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D2P CotC STL-Guide Web

This document provides guidance for using 3D printed modular dungeon tiles. It discusses the types of boards that can be created, locking systems, scaling for printing, and recommended printers. A wide variety of tile sets are included to build customizable dungeon scenes.

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luiz
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0% found this document useful (0 votes)
14 views28 pages

D2P CotC STL-Guide Web

This document provides guidance for using 3D printed modular dungeon tiles. It discusses the types of boards that can be created, locking systems, scaling for printing, and recommended printers. A wide variety of tile sets are included to build customizable dungeon scenes.

Uploaded by

luiz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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STL File Guide

Campaign December 2023


availiable at
TABLE OF CONTENT
explore a cinematic tabletop experience

About Diorama Gaming Board 4 Complete STL List 11


Showcase 4 CotC Basic Floor Tile Set 13
Modular Dungeon 4 Classic Dungeon Tile Set 14
Skirmish and Castle Tile Set 15
Wargaming 4 Basic Wall Set 16
Wall Scenery Set 17
Modular Board Types 5
Door Set 18
Diorama Mode 5
Single Columns 19
Wargaming Mode 5
Cliff Set 20
Special Features 6 Placeholder 21
Open View Experience 6 Diorama Border Set 22
LevelUP! Verticality concept 6 Level-UP! Constructions Set 23
Thick Floor-Elements and Level-UP! Stairs Set 24
Diorama-Borders 6
Level-UP! Basic Wall set 25
Double-Wall-Thickness 6
Wargaming Transitions 26
Special Scenery - setting higlights! 6
Open LOCK Transition 27
3D Printing 7
Scaling 7
Required Printer Size 7
Optimized for FDM Printing 7
Resin Printing 7

Locking System: SOCKETS 8


Diorama SOCKETS 8

Locking System: LOCKS 9


Standard LOCK Clips 9
„Puzzle-Style“ LOCK-Clips 9

Locking System: LOCKS 10


Clips for Ball Magnets 10
Clips for Bar Magnets 10

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DUNGEON DIORAMA BOARD

Welcome
Adventurers!
Before you start printing the set,
you should answer a few questions for yourself.
What do I want to use this set for?
Do I need a grid? What size is the grid?
Do I need to scale the set before printing?
Which locking system do I want to use?
This guide is designed to help you find the right
answers to your questions so that you can enjoy
this set in the long term!

Thank you
for your interest
in the first set of
Diorama Gaming Boards

.COM
ABOUT DIORAMA GAMING BOARD
explore a cinematic tabletop experience

Diorama Gaming Board is my own design driven concept, inspired by


Computer Games and classic handcrafted Dioramas, to built modular
tabletop gaming (dungeon) boards. It is my interpretation to focus on a
cinematic tabletop experience and a fast gameplay using a magnet-based
system.

use cases
Showcase Modular Dungeon Skirmish and
Set up your perfectly fitting diorama You need a modular Dungeon? No Wargaming
for miniature presentation. problem - the set is 100% modular This type of use case is still in its in-
and is created to be a modular fancy. I‘m already working on other
dungeon. parts to make the set more interes-
ting for use on the classic battlefield
or CityBoard.

above: gaminggeek´s display case


below: test for my own display setup

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MODULAR BOARD TYPES
diorama mode VS wargaming mode

Diorama Mode Wargaming Mode


Dioramas are often characterized by the fact that In wargaming mode, all sides of the terrain are display-
scenes were often built on pedestals or blocks were ed with complete walls. This means that all walls and
partially designed. ramparts are built up. This makes this configuration
If you opt for the SOCKET variant, the locking system is particularly suitable for use as wargaming terrain, so
100% invisible so that you can achieve the same effect that it can be placed on the gaming table directly next
as with dioramas: to other terrain pieces.
By dispensing with continuous brickwork, the settings
appear to be built from a single block.
If you use the diorama borders, the scene appears to
be on a pedestal.
In general, the „diorama mode“ is ideal if you prefer a
quick game setup or want to save time and materials,
as you need significantly fewer parts. It is characterized
by the fact that only the essential design elements, usu-
ally in the form of wall sceneries, are displayed.
To be able to use the diorama mode even with several
layers, you can use the „solid constrctions“, as shown in
this example:

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SPECIAL FEATURES
What makes Diorama Gaming Board unique?

Open View Experience just like a diorama! I want these thick floor elements to
be the signiature of my „Diorama Gaming Board“. They
I tried to create an open view into the scene of the ga-
clearly separate the gaming board from the table and
ming table by having only „Wall Scenerys“ representing
offer the possibility to represent sloping terrain like my
the respective (room) theme, and the rest of the walls
„Cliff Special Scenery“ or „Contaminated Pit“.
are done by low „Wall Basics“, which are thematically
neutral. You can also do without those Basics, since the
Double-Wall-Thickness
„Locking System“ is either way not visible (if you use the
magnet based version). Alternatively, you can use the Also significant is the double wall thickness: With a grid
„Diorama Borders“ to create a more advanced finish to of 2.5 x 2.5 cm, the total wall thickness is a considera-
the scene! ble 2.5 cm, but each wall element is only 1.25 cm thick,
exactly half. The idea behind this is, that completely dif-
Option: Removable Wall Scenerys and Doors
ferent wall elements can be used in side-by-side rooms
Obwohl ich die PIN´s to allow a wider variety of themes.

LevelUP! Verticality concept


Which elements can I use for additional levels?
With Level-UP elements it is possible to create as many
new levels as you like. All wall and floor elements can
be used for this purpose. Only Special Scenerys, Place-
holder and Transitions can only be used in Level 1.
Rules for creating multiple Dungeon Layers
With the currently available Level-UP-Walls it is not
possible to build 25mm corners. There must always be
2 fields available for each corner, i.e. 50mm.
The pictures below show what is possible and what
doesn´t work (yet).

