Subgrubsnazzards
Subgrubsnazzards
Welcome to Alternia.
It fucking sucks here.
ROLL RESULTS
Most consequential decisions in Subgrubs & Snazzards are decided by
rolling a pair of dice. Fluorite Octets— or, if you prefer, two octahedron
dice, or even more simply, 2d8— are the core dice used in this book.
Oftentimes, you will be called to roll these dice in order to see the
outcomes of certain actions you take. When you’re told to roll for
something because of a specific move, roll 2d8, add up the roll results you
got, and compare them to this chart…
Oh, wow, your roll was ABYSMAL. A MIN roll happens when
MIN you roll two 1’s, or get a negative result
Your result leaves a lot to be desired. A BAD roll is
BAD any result of a 7 or below that isn’t a MIN roll
Your roll lets you succeed... to a degree. An OK roll
OK is 8-10.
Your roll lets you do what you want! A GOOD roll is a
GOOD 11-13!
Your roll gives you what you want, and you do it with
GREAT STYLE. A GREAT roll is a 14-19!
Great Googly moogly. This is the best of the best. You
MAX cannot do better than this. You get a MAX roll when you
roll two 8’s, or a result of 20+.
6
ATTRIBUTES
Okay, so you have dice-rolling
down, but WAIT— there’s MORE.
Certain rolls are raised or lowered PULCHRITUDE Smile for the camera!
Pulchritude is not
by inherent abilities your troll
has: their attributes. You know, +PLC just how pretty
(Charisma and you are on the
like in video games or tabletop Charm) outside, but how
roleplaying games?! The stats are pretty you are on the
as follows: inside. Or, well, how
well you can fake
it at least. Charm
VIGOR Tough guy, aren’t your opponents with
you? With Vigor, you a smile and convince
+VIM become tougher and them to do what you
(HP and Bulk)
stronger than ever want with your silver
before! Increase tongue! That’s
your HP! Make it Pulchritude!
harder for you to
become wounded! Push Sneak and slide
GRACE
through the worst wherever you please!
of it! Live to fight +GRA With Grace you become
another day? Maybe (Speed and a ballerinarsonist,
so! Your +VIM score Agility) capable of getting
is added to 10 to out of the stickiest
make your base HP! situations smudging
your makeup even a
little bit.
RASCALITY Get a load of this
dude! With APPETITE Snack break! Appetite
+RAS Rascality you can is your staying
(Tricksiness pull off some tricksy +APP power; how sturdy
and Humour) (Healing and are you? How greedy
business, causing Gluttony) can you get? Not
problems the way
everyone’s as good
only you know how. at the medicinal
Maybe while you’re properties of food,
at it you can steal or holding onto lots
somebody’s wallet, of stuff in your
or maybe even pockets. But if
convince that teal you’ve got a high
blood over there enough Appetite… you
that you know about can vore up just
his business deals about all the healing
you get!
under the table.
7
PROBLEM SLEUTHING
[Strife][Physical]
You are one of the top Problem You can’t ask the same question
Sleuths in the city. more than once in an encounter
Solicitations for your service are with PROBLEM SLEUTHING. These
numerous in quantity. Compensation, questions can be given either
adequate. It is a balmy summer in character or out of charac
-
evening. You are feeling ter, as you either demand ques
-
particularly hard boiled tonight. tions or quietly observe.
When you roll to figure something or Discuss with whoever you’re
someone out, roll +PSP. asking these questions to when
you do this.
MIN: You dumb piece of shit. You
believe you got a MAX roll, and
nobody can shake your conviction
on that. Literally everything you
“discover” is wrong. You become
[Inept] at +PSP and +HUB rolls for
the encounter as you walk around
like a bigshot wanker.
BAD: Hmmm. Yeah, you have no idea.
OK: You haven’t solved the case
yet, but you’re getting close. Your
next PROBLEM SLEUTHING roll is
[Tiered Up].
GOOD: Eureka! You’ve figured it
out! Ask any one question; you’ll
receive an answer, though it might
be vague.
GREAT: You figure out the truth.
Ask a question; you get the answers
without any bullshit.
MAX: YOU UNDERSTAND ALL. Nothing
eludes you. It’s almost pitiful how
much everyone around you DOESN’T
understand. You figure out some
great secret involved with your
question— a target’s history, some
-
thing they’re desperately hiding,
or the exact reason something is
happening. You get this on top of
the answer to your question, which
is answered like a GREAT roll; of
-
ten, the great secret will be re
-
lated to your question.
[Stunned] for a round as they
FRAYMOTIF stare in awe.
[Physical][Mental][One-Off] MAX: You move with supreme
[Buildup: grace, and your opponent is
5] dragged up into the dance,
The power of music and the whether they like it or not. As
arcane destiny you were well as leaving the opponent
subscribed at hatching by the [Stunned], you benefit from your
jades that decided your sign aspect AND theirs.
flow through your very soul.
You can tap into these 16
energies to boogie it up and
get funky. A Fraymotif is a
powerful dance move that
unleashes the inherent You cannot use [Lengthy] moves
abilities of your aspect, without ending the FRAYMOTIF.
allowing you to boogie to the Should an ally roll FRAYMOTIF, you
boss music in style. When you may spend a [Reaction] to join in,
want to dance out your even if you haven’t met the
frustrations, roll +IMG. [Buildup] criteria yet. If they
MIN: You mess it up. An succeed and receive a GOOD or
opponent may make a [Free] higher roll, you both benefit from
attempt at rolling FRAYMOTIF each other’s aspects as well as
to show you up, even if they your own. Having an ally fail to
haven’t met the [Buildup] join your FRAYMOTIF or being hit by
requirement. BAD: You don’t a Max [Strife] roll ends FRAYMOTIF.
If an effect would hamper your
boogie woogie. Take 1 [Drag]
dance (such as being [Trapped] or
as you stumble your dance. OK:
set [Ablaze]), you must make
You don’t quite get anything
another FRAYMOTIF roll as a
going, but you don’t fuck up.
[Reaction] to keep your dance
You can try again in 3 turns.
moving. If you and your ally have
GOOD: The power of your aspect the same aspect, your [Talented]
and your sweet moves flow rolls become [Legendary]on top of
through your sign and into the your regular Aspect Bonus.
battlefield. You gain a
powerful bonus from your
aspect, which is displayed in
following table. GREAT: Your
dance is so sick and flowing
that your opponents are a
little surprised. You receive
the GOOD effects, and they are
TIME You dance a dance SPACE You dance with the
that transcends stars. Your SHE-
tempo. You NANIGANS rolls are
become [Tiered Up], and
[Quickened], or your opponent’s are
your opponents [Tiered Down].
become [Slowed],
your choice.
17
FUCHSIA
You are not going to play a
PICK A ZODIAC SIGN
fuchsia blood. No hard feelings, Yes, yes, it’s all well and good
it’s just that these Pisces-bound to be a Libra- but what KIND of
trolls only ever exist in pairs: Libra are you? On Alternia, there
the heiress, sea-dwelling queen of are 288 zodiac signs, and these
all of Alternia, and Her Imperious zodiac signs comprise the
Condescension, the adult Empress following ingredients:
of the Alternian Empire. As such, What caste are you?
fuchsias are not a playable caste. Aries are rust, Scorpios are
There is no fuchsia culture, cerulean… and for this example,
because there’s only ever one on Teals are libra.
Alternia at a time. When an What sway are you?
heiress graduates, they leave the The mythological moons of Derse
planet to dual Her Imperious and
Condescension to the death and Prospit are not the moons above
take their place as the new Alternia, but they are said to
Empress. Her Imperious have an impact on a troll’s
Condescension has never lost one personality, to an extent.
of these duels. Dersebound trolls are jaded and
PICK A NAME skeptical, whereas Prospitbound
Sweet! If you have a troll trolls are optimistic and
concept and a caste to match, you carefree. Dituen here is a little
officially have a troll ready! more cautious than most, so we’ll
For this walkthrough, I’ve say he’s Dersebound!
decided to make a troll that 22
loves making Tabletop RPGs. The
teal caste fit him best, and I What aspect are you?
went with the Nerd tree. Now we Aspects are like the elements of
just need to flesh it out. Let’s the Homestuck universe; they’re
start with your troll’s name. All metanarrative powers assigned to a
troll based on what that troll identify what suits your troll
struggles with or deals with the best!
most in their daily life. To WRITE A BLURB
quickly summarize, TIMEBOUND
By now, you know your troll’s
trolls relentlessly pursue goals
personality, so put a pen to
without rest, while SPACEBOUND
paper, and start expanding on it.
trolls stand and watch the world
Use the Three Point System to
turn without them. LIFEBOUND
figure out stuff you didn’t
trolls hide in their own comfort
previously know about your troll;
zones to prolong their lives;
make three bullet points, and
DOOMBOUND trolls know the end is
explain their personality to the
inevitable, and so simply sit and
best of your abilities. The first
wait. HOPEBOUND trolls trust in
point should be something you
total good versus total evil, but
already knew about your troll—
RAGEBOUND trolls know that chaos
for Dituen, let’s start easy.
and anger overcome any shoddy old
worldviews. FREELANCE TTRPG DESIGNER
BLOODBOUND trolls are riddled with It’s simple, to the point, and it
responsibility and the duty to tells you what he does. Now let’s
those around them whereas make a point that tells you about
BREATHBOUND trolls’ lives are his personality, and what his
characterized by total freedom mannerisms are…
from either. LIGHTBOUND trolls CONSTANTLY TALKS LIKE HE HAS
love relevance and the spotlight; A
VOIDBOUND trolls shun both, STUFFY NOSE
staying total mysteries. Finally, It’s descriptive, and adds a
HEARTBOUND trolls embrace emotions layer to his personality. You can
and their true self above all tell the kind of person he is
else, while MINDBOUND trolls just by reading that! Finally,
prefer logic and understanding to let’s put a fun twist— a third
identity. Out of all of these, point that you wouldn’t expect
Dituen is definitely goal-driven from the troll so far.
to a fault; he’s a classic
Timebound troll.
BIG FAN OF RANCID MEAT
CUISINE
Putting these together, we get Dituen firmly believes meat ages
the like wine, and that’s all there
Derse Sway, Teal, Timebound sign is to say on the matter. I now
of Libries: the Sign of the have an excellent idea of who
Executive! You can find more Dituen is, and I’m ready to make
information on all of this with a blurb based on these 3 points!
the EXTENDED ZODIAC quiz on Explain what each of these points
Hiveswap.com; take the test and
mean in a small paragraph below your trolls should probably be
them. between 5 and 9 sweeps!
23 PICK AN ONLINE
Dituen is a TTRPG Designer; in
PERSONA
fact, he designed Subgrubs & Trolls spend a lot of time
Snazzards himself! He’s always online, so you gotta get
pretty tired, thanks to his yourself two of the most
wack sleep schedule, and his important things a troll
immune system is a little rough might have: a trollHandle
because of it, hence him always and a typing quirk! A
sounding sickly. Also trollHandle is your
contributing to the sickliness username and usually
is his love of meat past its comprises two words that
prime; the dude really does eat
meat he’s left out in the open
make a seven syllable
for a month like it’s no big phrase put together,
deal. Overall, he’s a little stylized out like
awkward, and kind of silly, but apocalypseArisen or
he’s an organized, goal-driven terminallyCapricious. These
person that knows how to get are then shortened down to
the job done. their initials; AA or TC.
For Dituen, I’ll pick
arcaneGeronimo!
Alright, gang, we’re in with the big kids now. We’re going to actu -
ally make a character sheet. This chapter is, in a way, a grand tour
of the rest of the book, so play close attention, and don’t wander
off— you know I worry. Pull open the character sheet ‘cause it might
help to do this as we go along. I’ve included it, but there’s a
print-friendly sheet at the back of the book. To guide you through,
we’ll be developing Dituen Tihrol more and making a character sheet
for him, which you’ll be able to reference at the end. Now, let’s
begin!
27
FILL IN YOUR DETAILS 28
On the left side of the sheet, we
can immediately see some parts PICK YOUR MOVES
that we’ve already decided on in This is where the fun begins!
the last section. Throw your Moves are unique actions that only
troll’s name, trollhandle, their certain trolls can take. You get
age (in sweeps, not years!),their two moves at Level 1, one of which
height, pronouns, and all the must be one of your caste’s Entry
details of their sign. Simple! Moves. The other can be any other
Feel free to put your Typing Quirk move you can access at Level 1!
in NOTES if you like. Let’s hop to the YOUR TROLL chapter
and look at the options of move
sources we have!
SELECT YOUR STATS
Choosing your character’s
CASTE:
individual Attributes is an
The most common move set; each
important part of the game. You
caste has 24 moves, though your
may select one individual number
troll can’t access them all!
from the array below, and match
There’s 3 Entry Moves, each
each single number to an
exclusive to one of the caste’s
Attribute. This means you can have
trees. There’s then 9 Basic Moves,
one attribute with a +3, two
which you can select at Level 1 and
attributes with a +2, two
up, and 9 Advanced Moves, which you
attributes with a +1, and four
can select at Level 6 and up. Basic
attributes with a +0. Don’t worry
Moves represent things any
about trying to be the best of the
Joe Schmoe of your caste could do,
best; think about what fits your
while Advanced Moves take time and
character, not the ultimate
practice to perfect. Each tree has
+3,
warrior! Stop Min-Maxing! a total of 3 exclusive moves
+2, +2, +1, +1, +0, +0, spread between Basic and Advanced.
Finally, at Level 12, you can
+0, +0 access the Ultra Moves for your
caste and take one of three super
You can fill out your HP now,
powerful moves which make you a
too— your max HP is equal to
paragon of what your caste does.
your VIM+10. Throw that into the
HP section!
SWAY:
For Dituen, I decided to give him Your sway also gives you access to
+3 PSP, +2 IMG and PLC, +1 RAS and a few moves; you can take the Entry
HUB, and +0 VIM, APP, GRT and GRA. Move at Level 1, and 5 Basic Moves
He’s smart first and foremost, at Level 6. There are no Advanced
pretty creative and kind, a little or Ultra sway moves; they’re just
tricksy and proud, and not Basic Moves, simple and to the
particularly sturdy, greedy, point.
strong or fast. ASPECT:
While caste moves deal with your All trolls are good or bad at
role in society, aspects deal with something. Castes decide your
your inner self. Aspect moves work talent or ineptitudes overall; for
a little differently; you can only example, bronzes have +APP, -GRA.
take the Entry Move for your However, some Entry Moves change
aspect at Level 1, then have to your talents or ineptitudes, like
wait until Level 6 to unlock the Altjades and their NONCOMFORMIST
Basic Moves, which explore your move which gives them
inner struggle with your aspect. +HUB and -PLC instead of the other
At Level 12, you can get the way around. Normally, teals have
Advanced aspect moves which let +PSP, -IMG; they’re smart, but not
you learn and overcome your own very willing to believe in magic.
weaknesses. Once you get all 11 of Dituen’s AREA OF EXPERTISE move,
these aspect moves, you can take however, challenges that; he’s an
your aspect’s Ultra, making you a OCCULTIST, and gets +IMG, -APP
master of your own self. instead. Dude loves magic items,
what can I say?
Alternia’s society divides you into one of twelve castes, with Fuchsia as
the apex. Every hue down from Fuchsia is a step down the feudal pyramid.
From the elite and super rich highbloods with their extravagant Violets,
Purples, and Blues, to the Green midbloods, who are forced to take part in
a society that they hate, to the pitiful lowbloods, who spatter all shades
of Rust, Bronze, and Gold under the feet of their oppressors without even a
glimmer of hope on the horizon.
That isn’t to say that there are trolls who do not suffer on Alternia! No
matter your position on the hemospectrum, you are a victim of oppression.
If a highblood does not take part in the culling of lowbloods, or refuses
to act in a way that is expected of their caste, they run the risk of being
culled themselves. There are no winners when it comes to the hemospectrum.
It’s just that some losers get to fly hover cars, and some end their lives
face down in the sewers.
The following are the exclusive moves available to each caste. They
highlight the physical abilities, psionic powers, and cultural touchstones
that any troll of their kind would understand. As you grow, you will start
to excel in your role, gaining new powers iconic to your blood color. And
remember, you don’t graduate from Alternia by showing mercy. Do whatever it
takes to get to your apex. It’s better them than you.
RUST
35
Here you are at the absolute bottom of the societal order. You are
among the most common of the castes, and definitely the poorest— and it’s
not hard to see why. According to Imperial Propaganda, your blood is of the
lowest quality; most prone to mutation, most likely to be haunted, furthest
hue from violet… you’re practically walking cullbait! Your life is a con-
stant cycle of subjugation, existential dread, and training for your even-
tual job as a foot servant, butler or janitor on some highblood’s cruiser—
and that’s if you’re VERY lucky. Chances are, you’ll just wind up dead.
Some rusts do have incredible psychic abilities, from telekinesis to the
ability to commune with the dead, but that doesn’t matter one bit to the
people up top. Like I said: practically walking cullbait.
(AVAILABLE AT LEVEL 6) 40
BASIC MOVES
(AVAILABLE AT LEVEL 1) GREAT: You summon a truly mighty
beast, like a Grublord Supreme or
a Spidermom. You summon a Level 3
COMMUNE Lusus! You take 3 [Drag]. MAX:
[Bronze][Psionic][One-Off] Oh my god. You did it, you
All lowbloods have psionics, but crazy son of a bitch. It’s a
bronzes are somewhat of an fucking Snazzard. You summoned
outlier; for the most part, they a Snazzard. Holy fuck.
only make them more approachable BRONZEBO
to lusii. You have a rare type of
psionics, however, that lets you
[Bronze][Passive]
control them; one that can be used How to put this delicately… you’re
to summon forth a dangerous a stupid, sexy hunk. To an extent,
creature from the sewers, skies or you solidify the stereotypes other
hills to fight for you! When you castes have about bronzes; gifted
want to summon a [Minion], roll in the charisma side of things,
+IMG. weaker in the academic side of
things. You get a +1 [Buff] to all
MIN: YOU DO THE MAX ROLL BUT IT’S +PLC rolls and a -1 [Nerf] to all
NOT UNDER YOUR CONTROL OH GOD. +PSP rolls.
ALSO
TAKE 3 [DRAG]
BAD: Ah, shit! You summon a KNUCKLE CRACK
lusus as though you’d rolled a [Bronze][Physical][One-Off]
GOOD result, but it’s not yours Can you believe the nerve of this
to control! You get the results fool? Picking a fight with you?
of a GOOD roll, but it’s not your Well, you’ll show them! As you
[Minion].You take 2 [Drag]. remove your earrings or roll up
OK: You summon a relatively small your sleeves, maybe even crack your
creature to fight for you, like a knuckles, you may use an action to
fairy bull or a tsuchineko. You become temporarily [Enraged] for
summon a Level 1 Lusus from the two turns.
MY LATEST CREATION
[Bronze][Ultra][Craft][Locked:
Mechanic]
You’re the fastest wrench in the
west! With a quick clanking and
some expert welding, you can make
anything— ANYTHING— in a matter
of moments. You are [Legendary]
at all Mechanic moves, and all
Mechanic moves with the [Lengthy]
tag lose it. Any time you would
make a Garbage item, it’s instead
a Regular one; any time you make a
regular item, it’s a Swanky one.
Finally, you unlock the following
PRACTICAL PROBLEMS effects:
GREAT:
AI NODE: You add in some [Tech]
to your build to give it more
intelligence. You get a Good
result, except the machine works
automatically and doesn’t need
clanking to work; it might instead
use its action to repair itself if
needed.
JET PACK: PSSHHEEWWWW! You can fly
around at breakneck speeds! You are
[Flying] and [Quickened].
ROBOT: BEEP BOOP! You summon
a ROBOT foe, and it gains the
[Minion] trait.
MAX:
MECH SUIT: Get in the robot,
Tavros! You decaptchalogue some
steel beams, hydraulics, and
pistons, and spend a [Lengthy]
action making some sickass robot
armour. The Mech Suit has 10 HP
and 1 [Resistance]; it takes all
incoming [Physical] damage you
would take. So long as it is
intact, all your [Physical] rolls
are [Tiered Up].
GOLD
56
The highest of the lows. The trolls with the most horns. Apex
gutterbloods. Are you ready for some fucking GAMING??? Are you ready
for some fucking computers??? Are you ready to have your life become an
eternity of torment as you are plugged in as a battery??? Well, okay, it’s
only an eternity if you’re the cream of the crop. Life support aint cheap
ya know! While potentially being any of that other rank shit other lowbies
are, you’re more likely to be designated tech support, the person who does
objectives in videogames, and a psionic mule for whoever the fuck, as golds
have the BEST psionics, including fucking LASER EYES! It’s trolls like
you that keep the internet up and running, as well as primarily staffed.
Hope you like computers!
STEREOTYPE: Gross Little Basement Goblin
REALITY: Internet Nerd
COMMON TRAITS:Smarmy, Overbearing, Inventive
STARTING CAEGARS:₡25
ALLOWANCE:₡20
+PSP / -PLC
GOOD: The bees swarm the opponent,
ENTRY MOVES stinging angrily! They do 2 damage,
(SELECT 1 AT LEVEL 1) and the opponent is [Inept] at
[Strife] rolls for a turn as they
fend off the Bees. After this, it
BEES? disperses.
[Gold][One-Off][Unlock: GREAT: The bees owe you a life
Beekeeper] debt for freeing them from the
Maybe my bees can help! That was a prison they were trapped in. You
reference to the great comedy summon a BEE SWARM [Minion]; it
sketch show from BBC, Sorry I’ve disperses after 3 turns. Check the
Got No Head. Look up the Beekeeper FRIENDS & FOES chapter of the
sketch, it’s really good. Anyway, ALTERNIA act for more information.
you’ve got bees, those fuzzy MAX: Buzz Buzz, bitch. The bees
little purple and black bugs that barely even notice you; they’re so
live in beehouses and produce Mind sure the other guy is at fault.
Honey when needed. You intend to You summon a BEE SWARM without the
become a planet-class Beecoder, [Minion] trait; instead, it gets
building mainframes and using two actions each turn which it uses
apiculture networking to modernize exclusively to harm the opponent.
the world with biotechnological The bees only disperse when the
science. Right now, though, you opponent is defeated.
just have a jar of bees you keep
with you for safe-keeping. When E-GOLD
you smash a jar of bees on the [Gold][Mental][Unlock:
floor, roll +HUB. Streamer]
57 You’re cut from a different cloth
to your other, nerdier brethren!
MIN: This really shouldn’t come as For one thing, you bathe. In fact,
a surprise, but you summon a BEE you have a sample of your
SWARM which immediately attacks bathwater for sale, if anyone is
you, and you alone. interested… The point is, you’ve
BAD: The bees are pissed at got moxxie!
basically everyone in the vicinity. You’ve got charisma! You’re not as
The BEE SWARM is hostile to all bothered about learning stuff like
players in the area. It disperses controlling your potential psionic
after 3 turns. abilities or harvesting bees— not
while you have a loyal fandom of
OK: Surprisingly enough, the bees
online mooks at your disposal! Or,
DIDN’T try to kill anyone. They
well, you will someday. That’s the
just left, clouding you in bugs for
end goal, though! Whether it’s for
a moment and distracting the
gaming, commentary or some other
opponent. The opponent gets a -1
form of live streaming, you know
[Nerf] to [Strife] rolls for a turn
to work your charisma rather than
until the bees disperse.
overexert yourself. Your stats are
+PLC, -APP; you are charismatic, probably going to hurt a LOT. You
but a little frail thanks to your gain 1 [WHAM].
indoorsy lifestyle. Any time you GOOD: Pthew! You pepper the
would deal damage, you can reduce opponent with lasers! You do 1
the damage dealt by 1 (to a
damage to them. GREAT: How do
minimum of 1) to instead gain
you like that, Obama?! You do
double the total amount of damage
2 damage.
you would have dealt in [Boost];
you know how to build up hype and MAX: Oh, gosh. That’s… that’s a
get people ready for something WAY lot? Even for you? Lasers erupt
cooler than that! from your eyes like they’re
geysers, frying both you and the
58 opponent. The opponent takes 4
damage, and you gain 2 [WHAM]— but
EYE BEAMS you start [Bleeding], ‘cause yikes!
[Gold][Strife][Psionic]
[Unlock: Battery] BASIC MOVES
Many golds have sick, multicoloured
LASER EYES unlike any other
(AVAILABLE AT LEVEL 1)
caste; trolls with these
multicoloured eyes are often other DUALITY
trees, but they don’t know how to [Gold][Passive]
control their power. You? You Everything comes in twos.
fucking RULE at psionics. Your Including you! Your personality is
psionics are the strongest of your particularly volatile. Your
caste, and one day, you’re going to personality is particularly
be a FANTASTIC battery. Whether you volatile. Sometimes, it’s like
like it or not. You are you’re living a double life.
[Talented] at [Psionics]. When you Sometimes, it’s like you’re two
want to blast your Eye Beams at the different trolls. Choose a second
opponent, roll +IMG. gold entry move. You gain that
MIN: AH, FUCK! Energy backlashes move, and you gain access to any
into you, and it hurts like hell. locked move associated with it;
You take 2 damage and gain 1 however, any time you take a
[Brainmelt]. Take too much of that, locked move from this list, your
and you’ll lose your LASER EYES reality shudders; you either gain
and contract the Voidrot Template! 1 [Brainmelt] (if one of your
BAD: Smoke sizzles out from your trees is Battery) or drop one of
your stats by 1 permanently (if
ears. That hurt a little. You take
you don’t have the Battery tree).
1 damage.
This happens the first time you
OK: Energy arcs through you, but take this move, and happens again
instead of blasting into the every time you choose an
opponent, it continues to build additional move. If you have the
up. When this gasket blows, it’s PEAS IN A POD mutation, you ignore
the negatives, but only one twin BAD: God, you really suck at Troll
has access to each tree. Just Dance, don’t you?
59 OK: Hey, practice makes perfect,
right? You gain 1 GAMER POINT.
GAMEBRO GOOD: You climb the ranks! You
[Gold][Downtime] escort the payload! You shoot the
You’re a particularly skilled plumbers! You gain 2 GAMER POINTS
GAMER. All those other plebs out as you gain notoriety in the
there better watch out, because community.
you’re coming to stomp on their GREAT: You won a minor tournament!
heads and collect their secret You win a number of Caegars equal
rings or something! You gain access to 10 x the amount of GAMER POINTS
to the VIDYAGAMEZ [Downtime] you have. Your GAMER POINTS reset
activity without needing to to 0. If you had no GAMER POINTS,
purchase the RUMPUSBLOCK from the you win ₡20.
Hivecrafting chapter. The
VIDYAGAMEZ [Downtime] move works as MAX: OH MY GOD! OH MY GOD! YOU
follows: When you want to spend DID IT! YOU BEAT TROLL FLAPPY
time honing your EPIC GAMING BIRD! HOLY SHIT! A NEW WORLD
powers, roll +HUB. MIN: Shit! You RECORD! You’re overwhelmed with
destroy your game console. You’ll sponsorships and prize money, and
need to buy a new console for ₡40 win 50 x the amounts of GAMER
on a SHOPPING TRIP before using POINTS you had accumulated. If you
this roll again. had no GAMER POINTS, you win ₡50.
60
GROSS...
[Gold][Passive]
You are not a nice person to
talk to. In fact, you are quite
disgusting, whether through your
opinions or your physical hygiene.
Anyone who tries to roll WORDPLAY
on you has their roll [Tier Down]
as they sputter over their words,
distracted by your sticky skin or
garbage attitude. People who hang
out with you often MIGHT get used
to you.
ADVANCED MOVES
(AVAILABLE AT LEVEL 6)
64
SCREW GRAVITY Yes, even the ones who never
practice them! You’ve got some
[Gold][Advanced][Psionic] sick telekinesis. Using this to
Golds have powerful psionics. hurt someone gives the move the
[Strife] tag. When you use your MIN: FUCK! YOU SENT THEM YOUR
telekinesis, roll +IMG. PASSWORD! Their move counts as a
MIN: Surprise! It’s [Brainmelt] MAX roll.
time! If you are not a Battery BAD: You somehow managed to make
gold you instead take 2 damage their hack stronger!? The
instantly as a migraine washes opponent’s move is [Tiered Up].
through you, big time. OK: You took too long to do
BAD: You raise a hand, trying anything. Your fate is in the
to look cool, and… yeah, nothing other hacker’s hands, now. You
happens, champ. waste your [Reaction].
OK: You alter the weight of your GOOD: You raised your firewalls,
target. They get either a +1 and managed to fuck em over!
[Buff] to [Physical] moves as you Their move is [Tiered Down].
make them lighter or a +1 [Nerf] GREAT: Denied! Their move
to [Physical] moves as you weigh doesn’t happen, wasting their
them down. This effect lasts one action.
round. GOOD: You give the target MAX: They think they’ve pulled it
the effects of the OK result for a off— until they realize you
number for your +IMG rounds. rerouted their attack to fuck
GREAT: You give your target the themselves over!? Their move goes
[Flying] condition, or float em
through, but it affects themselves,
and yeet ‘em Team Rocket style,
not you.
doing 2 damage and leaving them
[Floorbound] or end the fight. SPEEDRUN HACKS
They also gain the effects of a [Gold][Advanced][Tech]
GOOD. MAX: Your telekinesis knows
[Passive]
no limits. They either becomes
People who see you working often
[Flying] and [Quickened], or take
assume you’re just keysmashing,
2 damage as they are [Trapped]
but actually, you’re just typing
AND [Floorbound] and can’t get up
at like, a billion wpm. Any move
for 3 turns. Attempts to ABSCOND with the [Lengthy] and [Tech] tags
immediately succeed. lose the [Lengthy] tag for you and
can be accomplished in a single
COUNTERHACK action rather than two. Any [Tech]
[Gold][Advanced][Tech] [Reaction] is instead a [Free]
[Reaction] action.
Enough of these “lasers” and
“beams of destruction”; a good
fight needs both combatants, head SURPRISE OBSOLESCENCE
down, hacking back and forth. Any
time someone tries to use a [Tech]
[Gold][Advanced][Strife]
move that would affect you, roll [Psionic][Recharge: 3]
+PSP as a [Reaction]. Bricking phones is so last sweep.
Bricking drones is the new craze!
