jade? a
MOM’S IN CHARGE GREAT, they do 1 less damage, but
[Passive] the target starts [Bleeding].
Any time you want to get a troll FLIP THE FUCK OUT
younger than you to do what you [One-Off]
say, you don’t need to roll Things ALWAYS go your way— and
WORDPLAY; simply act as if you’d when they don’t, you lose your
rolled a GOOD WORDPLAY result. actual shit. On a MIN or BAD roll,
CHASTISE you can become [Enraged] for
[Strife][Mental][Physical] [Free].
Scold! Scold Scold! A jade blood STREET SKIRMISHER
NPC uses +PLC to [Strife]. You [Passive] You’re a veteran of the
decide if any damage done is streets. Alley fights, bar fights,
[Verbal] or [Physical]. mosh pits, you’ve seen it all and
GIRLS & GIRLS & GIRLS conquered it too. Any BAD or OK
[Jade][Passive] SHENANIGANS rolls you make are
Your [Manipulate] rolls against [Tiered Up], and any OK
female trolls are [Tiered Up], SHENANIGANS rolls against you
and your [Strife] rolls against [Tier Down] to BAD.
male trolls gain a +2 [Buff]. You IDLE: Hey hey fuck you, you think
get to choose for nonbinary not being told what to do will stop
trolls or other GNC trolls. this guy?! They keep doing their
IDLE: If the Jade sees someone own thing, but you take 1 [Drag]!
being rude, they’re sure as hell INDIGO
going to nag them! The rude person
LVL 1 NPC
gains 1 [Drag]. This means you,
5 HP
too.
TALENTS: +GRT, -RAS
262 STATS: VIM: +0, RAS: +0, PLC: +0,
CERULEAN GRA: +2, APP: +1, GRT: +3, HUB:
+1,
LVL 1 NPC
PSP: +2, IMG: +0
4 HP
This snooty highblood is brimming
TALENTS: +HUB, -APP
with muscles that threaten to rip
STATS: VIM: +0, RAS: +2, PLC: +1,
through their very expensive
GRA: +0, APP: +0, GRT: +0, HUB:
outfit. A single backhand from
+3,
them could potentially break your
PSP: +1, IMG: +2
jaw.
Watch the fuck out, this troll’s
AUTHORITY FIGURE
got you on lock, the whole
[Passive] Honk honk honk! Now you fucked
+RAS rolls targeted at you are up! The clowns are here, and with
[Inept] as your very gaze is their Faygo stained carnival
enough to make someone-second pants and juggling bats caked in
guess if they want to do this. dried blood of every colour, it
NEUTRAL FACE OF DISPLEASURE looks like you’re about to
[Mental][Reaction][Recharge: 3] witness some real life slapstick—
When someone upsets you, you with consequences! ULTRAVIOLENCE
don’t need to do much to make it [Passive][Recharge: 3]
clear. Your flat, unimpressed Whenever you roll a GOOD or above
expression is plenty. When [Strife] move, you can choose one
someone forces you to bring out of the following effects.
the Neutral Face of Displeasure, BATTERED: You deal 1 extra damage.
(usually from failing a roll that BRUISED: Your opponent takes 1
would benefit you or succeeding [Drag].
on a roll that wouldn’t), roll HAMPERED: Your opponent takes a -1
+PLC. Find the effects in the [Nerf] to [Physical] Rolls for 3
Indigo doc, if you dare! It’s too turns.
long to print here, sorry gamer SHAKEN: Your opponent takes a -1
gang. WRECK AND ROLL [Nerf] to [Mental] Rolls for 3
[Indigo][Passive] turns.
When you get a GREAT GRIEF roll, HONK
you can do 1 damage less than [Physical][Reaction][One-Off] Once
normal (min 1) and use the per encounter, you can choose to
[Trapped] or [Floorbound] effect totally negate one single piece of
as you smash someone into a wall damage by instead making a
or smack them down to the ground. funnyboy tumble and get yeeted
On a away, bouncing against other
MAX, you can do both options. surfaces and honking as you go.
IDLE: The Indigo begins to flex, You are [Floorbound] by the end of
and gains 1 [WHAM]. your bouncing adventure.
263 TURN IT OFF
[Mental]
PURPLE You can take an action to
LVL 1 NPC overcome any [Emotion] condition
5 HP you are suffering from. You gain
TALENTS: +GRT, -PSP 2 [Drag] instead. IDLE: Whoop
STATS: VIM: +0, RAS: +2, PLC: +0, whoop! The Juggalo is an
GRA: obnoxious piece of shit to
+0, APP: +1, GRT: +3, HUB: +2, everyone. Anyone present, other
PSP: +0, than other purple bloods, takes 1
IMG: +1 [Drag].
264
VIOLET
LVL 1 NPC
5 HP
TALENTS:+HUB, -PSP
STATS: VIM: +0, RAS: +1, PLC: +3, GRA:
+2, APP: +0, GRT: +1, HUB: +2, PSP: +0,
IMG: +0
A violet blood is here to help you... or
maybe harm you... oh my god, you think
you’ve seen their Instaglub account,
actually? Holy shit? They’ve got more
followers than you have caegars!
DANCE GLUBBER DANCE
[Passive]
FRAYMOTIF loses the [One-Off] tag for you
and your allies, and gains the [Recharge:
3] tag instead. The violet does not
join the Fraymotif themselves; it simply
allows others to do it more than once.
SEXY PRIVILEGES
[One- ]
off per encounter, you take an action to
Once
pull a cool pose as you take a second to
rebalance yourself, and you gain one of
the following bonuses:
YOGA: You can just heal 2 damage! Because
you’re hot!
SUPERSONIC: You become [Quickened] for
two turns. Because you’re hot!
HAIRFLIP: You gain 3 [Boost]. Because
you’re hot!
UNBURDENED: You can remove any 1 debuff!
Because you’re hot!
VOGUE: You receive 1 [WHAM]. Because
you’re hot!
HIGHESTBLOOD
You are difficult to fully influence with
psionics - how else would you keep the
silly landdwellers in check, after all?
All [Psionic] rolls against you [Tier
Down].
IDLE: The violet blood watches closely.
If shit hits the fan, fuck this, they’re
calling the fucking drones. A drone will
arrive in 3 rounds!
265
LEVEL 1 PIGEON
LVL 1 ANIMAL FROM REAL LIFE
FAIRY BULL 4 HP
LVL 1 LUSUS TALENTS: -
4 HP STATS: +2 PSP
TALENTS: +IMG, +RAS, -GRT It’s a fucking pigeon. You make the
STATS: -1 APP, -1 GRT Homestuck Tabletop Game next time. Fuck
This tiny little fairy bull flits off, get off my back.
around, sprinkling glitter in its
trail. It’s… it’s kind of pathetic.
COO
[One-Off
]
ACHOO! It coos in the middle of your
The Tinkerbull sneezes; when it rolls opponent’s turn, and it’s a little
SHENANIGANS, it can sneeze Special distracting. As a [Reaction], it makes
Stardust in the opponent’s face to the opponent’s roll [Inept].
[Blind] them.
FLAP FLAP FLAP
FLIT FLIT
[Physical]
[Physical] Did you know pigeons can [Fly]?
The Tinkerbull flies around erratically.
[Physical] [Strife] moves against it
NASTY SURPRISE
are [Tiered Down]. [Physical][One-Off]
Oh- oh goddammit, it shit on you!
PATHETIC SQUEAL
Motherfucker! The pigeon gives your
[Sad] target 5 [Drag].
WHY DID YOU KILL IT? When you kill a
Fairy Bull, it lets out a dying gasp,
IDLE: It fucking flies away. I don’t
give a shit anymore. I’m unkillable.
and you feel so shitty. You take 10
[Drag]. What the fuck, man?
IDLE: FLIT FLIT FLIT! It just kinda
chills, hoping to be helpful. It is
not.
TSUCHINEKO 266
LVL 1 LUSUS
4 HP LEVEL 2
TALENTS: ++PLC
STATS: +4 PLC ANGRY MOB
From your understanding, LVL 2 NPC
Tsuchineko 8 HP
Real. It is a small serpent TALENTS: +GRT, -PLC
creature with a particularly fat STATS: +2 GRT, +2 HUB, -1 PSP, -1
body which it uses for locomotion; PLC
however, on its head, it has two A crowd of trolls forms, yelling
little cat ears, and some cute and demanding retribution. Their
whiskers around its nose. eyes settle on the source of their
IRRESISTIBLE anger, and they get ready to kick
[Passive] some ass. Your ass! AAAAA!
You CANNOT say no to Tsuchineko; MOB MENTALITY [Passive]
it is too perfect, too wonderful. It’s particularly hard to
All of its [Manipulation] checks influence a group of people. They
[Tier Up], because it’s just so are immune to [Verbal] damage,
wonderful and amazing. You can and [Manipulate] rolls against
just kinda understand what it them [Tier Down].
wants, even if it can’t speak. THERE THEY ARE!
BOING [Passive]
[Passive] When their target jumps out of
If you hurt a Tsuchineko, it just sight, the mob searches
kinda bounces. It’s adorable, and relentlessly for their target.
you feel guilty. You take 3 [Drag] If the target is [Hidden], the
every time you hurt a Tsuchineko. Mob’s PROBLEM SLEUTHING rolls to
STUPID find their target are [Tiered
Up].
[Passive]
It’s just such a fucking idiot. It GET THEIR ASS [Passive]
is immune to all [Mental] effects. The mob pulls their foe under
when they wail on their ass! If
IDLE: You wouldn’t stop giving
the Mob lands an attack on a foe,
attention to dear Tsuchineko, would
the target is [Trapped].
you? If Tsuchineko is your
CROWD
[Minion], you can’t ignore it, and
[Passive]
must give it a command every turn.
There’s a whole lot of these guys,
It does not have an idle, because
you cannot peel yourself away from so area of effect attacks hurt a
Tsuchineko. lot. They have 1 [Weakness] to
Boomkind weapons.
IDLE: RABBLE RABBLE RABBLE! The Mob
either tries to use GRIEF on their
target, or uses PROBLEM SLEUTHING
to find someone they’re looking can do 1 less damage and give you
for. the [Ablaze] condition. IDLE: Snff
BARKFIEND snff… the Barkfiend gets a good
LVL 2 LUSUS whiff of you, and figures out your
8 HP deepest fears. It gains 1 [WHAM].
TALENTS: +GRT, +HUB 267
STATS: +3 GRT, +2 HUB, +2 PSP This
wolflike creature has two sets of BEE SWARM
fanged mouths built into its LVL 2 LUSUS
snout; one for huffing and 6 HP
puffing, one for howling, and both TALENTS: +HUB, +RAS
for laying waste into people who STATS: +2 HUB, +2 RAS This swarm
would get in their way. of purple insects buzzes angrily.
You appear to have fucked up
AROOOOOO
massively, as they’re about to get
The howl of a Barkfiend is an
upsetting ordeal; it lets off your whole ass. BZZZZZZZZ
tones our ears can’t hear, but our [Passive]
brains can definitely feel, and it Your bees buzz loudly; all
absolutely kills any notion of [Mental] rolls around the Bee
hope you might have had. A Swarm are [Inept], allies and foes
Barkfiend can take an action to alike.
howl; any of its foes gain the MINDLESS
[Dread] condition. HUFF PUFF [Passive]
[Physical] Bees cannot roll [Mental] rolls
The Barkfiend inhales sharply, and and cannot be affected by [Mental]
then BLOWS your shit down! On a or [Manipulate] rolls.
GOOD or higher SWASHBUCKLE roll, STING! STING! STING!
it can knock you over with a firm
[Physical][Strife]
gust of sticky, hot breath (it’s
Bee Swarms do not need to roll to
actually gasoline particles!) and
[Strife]; they merely do 1 damage
knock you [Floorbound]. You gain 1
to their target on their turn as
[Weakness] to Fire effects unless
you spend an action washing a single action. SWARM
yourself before you’re hit by one; [Passive]
if you don’t do this in time, the The Bee Swarm has 2 [Resistance]
weakness stays for the whole against [Physical] damage;
encounter. If you were already however, it does not have this
[Ablaze], this does 3 damage to against Boomkind and Spraykind
both you and the Barkfiend. Strife Specibus, the Blazekind
HELLFANGS and Zapkind Rune Specibus,
[Psychic] and [Laser] damage, and
[Strife]
the
The Barkfiend’s twin maws light
[Ablaze] condition. Instead, it
up, and flames gush from its
has 2 [Weakness] against these
teeth. On a GREAT GRIEF roll, it
effects.
IDLE: ARGH! The Bees use their WALLCLIMBING. It rolls GRIEF using
STING! +IMG; on a GOOD, you take no damage
STING! STING! move on their target! but are set [Ablaze] in green
flames, on a GREAT, you are also
CROCAGECKOR [Stunned], and on a [MAX], the
LVL 2 LUSUS flames can’t be put out unless
8 HP you’re the subject of a [Heal]
TALENTS: ++GRT, +GRA, -HUB effect. Idle: The Crocageckor
STATS: +2 GRT, +2 GRA, -1 HUB One slithers away, climbing a wall; it
third crocodilian, one third gecko, gains the [Flying] condition.
another third a slightly different 268
kind of crocodilian, crocageckors
have the one tool most crocodiles GHOSTLY GAGGLE
could only dream of: the ability to LVL 2 ENTITY
walk on walls. 8 HP
CRUNCH
TALENTS: +IMG, +RAS
[Strife][Physical]
Crocageckors have POWERFUL jaws that STATS: +2 IMG, +2 RAS One Ghost
pierce down hard into their is bad enough— but a whole pile
opponents. On a GREAT [Strife] roll, of them? That goes beyond
they can choose to do one less challenging; that’s goddamn
damage; instead, the target starts spooky.
[Bleeding], and is [Floorbound] in ABSOLUTELY FUCKING TERRIFYING
its jaws. You can’t spend an action
to get out; you must succeed on a [Passive]
GREAT [Physical] [Strife] roll to The Ghostly Gaggle is SUPER scary!
bonk it on its nose and force it to It immediately [Terrifies] anyone
open its mouth. It can’t attack except Haunted Rusts,
anyone else while you’re in its jaws. Shadowdroppers, Rainbow
WALLCLIMB Drinkers, Grimbarks, Grimdarks and
[Physical] Ghosts.
The Crocageckor scales walls like its
nothing; it can start “[Flying]” at ETHEREAL [Passive]
will as it crawls up and down walls The Ghostly Gaggle has 2
like a slithery little BITCH. It [Resistance] against [Physical]
cannot attack you while it’s up damage, but it has 3 [Weakness]
there, because it’s too darn far against [Psychic] damage. They
away; it must choose to stop climbing cannot use any [Physical] moves,
to bite you! Unless it has some kind nor interact with any physical
of like, radioactive ray attack. entities.
LASER BREATH
[Strife][Psionic][Laser] Ah! I forgot POLTERGISM
to mention their laser breath. While the Ghostly Gaggle cannot
Classic mistake! It super does have a physically interact with anything
radioactive ray attack. Crocageckors around them, they can use their
can stream radioactive breath from telekinetic abilities to do all
their lungs, razing trees and foes sorts of scary shit, like stacking
alike. This can hit [Flying] targets, chairs. Or throwing chairs at you!
or be used while it’s When they use SHENANIGANS, they
can do 1 damage as a GOOD effect, IDLE: BOO! The Gaggle starts
2 damage as a GREAT and 3 damage slamming shit around and haunting
on a MAX on top of normal effects. the shit out of the area. All
