Shuffle Game Using C
Shuffle Game Using C
restart the game all over again just we have to click the
RESTART button or if we want to quit the game, all we
have to do is to click the EXIT button on the screen.
Source code:
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<graphics.h>
#include<dos.h>
#include<alloc.h>
#include<process.h>
union REGS in,out;
void *buf;
int size,count=0,px,py,rnd[4][4],correct=0;
float octave
[7]={130.81,146.83,164.81,174.61,196,220,246.94};
int callmouse()
{
in.x.ax=1;
int86(51,&in,&out);
return 1;
}
void mouseposi(int &xpos,int &ypos,int &click)
{
in.x.ax=3;
int86(51,&in,&out);
click=out.x.bx;
xpos=out.x.cx;
ypos=out.x.dx;
return ;
}
int mousehide()
{
in.x.ax=2;
int86(51,&in,&out);
return 1;
}
void done(void)
{
int i,j;
mousehide();
j=0;
int n;
for(i=1;i<=15;i++)
{
n=random(7);
sound(octave[n]*4);
delay(300);
setfillstyle(1,2);
bar(42+j,425,68+j,455);
setfillstyle(1,0);
bar(68+j,425,72+j,455);
j=j+29;
}
nosound();
delay(1000);
for(j=0;j<382;j+=2)
{
for(i=0;i<575;i+=2)
{
putpixel(26+i,25+j,4);
putpixel(26+i,460-j,4);
putpixel(25+j*3/4,28+i*3/4,2);
putpixel(595-j*3/4,458-i*3/4,2);
delay(0);
}
}
delay(1000);
settextstyle(1,0,5);
setcolor(14);
outtextxy(320,300,enjoy the game);
outtextxy(321,300,enjoythe game);
delay(500);
getch();
exit(0);
}
checknum(int mat[4][4])
{
int k=0,i,j;
correct=0;
for(i=0;i<=3;i++)
{
for(j=0;j<=3;j++)
{
k++;
if(k==mat[i][j])
correct++;
}
}
gotoxy(10,11);
printf(NUMBERS ARE IN CORRECT POSITION IS ..: %d
,correct);
if(correct==15)
{
bar(130,40,480,80);
settextstyle(1,0,4);
outtextxy(300,60,CONGRAGULATIONS !);
done();
}
else
{
bar(20,415,480,463);
j=0;
for(i=1;i<=correct;i++)
{
setfillstyle(1,1);
bar(42+j,425,68+j,455);
setfillstyle(1,0);
bar(68+j,425,72+j,455);
j=j+29;
}
}
return 0;
}
void move(int &a,int &b,int &c,int &d,int &w,int &x,int
&y,int &z,int &num)
{
if(a>192 && b>190 && c<403 && d<404)
{
sound(600);
count++;
gotoxy(10,9);
printf(NUMBER OF MOVES..: %d
mousehide();
size=imagesize(a,b,c,d);
free(buf);
buf=malloc(size);
getimage(a,b,c,d,buf);
bar(a,b,c,d);
,count);
putimage(w,x,buf,COPY_PUT);
w=a;
x=b;
y=c;
z=d;
if(num==1)
{
rnd[px][py]=rnd[px+1][py];
rnd[px+1][py]=0;
px++;
}
else if(num==2)
{
rnd[px][py]=rnd[px-1][py];
rnd[px-1][py]=0;
px;
}
else if(num==3)
{
rnd[px][py]=rnd[px][py+1];
rnd[px][py+1]=0;
py++;
}
else if(num==4)
{
rnd[px][py]=rnd[px][py-1];
rnd[px][py-1]=0;
py;
}
checknum(rnd);
callmouse();
delay(40);
nosound();
}
return ;
}
main()
{
int a1,b1,cl,a,b,c,d,w,x,y,z,key,p=0,q=0;
int g=DETECT,m,ext=0,rst=0,rx,ry,num,i,j;
initgraph(&g,&m,c:\TC\bgi);
randomize();
gotoxy(50,9);
printf(enjoy the game);
do
{
correct=0;
count=0;
gotoxy(10,9);
printf(NUMBER OF MOVES..: %d
,count);
gotoxy(10,11);
printf(NUMBERS ARE IN CORRECT POSITION IS ..: %d
,correct);