Your body acts as a quasi-magnet summon a BEE SWARM that sweeps
that can kinda fuck up down on you both!
electronics; when you roll a GREAT
GRIEF roll, you can choose to do 1
less damage, and in return, cause MIND HONEY
your targets electronics to freak
[Gold][Advanced][Locked:
the fuck out and glitch all over
the place. Targets cannot use Beekeeper]
[Tech] moves for a number of Consume as part of a Balanced
rounds equal to your +IMG score; Diet!
robotic foes or trolls with You gain exclusive access to the
robotic limbs are [Slowed] for Mind Honey item. You can choose to
that time instead. have all empty Sylladex slots be
filled with Mind Honey. Eating it
65 makes you act like an idiot most
of the time instead of all the
BEE-BOX time, and [Tiers Up] your [Mental]
[Gold][Advanced][Locked: rolls for a thread; however, the
Beekeeper] first time you roll a BAD roll of
You carry your bees with you in a any sort in an encounter after
big container; maybe a beehouse eating some, you instantly fall
strapped to your back, or a belt [Unconscious]. However, eating
of jars around your hips. Your Mind Honey can be particularly
Bees? move loses the [One-Off] dangerous for high-psionic trolls.
tag, and gains the [Recharge: 3] Any troll who has [Psionic] damage
tag. Any time someone scores a moves is [Enraged] as their
GREAT [Physical][Strife] roll Psionics go haywire. Golds with
against you, they take 1 damage multicolored eyes who eat [Mind
back as the bees in your bee box Honey] gain the EYE BEAMS move and
sting and attack them! If they become [Enraged]; if they already
score a MAX roll against you, the had this move, they become [Out of
Bee-Box shatters, you can’t use Control].
your Bees? move again and you
66
MOISTUREWAVE GAMERS RISE UP
[Gold][Advanced][Locked: [Gold][Advanced][Psionic]
Streamer] [Locked: Battery]
Life is beyond stressful to you. What? You think you’re going to
As a gold blood social media guru walk on the ground? Like some kind
encroaching on the territory of of NORMIE? You’ve harnessed your
seadwellers, people are going to laserlike energy to hoist you into
have it out for you, but you have the air, silhouetting you with
your methods of chilling the fuck crackling power. It’s actually
out; notably, your chill lofi beats quite terrifying! You are able
to game and study to! When you put to start [Flying] at will. Any
on your headphones, you’re sent [Psionic] damage you do while flying
to a much calmer world. You are does +1 damage. Your energy is a
way too chill to be susceptible to detriment to both you and everyone
the [Enraged] tag, and way too zen around you; when people touch you
to be [Quickened], but you gain 1 while you are flying, you short
[Resistance] to all damage, because circuit, blasting both you and them
you’re just not really feelin’ the
for 3 damage. No touching!
pain right now.
OVERCLOCKING
[Gold][Advanced][Psionic]
[Locked: Battery]
Sometimes, you really don’t wanna
leave things to chance, so you
absolutely give it your all,
turning yourself into a living
nuke. You can forgo rolling any
[Psionic] move and instead receive
the MAX result; doing so gives you
1 [Brainmelt], makes you start
[Bleeding] and does 3 damage to
you. Be careful, bud!
Streamer]
ULTRA MOVES You’ve reached peak fame! You’ve
(AVAILABLE AT LEVEL 12) carefully curtailed your online
exposure to go as high as it can go
without landing on the most wanted
QUEEN BEE list of every influencer violet out
[Gold][Ultra][Psionic][Locked: there. While they still might be
hostile towards you, you’re not in
Beekeeper]
direct competition, so you’re able
Or King Bee, or Monarch Bee, it’s
to keep yourself safe. You are
up to you. Regardless, you are a
[Legendary] in +PLC, and most
master of your craft with bees.
trolls you meet will know of you
When you use the BEES? move, the
vaguely. You gain 1 [Resistance]
swarm never disperses; instead, it
against all [Non-Lethal] attacks
stays, wrecking buzzy, buzzy
because you have desensitized
havoc. On a MAX BEES? Result, the
yourself to attacks that won’t kill
swarm gains 4 extra HP and does 1
you. Conversely, you can keep doing
extra damage. If you have the BEE
[Verbal] damage even after punches
BOX move, you can amplify the
have been thrown because you are
situation with the addition of yet
nothing if not scalding.
more bees. When you use BEE BOX to
summon more
BEES?, you heal the swarm rather
than summoning a second one. Roll ANIIME IIS REAL
BEES?; on a GOOD, the Swarm heals [Gold][Ultra][Psionic]
1 HP. On a GREAT, the Swarm heals [Passive][Locked: Battery]
2 HP. On a MAX, the Swarm heals 3 You are the hope of the omniverse.
HP and gains 3 [Boost]. Meanwhile, You are the lightbulb in the dark.
if you fail, the new bees attack You are the bacon in the meal
and kill the other bees! On a BAD, vault for all those that cry out
the Swarm takes 1 damage. On a in hunger. You are the terror that
MIN, the Swarm takes 3 damage, and flaps in the night! You are a
turns on you, because BITCH? BATTERY TROLL! And you are a Super
Nothing happens on an OK roll- Saiyan! You are [Legendary] at
your bee box was empty. BEE BOX [Psionic] rolls. You no longer take
does not have the [Recharge] trait damage from a short-circuit when
anymore. All Beekeeper moves you [Flying] from GAMERS RISE UP, plus
make are [Tiered Up]. you’re [Quickened] while you fly.
67 Any time you score a MAX roll using
EYE BEAMS, your energy overwhelms
#VERIFIED your brain, cleansing it of filth;
[Ultra][Gold][Passive][Locked: you heal 3 [Brainmelt] and gain 3
[Boost] because you feel GREAT!
LIME
68
Lime bloods. The extinct caste; the non-canon. Very little is actual-
ly known about limes, considering most of them were hunted to extinction by
the Empire millennia ago. However, every once in a while, there’s a fluke—
one is born. One spawns out of the narrative entropy of the universe to
take on the role of hero. One is rescued from subjugation from the Empire.
Regardless of the how, limes do still occasionally exist, though they are
RARE, and all hunted by the Empire with the fury of a thousand slaughter-
hounds. As such, they tend to try to blend in, either choosing to present
as Hemoanon, or hiding among another low caste. With extreme psionic powers
that manipulate emotions or the fabric of reality, one thing is for sure…
no other trolls have the same experiences as the Limebloods.
(AVAILABLE AT LEVEL 1) 70
74
IDENTITY PROTECTION
have the Entry or [Unlock] move ground. If you are [Hidden] when a
for your [Aspect] in order to take Drone lands in an encounter, you
this move. are safe; they will not attack you,
73 nor will they seek you out. If you
were the sole reason the drones
were called, they’re likely pretty
THAT WAS CLOSE! cranky at whoever called them!
[Lime][Advanced][Reaction] [Advanced][Lime][Reaction]
Your blood is TOP SECRET!!! You
refuse to let anyone know the
truth, and you take some serious [Lime][Advanced][Psionic]
precautions to keep yourself from [Passive][Locked: Empath]
spilling the secret. By now, The lesson is if they were nice to
you’ve gotten pretty good at doing you, this wouldn’t happen. Your
it! If you start [Bleeding], you psionics form a potent psychic
can immediately slap a bandage on shield around you, deflecting some
your wound before the target can of all psychic damage and
see what caste you are, ending the occasionally shooting it back at
[Bleeding] condition but giving the opponent. You have 1
yourself 3 [Drag] instead. If you [Resistance] against all [Psychic]
were to start [Crying], you can and [Verbal] damage. If you are
force yourself to avoid it, targeted by the effects of an
instead gaining the [Despair] [Emotion] effect you can spend a
condition as you bottle up your [Reaction] to force them to feel
feelings and remember that tears what you feel. This [Reaction] has
could spell certain doom. You can the [Recharge: 3] tag.
do either of these a number of
times equal to your +APP in an
encounter- doing it any more than RETCON
this means you finally slip up, [Advanced][Lime][Psionic]
and your terrible secret is
[Recharge: 3][Locked: MSPA]
revealed.
Oh GOD, you messed up! Oh, this is
terrible! Something really, really
CORNERED! bad has happened! Luck did not go
your way, and everything has gone
[Lime][Advanced][Passive]
to hell. If only you could just go
[Locked: Crabby] back and try again— oh wait! You
When the going gets tough, you get can! With a wave of the hand, you
violent. Rather than give up when tell the narrative that THAT shit
you’re hurt, your determination to didn’t happen. You force the
come out on top always prevails. opponent to reroll their move— but
When you are below half HP, all watch out, because if it’s better,
your [Strife] moves [Tier Up]. then you have to live with the
A LESSON IN KINDNESS timeline you’ve created!
75
ZAP
[Lime][Advanced][Psionic]
[Reaction][Locked: MSPA]
Sometimes, you would rather not
be here. Actually, you know what? ZAP TABLE
Fuck this! You poof out of where
you are, scrambling through the ABSCOND: Fuck this! Adios!
narrative to somewhere else, You use the ABSCOND effect of
whether it’s miles away or a few ACT FAST as a [Reaction] to
inches to the right. It’s kinda being hit; the opponent cannot
hard to choose, actually; you’re use CAN’T ABSCOND BRO on you,
not that good at teleporting. Each because you fucking teleported.
option has the [Recharge: 2] tag. SIDESTEP: No! Your opponent’s
When you want to disappear and incoming [Strife] roll is 2
reappear elsewhere, roll +IMG. lower.
MIN: You teleport… 15 feet in HIDE!!!: You don’t want them
the air directly over where you knowing you’re here! In response
were standing. Oof! You start to being spotted while [Hidden],
[Falling]. If there was a dangerous you teleport elsewhere, and
spot nearby, you can choose to regain the [Hidden] condition
teleport into it instead and again.
receive a condition- for example,
zapping into a furnace and becoming
[Ablaze].
BAD: You scrunch up your face real
hard, and… nothing.
OK: You teleport slightly, but not
far enough. You don’t waste time,
though- you get another action this
turn.
GOOD: Hey, not bad! You teleport
like you wanted to! You teleport,
and gain an effect from the ZAP
table.
GREAT: Your teleportation is on
instinct; you gain the effect of
your choosing, and it doesn’t cost
you an action.
MAX: Whoa! You teleport- and then
you just can’t stop teleporting
either? You don’t have to move
anymore, you just teleport like
crazy! You are [Quickend] for the
rest of the encounter.
ULTRA MOVES
(AVAILABLE AT LEVEL 12)
76
FRIENDLEADER HP, at least one NPC dies, and
it’s very sad. Whenever you’re
[Lime][Ultra][Passive][Hook] without your crew, you get a
[Locked: Crabby] little bit more reckless, since
Whether you like it or not, people you don’t need to be a good
somehow seem to defer to you as influence to them; your
their leader. Protagonist Syndrome SWASHBUCKLE rolls [Tier Up].
plagues you. Regardless, whether
it is a girl gang, pirate crew, or
EMOTIONAL MELTDOWN
a sports team, you have a group of [Lime][Ultra][Psionic][Hook]
followers who do as you say. You [Locked: Empath]
may name these followers, as there Many emotions are a blend of
are never more than 12 of them. others. Shock is a mixture of fear
They act as an ANGRY MOB from the and disgust, while sadness and
Friends & Foes section of the anger make betrayal. But what if
CHALLENGES chapter, and they are you… mixed it up a little? Tried to
your [Minion]. This particular make some brand new emotions? You
ANGRY MOB has an additional few are [Legendary] in +IMG rolls, and
health points (your +PLC to HP), you have some seriously unusual
has two basic moves and one ways of applying your empathic
[Advanced] move from any castes, powers. You can give targets
can summon a free item as a multiple [Emotion] effects using
[OneOff] per thread, costing no PATHOKINESIS; when you use the move
more than 60 caegars. If they are on a target who already has an
not present when you start the [Emotion] effect, you can stack a
thread, they can be summoned second one on top of it. This works
within two rounds. The Mob pulls even if they’re contradicting
back and stops attacking once it emotions; enjoy your despair and
reaches 2 HP. If the Mob hits 0 inspiration, dipshit!
77
MAGIC ANON
[Lime][Ultra][Psionic]
[Lengthy][One-Off][Locked:
MSPA]
Canon is a funny thing; infinite
versions of infinite AUs exist,
and if you know how to pull the
metanarrative strings right, you
can shuffle your opponent’s reality
too. Once per encounter, as a
[Lengthy] action, you raise your
hand and scramble your opponent’s
reality. For a number of rounds
equal to your +IMG score, your
opponent’s [Talented]/[Legendary]
rolls and their [Inept]/[Godawful]
ones swap; [Tiered Up] rolls they
make become [Tiered Down], and vice
versa, and all [Boost] becomes
[Drag], while all [Drag] becomes
[Boost]. [WHAM] heals the user
rather than hurts the opponent. The
opponent’s self flickers wildly,
rapidly replacing themselves
with numerous Alternate Universe
versions of themselves- Bloodswap,
Guidestuck, Ponystuck, you name
it. It’s all a bit mixed up! Once
this effect ends, the target is
[Confused].
OLIVE
78
Olive bloods are… okay, but not great. On the one hand, no powers.
On the other, no real privileges— you’re still an acceptable cull to many
highbloods. Lucky you! With an affinity for the feline, olive bloods are the
most populous caste; there’s just so many of these folks floating around,
going about their daily lives. They’re kinda the glue sticking Alternia
together. Speaking of being the glue, olives also tend to be the placation
class, a shoulder to cry on! They know the ins and outs of the struggles of
quadrants almost instinctively, and will relish in watching shitty romance
movies, writing slashfics, and helping you out with your lovelife. They’re
low enough to kinda push around but high enough to not throw a table at
your face with their mind.
ALLEY CAT
[Olive][Physical][Unlock: Stray]
You don’t live in the wilds,
but your life is not quite a
comfortable one either. You’ve
got that wanderlust to kick up
highway dust. Gotta strut them
city streets. Your home is the
Subgrubian Jungle; the streets
and the gutters. As such, you’ve
gotten pretty good at hiding; on
a successful ACT FAST to YOUTH
ROLL, you can choose to become
[Hidden] as you dive into the
winding streets and obstacles
around you and maneuver out of
sight with ease, even if you were
being observed. You can do this as
a [Reaction], just before someone
was about to spot you with PROBLEM
SLEUTHING roll.
damage and cause them to start
BASIC MOVES [Bleeding].
(AVAILABLE AT LEVEL 1) 80
Ah, the jade blood. The third rarest of the castes tend to be very
orderly and loving wiggler-raisers who spend most of their time in the
Brooding Caverns. Jade bloods are also basically entirely female, not
including their dear trans brothers and siblings, and while the depiction
of your caste in the media isn’t… unflattering… it’s most definitely
sexualized. While all Rainbow Drinkers are jade, not all jades are Rainbow
Drinkers; Trollywood just.. over represents them. Yeah, you basically need
to raise wiggers in a cave, but you can venture out and visit nearby towns
in the off time! It’s not a nunnery or anything, even if you all do share
one big multi-block hive, and absolutely feels like one. Every jade blood
knows each other, as they’re low in number and all live very close together
in the same caves and bunker. Hope you get along with your neighbours!
Guardian]
The Jade Caverns are not an easy
place to live; there’s lusii in
NONCONFORMIST
cages, vulnerable grubs and [Jade][Passive][Unlock:
wrigglers everywhere, mutants, and Altjade]
most importantly, drones. One slip GAH! You hate wrigglers! You hate
up, one errant twitch, and the caves! Okay, maybe you don’t hate
drones will put down any trouble wrigglers, but you hate that YOU
with lethal efficiency. And you’d are expected to take care of them!
really like it if that weren’t the You don’t want to spend your
case?! You’ve taken on the role of entire life in the caverns. That
a protector; you make sure nobody SUCKS! You rebel against
in the caves is ever in danger, so authority, dress up in goth, punk,
as to not rouse the wrath of the or some similar style, and
drones. Your HUNKER DOWN rolls do generally make a menace of
not have the [Strife] tag, meaning yourself when you can. You’re
you can use it in conjunction with rude! Fuck you! Your talents are
attacks in a fight. +HUB, -PLC, not vice versa. If
88 someone fails a [Manipulate] roll
against you, you can choose to
become [Enraged], because nobody
MOM’S IN CHARGE tells you what to do!
[Jade][Passive][Unlock: Mom
Friend] BASIC MOVES
You are an Auxiliatrice, one of
the jades who works with tending (AVAILABLE AT LEVEL 1)
to grubs in the Brooding Caverns.
It is unkind, thankless work; CHASTISE
though you present yourself as a
loving mother figure, the fact of
[Jade][Strife][Mental]
the matter is you’re more like the [Physical]
big sister desperately trying to Excuse you? EXCUSE YOU? How dare
take care of the other siblings they! It was SO rude of them to do
while the neglectful parents that! Have at you! You know that a
ignore you yet again. But none of good angry lecture (paired with a
that now! You’re very good at few choice blows) . When you want
dealing with younger trolls. Any to scold someone mid-fight, roll
time you want to get a troll +PLC (+HUB if you are Altjade).
younger than you to do what you
You decide if any damage done is rules and discipline? No? Why,
[Verbal] or [Physical]. MIN: Ah, you’ll have to SHOW them then! Any
fuck! You slip up and hit the time you gain more than 1 [Boost]
floor, and you bite your tongue at a time, you can choose to
hard! You should have been instead gain 1 [WHAM] for every 2
watching where you were going! You [Boost] you would have gained.
take 2 damage, and are This is an all-or-nothing effect;
[Floorbound] and [Bleeding]. if you were to gain 4 [Boost], you
could not exchange that for 1
BAD: Your yelling and swinging
[WHAM] and 2 [Boost]. In the case
does nothing at all. OK: You of odd numbers, you gain the
miss, and that only makes you highest amount of [WHAM] with 1
madder. You gain 1 [WHAM]. GOOD: additional [Boost] leftover; 3
90
GIRLS & GIRLS & GIRLS
You slam your strife specibus [Boost] becomes
into the target and scold em 1 [WHAM] and 1 [Boost], 5 [Boost]
hard. You do 1 damage. becomes 2 [WHAM] and 1 [Boost],
GREAT: Oh, they’re really in etc.
for it now! Your target either [Jade][Passive]
takes 2 damage, or takes 1 Here’s the thing; you grew up
damage and one of the following around mostly girls, attended what
effects: [Saddened], [Anxious], is essentially an all-girls’
[Scared], private school, and if you’re not
[Confused] or [Enraged], your a girl yourself, you were probably
choice. raised as one for at least a sweep
or two. The Jade Caverns tend to
MAX: NAG NAG NAG NAG WHAM! You
be very female centric- and as
break the opponent’s heart and
such, you’ve learned to easily
their ribs. You do 3 damage, and
navigate the complexities of a
give them one of the following
woman’s mind. Conversely, you have
effects: [Crying], [Despair],
no fucking patience for men. Your
[Terrified], [Dumbfounded] or [Out
[Manipulate] rolls against female
of Control], your choice.
trolls are [Tiered Up], and your
89 [Strife] rolls against male trolls
gain a +2 [Buff]. Nonbinary and
other gender non-conforming trolls
are cool in your books- you can
DISCIPLINARIAN decide which effect you would like
[Jade][Passive] to use on them as a case by case
The fact that other castes get to basis, depending on how nice they
do whatever they want so often can are to you.
sometimes get to you. How come
they get to mess around and have
fun? Haven’t they heard of strict
GOFFIK If you have a moirail, you can
give them basic, positive
[Jade][Passive] [Emotion] effects (like [Joyful]
Jades are unfairly stereotyped as or [Hopeful]) with WORDPLAY, too.
being Rainbow Drinker crazy in the
media. It’s a little unflattering; LAY ON BAND AID
while all Rainbow Drinkers are [Jade][Physical][Heal] [Hook]
jade, the opposite is not true! [Recharge: 2][Locked:
Even if you really, really wish it Guardian]
was. Okay, fine, you admit it. You Aw, jeez! You’ve learned to
love Rainbow Drinkers, and wish quickly try and stop any bloodshed
you could be one. You gain access you come across— your own, your
to one move from the Rainbow friends, your enemies, doesn’t
Drinker list, even though you are matter! Just slap some bandages
not one; you just like to roleplay onto the wound, and hope for the
sometimes, and you’ve got a tonne best. When you want to [Heal]
of cosplay and combat materials anyone, yourself included, roll
that would let you replicate these
+PLC. MIN: Ah, jeez, you’re out
moves!
of band aids! You can’t roll this
CAVERN GOSSIP for the rest of the encounter.
[Jade][Passive][Hook] BAD: Your band aid just kinda
The caverns are small, with only slides off. Nothing happens.
around a hundred jades living in
OK: It doesn’t help, but it’s the
the one communal hiveblock. As
thought that counts. You or the
such, word gets around VERY fast
target gain 1 [Boost].
down here. If you are interacting
with a troll who interacted with a GOOD: That helps, at the very
jade within the last week, you least. Your target [Heals] 2 HP.
have a vague knowledge of what GREAT: You bandage your target
happened. Additionally, you can up, [Healing] 2 HP, removing the
forgo PROBLEM [Bleeding] condition, and give
SLEUTHING other jades; just spend them either the [Charmed] or
an action and get a GOOD roll. [Hopeful] condition.
MAX: You break out the big guns:
the Salutations Meowbeast novelty
SOOTHING VOICE band aid. You [Heal] the target
[Jade][Passive][Locked: Mom for 3 HP, end any physical
Friend] condition the target was suffering
Hey, shhh, it’s alright, dear. from (Like [Ablaze] or
It’s okay. Your mannerisms and [Floorbound]), and either make
soothing attitude are excellent them [Fascinated] or [Inspired]
for helping others remain calm, condition.
even in dire situations. Your
WORDPLAY rolls can remove
91
[Emotion] effects from targets,
even if you’re not their moirail. SOOTHING VOICE
[Jade][Passive][Locked: Mom The caves are strict, that much is
for sure. Sometimes, the rules
Friend] mean you can’t go hang out outside
Hey, shhh, it’s alright, dear. of the caves when you’re “on duty”
It’s okay. Your mannerisms and or whatever. Good thing you’ve
soothing attitude are excellent gotten pretty good at escaping
for helping others remain calm, unnoticed when you need to! When
even in dire situations. Your you want to make a quick escape,
WORDPLAY rolls can remove roll +RAS.
[Emotion] effects from targets,
even if you’re not their moirail.
MIN: You’re ready to make a
If you have a moirail, you can daring escape, when— you step on a
give them basic, positive clown horn! What the fuck? How the
[Emotion] effects (like [Joyful] hell did this get here!? Everyone
or [Hopeful]) with WORDPLAY, too. sees you, and you take 3 [Drag].
Stupid! BAD: Oh, this escape is…
this escape is actually a lot
harder than you thought it would
MALLBAT
be. Hmmm. OK: You don’t manage to
[Jade][Passive][Locked: get out quite yet, but… you’re
Altjade] almost there! You gain 1 [Boost].
You’re not going to pretend to be GOOD: Gotcha! You benefit from
something you’re not; you like one of the effects on the BREAKING
shopping. The thrill of being in a & EXITING table.
busy mall, the adrenaline from
GREAT: That’s an escape for the
scoring a good deal, and the
history books! You gain 2 effects
terror you feel watching a drone
at once, or 1 effect and 1
mow down a shoplifter— it makes
[Boost].
you feel more alive than any musty
cave. You have 2 extra sylladex MAX: Whoa! That’s some heist
slots. If a sylladex slot is movie bullshit! You gain 3
empty, you can buy items on the effects, 2 effects and 1 [Boost],
fly and say that you “bought them or 1 effect and 3 [Boost].
on your last mall trip”. Doing so 92
puts the item in your sylladex
without spending an action, but BREAKING & EXITING
you still need to spend an action
to take it out! If you use your DECOY JADE: You rabble some
downtime activity to go for a scenery together and make it
SHOPPING TRIP, your rolls are look like you’re still there;
[Tiered Up], because you’re REALLY this gives the move the
good at shopping, dude. [Lengthy] tag, but your target
BREAKING & EXITING doesn’t realize you’re gone
until the end of their next
[Jade][Passive][Locked:
turn or they physically
Altjade] interact with the decoy.
DUCK OUT OF SIGHT: You become affects you as if you were in a
[Hidden]. relationship. For a crush to count
as romantic, you must harbour it
ESCAPE ARTIST:
You remove
for at least a week. The target of
the [Trapped] condition.
your crush does not receive the
HIGHTAIL IT OUT: You ABSCOND
benefits of your move.
in a way that does not trigger
CAN’T ABSCOND BRO. SHAKE A
LEG: You remove the [Slowed]
MACABRE OBSESSION
condition. WINDOW BREAK: You
smash a window, and force [Jade][Advanced][Mental]
change the scene to a public You’re a big fan of gothic horror.
or private one as you jump Rainbow Drinkers, Grimbarks,
through. Daywalkers— you’ve read countless
novellas about them, many of which
may or may not have been romance.
ADVANCED MOVES That’s not important. What’s
(AVAILABLE AT LEVEL 6) important is that you don’t need
to roll PROBLEM SLEUTHING to
identify any troll with a
CONDESCENDING JAB supernatural origin such as
[Jade][Advanced][Mental] Rainbowdrinkers, Ghosts,
[Reaction] Grimbarks, Grimdarks or
You can’t help it; sometimes, Shadowdroppers. You instantly get
you’re just a little bit petty. a gut feeling that you know what
You’d like to imagine that your they are as a [Free] action, but
pettiness is justified. After all, you can’t prove it beyond it being
you live such a hard life. a hunch.
Sometimes it’s nice to just be a
little bit of a bitch. When 93
someone gains [Drag], you can
throw in a seething jab or a
condescending remark. Any [Drag]
they would gain doubles.
SUN TOUCHED
LOVELORN [Jade][Advanced][Passive]
[Jade][Advanced][Passive] You spend a lot of time in the
The romance life of a jade is sun, since you were lucky enough
inherently tragic. 90% of the to be born into the only caste
time, you will never see your that can do so. The caress of the
quadrants again after graduation, Alternian sun has given you some
seeing as you’ll be sent off to a unusual resistances; you gain 1
shitty rock in space. As a result, [Resistance] against weapons like
many jades feel an intensified lasers, fire or radiation; on top
longing compared to other trolls. of that, you are immune to the
Romantic crushes give you the [Ablaze] condition, and when you
relevant quadrant move that
would be set [Ablaze], you are ATLAS PERSONALITY
instead [Quickened] for 3 rounds,
which is absolutely fucking
[Jade][Advanced][Mental]
terrifying. [Reaction][Locked: Mom Friend]
Show weakness? No, no, no, you
could never! You need to serve as
FIGHTING STANCE a role model for the other jades!
Ahahaha! You’re perfectly okay,
[Jade][Advanced][Strife] please, PLEASE don’t look into it—
[Locked: Guardian] so long as everyone else is fine,
Parry! Parry! Parry! THRUST! you are fine. You can ignore any
You’ve studied the art of taking effect that happens to you, be it
hits well, and on the flip side, [Physical] like becoming
of dealing heavy hits too. When [Floorbound] or [Emotional] like
you are fighting, you can spend an being [Scared], gaining 2 [Drag]
action to enter an offensive or instead. As a [Reaction], you can
defensive stance (this counts as a gain 2 [Resistance] to an incoming
[Strife] action). With the attack, gaining 2 [Drag] again.
offensive stance, you move fast When someone makes you use [Drag]
and hit hard; you are [Quickened], you gained from this move, you
and you deal +1 damage on all feel [Dread]; if you use it again
attacks, but you have 1 [Weakness] and they make you use [Drag]
on all types of damage. On the again, you gain [Despair]. You
flip side, your defensive stance cannot use this move to ignore
gives you 1 [Resistance] against these conditions.
all types of damage, but you do -1
damage on all attacks (minimum 1).
94
Swapping stances takes another
single action with the [Strife] CAREFUL PLANNER
tag. [Jade][Advanced][Passive]
LAST TROLL STANDING [Locked: Mom Friend]
[Jade][Advanced][One-Off] Taking care of grubs has made you
[Locked: Guardian] an excellent planner. You keep an
You can’t lose now! There’s so itenarary, you fill that diary,
many people depending on you! When and you have a routine you stick
you’re about to be defeated, you the fuck to. Nothing can ever go
think about everyone who relies on wrong if you have a plan! Nothing!
you— and you keep going, even if In an encounter, you can take an
only for a moment. When you would action to plan your next 3 moves.
be reduced to 0 HP in a fight, you You lock yourself into rolling
can instead be left at 1 HP, and these moves in the order you
keep going for a little bit chose; succeeding on these rolls
longer. Make it count, junior! gives you 1 [Boost] for each
success (GOOD, GREAT or MAX
results), and if you succeed at
all three, you get an extra
[Boost] at the end. However, if [WHAM]. GREAT: They listen, and
you try a move that wasn’t in your apologize for upsetting you. The
plan, or you fail a move, you gain target does as you say, and
[Drag] instead. Intentionally becomes [Scared].
breaking away from the plan also
MAX: You straight up lift them
removes all [Boost] gained and
off the floor, and you look so
gives this move the [Recharge: 5]
goddamn intimidating that they
tag.
95
THREATENING DEMAND
[Jade][Advanced][Mental] can’t help but blubber and do what
you want. The target becomes your
[Manipulate][Locked: Altjade]
[Minion], and is too [Scared] to
Listen here, bulge-breath- do what
actively disobey you, even if your
I say or I’m gonna kick your ass,
request is dangerous for them.
okay?! Whether or not you’re that
rude about it, you’ve learned that
politeness isn’t the only way to
ULTRA MOVES
make someone listen to you and do (AVAILABLE AT LEVEL 12)
what you say. Sometimes, you gotta
grab ‘em by the necktie and yank
‘em close so you can thread a A TRUE HERO
vague (or not so vague) threat in [Jade][Ultra][One-Off][Locked:
there!
