D2P CotC STL-Guide Web
D2P CotC STL-Guide Web
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DUNGEON DIORAMA BOARD
Welcome
Adventurers!
Before you start printing the set,
you should answer a few questions for yourself.
What do I want to use this set for?
Do I need a grid? What size is the grid?
Do I need to scale the set before printing?
Which locking system do I want to use?
This guide is designed to help you find the right
answers to your questions so that you can enjoy
this set in the long term!
Thank you
for your interest
in the first set of
Diorama Gaming Boards
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ABOUT DIORAMA GAMING BOARD
explore a cinematic tabletop experience
use cases
Showcase Modular Dungeon Skirmish and
Set up your perfectly fitting diorama You need a modular Dungeon? No Wargaming
for miniature presentation. problem - the set is 100% modular This type of use case is still in its in-
and is created to be a modular fancy. I‘m already working on other
dungeon. parts to make the set more interes-
ting for use on the classic battlefield
or CityBoard.
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MODULAR BOARD TYPES
diorama mode VS wargaming mode
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SPECIAL FEATURES
What makes Diorama Gaming Board unique?
Open View Experience just like a diorama! I want these thick floor elements to
be the signiature of my „Diorama Gaming Board“. They
I tried to create an open view into the scene of the ga-
clearly separate the gaming board from the table and
ming table by having only „Wall Scenerys“ representing
offer the possibility to represent sloping terrain like my
the respective (room) theme, and the rest of the walls
„Cliff Special Scenery“ or „Contaminated Pit“.
are done by low „Wall Basics“, which are thematically
neutral. You can also do without those Basics, since the
Double-Wall-Thickness
„Locking System“ is either way not visible (if you use the
magnet based version). Alternatively, you can use the Also significant is the double wall thickness: With a grid
„Diorama Borders“ to create a more advanced finish to of 2.5 x 2.5 cm, the total wall thickness is a considera-
the scene! ble 2.5 cm, but each wall element is only 1.25 cm thick,
exactly half. The idea behind this is, that completely dif-
Option: Removable Wall Scenerys and Doors
ferent wall elements can be used in side-by-side rooms
Obwohl ich die PIN´s to allow a wider variety of themes.
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3D PRINTING
what I should consider before printing?
FDM or Resin printing? Do I need to scale the set before printing? Combining
FDM and Resin printing?
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LOCKING SYSTEM
diorama sockets
I have developed my system for the use of 5mm ball magnets. That‘s why the
SOCKETS are the 1st choice locking option. The idea behind the SOCKETS is a
completely invisible locking system to remove all visual distractions.
Nevertheless, I have developed an alternative clip system, the LOCKS, to
offer an alternative if you can‘t or don‘t want to use ball magnets. The LOCKS
also offer other interesting applications, which are explained on the follo-
wing pages.
You find all files with this option in the „01_SOCKETS“-Folder:
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LOCKING SYSTEM
diorama locks
The idea behind the LOCK system was to develop a clip system that would
make it possible – similar to the use of magnets – to allow quickly set up and
reconfigure the board during the game.
It has turned out that the LOCK solution is still very experimental, as new
ideas are constantly emerging to optimize this and new use cases for the use
of the LOCK solution arise, especially with regard to the combination with
the SOCKET system.
You find all files with this option in the „02_LOCKS“-Folder:
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LOCKING SYSTEM
diorama locks
It has also become necessary to upgrade LOCK prints with magnets to make
them compatible with SOCKET prints. This desire has given rise to completely
new possibilities, especially the customized creation of larger dungeon ele-
ments that can still be used in the SOCKET system (see „Combining different
clips“ on previous page).
There are currently 2 different new types of LOCK-CLips.
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COMPLETE STL LIST
a complete overview of all STL files of the campaign
All files are listed in the following table. The list is the SOCKET version. There
is a corresponding file in the LOCK folder. All Clips are listed here, as these
are completely different files in both versions (LOCK and SOCKET).
