Knowledge Representation (UNIT 2)
Knowledge Representation (UNIT 2)
What to Represent:
Following are the kind of knowledge which needs to be represented in AI systems:
o Object: All the facts about objects in our world domain. E.g., Guitars contains
strings, trumpets are brass instruments.
o Events: Events are the actions which occur in our world.
o Performance: It describe behavior which involves knowledge about how to do
things.
o Meta-knowledge: It is knowledge about what we know.
o Facts: Facts are the truths about the real world and what we represent.
o Knowledge-Base: The central component of the knowledge-based agents is the
knowledge base. It is represented as KB. The Knowledgebase is a group of the
Sentences (Here, sentences are used as a technical term and not identical with
the English language).
Types of knowledge
Following are the various types of knowledge:
1. Declarative Knowledge:
2. Procedural Knowledge
o It is also known as imperative knowledge.
o Procedural knowledge is a type of knowledge which is responsible for knowing
how to do something.
o It can be directly applied to any task.
o It includes rules, strategies, procedures, agendas, etc.
o Procedural knowledge depends on the task on which it can be applied.
3. Meta-knowledge:
4. Heuristic knowledge:
5. Structural knowledge:
Let's suppose if you met some person who is speaking in a language which you don't
know, then how you will able to act on that. The same thing applies to the intelligent
behavior of the agents.
As we can see in below diagram, there is one decision maker which act by sensing the
environment and using knowledge. But if the knowledge part will not present then, it
cannot display intelligent behavior.
AI knowledge cycle:
An Artificial intelligence system has the following components for displaying intelligent
behavior:
o Perception
o Learning
o Knowledge Representation and Reasoning
o Planning
o Execution
The above diagram is showing how an AI system can interact with the real world and
what components help it to show intelligence. AI system has Perception component by
which it retrieves information from its environment. It can be visual, audio or another
form of sensory input. The learning component is responsible for learning from data
captured by Perception comportment. In the complete cycle, the main components are
knowledge representation and Reasoning. These two components are involved in
showing the intelligence in machine-like humans. These two components are
independent with each other but also coupled together. The planning and execution
depend on analysis of Knowledge representation and reasoning.
Player1 65 23
Player2 58 18
Player3 75 24
2. Inheritable knowledge:
o In the inheritable knowledge approach, all data must be stored into a hierarchy of
classes.
o All classes should be arranged in a generalized form or a hierarchal manner.
o In this approach, we apply inheritance property.
o Elements inherit values from other members of a class.
o This approach contains inheritable knowledge which shows a relation between instance
and class, and it is called instance relation.
o Every individual frame can represent the collection of attributes and its value.
o In this approach, objects and values are represented in Boxed nodes.
o We use Arrows which point from objects to their values.
o Example:
3. Inferential knowledge:
o Inferential knowledge approach represents knowledge in the form of formal logics.
o This approach can be used to derive more facts.
o It guaranteed correctness.
o Example: Let's suppose there are two statements:
a. Marcus is a man
b. All men are mortal
Then it can represent as;
man(Marcus)
∀x = man (x) ----------> mortal (x)s
4. Procedural knowledge:
o Procedural knowledge approach uses small programs and codes which describes how to
do specific things, and how to proceed.
o In this approach, one important rule is used which is If-Then rule.
o In this knowledge, we can use various coding languages such as LISP
language and Prolog language.
o We can easily represent heuristic or domain-specific knowledge using this approach.
o But it is not necessary that we can represent all cases in this approach.
1. 1. Representational Accuracy:
KR system should have the ability to represent all kind of required knowledge.
2. 2. Inferential Adequacy:
KR system should have ability to manipulate the representational structures to
produce new knowledge corresponding to existing structure.
3. 3. Inferential Efficiency:
The ability to direct the inferential knowledge mechanism into the most
productive directions by storing appropriate guides.
4. 4. Acquisitional efficiency- The ability to acquire the new knowledge easily
using automatic methods.
Techniques of knowledge
representation
There are mainly four ways of knowledge representation which are given as follows:
1. Logical Representation
2. Semantic Network Representation
3. Frame Representation
4. Production Rules
1. Logical Representation
Logical representation is a language with some concrete rules which deals with
propositions and has no ambiguity in representation. Logical representation means
drawing a conclusion based on various conditions. This representation lays down some
important communication rules. It consists of precisely defined syntax and semantics
which supports the sound inference. Each sentence can be translated into logics using
syntax and semantics.
Syntax:
o Syntaxes are the rules which decide how we can construct legal sentences in the logic.
o It determines which symbol we can use in knowledge representation.
o How to write those symbols.
Semantics:
o Semantics are the rules by which we can interpret the sentence in the logic.
o Semantic also involves assigning a meaning to each sentence.
Example: Following are some statements which we need to represent in the form of
nodes and arcs.
Statements:
a. Jerry is a cat.
b. Jerry is a mammal
c. Jerry is owned by Priya.
d. Jerry is brown colored.
e. All Mammals are animal.
In the above diagram, we have represented the different type of knowledge in the form
of nodes and arcs. Each object is connected with another object by some relation.
4. Semantic networks do not have any standard definition for the link names.
5. These networks are not intelligent and depend on the creator of the
system.
3. Frame Representation
A frame is a record like structure which consists of a collection of attributes and its
values to describe an entity in the world. Frames are the AI data structure which divides
knowledge into substructures by representing stereotypes situations. It consists of a
collection of slots and slot values. These slots may be of any type and sizes. Slots have
names and values which are called facets.
Facets: The various aspects of a slot is known as Facets. Facets are features of frames
which enable us to put constraints on the frames. Example: IF-NEEDED facts are called
when data of any particular slot is needed. A frame may consist of any number of slots,
and a slot may include any number of facets and facets may have any number of values.
A frame is also known as slot-filter knowledge representation in artificial intelligence.
Frames are derived from semantic networks and later evolved into our modern-day
classes and objects. A single frame is not much useful. Frames system consist of a
collection of frames which are connected. In the frame, knowledge about an object or
event can be stored together in the knowledge base. The frame is a type of technology
which is widely used in various applications including Natural language processing and
machine visions.
Example: 1
Let's take an example of a frame for a book
Slots Filters
Year 1996
Page 1152
Example 2:
Let's suppose we are taking an entity, Peter. Peter is an engineer as a profession, and his
age is 25, he lives in city London, and the country is England. So following is the frame
representation for this:
Slots Filter
Name Peter
Profession Doctor
Age 25
Weight 78
4. Production Rules
Production rules system consist of (condition, action) pairs which mean, "If condition
then action". It has mainly three parts:
In production rules agent checks for the condition and if the condition exists then
production rule fires and corresponding action is carried out. The condition part of the
rule determines which rule may be applied to a problem. And the action part carries out
the associated problem-solving steps. This complete process is called a recognize-act
cycle.
The working memory contains the description of the current state of problems-solving
and rule can write knowledge to the working memory. This knowledge match and may
fire other rules.
If there is a new situation (state) generates, then multiple production rules will be fired
together, this is called conflict set. In this situation, the agent needs to select a rule from
these sets, and it is called a conflict resolution.
Example:
o IF (at bus stop AND bus arrives) THEN action (get into the bus)
o IF (on the bus AND paid AND empty seat) THEN action (sit down).
o IF (on bus AND unpaid) THEN action (pay charges).
o IF (bus arrives at destination) THEN action (get down from the bus).