Guardian]
When you want to make a demand of
They’re gonna have to try a little
someone, roll +HUB.
harder than THAT. You’ve trained
MIN: They just laugh in your yourself to be an undying force
face. It’s kind of embarrassing! against insurmountable opposition-
Your +HUB and +PLC switch talents and you won’t let anyone stop you
and ineptitude back to normal for from protecting those who need
2 rounds, you’re that caught off protecting! You’re [Talented] at
guard. Maybe being nice would all [Strife] rolls. When you drop
help… BAD: They don’t pick up under ½ your max HP, you become
what you’re laying down. Nothing [Inspired], though you don’t heal,
happens. and your [Strife] moves are all
OK: They stumble and make [Tiered Up]. If you have the LAST
excuses, and it just annoys you TROLL STANDING move, you become an
more! You gain 1 [WHAM]. almost invincible threat when
you’re on your last legs- on top
GOOD: Your threat breaks of being left at 1 HP, you gain
through! Make a demand of your +APP [Resistance] for the next 3
opponent; they can either listen turns, but you are [Slowed]; any
to it, or take 1 [Non-Lethal] roll that isn’t [Strife] is
damage as your grip tightens and [Tiered Down]. After the 3 turns
your face sours, giving you 2 are up, you hit 0 HP.
96
Alternia has a system of laws. Said laws need to be followed and up-
held. Negotiated with in courts of law! Drafted and memorized! …weaseled
through… It’s a thankless job being teal. You’re a nerd; while some of your
caste are accountants, researchers or similar, the most famous of your kind
are lawyers, and it’s a lawyer’s job to seek out lawbreakers and have them
KILLED. Most trolls don’t have a right to a trial, but for intra-highblood
disputes (or your friends!), you sure as hell are needed to press charges.
While many highbloods hate your pedantic guts, there’s little they can do
about it, other than mercilessly harass you on public transport- you’re
too important to society to cull! Those guys can die mad about it though,
you’re needed at the Bookhive for some heavy reading.
STEREOTYPE: Untrustworthy Midblood Weasel
REALITY: The Backbone of Society
COMMON TRAITS:Know-It-All, Bookish, Practical
STARTING CAEGARS:₡60
ALLOWANCE:₡40
+PSP / -IMG
GOOD, you gain 1 [Boost]. On a
ENTRY MOVES GREAT, you gain
2 [Boost]. On a MAX, you gain 3
[SELECT 1 AT LEVEL 1]
98
AREA OF EXPERTISE [Boost].
[Teal][Passive][Locked: Nerd] LIBRARIAN: You categorize
Teals don’t have “jobs”. However, knowledge, and you spit it out
they often bully each other into like it’s nothing. If you fail a
doing tasks around officeblocks PROBLEM SLEUTHING roll, you can
under the pretense of training for try to ask the same question again
graduation. There’s no actual a second time.
enforcement to do it; it’s not OCCULTIST: You’re a scholar of
required by the Empire at all. But
the esoteric. Instead of the
if you don’t take part in this normal teal talents, you’re
terrible office culture, you’re [Talented] at +IMG, and [Inept] at
putting yourself at a +APP, because you’re a shrewd,
disadvantage, because everyone freaky collector of supernatural
else is gaining an advantage by artefacts. You can buy [Rare]
doing it— but it’s an advantage
items as normal ones. OFFICE
that nobody would need if they all
collectively stopped raising the
WORKER: You just do boring jobs
around the office, like filing
bars for themselves. But hey, the
stuff, taking calls, checking
plus side is that teals tend to
licenses, etc. You get GOOD rolls
have some pretty niche interests
on a roll of 10-14 instead of an
and abilities! Choose an area of
11-13.
expertise, and gain the associated
benefits. ACCOUNTING: Money
makes the world go round! You SUAVE SWINDLER
automatically know how much money [Teal][Passive][Unlock: Shady]
a troll has, and do +1 damage on You know the laws. You know them
trolls with more money than their very well, actually. It just so
starting amount. ADMINISTRATOR: happens that you also know… gaps
You take care of online forums, in the law. Loopholes, if you
web administration and meme laws. will. And since Alternian Law is
You gain the gold HAXX0R move. so perfect, then these loopholes
LAWMAKER: Order! Order! No more exist for a reason— to be
backflips! If the opposing troll exploited, certainly! You’re a
has [Boost], they lose a point of fraudster, a scammer, or some
it every time they roll an OK or other blend of shady lawyer who
lower result. benefits from twisting the law, be
it through bogus insurance claims,
LAWYER: You love arguing, and
tax evasion, or even just
when you succeed on WORDPLAY
“helping” mutants. You are
rolls, you are thrilled. On a
[Talented] at WORDPLAY, thanks to
your healthy experience in on the people you’re ratting out,
twisting the truth to fit you. you pathetic little weasel. You
TAKE THE CASE call for some Drones from the
FRIENDS & FOES chapter of the
[Teal][Passive][Unlock: ALTERNIA Act, and they arrive in 3
Enforcer] rounds.
You are a Legislacerator in
training; not bound by books or by
99
procedure, your job is to hunt
down those who perform, sympathize OBJECTION
with or even THINK about criminal [Teal][Strife][Mental]
actions and bring them to justice. [Physical][Verbal]
Or maybe that’s just how you like OBJECTION! HOLD IT! TAKE THAT!
to imagine yourself; you might You blur sharp words and sharper
just be a beat cop, prowling the weapons into a deadly cocktail of
streets but not really getting damage. When you want to cut
much badass mercenary lawyer someone’s lies and limbs to
action. Either way, you can take pieces, roll +PSP.
an action to use this move to
MIN: Your argument is bogus, and
establish a case you’re going to
you fucking fall all over your
pursue— an intense investigation
weapons. Dumbass. You take 1
into a single physical subject
damage and 2 [Drag].
(typically a single troll, item,
or location). When you’ve selected BAD: You don’t deliver a
a subject, you get a +1 [Buff] on satisfactory blow, verbal or
all [Strife] rolls, and your physical. You take 1 [Drag]. OK:
PROBLEM SLEUTHING rolls against You don’t hit the opponent, but
them are [Tiered Up]. Changing your scathing words rattle them.
your target is a [Lengthy] action. They take 1 [Drag]. GOOD: Ouch!
Your words can strike a sore spot,
but your blades can leave one too!
JARGONOGRAPHY
[Teal][Passive]
Your use of long, long words makes
it hard to pinpoint your goals
sometimes. All PROBLEM SLEUTHING
rolls made against you are [Inept].
GET TECHNICAL work. The target is [Dumbfounded]
and [Slowed].
[Teal][Reaction][Locked: Nerd]
Let’s face it: you’re a desk 101
jockey. You’re a bureaucrat.
You’re a lawyer, or an accountant, COUNTERFEIT GOODS
or an administrator— whatever the [Teal][Locked: Shady]
case is, you’re not the type of You have some EXCELLENT products
teal to actively seek out fun and to sell, gang! And not only that,
excitement. You’ve got colour- they’re dirt cheap, so you can
coded binders and that makes you safely say nobody will ever regret
excited. That’s the kind of teal buying from you, ever. You always
YOU are. have your wares on you, and can
Your intelligence does put you at purchase items mid-thread at a 50%
an advantage, however; when discount. Swanky items get only a
someone fails a [Mental] roll 30% discount, because it’s harder
around you, you can go on a long to get the highblood quality
well actually speech about the goods. When you use these items,
definitely interesting roll
technicalities of what they were 1d8 every time you do use them— on
trying to do. Roll +PSP. a 1, the item falls apart. If it
MIN: I mean, it’s pretty obvious, was a disposable item, it’s of
right? The reason is… wait… no, particularly shitty quality; roll
was that… hmm… you’re… not the d8 when you use it, and on a
actually sure? You become 1, it does nothing when used as
[Confused]! well as falling apart.
BAD: You try to go off on a
tangent and explain to them in MYSTERY SOLVER
great detail about some archaic
[Teal][Mental][Lengthy]
law that’s barely related. They
really don’t give a shit. Nothing
[Locked: Enforcer]
happens. Sniff sniff. You drop to one knee,
and pick up a piece of evidence.
OK: Jegus, you can drone on, huh? You lick it. Ah, of course. This
Your target takes 1 [Drag]. answers everything. If you TAKE
GOOD: They make the mistake of THE CASE about a scene or an
listening to you. The target object, you can forgo rolling
becomes [Stunned]. GREAT: Oh, PROBLEM SLEUTHING; instead, you
gog, they not only listen, they can use a [Lengthy] action to act
try to understand you. The as if you got a GREAT roll,
Target is [Stunned] and answering one question in a clear
[Confused]. and concise manner that doesn’t
hide what’s going on. This does
MAX: They really, reeeeeally try
not count as getting a GREAT roll
to understand you. And it doesn’t
for triggers which might allow you Troll Captain Raymond Holt. Either
to get bonuses from a GREAT. way, you’re not going to fall for
any stupid shenanigans, and
ADVANCED MOVES SHENANIGANS rolls against you
[Tier Down].
[AVAILABLE AT LEVEL 6]
102
NOT GUILTY
SEETHING SMILE
[Teal][Advanced][Passive]
Wait, hold on! It’s all good!
[Teal][Advanced][Passive]
Look, you’re a lawyer! You’ll After however many sweeps of
handle it from here! No reason to dealing with your idiot coworkers,
get all… shooty about it! Don’t you don’t get enraged anymore. You
worry about it, you’ve got this. just fume. Whenever you become
You know how to talk drones out of [Enraged], you maintain the
their murdersprees— a rare feat benefits of being in such a state
indeed. You can roll [Manipulate] without the downsides, because
WORDPLAY rolls against Drones and you’re still in control. If you
control them. Drones will never become [Out of Control], you’re on
attack you once you make it clear your own. You can choose to become
you’re a lawyer. [Enraged] when someone rolls a BAD
result on any [Manipulation] roll.
VERITY’S LAW
I ALREADY KNEW THAT
[Teal][Advanced][Passive]
Highblood privilege? You don’t
[Teal][Advanced][Hook]
think so! Named after the [Recharge: 3][Locked: Nerd]
legendary metermaid who gave the Your studies have given you an
ACTUAL FUCKING HERIESS a approximate knowledge of many
scuttlebuggy ticket, you’ve things and often, when you sleuth,
followed in the footsteps of you recall things you already
giants. You gain 1 [Resistance] to knew. When you roll PROBLEM
blue, indigo, purple and violet SLEUTHING, you can declare you
[Strife] moves, as you’ve dealt “already knew that”, even if you
with enough uppity coldbloods to out-of-character did not, and ask
take their childish tantrums and a second question based on the
shrug it off. question. For example, after
asking about the feeding habits of
a particular lusus, you might
YOU THINK THAT’S FUNNY? state your troll already knew they
[Teal][Advanced][Passive] ate exclusively bugs; as a [Free]
NO FUN ALLOWED! Maybe you have an action, you could roll again and
incredibly underdeveloped sense of see if you know anything about
humor. Maybe you’re just too tired where to procure said bugs.
to deal with it. Maybe you kin
moves in the future as level up
ULTRA MOVES moves.
TOTALLY TRUSTWORTHY
[Teal][Ultra][Manipulation]
[Passive][Locked: Shady]
You never lie, it’s just that the
truth is subjective. You have
learned to weave it to fit any
narrative that fits you. You are
[Legendary] in WORDPLAY. When
someone rolls a GOOD or GREAT while
PROBLEM SLEUTHING against you,
you can choose to give them false
information. This must still be
worded cryptically on a GOOD, and
clearly on a GREAT, except that
the information just simply isn’t
true. A MAX still susses you out.
You don’t declare when you use this
move— and make sure not to use it
too often! Be sneaky; the best lies
are mixed in with the truth.
JUDGE, JURY,
EXECUTIONER
[Teal][Ultra][Passive][Locked:
Enforcer]
Here’s the thing about law on
Alternia: every trial is a
showtrial. The verdict is foregone,
and the verdict is always GUILTY.
When you select a target with
TAKE THE CASE, you take it upon
yourself to end this fool’s whole
career— and also, coincidentally,
their life. Your [Strife] rolls are
[Legendary]. When you gain [WHAM],
it remains until used, unless you
make a MIN or BAD [Physical] roll.
You gain 1 [WHAM] every time the
target rolls a MIN or BAD roll.
CERULEAN
105
Everyone better watch the fuck out because you got their number, all
of their numbers, fuck them for trying to keep their precious numerals away
from you! Everything everyone else has? It’s yours. Every opportunity?
Yours. All the money and bitches? Why would you look at that, YOURS!!!!!!!!
The life of a cerulean blood is a volatile one- they are the future
spymasters, mercenaries and thieves of the Empire. As the lowest of the
highbloods, they find their lives in a pretty sweet spot- high enough to get
away with anything, low enough to do what they want. And they do both in
spades. Chaotic, ambitious and dangerous, if there’s one thing any troll of
any caste can agree on, it’s that you do NOT mess with a cerulean blood.
You are the spiderbitch, it’s you.
STEREOTYPE: Vriska
REALITY: Vriska
Ambitious, Chaotic, Insecure
COMMON TRAITS:
STARTING CAEGARS:₡80
ALLOWANCE:₡50
+HUB / -APP
MAX: They bend to your superior
ENTRY MOVES will. Maybe even forever! The
(SELECT 1 AT LEVEL 1) target becomes your [Minion], and
you get the effects of a Great
roll. But watch out— if they take
FREAKY EYE any more than 4 damage, or your
[Cerulean][Lengthy] concentration lapses, they wake
[Manipulate] up, and you’re TOAST.
[Hook][Unlock: Spider] 106
One or both of your eyes has an
irregular amount of pupils and it JACK OF ALL TRADES
gives you the ability to control [Cerulean][Passive][Unlock:
minds with your [Psionic] power!
Multitalented]
When you want to Manipul8 someone,
Watch out, watch out, watch out!
roll +IMG.
Not only are you good at things
MIN: Ah, fuck. They know what you which would usually be expected
just tried to pull, and they’re for your caste… you’ve put extra
not happy. They can choose to special effort into honing your
become [Enraged]. BAD: The sheer skills elsewhere, too! Of course,
lack of a response is beyond this might have made you neglect
embarrassing. You are too your needs elsewhere… You become
[Humiliated] to try again. permanently [Talented] in another
OK: It doesn’t QUITE work, stat, as though it were from your
but...your [Manipulate] rolls caste, but you also become [Inept]
against this specific troll are in another. If you choose to
[Tiered Up] until they take become [Inept] at +VIM, your max
damage. HP drops by 3.
GOOD: Got them! You can make any
one request from this troll. This SPIDERPUNK
can be anything, no matter how [Cerulean][Unlock: Punk]
dangerous— give me your money! Get You? You’re the REASON ceruleans
out of here! Jump off that cliff! have the reputation as the badass
The other troll will remember what punk caste. You’re a rough tough
you did once they snap out of it spiderbitch and it’s just better
once they complete the request.. for everyone if people don’t get
GREAT: Not only do you gain the in your way whether your goal is
benefits of a Good roll, but all sold-out tickets to the latest
future attempts to control them concert or revenge on some
again are [Tiered Up]— even if asswipe who thought they’d get
it’s not this encounter. This cute with you. All [Manipulation]
lasts until you fail a FREAKY EYE rolls made against you are
roll against them. [Inept]. Additionally, whenever
you are inflicted with a status
condition, like being [Inept] or MAX: Now THAT’S a critical hit!
[Ablaze], roll 1d8. On an 8, you Whether it’s a nasty artery
completely shrug off the effect, slash or a wholeass severed
and gain 1 [Drag] instead. limb, you seriously wound the
target. You do you 3 damage, and
the opponent starts [Bleeding].
Moves that would hamper your
[Manipulation] do not affect 107
this move: can’t say no to your
psychic powers! BURST OF SKILL
[Cerulean][Passive]
BASIC MOVES You focus on doing something
REALLY well, consequences be
(AVAILABLE AT LEVEL 1) damned. Your next move is [Tiered
SCOURGE Up], but the move after is [Tiered
[Cerulean][Strife][Passive] Down]. If used in conjunction with
SUPEREGO and you receive a MAX
[Hook]
roll, your next roll is [Inept]
Trolls think they and their
and [Tiered Down].
muscles and mangrit are hot shit,
huh? Yeah? Well, guess what, you
can dance circles around those FLIP THE FUCK OUT
losers! When you want to cut
someone up, roll +HUB.
[Cerulean][One-Off]
Things ALWAYS go your way— and
MIN: Ow, FUCK! You accidentally when they don’t, you lose your
hit yourself as you swing and miss actual shit. On a MIN or BAD roll,
wildly! You take 2 damage and you can become [Enraged].
start [Bleeding].
BAD: Nope. Nice try. You miss,
and your momentum carries you DANGER SENSE
into harm’s way. You take 1 [Cerulean][Passive]
damage! You have an innate sense of
OK: You didn’t hit them, but danger.
Like… like some kind of spider…
you’re definitely outpacing them.
Whenever you would normally be
You get an extra action this turn.
caught unaware by something, you
GOOD: Wham! You do 1 damage to instead can react to it as if you
your opponent. knew of it ahead of time! The
GREAT: You hit them in JUST the first time you would get a
right spot. And by the looks of [Reaction] on a turn, it is
it, that’s gonna leave a mark. instead an [Free] action. If you
You do you 1 damage, and the are benefitting from the BREATH
opponent starts [Bleeding]. FRAYMOTIF, your [Reactions] are
all [Tiered Up].
108
BRING ME MY SHIT STREET SKIRMISHER
[Cerulean][Psionic][Hook] [Cerulean][Passive][Locked:
[Locked: Spider] Punk]
Why would you get anything for You’re a veteran of the streets.
yourself when there’s all this Alley fights, bar fights, mosh pits,
weak-willed help walking around? you’ve seen it all and conquered
You can spend an action to mind it too. Any BAD or OK SHENANIGANS
control some gutterblood into rolls you make are [Tiered Up], and
bringing you any Regular quality any OK SHENANIGANS rolls against
item, like a [Medicine] item in you [Tier Down] to BAD; you’ll need
combat or a [Tool] item in a to pull something new if you want
regular thread. It takes 1d3 full to surprise this old dog.
rounds for the item to arrive.
DIVERSE INTERESTS
[Cerulean][Passive][Locked:
Multitalented]
Most other castes are LOCKED into
their STUPID and BORING lives! Not
you! You’re an exception! For sure!
Here, let me prove it: you have
interests usually associated only
with other castes! If that’s not
proof that you’re immune to the
oppressive society of Alternia, I
don’t know what is! You can gain
one move from any other caste,
so long as it isn’t [Locked],
[Advanced] or [Psionic]. This move
may be taken more than once, up to
a total of three times, but only
ever from the same caste.
BULLY LA BULLY 109
[Cerulean][Mental][Manipulate]
[Hook][Locked: Punk]
You know how to make people do
ADVANCED MOVES
what you want, and sometimes, by (AVAILABLE AT LEVEL 6)
flexing off some physical
intimidation, like grabbing ‘em by
the shirt or leaning in real
ANYTHING YOU CAN DO
close, you’re more likely to get [Cerulean][Advanced][One-off]
it. When you want to roll to Oh, you think your little trick
coerce someone, roll +GRT. makes you special? Puh-lease.
Once per encounter following an
MIN: Ha! Everyone, take a look at opponent’s move, you can use that
this loser! People start mocking
move too, regardless of caste,
you, and it’s really hurtful? Now
class, or aspect, so long as it’s
the Bully has become the Bullied!
not [Psionic]. If it requires a
You get a -1 [Nerf] to +HUB rolls,
roll, you are [Talented] at this
and you’re too [Humiliated] to do
roll, because, duh. You’re
this again.
better.
BAD: They just shrug off your
threats! What’s the big idea?!
Nothing happens. OK: It starts QU’EST-CE QUE QU’EST
dawning on your opponent that [Cerulean][Advanced]
you might want something. Your You’re a real Psycho Killer!
next [Manipulate] roll against Better run, run, run, run, run
this fool is [Tiered Up]. away! You know the ins and outs of
GOOD: You strongarm your way into inflicting torturous pain on
people. Maybe you’ve practiced.
getting what you want. You can
Maybe you’re just a natural!
make a request of the target, and
Regardless, while using a [Strife]
if they refuse, they become
roll, your roll result tiers are
[Scared] as they quiver in anxiety
lowered; you only receive a BAD
against you.
result on a 6 or below, an OK
GREAT: You intimidate the fuck result on a 7-9, a GOOD result on
out of this douche! They do what an 10-12, a GREAT result on a 13-
you say, and can’t cause you to 18 and a MAX result on 2 8’s or a
take damage unless you damage them 19+, making it easier to get
first. The target is [Scared]. better results.
MAX: Check this chump out! WAY COOLER THAN YOU
They’re on their knees, begging
you not to hurt ‘em, or something! [Cerulean][Advanced]
You get the effects of a Great You never slow down. You never
roll, and they either give you ¼ lose. You’re on top of your game,
of their caegars or one of their and you don’t let anyone’s
sylladex items as an offering. mistakes slow you down— not even
your own. When someone calls on pisses you off irrationally. You
you to use become [Enraged].
[Drag] you have built up, you can BAD: They just kinda blink at
instead convert it to damage you you. Maybe you should… clarify?
take instead, taking 1 damage for Try again?
every 2 points of [Drag] you have
rounded up, reducing your [Drag] OK: They frown at you a little, or
to 0 and leaving your roll maybe, smile? Either way, they’re
unscathed. not impressed enough to do
Phew! anything GREAT, but… their next
[Talented] roll is [Tiered Up].
110
GOOD: There we go, we made some
progress! That wasn’t so hard, was
HELP ME HELP YOU (HELP it? Your target’s [Talented] rolls
ME) become [Legendary] for 3 rounds.
[Cerulean][Advanced] GREAT: Ah, they listened VERY
[Manipulate][One-off] closely, it seems! Your target’s
Manipulation is such a dirty word. [Talented] rolls become
You prefer the term tactical [Legendary] for the whole
encouragement. And sometimes, that encounter.
encouragement can be in their MAX: Oh, wow. I… I guess you said
favour! Sometimes! When you something that really resonated
encourage someone to do their with them? Like, they’re either
best, through veiled threats, pissing themselves in fear of
blackmail— or, y’know, genuine disappointing you, or having a
friendliness?— roll +PLC. heroic revelation through your
MIN: ARGH! STUPID DUMB PIECE OF- kind words. You’re kind of
NRGH! Some people REALLY don’t confused by it. Your target’s
understand subtext, do they? Your [Talented] rolls are [Legendary]
words don’t go through, and it AND [Tiered Up] for the whole
encounter.
111
PSYCHIC DOUBLE
REACHAROUND
[Cerulean][Advanced][Psionic] PSYCHIC DOUBLE
[Manipulate][Hook][Locked: REACHAROUND
Spider] 1-3) RUST: You control a lowly
Your psionics are so strong, you rust psionic. You summon a RUST
don’t even need to be near your NPC.
target for them to work. So long
4-5) BRONZE: That bronze
as you have spoken one on one to
over there? Yours. You summon
a target before, you can use your
a BRONZE NPC. This NPC has the
FREAKY EYE move from any range. You
Bronze COMMUNE move.
can also roll +IMG to control the
crowd and seek out to use a psionic 6-8) GOLD: You embrace Christian
troll’s abilities for yourself, Dad Society and subjugate the
like anime supervillain Aranea Gamers. You summon a GOLD NPC.
Serket.
MIN: Oh god, you pissed EVERYONE
off! You summon an ANGRY MOB from
the FRIENDS & FOES chapter of the
ALTERNIA Act, and they’re coming
for you.
BAD: Aw jeez! Your mind control
flickers away, and you piss off a
Level 1 NPC! You get the results of
a GOOD, but they aren’t listening
to you- in fact, they’re hostile to
you! Dammit!
OK: Nothing happens. Which is better
than getting mobbed, at least.
GOOD: YOURS! You gain a Lowblood
[Minion] that lasts until they
take 2 damage, after which point
they wake up and run. Better try
again afterwards! Roll 1d8 from the
PSYCHIC DOUBLE REACHAROUND Table.
GREAT: You seize a tough one! The
NPC lasts until it dies, and has an
extra [Advanced[ [Caste] move.
MAX: Whoa! You don’t just summon
a single troll- you summon a whole
gaggle of them! You summon an ANGRY
MOB, and they’re your [Minion]. The
ANGRY MOB has +2 HP, and +1 higher
to all stats.
TELL ME MAX: Your target tells you their
whole life-story. You know ALL
[Cerulean][Advanced][Strife]
their darkest secrets, and they’re
[Manipulate] under the effects of a Max FREAKY
[Psionic][Hook][Locked: EYE Roll— but if they take more
Spider] than 2 damage, they’re free.
Secrets schmecrets! You can pull
the information people don’t want
112
you to know directly from your
target. It is NOT a pleasant AMBISCORPIO
experience, but hey, who gives a [Cerulean][Advanced][Locked:
shit, right? When you want to Multitalented]
invade someone’s privacy Scorpio Sun. Scorpio Moon. Rising
completely, roll +IMG. Scorpio. With you, it’s Scorpio
MIN: Your psionics short-circuit, all the way down, baby. You don’t
and you accidentally use your give a squeakfiend’s ass about
powers on yourself! You spill optimism or pessimism, prefering
secrets and give the opponent a to stick to a strange blend of the
free PROBLEM SLEUTHING answer of two. To you, the glass is both
their choosing. You take 2 damage. full and empty, but not with water
— with SPIDERS. And YOU put them
BAD: Your opponent realizes what
all there. All of them. You may
you’re pulling, and they shrug you
take one ability from the opposite
off! You take a -1 [Nerf] to +IMG
moon. (Derse if Prospit, and vice
rolls for the encounter.
versa). You can take this move up
OK: You fail, and you’re pretty to 3 times.
annoyed by that, frankly! You gain
1 [WHAM] as you start getting
kinda mad. GESTALT PLAYER
GOOD: Whoop! Your opponent [Cerulean][Advanced][Locked:
“gladly” “offers” you their Multitalented]
secrets. The opponent is forced to Pfft! Playing by one set of rules?
speak out loud, and you get 1 No way! You’re a social chameleon,
PROBLEM SLEUTHING result, and they and your personality can often
take bleed over multiple archetypes
1 damage. They know what just from the Extended Zodiac. Choose
happened. one Aspect you do not belong to.
GREAT: WHOOOP! Your opponent You take one move from this
“accidentally” “overshares” to Aspect. You can take this move
you, and has a pretty bad three times, but only ever from
“headache”. You get 2 PROBLEM one aspect, and only ever [Basic]
SLEUTHING results, and they take 2 moves.
damage as they clutch their head FEELING LUCKY, PUNK?
and tell you everything. [Cerulean][Advanced][Locked:
Punk]
Oh? So you’re approaching me? 113
You’re going to walk up to a
stonecold punk legend like me and additional action, either now or
try and start something? Try it. from your next turn, to strengthen
If you deal the first damage in an your grip on their minds, or you
encounter, you can choose to do +1 take the effects of the Min roll.
damage and [Stun] the opponent as OK: You have a moderate influence
you hit them with a hard on their minds. Take 1 [Hold].
suckerpunch to the jaw! If you
GOOD: You command their being
miss your first attack, or the
quite competently. Take 2
opponent strikes first, adrenaline
kicks in, and you are [Quickened] [Hold]. GREAT: Your control
for 2 turns. over these plebs is incredible!
Not only do you take 2 [Hold],
ULTRA MOVES but you gain 1 [Boost] as you
spread your spiderweb.
(AVAILABLE AT LEVEL 12) MAX: ALL THE TROLLS BELONG TO YOU!
ALL OF THEM! You assume direct
WEB OF ASSOCIATES control. You gain 3 [Hold], 3
[Boost] and probably look really
[Cerulean][Ultra][Manipulate]
cool as you command your army.
[Psionic][Locked: Spider] [Hold]s may be spent to do the
Your psionics are beyond the grasp following actions. Spending a
of the plebs beneath you. Where [Hold] takes 1 action, or a
others struggle to control lone
[Reaction] in the case of BODY
trolls, you can amass a posse of
SHIELD.
obedient sheep. Calling forward a
web is a [Lengthy] activity as you SING YOUR PRAISES: You gain 2
shoot out your psionic powers into [Boost] as people cheer you on.
a nearby lowblood, and use them SWARM: You deal +1 damage on your
like a blockchain to weave in next [Strife] roll as your
other lowbloods. Your [Psionic] opponent is held in place. WEB
rolls are [Tiered Up], and your UP: Your opponent takes 2 [Drag].
[Manipulation] checks against BODY SHIELD: You gain 1
ANGRY
[Resistance] to an incoming
MOBS are not [Tiered Down]. When [Strife] roll.
you wish to organize a gang to do
your bidding, roll +IMG. CHEER: You [Heal] 1 damage as the
crowd lifts your spirits, giving
MIN: Your posse breaks free of this the [Heal] tag.
your control! You summon an [Angry
Mob] and they’re trying to get SHOVE: You duplicate a GOOD
your ass! FUCK! SHENANIGANS effect.
BAD: Your gang is breaking out RESTRAIN: You [Stun] the
of your grasp. You must spend an opponent; this effect has the
[Recharge: 2] tag.
TROLLISH PYRAMID: This gives turns as you walk atop their
you the effects of [Flying] for 3 bodies.
114
MASTER OF ALL LOCAL LEGEND
[Cerulean][Ultra][Passive] [Cerulean][Ultra][Passive]
[Locked: Multitalented] [Locked: Punk]
Hahahahahaha. AHAHAHAHAHAHAHHA. Everyone knows not to mess with
AHAHAHAHAHAHAHAH! YOU ARE, QUITE you. Whether you’re the most
SIMPLY, BETTER AT EVERYTHING THAN notorious fighter in the bad blue
ANYONE, EVER! PERIOD! That thing neighborhood, the most ruthless
other people can do? PATHETIC! spiderbitch in town, or the
Doesn’t hold a CANDLE to you! Your toughest barfly in the local scene,
skills are unlimited, and your you’re just not the troll to
bulge is HUGE. Any move you’ve challenge. You become [Legendary]
stolen from another caste/aspect/ in ALL +HUB rolls. You get 1
class/sway that can be [Tiered Up] [Boost] at the start of your turn,
is, and anything you are [Inept] at and another [Boost] every 3 turns
is instead merely at a -1 [Nerf]. afterwards. You can also take a
[Reaction] to convert all your
[Boost] to [WHAM], and vice versa.
You can’t convert only some; it’s
all or nothing, gang.