opponents are [Trapped].
269
GOBBLEBEASTS PURRBEAST
LVL 2 LUSUS LVL 2 LUSUS
6 HP 8 HP
TALENTS: ++IMG TALENTS: +GRA, +GRT
STATS: +2 IMG, +2 HUB, +2 APP STATS: +3 GRA, +2 GRT, +2 RAS
This awful, awful creature resembles a Heeheehee! APEX PREDATOR! Purrbeasts
turkey, but it is not one. A fiend filled
are feared for their quick reflexes,
with graceless rage, it has NOTHING sharp claws, and even sharper fangs.
to be thankful for… not even its own POUNCE
country. [Passive]
WHOMST SHALL I KILL When a Purrbeast leaps out from its
[Strife][Psionic][Laser
] hiding spot and loses the [Hidden]
The Gobblebeast blasts lasers out of condition, it moves quickly to tear
its eyes! It uses the Gold EYE BEAMS through its opponents! If it removes
move to strife. the [Hidden] condition by jumping out
GLAGUGLAGUGLA and attacking someone, its GRIEF roll
AH, SHIT, IT GOBBLED AT YOU! You are gives the [Bleeding] condition if it
[Scared]. This costs an action. does damage.
HARD TO KILL STEALTHY STALKER
[Passive] [Physical]
This thing just won’t learn its lesson, Purrbeasts are exceptionally good at
will it? A Gobblebeast stays fighting hiding; they can use ACT FAST to become
past 0 HP, and only dies when it first [Hidden], even if they were being
gets a BAD roll after it hits 0 HP; it observed. [Permablind] trolls cannot
gains 1 [Drag] every turn it continues sniff out the location of a [Hidden]
fighting after 0 HP. Purrbeast.
IDLE: WHY DID YOU LET YOUR GUARD TOP OF THE FOOD CHAIN
DOWN! IT ATTACKS YOU! YOU CAN’T TRUST [Passive]
A CREATURE THAT HATES THE CONCEPT OF Purrbeasts are particularly skilled at
GRATITUDE! taking down other lusii; they always do
1 extra damage towards lusii.
IDLE: Into the shadows it goes! The
Purrbeast becomes [Hidden].
SPLEENFOWL 270
LVL 2 LUSUS
6 HP
TALENTS: +GRA, +HUB
LEVEL 3
STATS: +2 GRA, +2 HUB, +2 PLC BICLOPS
As beautiful, powerful LVL 3 LUSUS
creatures the size of a car, 12 HP
Spleenfowls make excellent TALENTS: +GRT, +IMG, --PSP
mounts— once you get past their STATS: +2 GRT, +2 IMG, +2 APP, -2
moody temperament, at least. PSP This massive, giant creature
LIFT-OFF has two heads, with one eye on
each head; one a glowing red, one
[Physical]
Spleenfowls are adept fliers; if a glowing blue. LASER EYES
you are an ally of the Spleenfowl, [Strife][Psionic][Laser]
you can ride on its back and gain The Biclops can use the gold EYE
the effects of a [Flying] BEAMS move to strife. FUCKING
Scuttlebuggy. If your bulge is IDIOT
huge, you can grab an unfriendly [Passive]
Spleenfowl in a headlock and try This thing is unbelievably stupid,
to ride it with a GOOD or higher and is immune to all [Mental]
SWASHBUCKLE roll; however, all effects.
your
GRABBER
Scuttlebuggy rolls on its back are
[Tiered Down] because it hates
[Physical]
On a GREAT GRIEF roll, a Biclops
you.
can choose to do 1 less damage,
HATE YOU and leave the opponent
Do not FUCKING touch me! [Floorbound] in its grasp, picked
Spleenfowls are not fans of being up off the floor. Further [Strife]
touched; touching one [Quickens] rolls by the Biclops against this
it for a round and gives it 1 target are [Tiered Up]; roll a
[WHAM]. FEATHER DANCE GREAT ACT FAST to try and slither
[Physical] out!
Ah, it likes you! Spleenfowls know
how to dance to potential buds for IDLE: The Biclops acts like an
purely platonic reasons, and it’s idiot in the background and knocks
kinda hard to look away. On a GOOD shit over. Roll to see what random
WORDPLAY roll, they can [Charm] SHENANIGANS effect it triggers,
you; on a GREAT WORDPLAY roll, such as accidentally knocking an
they can [Fascinate] you. On a item out of your dex for YOINKED.
MAX, it [Fascinates] you and it CHOLERBEAR
becomes [Quickened]. LVL 3 LUSUS
IDLE: The Spleenfowl does a sweet 10 HP
dance, giving itself 1 [Boost]. TALENTS: +GRT, +APP, --PSP
STATS: +2 GRT, +2 APP, -2 PSP the meaning of mercy is. Don’t get
These immense, six-armed bears are on their bad side; they always
the size of a van, and they’re a shoot first, and never ask
little sluggish and stupid, but questions.
get on their bad side, and those MACHINE [Passive]
six arms of justice will rips A drone is a mechanical being; it
yours from your sockets. has the [Tech] tag. Electric
WADDLER attacks, such as from Zapkind Rune
[Passive] Abstrata, do +1 damage to a Drone.
Cholerbears are usually docile; They are immune to all non-
they start all encounters [Physical] damage.
[Slowed]. SUDDENLY BEARS PULVERIZE [Passive]
When a Cholerbear takes People don’t tend to come out of
[Physical] damage, they enter a drone fights unharmed; Drones gain
rage state; they become 1 [WHAM] at the start of each
[Quickened], bringing them to 3 turn. They always use this [WHAM]
actions; become [Out-Of-Control]; immediately.
and gain [WHAM] every time you ON CALL
deal damage to them. STUPID Drones can sometimes be called by
[Passive] trolls to deal with petty crimes.
Cholerbears are immune to all These petty crimes are solved with
[Verbal] and other non-[Physical] first degree murder, but they
damage, because they simply do not won’t harm the person who called
understand that they’re being them if they’re cerulean or up.
hurt. IDLE: If the Cholerbear is HEAVY ARMOUR
relaxed, it sits there, gaining 1 [Passive]
[Boost]. If it is in a rage state, Drone plating is heavy; they have
it GRIEFS its target furiously! 1 [Resistance] towards all
[Physical] damage.
271
SHOOT FIRST
DRONE Drones can use both actions to use
LVL 3 ROBOT GRIEF. They do not see the difference
12 HP between enemy and friend— they only
see would-be corpses. Drones are
TALENTS: +GRT, +HUB
always hostile to all opponents on the
STATS: +2 GRT, +2 APP, +2 HUB
field unless ON CALL; they also do not
The footsoldiers of the Alternian hit violet bloods. IDLE: You think
Army, Imperial Drones are this thing gives up? It continues to
ruthless, dangerous robotic attack everyone around you.
opponents who have no idea what
272
MEGATOAD
GRUBLORD SUPREME LVL 3 LUSUS
LVL 3 LUSUS 10 HP
10 HP TALENTS: +GRA, +APP
TALENTS: ++APP, --PSP STATS: +2 GRA, +2 GRT
STATS: +2 GRT, +2 APP, +2 RAS An immense, fanged toad clambers
This immense, grublike creature is the around, roaring loudly. Hey, you
size of a tank, with scurrying legs know this guy! He’s from the cover of
and claws, bulbous, jello eyes, and a Subgrubs & Snazzards! Oh god, he’s
lamprey-like mouth filled with swirling about to eat you, fuck!
layers of teeth. Fuck! MEGAMOUTH
OH SWEET JEGUS [Strife][Physical
]
[Passive] The Megatoad’s Megamouth megamunches
Grublord Supreme are particularly you! On a GREAT [Strife] roll, it
terrifying to even look at; you catches you in its mouth; you are
immediately gain 3 [Drag] when you first[Floorbound], but you can’t get up,
see a Grublord Supreme in an encounter. and must roll to ABSCOND to get out of
there. It does 1 damage per round while
GOTTA MUNCH
you’re in its mouth and can continue
[Physical][Strife ] GRIEFING other targets while it’s
NOW YOU’RE THE GRUBLOAF. HOW DOES IT
eating.
FEEL? Grublord Supremes can eat you
alive; they use their +APP to roll MEGATONGUE
[Grief]. On a GREAT, they can choose to Nyem! The Megatoad’s Megatongue
do 1 less damage and instead cause you megaslaps into you! It can [Strife]
to start [Bleeding]. [Flying] targets; the flying target
must make a GOOD ACT FAST roll to avoid
BLOATED FORM being subject to its MEGAMOUTH. The
[Passive] Megatongue has [Recharge: 3].
These things are fat as hell; they have
MEGALEAP
1 [Resistance], and when they die, they
explode in a burst of viscera, doing 2 [Physical ]
damage to everyone around them. Sproing! The Megatoad leaps HIGH into
the air, [Flying] until the start of
IDLE: Nomnomnom! The Grublord supreme its next turn.
eats something around it, regaining 1
HP. Idle: Crooooak! The Megatoad lets out
a megacroak, making all [Mental] rolls
[Inept].
SEAGOAT SPIDERMOM
LVL 3 LUSUS LVL 3 LUSUS
12 HP 12 HP
TALENTS: +GRT, ++HUB TALENTS: +IMG, +APP
STATS: +2 GRT, +2 HUB STATS: +2 GRT, +2 IMG
Mmmbaaaaa! MMMMMMBAAAAA! Like a This ferocious, house-sized spider
massive sea serpent with the has a head, thorax, and abdomen,
forelimbs and head of a goat, the unlike a regular spider; also
fangs of a shark, and the rage of unlike a regular spider, its voice
a juggalo, Seagoats are a huge echoes through your head,
threat, both on land and water. demanding that you feed it
STUNNING SPEED corpses.
[Passive] PSIONIC VOICE
These things are fast! Seagoats [Manipulate][Psionic]
move like some sort of giant Spidermoms can communicate in the
frisky seal that is very hungry troll language using their psionic
and angry. They slither through powers; they can use +IMG to use
both land and water at breackneck WORDPLAY. As this is a [Psionic]
speeds, and are always effect, it can upon successfully
[Quickened]. rolling compel you to do things
AQUATIC you wouldn’t usually, like kill
Seagoats tend to live in the sea, your friend and bring it to her.
though they do venture onto land; LONG LASTING RELATIONSHIP
a favourite tactic of theirs is to [Passive]
pull an opponent into the water as Spidermoms don’t need to be near
a GOOD SWASHBUCKLE effect, and you to use PSIONIC VOICE; if
force them to suffer through the you’ve met even once, she can
Drowning as outlined in the reach out and compel you to do her
Hazards chapter. It uses CAN’T bidding wherever you are.
ABSCOND BRO on any attempt to swim SNACKS
to the surface.
Every time a Spidermom eats a
UNSTOPPABLE troll, even an NPC, its power
Seagoats can’t be slowed down; grows; its talents become
they are immune to [Slowed], [Legendary] for a week, and it
[Stunned] and all [Emotion] gains two additional HP,
effects. permanently.
IDLE: It doesn’t stop, asshole. It IDLE: BRING ME FOOD, YOU WORTHLESS
continues trying to kill, no matter WHELP. It tries to use its PSIONIC
what. VOICE to convince you to bring her
273 live prey. If there’s potential
prey around, it uses PSIONIC VOICE
to convince them to come a little closer… yes, right here, into its
mouth…
274
SHOOT FIRST
LEVEL 4 Shockdrones can use both actions to use
GRIEF. They do not see the difference
IMPERIAL SHOCKDRONE between enemy and friend— they only
LVL 4 ROBOT see would-be corpses. Shockdrones are
20 HP always hostile to all opponents on the
TALENTS: ++GRT, ++HUB, +ALL field
STATS: +4 GRT, +4 APP, +4 HUB, +2 ALL .
BOMBING RUN
If you see one of these, chances
are you’re already dead. Imperial
[Physical]
As a [Lengthy] action, a [Flying]
Shockdrones are practically invincible;
Shockdrone can start bombing a
towering as tall as a building and
neighbourhood. Doing so immediately
armed to the teeth with gatling guns
causes the FIRE! and ROCKS FALL Hazards
for hands, Shockdrones are made to kill
to take place.
and nothing else.
MACHINE LEGENDARY REWARDS
Some say Imperial Shockdrones have
[Passive] some EXTREMELY rare loot in their
A Shockdrone is a mechanical being; it confiscationbins… killing a Shockdrone
has the [Tech] tag. Electric attacks, earns you a legendary [Rare] item.
such as from Zapkind Rune Abstrata,
do +1 damage to a Shockdrone. They are
IDLE: THIS THING IS NOT YOUR FRIEND.
YOU CANNOT MAKE IT YOUR MINION. IT HAS
immune to all non-[Physical] damage.
NO IDLE. IT MERELY KILLS.
ALWAYS JUST
[Passive]
Trolls knocked to -3 HP by an Imperial
Shockdrone always die a Just death
immediately; there are no exceptions,
nor survivors.
BRAKABRABRAKA
Shockdrone Gatling Guns are not just
for show; they execute their targets
with brutal efficiency. Drones gain 1
[WHAM] at the start of their turns and
can hit [Flying] targets with their
attacks. Targets hit by a drone’s
attack start [Bleeding].
HEAVY ARMOUR
[Passive]
Drone plating is heavy; they have
2 [Resistance] against [Physical]
attacks.
275
SNAZZARD SCION OF JUSTICE
LVL 4 LUSUS Those who do not treat a Snazzard with
20 HP respect are in danger of dying a JUST
TALENTS: ++GRT, ++IMG, ++HUB, +ALL death, even if they did not consent
STATS: +4 GRT, +4 IMG, +3 HUB, +2 ALL to it— the choice remains in the
One of the rarest and most powerful Snazzard’s claws.
lusii, these white dragons have crimson GLARESPLOSION
red eyes, powerful wings, and sharp, [Strife][Psionic ]
sharp fangs. Its psionic voice booms The glowing red eyes of a Snazzard can
inside your mind, speaking in the cause solid matter to crack and break
language of the trolls. To come across apart; the Snazzard can use +IMG to
one of these majestic creatures is a [Grief], giving it the [Psionic] tags
stroke of unbelievable luck; to survive as it does [Psychic] damage.
an encounter with one, even more UNSTOPPABLE
unbelievable.
[Passive]
POWERFUL WINGS Snazzards can’t be slowed down; they
[Physical] are immune to [Slowed], [Stunned] and
Snazzards are able to [Fly] for [Free]; all [Emotion] effects.
when they do so, they are [Quickened], PSIONIC WORDS
but cannot make [Physical] [Strife]
rolls. If it chooses to allow it, a
[Psionic]
A Snazzard can choose to use +IMG for
troll can ride on its back like the
any rolls it would use +PLC for.
Snazzard is a Scuttlebuggy.
SWEET LOOT
DRAGON’S BREATH Killing a Snazzard is particularly
[Strife] rare; if you do, you’ll surely find
The Snazzard inhales and lets out a ancient treasure it has been guarding
blast of scalding fire! All targets for aeons— most likely some legendary
within the encounter must make an ACT [Rare] item
!
FAST check to YOUTH ROLL to safety; IDLE: The Snazzard is your partner,
failure to do so incurs 6 damage and not your servant; it does as it
sets them [Ablaze]! chooses if you do not order it, but
you gain 2 [Drag] as you question what
would happen if you stopped trying to
contribute.
HAZARDS
276