setfillstyle(SOLID_FILL,4);
setcolor(15);
for(j=200;j<360;j+=50)
{
for(i=200;i<365;i+=50)
{
rectangle(j-1,i-1,j+46,i+46);
bar(j,i,j+45,i+45);
}
}
rectangle(192,190,403,404);
settextstyle(1,0,3);
for(i=0;i<=3;i++)
{
for(j=0;j<=3;j++)
{
rnd[i][j]=0;
}
}
for(i=0;i<=15;i++)
{
do
{
rx=random(4);
ry=random(4);
} while(rnd[rx][ry]);
rnd[rx][ry]=i;
}
char ab[10];
settextjustify(CENTER_TEXT,CENTER_TEXT);
q=p=0;
for(i=0;i<=3;i++)
{
for(j=0;j<=3;j++)
{
if(rnd[i][j]!=0)
{
sprintf(ab,%d,rnd[i][j]);
outtextxy(225+p,217+q,ab);
}
else
{
setfillstyle(1,0);
px=i;py=j;
bar(199+p,199+q,247+p,247+q);
w=199+p;
x=199+q;
y=247+p;
z=247+q;
}
p+=50 ;
}
p=0;
q+=50 ;
}
bar(130,40,480,80);
bar(10,425,480,455);
setfillstyle(SOLID_FILL,4);
rectangle(534,374,591,411);
bar(535,375,590,410);
outtextxy(561,390,EXIT);
rectangle(484,419,591,456);
bar(485,420,590,455);
outtextxy(538,433,RESTART);
setcolor(4);
rectangle(10,10,610,470);
rectangle(15,15,605,465);
setcolor(14);
rectangle(12,12,607,467);
settextstyle(1,0,4);
outtextxy(300,60,SHUFFLE GAME);
line(150,85,450,85);
j=0;
delay(1500);
int n;
for(i=1;i<=15;i++)
{
n=random(7);
sound(octave[n]*4);
delay(300);
setfillstyle(1,2);
bar(42+j,425,68+j,455);
setfillstyle(1,0);
bar(68+j,425,72+j,455);
j=j+29;
}
nosound();
setfillstyle(SOLID_FILL,0);
bar(30,425,480,455);
settextstyle(2,0,5);
outtextxy(250,425,YOU CAN USE ARROW BUTTONS OR
MOUSE TO MOVE BLOCKS.);
outtextxy(250,450,
getch();
bar(20,415,480,463);
callmouse();
do
{
gotoxy(10,20);
mouseposi(a1,b1,cl);
if(a1>w && a1<y && b1>x+50 && b1<z+50 && cl==1)
{
num=1;
move(w,x+50,y,z+50,w,x,y,z,num);
//up
}
if(a1>w && a1<y && b1>x-50 && b1<z-50 && cl==1)
{
num=2;
move(w,x-50,y,z-50,w,x,y,z,num);
//down
}
if(a1>w+50 && a1<y+50 && b1>x && b1<z && cl==1)
{
num=3;
move(w+50,x,y+50,z,w,x,y,z,num);
//left
}
if(a1>w-50 && a1<y-50 && b1>x && b1<z && cl==1)
{
num=4;
move(w-50,x,y-50,z,w,x,y,z,num);
//right
}
if(kbhit())
{
key=getch();
switch(key)
{
case 72: num=1;
move(w,x+50,y,z+50,w,x,y,z,num);
//up
break;
case 80: num=2;
move(w,x-50,y,z-50,w,x,y,z,num);
break;
//down
//left
break;
case 77: num=4;
move(w-50,x,y-50,z,w,x,y,z,num);
//right
break;
}
}
if((a1>535 && a1<590 && b1>375 && b1<410 && cl==1)
|| key==27)
done();
rst=0;
if(a1>485 && a1<590 && b1>420 && b1<455 && cl==1 )
rst=1;
} while(rst==0);
} while(rst!=0);
closegraph();
}
Contents:
Introduction-----------------------------------------------3
Controls---------------------------------------------------3
Source code----------------------------------------------4
Conclusion-----------------------------------------------14
Bibiliography---------------------------------------------15
Bibiliography
http://electrofriends.com/projects/co
mputer-programming/shuffle-gameusing-c/
http://projects.icbse.com/cpp-231
Conclusion