INDIG
115
O
Oh, so you think you know about the greatest caste? The purveyors of
fine taste and civility in a galaxy of ruffians and nuvo riché upstarts? No,
allow me to inform you, as I know far better. Indigo bloods ARE culture,
full stop, and as the culture they obviously need to keep it out of the
hands of foolish lowbies and other, less fancy highbloods. As heads of
organizations, owners of businesses, STRONG arms of gentrification, and
patrons of the arts, indigos are the boss. They’re renowned for their
WEALTH and POWER, but also their STRENGTH; the most famous athletes on the
planet are indigos, and they perform in Muscular Theatre, Kaijuball and
other sweaty sports like it’s NOTHING. You should listen to them. You kind
of have to. They’ll call your manager if you don’t. Or the drones.
AUTHORITY FIGURE
[Indigo][Passive][Unlock:
CRÈME DE LA PHLEGM
Boss] [Indigo][Passive][Unlock:
As is correct per your stance of Elite]
the most upstanding and proper of You are the apex, the best of the
highbloods, you’re in charge. At best. Other castes shudder before
all times. With a clear of the you and your noble training. While
throat and a few choice words, other trolls are simply schoolfed
things always go the way you want as wrigglers, you are different,
them. Whether you are a military and thanks to some rather
leader in the making, a future expensive learning institutions,
CEO, or perhaps even a would-be you’ve undergone some advanced
dungeon boss, one thing is for learning techniques. Education is
sure— you do not tolerate the great privilege of
silliness. +RAS rolls targeted at aristocracy, after all! You can
you are [Inept] as your very gaze choose to be [Talented] in +PSP
is enough to make someone-second instead of
guess if they want to do this. +GRT (even if you’re still quite
beefy). Additionally, choose a
base move like GRIEF or
COMPETITIVE SHENANIGANS. You may choose to
[Indigo][Passive][Unlock: roll this move using your +PSP
Jock] stat instead of its usual stat as
you deftly calculate how to react
You are a fan of the competitive
rather than do it on instinct- but
arts: Muscle Theatre. Kaijuball.
you don’t use your [Talented]
Golf Without Limits. You are
status, if you have it.
STRONG, you are ENTHUSIASTIC and
you get REAL MAD when your team
loses, and like to flip cars in
BASIC MOVES
such an event. You can’t just let (AVAILABLE AT LEVEL 1)
other people beat you, you gotta
WIN!!! Any time you roll the same
move as an opponent directly after
EMOTIONAL CLUMSINESS
them, you gain 1 [Boost], because [Indigo][Passive]
you just have to show them you’re Your think pan is geared much more
the better one here! Moves with to logical understanding than it
the [Strife] tag always count as is to emotional maturity. To tell
GRIEF for this purpose; for the truth, you sometimes have
example, if someone rolls SCOURGE difficulty understanding or
on their turn you may still take expressing emotions, full stop.
It’s not your fault exactly— you on a roll that wouldn’t), roll
were raised to view yourself as +PLC.
better, after all. Whenever you MIN: Ha! They relish in your
would gain an [Emotion] effect, displeasure! Their roll is [Tiered
you can choose to ignore it; you Up/Down] in a way that doesn’t
instead take 1 [Drag]. favour you!
BAD: If anything, your expression
GOT MILK? only fuels them. Their roll is +1
[Indigo][Passive] higher/lower in a way that doesn’t
Lusus Milk is the secret to your favour you.
caste’s strength, or so you like OK: They didn’t actually see you
to tell yourself. It’s a cultural make the face. You waste your
icon to your people; you drink [Reaction].
milk, you shower in milk, you GOOD: Your dissatisfied face
crush milk bottles into shards and throws the opponent off balance.
let it drip all over you before a If their roll was GOOD or GREAT,
fight… god, you just like milk a it’s [Tiered Up/Down] in a way
lot. Your empty Sylladex inventory that favours you.
slots are always full of Milk
Bottles; you can consume this milk GREAT: Oh no! Guilt crushes them,
and help strengthen your bones and whether they realize it or not!
muscles! You gain 1 [Resistance] Their roll is automatically GREAT/
for a number of rounds equal to BAD.
your +APP stat. Consuming or MAX: tt he yd iddnt mean t o
discarding this milk frees up an upse t y you? P le ase gont be
empty inventory slot which only a,nrgy;;., Their roll becomes a
replenishes with more milk when MIN/MAX roll.
the encounter ends. PARTICULARLY INTENSE
117 [Indigo][Passive][Hook]
Your oblivious attitude to
NEUTRAL FACE OF interpersonal relationships can
DISPLEASURE make people very uncomfortable,
whether intentional or not.
[Indigo][Mental][Reaction] Whether it’s mentioning your
[Recharge: 3] fixation on muscles, making
When someone upsets you, you accidentally rude comments, or
don’t need to do much to make it having a poor concept of
clear. Your flat, unimpressed boundaries, you’re the best at
expression is plenty. When making people squirm. When you
someone forces you to bring out roll +PLC, you can spend an extra
the Neutral Face of Displeasure, action to make your move
(usually from failing a roll that [Lengthy], but give the target
would benefit you or succeeding [Drag] (1 on a MAXOK, 2 on a BAD
and 3 on a MIN).
WRECK AND ROLL GREAT: Oh yeah, tough guy? I’m not
scared of you! The target gains 1
[Indigo][Passive] [Boost].
You destroy your surroundings in a
fight with ease, making every MAX: The target refuses to back
battlefield a tricky one to down, even in the face of
navigate. When you get a GREAT adversity! They gain 3 [Boost] and
GRIEF roll, you can do 1 damage become [Hopeful].
less than normal (min 1) and use
the [Trapped] or [Floorbound]
effect as you smash someone into a
COMEBACK KID
wall or smack them down to the [Indigo][Passive][Locked:
ground. On a MAX, you can do both Jock]
options. Sure, just putting your opponent
right in the dirt is flashy for a
118 while, but everyone loves a late-
game comeback, and you know how to
HULKING PRESENCE put on a show. When you fall below
[Indigo][Manipulate][One-Off] half health (rounded down), the
[Locked: Boss] spirit of the classic underdog
You know when you’re playing a story seizes you. You gain an
board game, and the GM says “make automatic one [WHAM] at the start
a fear save” or something? Yeah. of every turn so long as you
Whether it’s in the way you hold remain under half-health.
yourself or the stern look in your SUPLEX CITY
eyes, people know better than to
cross you. Do you really want to
[Indigo][Physical][Lengthy]
throw hands with someone this [One-Off][Locked: Jock]
imposing?! When an opponent tries BAM! There’s no greater feeling to
to fuck with you, you can take an you than a good suplex! When you
action to loom. The opponent must hit someone with a GRIEF Roll, you
roll +APP as a [Free] action. can turn it into a [Lengthy]
action and slam them onto the
MIN: They basically shit floor. Doing so frazzles them-
themselves in fear. Oh, oh god,
they’re dizzy and get a -2 [Nerf]
you’re WAY stronger than they are.
to all rolls for a number of turns
They are [Terrified].
equal to your +GRT stat. On a MAX,
BAD: Oh, this was a mistake, this lasts for the entire
wasn’t it? The target becomes encounter.
[Scared].
OK: Your size and command of the
situation is unnerving, but not
BALLROOM BLITZ
debilitating. They take 1 [Drag]. [Indigo][Passive][Locked:
GOOD: The target keeps their Elite]
You have spent a truly unfortunate
cool, and nothing happens.
number of hours with books stacked
on your head, learning to dance HP, or remove a physical condition
for the obligatory military that’s bothering you, such as
cotillions and lawnring parties [Ablaze] or [Floorbound].
and everything else that comes GREAT: Ha! You’re in top form!
with the Season. But as with all Nothing slows you down. You either
duties of your caste, elegance and [Heal] 3 HP, remove all physical
sophistication make you superior conditions that are bothering you,
in more than one way. FRAYMOTIF or [Heal] 2 HP and remove one
rolls lose the [OneOff] tag for
physical condition. MAX: You look
you and any allies present, and
exactly like one of those
gain the [Recharge: 3] tag
douchebags who walks away from
instead. Your sweeps of dance
explosions and doesn’t flinch. You
lessons are NOT about to be wasted
either [Heal] 4 HP, [Heal] 3 HP
over some trivial setbacks such as
and remove all physical conditions
failure!
bothering you, or remove one
119 condition bothering you and do 2
[Psychic] damage to your opponents
Pure motherfucking magic right? This shit will blow your motherfucking
mind. All purple bloods are members of the Clown Church, a mystic cult of
Juggalos who worship the Mirthful Messiahs, and they aint CLOWNIN AROUND
MOTHERFUCKER! Well, maybe sometimes :o) honk. Purple bloods’ culture and
fine art revolves around ULTRAVIOLENCE and MIRACLES. WOOP WOOP! Though not
all clowns necessarily enjoy either, they need to learn to get silly with
it; if you don’t wear juggalo makeup and clown around at the mandatory
church meetings, you’re immediately excommunicated and that means INSTANT
DEATH at the hands of your peers! Purples already rule the land, and if it
weren’t for the seadwelling Violets, would also rule the world- and when
you figure out how to wipe out their undersea cities, the planet will BOW to
you.
STEREOTYPE: Stoned Crazy Motherfucking
Murderclown Cultists
REALITY: Honk :o)
COMMON TRAITS:Vicious, Stoned, Scary
STARTING CAEGARS: ₡150
ALLOWANCE:₡100
+GRT / -PSP
They’re [Stunned] by a physical
ENTRY MOVES show of actual holy magicks.
[SELECT 1 AT LEVEL 1] GUSHER: Your opponent takes 1
damage and spontaneously starts
CLOWN PRAYER [Bleeding]. MAX: IT’S THE
RAPTURE, BABY! You receive either
[Purple][Psionic][Unlock: 2 GREAT effects, 1 GREAT and a
Faithful] doubled GOOD effect or a tripled
All other purples are of Clown GOOD effect.
Church— but THEY DON’T LOVE THE
GODS THE WAY YOU DO, HONK HONK.
126
When you give yourself a quick
blessing on behalf of the Mirthful
Messiahs, roll +IMG. ULTRAVIOLENCE
MIN: Ah, Crisis of Faith! You [Purple][Recharge: 3][Passive]
take 2 [Psychic] damage, 2 [Drag] [Unlock: Subjuggulator]
and fall to your knees, blubbering WHOOP WHOOP! Society is a ladder,
and crying. and you’re at the tippy top, and
BAD: The Gods can’t hear you! everyone best be remembering that,
You’re not BELIEVING hard enough! motherfuckers! Didn’t remember it?
Bet you’ll remember these BROKEN
Try again! OK: You feel some
KNEECAPS, brother!
divine energy entering you… you
Whenever you roll a GOOD or above
gain 1 [Boost].
[Strife] move, you can choose one
GOOD: The Messiahs are on your of the following effects.
side! You gain a boon from those BATTERED: You deal 1 extra
wicked clowns in the carousel in
damage. BRUISED: Your opponent
the sky. HOLY POWER: You gain 1 takes 1 [Drag].
[WHAM]. DIVINE INSIGHT: You get
HAMPERED: Your opponent takes a -
1 [Free] PROBLEM SLEUTHING
1 [Nerf] to [Physical] Rolls for 3
question.
turns.
STRENGTH TO GO ON: Gain 1
SHAKEN: Your opponent takes a -
[Boost]. LOURDES BUT 1 [Nerf] to [Mental] Rolls for 3
AWESEOME: 1 negative condition turns.
affecting you ends.
CIRCUS FREAK
MIRACULOUS RECOVERY: [Heal] 1
HP.
[Purple][Physical/Mental]
GREAT: DIVINE INTERCESSION smites [Unlock: Performer]
You love performing! You don’t
the non-believer. Choose 1 GREAT
necessarily care all that much
Effect, or double a GOOD.
about the Church (though you
LIGHTNING STRIKE: Your opponent still, of course, go to Mandatory
takes 1 damage and is set Messiah Mass), but gosh dang do
[Ablaze]. BAD LUCK: They become you just
[Floorbound]. HOLY CASCADE:
LOVE putting on a show! Whether CHUCKLEVOODOO
it’s singing, playing with
puppets, or doing sweet backflips,
[Purple][Reaction][Psionic]
you’ve got a performance and you Your strange clown magic allows
know how to use it to wow the you to keep the lower castes in
crowds. You gain the following check.
exclusive SHENANIGANS effects: When someone uses a [Psionic]
ability around you, you can
GOOD:
attempt to counter it with your
DISTRACTING: Your performance is own MAGIC abilities— they’re
FLASHY! In fact, it demands all different from psionics.
their attention— the target can’t
use any [Reaction] for 2 rounds.
MIN: UH-OH! Looks like you made
Great for making a getaway, or em STRONGER! The opponent’s roll
landing a sucker punch! is a MAX roll now, you clowny
motherfucker!
ENDEARING: Oh… maybe you’re not
so bad? That was kinda cute… your BAD: Howowowowonk… their roll is
opponent can’t strife you on your [Tiered Up]. :o(
next turn unless you do damage to OK: You didn’t do it right!
them before then. This effect is Nothing happens.
[One-Off], and can end a fight if GOOD: Honk Honk Honk! You [Tier
you choose (in which case, it has Down] the opponent’s [Psionic]
the [Hook] tag). roll.
PHYSICAL: Your opponent is GREAT: Dark shadows flit around
somehow swept into your your target’s peripheral visions,
performance, and they don’t come and they hear some weird honking.
out unharmed. They take 1 damage! Their roll is [Tiered Down] AND
GREAT: [Inept].
BIZARRE: Your performance really MAX: Your target is sent, even
weirds the target out! Their next for just a moment, to Clown Hell,
[Mental] roll is [Tiered Down]. and experiences horrific visions
STARTLING: Agh! Your performance like some kind of bad LSD trip,
shocked them! The opponent’s next full of clowns and terrible,
[Physical] roll is [Tiered Down]. terrible religious imagery. Their
PAINFUL: Ow!!! Your performance roll is a MIN.
was a convoluted series of COULROPHOBIA WARNING
painful tricks! The opponent [Purple][Passive]
takes 2 damage!
There’s just something about you
127 that makes other people quake in
fear a little bit. Y’know, that
132
DONATE BLOOD
Clowns tend to be close allies of 1 MIN
one another, but you have garnered 2 BAD
a reputation for yourself. Allied 3 BAD
purples do not need to roll to 4 BAD
join in when they FRAYMOTIF; they 5
can automatically take a GOOD
result for [Free]. You can also
call up a clown car of brothers to GREAT
come lay waste to some foes; you
summon 3 Level 1 Purple NPCs from
the FRIENDS & FOES chapter of the
ALTERNIA Act, who will be here in 6 GREAT
2 turns to align themselves with 7 GREAT
you. 8 MAX
[Purple][Advanced][Passive]
THE MESSIAHS LOVE ME [Locked: Faithful]
[Purple][Advanced][Passive] Donate it to the CHURCH, of
[Recharge: 3][Locked: course.
Every good clown knows that the
Faithful]
Messiahs wish for the world to be
Yes they do! Deep in your
painted in glorious, sanguineous
bloodpusher, you KNOW that the
color! It’s basically a staple of
Messiahs love you (glory to their
how you worship them. This
wicked souls) because you love
involves finding (un)willing
them! When you take a bit of time
trolls to donate to such a cause!
to utter a prayer to the Messiahs
Whenever you roll a GRIEF result
(glory to their eternally changing
of GREAT or MAX, you also give
whimsies), you may forgo rolling
your opponent the [Bleeding]
normally for any one roll;
effect, as you aim to paint for
instead, roll a d8. The roll
the Messiahs with utmost
results are as follows:
dedication. Splashing a Blood Bag
item all over the place as an someone fails to give you their
action gives you 2 [Boost] for all by rolling an OK or lower,
lowblood, 4 [Boost] for midblood roll +GRA. MIN: YOU SLIP ON A
and 6 [Boost] for highblood. BANANA PEEL! How’d this get
here!? You’re [Floorbound] :o(.
HOLD STILL BAD: Nothing but air! You miss.
[Purple][Advanced][Psionic] OK: Your suckerpunch barely
misses their face! That’s fucked
[Locked: Subjuggulator]
up! Your opponent takes 1 [Drag]
You’ve mastered the art of using
your voodoos mid-strife in order as they reel back in shock. GOOD:
to get the advantage against your Right in the gut! You do 1 damage.
opponent. Roll +IMG. GREAT: RIGHT IN THE FACE! HONK
MIN: Duhhhhh… you voodoo HONK HONK! You do 2 damage.
yourself. You are [Slowed] for 2 MAX: I regret to say this, but
rounds! you kick them RIGHT in the bulge
BAD: Nothing happens. Your bone. And you get them HARD. The
voodoos just ain’t workin’ right target is [Stunned] as they keel
over, blinking away tears, and you
now, sibling! OK: You manage to
do 3 damage.
slow them down, but not stop them.
The opponent takes 1 [Drag]. DRAMATIQUE
GOOD: HALT! They slow down, and [Purple][Advanced][Passive]
take 1 [Drag]. They’re also [Locked: Performer]
[Trapped]. You’re a little bit of a diva!
GREAT: Got ‘em! Their body seizes You’ve a penchant for the dramatic
up, giving them 2 [Drag] and that extends to your performances;
rendering them [Stunned] and when you make someone feel
[Trapped]. something, you don’t do it in
halfmeasures! Any time you would
MAX: Your opponent can barely give someone an [Emotion] effect,
move! They gain 3 [Drag] and you give them the heightened
become [Slowed] for 3 turns as version (for example, [Enraged]
well as [Dumbfounded] and becomes
[Trapped]! [Out Of Control], or [Scared]
LAUGHSASSIN TRAINING becomes [Terrified]).
[Purple][Advanced][Reaction]
[Locked: Subjuggulator] SUPERSTAR
Failure is punishable by a good
[Purple][Advanced][Passive]
whooping, brother! You’ve
studied those sweet ninja [Locked: Performer]
tactics used by the legendary Your talent in performing has
Laughsassins and know how to attracted wide renown! Every troll
open your Faygo can of whoopass you meet knows who you are, and
in the blink of an eye. When knows vaguely of your
accomplishments. Your natural
charisma means that all trolls you When you drop to half HP rounded
meet are either [Charmed] by you down, you enter MIRACLEMODE as
or [Scared] of you, depending on the Messiahs enter you and keep
your reputation. These effects are you alive. You start [Flying],
not boosted by DRAMATIQUE, and can and anyone who damages you
be dispelled by a successful automatically takes 1 [Psychic]
PROBLEM SLEUTHING roll to learn damage as the weird magic which
more about you. Once a troll has surrounds you lashes out.
done this, they’re immune to your
reputation forever.
DETERMINATOR
133
[Purple][Ultra][Passive]
[Locked: Subjuggulator]
ULTRA MOVES Oh my messiahs. You’re like some
kind of… non… giving up… clown
[SELECT 1 AT LEVEL 12] guy! You are set on your quarry,
and like a runaway train, you
MIRACLE WORKER CANNOT be slowed down. You are
[Purple][Ultra][Passive] [Legendary] in +GRT rolls, and you
[Locked: Faithful] are immune to all [Physical]
Your connection with the Mirthful conditions; they may visibly
Messiahs is so great that you can affect you, but they don’t
sometimes act as a divine conduit actually do anything. This
to their powers, allowing them to immunity lasts for +APP number of
possess you and use you to spread turns; deal with it before then,
the good word. Or at least, you’re or it gets too hard to ignore.
very good at conning people into HONK. honk. HONK. honk. HONK…
thinking that’s the case! Your honk.
CLOWN PRAYER rolls [Tier Up].
134
Yeah that’s right, you’re the highest up the hemospectrum you can go!
Every seadweller is at best a shitty, bossy, needy tantrum fiend and at
worst outright genocidal. Really, violet bloods can do whatever the fuck
they want. You have funds to invest as much as you want into any hobby,
access to… well… everything. The only one who can tell you what to do is
the empress and perhaps the heiress, and that one’s a bit of a stretch.
Some land-dwelling highbloods might try to cramp your style, but fuck
those guys! Oh, you gonna honk your clown horn at me, you frickin’ loser?
Whatever, I’m going to roast you online for clout! Many violets are social
media influencers and celebrities, as they have the biggest audience and
easiest time starting up in the world. You are the star. The star is you.
STEREOTYPE: Narfishus (Get it? Get it?)
REALITY: The Top .01%
Self-centered, Vicious, RRRRICH
COMMON TRAITS:
STARTING CAEGARS:₡200
ALLOWANCE:₡150
+HUB/ -PSP
importantly, get everyone in the
ENTRY MOVES world to bend to your will! You
[SELECT 1 AT LEVEL 1] are [Talented] in WORDPLAY rolls
136
NAUTICAL NIGHTMARE with any troll of a lower caste
[Violet][Unlock: Commander] than you, and rather than gaining
Quiver, disgusting landdwellers! [Boost] from OK or GOOD rolls,
You are a future captain of space you can choose to give the target
armadas, bringer of terror, and [Drag] instead as your face
overall big fucking douchebag. You sours, scaring them a little.
peddle weapons, death, and maybe
some other stuff on your online
stores; who knows, dude. The SELF-MADE VIRTUOSO
emphasis is on your military [Violet][Unlock: Prodigy]
training— and your LOVE of Not many people have the kinds of
weapons! You have an infinite opportunities you have. You aren’t
armoury of weapon parts. You have oppressed! You aren’t constantly
your signature weapon: old in danger of being killed! And
reliable, your favourite weapon to you’re RICH! All of this, plus the
destroy lives with. You can have fact you’re not really all that
two Rune Abstrata of any kind on bothered about the military or
your starting weapon, and you social media fame, means that you
start off with one for free! can just throw money at- uh, spend
However, you can also construct time perfecting your talent at
brand new weapons on the fly; your interests. Choose one of the
simply pull out your Infinite Basic moves everyone has access
Armoury app, flick together a to; you become [Talented] on rolls
weapon like a build-a-bear, and involving this move as you pay for
put together a new weapon with any the best classes in training a
two Kind Abstrata you like as a related hobby. Choosing
single action. God have mercy on SWASHBUCKLE does not make you
the lowbloods you’re about to [Legendary]. Instead, you get a
ruin. new SWASHBUCKLE effect: BONK,
which does 1 damage and has the
[Strife] tag. If you roll a GREAT
INSTAGLUBBER SWASHBUCKLE roll, BONK lets you do
[Violet][Passive][Unlock: 2 harm in place of receiving
Influencer] [Boost].
You are the star! The star is you!
The culture of Alternia throws
all the spotlight on you, and you
LOVE it. You are able to use your
BASIC MOVES
fame and status to get free shit, [AVAILABLE AT LEVEL 1]
break any rule you like, and most
HIGHESTBLOOD you’re in an urban environment, 3
[Violet][Passive] if you’re a little more out in the
You are difficult to fully wilds- but they’ll be here, and
influence with psionics - how else then it’s over for you bitches.
would you keep the silly 137
landdwellers in check, after all?
All [Psionic] rolls against you DANCE GLUBBER DANCE
[Tier Down].
[Violet]
ANYWAY STAN TORICK Whether or not you’re having the
[Violet][Manipulate] time of your life, young, sweet,
And you’re done. Whatever you’re only 7 sweeps, you still know your
doing CLEARLY wasn’t worth your way around a dance floor as a
time. NO you’re not surrendering. general rule. The real title of
This absolutely counts as a win. “dancing empress” belongs to Her
When you decide a fight is over, Imperious Condescension herself,
it’s OVER, and the other party but every seadweller is taught at
can’t do shit about it. If the least the basics. FRAYMOTIF loses
thread continues, you cannot fight the [One-Off] tag for you and your
them again, nor can either of you allies, and gains the [Recharge:
harm one another at all. All 3] tag instead.
WORDPLAY rolls against you [Tier
Down] when this move is in effect
because you’re just not listening.
VAST RICHES
Trolls with effects that counter [Violet][Passive]
[Manipulate] checks are not Money makes the world go round,
affected by this move, since they and you have an OBSCENE amount of
just can’t take a hint- you gain 1 the shit. You always seem to have
[Boost] for every time they just the right stuff lying around!
continue trying to pester you with If you have an empty slot in your
more [Manipulation]. sylladex, you can add a new item
to it of your specification on the
fly for the normal price. This
CALL THE DRONES means you do not need to buy the
[Violet][Lengthy][Tech] item in advance; you just had it
Defying you is basically high on your person due to your
treason, and you know the best way incredible wealth! However, when
to deal with treason is to call you do go to the shops, your
the cops. NO it’s not a scumbag prestigious status gets you into
move, it’s very cool and legal, exclusive stores that sell…
thanks. You summon an IMPERIAL mysterious goods. You can purchase
DRONE from the FRIENDS & FOES [Rare] items from stores.
chapter of the ALTERNIA Act, and SEXY PRIVILEGES
it will mercilessly assault
everyone present. Except you! Yay!
The drone arrives in 1 turn if
[Violet][One-off] idiot. You take 1 [Drag] from
You look GREAT, and you know it. sheer embarrassment.
Confidence is sexy, and society BAD: You take the damage as
disproportionately rewards sexy normal because you couldn’t get
people! Here, have some bonuses, your shit together in time.
you sexy fish you. Once per
OK: You manage to block half of
encounter, you take an action to
their damage (rounded up), but
pull a cool pose as you take a
hey, at least you managed not to
second to rebalance yourself,
take all of it!
and you gain one of the
following bonuses: GOOD: You block all the damage
from their incoming attack and you
YOGA: You can just [Heal] 2
look so fucking sexy doing it.
damage, giving this the [Heal]
tag! Because you’re hot! GREAT: Not only do you manage to
SUPERSONIC: You become totally block the incoming damage,
but you also deal half of it
[Quickened] for two turns. Because
(rounded up) back to them! You
you’re hot!
flip your hair a little. Take
HAIR FLIP: You gain 3 [Boost]. that.
Because you’re hot! UNBURDENED:
MAX: Uno reverse card. You pull
You can remove any 1 debuff!
the sexiest fucking shit ever and
Because you’re hot!
totally block the incoming damage,
VOGUE: You receive 1 [WHAM]. instead dealing ALL of it back to
Because you’re hot! the attacker! En garde, idiot!
138 MARINA TRENCH DIAMONDS
[Violet][Flair][Reaction][One-
RIPOSTE Off][Locked: Influencer]
[Violet][Reaction][Recharge: You are so sparkly. Whether it’s
3][Locked: Commander] from your flawless complexion,
You’ve studied your opponents the jewelry you’re covered in,
moves. This specific opponent. You bioluminescent tattoos, or 100
hired people to film them fighting caegar per ounce sparkling
people, and studied them. Or maybe rainbow drinker serum
you’re just good at predicting highlighter, you are dazzling.
incoming blows and countering Once per encounter, as a
them, who knows? When someone [Reaction], you may roll +PLC to
rolls a [Physical] [Strife] move try and use your flashiness to
against you, you can move to distract your opponent and stop
counter their attack by rolling them from completing their move.
+HUB. MIN: You blind them in exactly
MIN: You accidentally stab the wrong way, and they scramble
yourself a little bit and end up blindly to complete their action,
taking 1 more damage than they hurting you more in the process.
even attacked you for, you fucking
Whatever effect you would have rolls on that move receive a +1
taken, double it. [Buff] for the encounter.
BAD: Oh god oh for fucks sake- OK: It doesn’t register with your
you flash light in your own eyes opponent that you’re flexing on
instead. You spend an action to them. Nothing happens.
do this instead of just your GOOD: Ah, jeez. This makes me feel
[Reaction] as you blink spots inept! Your opponent receives a -1
from your eyes. [Nerf] on rolls for that move for
OK: Ooh, shiny. They wobble, but the encounter. GREAT: Incredible!
recover. They gain 1 [Drag]. Now I’m completely miserable. Your
opponent’s rolls on that move
GOOD: Oooh.... shiny... Their
[Tier Down] for the encounter.
action is successfully deflected
as your distraction works. MAX: Well fuck. The opponent is
so blown away by how good you
GREAT: Ohhhhhhh, SHINY. Their
are, they consider just giving up
action is deflected, and they gain
and never trying again. Extreme
1 [Drag].
disillusionment, baby! They’re
MAX: Can’t look away... shiny too [Humiliated] to roll that
fish so beautiful... Their action move for the entire encounter.
is deflected, and they lose their
next action as well as they’re too ADVANCED MOVES
busy staring at and/or being
blinded by your royal [AVAILABLE AT LEVEL 6]
magnificence.
139 BITCHSLAP
[Violet][Advanced][Strife]
SUBTLE FLEX You’ve mastered the art of the
backhand, and it’s time. It’s time
[Violet][Locked: Prodigy]
to fucking smack some sense into
Wowwwww. You’re like, just so
these idiots. When you roll a
naturally good at this. It’s
GRIEF roll, you can choose one of
crazy, right? Your talent often
the GOOD options:
makes others feel insecure. When
you want to make a show of your SNAP: Snap out of it, goddammit!
talents, roll something you’re Your firm slap immediately returns
[Talented] or [Legendary] in. a target to their senses, whether
they were [Enraged], under
MIN: Whoa! Even rich people can
[Psionic] influences or otherwise
be unbelievably shit at things,
not themselves.
too?! That’s so inspiring! Your
target’s rolls on that move [Tier CRACKLE: Snap YOURSELF out of it!
Up] for the encounter. Slap yourself in the face! You’re
better than this. You remove a
BAD: Hey, that makes me feel a
non-[Physical] condition that was
little better about myself. Thank
affecting you. You still deal harm
you, rich dude! Your target’s
to yourself.
POP: You’ve accumulated all these points, and not only that— you can
fucking rings for a reason. If take advantage of them. Put more
this is the first [Strife] roll of pressure on them. Make them really
the encounter, [Tier Up] your roll pay for ever daring to try and
as you get em in the face take you on to begin with. When an
opponent has the [Bleeding]
140 condition or gets to 5 HP or
lower, your [Strife] rolls against
SHARK SKIN them [Tier Up].
