Against The Wind - The Book of Tables (2024-01-29)
Against The Wind - The Book of Tables (2024-01-29)
The
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Cezar Capacle
Against
Wind
the
Book
The
Tables
of
VERSION 1.0
COVER ART
All elements from Canva
T112 Smell (constructed) 21 T146 Sights & details 27 T179 Obstacle Action 32
T128 Monster encounter 24 T162 Settllement seeks & offers 29 T195 Unexpected interaction 34
TO2 Technology
T10 Legends
2-5 Archaic, basic, or forgotten
Tales of survival, focusing on
6-8 Moderate, unstable, or limited 2-5
endurance and resilience.
9-12 Advanced, complex, or cryptic
Heroic sagas, where champions
6-8
TO3 Communities defy the frost's wrath.
2-5 Scattered, isolated, chaotic Mythic epochs, eras when the frost
9-12
shaped civilizations and destinies.
6-8 Ordered, organized, some alliances
9-12 Strong, structured, nation-like conglomerates
T11 Beliefs
TO4 Justice Feared omen, believed to carry
2-5
2-5 Arbitrary, corrupt spirits of the lost.
The narrow escape from the cliffs My skills have dulled during the long
1 1
left me barely standing. confinement in the Bronze Tower.
Endured the Great Gale, but I feel Relearning the art of the blade in the
2 2
weakened and weary. aftermath of the Red Siege.
Recovered from the treacherous trek Gained proficiency in ancient arts at the
3 3
across the Shiverpeak Pass. Library of Echoing Sands.
Triumphant in the great hunt of the Four Renowned across the lands after the
6 6
Winds, my vitality is unmatched. Tournament of the Fallen Stars.
12 Halberd, echoing with the cries of the wind A feather quill that seems to hover
4
slightly above any surface
A ring with an eye-shaped gem
5
that occasionally blinks
THE GAME MACHINE A worn leather-bound book
6
that hums when opened
T39 The Game Machine
An orb filled with ever-shifting
7
nebulous light
2-5 Negative (No) Cold Shadow
A rune-inscribed bone dagger
1 2 3 8
of unknown origin
9-12 Positive (Yes) Hot Light
1-3 A silver mirror that never
9
shows your reflection
2-5 Stillness Weak Close
4 5 6 An ancient scroll sealed with
10
an unbroken crimson wax seal
9-12 Motion Strong Open
A staff twisted from the roots of
11
a tree struck by lightning
2-5 Scarcity Decay Rupture
A chalice crafted from
1 2 3 12
a single opalescent seashell
9-12 Abundance Growth Bond
4-6 T43 Action Element
2-5 Chaos Modest Elusive
2 Amplify Specter
4 5 6
3 Channel Stone
9-12 Peace Grand Concrete
4 Absorb Shadows
5 Transfer Vines
6 Destroy Flames
CHALLENGE ACTION 7 Create Light
8 Summon Water
T40 Challenge Action
9 Transform Wind
2-5 Tactical 10 Bind Ash
6-8 Agressive 11 Echo Thunder
9-12 Special 12 Reverse Chaos
11
RECOVERY & DEATH
T44 Resource Recovery T51 Ground
2-5 Recover 1d6 Resources 2-5 Sinking or shifting
6-8 Recover 2d6 Resources 6-8 Mixed
9-12 Recover 3d6 Resources 9-12 Firm and rugged
You go out in a blaze of glory. Reduce the 2-5 Barely visible, overgrown trails
2-5
current Challenge’s Endurance by 1d6.
6-8 Well-trodden, clear paths
You cheated Death this time.
6-8 9-12 Wide, well-maintained roads
Recover 2d6 Resources.
T46 Temperature
T54 Mood
2-5 Colder
Foreboding and mysterious,
6-8 Cold 2-5
a sense of unseen eyes watching.
9-12 Mild
Tranquil yet alive, a serene harmony
6-8
with subtle whispers of nature.
T47 Sky
Uplifting and invigorating, filled with
2-5 Overcast 9-12
a sense of wonder and possibility.
6-8 Partly cloudy
9-12 Clear skies T55 Sights
2 Exiled Noble
T63 Beast Encounter (Land)
3 Wandering Mystic
2 Snow Lion
4 Disgraced Knight
3 Fiery Falcon
4 Giant Spider 5 Traveling Merchant
11 Starfish constellation
12 Whalebone passage T92 Natural Hazard (Land)
2 Unstable cliffs
T88 Unique Trait
3 Ice-covered pathways
2 Whispering winds stir ancient leaves/algae
3 Stones glow faintly at dusk 4 Wildfire
2 Crisp scent of pine and frost 2 Whispering voices carried by the wind
3 Earthy aroma of wet leaves and soil 3 Faint, eerie melodies of unknown origin
4 Chilly tang of ice and cold stone 4 Distant animal calls echoing
5 Subtle scent of dried herbs under snow 5 Soft rustle of leaves and twigs
6 Odor of dry, cracked bark and old wood 6 Crisp crunch of snow underfoot
9 Slight smokiness from distant hearths 9 Sighing breeze through narrow passages
11 Animal musk mingled with winter berries 11 Distant rumble of underground rivers
21
T116 Unique Rooms (Constructed) T117 Unique Rooms (Natural)
Maze of glass, illusionary paths. Floor's Glittering walls, sharp beauty. Sudden
3 subtle vibrations. Mirror tricks. True 3 temperature drop. Rainbow shards.
reflection, invisible stalker. Resonant chime, crystal guardian.