Alternia is a dangerous place. Sometimes you run into things like


acid rain, the blistering heat of the sun, particularly carnivorous and/
or dangerous flora, wild beasts, drones… y’know, the works! When something
terribly wrong goes down, these rules help add a dynamic challenge to your
encounter to make the whole thing all the more exhilarating— or dangerous.
Like, you might die, dude. But whatever! Worth it for the bloopusher-
pumping action! Usually, a GREAT ACT FAST roll to ABSCOND is enough to get
out of this kind of sticky situation, though something else might keep you
where you are.
DAYTIME [Physical] rolls, and start
[Bleeding].
It’s hot out here. It’s not just
You’re also [Hidden]; your friends
you. It’s the daytime and you are
(if there are any there) must roll
in for a world of pain if you
PROBLEM SLEUTHING to find you, and
don’t get inside or under shelter
get at least a GREAT GRIEF roll to
soon! Rainbow Drinkers,
shove the rocks off you.
Shadowdroppers and trolls with the
SUN TOUCHED jade move are immune 277
to the effects of The Sun. FIRST RAINSTORM
ROUND: Ouch— OUCH! You’re Uh oh… you didn’t pay enough
[Blinded]! It’s hard to see.. attention to the weather and you
Better get running for cover! This got caught out in the rain without
effect wears off if you find your industrial strength umbrella!
shelter. SECOND ROUND: Oh, god, The rain of Alternia is highly
you’re starting to bake alive. You acidic, and standing out in it for
take 1 damage; if you’re a too long starts to burn your skin.
seadweller, you take 2. That’s going to sting! The longer
THIRD ROUND: Gahhhhh! Every you spend out in the rain, the
consecutive turn you spend in the worse it’s going to feel. FIRST
sunlight, your skin starts to
ROUND: You take a 2 [Drag]
crack and you take 2 damage
because… that stinging sensation
because you are, quite literally,
is really getting to you. SECOND
baking under this intense heat!
You become [Permablind] forever. ROUND: Ouch! Ouch, you say! You
take 4 [Drag], and your [Mental]
rolls are [Inept], since you can’t
ROCKS FALL really concentrate right now.
You die. Okay, maybe not yet, but THIRD ROUND: You take 2 damage.
rocks falling is never a good thing! You’re really starting to feel it!
Maybe it’s a cave-in, maybe it’s a
Your [Mental] rolls are
landslide, maybe it’s the building
you’re in collapsing— no matter what,
[Godawful], because holy fuck, it
you want to get out of there, fast! hurts. Every turn after this
point, you continue taking 1
FIRST ROUND: You hear a loud damage until you find shelter. If
rumble, and your stomach drops. Ah, this goes on for 5 rounds, you
shit. You’re [Scared], and you take 1
gain a permanent 1 [Weakness] to
[Drag]. SECOND ROUND: Everything acid. Once you get out of the
starts collapsing around you! You
rain, you stop taking damage per
need to try to ABSCOND, but the
turn, but the [Ineptitude] or
building is going to roll
CAN’T ABSCOND BRO as obstacles fall in
[Godawfulness] stays until you
your way. It’s [Talented], and has a find a way to clean it off!
+2 modifier. THIRD ROUND: Rocks Because it still stings and you’re
fall, you die. You take 4 damage, covered in acid!
are [Trapped], can’t use FIRE!
Aaaaaargh! Fire, fire! Maybe it’s some warmer clothes! You take 2
a forest fire— maybe your home is [Drag] as you shiver.
ablaze! One way or another, you’re SECOND ROUND: Brr… brrrrr… You
dealing with fire! FIRE, take another
GODDAMMIT! As you stay in the 2 [Drag], and you are [Slowed].
fire, shit starts to go horribly Must… get… to safety…
bad.
THIRD ROUND: The snow cakes into
FIRST ROUND: Cough, cough! The you, and it begins to burn! You
smoke in here is thick— you take 2 take 1 damage and 2 [Drag] now,
[Drag]! Your PROBLEM SLEUTHING and another 1 damage and 2 [Drag]
rolls are for every turn you stay in the
[Inept]; it’s hard to see anything snow. If more than 5 turns pass,
with all of it. you fall [Unconscious]. If somehow
SECOND ROUND: Oh, god, it’s you survive this, you’ll have a
really hot… and hazy… cough, permanent 2 [Weakness] to the
cough… you take 2 [Drag], 1 cold.
damage and your PROBLEM SLEUTHING
rolls are [Godawful]. THIRD
ROUND: OH GOD, NOW YOU’RE ON UNDERWATER
FIRE! YOU’RE VERY MUCH SO AWAKE Consider, if you will, being a
NOW! AAAAA! FUUUUCK! You’re landdweller… who wants to go
[Ablaze], and can’t be put out swimming. The only problem is
until you’re out of the fire. The that… you can’t maneuver so well
damage you take from being underwater, nor can you breathe!
[Ablaze] increases by 1 each turn; Oh- oh god, you’re drowning!
spend more than 5 rounds like Aglubglubglubglub… seadwellers are
this, and you’re probably going to immune to this effect. Obviously.
get some permanent scarring and 1 FIRST ROUND: Oh god, can you
[Weakness] against fire. Spend swim? Let’s hope you can! You take
more than 7 rounds in the fire, 2 [Drag] as you hold your breath.
and you pass out from the smoke You can spend an action swimming
inhalation, becoming for the surface, so long as
[Unconscious]. nothing’s holding you down- the
278 [Trapped] condition here could
spell doom for you.
SNOWSTORM SECOND ROUND:
This effect is a double whammy. Aglubglubglubglub! You start to
For one thing, it’s fucking COLD. drown! You take 2 damage and 2
For another, the snow on Alternia [Drag] as everything starts to go
is ALSO acidic. Yaaay! Though the dark… you really need to get to
acid is not quite as potent as in the surface.
the rain, the cold could be the
THIRD ROUND: Oh gosh. Yeah,
end of you if you’re not careful.
you’ve ingested too much water.
FIRST ROUND: Nooksludge, it’s You become [Unconscious], and
fucking cold! You should have worn don’t wake up until someone smacks
you awake on land. You take 2 become terrified of the water, and
damage now, and another 2 for are [Scared] any time you’re near
every turn you stay in the water. it.
If this doesn’t kill you, you
279
==> THE ECONOMY 280