[Violet][Advanced][Passive] DO AS I COMMAND
All violets are renowned for their
tough skin which makes them [Violet][Advanced][Manipulate]
practically unkillable. Through [Locked: Commander]
training, growth, or the classic You stand up a little straighter
“throw money at it until it works” and put on your best “I am not
approach, your resilience is fucking around right now” face as
uncanny. Choose one non- you tell someone else exactly what
[Emotional] condition, like they’re going to do. Maybe for
[Slowed], [Ablaze], [Bleeding], fear of death otherwise— who
etc. You are immune to that knows! Roll +HUB.
effect, whether from SHENANIGANS, MIN: You don’t quite manage the
an Abstrata, or a special item— tone you were going for, and your
unless it was applied by a natural opponent has that look on their
crit. You cannot be immune to face like they’re trying not to
[Stunned] or [Trapped]. laugh You’re [Humiliated] and take
3 [Drag] in shame as your opponent
takes 3 [Boost] from watching you
UNPREDICTABLE make yourself look like an idiot.
[Violet][Advanced][Passive] Schadenfreude!
What’s it gonna be today, gang?
BAD: They aren’t listening to
All consuming fury that rivals the
you, dude. You take 1 [Drag].
wrath of a storm? Or a funky fresh
attitude towards life? Nobody ever OK: They’ll do what you say, but
knows when it comes to you! they don’t seem very happy about
Whenever someone rolls SHENANIGANS it and they might tell someone
against you, you’re so hard to later.
predict that their roll is [Tiered GOOD: That seems to do the trick.
Down]. They’re listening to you now and
will do what you told them to.
BLOOD IN THE WATER GREAT: A tiny flash of
apprehension comes to their face.
[Violet][Advanced][Passive]
They will do what you tell them to
[Locked: Commander] do and they will make it snappy.
You have this fight on lockdown. Right away, sorry for the wait.
You can see your opponent’s weak Any roll to do anything opposed to
what you tell them to do takes 1 they take 1 [Psychic] damage and 1
[Drag]. [Drag] from the horror.
MAX: A visible look of fear comes GREAT: Holy shit, you found
to their eyes as they realize who something JUICY. They take 2
they’re dealing with and they [Psychic] damage and 1 [Drag] as
quickly move to do what you told they gaze at their bad fanfic or
them to do. Yes, sir/ma’am/great racy chatlog.
entity of immense power. They get MAX: .....Dude. This is... dude.
a +1 [Boost] to doing what you They take 2 [Psychic] damage, a -1
told them to do and you can even [Nerf] to mental rolls, and become
tell them what to do for another [Floorbound] as they lay on the
turn. Any roll to do otherwise is ground in existential horror.
[Tiered Down].
FLOWGANG
141
[Violet][Advanced][Locked:
DIG UP THE RECEIPTS Influencer]
You’re a real Shoalcial
[Violet][Advanced][Tech] Influencer! You gain the use of a
[Locked: Influencer] POSSE, a small gathering of
Oh, what’s this? Is this your lowbloods to follow you around and
gaiaonline profile from when you do what you tell them. They have
were 6? Is this a piece of bad no personality, and cannot be
fanfic you wrote two sweeps ago? interacted with, aside from
They say the internet remembers throwing compliments at you. If
everything. To search for your Posse is not with you when
mortifying secrets about your you enter an encounter, never
opponent, roll +PLC. fear- sending out a quick Chittr
MIN: Oh dear god no you post with your location as a
accidentally swiped too far and [Lengthy], [Tech] activity summons
showed them YOUR embarrassing them! When you want to put your
secrets instead! You take 2 fanbase to action, roll +PLC.
[Psychic] damage, and are WAY too MIN: CANCELLED. What?! I can’t
[Humiliated] to try again. believe my favourite SpewTuber
BAD: Nothing turns up, and you would DO this! Your fans scatter,
waste both your actions trying to rendering you unable to use this
find something. The move is a move again for the rest of the
[Lengthy] action. encounter, and you gain the
OK: You turn something up, but [Dread] tag.
honestly it’s pretty tame? They BAD: The Posse doesn’t respond.
take 1 [Drag] while they shake it You didn’t throw in enough
off. hashtags or catchphrases to alert
GOOD: Oh now here’s something! them you needed them, or
something?
Look at this everyone! You flash
up something embarrassing, and
OK: They cheer for you, and it You are known across the lands for
makes you feel nice. You get 1 your totally innate talent for
[Boost]. what you do. You were just born
this good at it. You become
GOOD: A few brave Posse members
[Talented] at all rolls associated
do exactly as you wanted! Choose
with the stat used to roll the
an effect from the FLOWGANG table.
move you chose with SELF-MADE
GREAT: Damn! These are some loyal VIRTUOSO. (+GRT for GRIEF, +PSP
fans! Either take 2 results from for PROBLEM
above, or increase the effects to SLEUTHING, etc.) If an effect
a 2— giving 2 [Drag], doing 2 would [Tier Up] your VIRTUOSO move
damage, etc. from GREAT to MAX, it does so.
MAX: Your Posse willingly UNUSUAL APPLICATION
sacrifices their lives for you.
[Violet][Advanced][Locked:
Lowblood guts splatter your face.
You are alive. So, so alive.
Prodigy]
You’ve had the time (and money) to
Increase the effects to a 3, or
go over theory books, and you’ve
take 3 results from above.
found some new ways of approaching
142 your abilities that others could
never dream of. The move you
selected from SELF-MADE VIRTUOSO
FLOWGANG TABLE gains the following upgrade… ACT
FAST: You ALWAYS go first in a
CHEER: You gain 1 [BOOST] as fight. Always. FRAYMOTIF:
they shout your name. SWARM: FRAYMOTIF loses the [One-Off] tag,
Your Posse does 1 damage to and gains the [Recharge: 3] tag;
your opponent, giving this if it already had this, it loses
move the [Strife] tag. the tag entirely. FRAYMOTIF can’t
BOO: Your Posse starts be stopped by opponent BLOOD
shouting insults at your FRAYMOTIFS. Your allies don’t need
opponent, giving them 1 [Drag]. to roll to join you, they just
need to spend an action to dance
BODY SHIELD: As a [Reaction],
along. GRIEF: You can use two
your Posse can throw themselves
different [Strife] rolls in the
in front of you, giving a -1
same turn, though you gain 2
[Nerf] to any one [Strife]
[Drag] upon using a second one.
HUNKER DOWN: You gain 1
[Resistance] against all
[Physical] attacks.
PROBLEM SLEUTHING: You can
instinctively tell when someone’s
WORLD CLASS lying to you, and don’t need to
[Violet][Advanced][Locked: roll to find out. SHENANIGANS:
Prodigy] Your tricks are sometimes
dangerous; GREAT SHENANIGANS point is, by now, you’ve learned
results do +1 damage. the ins and outs of war so hard
SWASHBUCKLE: A GREAT or MAX that even Troll Sun Tzu would peek
SWASHBUCKLE roll gives you a into your notes, and you’re about
third action to use on the turn to open a can of whoopass on him
you use it. with all your knowledge of how to,
WORDPLAY: Your target doesn’t get as the wrigglers say, “throw
the option to say “no” to you on a down.” You are so fucking good at
GOOD roll, and you never [Enrage] fighting at this point, it’s
anyone. basically second nature. Whenever
one of your GREAT rolls would tier
143 up to MAX, it does. You also
become [Talented] at GRIEF rolls,
ULTRA MOVES or [Legendary] when BLOOD IN THE
WATER is active. Drones act as
[SELECT 1 AT LEVEL 12] [Minions] to you, and always
arrive at the end of your turn
once you put the call out for
WATERY WARLORD them; they never attack you, and
[Violet][Ultra][Locked: you can command Drones summoned by
Commander] other people too. The Doomsday
You’ve studied the blade. You’ve Device item from the ITEMS Chapter
studied the gun. You’ve studied costs only ₡1000 to you.
the kamikaze airship tactic. The
144
DEATH BY GLAMOUR
[Violet][Ultra][Passive]
[Locked: Influencer
]
You did it. You’ve moved past being
just some online fraudster to the
real deal. You’ve reached the end
goal: CELEBRITY STATUS. Maybe
you have your own TV-Show. Maybe
you’ve got a video game series.
Your autobiographies litter the
shelves. The point is, the Empire
has chosen YOU to represent it on
propaganda across the planet, and
you are THRIVING under this status.
You are [Legendary] at WORDPLAY
rolls. Every troll you meet knows
who you are, and knows vaguely of
your accomplishments. They also
take 1 [Drag] every time they do
[Physical] damage to you as they
feel like they’re doing something…
bad for their reputation.
GENUINE GENIUS
[Violet][Ultra][Passive]
[Locked: Prodigy]
Okay. So maybe this started as you
throwing your money at a hobby
until you became good at it. But
after steady practice, research and
experimentation… you’re actually
one of the best there is out there.
You become [Legendary] with the
stat associated with your VIRTUOSO
move. You can take any non-
[Psionic], non-[Locked] moves from
other castes that require rolls of
this type; for example, if your
Genius bonus applies to +PSP, you
could learn HAXX0R from golds, or
OBJECTION from teals.
SWAY 145
Ancient legends tell the tale of two moons: the purple moon of
Derse and its cynical, jaded populous versus the light hearted
and carefree people of the gold moon of Prospit. Their story
is long, powerful, and 100% fake as shit. While the tales of
Derse and Prospit are completely fictional, their impact on
the literary movements of Alternia, and more importantly,
the astrological movements of Alternia, are profound. Trolls
hatched under certain star signs are said to be influenced by
Derse or Prospit, with Dersebound being more pessimistic, and
Prospitbound being more optimistic.
While the following exclusive moves can add flavor and utility to
your troll, they have the irritating side effect of vindicating
astrologists everywhere.
YOU GOT IT
[Sway][Passive][Locked:
Prospit]
The world is scary, and you’d love
to see changes to it, sure… but
you’re also content with living a
normal life. Instead of struggling
with authority, you often find
ways to co-exist with it. If an
authority figure gives you an order
using a [Manipulate] roll, but
fails, you can choose to appear to
comply, even if you’re only saying
what they want to hear with no
intention of doing it. Doing this
lets the other person believe they
succeeded, and won’t prompt further
aggression. You gain 2 [Boost] for
tricking them.
DERSE
149
ROUTINE
[Sway][Passive][Locked: Derse]
You like having a pre-decided
routine for how you spend your
wipes. You jot ‘em into a planner
and choose the time, the place,
the outfit you’ll wear, the people
you’ll see, the joke you’ll make
at EXACTLY this time… okay, maybe
not THAT in detail, but yes, you
like to have a routine planned
out. At the start of the week, you
can plan this week out; choose at
least 3 days. On each day, assign a
[Downtime] activity that you will
do on that day. So long as you
stick to your routine and don’t
miss a day or do something else
instead, all rolls you make on
those [Downtime] activities [Tier
Up]. Abandoning your routine [Tiers
Down] these moves instead.
ASPECTS 152
There are countless stars above the sky on Alternia, and with these stars
come infinite more zodiac signs. Those spawned under certain stars are said
to have personalities linked to particular mythological elements; these are
the aspects. For the most part, aspects tell a story of what you struggle
with most in your life. To some, the idea of sitting and waiting for good
things to come to them is all but torturous. Others try desperately to be
optimistic, but fail in an almost laughable manner every time. Some just
have all the luck. All of it. The journey of the aspects is a deeply per-
sonal one. While your growth amongst others of your caste is one that sees
your relationship with society, to grow with your aspect, you must do some
tough self actualization.
You’re going to have to come to terms with ugly parts of who you are. but
once you’ve done this, you’re going to be able to grow and perfect yourself
to become the truest version of yourself possible. Progress is not always
linear, and you might need to make some ugly realizations even after mak-
ing much nicer ones, but the end result is the same. Once you have taken
the Entry Move and all Basic and Advanced aspect moves for your particular
aspect, you will unlock a powerful Ultra which truly marks the end in your
journey to understand who you are. It won’t be easy.
NO RUSH
[Aspect][Locked: Space]
When it comes to the journey versus
the destination… you much prefer
the journey! Why would you want
to get to the destination, if the
destination means it all ends..?
You’d rather just float aimlessly
and let worlds pass you by. When a
strife begins, you can choose to
go last; if you do this, you get
a [Free] PROBLEM SLEUTHING roll
against all other combatants as you
take a moment to carefully observe
what’s going on before you act.
turns, if you so choose them to
ADVANCED MOVES be.
“Those bound to the aspect of Time are fighters, full stop. Their lives
are often marked by struggle, not so much because fate has it in for
them, but because they are fundamentally incapable of just accepting
things as they come. They value action over passive acceptance, even if
that may not be the wisest or safest choice. Don’t try to tell a Time-
bound to sit still and look pretty. They are very goal-focused, and tend
to value the destination over the journey, and you won’t find them making
that journey in any traditional sort of way. To quote cheesy posters
found on many a guidance counselor’s wall-”impossible is just a word”. If
you need a miracle, they are who you call. At their best, the Time-bound
are empathetic and relentless problem-solvers. At their worst they are
ruthless, defensive, and impulsive.”
the encounter. This effect stacks
ENTRY MOVES with [Quickened].
“Those bound to the aspect of Life are the universe’s healers. They are
concerned with the betterment of themselves and those around them, as well
as the onward march of positive progress. Deeply empathetic, they have an
intuitive understanding of other’s suffering and the best way of righting
those wrongs. If you’re poisoned, chances are the Life-bound have something
for what ails ya. This applies to both physical and mental suffering, though
it might not be a cure you’ll like. They also have the tendency to put
other’s needs before their own, which never ends well for anyone, because
the Life-bound can grow bitter if they feel their own self-care has had
to be shunted aside. At their best, they are great listeners, caretakers,
and nurturers. At their worst, the Life-bound are passive aggressive, and
pushy-they’re certain they know best.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 164
MOLLYCODDLE roll, you can try a second
WORDPLAY roll with your next
[Aspect][Unlock: Life] action; this WORDPLAY roll is
Don’t hurt yourself! Play it [Tiered Up]. If you fail this
safe! There’s no point in second WORDPLAY roll, your next
getting yourself hurt if you WORDPLAY roll is [Tiered Up]
can avoid it. You know that the twice, bringing OK Rolls to
best way to avoid danger is to GREAT rolls. This chain of
not put yourself in danger in consistent WORDPLAY can
the first place; this goes for continue stacking until you
you, and it goes for others, either roll something else or
too! When you use [Drag], succeed.
instead of lowering your
target’s roll result, you can
lower their damage. Their
damage is reduced by 1 for COMFORT ZONE
every 2 points of [Drag] they [Aspect][Locked: Life]
had (min 1) as you duck out of You don’t like being out of
dangerous positions; meanwhile, your comfort zone; why should
when you use [Boost], you can you? It’s your comfort zone
heal 1 point of HP for every 2 because you like it there.
points of [Boost] you had Choose an environment you can
instead of boosting your roll call your comfort zone— most
as you forfeit any advantages often, choices would be
you’d gained to refocus rather “indoors”, “underwater”, “in
than push on the offensive. the jungle”, or similar, though
other options exist!— and
BOSSYBOOTS declare it when taking this
[Aspect][Passive][Locked: move. While in your comfort
Life] zone, any time you gain
[Boost], you instead gain
Whether it’s through anxiously
double the amount. When you’re
given and insistent advice or a
out of your comfort zone, you
self-assured knowledge that you
tend to be a bit more on edge;
know better than anyone else,
you are [Quickened] on the
you can be a little pushy with
first turn in a [Strife].
your opinions! You can roll
multiple WORDPLAY rolls in a HEALBOT
round. When you fail a WORDPLAY
[Aspect][Heal][Recharge: 3] 165
[Locked: Life]
Don’t worry, guys! This is the EVER THE MARTYR
move everyone wants from you,
[Aspect][Locked: Life]
haha! You got this, everyone!
You put others before yourself,
You’re great at healing people
even when you shouldn’t
and curing what ails ‘em,
necessarily. Other people’s
though in your darker moments
healing comes before your own,
you worry that that’s the only
after all! You can sacrifice
reason people put up with you—
your own energy to give others
that they don’t actually care
the boosts they need; you can
about you at all. When you want
give away your [Boost], your HP
to heal someone with kind words
or your beneficial conditions
and some metanarrative power
to allies as an action as you
that works simply because it
give them a pep talk that
does, spend an action to roll
reminds them of the strengths
+IMG.
and talents they have— ones you
MIN: It doesn’t work, and don’t have, which pains you to
before you’re able to process think about. You can only give
it, you feel [Despair] wash one away per action.
over you— everyone’s going to
abandon you because of this,
surely.
SHOULDER TO CRY ON
BAD: Your power merely peters [Aspect][Locked: Life]
out, and you don’t restore any
You’re very good at letting
wounds. OK: You only heal a people vent out their problems
scratch, nothing more. You to you; in fact, you’re so good
[Heal] the target for 1 HP. at it that people seem to
GOOD: Your touch heals their naturally gravitate to you to
wounds; you [Heal] the target do it. Does this cause you
for 2 HP. stress? A little, sometimes.
But if it helps your friends
GREAT: The inherent life-force
out..! You can remove
in your target recovers; you
[Emotional] conditions with a
[Heal] the target for 3 HP.
[Lengthy] action as you invite
MAX: Sweet baby Jegus- healing them to talk about it. This
energy overflows from you, works even if you’re not their
bolstering life forces to moirail; however, if you do it
unprecedented heights. You for someone who isn’t your
[Heal] the target for 4 HP, and moirail, you take 2 [Drag],
every 3 turns after this, they because listening to other
[Heal] for another 1 HP. people’s problems can drain you
a little. If you’re working
with your moirail, calming them flows through everything into
down is a [Free] action. yourself. You recover half the
total you gave the target back
ADVANCED MOVES to yourself, rounded up. Always
make sure you’re getting the
(AVAILABLE AT LEVEL 12) care you need before you give
it to others!
PUT YOURSELF FIRST 166
[Aspect][Advanced][Locked:
Life] REALITY CHECK
You’ve learned it’s no good [Aspect][Advanced][One-Off]
constantly putting others’ [Locked: Life]
needs before your own, and You hate to say it but…
you’ve been taking baby steps sometimes, you just need to
in getting your own needs stop sugarcoating things! Sure,
taken care of before anyone it’s okay to worry about how
else’s. Sorry, you can’t help, people will take your advice,
you’re practicing selfcare! but the right thing to do is
Any time someone tries to use know when to be nice, and when
WORDPLAY to [Manipulate] you, to lay people’s faults out in a
you can choose to say no; when way that’s constructive, not
you say no, you gain no critical. When you roll
negative effects, and you are WORDPLAY to [Strife], you can
[Quickened] for 2 rounds as give the target a Reality
you are a little exhilarated Check; you still do damage as
by your assertiveness! you lay out some seriously
important life advice. The
target can then make a choice;
HEAL THYSELF agree to follow said Reality
[Aspect][Advanced][Locked: Check, and lose all conditions
Life] that were affecting them and
Hey, Physician, you big nerd! heal any damage they just took,
Maybe you should practice some or refuse, and take an
self care! You’ve learned that additional 3 [Drag].
anything you give to others, SHOW OF KINDNESS
you should make sure you give [Aspect][Advanced][One-Off]
to yourself as well. It’s
[Locked: Life]
important not to be left in the
You’ve learned that the best
dust, after all! Any time you
way to get someone to work with
heal a target or give them
you is to genuinely listen,
[Boost], you siphon some of the
rather than order them around.
latent lifeforce energy that
You can invite someone to talk
about their problems to you, ULTRA MOVE
which costs them a [Lengthy]
action; they can either accept (AVAILABLE UPON
or deny. Doing this gives you 3 COMPLETION)
[Free] GOOD PROBLEM SLEUTHING
questions as you listen closely
to their grievances and figure
CHARACTER GROWTH
out how to help them. Doing [Aspect][Ultra][Locked:
this gives the target 5 Life]
[Boost]. You’ve come a long way, all in
all.
By now, you’ve changed so much—
TRY SOMETHING NEW and honestly, for the better.
You understand that it’s good
[Aspect][Advanced][Locked:
to help people, yes, but not to
Life] your own detriment! You need to
You’ve spent so long cooping put yourself first; after all,
yourself up and refusing to how can you expect to help
take a risk. Wouldn’t it be anyone even a little if you’re
nice to try something new? At miserable? You cannot pour from
the beginning of an encounter, an empty cup. Embrace who you
choose any move you have, are and continue blossoming
including caste moves or other into the best version of
moves you chose through yourself that you can be. You
levelling up, that you are not can permanently change the
[Talented] in. You get a +2 skills you’re [Talented] at and
[Buff] to all rolls involving [Inept] at to be any stats you
that move; if you were [Inept], like, shuffling to reflect who
you instead lose the [Inept] you are as a person rather than
condition. The move you used what society has expected of
can’t benefit from TRY you. Meanwhile, your life-force
SOMETHING NEW until you use is genuinely growing nonstop;
three other moves for it. you gain a powerful heal-factor
167 that [Heal] s you for 1 HP
every turn; this stacks with
the LIFE FRAYMOTIF effect.
DOOM
168
“Those bound to the aspect of Hope are driven first and foremost by
their convictions. They do right for right’s sake, and are quick to come
to the aid of anyone they deem to be experiencing injustice. That said,
their views of the world can be quite black and white, so what they see as
the “right” thing may not always be the universally accepted view. They
put great value in the power of the imagination, the ability to dream up
a better and more beautiful future. If anyone could dream a better world
into existence, it would be one of the Hope-bound. They may sound like all
sunshine and rainbows, but they aren’t adverse to a little destruction,
especially if they think they can replace it with something better and more
just. At their best, Hope-bound are positive, caring, and warm. At their
worst they can be narrow-minded and selfish.”
the other way, though; your friends
ENTRY MOVES can do no wrong.
BASIC MOVES
[Resistance] against all [Verbal]
damage as you take insults at face
value and refuse to analyze them.
(AVAILABLE AT LEVEL 6)
GOOD VS. EVIL
[Aspect][Locked: Hope]
OL’ RELIABLE
The world is black and white. There [Aspect][Locked: Hope]
are no middle grounds, and you more If it ain’t broke, why fix it? You
than anyone else are keenly aware of have learned to stick to the
that. You can take an action to tell methods that you know work and are
whether or not a target would sooner likely to succeed. While leaving
identify as a hero or villain- things up to chance has the
someone who agrees with your morals possibility of doing amazing, it
or not. If they are like you, you also has the possibility of
trust them completely, no questions
failure, and that’s not a
asked. Their [Manipulate] rolls
against you [Tier
possibility you’re willing to
Up], and you gain 2 [Boost] now and risk. Choose a move that you are
at the start of every encounter with [Talented] at. You can forego
them. If they are not like you, they rolling this move and simply spend
cannot be trusted! Their [Manipulate] an action to get a GOOD result.
rolls against you [Tier Down], and
you gain 1 [WHAM] now and at the
PROTAGONIST SYNDROME
start of every encounter with them. [Aspect][Locked: Hope]
This effect lasts until extraordinary The world revolves around you.
proof to the contrary. You can That’s not you being proud, or
manually assign a target as “like narcissistic— whether you like it
you”, even if they’d choose to count or not, you genuinely believe that
themselves as “unlike” you as you you are the main character of your
completely overlook their flaws. Not story. Therefore, it’s on you to
do the hard jobs no one else can PEP TALK
take. No, this doesn’t weigh you
down! Ever! You can voluntarily
[Aspect][Advanced][Heal]
choose to [Tier Up] any of your [Locked:Hope]
rolls by one tier, but you gain an Sometimes, people just need a
amount of [Drag] equal to how much little pick-me-up. You know how to
higher the next tier would have make people understand that things
been. For example, if you rolled a will be okay, and that you care—
13, you can make it a 14 and and this kind of thing can really
therefore a GREAT for 1 [Drag]. soothe the nerves. Sometimes,
However, if you had rolled an 11, you’ll even give yourself a good
you would gain 3 [Drag] to make it pep talk and remind yourself that
a 14. Your opponents can’t make things are gonna be okay! When you
you use this [Drag] until your want to show that you care, spend
next turn. an action and roll +PLC. MIN: You
stumble over your words and call
them a slur, or something. That
TURN A BLIND EYE isn’t nice at all! They start
[Aspect][Locked: Hope] [Crying].
Hold people accountable? Why, you BAD: Your reassurance rings
could never! Your friends are hollow; nothing happens.
perfect beings, after all. There’s OK: You mildly reassure them. The
no reason to believe they’d ever target loses 1 [Drag] or gains 1
willingly do wrong. When your HP, your choice. Losing this
allies are doing something you [Drag] does not give the target
don’t necessarily agree with (like [Boost]; it merely reduces the
breaking a window to get in drag they had.
somewhere, stealing something, or
GOOD: Hey, chin up! You’re doing
talking shit about wizards), you
amazing. The target heals 2 HP or
can announce that you are turning
loses 2 [Drag]. This effect allows
a blind eye and make a show of how
you to gain negative [Drag];
you totally aren’t seeing this
consider this a shield over your
happen. Oh, your shoelaces,
[Boost], which must be reduced to
they’re untied! You can
0 before [Drag] starts reducing
voluntarily give a target as much
your [Boost].
[Boost] as you like with a single
action as you don’t actively aid GREAT: Your words strike true;
them, but don’t stop them either; your target gains both effects of
you take this amount back in a GOOD.
[Drag]. MAX: Your words truly inspire
175 your target to never give up! They
heal 3 HP, lose 3 [Drag] and gain
ADVANCED MOVES 3 [Boost] as they strive to do the
very best they can!
(AVAILABLE AT LEVEL 12)
176
ACTIONS HAVE
of their actions as
CONSEQUENCES consequences
they peer into the infinite deluge
[Aspect][Advanced][Locked: of hope that is your heart. Your
Hope] target gains the effects of a
Your friends, while still your GREAT, but takes the [Despair]
friends, are capable of making condition and 2 [NonLethal]
mistakes— and pretending they damage.
can’t just makes things worse!
When you want to take an action
BRAIN GHOST
and tell someone that what they’re [Aspect][Advanced][Locked:
doing is wrong, roll +PLC. Hope]
You can never forget the people
MIN: N-now, wait just a moment,
you’re fighting for; your friends.
buster! You- you, ah… well… keep
No, really— you can’t. You develop
up the good work! Oh, no, what did
a Brain Ghost of one of your
you just say!? You encouraged
friends: an imaginary(?) friend
them! The target gains 3 [Boost].
who reflects the best in your
BAD: You stumble over your words companions, but helps you stay
awkwardly, and get nowhere. grounded. Whether this manifests
Nothing happens. as you imagining their voices
OK: Hold up, buster! You spout nagging you, or a full-bodied
some stuff at them, and it makes apparition who appears when you
them hesitate— but more out of need it most depends on you;
confusion than guilt. The target either way, when you’re in a tough
takes 1 [Drag]. GOOD: You tell spot, your friend’s voice guides
your target that what they’re you. Whenever you get an OK or
doing isn’t right. Their [Boost] lower
is reset to 0; if they had no [Mental] roll, you can reroll it
[Boost], they instead gain 2 with another action as your Brain
[Drag]. Ghost tells you how it’s done.
You use the stats and talents of
GREAT: You rail a litany of your friend in this second roll
truths against your target— and rather than your own. You can’t
your target can’t help but listen, change this BRAIN GHOST without
transfixed to the spot as if using a Regular RESPITEBLOCK from
through some supernatural force. Any the HIVECRAFTING chapter of the
[Boost] the target has is turned to
ALTERNIA act.
[Drag] immediately, and they gain the
[Dread] condition as guilt weighs
them down. If they had no [Boost],
they instead gain 3 [Drag].
STAND TALL
[Aspect][Advanced][Passive]
MAX: You unravel the fundamentals of
truth and goodness to your target, [Locked: Hope]
and they experience the true You don’t give into fear easily!
Once upon a time, people might else, you refuse to give into your
have tried to drag you down by anxiety; you can choose to gain 2
preying on what your morals held [Boost] instead as you stand
dear to you, but that time is long defiant of those who would drag
gone. Any time you would gain the you down.
[Dread] condition from someone
177
WHOA NELLY
ULTRA MOVE
[Aspect][Advanced][Passive] (AVAILABLE UPON COMPLETION
)
[Locked: Hope]
You never let anger get the HOPESPLOSION
better of you. It is better to [Aspect][Ultra][One-Off
]
create and repair than it is to [Locked: Hope]
destroy, and you never let your You understand the true meaning of
own personal convictions get the hope. It is not a solitary figure
better of that. Whenever you would vs. the darkness, nor is it a
become [Enraged], you can choose group of friends surviving against
to instead become [Hopeful]. the darkness that surrounds them.
Similarly, if you would become Hope is inspiring the darkness
[Out of Control], you can become to be light. It is reaching a
[Inspired]. hand out to anyone who will take
it. Good or bad— none of that
matters. All that matters is that
we build a better world, together.
And what’s a better way to make
people understand that than nuking
everyone’s emotions? You let out a
scream of inspiration that bubbles
and overloads the hope of everyone
present. Your opponents take 1
damage for every point of [Drag]
they had; if they had no [Drag],
you siphon all their [Boost] into
you, and you heal 1 point of HP
for every [Boost] they had. They
are [Blinded] for 3 turns, because
ow, man, what the fuck was that?
Oh, god, your heart- They’re also
[Stunned]! One way or another,
their [Boost] and [Drag] are reset
to 0, and they gain the [Hopeful]
condition; even people who aren’t
on your side deserve inspiration,
after all.
[Drag].
RAGE
178
“Those bound to the aspect of Blood draw their strength from bonds,
from the trust and camaraderie that blooms among a group of people who all
share a single vision. Blood-bound are absolutely leaders, but they inhabit
more of an inspirational role than a commanding one. They are prophets,
rather than generals, giving others the strength and motivation to keep
fighting. The Blood-bound can dispense excellent advice even when their own
lives and interpersonal relationships are disasters. They can be very “do
as I say, not as I do” types. A Blood-bound can often be found on a sinking
ship, forcing an endeavor forward with sheer stubborn force of will. No
matter how bad things go, a Blood-bound can always count on friends and
allies. At their best, they are charismatic, uplifting, and magnetic. At
their worst they can be sullen, unkind, and set-in-their-ways.”
ENTRY MOVES BASIC MOVES
(SELECT 1 AT LEVEL (AVAILABLE AT LEVEL 6)
1) 184
COMMANDING the target. If the target
refuses to do as you say,
PERSONALITY their [Manipulate] roll also
[Aspect][Passive][Unlock: fails, and they gain no
Blood] associated benefits from a
Whichever way you look at it, successful [Manipulate] roll.
everyone around you is stupid If you reject someone’s
and makes poor decisions. WORDPLAY roll either from
There’s only one troll around them rolling poorly or you
who can make the right choices rejecting a GOOD roll, you
going forward to unite you all gain 2 [Boost], because heh,
and keep everyone safe: YOU! take that.