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Columns
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_SOCKET_Floor-Scenery_Detachable-Pillar-Part-A_50x50mm.stl 8
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version01_50x50mm.stl none (Part B)
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version02_50x50mm.stl none (Part B)
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-C_50x50mm.stl none (Part C)
04_Columns Prototype-Column_50x50 prints in 3 parts/flat version D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_50x50mm.stl 8
04_Columns Prototype-Column_50x50 prints in 3 parts/flat version D2P-CotC_Floor-Scenery_Pillar-Part-B_50x50mm.stl none (Part B)
04_Columns Prototype-Column_50x50 prints in 3 parts/flat version D2P-CotC_Floor-Scenery_Pillar-Part-C_50x50mm.stl none (Part C)
Special Scenery
04_Special_Scenerys D2P-CotC_SOCKET_Special-Scenery_Cliff-A_100mm.stl 4
04_Special_Scenerys D2P-CotC_SOCKET_Special-Scenery_Cliff-B_100mm.stl 4
04_Special_Scenerys D2P-CotC_SOCKET_Special-Scenery_Cliff-C_100mm.stl 4
Placeholder
05_Placeholder D2P-CotC_SOCKET_Placeholder_50mm.stl 2
Diorama Border
06_Diorama_Borders D2P-CotC_SOCKET_Border_25mm.stl 1
06_Diorama_Borders D2P-CotC_SOCKET_Border_50mm.stl 2
06_Diorama_Borders D2P-CotC_SOCKET_Border_100mm.stl 4
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-inside_37.5mm.stl 2
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-inside_62.5mm.stl 4
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-outside_25mm.stl 2
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-outside_50mm.stl 4
Level UP!
07_Level-Up_Constructions Diorama_Constructions-Solid D2P-CotC_SOCKET_Level-Up_Construction-solid_50x25mm.stl 12
07_Level-Up_Constructions Diorama_Constructions-Solid D2P-CotC_SOCKET_Level-Up_Construction-solid_50x50mm.stl 16
07_Level-Up_Constructions Diorama_Constructions-Solid D2P-CotC_SOCKET_Level-Up_Construction-solid_100x100mm.stl 32
07_Level-Up_Constructions Standard_Constructions D2P-CotC_SOCKET_Level-Up_Construction_50x25mm.stl 12
07_Level-Up_Constructions Standard_Constructions D2P-CotC_SOCKET_Level-Up_Construction_50x50mm.stl 16
07_Level-Up_Constructions Standard_Constructions D2P-CotC_SOCKET_Level-Up_Construction_100x100mm.stl 32
07_Level-Up_Stairs D2P-CotC_SOCKET_Level-Up-Stairs_50x50mm.stl 8
07_Level-Up_Stairs D2P-CotC_SOCKET_Level-Up-Stairs-Corner_50x50mm.stl 8
07_Level-Up_Stairs D2P_CotC_LvL-Up-Stairs_Miniature-Support.stl none
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall_25mm.stl 2
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall_50mm.stl 4
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall_100mm.stl 8
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Corner-inside_37.5mm.stl 4
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Corner-outside_25mm.stl 4
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Transition-Left_50mm.stl 2
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Transition-Right_50mm.stl 2
Transitions
08_Transitions Battlefield-Transtions-Stairs Wargaming Terrain Transition D2P-CotC_SOCKET_Battlefield-Transition_Stairs_50mm.stl 2