Y’all, the economy is important as shit. Who doesn’t love money?


Who doesn’t love material wealth? Fuck your neighbour, get richer than
them! And remember, if you’re a lowblood, you belong at the very bottom!
The economy allows you to purchase goods and services using caegars (₡),
buying anything from textbooks to flaming shotguns to mancaves. At the
start of every week, you can collect a payment— called the Allowance—
from the Empire, because apparently socialist policies are a thing on
evil hell planets. However, don’t get too excited; your Allowance depends
on your caste, since the Caste Taxation Act of 3451 stops lowbloods
from getting too cozy. You cannot back-collect your allowance for weeks
you missed; they’re not THAT socialist. Every troll’s beginning caegars
and Allowance is marked on their caste page, but reproduced here for
reference.

Starting
Caste Allowance
Caegars
Hemoanon ₡10 ₡10
Rust ₡10 ₡10
Bronze ₡15 ₡15
Gold ₡25 ₡20
Olive ₡35 ₡25
Jade ₡45 ₡30
Teal ₡60 ₡40
Cerulean ₡80 ₡50
Indigo ₡100 ₡80
Purple ₡150 ₡100
Violet ₡200 ₡150

There are plenty of different ways to spend your hard-saved caegars:


Items, Strife Decks, and Hive-crafting.
==> SYLLADICES 281

through some other means— like


SYLLADEX going on adventures and getting it
Your Sylladex is a handy little as a reward!
extradimensional space in your
pocket which allows you to pull an CREATE-A-CARD
item thin air. Many of these items Here are the rules for making a
would not be able to fit in your custom item; these will be the most
pocket normally, but thanks to the commonly used rules for when you
powerful science of CAPTCHALOGUING, want to make stuff! Items aren’t
you can turn these items into always meant to make you stronger.
easily stored cards. Throw in a They’re there to help tell a story.
hammock! A sweet hat! A corpse, You can accomplish things without
maybe?! Adding a new item to your using items, but if you use a card
sylladex while your pockets are with the right attributes in a
full immediately spits a random niche situation, you could get a
item out directly in front of you; fun bonus from it!
if someone else was in the way,
they take 1 damage. If you were
alone, it smashes against the wall
and— depending on its HP— QUALITY TAGS
potentially breaks! Garbage: This item is trash-tier!
Literally! Any time you use it,
roll 1d8; on a 1, the item breaks
CAPTCHALOGUE CARDS into pieces. A Garbage item costs
₡5.
All items you can get are easily
Regular: Yup… this is an item,
captchalogued into sweet little
alright! A Regular item costs ₡15.
trading cards that go into your
‘dex. You can buy items to store Swanky: Oooo, creme de la creme!
here using the SHOPPING TRIP This item is deluxe, and has extra
[Downtime] activity, or go built in features; it has two item
scavenging through the trash and tags! A Swanky item costs ₡40.
find one for free using the
SCAVENGING [Downtime] activity. All ITEM TAGS
items have a quality trait, which
tells you how good the item ACCESSORY
actually is (and its price!), and If you were an action figure, this
an item trait, which tells you what item would always come with you! An
the item actually does. Some items Accessory is a signature item
are [Rare]; you can’t buy these you’re well known for using; a
normally! You’d need to find it on rockstar’s guitar, a skater’s
a MAX SCAVENGING roll, or get it board, a builder’s hard hat; items
like these are essential to your MIN: Oh no! You played too hard,
craft! Using the item gives you a and you caused an accident! The
+2 on any roll that involves the item is destroyed.
item— like a helmet letting you
BAD: You do very poorly! You take
HUNKER DOWN better, or a guitar
1 [Drag].
letting you serenade someone with a
WORDPLAY roll. You cannot use this OK: You don’t do amazing… but you
move to get a bonus on any [Strife] don’t do poorly, either. Nothing
roll other than HUNKER DOWN, happens.
jackass. (Microphone, Cleaning GOOD: Hey, you do pretty sweet!
Supplies, Art Kit) You take 1 [Boost].
GREAT: Dang! Is it luck or talent?
BOOK You take 2 [Boost].
Always handy to have one of these MAX: Whoa! You do amazing! You
on-hand! You can flick through a gain 1 [Hold] that can make any one
book you have with you and get a +2 roll this encounter a MAX roll.
bonus on a single PROBLEM SLEUTHING
roll as you check for answers!
FASHION
Whoa! You’re styling! This is an
CURSED item you can wear; it doesn’t take
This item possesses a malicious up a sylladex slot or a hand to
intellect! Maybe it’s haunted, use. On its own, a Fashion item
maybe it’s just an intelligent item gives you a +1 on WORDPLAY Rolls.
— either way, it freaks you out! It Swanky Fashion items can give you
can speak and loves to throw out the bonus of their second item tag
insults, screams, or otherwise as well!
unnerving statements. Any time you IMPERIAL
are wielding this item, all [Drag]
You got your documentation right
people gain is doubled— both yours
here, jerk! You have an official
and your opponents! This is a
Imperial Badge, lanyard, or other
[Rare] item. (Gnarly Branch,
sign of office; drones never attack
Hootape’s Paw, Freaky Book)
you, and you can brandish it to
282 give you a +2 on one [Manipulate]
roll per encounter. This is a
GAME [Rare] item. (Badge, Lanyard, Hat)
An item meant to help you enjoy
leisure! Just sit back, relax, and MAGIC
have fun— and maybe share that fun
A Magic item allows you to do the
with a friend! When you play, roll
impossible, and use some sick
+IMG. You can share this item with
fucking spells to your benefit— or
a friend and see who does better!
at least, it would, if magic
(Deck of cards, video game,
weren’t totally fake as shit. A
tabletop guide)
Magic item lets you use any one
[Psionic] move from any caste list; have the HAXX0R move, you get a +1
this move can’t be [Advanced]. This on all [Tech] moves!
is a [Rare] item. (Spellbook, Wand,
Talisman)
TOOL
A nifty tool you can use to help
MEDICINE you quickly fix a situation. Unlock
This’ll patch you up! Using an item that door quickly! Fix that phone!
like this can [Heal] you for 1 HP Choose something your tool would
as an action. (Band-Aid, Pocket help you with; you get 2 [Boost]
Medicalizer, A Delicious Snack) any time you can use the tool to
help you solve a problem.
(Screwdriver, Rope, Soap, etc)
SEARCH
You could use this to help you find
better stuff when you’re out and TRINKET
about, looking for treasure! Or, Ooo, shiny… you can’t explain why,
uh, a half-broken palmhusk in the but you want this item! And you
highblood’s trash. Or maybe you can could probably offer it to others
as a

==> PRECAPTCHALOGUE
284
use it to help you find someone bargaining chip… offering to give
you’re looking for… choose whether away an item like this [Tiers Up]
this item helps you find people or any one [Manipulate] roll.
items. If it’s to find people, your (Jewelry, Action Figure, Curio)
PROBLEM SLEUTHING rolls to find Some items don’t need to be
someone are [Tiered Up]; if you’re custom made; after all, they
looking for an item, your already exist out in the world!
SCAVENGING rolls are [Tiered Up]. These Ready-Made items have their
(Night own prices, unique bonuses, and
Vision Goggles, Metal Detector, other things which don’t combine
Map) with the Custom Item system.
283
ARMS
TECH Regular: ₡5
You’re an amateur tech-wiz! You You already GOT arms, shit for
gain access to the gold HAXX0R move brains! Ah, but the importance of
while holding this item, but your a fake pair of arms cannot be
rolls with it are [Tiered Down], overstated. Who knows what kind of
since you’ll never be as good at situation you might need arms for!
hacking as a gold. If you already Whenever someone tries to use the
YOINKED option for SHENANIGANS on
you, they automatically retrieve worth of [Downtime] removes one
arms instead. [Brainmelt]. It does, however,
leave you a little dazzled. Golds
gain 2 [Drag] every time they use a
ARMOR [Psionic] move for the first
Garbage: ₡15; breaks after a MAX encounter they have after using a
[Strife] roll Batterybug.
Regular: ₡60
Swanky: ₡120; +GRA is only at a -1 BLOODBAG
[Nerf].
Garbage: ₡20 (Lowblood Blood)
This heavy plate sweet armor helps
you block incoming damage, but Regular: ₡40(Midblood Blood)
reduces your speed and dexterity. Swanky: ₡100 (Highblood Blood) You
You get 1 [Resistance], but your never know when you might need some
+GRA is [Inept] while wearing it. blood! Maybe it’s to disguise a
crime scene. Maybe it’s to paint a
BATTERYBUG beautiful picture. Maybe it’s to
Regular: ₡60 slurp up and satisfy the
This green, cuboid-looking Bloodhysteria of a Rainbow Drinker.
caterpillar thing looks a lot like One way or another, Bloodbags tend
a certain lightning-grub type to have the same mechanics as the
Fiduspawn. It is highly sought [Tool] item tag, except Rainbow
after by Laser golds, who can use Drinkers can down some blood for
it to clear their mind of residual various effects. You can also use
rot. A Laser gold can spend a day it to [Tier Down] someone’s PROBLEM
of [Downtime] allowing the SLEUTHING vis a vis a crime scene
Batterybug to clamp onto their head you’ve interfered in. The world’s
and siphon off [Brainmelt]; one day your oyster!
285

CAPTCHALOGUE CARDS MIN: YO THAT’S THE FUCKING GUY!