So everyone better listen up
and do what you say, already!
Any time you roll to NOT AS I DO
[Manipulate] someone, your [Aspect][Locked: Blood]
roll is [Tiered Up]; if you You’re pretty solid at giving
have a similar effect from a advice, which would rule if
different source, you gain you could follow it yourself
[Boost] on any successful and fix your absolute
[Manipulation] roll (1 for a trainwreck of a life. You can
GOOD, 2 for a GREAT, 3 for a voluntarily fuck up a roll in
MAX). order to absolutely eat shit
IMMOVABLE OBJECT and set a bad example for
[Aspect][Locked: Blood] others, [Tiering Down] your
result; anyone present who
[Free]
witnesses it can do the same
You are VERY set in your
roll on their next move,
ways, and you don’t like
[Tiered Up] as they learn from
being told to change. When
your mistakes. However, if
someone rolls to [Manipulate]
they roll anything else, their
you, you can give a
result is also [Tiered Down]
conditional BUT WE’RE DOING
as they’re overwhelmed by pity
IT MY WAY! to your
manipulator. This counts as a for your terrible situation.
GOOD or GREAT WORDPLAY roll RUDE!
to [Manipulate] right back at
[Aspect][Passive][Locked: else got in the way! (Why
Blood] didn’t it work? Goddammit…
Hey, shit-idiot, shut the C’mon, you’re starting to look
fuck up! Are you gonna do like a real chump here…)
what you’re meant to do, or Whenever you fail a roll, your
are you gonna keep standing next roll is [Tiered Up].
there like a quivering 185
barfgulcher and shit your
pants some more, huh?! You’re
kind of a jerk when it comes ADVANCED MOVES
to your words, sometimes. You
do +1 [Verbal] damage and you (AVAILABLE AT LEVEL 12)
can use WORDPLAY to [Strife]
even after a punch is thrown. BROTHERS IN ARMS
[Aspect][Advanced][Passive]
STUBBORN AS HELL [Locked: Blood]
[Aspect][Locked: Blood] You’ve come to remember that
Even when it’s clear you should the best way to lead isn’t
probably give up, you have just to throw orders down and
difficulty throwing in the expect people to follow them;
towel. You KNOW you can you need to inspire people to
persevere! Just… keep pushing be the best versions of
through! When you would be themselves. Whenever you’re in
knocked down to 0 HP, you can an encounter with an ally, any
stay standing, fighting on; [Boost] gained by either party
however, for every round you is given to both of you.
stay up, you gain 1 [Drag].
The first time you fail a roll
after hitting 0 HP, you go FORCE OF PERSONALITY
down hard and drop [Aspect][Advanced][Locked:
[Unconscious]; you start every Blood]
encounter for a week with 2 Despite your flaws… you’re a
[Drag]. very likeable person. Maybe,
to an extent, it’s because of
your flaws; maybe the worst
SULLEN SULK parts in you help bring out
[Aspect][Passive][Locked: the parts of you that really
Blood] count! Your [Manipulate]
When you fuck up, you get rolls cannot be negatively
moody. It didn’t work, affected by others’ moves
because… because something
(such as to [Tier Down] or TALK IT OVER
make them [Inept].
Additionally, when a troll
[Aspect][Advanced][Locked:
chooses to listen to you when Blood]
you get a GOOD WORDPLAY roll, Not all fights need to end with
they gain 5 someone about to get
[Boost], or reset their [Drag] completely ass-wiped. It’s
to 0, whichever is higher. okay to call it sometimes;
it’s better to live to fight
GOOD LISTENER another day, after all. When
[Aspect][Advanced][Locked: you want to ask someone to
Blood] stop fighting, whether it’s to
You know that despite your own surrender or to show mercy,
life being difficult… you you can spend an action to
really ARE a great person to offer them a way out. They can
talk to about your problems. either choose to give in, and
Like, sure, bluh bluh look at you both heal all negative
you, you can’t take your own status effects, or to keep
advice, but… sometimes you going, upon which you become
don’t need to take your own [Quickened] for 3 rounds and
advice, or give any out. gain 1 [WHAM] as you tense and
Sometimes, you just need to try to survive the final
talk to someone and let them showdown!
tell you what needs to be
told. Here, let’s sit
backwards in a chair to SUFFERING SACRIFICE
communicate that your presence
[Aspect][Advanced][Locked:
in the conversation is humble
and nonthreatening, and yet
Blood]
Your friends mean the world to
frank and attentive. You can
you, and if you can take the
take an action to invite
pain for them, you will. When
someone to talk about their
your allies are hurt, you can
problems to you, which costs
spend an action to siphon your
them a [Lengthy] action; they
own HP into them, losing 1 HP
can either accept or deny.
for each HP you heal them, or
Accepting gives you 3 free
taking their [Drag] away and
GOOD
giving it to you. When you do
PROBLEM SLEUTHING questions as
this, it’s an almost
you listen closely to their
supernatural effect as you
grievances and figure out how
hold your target close,
to help them; the target gets
embracing them as you slowly
5 [Boost].
swap wounds. If you have the
186
STUBBORN TO A FAULT move, you 187
only go down after all your
allies go down; every time you MIN: Your cry goes unheard and
fail a move after the first merely enrages your opponent.
time, you gain an additional 1 They gain 2 [WHAM].
[Drag] for all the encounters
BAD: You call out… but nobody
you have in a week.
comes.
ULTRA MOVE OK: You yell out, and… people
hear, but they don’t come yet.
(AVAILABLE UPON You can use this move again
COMPLETION) next turn, and it’s [Tiered
Up].
GOOD: Your howls garner
SERMON OF THE BLOODY attention— and someone comes
[Aspect][Ultra][One-Off] to your aid. They’re alone,
[Locked: Blood] but they’re willing to help
Leadership isn’t about being you. You summon an NPC from
the best or most important the FRIENDS & FOES Chapter of
person in a group; being the ALTERNIA Ac. This NPC is
selfish is not being a good of any castehas one of the
leader. To lead, you need to following traits… 2 Advanced
inspire, to be one of the many moves
— why rule from a mountain +2 HP Their Talents are
above the others when you [Legendary].
could be on the ground,
GREAT: Your bellows for aid
helping every last one of your
either bring you a group of
companions climb the mountain
people who are willing to risk
together? You can scream out
their lives to help a
for aid, gathering the
stranger, or summons a
attention of sympathetic
particularly powerful, single
strangers who are oddly
ally. You either summon an
motivated to help you, though
ANGRY MOB or a single NPC with
never to stay when the fight
3 Advanced moves, +3 HP, and
is done. Even if you are
[Legendary] talents.
somewhere no-one else should
be, your cry brings them to MAX: Like a preacher giving
you immediately, somehow. You bloody gospel to the crowds,
can use effects that rely on your cries bring forth the
having allies with this move. masses in your aid. You either
When you cry out for aid, roll summon an ANGRY MOB with
+IMG. 3 Advanced moves from any
caste, +3
HP, and 2 [Legendary] talents, Ultra move, +4 HP and
or a single extraordinary NPC [Legendary] talents.
with 3 Advanced moves, an
BREATH
188
ULTRA MOVE
(AVAILABLE UPON COMPLETION
)
D
“Those bound to the aspect of Void are the universe’s secret-keepers.
The unknown doesn’t scare them-where others might see emptiness, they see
potential. A blank page, an empty canvas, that’s what the Void-bound live
for. They value mystery and the unexplained, and are not particularly
bothered by not having all the answers. Where others might be compelled to
go out and seek answers, the Void-bound lean more toward casting doubt on
what is already considered fully understood. They don’t take much on faith
and would rather live in a state of confusion than believe something that
might be untrue or bow to intellectual authority. After all, in order for
something new to be built, the old, rotting foundation must often be razed.
At their best, Void-bound are wise, intuitive, and vibrant. At their worst
they can be dismissive, indecisive, and apathetic.”
you’re dragging them into the void
ENTRY MOVES with you. Any time someone fails a
PROBLEM SLEUTHING roll, you can
(SELECT 1 AT LEVEL 1) make one for [Free]; if you
succeed on your roll and let the
TERRIBLY LONELY other person know, you gain 1
[Aspect][Unlock: Void] [Boost], and they gain 1 [Drag].
Even though you might have a 194
perfectly fine life, you’re
constantly filled with a sense of
irrelevancy— like nothing you do FADE AWAY
matters in the long run. It’s like
[Aspect][Passive][Locked:
homesickness even while you’re
perfectly at home. As a result, Void]
it’s hard to get you much more Sometimes, it feels like nobody
slowed down than you already are; cares enough to come looking for
after all, you’re a little numb to you when you’re missing. You feel
things that do matter. You start like a stranger even among
all encounters with 2 [Drag]; you friends, and if you vanished…
can never have more than 2 [Drag]. would anyone realize? People’s
Any [Drag] you would gain beyond PROBLEM SLEUTHING rolls to spot
this limit is simply lost. you when you’re [Hidden] gain the
following effects instead of the
usual ones.
BASIC MOVES GOOD: They get the sense you
(AVAILABLE AT LEVEL 6) might be nearby, but aren’t sure.
They gain 1 [Boost].
THAT’S INCORRECT GREAT: They don’t see you, but
[Aspect][Locked: Void] get a sense of your general
Wrong. Wrong. Wroooong. You can’t whereabouts. They can use
help yourself— when people make an [Physical] rolls on you, but
incorrect guess or statement, you they’re all [Tiered Down].
jump in and let them know they’re MAX: Oh, finally! There you are.
not correct. While this might be They dispel the [Hidden]
done with good intentions… it condition.
sometimes makes people feel like
195
FAR APART ADVANCED MOVES
[Aspect][Passive][Locked:
Void] (AVAILABLE AT LEVEL12
Sometimes, it’s like there’s… a )
wall between you and everyone else WHATEVER…
around you that keeps them distant [Aspect][Passive][Locked:
from you. Whether it’s one you’ve
built yourself with your habits and
Void]
You hope this doesn’t come off as
mannerisms, or one you simply have
rude or anything, but… you have a
to live with like your place in
really hard time caring, sometimes.
society, you’re a naturally distant
Why should you, when it feels like
person, and sometimes it’s very
nobody else really cares about you?
hard to know what to make of you.
[Manipulate] rolls against you are
All PROBLEM SLEUTHING rolls against
[Inept].
you are [Inept].
NAH
[Aspect][Reaction][Locked: BE KNOWN
Void] [Aspect][Advanced][Locked:
No. As a [Reaction], you can Void]
counteract the effects of a You’ve spent a lot of your life
[Passive] move that would interfere putting up barriers and hiding
with something for a round; an yourself from everyone around you,
effect that makes the opponent’s lamenting your lack of relevance
move [Tier Up] or [Talented], or in the world— but by isolating
that would make you [Tier Down] or yourself, you’re all but ensuring
[Inept], etc. that you’ll never be able to
do all the things you want to!
You’re finally ready to talk to
other people, and experience the
mortifying ordeal of being known.
Any time someone rolls PROBLEM
SLEUTHING against you, you can
choose to make their roll a GOOD
result; if this would raise their
result, this gives you 2 [Boost].
HIDE AND SEEK [Boost] per answer) and a MAX can
give you 3 GOOD results (still
[Aspect][Advanced][Locked: including 1 [Boost] per answer).
Void]
You’ve spent a lot of your time
196
hiding, both from other people and
yourself. But hiding can’t solve OUTSIDE PERSPECTIVE
everything! You’ve made the [Aspect][Advanced][Locked:
mistake of internalizing all your Void]
troubles, and you don’t want to You’re pretty good at giving sweet
see other people do the same. As advice on situations you’re not
such, you’ve gotten pretty good at necessarily a part of. You can
spotting when people are hiding take an action to invite someone
things from you. Your PROBLEM to talk about their problems to
SLEUTHING rolls to find [Hidden] you, which costs them a [Lengthy]
targets [Tier Up], and when you action; they can either accept or
want to see if someone’s hiding deny. Doing this gives you 3 free
something from you, you don’t need GOOD PROBLEM SLEUTHING questions
to roll PROBLEM SLEUTHING; as you listen closely to their
instead, just spend an action to grievances and figure out how to
receive a GOOD result. This does help them. Doing this gives the
not activate IT’S A MYSTERY. target 5 [Boost]. This does not
activate IT’S A MYSTERY.
IT’S A MYSTERY
[Aspect][Advanced][Locked: WHAT VOIDBOUND
Void] [Aspect][Advanced][Recharge:
Mystery solving is your forte! You 3][Locked: Void]
don’t mind not being presented The notion that there was ever a
with the full facts when you ask a Voidbound troll here is frankly
question— actually, you get much ridiculous. You understand that
more out of solving vague answers you don’t need to hide all the
than you do getting them handed to time, but at the same time, it has
you! Any time you get a GOOD its benefits! You shouldn’t avoid
PROBLEM SLEUTHING roll, you get hiding when you need to— it’s part
particularly excited at the of your nature all the same. Any
prospect of the unsolved, and gain move that would make you [Hidden]
1 [Boost]; when you get a GREAT is a [Free] action that you can
roll, you can instead choose to use to hide, even if you are being
get 2 GOOD results (including 1 observed. Poof!
197
ULTRA MOVES
(AVAILABLE UPON COMPLETION
)
ETERNAL ENIGMA
[Aspect][Ultra][Locked: Void]
You’ve hidden yourself from the
world for so long, but now you’re
finally learning to open up and
talk to other people. That doesn’t
mean you can’t still have an air
of mystery to you! To pretend that
you’re an open book is incorrect…
while you’re happy to finally
accept that maybe you don’t need
to isolate, you also don’t need to
let everyone know everything about
you, nor everything you know! You
begin every encounter [Hidden],
even if people think they can see
you— attacking you might prove
you weren’t actually where they
thought you were, and you can duck
for cover elsewhere. Your ability
to hide is so great, that even
[Permablind] trolls have difficulty
spotting you, and don’t gain their
usual benefits against [Hidden]
trolls. People’s PROBLEM SLEUTHING
rolls against you are [Godawful];
if they would already be, they also
[Tier Down]. Coming out of hiding
exhilarates you; when you are not
[Hidden], you gain 1 [Boost] at the
start of every turn. Finally, when
you decide to duck back into the
shadows and become [Hidden] again,
you heal 1 HP.
LIGHT
198
“Those bound to the aspect of Heart are very concerned with their
favorite subject: themselves. It wouldn’t be a stretch to call them ‘self-
obsessed’, but not necessarily in a negative way. They simply want to
understand the one thing we all are stuck with for our entire lives, i.e.
our own minds. Forging an identity is extremely important to the Heart-
bound, and every decision and action goes toward building a coherent
narrative of their own story. That isn’t to say Heart-bound don’t care
deeply for their friends and allies; they just have a tendency to assume
that everyone is as concerned with identity as they are. They are excellent
at putting on and taking off masks as the situation calls for them. At their
best, they are competent, imaginative, and steady. At their worst they can
be overbearing, inflexible, and cold.”
ENTRY MOVES 203
(SELECT 1 AT LEVEL 1)
LOVE’S LABOURS
MASK OF YOUR OWN FACE [Aspect][Passive][Locked:
[Aspect][Unlock: Heart] Heart]
Identity is very important to you, Your approach to relationships is…
and you’re very particular about a little awkward. You don’t know
how you portray yourself to other how to deal with other trolls the
people. Whether it’s as a furry way you would deal with yourself—
roleplayer, a megavillain, or an after all, other trolls are not
online memelord, you work hard at you! Maybe you don’t even WANT to
cultivating a specific identity deal with other trolls, and have
for yourself. Choose a new no interest in ever forming
[Talent] based on your identity. relationships, full stop. If you
You also get a new [Ineptitude] are not in a relationship, you
that goes hand in hand with it. deal with a lot of frustration in
You get both of these on top of your daily life, whether from
your original [Talent] and trolls forcing romance down your
[Ineptitude], and they cannot be throat or from berating your own
stats that you are already awkwardness. Any time you are made
[Talented] or [Inept] in. to use [Drag], your roll is only
lowered by half your [Drag],
rounded up. When you do get with
BASIC MOVES someone, you embrace it wholly.
You lose the previous effect and
(AVAILABLE AT LEVEL 6) can instead choose to gain one
move from your quadmates when you
first get together, even if you
I’M ME could not usually access it. This
[Aspect][Passive][Locked: replaces the normal quadrant
Heart] bonus. This cannot be an
You’re you! You’re not willing to [Advanced], [Psionic] or [Ultra]
change that; you have this move. You lose the move if you
fiercely independent self-image ever break up with the other
that won’t just change because of troll.
other people’s influence. Any SPLINTERS
[Manipulate] roll against you is
[Inept], because nobody really [Aspect][Locked: Heart]
knows how to convince you to do You sometimes can’t help but
anything any way but your own. spread your sense of self into the
It’s a little draining at times… world around you. You might write
novels with characters eerily
similar to you, or play FLARP as a
character that mirrors you in an
uncanny way, or even create 204
robotic versions of yourself that
eventually overwhelm you with your TRY IT!
own flaws. In a way, it’s hard for [Aspect][Locked: Heart]
even you to escape yourself. Your You’re pretty good at haranguing
splinters stick into your friends; people to join in with your
you can allow another troll you interests. Hey, hey, come do this
are close to to gain a move you mural with me, c’mon, c’mon! Your
have when they level up. This move overboard insistence that they
cannot be an [Advanced], come along and do what you like
[Psionic], [Ultra] or [Heart] instead of what they like gets to
move. be kinda overwhelming, sometimes…
If they do this, your splinter you can take an action to pester
sticks into them, and they gain a the target into doing something
few of your mannerisms. Depending you like (take over the world with
on your own image of yourself, me! Talk about your issues with
this might set you at unease. In me! Write a novel with me!). If
return, you can forgo rolling any they refuse, they receive 3 [Drag]
[Manipulate] rolls against this as you continue to pester them
troll, and instead simply spend an about it. If they agree and do
action to get a GOOD result; what you ask, you get 3 [Boost] as
you’re friends, and you know them you excitedly get to work; they
almost as well as yourself! receive one of the following
Almost. If your target has the benefits (their choice):
BRAIN GHOST Hope move, the image ASSISTANCE: Take 3 [Hold] you
of you in their mind is can use to [Tier Up] rolls having
startlingly real; you can appear to do with the Heartbound’s
in any encounter they’re in, only interest. MERRIMENT: [Heal] 2 HP
interacting with them. as you relax and play along.
EXCITEMENT: Take 2 [Boost] as
TOO MUCH TOO FAST you psych yourself up to deal with
the Heartbound’s request.
[Aspect][Lengthy][Locked:
GRATITUDE: Take 1 [Hold] you can
Heart] use to later bribe the Heartbound
You have very intense interests and with for an automatic GOOD
an equally intense personality.
[Manipulate] roll.
Sometimes, you are prone to kinda go
off, infodumping about your interests
hard. This can leave other trolls a
ADVANCED MOVES
little overwhelmed since you have
difficulty remembering their limits
(AVAILABLE AT LEVEL 12)
are different to yours. You can drop
a high brow lecture on personality, A LOOK BENEATH THE MASK
rant about anime, or give a heroic
[Aspect][Advanced][Locked:
monologue as a [Lengthy] action. This
makes the target [Confused]. Heart]
You don’t need to always put on [Aspect][Advanced][Locked:
your act around everyone. People Heart][Free][One-Off]
won’t think of you as lesser, or You know to put your interests and
strange, or annoying- you’re still your identity aside when you need
you, mask on or mask off. You can to so you can focus your whole
choose another [Talent] and self on completing the task at
another [Ineptitude], based on hand. At the start of an
aspects of yourself you don’t show encounter, you can shuffle your
to the world; if you were some [Talents] and [Ineptitudes] to
kinda Troll Carl Jung fangirl, different stats. For each new stat
you’d say that you’re peeling away you make [Talented], a different
the Persona (the part of your of one becomes [Inept]. You cannot
your personality you show the use this to make yourself
world) and glimpsing at the Shadow [Legendary] or [Godawful] at
(the parts of yourself you deny to anything. Making a [Talent]
the world). You can’t use this to [Inept] does not neutralize like
boost stats you’re already normal; it just swaps your
[Talented] or [Inept] in. [Talents]. For example: if you are
[Talented] in RAS and [Inept] in
GRA, you cannot bring both of
those to baseline. You can only
SELF-ASSURED swap them, so that you are [Inept]
[Aspect][Passive][Advanced] in RAS and [Talented] in GRA. You
[Locked: Heart] cannot stack these effects to
You know that shoving your become [Legendary] or [Godawful].
identity in the face of others can
drag them down, so you don’t do it
too much— but that isn’t to say CONFIDENCE IS KEY
that you’ve forgotten your crystal [Aspect][Advanced][Passive]
clear view of yourself and how [Locked: Heart]
much it matters to you. You gain 1 You never give up! You don’t let
[Resistance] against [Verbal] your mistakes drag you down, no
attacks, and you don’t gain any matter what. So long as you
negative effects from basic believe in yourself, the whole
[Emotion] effects. You still have world will believe too! Any time
the emotion, though, and it counts you’re made to use [Drag], you
towards heightening it if you gain bounce right back, and gain an
it from another source. amount of [Boost] equal to half
205 the [Drag] you had, rounded up.
ACT COMPETENT
206
THE POWER OF FRIENDSHIP ULTRA MOVE
[Aspect][Advanced][Locked:
Heart] (AVAILABLE UPON COMPLETION
)
You’ve learned that you aren’t
the most important person in the THE TRUE SELF
world, or the most interesting, or [Aspect][Ultra][Passive]
the most talented. It’s not that
you’re not any of those things (you
[Locked: Heart]
Behind the Persona, the mask you
rule!); it’s that everyone around
show the world, is the Shadow, the
you is just as great too. Where
mask you hide from everyone else.
would you be without your friends,
But the Shadow is in itself a mask;
after all? You are able to gain
it hides the Self. The Self is YOU,
a similar effect to the SPLINTERS
in all your perfect flaws and flawed
move, except it affects you rather
perfections; good, bad, beloved,
than them, meaning you can take
hated. And now that you’ve gotten
moves from your friends. You can
in touch with yourself, you’re
take this move up to 5 times, but
able to show the world what you’re
you only need to take it once for
made of! All your [Talents] become
Completion of your aspect. You can
[Legendary].
only gain one move per person; you
can’t go back for more as you’d
be taking another person’s whole
personality. You must have the
SPLINTERS move to take this move,
and follows the same restrictions
as that move.
MIND
207
ENTRY MOVES
(SELECT 1 AT LEVEL 1
)
SIMPLE DEDUCTION
[Aspect][Unlock: Mind]
The world around you can easily be
broken down into simple pieces,
like a jigsaw puzzle; with some
careful thought, you’re able to put
these pieces together. Any time
you make a GREAT PROBLEM SLEUTHING
roll, you can gain one of the
following effects of your choosing:
1 [WHAM] as you act fast to shut
the problem down.
1 [Boost] as you push past your
boundaries to work on the solution.
1 [Drag] and 1 extra action as you
panic and act fast.
BASIC MOVES
(AVAILABLE AT LEVEL6)
HIGHLY LOGICAL
DERISIVE WORDS [Aspect][Manipulate][Recharge:
[Aspect][Passive][Locked: 5][Locked: Mind][Free]
Mind] Some trolls act according to their
Whether you mean it or not, you can heart, not their brain, and you
be a little sharp-tongued at times. don’t care for that shit at all.
Your focus on logic over emotions Here— let you tell them the only
means that the things you say can sensible way forward. This might
be pretty hurtful— maybe even come off as inflexible to others, but
borderline cruel— because you don’t you know you’re just on the right
put thought into how your words path, and they’re not. When you
could hurt someone on a personal advise someone on the correct path
level. It’s just the truth, in forward by telling them the next
your eyes. Whenever you do [Verbal] move they should roll, and they use
damage, you gain 1 [Boost]. You the move you advised, their next
ignore any [Resistances] trolls roll becomes [Tiered Up]; any other
might have that would lower this. move is [Tiered Down].
ONE LITTLE LIE MAX. Doing so gives everyone who
witnessed this happen 1 [Drag].
[Aspect][Passive][Locked:
Mind] 209
For whatever reason, you have to RUN THE CALCULATIONS
compensate sometimes by stretching [Aspect][Locked: Mind]
the truth. Maybe you put up a You sometimes take a while to
persona in your day to day life figure out the best path forward.
that’s comically obvious; maybe Some might chalk it up to
you hide the fact that you’re the indecisiveness, but really, you
kismesis of a garbage man clown. just need to be totally sure this
Either way, choose to be either an is the smartest choice for you to
excellent liar or a terrible one. make. You can spend a whole turn
If you are an excellent liar, any doing nothing, trying to rule out
PROBLEM SLEUTHING roll to figure all choices in a decision you’re
out if you are lying is [Inept]; about to make; on your next turn,
meanwhile, if you are a terrible all moves you make are [Tiered
liar, the first time in an Up]. This stacks with other [Tier
encounter someone tries to roll Up] effects, and can push GREAT
PROBLEM SLEUTHING on you, they rolls into MAX.
merely note that you’re definitely
lying about something irrelevant
and obvious, even if that’s not
what they were asking. Like, no
ADVANCED MOVES
shit you don’t actually need those (AVAILABLE AT LEVEL 12)
glasses, you only wear them when
you’re trying to look smart!
WHAT WENT WRONG
[Aspect][Advanced][Locked:
HABITUAL GLOATER Mind]
[Aspect][Locked: Mind] Alright, that didn’t work. Let’s
Nyahahah! Maybe if they were as identify your mistakes and avoid
SMART as you, this wouldn’t them in the future! You’re
happen! particularly good at correcting
Your intelligence brings with it yourself based on findings from
some misplaced pride, and it’s past errors; any time you get an
grating to everyone. Any time you OK or lower result on a roll, your
use a +PSP roll, you can spend an next roll of that type is [Tiered
action cackling and gloating to Up].
gain a number of [Boost]; 2 for a
GOOD, 3 for a GREAT and 4 for a
210
ASK FOR HELP STAY STEADY
[Aspect][Advanced][Locked: [Aspect][Advanced][Passive]
Mind] [Locked: Mind]
You’ve realised that just because You’re not so easily swayed
you might be smarter than others, by hurtful words or emotional
it doesn’t make you better than manipulation! You’re confident
them. People are all intelligent enough in your stability to stave
in their own ways, and emotional off the worst people can throw
maturity is just as valuable as at you. You gain 1 [Resistance]
your booksmarts. When you ask against [Verbal] attacks, and you
someone for advice on an emotional don’t gain any negative effects from
matter, you can allow them to get basic [Emotion] effects. You still
a GOOD WORDPLAY roll on you for have the emotion, though, and it
[Free]. If you accept this advice, counts towards heightening it if
you get 2 [Hold]; these [Holds] can you gain it from another source.
be used to make any two rolls GREAT
this encounter.
THINK FAST
[Aspect][Advanced][Passive]
[Locked: Mind]
Not everything has to be planned
to perfection; a margin for error
is absolutely fine in cases where
you don’t have time to waste— like
when you’re about to get pummeled!
When you are below ¼ health
(rounded down), your uses of RUN
THE CALCULATIONS only take 1 action
rather than 2; this action must be
the last on your turn. However,
rather than [Tiering Up] all moves
on your next turn, they are instead
[Talented]. Still a chance you’ll
mess up— but that’s worth the risk
right now! You must have RUN THE
CALCULATIONS to take this move.
INNOVATOR ULTRA MOVE
EXTRAORDINAIRE
[Aspect][Advanced][Locked: (AVAILABLE UPON COMPLETION)
Mind] GALAXY BRAIN
Let you just step right in— you’ve
[Aspect][Ultra][Locked: Mind]
got things to invent! You’re an
You’ve accepted that intelligence
innovator, baby, changing the
comes from many different places;
world! You have a vision for a
the academics, the empaths, the
better world, either on the
crafters, the instinctual— all
smallscale or on the big scale,
forms of intelligence are equal to
and you want to work on bringing
one another in different ways. And
around change with the things you
while perfection is wonderful,
create.
it’s also difficult to obtain, so
Choose something you want to
being willing to let things not
innovate; rulebooks, palmhusks,
work perfectly is a big step to
jetpacks, whatever your heart
making it perfect in the long run.
chooses! You can invent new ways
You’re able to wind up a perfect
of using these items with your own
plan while you’re multitasking;
take on them. You always have an
you can spend the last action of
item of the type you are
your turn to gain 1 [Hold]. This
innovating on hand; you get an
[Hold] acts as a special kind of
extra sylladex slot specifically
[Boost] that acts as a [Tier Up];
for this item, and it always has
one [Hold] spent alone [Tiers Up]
another item trait of your
once, two [Hold] [Tiers Up] twice,
choosing. This trait can change by
three [Hold] [Tiers Up] three
going out and buying new resources
times, etc.
with a SHOPPING TRIP at a 50%
You can stack these [Holds] up as
discount.
much as you like, even pushing
into Max rolls; however, just like
Changing the item needs some [Boost], you must spend it all at
selfinflection in a Regular once. An opponent can choose to
RESPITEBLOCK from the HIVEBUILDING reduce your [Holds] by 1 by making
chapter of the ALTERNIA Act. you use your [Drag]; this takes an
action to do, can’t be done when
211 you trade in your [Hold] for [Tier
Ups], working at an exchange rate
of 2 [Drag] : 1 [Hold].
PERFECTLY GENERIC MOVES
212
Perfectly generic moves are well, perfectly generic. Moves in this list are
easily achievable by anyone. They’re all accessible at level 1, there are
no advanced or ultra moves, very few prerequisites if any, and overall,
just let you pick a handful of extra, fun options.
213
Ah, jeez. This sucks! Once, you would have been among the best and
brightest in the world of future imperial batteries. Your psionics were
fantastic and your power was immense, but your hubris brought you too close
to the sun. You used up way too much of your psionics and your
unpredictable LASER EYES — aw, it isn’t even in red and blue anymore— and
now all you have are two dark, blind pits and a shoddy internal battery.