08_Transitions Battlefield-Transtions-Stairs Wargaming Terrain Transition D2P-CotC_SOCKET_Battlefield-Transition_Stairs_100mm.stl 4
08_Transitions Battlefield-Transtions-Stairs Wargaming Terrain Transition D2P-CotC_SOCKET_Battlefield-Transition_Stairs_Eckelement.stl 2
08_Transitions OpenLOCK-Connector D2P-CotC_SOCKET_OpenLOCK-Transition_Stairs_50x50mm.stl 2
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COTC BASIC FLOOR TILE SET
01_Floor-Sets/CotC_Basic-Tiles
1 D2P-CotC_SOCKET_Basic-Floor_25x25mm.stl
2 D2P-CotC_SOCKET_Basic-Floor_50x25mm.stl
3 D2P-CotC_SOCKET_Basic-Floor_50x50mm.stl
4 D2P-CotC_SOCKET_Basic-Floor_50x50mm_V2.stl
5 D2P-CotC_SOCKET_Basic-Floor_100x25mm.stl
6 D2P-CotC_SOCKET_Basic-Floor_100x50mm.stl
7 D2P-CotC_SOCKET_Basic-Floor_100x100mm.stl
8 D2P-CotC_SOCKET_Floor-Scenery_Contaminated-Pit_100x100mm.stl
9 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_100x100mm_Option-01.stl
10 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_100x100mm_Option-02.stl
11 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-B_100x100mm.stl
12 D2P-CotC_SOCKET_Floor-Scenery_Winding-Stairs_100x100.stl
11
2
1
5
12
6
10
9
4
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CLASSIC DUNGEON TILE SET
01_Floor-Sets/Classic_Dungeon_Tiles
1 D2P-CotC_SOCKET_Classic-Dungeon-Floor_50x25mm.stl
2 D2P-CotC_SOCKET_Classic-Dungeon-Floor_50x50mm.stl
3 D2P-CotC_SOCKET_Classic-Dungeon-Floor_100x100mm.stl
4 D2P-CotC_SOCKET_Classic-Dungeon-Floor_150x25mm.stl
5 D2P-CotC_SOCKET_Classic-Dungeon-Floor_150x50mm.stl
6 D2P-CotC_SOCKET_Classic-Dungeon-Floor_Glowing-Mushroom-Option_75x75mm.stl
7 D2P-CotC_SOCKET_Classic-Dungeon-Floor_Skull-Option_75x75mm.stl
3
4
6
1
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CASTLE TILE SET
01_Floor-Sets/Castle_Tiles
1 D2P-CotC_SOCKET_Castle-Tiles-01_25x25mm.stl
2 D2P-CotC_SOCKET_Castle-Tiles-01_50x25mm.stl
3 D2P-CotC_SOCKET_Castle-Tiles-01_50x50mm.stl
4 D2P-CotC_SOCKET_Castle-Tiles-01_100x25mm.stl
5 D2P-CotC_SOCKET_Castle-Tiles-01_100x50mm.stl
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BASIC WALL SET
02_Wall_Basics
1 D2P-CotC_SOCKET_Wall-Basic_25mm.stl
2 D2P-CotC_SOCKET_Wall-Basic_50mm.stl
3 D2P-CotC_SOCKET_Wall-Basic_100mm_Option-01.stl
4 D2P-CotC_SOCKET_Wall-Basic_100mm_Option-02.stl
5 D2P-CotC_SOCKET_Wall-Basic_Corner-inside_37.5mm.stl
6 D2P-CotC_SOCKET_Wall-Basic_Corner-inside_62.5mm.stl
7 D2P-CotC_SOCKET_Wall-Basic_Corner-outside_25mm.stl
8 D2P-CotC_SOCKET_Wall-Basic_Corner-outside_50mm.stl
4
2
3
1
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WALL SCENERY SET
02_Wall_Scenerys
1 D2P-CotC_SOCKET_Wall-Scenery_Bricked-Door-Part-A.stl
2 D2P-CotC_SOCKET_Wall-Scenery_Bricked-Door-Part-B.stl
3 D2P-CotC_SOCKET_Wall-Scenery_Dungeon-Part-A.stl
4 D2P-CotC_SOCKET_Wall-Scenery_Dungeon-Part-B.stl
5 D2P-CotC_SOCKET_Wall-Scenery_Endless-Hallways_Fire-Basin-Part-A.stl
6 D2P-CotC_SOCKET_Wall-Scenery_Endless-Hallways_Fire-Basin-Part-B.stl
7 D2P-CotC_SOCKET_Wall-Scenery_Fireplace-Part-A.stl
8 D2P-CotC_SOCKET_Wall-Scenery_Fireplace-Part-B.stl
8
1
6
7
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DOOR SET
03_Doors_and_Passways
1 D2P-CotC_SOCKET_Door_50x25mm_Part-A.stl
2 D2P-CotC_SOCKET_Door-Closed_50x25mm_Part-B.stl