Regular: ₡30 Your target knows it’s you, and
Aha! A new, blank card! You can you’re so shocked that they saw
add this to your Sylladex in order right through you that you’re
to increase your storage space. [Stunned] for a moment.
You can purchase up to +APP more BAD: Yeah, this isn’t fooling
Captchalogue Cards, plus an extra 2 anyone. At all. The target sees
if you’re [Talented] at +APP. through your disguise.
OK: HmmmMMMmmm. The target strokes
their chin and squints at you.
CLEVER DISGUISE Reroll this move, and see if
GARBAGE: ₡10; your costume is your costume holds up to further
super shitty. Your roll is [Inept]. inspection.
REGULAR: ₡25 GOOD: It works! Your target
SWANKY: ₡50; this costume is HIGH notices you, but doesn’t recognize
quality! Your roll is [Talented]. you.
Sometimes, you need to GREAT: Your target is particularly
inconspicuously pretend to be fooled by your sweet disguise;
someone you’re not. Thankfully, they don’t even notice you! You are
you have this EXCELLENT fucking [Hidden].
disguise kit. A sweet Beaglepuss,
a Pipe and a Bowler hat- hoho!
MAX: THE ULTIMATE DISGUISE! You
get away scott free! Even if you
Nobody shall know it’s you! Use it
attack, your target doesn’t realize
to prank your friends, or get away
who you are, and you can return to
in a sticky situation! When you
being [Hidden] as an action. You
want to trick someone about your
can do this until they spot you
appearance, roll +PLC.
with PROBLEM SLEUTHING.
286

DOOMSDAY DEVICE HAZARD GEAR


Regular: ₡2000 Regular: ₡50
Muahahaha… after all this time… Whether it’s an umbrella, a
finally. The perfect weapon. You have perilous amount of sunscreen, or
purchased the most devastating weapon a scuba kit, you’re ready for the
known to Alternia: a Doomsday Device. worst! Choose one Hazard from the
This box-shaped device has two tesla Hazards chapter of the Alternia
coils zapping energy into one another, Act; you are immune to this Hazard.
a few meters and wires, and a big,
red button that leads to a miniature
nuke. Detonation immediately does 15
damage to everyone present, topples
buildings, ruins held items, destroys
scuttlebuggies— you name it. The only
problem is you have to hold it to
activate it, and there’s no countdown
or anything, so it just kinda… goes
off with you in the radius (about 200
ft). A minor oversight in the design
process, perhaps— but it still acts as
an EXCELLENT bargaining chip. When you
threaten to blow everyone to kingdom
come if they don’t do what you say,
roll +HUB.
MIN: YOU ACCIDENTALLY PRESS THE BUTTON
BAD: You try to intentionally press
the button, but it doesn’t work.
Fucking— shit! Your threat is flat, and
you can’t try to bluff (or try to blow
everyone up) again for the encounter.
OK: Negotiations are at a stalemate.
You consider activating the weapon.
GOOD: Your opponent realizes you mean
business, and anxiously complies with
one request. Further requests require
further convincing.
GREAT: Oh, oh god, please don’t blow
me and everyone up! You can make up to
3 requests that they need to comply
with before you need to try again.
MAX: You convince the opponent to do
EXACTLY what you say. As long as you
have your bomb on you and they’re in
the blast radius, they have to listen
to you.
MECHANICAL LIMBS [Talented] at +GRT rolls. This can
make you [Legendary] in certain
Sometimes, you fuck up. Maybe the
rolls.
water you reached into was a lot
more acidic than you thought. 287
Maybe your legs didn’t love that
long fall off a building you made. LEG: You’re faster than you were
Maybe you fucked with the wrong before, and can net some sick air
Magic 8-Ball. Worry not; time when needed.
cybernetics are the answer! With Garbage: ₡20; you sprint fast,
cybernetics, you can replace parts and can be [Quickened] for short
of your flimsy body with cool and bursts; this lasts 2 rounds and
groovy machine parts and gain fun has the [Recharge: 5] and [Free]
powers from it! Swanky limbs have tag. However, being knocked over
the [Tech] tag. is a hassle! It’s a [Lengthy]
You can purchase the following action to get up after being
options: [Floorbound]. Regular: ₡70; you
can be [Quickened] for short
ARM: You have a metal arm that’s bursts; this lasts 2 rounds and
way better at murder than a boring has the [Recharge: 4] and [Free]
flesh arm! It’s kinda tricky to tags. Swanky: ₡150; you’re always
hold a pencil, though… Garbage: [Quickened], and have jetpack
₡20; you are [Talented] at +GRT boots; you can start [Flying] as
rolls, but [Godawful] at +GRA an action.
rolls. This won’t make you
[Legendary] at anything; if it
would, you instead gain a +1 MEDICALIZERS
[Buff] to +GRT rolls. Garbage: ₡10; heals only 1 HP.
Regular: ₡50; you are [Talented] Regular: ₡20
at +GRT rolls, but [Inept] at Swanky: ₡40; removes all other
+GRA rolls. This won’t make you conditions.
[Legendary] at anything; if it Ah, the Medicalizer. In a world
would, you instead gain a +1 where people get jumped on the
[Buff] to +GRT rolls. street on the reg, it makes sense
Swanky: ₡150: Your arm has some that an invention with the sole
sick built-in utilities; you purpose of healing wounds would
either get rocket fists that swing quickly evolve. Medicalizers are
out and can attack [Flying] cylindrical devices with some
opponents with a GRIEF roll, or a sweet healing devices built into
Multitool function that allows you them; they’re mainly meant to
to produce any Tool item from your stick a limb into in order to
hand as an action. You are advance the healing process, but
you could probably squeeze another bones. Using a Medicalizer can
body part in with enough effort. [Heal] you 2 HP as a [Lengthy]
Medicalizers cannot regrow severed action, and has the [Recharge: 5]
limbs, but they can heal broken tag.
288

SCALEMATES
Regular: ₡35
Your best friends in the world,
now available in plushy form!
Scalemates are dragon dolls that
you can tell all your secrets to,
and they’ll never make fun of you
for it! They have delightful names
such as Pucefoot, Berrybreath,
or Pumpkinsniffle, and are totally
capable of committing terrible
crimes that you must hang them
for. You can toss a Scalemate
onto the field to take incoming
attacks; something about those
corrupt, lecherous scumbags just
makes your opponents want to attack
them before they attack you.
Scalemates have 3 HP and immunity
to [Non-Lethal] damage; after
they lose all their HP, they’re
slain. Scalemates can’t take any
actions as they are, in fact,
dragon teddies. Your opponents MUST
destroy the Scalemate before they
attack you— but watch out, because
losing a Scalemate is actually
pretty upsetting, and you become
[Saddened] if you let one of them
get destroyed on your watch.
ROBOTICS KIT KIT roll next turn which is
[Tiered Up] and only takes 1
Garbage: ₡30; all robots made action.
have the Garbage item tag.
Regular: ₡60
289
Swanky: ₡120; all rolls [Tier GOOD: Nice! You build a little
Up], and you can build Soulbots. robot dude! It has 6 HP, the
Beep boop! You can create a little [Tech] tag and the [Minion] tag, a
robot pal to help you do stuff! +1 in +GRT, +HUB, +RAS and +APP,
Robots made with a robotics kit and cannot roll [Mental] moves. It
are not sentient; they’re simply gets one of the following
machines that do certain tasks.
upgrades: WEAPONBOUND: It has a
You can build a robot as a
Strife Deck with one Kind
[Lengthy] action, though it
Abstrata.
autodisassembles at the end of the
night and returns into your kit, STURDY: It has +2 HP. JETPACK:
satisfied that it’s completed its It can start [Flying] as an
purpose. If you have the Swanky action.
version, you can build a Soulbot; TANKY: It has +1 [Resistance]
a machine which can be crafted to against [Physical] damage.
house a ghost, or the remains of HEALBOT: It can [Heal] any
an almost murdered troll. Building organic life by 1 HP as an
a troll a Soulbot returns them to action.
life, with the additional upgrades
GREAT: Your robot is particularly
you made— though their attitude is
sophisticated! It has two tags.
likely much harsher and more
critical, with their typing quirk MAX: Holy shit! This thing’s from
modified to use 1’s and 0’s like, the future, or whatever! It
instead of L’s/I’s or O’s. Any has 3 tags.
item built has the [Tech] tag.
When you want to build a robot,
roll +PSP. SENSIBLE HAT
MIN: OHHH, THE IRONY! THE ROBOT Regular: ₡25
A sensible, mature looking fedora,
RISES UP AGAINST YOU! You build a
particularly popular among
robot with the stats of a Drone,
detectives and indigos. When you
except with half the HP of a
get a BAD or MIN result on any
normal drone; it is hostile to
roll while wearing your Sensible
everyone in the area.
Hat, you can choose to toss your
BAD: Now where did you put that hat to the floor in disgust and
last screw… oh, hell… you spend gain 10 [Boost]. It’s VERY
your actions doing fucking cathartic to get this shit off
nothing. OK: You build up your head.
traction, but you’re not there
yet. You can do another ROBOTICS
SCUTTLEBUGGY 290
Garbage: ₡40, all moves [Tier
Down], 6 HP. OK: WHEW! Close one! You swerve
at the last second, and avoid a
Regular: ₡80, 12 HP. Swanky:
seriously bad accident. You’re
₡150, 16 HP, extra trait. Beep
still in control, no worries!
beep! Bzzzzt! You’re an obnoxious
teenager, and you know what that GOOD: Sweet tricks! You pull
means; it’s time you get your something off, and you live to
first ride! Scuttlebuggies tell the tale! Choose one of the
function as cars, with the following effects: ACCELERATE:
exception of being organic and RRRRRREVVVV! You speed up!
having insectoid legs instead of You’re [Quickened], but any
wheels. While driving your rolls you make are [Inept].
scuttlebuggy, you cannot roll any BRAKE: SKKKRRRT! You stop the
[Physical] moves yourself; scuttlebuggy for a moment!
instead, you can drive You’re
dangerously, and see if you can [Slowed], but any rolls you
score some SWEET STUNTS— or, you make with the Scuttlebuggy are
know, die horribly in a motor [Talented].
accident! Swanky scuttlebuggies
RAM: You drive the fuck into the
can choose from one of the
other person! Fuck you, dumbass!
following traits: CLOWN CAR: It
You do 1 damage!
has 5 independent Sylladex Slots.
SHOW OFF: You do some Figure 8’s,
LIMO: It has lots of legs; rolls
tearing up tarmac and looking
are not [Inept] while
cool. You get 2 [Boost].
ACCELERATING. TANK: It can hit
GREAT: HONK HONK HONK! Your
[Flying] targets. AIRSHIP: It is
stunts are off the charts, dude!
HUGE; it has an extra 10 HP, is
Choose two GOOD results (not
always [Slowed], can hit [Flying]
ACCELERATE/BRAKE) or one GREAT
targets, and is
₡50 more expensive. effect. RUN ‘EM OVER: You slam
When you want to drive recklessly, right into your target, and keep
roll +HUB. going! You do 1 damage, and your
target is [Floorbound].
MIN: You crash your Scuttlebuggy
directly into an obstacle!!! Your
SICK AIR: You ramp your buggy off
buggy is destroyed instantly, you the ground, and collide with some
take 3 damage and are [Ablaze]. fucker! You do 2 damage.
That’s what you get, asshole! SKID: You feint out of the way
BAD: Your reckless driving has of an incoming attack! Your
consequences; you collide with an scuttlebuggy gets 1 [Hold] that
obstacle, and it definitely leaves can give you 2 [Resistance] as a
a dent. Your car takes 3 damage. [Reaction] to another attack.
MAX: DEJA VU! YOU HAVE SEEN THIS
PLACE BEFORE! You get 3 GOOD Results, 2 GREAT results, or 2
GOOD, 1 GREAT result.
291