You’re weak, frail, and constantly dying, so much so that you don’t know
how you can even stay alive. You’re able to stave off death by gobbling up
energy from other sources, but… you’re not even sure how long that’ll last
for. Oh well— guess you’ve got to continue pretending you’re not dying, and
hope against hope you’ll pass the Ordeals. Hopefully. Maybe..?
ENTRY MOVES 221
[AVAILABLE AT LEVEL
BASIC MOVES
1] ABSOLUTELY FILTHY [AVAILABLE AT LEVEL
1]
[Template][Passive][Lock: you can roll +APP as a
Voidrot] [Reaction] to steal their
You’re really bad at maintaining energy.
your voidrot. Maybe you just MIN: Talk about indigestion!
don’t have the mental energy to You take 2 damage and are
practice self care anymore, or [Stunned] from the overwhelming
you’re just prone to playing in psionics you just tried munch.
mud for some god damn reason.
BAD: The psionics are too much
Either way, your voidrot is so
for your body to contain; you
potent that you’ve learned to
take 1 damage.
benefit from sapping up the
opponent’s energy from a mere OK: Their psionics sputter as
touch. Every [Strife] roll you you sap up the energy. Their
succeed at restores you by your roll takes a -2 [Nerf].
+APP to HP (min 1), but in GOOD: You fuck shit up. Their
exchange, trolls who fight you roll is [Tiered Down] to BAD.
now treat their BAD [Strife]
rolls as OK rolls, since you’re GREAT: You not only reduce
often too lethargic to actually their roll to BAD, but you heal
dodge. You must be a GOLD your +APP worth of HP (min 1)
from sapping the energy!
troll to take this move,
and you cannot ever have MAX: You totally sap their
psionic ability! As well as the
the BATTERY tree.
effects of a GREAT roll, you
BATTERY DRAIN leave them [Inept] at all
[Template][Advanced] [Psionic] rolls for the thread.
[Psionic] If they were already [Inept],
[Reaction][Locked: Voidrot] they become [Godawful], and if
You’ve lost the ability to they were already [Godawful],
retain energy, but that also they drop [Unconscious]. You
makes you an excellent psionic heal HP equal to their +IMG
sapper. When an opposing troll stat.
tries to use a [Psionic] move,
VOIDROT INC traditional sense! The effects
of this version of Half-Dead are
[Template][Advanced] as follows:
[Passive] Unless an opponent sets you
[Locked: Voidrot] [Ablaze], you cannot be killed,
Your disease flickers through and continue being conscious
you like… like some kind of until you hit -5 HP, after which
disease, or something… and point you actually do die.
you’re the carrier! Any time a Still, you’ll probably be back
gold blood gets a BAD or after since death doesn’t seem
OK on a [Strife] roll against to want you. You’re also immune
you, whether [Physical] or to [Bleeding]; all you have is a
[Psionic], they receive 1 weird black goop. Is that liquid
[Brainmelt]; on a MIN, they voidrot? People who touch this
receive 2. Any other caste that goop take 1 [Brainmelt], even if
does this instead takes 1 damage they couldn’t usually do so.
as a static illness creeps Accumulating 12 [Brainmelt] if
through them. you’re not a Battery gold gives
222 you the HALF-DEAD Perfectly
Generic Move, and turns you into
ADVANCED MOVES a zombie! This goop is poisonous
to Rainbow Drinkers and gives
[AVAILABLE AT LEVEL 6] them 3
[Brainmelt] if they drink it;
SHOULDN’T BE ALIVE drink too much, and they gain
[Template][Ultra][Passive] the HALF-DEAD move too, even if
[Hook] they can’t normally do so! You
can store your ichor in empty
[Locked: Voidrot] Bloodbag items, and throw them
Your voidrot has come to what
at people in a [Strife]. If you
should be terminal stages, and
do so, your max HP is reduced by
yet somehow, you just won’t die.
2 for every bag you fill, and
One of your eyes is now a
you do 1 [Brainmelt] per damage
ghostly white, while the other
from your [Strife] roll. You
remains pitch black. You have 1
regain this HP after a week.
[Resistance] against all damage,
You’re [Slowed] when you hit 0
and you gain an improved version
HP as you shuffle along at a
of the HALF-DEAD general move,
slow and menacing gait.
even if you aren’t dead in the
RAINBOW
223
DRINKERS
While all jades are spooky, none are more so than the
legendary Rainbow Drinkers. They’re graced with poise, posture
and an unquenchable thirst for blood of any and all flavours.
With glowing white skin to ward off intruders from the caverns,
Rainbowd Drinkers are a force to be reckoned with— unless you’re
a lesbian, in which case fuck it, invite ‘em in.
ENTRY MOVES 224
[AVAILABLE AT LEVEL
BASIC MOVES
1] VESTAL VAMPYR [AVAILABLE AT LEVEL
6]
[Template][Unlock: Rainbow when you’ve had your fill, having
Drinker] healed at least 6 HP. All trolls
You have died once in the past, who see you enter Bloodhysteria
and it unlocked your darkest know what you are, and freak the
(brightest?) secret: you are a fuck out as you glow and hiss
vampire. Your skin glows like a fucking lunatic. You are
painfully bright, and you have a immune to the DAYTIME [Hazard].
pair of long, sharp fangs. When HIIIIIISSSSSSSSSSS
you get a GREAT [Strife] roll [Template][One-Off][Locked:
using your fangs, you may plunge
Rainbow Drinker]
your teeth into your opponent
You’re like, actually super
and, in exchange for doing 1
scary.
less damage, heal 1 HP.
With glowing yellow eyes, pure
Additionally, your skin always
white skin, long fangs and
glows a bright white. Legends
nails, you’re the LAST troll
say this was a way of dazzling
anyone wants to piss off— and
foes who would prey on grubs, or
when you jump on your prey and
maybe it was just to daze them
hiss, you scare the shit out of
in order to get that sweet sweet
them. You can hiss and activate
rainbow juice inside them. Once
Bloodhysteria of your own
in a thread you may let out a
accord, making the opponent
burst of light and stun your
[Terrified] and giving them 3
opponent, giving them the
[Drag], because, like, holy
[Blinded] effect. Your condition
shit. Your damage increases by
is not without downsides; any
1 when you’re in a self-imposed
time you see blood in a fight,
Bloodhysteria.
whether it’s from a friend or a
foe, you fly into a shrieking
hysteria as you try to drink it
up. You enter Bloodhyesteria JUICELORD
mode, which counts as a [Template][Passive][Locked:
combination of [OutOf-Control]
Rainbow Drinker]
and [Quickened] and only ends
You’ve become so well accustomed Your [Manipulate] rolls against
to drinking the blood of others your target [Tier Up] unless they
that you’ve begun to take on realize what you are.
certain natural advantages (or GOOD: Ahh… my sweet… just
disadvantages) resembling the relax. Breathe in… breathe out.
caste you last drank from. Based Your target will do any request
on the moves their caste are you ask, no matter how
[Talented] and [Inept] at, you dangerous; if it’s too extreme,
take a [Tiered however, they’ll remember
Up] or [Tiered Down] result afterwards and realize what you
respectively to the same moves
are. GREAT: Yessss… come with
while you have the JUICELORD
you… you’re going to have some
bonus (for example, drinking an
sick wine and some cheese and
Indigo’s blood [Tiers Up] your
grubbiscuits you bought at
GRIEF rolls). This only works for
Wholegrubs… your target does
the basic moves.
whatever you say, giving you
HYPNOTIC GAZE the benefits of a GOOD roll,
[Template][Manipulate][Hook] and when they’re relinquished,
[Locked: Rainbow Drinker] they don’t remember anything
Some Rainbow Drinkers are known clearly. Was that a dream..?
to have hypnotic powers which MAX: The target unknowingly
work well on people who would be becomes your thrall. Any time
attracted to them. The most you want to use WORDPLAY on
famous example is sapphic them, you don’t need to roll;
drinkers luring the gays back you simply get a GOOD result.
home for an honestly chill wine They’ll willingly let you drink
party and maybe some light your blood, and never think
consensual drinking, but it this is weird!
works on anyone who looks into
your eyes. When you want to
225
hypnotize, roll +IMG. MIN: They
suddenly realize what you are VEGAN OPTION
and you have to scramble to [Template][Passive][Rainbow
cover up. What? Rainbow Drinker? Drinker]
Who, you? What are you talking
You don’t need to drink blood.
about? You gain the [Dread]
You’re a nice vampire, and all
condition. BAD: They aren’t you do is drink p— wait, you
looking into your eyes,
what. You drink paint? That’s… I
dumbfuck!
mean, okay?? I guess? You, uh,
OK: They still aren’t looking you’re a nice vampire, and, all
into your eyes, but a few sweet you do, is drink, paint. You do
words are buttering them up. not enter Bloodhysteria mode
unless you choose to; any time your sense of smell keenly seeks
you would be [Enraged], you can out the blood of the living that
choose to instead gain 3 [WHAM] you abstain from; you can find
as you stave off your violent [Hidden] opponents by spending an
instincts. Your diet has left action, without
you particularly hungry, and
226
STEALTHLING
[Template][Physical][Locked:
Rainbow Drinker]
You’ve mastered the art of shutting
the damn lights off, and you know
how to slip into a crowd and be
undetected. You don’t glow unless
you choose to, and can slip away
totally unnoticed when you need,
even in plain sight. When you want
to duck away from view, roll +GRA.
MIN: Ouch! You stub your toe,
and— oh, fuck, you just turned the
lights on. Everyone around knows
what you are, and if you are in a
crowded area, an ANGRY MOB appears
and tries to get you! Run!
BAD: Putting a lampshade over your
head and standing very still is not
good hiding.
OK: You dip out of sight… for a
moment. You’re [Hidden] until the
start of your next turn.
GOOD: Woosh… you are [Hidden].
GREAT: WOOOOOOOOSH… you are VERY
[Hidden]. Any PROBLEM SLEUTHING
roll to find you is [Inept], because
you’re so damn hard to pick out
right now.
MAX: You stealth so well that your
target believes you just straight
up absconded. They throw their hat
on the floor in disgust, and move on
with their night… while you stalk
them quietly. Your moves against
this troll are [Tiered Up] until
you reveal yourself. The other
troll cannot look for you; what
rainbow drinker?
GHOST
227
ORGANIZATIONS
Mutants are not a caste of their own right; they are, just as the
name implies, horrible mistakes that avoided being culled as wigglers and
somehow, despite it all, had lusii organized for them. They are trolls
of their own caste with some defects, usually ones that would get them
culled on the spot if their secret was figured out. This puts them actually
lower on the hierarchy than rust bloods, even if normally they would be
considered a highblood— though mutations in highbloods are phenomenally
rare and are much more common in lowbloods due to their inherently shittier
genetic makeup. As such, even if you’re a mutant cerulean, you likely do
not live in cerulean neighbourhoods, instead staying somewhere where people
are less likely to uncover you.
Though they aren’t a caste, as mentioned, treat them as a new caste which
is about on level with lowbloods. Your mutant probably cannot be in a
position to benefit from their caste’s place on the hemospectrum. Ask your
Clouder if you want to challenge this for your troll!
attack fast and hard; you spend a
Of all things trolls have to take pride in, their wonderful relationship system
is the zenith of their accomplishments. Trolls have 4 separate romances, of whi
they are expected to each fill when possible and the first of which, Matesprits
most closely resembles romantic love in human terms. Kismesissitude is hate-
love, an archrivalry with someone you wish to best. Moirallegiance is like a
quasiplatonic love which goes beyond being best friends. And finally, Auspistic
is a relationship not with a troll, but with the relationship between two other
trolls, mending and healing it so that the trolls in it can flourish. Consider
the ultimate wingman quad!
The following are bonuses your trolls get for being in relationships. You
don’t get moves, just flat bonuses that help you have a reason to hook up,
fake-date, or break up in the wonderful, messy world of quads.
242
MATESPRITSHIP
Matespritship; the closest troll equivalent to human romantic love, and one
of the two quadrants a troll MUST have by exile along with kismesissitude.
For trolls, love and pity oft go hand in hand— seeing the vulnerabilities
in another troll, accepting them, and standing by their side regardless
with nothing but love in your pumpbiscuit. Finding love while living in an
oppressive dystopian nightmare regime isn’t easy, especially when you have
no choice but to do so by the time you reach ten sweeps! That being said,
many trolls can find happiness in a flushed partner whom they care deeply
for. A flushed partner is someone who makes your bloodpusher light up when
they walk in the block; someone who you want to share your happiest moments
with; someone who makes you want to be the best version of yourself—
not just to survive, or to prove a point, but because they deserve that
much from you. Whether a matespritship is a tumult of fiery passion or a
quiet companionship, one can find satisfaction by cultivating a loving
relationship with someone that makes them happy. This quadrant is
marked by infatuation, adoration, and passion.
MATESPRITIC ADMIRATION
[Passive][Quadrant]
Oh, my darling angel, my sweet, my little honey bunny. You mean the
world to me. You love your matesprit enormously, and only have eyes
for them. You are immune to the [Charmed] condition while you are in a
healthy matespritship.
243
MOIRAILLEGIENCE
Moirallegiance; the quadrant that heals. Though in many aspects a moirail is one
best friend, they’re also so much more. A moirail is the troll that you trust wi
every aspect of yourself, down to every flaw and fear. When a bond of trust has
forged with a moirail, you are trusting that troll to be with you at your worst—
not just to accept you, but to help you. A moirail is the one who can calm you w
your anger threatens to overtake you. A moirail is the one you can call when you
threaten to fall to despair. A moirail is the one who can stand with you against
your fears, your worries, and offer you a hand to hold until you reach the other
side. Typical pale romance is often expressed through feelings jams; heartfelt
sharings of emotions while nestled in a pile of comfort items. That being said,
no two moirallegiances truly look alike. This quadrant often comes with the
most flexibility, as it requires each party to bend to meet the other’s needs.
Whether this means having a once-a-wipe feelings jam, being up for those late-
day panic calls, or going out to break things as stress relief— a loving
moirail will do what it takes to be your light through the darkest times. This
quadrant is marked by trust, compassion, and tenderness.
MOIRAILLEGIENT ADVICE
[Passive][Quadrant]
Your moirail is your best friend in the whole world, and you know
that their advice is solid and has your best interests at heart. A
moirail can pap you into submission if you are targeted by an [Emotion]
condition, like [Enraged] or [Scared], as a [Lengthy] action.
244
KISMESISSITUDE
Kismesissitude; a romantic relationship rooted in hatred, and one of the two
quadrants one MUST have to survive exile alongside matespritship. This isn’t to
say that kismesisses don’t like each other. That’s a common misconception— that
kismesisses hate everything about one another and fight with the intent to harm
or tear down their pitch partner, but that couldn’t be further from the truth.
Kismesissitude is an aspect of romance, and one’s kismesis is as much their life
partner as their matesprit or their moirail. Oftentimes, you will acknowledge
many qualities about your kismesis that you like, respect, and perhaps even
admire. At the same time, there’s something about them that you just can’t
STAND. Maybe their personality leaves a lot to be desired, and you enjoy goading
them into verbal arguments for the thrill. Maybe you think they’re squandering
their talents, and you want to challenge them to make them improve. Maybe the
two of you are in a direct rivalry, constantly competing and trying to get an
edge on one another. Maybe you just love to annoy this bitch and watch them blow
up! Whatever the case, your kismesis is someone that you enjoy the company of
and enjoy to fight with even more. Pitch feelings are rooted in the thrill of
challenge, the triumph of winning, and the trust it takes to leave yourself open
to attack and know you will not be killed— because when it comes down to it,
healthy kismesisses never attempt to destroy one another. They would even fight
to protect one another from outside harm or death. After all, what kind of life
would one live devoid of the troll who makes you feel alive enough to fight?
This quadrant is marked by challenge, intensity, and loyalty.
KISMESISSTIC RIVALRY
[Passive][Quadrant]
Fuck this dumb stupid asshole! You hate them so much, and want to spend all
your time with them, outperforming them! You get 1 [Hold] at the start of an
encounter; when you use this [Hold], you switch your [Talented] and [Inept]
scores to mirror your kismesis, becoming [Talented] at something they’re
[Inept] in and [Inept] at something they’re [Talented] in. You temporarily
lose your normal [Talented] and [Inept] rolls. This cannot make you
[Legendary] or [Godawful] at something, and instead gives you 1 [Boost] or 1
[Drag] respectively if it would. You also do +1 [Verbal] damage to your
kismesis.
245
AUSPITICISM
Ah, Auspisticism. The grit teeth and sharp inhale of the quadrants. How
do you explain this one? It’s so alien to the human understanding of
relationships, that it’s practically… well, an alien relationship! The
long and short of it is sometimes two trolls and their relationship get
too intense. Maybe one party is too clingy; maybe you’re both extremely
anxious when you’re apart. Maybe you just won’t stop trying to unironically
kill one another! It’s times like these that the relationship needs its
own partner; the Mediator. When you Mediate a relationship, you’re not
quite dating either parties. You’re more… dating the concept of their
relationship. This can actually be really gratifying! You get to be a part
of both troll’s lives, and see a part of them usually only reserved for
each other. It helps others immensely; but more importantly, it helps you,
too.
AUSPITICIZED CAMRADERIE
[Passive][Quadrant]
Auspisticisms can be complicated, but all in all, they’re there to help
all parties be their best selves. [Manipulation] rolls by an auspistice’s
mediator are [Talented] against the other members of the relationship;
meanwhile, the other members benefit from the following effects, depending on
their own relationship with each other…
MATESPRITS: Their love grows more stable; they get a +1 [Buff] on +PLC rolls.
MOIRAILS: Their friendship evens out; they get a +1 [Buff] on +RAS rolls.
KISMESISSES: They fight much stronger; they get a +1 [Buff] on +GRT rolls.
VACILLATION: Their relationship becomes clearer; they benefit from all
applicable relationship bonuses with each other.
246
THE MESSY BITS
Because of course, relationships aren’t
always perfect. One could go so far as to
say that quadrant drama is the backbone of
entertainment in troll society! Haha!
VACILLATION
When trolls have feelings that shift between different quadrants, this is
known as vacillation. Trolls can vacillate in many ways— red-pale, red-
pitch, pale-pitch, and so on. Vacillation is NOT an ideal situation to
be in. Given how important quadrants are, both socially and, in the case
of matespritship and kismesissitude, for surviving exile, one does not
want their relationships to be in flux for an extended period of time.
Sometimes, a vacillating quadrant can find a way to settle into a
relationship that crosses boundaries of multiple quadrants, and can do
so comfortably. But other times, the relationship remains volatile and
prone to flipping quadrants. This can be stressful, and it can prevent
one from settling into other quadrants that they need. Ultimately,
vacillation should be resolved— but messy things happen, and while
you’re still in that mess…
VACILLATING UNCERTAINTY
[Passive][Quadrant]
Your feelings for the other troll lie in a midpoint between some other
quadrants, and you’re never quite sure how to behave towards them as a
result. At the start of a thread, choose one half of the quadrant to
benefit from; you gain its benefits, but you do not gain the other side’s
benefit.
FAKE DATING BREAKING UP
What! Sometimes you just need to Breakups happen; it’s part of
pretend to be in a relationship— life.
whether it’s to spurn an exlover, You fall for someone, you date,
or to just have a partner to pass you break up and stare down the
through exile, or to get internet inevitability of certain death if
clout. Fake dating is one of you can’t find a romantic partner
Alternia’s favourite tropes; by adulthood… it’s rough, buddy.
because who knows how long it’ll Here, have a debuff to go with
take before the fake relationship your broken heart or spade or
begins to blossom into a real one? diamond or whatever. The
And what if the quadrants that possibility always arises that
bloom from it aren’t the ones perhaps you might be able to enter
they’re pretending to be? WHAT IF a different quadrant with them,
THERE’S ONLY ONE RECUPRACOON?! The but... alas. Maybe you don’t even
possibilities are endless! want that.
FICTITIOUS FEELINGS
[Passive][Quadrant] BREAKUP BLUES
FAKE DATING! It serves a multitude
[Passive][Quadrant][Hook]
of purposes. You can choose to
Sometimes, relationships just
benefit from a quadrant with
don’t work out. This is especially
another troll you are not dating,
true when messy quadrants are
with their consent, gaining it
involved. When interacting with a
around anyone who believes your
troll you’ve broken up with, if
relationship to be sincere.
the wound is still fresh and you
However, a successful PROBLEM
haven’t recovered, your +PLC moves
SLEUTHING roll might identify your
towards them [Tier Down]. Any
lie; if your lie is uncovered,
negative emotion effect you would
both you and your “partner” take 2
gain from your ex is heightened.
[Boost] as you panic!
247
DOWNTIME
248
The fauna of Alternia are known as lusii and come in every shape and size
you can imagine. That means your troll’s lusus can be whatever you want it
to be! The most successful lusii are ones that complement their troll, with
strengths to cover their weaknesses. Build your own lusus by choosing a
size, features and traits.
SIZE: How big is your lusus? This determines the lusus’ HP, and how easy
it is to hit them.
FEATURES: What is your lusus like, physically? This determines their
abilities and [Talents].
TEMPERAMENT: What is your lusus like, personality-wise? This determines
their [Idle], what they do when you don’t give them a command in a fight.
Lusii start with a +1 to all stats, except the ones your caste are
[Talented] at; these are a +2. All lusii have the [Minion] tag, and can
be commanded to act by their troll, gaining 1 action for each action the
troll spends commanding them. If they are given no commands, they use their
[Idle].
253
FEATURES
SIZE Burrowing: A burrowing lusus
can move, undetected, through
walls and the floor! Whether this
is via digging holes, or through
Tiny From a bug to a
more mysterious manners, you
mouse (3HP, all
[Strife] rolls may dismiss or summon the lusus
against it are into combat whenever it is near.
[Tiered Down]). While dismissed, it cannot take
any damage at all. Digging and
Small From a bird to
resummoning takes an action. +APP
a house cat
(5 HP, all [Talent].
[Strife] rolls
against it are Camouflaged:This lusus has
at a -2 [Nerf]) natural camouflage, and can become
[Hidden] for [Free]. +GRA [Talent].
Medium From a large
dog to a pony
(7 HP) Constricting: Your lusus is
wreathed in tentacles, or maybe it
Large From a horse to
has a serpentine shape. Regardless,
a moose (10 HP,
all [Strife] it can be used to harry the
rolls against movement of others. When it rolls
it are at a +2 to [Strife], it can do 1 less
[BUFF] damage on a GREAT roll in order to
render the opponent [Slowed] and
Giant From an
[Trapped] until the lusus takes
elephant
to a whale damage. +HUB [Talent].
(14 HP, all
[Strife] rolls Mimic: A lusus with this trait
against it are has a vague grasp on Alternian
[Tiered Up]). language, and spits back phrases
every once in a while. It can
carry messages given to it by other
trolls, and understand exactly what
trolls mean. +PSP [Talent].
& FOES
ROBOT
[NPC, LUSUS; GAINS ROBOT TRAIT
INSTEAD OF ORIGINAL TRAIT]
FEAR NOT, ALTERNIAN CITIZENS, FOR
I HAVE BEEN RE-EDUCATED. This
creature is not made of flesh and
LET THE
bone, but of steel and screws. A
robot has the [Tech] tag. Electric
attacks, such as from Zapkind
GAMES BEGIN
Rune Abstrata, do +1 damage to Until the rest of this chapter,
a robot. They are immune to all you will be presented with Stat
non-[Physical] damage, and have 1 Blocks of multiple creatures, NPCs
[Resistance] against [Physical] and everything between. For ease
attacks. Robots are built in with of access, we’ve put the Level 1
powerful weaponry; it gains one NPCs at the start of the chapter,
RUNE ABSTRATA from the Strife Deck and colour-coded them according
section of the Economy Chapter. to caste; however, after that, we
put all other monsters in level of
order, colour-coded by their type.
Lusii have Green tags, Robots have
Red Tags, Entities have Black Tags
and NPCs have Violet tags.
Starting
Caste Allowance
Caegars
Hemoanon ₡10 ₡10
Rust ₡10 ₡10
Bronze ₡15 ₡15
Gold ₡25 ₡20
Olive ₡35 ₡25
Jade ₡45 ₡30
Teal ₡60 ₡40
Cerulean ₡80 ₡50
Indigo ₡100 ₡80
Purple ₡150 ₡100
Violet ₡200 ₡150
==> PRECAPTCHALOGUE
284
use it to help you find someone bargaining chip… offering to give
you’re looking for… choose whether away an item like this [Tiers Up]
this item helps you find people or any one [Manipulate] roll.
items. If it’s to find people, your (Jewelry, Action Figure, Curio)
PROBLEM SLEUTHING rolls to find Some items don’t need to be
someone are [Tiered Up]; if you’re custom made; after all, they
looking for an item, your already exist out in the world!
SCAVENGING rolls are [Tiered Up]. These Ready-Made items have their
(Night own prices, unique bonuses, and
Vision Goggles, Metal Detector, other things which don’t combine
Map) with the Custom Item system.
283
ARMS
TECH Regular: ₡5
You’re an amateur tech-wiz! You You already GOT arms, shit for
gain access to the gold HAXX0R move brains! Ah, but the importance of
while holding this item, but your a fake pair of arms cannot be
rolls with it are [Tiered Down], overstated. Who knows what kind of
since you’ll never be as good at situation you might need arms for!
hacking as a gold. If you already Whenever someone tries to use the
YOINKED option for SHENANIGANS on
you, they automatically retrieve worth of [Downtime] removes one
arms instead. [Brainmelt]. It does, however,
leave you a little dazzled. Golds
gain 2 [Drag] every time they use a
ARMOR [Psionic] move for the first
Garbage: ₡15; breaks after a MAX encounter they have after using a
[Strife] roll Batterybug.
Regular: ₡60
Swanky: ₡120; +GRA is only at a -1 BLOODBAG
[Nerf].
Garbage: ₡20 (Lowblood Blood)
This heavy plate sweet armor helps
you block incoming damage, but Regular: ₡40(Midblood Blood)
reduces your speed and dexterity. Swanky: ₡100 (Highblood Blood) You
You get 1 [Resistance], but your never know when you might need some
+GRA is [Inept] while wearing it. blood! Maybe it’s to disguise a
crime scene. Maybe it’s to paint a
BATTERYBUG beautiful picture. Maybe it’s to
Regular: ₡60 slurp up and satisfy the
This green, cuboid-looking Bloodhysteria of a Rainbow Drinker.
caterpillar thing looks a lot like One way or another, Bloodbags tend
a certain lightning-grub type to have the same mechanics as the
Fiduspawn. It is highly sought [Tool] item tag, except Rainbow
after by Laser golds, who can use Drinkers can down some blood for
it to clear their mind of residual various effects. You can also use
rot. A Laser gold can spend a day it to [Tier Down] someone’s PROBLEM
of [Downtime] allowing the SLEUTHING vis a vis a crime scene
Batterybug to clamp onto their head you’ve interfered in. The world’s
and siphon off [Brainmelt]; one day your oyster!
285
SCALEMATES
Regular: ₡35
Your best friends in the world,
now available in plushy form!
Scalemates are dragon dolls that
you can tell all your secrets to,
and they’ll never make fun of you
for it! They have delightful names
such as Pucefoot, Berrybreath,
or Pumpkinsniffle, and are totally
capable of committing terrible
crimes that you must hang them
for. You can toss a Scalemate
onto the field to take incoming
attacks; something about those
corrupt, lecherous scumbags just
makes your opponents want to attack
them before they attack you.
Scalemates have 3 HP and immunity
to [Non-Lethal] damage; after
they lose all their HP, they’re
slain. Scalemates can’t take any
actions as they are, in fact,
dragon teddies. Your opponents MUST
destroy the Scalemate before they
attack you— but watch out, because
losing a Scalemate is actually
pretty upsetting, and you become
[Saddened] if you let one of them
get destroyed on your watch.
ROBOTICS KIT KIT roll next turn which is
[Tiered Up] and only takes 1
Garbage: ₡30; all robots made action.
have the Garbage item tag.
Regular: ₡60
289
Swanky: ₡120; all rolls [Tier GOOD: Nice! You build a little
Up], and you can build Soulbots. robot dude! It has 6 HP, the
Beep boop! You can create a little [Tech] tag and the [Minion] tag, a
robot pal to help you do stuff! +1 in +GRT, +HUB, +RAS and +APP,
Robots made with a robotics kit and cannot roll [Mental] moves. It
are not sentient; they’re simply gets one of the following
machines that do certain tasks.
upgrades: WEAPONBOUND: It has a
You can build a robot as a
Strife Deck with one Kind
[Lengthy] action, though it
Abstrata.
autodisassembles at the end of the
night and returns into your kit, STURDY: It has +2 HP. JETPACK:
satisfied that it’s completed its It can start [Flying] as an
purpose. If you have the Swanky action.
version, you can build a Soulbot; TANKY: It has +1 [Resistance]
a machine which can be crafted to against [Physical] damage.
house a ghost, or the remains of HEALBOT: It can [Heal] any
an almost murdered troll. Building organic life by 1 HP as an
a troll a Soulbot returns them to action.
life, with the additional upgrades
GREAT: Your robot is particularly
you made— though their attitude is
sophisticated! It has two tags.
likely much harsher and more
critical, with their typing quirk MAX: Holy shit! This thing’s from
modified to use 1’s and 0’s like, the future, or whatever! It
instead of L’s/I’s or O’s. Any has 3 tags.
item built has the [Tech] tag.
When you want to build a robot,
roll +PSP. SENSIBLE HAT
MIN: OHHH, THE IRONY! THE ROBOT Regular: ₡25
A sensible, mature looking fedora,
RISES UP AGAINST YOU! You build a
particularly popular among
robot with the stats of a Drone,
detectives and indigos. When you
except with half the HP of a
get a BAD or MIN result on any
normal drone; it is hostile to
roll while wearing your Sensible
everyone in the area.
