E-Commerce Chapter 1
E-Commerce Chapter 1
Overview of E-commerce
Learning Objectives
1.1 Understand why it is important to study e-commerce.
1.2 Define e-commerce, understand how e-commerce differs from e-
business, identify the primary technological building blocks underlying
e-commerce, and recognize major current themes in e-commerce.
1.3 Identify and describe the unique features of e-commerce
technology and discuss their business significance.
1.4 Describe the major types of e-commerce.
1.5 Understand the evolution of e-commerce from its early years to
today.
1.6 Describe the major themes underlying the study of e-commerce
What Is E-commerce?
• Use of Internet to transact business
– Includes Web, mobile browsers and apps
• More formally:
– Digitally enabled commercial transactions between and among
organizations and individuals
• E-business
– Digital enabling of transactions and processes within a firm, involving
information systems under firm’s control
– Does not include commercial transactions involving an exchange of
value across organizational boundaries
• The Internet
– Worldwide network of computer networks built on common standards
• The World Wide Web
– Provides access to trillions of web pages created in HTML
– “Surface” Web versus “deep” Web
• Mobile platform
– Smartphones, tablets, ultra-lightweight laptops
– Mobile apps
• Ubiquity
– Be available just about everywhere, at all times
– Liberate the market from being restricted to a physical space and
makes a marketspace
– Reduce transaction cost
• Global reach
– Permit commercial transactions to cross cultural, regional, and national
boundaries
– Potential market size = world’s internet users (5,3 billion people in
October 2023)
• Universal Standards
– Technical standards for conducting e-commerce are universal standard
–shared by all nations.
– Lower market entry costs for merchants.
– Reduce search cost for consumers
• Information richness
– Refer to the complexity and content of a message
– Trade-off between richness and reach
– Have the potential to offer more information richness to a much larger
audience. Ex: Deliver rich message with video and text to consumers.
• Information density
– Increase information density—the total amount and quality of
information available to all market participants
– Price & cost transparency
– Enable merchants to engage in price discrimination
• Interactivity
– Enable two-way communication between merchant and consumer and
among consumers
– Social network and mobile devices help online merchants to engage
customers.
• Personalization/Customization
– Personalization: Target marketing messages to specific individuals by
adjusting the message to a person’s name, interests, and past
purchases
– Customization: Change the delivered product or service based on a
user’s preferences or prior behavior.
• Social technology
– Allow users to create and share content with a worldwide community.
– Support social networks
– Change one-to-many model to many-to-many model of mass
communication.
.
Type of E-commerce
• Business-to-consumer (B2C)
• Business-to-business (B2B)
• Consumer-to-consumer (C2C)
• Mobile e-commerce (M-commerce)
• Social e-commerce
• Local e-commerce
Assessing E-commerce (1 of 2)
• Stunning technological success
• Early years a mixed business success
– Few early dot-coms have survived
– Online sales growing rapidly
• Many early visions not fulfilled
– Price dispersion
– Information asymmetry
– New intermediaries
Assessing E-commerce (2 of 2)
• Other surprises
– Fast-follower advantages
– Start-up costs
– Impact of mobile platform
– Emergence of on-demand e-commerce
• Technology
– Development and mastery of digital computing and communications
technology
• Business
– New technologies present businesses with new ways of organizing
production and transacting business
• Society
– Intellectual property, individual privacy, public welfare policy