MC-9 (3D Drawing and Modeling)
MC-9 (3D Drawing and Modeling)
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3. Initial modeling
o There are several techniques used in 3D modeling.
o One of the most popular is known as box modeling. In this
process, a single cube (box) is created on the screen. Then, using
various modeling tools such as "Extrude," "Tessellate" and "Bevel,"
the modeler gradually expands the various faces (polygons) of the
cube into whatever basic shape is required.
4. Refinement of the model
o Once the basic shape is created, the modeler can start refining it.
This means adjusting points and edges so that they work well
when the figure needs to move.
o For instance, it is usually necessary to use the "Line" tessellation
tool to add extra lines of polygons around sections of organic
models (people, cows, fish) that are going to have to bend.
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5. Smoothing
o Another important part of the process for creating an 3D
model, called "smoothing," relates to making organic
models.
o Virtually all 3D modelers now have this function, though it
may have a different name.
o When smoothing is applied to a model, the program
ramps up the number of polygons in the model and
creates a smoother, more natural-looking version. This
makes it much easier to make organic 3D models.
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Simple
Requires modeling
interaction of light with the
object surfaces to have a
different color in 3D
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Light on a surface is
• Absorbed
• Reflected
• Transmitted
The amount of reflected light determines the
color and brightness of the object
The reflected light is scatted depending upon the
surface properties and incident light
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Wireframe Flat
Gouraud Phong
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