Hat, you can choose to toss your
BAD: Now where did you put that hat to the floor in disgust and
last screw… oh, hell… you spend gain 10 [Boost]. It’s VERY
your actions doing fucking cathartic to get this shit off
nothing. OK: You build up your head.
traction, but you’re not there
yet. You can do another ROBOTICS
SCUTTLEBUGGY 290
Garbage: ₡40, all moves [Tier
Down], 6 HP. OK: WHEW! Close one! You swerve
at the last second, and avoid a
Regular: ₡80, 12 HP. Swanky:
seriously bad accident. You’re
₡150, 16 HP, extra trait. Beep
still in control, no worries!
beep! Bzzzzt! You’re an obnoxious
teenager, and you know what that GOOD: Sweet tricks! You pull
means; it’s time you get your something off, and you live to
first ride! Scuttlebuggies tell the tale! Choose one of the
function as cars, with the following effects: ACCELERATE:
exception of being organic and RRRRRREVVVV! You speed up!
having insectoid legs instead of You’re [Quickened], but any
wheels. While driving your rolls you make are [Inept].
scuttlebuggy, you cannot roll any BRAKE: SKKKRRRT! You stop the
[Physical] moves yourself; scuttlebuggy for a moment!
instead, you can drive You’re
dangerously, and see if you can [Slowed], but any rolls you
score some SWEET STUNTS— or, you make with the Scuttlebuggy are
know, die horribly in a motor [Talented].
accident! Swanky scuttlebuggies
RAM: You drive the fuck into the
can choose from one of the
other person! Fuck you, dumbass!
following traits: CLOWN CAR: It
You do 1 damage!
has 5 independent Sylladex Slots.
SHOW OFF: You do some Figure 8’s,
LIMO: It has lots of legs; rolls
tearing up tarmac and looking
are not [Inept] while
cool. You get 2 [Boost].
ACCELERATING. TANK: It can hit
GREAT: HONK HONK HONK! Your
[Flying] targets. AIRSHIP: It is
stunts are off the charts, dude!
HUGE; it has an extra 10 HP, is
Choose two GOOD results (not
always [Slowed], can hit [Flying]
ACCELERATE/BRAKE) or one GREAT
targets, and is
₡50 more expensive. effect. RUN ‘EM OVER: You slam
When you want to drive recklessly, right into your target, and keep
roll +HUB. going! You do 1 damage, and your
target is [Floorbound].
MIN: You crash your Scuttlebuggy
directly into an obstacle!!! Your
SICK AIR: You ramp your buggy off
buggy is destroyed instantly, you the ground, and collide with some
take 3 damage and are [Ablaze]. fucker! You do 2 damage.
That’s what you get, asshole! SKID: You feint out of the way
BAD: Your reckless driving has of an incoming attack! Your
consequences; you collide with an scuttlebuggy gets 1 [Hold] that
obstacle, and it definitely leaves can give you 2 [Resistance] as a
a dent. Your car takes 3 damage. [Reaction] to another attack.
MAX: DEJA VU! YOU HAVE SEEN THIS
PLACE BEFORE! You get 3 GOOD Results, 2 GREAT results, or 2
GOOD, 1 GREAT result.
291
Sometimes, you just wanna build a new room in your hive, or something. The
room might have already existed, but when you buy the right Hivecrafting
materials, you can turn your room from good to great, and unlock new
[Downtime] activities just for you!
Rainbow Drinker Serum bottle. Like,
ABLUTION CAVERN the whole thing. You’re literally
Garbage: ₡30; your SPA DAY rolls glowing, you’re that gorgeous. What
are the fuck. I have to bow, I’m literally
[Inept]. bowing as I type this. You gain 1
[Hold] that lasts a week; you can use
Regular: ₡70 Swanky: ₡120;
this [Hold] to make a +PLC roll MAX.
your SPA DAY rolls are
[Talented]. 295
This room is where you go to clean up,
wash your hair, or otherwise refresh BOOK-HIVE
yourself. Complete with an
Garbage: ₡50; On a success, you
Ablutiontrap, a Loadgaper, and some
BEAUTIFUL tiled floors, your Ablution
gain a second [Hold], but it’s
Cavern is perfect for making you feel [Tiered Down] from your first
like less of a fucking slob. When you [Hold].
spend a day of [Downtime] cleaning and Regular: ₡80; On a success, you
washing in your Ablution Cavern, you gain a second [Hold] of the same
look absolutely flawless. You gain result.
access to the SPA DAY [Downtime] move. Swanky: ₡140; On a success, you
gain three [Hold] of the same
SPA DAY result.
[Downtime] You have an impressive array of
When you want to clean up and make books at your disposal in your
yourself look gorgeous, roll +PLC. very own home, making research
MIN: You look like a fucking idiot, easy as pie! When you use the HIT
and you don’t even realize it. All
THE BOOKS [Downtime] activity, you
your +PLC rolls
get an extra bonus.
[Tier Down] for your next encounter.
BAD: It doesn’t look great, but at
least you catch yourself before you go
out in public like this.
CRAFTBLOCK
OK: You’re… cute. That’s all there is Garbage: ₡40; No benefit.
to say on the matter. You gain 1 Regular: ₡70; Your roll is [Tiered
[Hold] for your next encounter; you Up].
can use this [Hold] to give yourself a Swanky: ₡130; [Tiered Up], can
+1 [Buff] to any one +PLC roll. tier up from MIN and up to MAX;
GOOD: You take real good care of your the lowest you can roll is an OK
skin!
result.
You gain 1 [Hold] that lasts a week;
Ah, a room for building stuff!
you can use this [Hold] to make a +PLC
roll GOOD before rolling. Whether it’s a garage, a science
GREAT: Is that Rainbow Drinker Serum? lab, or something else, your
Daaamn, expensive tastes, baby! You Craftblock is perfect for, well,
gain 1 crafting! You can use any
[Hold] that lasts a week; you can use [Craft] move or a Robotics Kit
this as a [Downtime] activity, and
[Hold] to make a +PLC roll GREAT the activity gets a bonus. If
before rolling. you succeed on this move, you
MAX: Oh, holy shit, you used the whole receive its benefits, and can
either add it to your [Sylladex] 296
or benefit from it at the start
of your next encounter.
RESPITEBLOCK
BUSINESSFRONT Garbage: ₡30; Can retrain
Garbage: ₡50; Your Work From basic moves Regular: ₡50; Can
Hive rolls are [Inept]. Regular: retrain basic moves and
₡120 advanced moves.
Swanky: ₡200; Your Work From Hive Swanky: ₡120; Can retrain entry
rolls are [Talented]. moves, basic moves, advanced moves
Trolls don’t NEED to work; after and ultra moves.
all, they’re just kids! But some Everyone has a bedroom, obviously,
trolls run their own small but yours? Yours is the HEIGHT of
businesses from their hive in an relaxation. Your recuperacoon
effort to gain more cash. You gain bubbles enticingly… you’ve got
access to the WORK FROM HIVE some sweet, premium posters up…
[Downtime] activity, which works yeah, nobody else’s respiteblock
as follows: even comes close to yours. This is
your pillar of who you are, the
ultimate place to be you— and
WORK FROM HIVE sometimes, you need to rediscover
[Downtime] yourself. Maybe you weren’t as
When you want to make some money into the cerulean punk scene as
in exchange for providing goods you thought. Maybe you thought
and services, roll the stat that it’d be cool to try and wrangle
best suits your business’ needs lusii, but it’s actually pretty
(for example, +PSP for some law dull. By spending a day of
stuff, +PLC for haircuts, etc). [Downtime] in your Respiteblock,
MIN: Ah, shit! Your business is reflecting on who you are, you can
broken into, and you’ve been change your very fundamentals and
robbed! You lose half your put a new you out to the world.
total caegars! BAD: Slow The Swanky option lets you
business day… nothing happens. completely rediscover yourself
OK: You make a smattering of without needing to retcon your
money. You gain an eighth of your character; they’ve gone through a
allowance check. new phase, found they’re a
GOOD: You holla holla, make some different aspect, a different
dolla! You gain a quarter of your tree, a different sway, etc. You
allowance check. GREAT: Ooo, not can retrain as many moves as you
bad! You gain half your allowance like; however, to do it again, you
check. need to buy some new supplies to
MAX: Damn! You have a REALLY prepare yourself for your new you
exciting day making cash! Did the again, and this costs half the
Heiress drop by, or something? You price of the base room.
gain your full allowance check!
297
HAXXPAD
Regular: ₡80
You know, you’re something of a
hacker yourself. You are able to
use the Gold move, HAXX0R, as a
[Downtime] ability; however, since
you’re only an amateur hacker,
your rolls are [Inept]- unless you
already have the move, in which
case you’re [Talented] with it.
The HAXX0R move works as follows…
HAXX0R
[Tech][Lengthy]
When you want to fuck someone’s
technology situation up, roll +PSP.
MIN: Wow. You fucked up. You clicked a
virus, you tried to help the fuschia
princess who claimed to need your help,
you turned off adblocker- something
AWFUL happens. You lose half your
caegars, and you get a virus that stops
you from using [Tech] moves for the
rest of the encounter. You gain the
[Dread] condition at the start of your
next encounter because HHHHHHH!
BAD: Fuck! You get a callout post.
People know about your problematic
kins, now. You gain the [Dread]
condition at the start of your next
encounter as you fight off a panic
attack.
OK: You bust down the opponent’s
firewall! Your next HAXX0R roll is
[Tiered Up
].
GOOD: I’M IN. You hack the opponent’s
device, and stuff goes shit. Choose one
of the effects from the HAXX0R table.
GREAT: Did this motherfucker even have
an antivirus installed? You can choose
two effects.
MAX: Words fail to describe the kind
of Watchdogs type bullshit you just
pulled. You can choose three effects.
HIVE GYM it’s safe to say you’re prepared
for the worst. The first time in a
Garbage: ₡50; On a success, you
week you would roll a MIN roll on
gain a second [Hold], but it’s
a [Downtime] event, you start
[Tiered Down] from your first
screaming and run hive so you can
[Hold].
dive into your Panic Chamber.
Regular: ₡80; On a success, you
Phew! Crisis averted! You only get
gain a second [Hold] of the same
a BAD result instead.
result.
Swanky: ₡140; On a success, you 298
gain three [Hold] of the same
result. SLITHER BASIN
WEIGHTS. PUNCHING BAGS. SQUATS. Regular: ₡100 Aw, sweet, you’ve
GET got a pool! You can spend a day
SWOOOOLE FROM THE COMFORT OF YOUR splishing and splashing around
OWN HIVE. You have your own little the pool, appropriating
gym, and you’ve custom fit it to seadweller culture and looking
fit your own workout routine. When like a huge tool! The water used
you use the GET RIIIIIIIIPED in a Slither Basin is
[Downtime] activity, you get an particularly… adhesive, making it
extra bonus. hard to actually dry off. The
next time you are set [Ablaze]
after using [Downtime] to use
MEALBLOCK your pool, you immediately shrug
Garbage: ₡40; Your MUNCHQUEST off the effects!
rolls are [Inept]. Regular: ₡70
Swanky: ₡140; Your MUNCHQUEST
rolls [Tier Up]. STORAGEPIT
Take out? Fuck that! You’re here Garbage: ₡20; has 5 Slots
for some good, home cooked meals! Regular: ₡40; has 10 Slots
You no longer need to pay to use Swanky: ₡100; has 20 Slots
the MUNCHQUEST [Downtime] Sometimes, you just need a good
activity. ol’ fashioned hole to store shit
in. It might be fancy, with
different categories for different
PANIC CHAMBER items, or robot arms to retrieve
Regular: ₡80 stuff for you— or it might just be
AAAAAAAAAAAAAAAAAAAAAAAA!!! When an actual hole covered by a
shit gets scary, it’s good to have trapdoor in the corner of your
a Panic Chamber! It’s filled with respiteblock. Either way, you can
guides on “HOW TO SURVIVE THE END store items in here; you can use
OF THE WORLD” or “THE GREMLINS ARE [Downtime] to swap out items from
COMING: ALIEN SURVIVAL GUIDE”, so your Sylladex and your Storagepit.
SOFACAVERN Sofacavern, you gain 1 [Hold];
this
Regular: ₡70
[Hold] can be used to reset your
Ah… a nice, relaxing living room
[Drag] to 0 in an encounter over
to chill out in, maybe watch some
the next week without actually
TV, hang out with a loved one…
using the [Drag] on your roll.
Who knows? Your sofa is so plush
and so wonderful. Life is good!
When you spend [Downtime] in your
299
RUMPUSBLOCK
Garbage: ₡40; Your VIDYAGAMEZ rolls are
[Inept].
Regular: ₡70
Swanky: ₡140; Your VIDYAGAMEZ rolls are
[Talented].
Alright bros, are you ready? It’s time for
the one, the only, GameBro! He’s coming
to your screen straight from the magazine.
The mix meister of Master Swords and
mushrooms. Are you sure you’re ready for
this? Well come on, get ready, get set, and
here we go! You’ve converted a room into a
Gamecave, just for you! One way or another,
this is the perfect way to put in some hard
earned GAME TIME climbing the ranks. You
gain the VIDYAGAMEZ [Downtime] activity,
which works as follows:
VIDYAGAMEZ
[Downtime]
When you want to spend time honing your
EPIC GAMING powers, roll +HUB.
MIN: You destroy your game console. You’ll
need to buy a new console on a SHOPPING
TRIP before using this roll again. This
costs half the price of your Gamecave.
BAD: God, you really suck at Troll Just
Dance, don’t you?
OK: Practice makes perfect. You gain 1
GAMER POINT.
GOOD: Awww yeah! Epic Gamer Moment! You
climb the ranks! You escort the payload!
You shoot the plumbers! You get some REAL
wins today, and gain 2 GAMER POINTS as you
gain notoriety in the community.
GREAT: Damn, bitch! You won a minor
tournament! You win a number of caegars
equal to 10 x the amount of GAMER POINTS
you have accumulated. Your GAMER POINTS
reset to 0. If you have no GAMER POINTS,
you win ₡20; it wasn’t that big a
tournament.
MAX: A NEW WORLD RECORD! You’re overwhelmed
with sponsorships and prize money, and win
50 x the amounts of GAMER POINTS you had
accumulated caegars. If you had no GAMER
POINTS, you win ₡50.
300
TAGS 301
Ablaze: you. If you are permanently Blinded,
A condition where you take 2 extra you have the [Permablind] condition.
If your condition lasts more than 3
damage per turn at the start of
turns, you can take an action to rub
your own turn unless you take an
your eyes and remove the condition.
action to stop, drop and roll!
Targets you attack while Ablaze
Buildup:
It takes a little bit to get to
also gain the Ablaze condition.
build up momentum to the point
Boost: where you can begin using this
A numerical bonus you add to your move. Buildup always has a value;
rolls alongside your stat modifier. you must succeed (i.e. getting a
Once you gain Boost, you can hold GOOD roll or up) on that many rolls
onto it indefinitely, and it during combat specifically before
stacks, but once you use it to you can use this move. Moves used
raise any one of your rolls, it’s before combat do not count towards
gone. You need to use ALL your
your Buildup efforts. Buff:
Boost at once; you can’t hold onto
A bonus boosting your troll for an
some of it. Boost gained from one
entire encounter. You get a +X to
move can be used anywhere else, and
certain rolls with it, which can be
stacks with Boost gained from any
neutralized by a [Nerf] of the same
other move. You can either add
type.
Boost to a roll before or after the
dice are rolled. You can’t use Brainmelt:
Boost to undo a MIN Roll. [Drag] Brainmelt is a permanent condition
cancels out [Boost], 1 point at a that can affect gold psionics. You
time, before taking effect only cannot get rid of Brainmelt under
after you have 0 Boost left. ordinary circumstances; upon
Bleeding: accumulating 12 points of
Brainmelt, you lose your [Psionic]
A condition where you start to
moves permanently, and gain the
bleed. You take 1 harm at the start
VOID ROT move. Levels you spent
of your turn for every turn until
investing into [Psionic] Moves can
you are the subject of a healing
be reinvested elsewhere.
effect. Bleeding reveals your
caste, if it was hidden. Blinded:
Charmed:
A condition where you can’t see! Aww! An [Emotional] condition where
Everything is [Hidden] from you, and you’ve taken a shine to someone.
if you find them with a PROBLEM They’ve definitely got you hooked
SLEUTHING roll, or they reveal in, and absolutely won’t use that
themselves to you, they resume being to their advantage. You cannot
[Hidden] after a turn. Effects which [Strife] the target, and all
require visual stimuli do not affect
[Manipulate] rolls they make later. When your opponent calls for
against you are [Talented]. If a you to expend your Drag, you add
trigger would render you Charmed all your Drag to a penalty on your
while you already are, you become roll after it’s been rolled. Drag
[Fascinated]. stacks; you keep building Drag
Confused: 302
...eh? Wait, huh? An [Emotional]
condition where you’re… kind of indefinitely, but once you use it,
unsure as to what’s going on. Any it’s gone. You use ALL your Drag at
time you get a BAD or lower result once, when your opponent chooses
from rolling, you are [Stunned], for you to do so. Drag gained from
because god, what? If a trigger one move can be used anywhere else,
would render you Confused while and stacks with Drag gained from
you already are, you become any other move. Drag cancels out
[Dumbfounded]. Craft: [Boost], 1 point at a time, before
A type of move where you build or taking effect only after you have 0
create an item. Crying: [Boost] left. Dread:
Waaaahhh! Tears roll down your An [Emotional] condition where
face, and the dams burst— you’re you’re sure something bad is
crying your eyes out. An coming, on an existential level.
[Emotional] condition and the You lose your [Talented] status to
heightened version of [Saddened]. all rolls. If a trigger would give
Your [Physical] rolls are [Inept], you Dread while you already have
and you are [Slowed] as you wipe it, you feel [Despair].
your eyes and wheeze in sadness— Dumbfounded:
AND you are immune to WORDPLAY. What in the whole fuck. Huh???
If a trigger would render you Wait, what?????? Can someone PLEASE
[Saddened] while you are Crying, tell you what’s going on?!
you gain 2 [Drag]. Despair: An [Emotional] condition and the
An [Emotional] condition where heightened version of [Confused].
nothing even matters anymore. The You’re [Slowed], and every time you
end of times has come. It’s the get a BAD or lower result from
Heightened Version of [Dread], or rolling, you gain 2 [Drag]. If a
whatever. Why are you even reading trigger would render you [Confused]
this? What’s the point? You cannot while you are Dumbfounded, it
benefit from [Talent], [Boost] or resents the length you are
[Tiered Up] results. If a trigger Dumbfounded.
would give you [Dread] while you Emotion:
are in Despair, you gain 2 [Drag]. A group of conditions that change
Drag: how your troll feels, and how they
A penalty to your rolls you hold behave because of it. Each emotion
onto for your opponent to spend has a heightened version, which can
be dangerous to experience. The and doesn’t count as using any of
emotions are [Enraged] and [Out Of your actions. Floorbound:
Control], [Scared] and [Terrified], A condition where you are lying on
[Saddened] and [Crying], [Joy] and the floor like a big dumb wriggler.
[Laughing], [Charmed] and You are prone, and you need to
[Infatuated], [Anxiety] and spend an action to stand up, or
[Despair], [Confused] and become [Inept] at all [Physical]
[Dumbfounded] and finally [Hopeful] rolls.
and [Inspired].
Flying:
Encounter: A condition where you begin
A situation your troll finds hovering or flying in the air.
themselves in, be it social or
combat. Lasts until parties split 303
ways.
[Physical] rolls against you are
Enraged: [Tiered Down], and you can ABSCOND
An [Emotional] condition where a without needing to roll to
troll’s [Strife] Rolls are [Tiered SWASHBUCKLE. Garbage:
Up], but [Mental] rolls are [Tiered A trash-tier item— literally! Any
Down]. If a trigger would render time you use it, roll 1d8; on a 1,
you Enraged while you already are, the item breaks into pieces.
you become [Out Of Control]. Certain Garbage items instead have
Fascinated: different effects. A Garbage item
You simply cannot look away. An is worse than a Regular item, and
[Emotional] condition and the even worse than a Swanky item; see
heightened version of [Charmed]. the Economy chapter for more
You really think this person is details. Godawful:
your whole world! You cannot A more extreme version of [Inept];
[Strife] your target, will actively rather than 3d8, you roll 4d8, and
seek out to hurt people who would choose the lowest two. If a trigger
[Strife] them, and they do not need would render you [Talented] on a
to roll to [Manipulate] you; they Godawful roll, you become [Inept].
simply take an action and act as if If a trigger would render you
they’d rolled a GOOD result. [Inept] on a Godawful roll, you
Failing to do what they ask gives
instead gain 3 [Drag]. Hazard:
you 2 [Drag]. Other trolls
A natural disaster or challenge
[Manipulate] rolls against you
that trolls might have to overcome
[Tier Down]. If a trigger would
or suffer from, such as sunlight or
render you [Charmed] while you are
acid rain; see the Hazard section
Fascinated, you gain 1 [Boost].
of the CHALLENGES chapter for more
Free: details.
A type of action you can take
Hidden:
immediately upon certain triggers,
A condition where you are not being 304
directly observed by your target.
They cannot roll any [Physical] Inept:
moves against you, and must find A condition that leaves you piss
you with a PROBLEM SLEUTHING roll poor at certain rolls. When you
first. A GOOD PROBLEM SLEUTHING roll something you are Inept in,
roll discovers your basic you roll 3d8 rather than 2d8, and
whereabouts, but doesn’t spot you use the two lowest numbers you
directly; the target’s [Physical] receive. This can be temporary (as
moves against you are [Tiered a result of a move) or permanent
Down]. A GREAT roll spots you, and (as a result of a caste choice). If
removes the Hidden effect. A MAX a trigger would render you Inept at
roll sees you so well, that you a certain roll you were already
cannot benefit from being Hidden Inept at, it becomes [Godawful].
for the next 5 rounds. You are If a trigger would render you
revealed as soon as you choose to
[Talented] in an Inept roll, your
be or roll a [Strife] move against
Ineptitude is cancelled out.
them. Hook:
Inspired:
Moves with this tag have a
Anime… IS REAL! You WILL win, and
potential for a story hook. If
you’ll save the day! You gain the
all involved parties agree, you
effects of [Hopeful], except any
can choose to ignore rolling and
[Drag] you would gain instead turns
instead choose a roll result and
into [Boost], and you heal 3 HP
act from there. Effects from a
when you first gain this condition.
Hook can be permanent, until
If a trigger would render you
fixed through roleplay methods
[Hopeful] while you are Inspired,
rather than mechanical ones.
you gain 1 [WHAM]. Joy:
Hopeful:
Oh, wow! An [Emotional] condition
An [Emotional] condition where
where you actually feel… REALLY
you’re sure you can’t lose! You
great! Everything’s turning up your
lose all your [Inept] stats, and
way, even if just for the moment.
cannot gain [Drag]. If a trigger
Any time you get a GREAT or MAX
would render you Hopeful while you
roll, you get 1 or 2 [Boost]. If a
already are, you become [Inspired].
trigger would give you Joy while
Humiliated: you already have it, you start
A condition where you cannot roll [Laughing]. Laser:
the specified move again for a time
A specific type of psionics
specified by the move which gives
exclusive to golds that deals with
the condition, usually because
blasts of psionic energy. While it
you’re a dumb fucking idiot.
is [Psionic], it does not deal
[Psychic] damage, and instead does
[Physical].
Laughing: A troll or lusus with this trait
WAHAHAHAHAHA! Oh, oh man, it’s can be commanded by you. You can
actually really hard to stop spend 1 action to give your Minion
laughing right now! Who knew too 1 action instead. Not using your
much [Joy] was a bad thing?! This action will cause it to idle,
is an [Emotional] condition and the doing something normal to its
heightened version of [Joy]. You nature, as specified in either the
cannot perform any [Lengthy] Lusus statblock or the effect
actions, and your [Physical] rolls which granted you a minion. Move:
take a -2 [Nerf]— but any time you What you do! These are the actions
gain [Boost] from Joyful, you get 1 you take in combat. When your turn
extra! Laughing lasts 3 turns; if a comes, you can choose any move you
trigger would give you [Joy] while know and use it. You get two moves
you are Laughing, you add another 3 per [Turn]; choose wisely! Nerf:
turns to your Laughing condition. A setback afflicting your troll for
Lengthy: an entire encounter. You get a -X
This move takes a little while to to certain rolls with it, which can
use. It takes 2 actions to be neutralized by a [Buff] of the
accomplish this, rather than one. same type.
Legendary: Non-Lethal:
A more extreme version of A type of move with this tag will
[Talented]; rather than 3d8, you never kill the opponent with the
roll 4d8, and choose the highest damage it deals; merely make them
two. If a trigger would render you lose the ability to fight. You
[Inept] in a Legendary roll, you don’t track lethal and non-lethal
become [Talented]. If a trigger damage seperately; the only one
would render you [Talented] in a that matters is the finishing blow
Legendary Roll, you instead gain 3 that knocks the opponent below 0
[Boost]. Lock: HP. One-Off:
You cannot take this move unless A move with this tag can only be
you have taken the corresponding done once per encounter.
[Unlock] move. Manipulate: Out of Control:
A move that allows you to change An [Emotional] condition and the
the attitudes of another troll. heightened version of [Enraged]. An
Mental: out of control troll cannot control
A type of move that requires you to their fury. Your [Physical] Rolls
be able to think. are [Tiered Up] and do +1 damage,
but you can ONLY use [Physical]
305 [Strife] Rolls and ACT FAST rolls.
This effect lasts until you’re
Minion:
unconscious (often as a result of
being murdered by drones) or papped
into calmness. If a trigger would A condition where you have one
render you [Enraged] while you are extra action on your turn. You can
Out Of Control, you gain 1 [WHAM]. get this up to twice per encounter,
Passive: giving you an absolute maximum of 4
A type of move that doesn’t require actions per turn— but you can’t
an action to use; it is an upgrade gain it from the same ability
to an existing move or rule that twice. Rare:
buffs your troll. Permablind: A type of item you cannot usually
A condition where you are blind find in shops; you can only
forever. This isn’t as sucky as discover it from adventures or from
you’d think! Your other senses particularly good SCAVENGING rolls.
heighten, allowing you to hear, Reaction:
smell or even taste your opponents. A type of move you use outside of
Nobody ever benefits from the your turn, such as during an
[Hidden] condition against you, opponent’s; when you use a
though effects which require visual Reaction, you give up one of your
stimuli still don’t affect you. moves from your turn. Recharge:
Physical: You can’t manage to repeat this
This type of thing requires move too often before it wears you
physical movement or effort! If it down. Recharge always has a value;
is a move, it requires you to be after using a move with Recharge,
able to move. If it’s damage, it’s you must wait that many turns
the result of a physical move. before rerolling this move.
Poisoned: Regular:
A condition where you have become Yup… this is an item, alright!
sickened by something. Starting on A Regular item is better than a
your first turn after you are Garbage item, but not as good as a
Poisoned, you begin taking [Drag]; you Swanky item. See the Economy
gain 1 [Drag] on that first turn, then
chapter for more details.
2 [Drag] on your next turn, 3 [Drag]
on your next turn, continuing in Resistance:
increments of one until you are the A condition where you take X amount
subject of a healing effect. less damage from certain damage
306 types. This cannot reduce the
damage you take to 0; the minimum
Psionic: is always 1. This effect stacks
A type of move that requires from multiple sources.
psychic powers. Often hidden behind Round:
a [Lock] trait! Psychic: However long it takes for everyone
in combat to take a turn. A round
A damage type that affects the
ends when everyone has gone based
mind. Quickened:
on the established turn order.
Saddened:
An [Emotional] condition where receive. This can be temporary (as
you’re just kinda bummed out, man. a result of a move) or permanent
Your [Strife] rolls are [Inept], (as a result of a caste choice.)
because your heart just isn’t in If a trigger would render you
it. WORDPLAY rolls against you Talented at a certain roll you were
while you are like this are [Tiered already Talented at, it becomes
Down]. If a trigger would render [Legendary.] If a trigger would
you Saddened while you already are, render you [Inept] in a Talented
you start [Crying]. Scared: roll, your Talent is cancelled out.
An [Emotional] condition where Tech:
you’re on edge and afraid that A type of move that requires you to
something spooky’s gonna happen. have technology on hand.
All your [Mental] rolls are [Tiered Terrified:
Down]. If a trigger would render AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
you Scared again, you become AAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!! An
[Terrified]. Slowed: [Emotional] condition and the
A condition where you have one less heightened version of [Scared].
action on your turn. You cannot Your [Mental] rolls are [Tiered
have less than one action per turn. Down], but your [Act Fast] rolls
Strife: are [Talented]; if you were already
Any move which is primarily meant [Talented], you become [Legendary].
to do damage. You can only use one If a trigger would render you
Strife move per turn. Stunned: [Scared] while you are
A condition where you receive one Terrified, you gain 2 [Drag].
less action on your next turn. Tiered Down:
Swanky: A condition where certain moves’
roll results will be one tier lower
Oooo, creme de la creme! This item
than normal; for example, an OK
is deluxe, and has extra built in
becomes a BAD or a GREAT becomes a
features; it has two item tags! A
GOOD. This cannot make BAD rolls
Swanky item is better than a
MIN.
Regular item, and much better than
a Garbage item. See the Economy Tiered Up:
chapter for more details. A condition where certain moves
Talented: roll results will be one tier
A condition that makes you pretty higher than normal; for example, a
damn good at certain rolls. When BAD roll becomes an OK, while a
GOOD roll becomes a GREAT. This
307 cannot make GREAT rolls MAX.
you roll something you are Talented
Trapped:
at, you roll 3d8 rather than 2d8, A condition where the target cannot
and use the two highest numbers you benefit from the ABSCOND or CAN’T
ABSCOND BRO.
308
Turn:
Your time to shine in combat!
During a Turn, you get two moves.
Use them wisely! When everyone
has used their Turn, a new round
begins.
Unconscious:
A condition where you cannot take
any actions until awoken, usually
by a loud noise or being roused.
You are [Floorbound] when you fall
Unconscious.
Unlock:
A type of move that allows you to
use other moves which require this
one as a prerequisite. Unlock moves
open up an entire [Tree] of moves-
they’re your gateway to exclusive
moves!
Verbal:
A type of damage you do with your
words and insults. Verbal damage
is always [Non-Lethal], and cannot
kill you; knocking someone below 0
HP with Verbal attacks simply drops
them to the floor as their emotions
take over and they can’t fight, just
blubber about your insults.
Weakness:
A condition where you take 1 extra
damage from certain damage types.
WHAM:
WHAM! A type of boost to your
damage. WHAM stacks in the same
way as [Boost], except using it
increases your damage, not your
roll. WHAM dissipates when you use
it or when you take damage.
309
Creative Directors
Derry Luttrell & Dave Pratt