SHADES SPECIAL STARDUST


Regular: ₡25 Regular: ₡30
Any troll can have sick Wow! This is how you KNOW you’ve
moonglasses, but these? These are got some magical shit about to
HIGH quality. You are immune to the go down! You can sprinkle this
[Blinded] condition while wearing stardust in your face, and after
them, but if you’re [Permablind], a few moments of coughing and
you get a +1 [Buff] to PROBLEM spluttering, it’ll make you
SLEUTHING as you sniff out crimes exceptionally good at magic and
using the handy dandy sniffalizers shit; any +IMG rolls you make are
attached! You don’t need free hands [Talented] (if you were not already
to use this. [Talented] in +IMG) for the next 4
turns. You can also, like, spray
it in someone’s face using a GOOD
SOPOR SLIME SHENANIGANS to [Blind] them for 3
Regular: ₡25 turns, if you’re a fucking asshole.
Ah… the good shit. That sweet green A bag of Special Stardust contains
slime; it goes in your beds, it 4 doses; when all the doses are
goes in your sofas, and it keeps used up, it’s gone.
you calm and stops you from KILLING
EVERYONE AROUND YOU— and, hey, if
you’re going to be bad and treat
yourself… maybe it goes in pie?
Maybe? This sweet green slime is
definitely not made for consumption,
and usually you just kinda rub
it into your face to treat minor
wounds and [Heal] yourself for 2
HP; but… but what if you… what
if you just… ate it…? Ingesting
Sopor Slime can [Heal] you 4 HP,
clears all [Emotion] effects, and
leaves you [Dumbfounded] for the
rest of the encounter, because
hnngfdnhgnnnn mmmir a cles.
[Psionic] [Manipulate] rolls
against you are [Tiered Up] while
you’re in this weak minded state.
When you use Sopor, it’s gone for
good. You used it up, jackass.
==> STRIFE DECK 292
Strife Abstrata are your JOKEKIND: Is… is your weapon a
ticket to more advanced fighting Fancy Santa statue? When you hit
options! While most trolls have a someone with a MAX roll using this
weapon, these weapons are not weapon, you can choose to only
tied to any specific mechanics gain the effects of a GREAT, and
until they’re upgraded into [Confuse] them.
Strife MLTIPRPSKIND: Your weapon is
Abstrata. Below is a list of also an everyday item. It gains
Kind Abstrata. These are basic the effects of the [Tool] item
upgrades to weapons based on their tag.
properties. Each basic Kind
Abstrata costs ₡20, and your
PUNCTUREKIND: Your weapon
Strife
stabs into your target, ignoring
Specibus can have a max of three
[Physical] resistance.
Kind Abstrata attached to it.
Here, [Strife] references physical
[Strife] moves. The list is as RANGEDKIND: Your weapon can
follow: shoot projectiles. It can hit
[Flying] targets.
BLUDGEONKIND: On a GREAT
[Strife] roll, you can do 1 less SHIELDKIND: Your weapon is
damage in order to knock the designed to block damage, not
target [Floorbound]. deal it. Every turn which you
don’t [Strife] on, you gain 1
[Resistance].
BONKKIND: Your weapon does not
kill, merely thwacks you out. All
damage you deal is [Non-Lethal]. SLICEKIND: Your weapon cuts
BOOMKIND: Your weapon hits through your target’s body. On a
multiple targets at once, doing 1 GREAT [Strife] roll, you can
less damage (min 0) to everyone choose to do no damage and instead
around but the main target. cause [Bleeding]; if your attack
would already do this, the attack
does +1 damage instead.
FOCUSKIND: Like a bent spoon, or
something! This weapon serves as a SPRAYKIND: Your weapon gets the
focus for your [Psionic] powers, target in the eyes; on a GREAT
and you can spend an action [Strife] roll, you can do 1 less
focusing on it to make your next damage and [Blind] the target for
[Psionic] [Strife] roll [Tier Up]; 2 rounds.
this gives you 2 [Drag].
==> RUNE ABSTRATA 293
Rune Abstrata are upgrades you
can give your strife specibus that
go beyond the physical form of the
weapon. They’re not magic, since
magic is fake as hell, but their
abilities are pretty incredible.
Your strife specibus can only have
one Rune Abstrata attached. A Rune
Abstrata is pricey; it costs ₡100!
Yeesh! You pay for the quality, you
suppose.

AUTOMATAKIND: Your weapon


practically steers itself, no
physical abilities needed! Rather
than using your own rolls, it
rolls itself, with a +3 [Talented]
modifier- though it still takes one
of your actions to use it.

BLAZEKIND: Your weapon has


flaming traits going on! On a Great
[Strife] roll, you can choose to do
no damage and instead inflict the
[Ablaze] condition. This can also
be flavoured as Acidkind.

DRAINKIND: Your weapon drains the


target’s power! Any damage you do
can instead be converted to [Drag].

ECTOPLASMKIND: Fuck ghosts!


Your weapon deals [Psychic] damage
rather than [Physical] damage.

FROSTKIND: Brrr… your weapon is


coated in frost. On a GREAT [Strife]
roll, you can choose to do 1 less
damage and instead inflict the [Slowed]
condition for 3 rounds.

ZAPKIND: ZAP! You arc electricity


into your target. On a GREAT
[Strife] roll, you can do 1 less
damage and [Stun] the target.
HIVECRAFTING
294

Sometimes, you just wanna build a new room in your hive, or something. The
room might have already existed, but when you buy the right Hivecrafting
materials, you can turn your room from good to great, and unlock new
[Downtime] activities just for you!
Rainbow Drinker Serum bottle. Like,
ABLUTION CAVERN the whole thing. You’re literally
Garbage: ₡30; your SPA DAY rolls glowing, you’re that gorgeous. What
are the fuck. I have to bow, I’m literally
[Inept]. bowing as I type this. You gain 1
[Hold] that lasts a week; you can use
Regular: ₡70 Swanky: ₡120;
this [Hold] to make a +PLC roll MAX.
your SPA DAY rolls are
[Talented]. 295
This room is where you go to clean up,
wash your hair, or otherwise refresh BOOK-HIVE
yourself. Complete with an
Garbage: ₡50; On a success, you
Ablutiontrap, a Loadgaper, and some
BEAUTIFUL tiled floors, your Ablution
gain a second [Hold], but it’s
Cavern is perfect for making you feel [Tiered Down] from your first
like less of a fucking slob. When you [Hold].
spend a day of [Downtime] cleaning and Regular: ₡80; On a success, you
washing in your Ablution Cavern, you gain a second [Hold] of the same
look absolutely flawless. You gain result.
access to the SPA DAY [Downtime] move. Swanky: ₡140; On a success, you
gain three [Hold] of the same
SPA DAY result.
[Downtime] You have an impressive array of
When you want to clean up and make books at your disposal in your
yourself look gorgeous, roll +PLC. very own home, making research
MIN: You look like a fucking idiot, easy as pie! When you use the HIT
and you don’t even realize it. All
THE BOOKS [Downtime] activity, you
your +PLC rolls
get an extra bonus.
[Tier Down] for your next encounter.
BAD: It doesn’t look great, but at
least you catch yourself before you go
out in public like this.
CRAFTBLOCK
OK: You’re… cute. That’s all there is Garbage: ₡40; No benefit.
to say on the matter. You gain 1 Regular: ₡70; Your roll is [Tiered
[Hold] for your next encounter; you Up].
can use this [Hold] to give yourself a Swanky: ₡130; [Tiered Up], can
+1 [Buff] to any one +PLC roll. tier up from MIN and up to MAX;
GOOD: You take real good care of your the lowest you can roll is an OK
skin!
result.
You gain 1 [Hold] that lasts a week;
Ah, a room for building stuff!
you can use this [Hold] to make a +PLC
roll GOOD before rolling. Whether it’s a garage, a science
GREAT: Is that Rainbow Drinker Serum? lab, or something else, your
Daaamn, expensive tastes, baby! You Craftblock is perfect for, well,
gain 1 crafting! You can use any
[Hold] that lasts a week; you can use [Craft] move or a Robotics Kit
this as a [Downtime] activity, and
[Hold] to make a +PLC roll GREAT the activity gets a bonus. If
before rolling. you succeed on this move, you
MAX: Oh, holy shit, you used the whole receive its benefits, and can
either add it to your [Sylladex] 296
or benefit from it at the start
of your next encounter.
RESPITEBLOCK
BUSINESSFRONT Garbage: ₡30; Can retrain
Garbage: ₡50; Your Work From basic moves Regular: ₡50; Can
Hive rolls are [Inept]. Regular: retrain basic moves and
₡120 advanced moves.
Swanky: ₡200; Your Work From Hive Swanky: ₡120; Can retrain entry
rolls are [Talented]. moves, basic moves, advanced moves
Trolls don’t NEED to work; after and ultra moves.
all, they’re just kids! But some Everyone has a bedroom, obviously,
trolls run their own small but yours? Yours is the HEIGHT of
businesses from their hive in an relaxation. Your recuperacoon
effort to gain more cash. You gain bubbles enticingly… you’ve got
access to the WORK FROM HIVE some sweet, premium posters up…
[Downtime] activity, which works yeah, nobody else’s respiteblock
as follows: even comes close to yours. This is
your pillar of who you are, the
ultimate place to be you— and
WORK FROM HIVE sometimes, you need to rediscover
[Downtime] yourself. Maybe you weren’t as
When you want to make some money into the cerulean punk scene as
in exchange for providing goods you thought. Maybe you thought
and services, roll the stat that it’d be cool to try and wrangle
best suits your business’ needs lusii, but it’s actually pretty
(for example, +PSP for some law dull. By spending a day of
stuff, +PLC for haircuts, etc). [Downtime] in your Respiteblock,
MIN: Ah, shit! Your business is reflecting on who you are, you can
broken into, and you’ve been change your very fundamentals and
robbed! You lose half your put a new you out to the world.
total caegars! BAD: Slow The Swanky option lets you
business day… nothing happens. completely rediscover yourself
OK: You make a smattering of without needing to retcon your
money. You gain an eighth of your character; they’ve gone through a
allowance check. new phase, found they’re a
GOOD: You holla holla, make some different aspect, a different
dolla! You gain a quarter of your tree, a different sway, etc. You
allowance check. GREAT: Ooo, not can retrain as many moves as you
bad! You gain half your allowance like; however, to do it again, you
check. need to buy some new supplies to
MAX: Damn! You have a REALLY prepare yourself for your new you
exciting day making cash! Did the again, and this costs half the
Heiress drop by, or something? You price of the base room.
gain your full allowance check!
297
HAXXPAD
Regular: ₡80
You know, you’re something of a
hacker yourself. You are able to
use the Gold move, HAXX0R, as a
[Downtime] ability; however, since
you’re only an amateur hacker,
your rolls are [Inept]- unless you
already have the move, in which
case you’re [Talented] with it.
The HAXX0R move works as follows…
HAXX0R
[Tech][Lengthy]
When you want to fuck someone’s
technology situation up, roll +PSP.
MIN: Wow. You fucked up. You clicked a
virus, you tried to help the fuschia
princess who claimed to need your help,
you turned off adblocker- something
AWFUL happens. You lose half your
caegars, and you get a virus that stops
you from using [Tech] moves for the
rest of the encounter. You gain the
[Dread] condition at the start of your
next encounter because HHHHHHH!
BAD: Fuck! You get a callout post.
People know about your problematic
kins, now. You gain the [Dread]
condition at the start of your next
encounter as you fight off a panic
attack.
OK: You bust down the opponent’s
firewall! Your next HAXX0R roll is
[Tiered Up
].
GOOD: I’M IN. You hack the opponent’s
device, and stuff goes shit. Choose one
of the effects from the HAXX0R table.
GREAT: Did this motherfucker even have
an antivirus installed? You can choose
two effects.
MAX: Words fail to describe the kind
of Watchdogs type bullshit you just
pulled. You can choose three effects.
HIVE GYM it’s safe to say you’re prepared
for the worst. The first time in a
Garbage: ₡50; On a success, you
week you would roll a MIN roll on
gain a second [Hold], but it’s
a [Downtime] event, you start
[Tiered Down] from your first
screaming and run hive so you can
[Hold].
dive into your Panic Chamber.
Regular: ₡80; On a success, you
Phew! Crisis averted! You only get
gain a second [Hold] of the same
a BAD result instead.
result.
Swanky: ₡140; On a success, you 298
gain three [Hold] of the same
result. SLITHER BASIN
WEIGHTS. PUNCHING BAGS. SQUATS. Regular: ₡100 Aw, sweet, you’ve
GET got a pool! You can spend a day
SWOOOOLE FROM THE COMFORT OF YOUR splishing and splashing around
OWN HIVE. You have your own little the pool, appropriating
gym, and you’ve custom fit it to seadweller culture and looking
fit your own workout routine. When like a huge tool! The water used
you use the GET RIIIIIIIIPED in a Slither Basin is
[Downtime] activity, you get an particularly… adhesive, making it
extra bonus. hard to actually dry off. The
next time you are set [Ablaze]
after using [Downtime] to use
MEALBLOCK your pool, you immediately shrug
Garbage: ₡40; Your MUNCHQUEST off the effects!
rolls are [Inept]. Regular: ₡70
Swanky: ₡140; Your MUNCHQUEST
rolls [Tier Up]. STORAGEPIT
Take out? Fuck that! You’re here Garbage: ₡20; has 5 Slots
for some good, home cooked meals! Regular: ₡40; has 10 Slots
You no longer need to pay to use Swanky: ₡100; has 20 Slots
the MUNCHQUEST [Downtime] Sometimes, you just need a good
activity. ol’ fashioned hole to store shit
in. It might be fancy, with
different categories for different
PANIC CHAMBER items, or robot arms to retrieve
Regular: ₡80 stuff for you— or it might just be
AAAAAAAAAAAAAAAAAAAAAAAA!!! When an actual hole covered by a
shit gets scary, it’s good to have trapdoor in the corner of your
a Panic Chamber! It’s filled with respiteblock. Either way, you can
guides on “HOW TO SURVIVE THE END store items in here; you can use
OF THE WORLD” or “THE GREMLINS ARE [Downtime] to swap out items from
COMING: ALIEN SURVIVAL GUIDE”, so your Sylladex and your Storagepit.
SOFACAVERN Sofacavern, you gain 1 [Hold];
this
Regular: ₡70
[Hold] can be used to reset your
Ah… a nice, relaxing living room
[Drag] to 0 in an encounter over
to chill out in, maybe watch some
the next week without actually
TV, hang out with a loved one…
using the [Drag] on your roll.
Who knows? Your sofa is so plush
and so wonderful. Life is good!
When you spend [Downtime] in your
299
RUMPUSBLOCK
Garbage: ₡40; Your VIDYAGAMEZ rolls are
[Inept].
Regular: ₡70
Swanky: ₡140; Your VIDYAGAMEZ rolls are
[Talented].
Alright bros, are you ready? It’s time for
the one, the only, GameBro! He’s coming
to your screen straight from the magazine.
The mix meister of Master Swords and
mushrooms. Are you sure you’re ready for
this? Well come on, get ready, get set, and
here we go! You’ve converted a room into a
Gamecave, just for you! One way or another,
this is the perfect way to put in some hard
earned GAME TIME climbing the ranks. You
gain the VIDYAGAMEZ [Downtime] activity,
which works as follows:

