Let Us in Liminal Horror Conversion
Let Us in Liminal Horror Conversion
L U K A R E J E C
GOBLIN ARCHIVES
LIMINAL HORROR
LU KA R EJ EC
—system-neutral one-shot horror in the Lastlands for four ordinary heroes—
Web Based
FOUR HEROES (p7)
Po-hu touch: Every time a po-hu The Liminal Horror save system
touches a character’s exposed flesh, replaces the included d6 Know
it injects their “uplift spores.” Each Resolution.
occurrence triggers a CTRL save. If the
hero fails their save, they drop a
point, moving one step closer toward Players make saves in order to
becoming a Po-hu. determine success when there is a
potential risk involved in the action.
If there is no risk or interesting
Monstrous: This works the same as in narrative outcome, no roll is needed.
Let Us In, with every monstrous/
inhuman action moving the hero
closer toward being a monster. If a To make a save PCs roll a d20 against
character reaches M on the humanity the target attribute. If they roll equal
track they are immune from the Po- to or under that ability score, they
hu touch. pass. Otherwise, they fail. A 1 is
always a success, and a 20 is always a
The Relative • P 2 3 4 5 M failure.
The Friend • P 2 3 4 5 M
The Driver • P 2 3 4 5 M If there is a contested action, the
party at most risk makes the save.
The Guide • P 2 3 4 5 M
The Assistant • P 2 3 4 5 M (p15)
ANTAGONISTS (p10)
0 HP, 10 STR, 10 DEX, 10 CTRL
• To be invited inside.
• To help others ascend.
• To build the cupola.
[ ]
Liminal Horror uses a stress mechanic that can result in narrative based
fallout. There are 3 options for how to integrate them into Let Us In:
1. Use the Liminal Horror provided fallouts. It will allow for the table to
continue on with any surviving characters after the events of this adventure.
2. Use the Po-Hu Touch [d8] table as fallouts, forcing players to continue on as
their heroes are weighed down by the effects of the uplift spores. Exclude the
note that the results are the last moment of consciousness..
3. Custom Fallouts: Create your own custom fallouts tailored to Let Us In. An
examples of custom fallouts:
Chorus of the Lost: You slowly start to hear a quiet symphony of screams, each
voice a perfect note. The “music” gets more distinct the closer you get to the
Po-Hus.
RULES SUMMARY
STR: Physicality, brawn & toughness. All attacks automatically hit. Attackers roll
DEX: Speed, sneaking & precision. their Stress or Damage die, subtract any
CTRL: Willpower, charm & weird protections from Armor (damage) or
Stability (stress), and deal the remaining
total to the opponent's HP. Excess damage
Roll d20 equal to or under target Ability. is dealt to STR and excess stress is dealt to
The party at most risk in a contested CTRL.
action makes the save.
If there are Multiple attackers, or one
using two weapons, roll all damage dice
HP reflects a character’s ability to avoid together and keep the single highest die.
damage (both physical and stress).
Unarmed attacks always do 1d4 damage.
Impaired attacks (position of weakness)
A quick rest fully restores HP but can leave reduce damage die to 1d4. Shooting into
the investigators exposed. Ability loss cover is Impaired. Enhanced attacks
requires a week’s rest with medical or (position of advantage) increase damage
magical aid. die to 1d12. Blast affects all area targets,
rolling separately for each.