3 D2P-CotC_SOCKET_Door-Open_50x25mm_Part-B.stl
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SINGLE COLUMNS
04_Columns/Prototype-Column_50x50
04_Columns/Detachable-Column_50x50
1 D2P-CotC_SOCKET_Floor-Scenery_Detachable-Pillar-Part-A_50x50mm.stl
2 D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version01_50x50mm.stl
3 D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version02_50x50mm.stl
4 D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-C_50x50mm.stl
5 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_50x50mm.stl
6 D2P-CotC_Floor-Scenery_Pillar-Part-B_50x50mm.stl
7 D2P-CotC_Floor-Scenery_Pillar-Part-C_50x50mm.stl
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CLIFF SET
04_Special_Scenerys
1 D2P-CotC_SOCKET_Special-Scenery_Cliff-A_100mm.stl
2 D2P-CotC_SOCKET_Special-Scenery_Cliff-B_100mm.stl
3 D2P-CotC_SOCKET_Special-Scenery_Cliff-C_100mm.stl
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PLACEHOLDER
05_Placeholder
1 D2P-CotC_SOCKET_Placeholder_50mm.stl
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DIORAMA BORDER SET
06_Diorama_Borders
1 D2P-CotC_SOCKET_Border_25mm.stl
2 D2P-CotC_SOCKET_Border_50mm.stl
3 D2P-CotC_SOCKET_Border_100mm.stl
4 D2P-CotC_SOCKET_Border_Corner-inside_37.5mm.stl
5 D2P-CotC_SOCKET_Border_Corner-inside_62.5mm.stl
6 D2P-CotC_SOCKET_Border_Corner-outside_25mm.stl
7 D2P-CotC_SOCKET_Border_Corner-outside_50mm.stl
2
6
1 7
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LEVEL-UP! CONSTRUCTIONS SET
07_Level-Up_Constructions/Diorama_Constructions-Solid
07_Level-Up_Constructions/Standard_Constructions
1 D2P-CotC_SOCKET_Level-Up_Construction-solid_50x25mm.stl
2 D2P-CotC_SOCKET_Level-Up_Construction-solid_50x50mm.stl
3 D2P-CotC_SOCKET_Level-Up_Construction-solid_100x100mm.stl
4 D2P-CotC_SOCKET_Level-Up_Construction_50x25mm.stl
5 D2P-CotC_SOCKET_Level-Up_Construction_50x50mm.stl
6 D2P-CotC_SOCKET_Level-Up_Construction_100x100mm.stl
2 6
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LEVEL-UP! STAIRS SET
07_Level-Up_Stairs
1 D2P-CotC_SOCKET_Level-Up-Stairs_50x50mm.stl
2 D2P-CotC_SOCKET_Level-Up-Stairs-Corner_50x50mm.stl
3 D2P_CotC_LvL-Up-Stairs_Miniature-Support.stl
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LEVEL-UP! BASIC WALL SET
07_Level-Up_Walls
1 D2P-CotC_SOCKET_Level-Up_Wall_25mm.stl
2 D2P-CotC_SOCKET_Level-Up_Wall_50mm.stl
3 D2P-CotC_SOCKET_Level-Up_Wall_100mm.stl
4 D2P-CotC_SOCKET_Level-Up_Wall-Corner-inside_37.5mm.stl
5 D2P-CotC_SOCKET_Level-Up_Wall-Corner-outside_25mm.stl
6 D2P-CotC_SOCKET_Level-Up_Wall-Transition-Left_50mm.stl
7 D2P-CotC_SOCKET_Level-Up_Wall-Transition-Right_50mm.stl
2
5
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WARGAMING TRANSITIONS
08_Transitions/Battlefield-Transtions-Stairs
1 D2P-CotC_SOCKET_Battlefield-Transition_Stairs_50mm.stl
2 D2P-CotC_SOCKET_Battlefield-Transition_Stairs_100mm.stl
3 D2P-CotC_SOCKET_Battlefield-Transition_Stairs_Eckelement.stl
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OPEN LOCK TRANSITION
08_Transitions
1 D2P-CotC_SOCKET_OpenLOCK-Transition_Stairs_50x50mm.stl
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ENJOY PRINTING!
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