VIDYAGAMEZ
[Downtime]
When you want to spend time honing your
EPIC GAMING powers, roll +HUB.
MIN: You destroy your game console. You’ll
need to buy a new console on a SHOPPING
TRIP before using this roll again. This
costs half the price of your Gamecave.
BAD: God, you really suck at Troll Just
Dance, don’t you?
OK: Practice makes perfect. You gain 1
GAMER POINT.
GOOD: Awww yeah! Epic Gamer Moment! You
climb the ranks! You escort the payload!
You shoot the plumbers! You get some REAL
wins today, and gain 2 GAMER POINTS as you
gain notoriety in the community.
GREAT: Damn, bitch! You won a minor
tournament! You win a number of caegars
equal to 10 x the amount of GAMER POINTS
you have accumulated. Your GAMER POINTS
reset to 0. If you have no GAMER POINTS,
you win ₡20; it wasn’t that big a
tournament.
MAX: A NEW WORLD RECORD! You’re overwhelmed
with sponsorships and prize money, and win
50 x the amounts of GAMER POINTS you had
accumulated caegars. If you had no GAMER
POINTS, you win ₡50.
300
TAGS 301
Ablaze: you. If you are permanently Blinded,
A condition where you take 2 extra you have the [Permablind] condition.
If your condition lasts more than 3
damage per turn at the start of
turns, you can take an action to rub
your own turn unless you take an
your eyes and remove the condition.
action to stop, drop and roll!
Targets you attack while Ablaze
Buildup:
It takes a little bit to get to
also gain the Ablaze condition.
build up momentum to the point
Boost: where you can begin using this
A numerical bonus you add to your move. Buildup always has a value;
rolls alongside your stat modifier. you must succeed (i.e. getting a
Once you gain Boost, you can hold GOOD roll or up) on that many rolls
onto it indefinitely, and it during combat specifically before
stacks, but once you use it to you can use this move. Moves used
raise any one of your rolls, it’s before combat do not count towards
gone. You need to use ALL your
your Buildup efforts. Buff:
Boost at once; you can’t hold onto
A bonus boosting your troll for an
some of it. Boost gained from one
entire encounter. You get a +X to
move can be used anywhere else, and
certain rolls with it, which can be
stacks with Boost gained from any
neutralized by a [Nerf] of the same
other move. You can either add
type.
Boost to a roll before or after the
dice are rolled. You can’t use Brainmelt:
Boost to undo a MIN Roll. [Drag] Brainmelt is a permanent condition
cancels out [Boost], 1 point at a that can affect gold psionics. You
time, before taking effect only cannot get rid of Brainmelt under
after you have 0 Boost left. ordinary circumstances; upon
Bleeding: accumulating 12 points of
Brainmelt, you lose your [Psionic]
A condition where you start to
moves permanently, and gain the
bleed. You take 1 harm at the start
VOID ROT move. Levels you spent
of your turn for every turn until
investing into [Psionic] Moves can
you are the subject of a healing
be reinvested elsewhere.
effect. Bleeding reveals your
caste, if it was hidden. Blinded:
Charmed:
A condition where you can’t see! Aww! An [Emotional] condition where
Everything is [Hidden] from you, and you’ve taken a shine to someone.
if you find them with a PROBLEM They’ve definitely got you hooked
SLEUTHING roll, or they reveal in, and absolutely won’t use that
themselves to you, they resume being to their advantage. You cannot
[Hidden] after a turn. Effects which [Strife] the target, and all
require visual stimuli do not affect
[Manipulate] rolls they make later. When your opponent calls for
against you are [Talented]. If a you to expend your Drag, you add
trigger would render you Charmed all your Drag to a penalty on your
while you already are, you become roll after it’s been rolled. Drag
[Fascinated]. stacks; you keep building Drag
Confused: 302
...eh? Wait, huh? An [Emotional]
condition where you’re… kind of indefinitely, but once you use it,
unsure as to what’s going on. Any it’s gone. You use ALL your Drag at
time you get a BAD or lower result once, when your opponent chooses
from rolling, you are [Stunned], for you to do so. Drag gained from
because god, what? If a trigger one move can be used anywhere else,
would render you Confused while and stacks with Drag gained from
you already are, you become any other move. Drag cancels out
[Dumbfounded]. Craft: [Boost], 1 point at a time, before
A type of move where you build or taking effect only after you have 0
create an item. Crying: [Boost] left. Dread:
Waaaahhh! Tears roll down your An [Emotional] condition where
face, and the dams burst— you’re you’re sure something bad is
crying your eyes out. An coming, on an existential level.
[Emotional] condition and the You lose your [Talented] status to
heightened version of [Saddened]. all rolls. If a trigger would give
Your [Physical] rolls are [Inept], you Dread while you already have
and you are [Slowed] as you wipe it, you feel [Despair].
your eyes and wheeze in sadness— Dumbfounded:
AND you are immune to WORDPLAY. What in the whole fuck. Huh???
If a trigger would render you Wait, what?????? Can someone PLEASE
[Saddened] while you are Crying, tell you what’s going on?!
you gain 2 [Drag]. Despair: An [Emotional] condition and the
An [Emotional] condition where heightened version of [Confused].
nothing even matters anymore. The You’re [Slowed], and every time you
end of times has come. It’s the get a BAD or lower result from
Heightened Version of [Dread], or rolling, you gain 2 [Drag]. If a
whatever. Why are you even reading trigger would render you [Confused]
this? What’s the point? You cannot while you are Dumbfounded, it
benefit from [Talent], [Boost] or resents the length you are
[Tiered Up] results. If a trigger Dumbfounded.
would give you [Dread] while you Emotion:
are in Despair, you gain 2 [Drag]. A group of conditions that change
Drag: how your troll feels, and how they
A penalty to your rolls you hold behave because of it. Each emotion
onto for your opponent to spend has a heightened version, which can
be dangerous to experience. The and doesn’t count as using any of
emotions are [Enraged] and [Out Of your actions. Floorbound:
Control], [Scared] and [Terrified], A condition where you are lying on
[Saddened] and [Crying], [Joy] and the floor like a big dumb wriggler.
[Laughing], [Charmed] and You are prone, and you need to
[Infatuated], [Anxiety] and spend an action to stand up, or
[Despair], [Confused] and become [Inept] at all [Physical]
[Dumbfounded] and finally [Hopeful] rolls.
and [Inspired].
Flying:
Encounter: A condition where you begin
A situation your troll finds hovering or flying in the air.
themselves in, be it social or
combat. Lasts until parties split 303
ways.
[Physical] rolls against you are
Enraged: [Tiered Down], and you can ABSCOND
An [Emotional] condition where a without needing to roll to
troll’s [Strife] Rolls are [Tiered SWASHBUCKLE. Garbage:
Up], but [Mental] rolls are [Tiered A trash-tier item— literally! Any
Down]. If a trigger would render time you use it, roll 1d8; on a 1,
you Enraged while you already are, the item breaks into pieces.
you become [Out Of Control]. Certain Garbage items instead have
Fascinated: different effects. A Garbage item
You simply cannot look away. An is worse than a Regular item, and
[Emotional] condition and the even worse than a Swanky item; see
heightened version of [Charmed]. the Economy chapter for more
You really think this person is details. Godawful:
your whole world! You cannot A more extreme version of [Inept];
[Strife] your target, will actively rather than 3d8, you roll 4d8, and
seek out to hurt people who would choose the lowest two. If a trigger
[Strife] them, and they do not need would render you [Talented] on a
to roll to [Manipulate] you; they Godawful roll, you become [Inept].
simply take an action and act as if If a trigger would render you
they’d rolled a GOOD result. [Inept] on a Godawful roll, you
Failing to do what they ask gives
instead gain 3 [Drag]. Hazard:
you 2 [Drag]. Other trolls
A natural disaster or challenge
[Manipulate] rolls against you
that trolls might have to overcome
[Tier Down]. If a trigger would
or suffer from, such as sunlight or
render you [Charmed] while you are
acid rain; see the Hazard section
Fascinated, you gain 1 [Boost].
of the CHALLENGES chapter for more
Free: details.
A type of action you can take
Hidden:
immediately upon certain triggers,
A condition where you are not being 304
directly observed by your target.
They cannot roll any [Physical] Inept:
moves against you, and must find A condition that leaves you piss
you with a PROBLEM SLEUTHING roll poor at certain rolls. When you
first. A GOOD PROBLEM SLEUTHING roll something you are Inept in,
roll discovers your basic you roll 3d8 rather than 2d8, and
whereabouts, but doesn’t spot you use the two lowest numbers you
directly; the target’s [Physical] receive. This can be temporary (as
moves against you are [Tiered a result of a move) or permanent
Down]. A GREAT roll spots you, and (as a result of a caste choice). If
removes the Hidden effect. A MAX a trigger would render you Inept at
roll sees you so well, that you a certain roll you were already
cannot benefit from being Hidden Inept at, it becomes [Godawful].
for the next 5 rounds. You are If a trigger would render you
revealed as soon as you choose to
[Talented] in an Inept roll, your
be or roll a [Strife] move against
Ineptitude is cancelled out.
them. Hook:
Inspired:
Moves with this tag have a
Anime… IS REAL! You WILL win, and
potential for a story hook. If
you’ll save the day! You gain the
all involved parties agree, you
effects of [Hopeful], except any
can choose to ignore rolling and
[Drag] you would gain instead turns
instead choose a roll result and
into [Boost], and you heal 3 HP
act from there. Effects from a
when you first gain this condition.
Hook can be permanent, until
If a trigger would render you
fixed through roleplay methods
[Hopeful] while you are Inspired,
rather than mechanical ones.
you gain 1 [WHAM]. Joy:
Hopeful:
Oh, wow! An [Emotional] condition
An [Emotional] condition where
where you actually feel… REALLY
you’re sure you can’t lose! You
great! Everything’s turning up your
lose all your [Inept] stats, and
way, even if just for the moment.
cannot gain [Drag]. If a trigger
Any time you get a GREAT or MAX
would render you Hopeful while you
roll, you get 1 or 2 [Boost]. If a
already are, you become [Inspired].
trigger would give you Joy while
Humiliated: you already have it, you start
A condition where you cannot roll [Laughing]. Laser:
the specified move again for a time
A specific type of psionics
specified by the move which gives
exclusive to golds that deals with
the condition, usually because
blasts of psionic energy. While it
you’re a dumb fucking idiot.
is [Psionic], it does not deal
[Psychic] damage, and instead does
[Physical].
Laughing: A troll or lusus with this trait
WAHAHAHAHAHA! Oh, oh man, it’s can be commanded by you. You can
actually really hard to stop spend 1 action to give your Minion
laughing right now! Who knew too 1 action instead. Not using your
much [Joy] was a bad thing?! This action will cause it to idle,
is an [Emotional] condition and the doing something normal to its
heightened version of [Joy]. You nature, as specified in either the
cannot perform any [Lengthy] Lusus statblock or the effect
actions, and your [Physical] rolls which granted you a minion. Move:
take a -2 [Nerf]— but any time you What you do! These are the actions
gain [Boost] from Joyful, you get 1 you take in combat. When your turn
extra! Laughing lasts 3 turns; if a comes, you can choose any move you
trigger would give you [Joy] while know and use it. You get two moves
you are Laughing, you add another 3 per [Turn]; choose wisely! Nerf:
turns to your Laughing condition. A setback afflicting your troll for
Lengthy: an entire encounter. You get a -X
This move takes a little while to to certain rolls with it, which can
use. It takes 2 actions to be neutralized by a [Buff] of the
accomplish this, rather than one. same type.
Legendary: Non-Lethal:
A more extreme version of A type of move with this tag will
[Talented]; rather than 3d8, you never kill the opponent with the
roll 4d8, and choose the highest damage it deals; merely make them
two. If a trigger would render you lose the ability to fight. You
[Inept] in a Legendary roll, you don’t track lethal and non-lethal
become [Talented]. If a trigger damage seperately; the only one
would render you [Talented] in a that matters is the finishing blow
Legendary Roll, you instead gain 3 that knocks the opponent below 0
[Boost]. Lock: HP. One-Off:
You cannot take this move unless A move with this tag can only be
you have taken the corresponding done once per encounter.
[Unlock] move. Manipulate: Out of Control:
A move that allows you to change An [Emotional] condition and the
the attitudes of another troll. heightened version of [Enraged]. An
Mental: out of control troll cannot control
A type of move that requires you to their fury. Your [Physical] Rolls
be able to think. are [Tiered Up] and do +1 damage,
but you can ONLY use [Physical]
305 [Strife] Rolls and ACT FAST rolls.
This effect lasts until you’re
Minion:
unconscious (often as a result of
being murdered by drones) or papped
into calmness. If a trigger would A condition where you have one
render you [Enraged] while you are extra action on your turn. You can
Out Of Control, you gain 1 [WHAM]. get this up to twice per encounter,
Passive: giving you an absolute maximum of 4
A type of move that doesn’t require actions per turn— but you can’t
an action to use; it is an upgrade gain it from the same ability
to an existing move or rule that twice. Rare:
buffs your troll. Permablind: A type of item you cannot usually
A condition where you are blind find in shops; you can only
forever. This isn’t as sucky as discover it from adventures or from
you’d think! Your other senses particularly good SCAVENGING rolls.
heighten, allowing you to hear, Reaction:
smell or even taste your opponents. A type of move you use outside of
Nobody ever benefits from the your turn, such as during an
[Hidden] condition against you, opponent’s; when you use a
though effects which require visual Reaction, you give up one of your
stimuli still don’t affect you. moves from your turn. Recharge:
Physical: You can’t manage to repeat this
This type of thing requires move too often before it wears you
physical movement or effort! If it down. Recharge always has a value;
is a move, it requires you to be after using a move with Recharge,
able to move. If it’s damage, it’s you must wait that many turns
the result of a physical move. before rerolling this move.
Poisoned: Regular:
A condition where you have become Yup… this is an item, alright!
sickened by something. Starting on A Regular item is better than a
your first turn after you are Garbage item, but not as good as a
Poisoned, you begin taking [Drag]; you Swanky item. See the Economy
gain 1 [Drag] on that first turn, then
chapter for more details.
2 [Drag] on your next turn, 3 [Drag]
on your next turn, continuing in Resistance:
increments of one until you are the A condition where you take X amount
subject of a healing effect. less damage from certain damage
306 types. This cannot reduce the
damage you take to 0; the minimum
Psionic: is always 1. This effect stacks
A type of move that requires from multiple sources.
psychic powers. Often hidden behind Round:
a [Lock] trait! Psychic: However long it takes for everyone
in combat to take a turn. A round
A damage type that affects the
ends when everyone has gone based
mind. Quickened:
on the established turn order.
Saddened:
An [Emotional] condition where receive. This can be temporary (as
you’re just kinda bummed out, man. a result of a move) or permanent
Your [Strife] rolls are [Inept], (as a result of a caste choice.)
because your heart just isn’t in If a trigger would render you
it. WORDPLAY rolls against you Talented at a certain roll you were
while you are like this are [Tiered already Talented at, it becomes
Down]. If a trigger would render [Legendary.] If a trigger would
you Saddened while you already are, render you [Inept] in a Talented
you start [Crying]. Scared: roll, your Talent is cancelled out.
An [Emotional] condition where Tech:
you’re on edge and afraid that A type of move that requires you to
something spooky’s gonna happen. have technology on hand.
All your [Mental] rolls are [Tiered Terrified:
Down]. If a trigger would render AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
you Scared again, you become AAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!! An
[Terrified]. Slowed: [Emotional] condition and the
A condition where you have one less heightened version of [Scared].
action on your turn. You cannot Your [Mental] rolls are [Tiered
have less than one action per turn. Down], but your [Act Fast] rolls
Strife: are [Talented]; if you were already
Any move which is primarily meant [Talented], you become [Legendary].
to do damage. You can only use one If a trigger would render you
Strife move per turn. Stunned: [Scared] while you are
A condition where you receive one Terrified, you gain 2 [Drag].
less action on your next turn. Tiered Down:
Swanky: A condition where certain moves’
roll results will be one tier lower
Oooo, creme de la creme! This item
than normal; for example, an OK
is deluxe, and has extra built in
becomes a BAD or a GREAT becomes a
features; it has two item tags! A
GOOD. This cannot make BAD rolls
Swanky item is better than a
MIN.
Regular item, and much better than
a Garbage item. See the Economy Tiered Up:
chapter for more details. A condition where certain moves
Talented: roll results will be one tier
A condition that makes you pretty higher than normal; for example, a
damn good at certain rolls. When BAD roll becomes an OK, while a
GOOD roll becomes a GREAT. This
307 cannot make GREAT rolls MAX.
you roll something you are Talented
Trapped:
at, you roll 3d8 rather than 2d8, A condition where the target cannot
and use the two highest numbers you benefit from the ABSCOND or CAN’T
ABSCOND BRO.
308
Turn:
Your time to shine in combat!
During a Turn, you get two moves.
Use them wisely! When everyone
has used their Turn, a new round
begins.
Unconscious:
A condition where you cannot take
any actions until awoken, usually
by a loud noise or being roused.
You are [Floorbound] when you fall
Unconscious.
Unlock:
A type of move that allows you to
use other moves which require this
one as a prerequisite. Unlock moves
open up an entire [Tree] of moves-
they’re your gateway to exclusive
moves!
Verbal:
A type of damage you do with your
words and insults. Verbal damage
is always [Non-Lethal], and cannot
kill you; knocking someone below 0
HP with Verbal attacks simply drops
them to the floor as their emotions
take over and they can’t fight, just
blubber about your insults.
Weakness:
A condition where you take 1 extra
damage from certain damage types.
WHAM:
WHAM! A type of boost to your
damage. WHAM stacks in the same
way as [Boost], except using it
increases your damage, not your
roll. WHAM dissipates when you use
it or when you take damage.
309