Bottles, herbs, strange glow. Flickering Glowing spores, soft ground. Pulsating
5 shadow play. Acrid smells. Sealed 5 bioluminescent rhythm. Fungal grove.
alchemical tome, elemental guard. Pattern walk, mushroom men.
Metal racks, dust-covered armor. Cold Sparkling cavern, gem allure. Occasional
6 metallic scent. Clanking echoes. Lever 6 gemstone clink. Enthralling colors.
opens passage, guardian statue. Harmonic sequence, rock elemental.
Long tables, ghostly echoes. Faint ethereal Eroded art, airy howls. Natural wind flutes
7 music. Silver glint. Hidden compartment, 7 in crevices. Sculpted by winds. Sculpture
spectral waiters. realignment, air sprites.
Celestial murals, brass instruments. Steam vents, mineral pools. Varied mineral
8 Constellation motifs on the floor. Starlit 8 hues. Misty warmth. Navigate vents,
dome. Telescope reveals astral prophecy. avoid scalding geysers.
Ticking gears, moving walls. Air charged Chamber of frozen fossils, eternal stillness.
10 with energy. Mechanical puzzle. 10 Shadows of prehistoric beasts. Deep freeze.
Timed exit, clockwork spiders. Bone puzzle, undead mammoth.
Stone figures, watchful eyes. Occasional Twisting roots, loamy scent. Sudden rustle
11 granite groan. Static army. 11 in the foliage. Living maze.
Statue key, stone troll. Root guide, dryad sentinel.
Candle circle, dark robes. Chill of unseen Icy expanse, crystal clarity. Frost patterns
12 presence. Muted chants. Extinguish to 12 on every surface. Frigid air. Skating
uncover spirit. pattern, ice elemental.
22
T118 Connection (Constructed) T120 Passage position
23
ROOM ENCOUNTER ROOM FEATURE
T126 Beasts T129 Interactive
2 Venomous Snakes 2 Levers controlling hidden mechanisms
3 Giant Rats 3 Chronomancy clock
4 Aggressive Bats 4 Movable sculpture arrangement
5 Wild Dogs 5 Patterned stepping stones
6 Feral Cats 6 Sliding tile mosaic
7 Ravenous Wolves 7 Assortment of rotating rings
8 Large Spiders 8 Mysterious ornate chest
9 Cave Bears 9 Shifting floor sections
10 Predatory Birds 10 Crystal prism light refractor
11 Stalking Panthers 11 Movable wall panels
12 Escaped Exotic Creature 12 Relic of the First Tree
T133 Environment
T136 Rewards (Intangible)
2 Collapsing structures
2 Blessing, woven from the first dawn
3 Toxic spores
3 Snowspell, offered by a winter wraith
4 Slippery ice patches 4 Wisdom, whispered by ancient trees
5 Unstable floors 5 Vision, granted by the aurora oracle
6 Overgrown poisonous plants 6 Song, carrying the voices of the wind
7 Razor-sharp icicles 7 Memory, infused with ages past
8 Frostbite-inducing winds 8 Guidance, offered by a spectral guardian
9 Maze-like passages 9 Knowledge, bestowed by crystal gods
10 Jagged ice formations 10 Favor, offered by the frost giants
11 Unpredictable geysers 11 Ally, a guardian being of the tundra
12 Vibrating sonic crystals 12 Technique, honed by timeless spirits
10 Woven between frozen waterfalls 5 Laughter rings out from open windows
26
T142 Axis Orientation T146 Sights & Details
3 The clinking of coins and muffled dice rolls 3 A hurried exchange of goods in the shadows
4 The biting scent of cold iron and steel 4 A lone figure practices sword in a quiet alley
5 The clear ringing of a bell tower 5 Travelers arriving in town, shaking off the cold
6 Spiced meats and hearty stews 6 People bartering over goods at a street stall
7 The creaking of old wooden signs 7 Locals gathered around a fire, sharing tales
10 The sharp tang of medicinal herbs 10 A street healer tending to the less fortunate
12 A haunting tune drifting from a corner 12 A person posts a cryptic message on a wall
27
BUILDINGS PEOPLE
T148 Building Category T152 People
2-5 Notable (T149) 2-5 Enigmatic (T153)
6-8 Common (T150) 6-8 Commoners (T154)
9-12 Landmark (T151) 9-12 Notable (T155)
9 The Order of the Equinox 9 Strange lights seen in the abandoned tower
12 The Coven of the Obsidian Flame 12 The graveyard is a portal to another world
30
COMBAT INTERACTION
T167 Combat Action T171 Interactive Action
2-5 Tactical (T168) 2-5 Tactical (T172)
6-8 Aggressive (T169) 6-8 Aggressive (T173)
9-12 Special (T170) 9-12 Special (T174)
T45 Dying
T68 Name prefix Name suffix
You go out in a blaze of glory. Reduce the
2-5 2 Al -ena
current Challenge’s Endurance by 1d6.
3 Fen -ius
You cheated Death this time.
6-8 4 Lor -ara
Recover 2d6 Resources.
5 Ser -ion
You come back, changed. Roll a few
9-12 6 Cael -eth
new Traits. Recover 3d6 Resources.
7 Dae -an
T152 People
T121 Door status
2-5 Enigmatic (T153)
2-5 Trapped or stuck
6-8 Commoners (T154)
6-8 Blocked or locked
9-12 Notable (T155)
9-12 Unlocked or open