Creative Directors
Derry Luttrell & Dave Pratt

Director of Game Design


Derry Luttrell https://discord.gg/kG8FTV9
If you want to play Subgrubs &
Developers Snazzards, but have nobody to play with,
Derry Luttrell, Dave Pratt, Joss come check out SERVERSTUCK, a Discord-
V., Allison Williams, Vince L., based Text-Based RPG Server powered by
Anna P., Mierin Persad, Joseph G., the system.
Skyli P., Angel S., Melody T.
With channels designated to represent
Senior Illustrator specific locations, a thriving community
Swirlygerm that’s been around since 2018, server
events and its own stretch of lore and
Illustrators respect for canon lore, Serverstuck
Dave Pratt, Joss V., Skyli P., is the most accurate Alternian Life
Angel S., Ritz S., Luna S.N., Simulator on the market, and the biggest
Melody T., Ashen G., Abel W. Homestuck Roleplay Community on the
planet, probably, we haven’t checked but
Graphic Designers we’re pretty fucking huge.
Luna S.N., Dave Pratt,
Derry Luttrell, Skyli P., Allison Meet all the fantrolls from around the
Williams, Joss V. book, play the game, and most important
-
ly... make a tonne of great new friends.
Dituen Tihrol
Played by himself Join today by following the link, or
scanning the QR code below!
Project Manager
Derry Luttrell

This book is liseneced by an


Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Homestuck belongs to Andrew Hussie, Viz Media and


WhatPumpkin; Subgrubs & Snazzards is a non-commercial
fan-based parody. All character designs and art in
this book belong to the Serverstuck community and its
users.

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