Special Scenery - setting higlights!


To realize a design that comes as close as possible to
dioramas i integrated Special Scenery elements. With
these i break the grid to dynamic and exiting highlights.

Thick Floor-Elements and


Diorama-Borders
Diorama Borders are basically designed for use in the
display case, to build an atmospheric diorama for the
miniature presentation, exactly fitting into the display
case. These low „ornamental borders“, can form a nice
finish to draw the viewer‘s eye to the scene. The combi-
nation of „Diorama Borders“ and thick ground elements
makes the scene look like it was built directly on a base,

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3D PRINTING
what I should consider before printing?

FDM or Resin printing? Do I need to scale the set before printing? Combining
FDM and Resin printing?

Scaling Resin Printing


Grid sizes and scaling factors I don´t have experience with Resin Printers, but I now
Grid Size Scaling Factor Percent have initial feedback from the community:
25mm (no scaling required) 1 100% It seems to be possible to print everything in good qua-
1 inch / 25,4mm 1.016 101.6%
lity in resin (note the required printer size), but there are
27mm (need just a little more space?) 1.08 108%
some (time-consuming) things to consider:
28mm (need just a little more space?) 1.12 112%
30mm (sample prints: see community projects) 1.2 120% • The models are optimized for FDM and should be
32mm 1.28 128% printed hollowed to avoid using too much material and
drains have to be created.
(Currently I am not able to create pre-hollowed files with
Required Printer Size drains. In the long term, of course, I would like to provide
All Files of this first Campaign require a 10x10x10 cm this).
Printer Size (if you print in 100%). • In the SOCKET version, the clips must be flexible and
must not break quickly. You have to bear this in mind
when choosing the resin and you could choose a more
flexible variant to avoid this.

A friend made me some first resin prints (Thank you


Pascal!) with very ealry prototype files. He told me he
had a bit trouble with warping and he already carried
Required Printer Size
out various finishing work using sandpaper and other
10x10x10cm
tools. They were printed solid and tilted with supports
Optimized for FDM Printing and took a lot of resin (printing hollow seems to be really
necessary!). You can see the result on this photo.
I printed everything in FDM without supports. All
STL files are provided without support.
VERTICAL PRINTING (FDM)
I have not yet printed my floor elements vertically
myself, but it is possible with supports. This avoids the
typical grooves in the print. Here is an example from
the community (thank you Shawn for sharing this!):

COMBINING RESIN AND FDM PRINTING


All Wall-Scnenerys are printed 2 two parts. Only the
lower part has the locking so that the upper part can
also be printed in resin.

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LOCKING SYSTEM
diorama sockets
I have developed my system for the use of 5mm ball magnets. That‘s why the
SOCKETS are the 1st choice locking option. The idea behind the SOCKETS is a
completely invisible locking system to remove all visual distractions.
Nevertheless, I have developed an alternative clip system, the LOCKS, to
offer an alternative if you can‘t or don‘t want to use ball magnets. The LOCKS
also offer other interesting applications, which are explained on the follo-
wing pages.
You find all files with this option in the „01_SOCKETS“-Folder:

Diorama SOCKETS 120% SOCKET-CLIPS


In one project, all dungeon tiles were printed in 120%.
STANDARD CLIPS
In order to allow the use of 5mm ballmagnets for up-
You find all files with this option in the „01_SOCKETS“-
scaled versions, I have developed a new clip variant.
Folder. Diorama Sockets are used to insert 5mm Ball
Magnets into the cutouts of the Dungeon Elements. This variant has a small bar that ensures that the mag-
If you choose this option the Locking system is 100% net can perform its function optimally.
invisible, because you insert these from the bottom of
the elements.
All images and file names in this guide are with the
Socket-Option.
There is not much to say. The use of ball magnets is very
convenient and the SOCKETS make them very easy to use.
The sound of snapping ball magnets ist really satisfying and
I highly recommend the SOCKET-option for the best gaming
experience!

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LOCKING SYSTEM
diorama locks
The idea behind the LOCK system was to develop a clip system that would
make it possible – similar to the use of magnets – to allow quickly set up and
reconfigure the board during the game.
It has turned out that the LOCK solution is still very experimental, as new
ideas are constantly emerging to optimize this and new use cases for the use
of the LOCK solution arise, especially with regard to the combination with
the SOCKET system.
You find all files with this option in the „02_LOCKS“-Folder:

Standard LOCK Clips „Puzzle-Style“ LOCK-Clips


The standard clip represents a compromise between a I have re-designed this type of clip to replace the old
firm connection of the elements and easy removability light clip. It is intended for permanent installation and
from below. (The ability to remove the Clip from below has one side that sits very firmly and one side that
has the advantage that you do not have to disassemble holds the counterpart in position. This makes it possib-
entire parts in order to remove certain parts of a configu- le to make quick changes to the board with these clips.
ration.) It is not possible to firmly connect entire parts to each
Overall, it connects the dungeon elements relatively other in order to be able to lift them up.
strongly. This makes it possible to prepare larger parts.
A big disadvantage is that rebuilding during the game is
very time-consuming and difficult.

COMBINING DIFFERENT CLIPS


Combining with „Puzzle Style“ LOCK-Clips
In my opinion, this clip is particularly suitable for sup-
plementing the „puzzle-style“ clip if necessary, as the PLACING THESE CLIPS
standard clip is easier to remove. As the clips are permanently instrumented, the position
must be carefully considered. The idea behind this is a
Assembling huge dungeon tiles/rooms and
system that works like a puzzle. As the walls and doors
combining with „magnet“ LOCK-Clips (see next page)
in particular should be interchangeable, I recommend
This clip is also suitable for creating larger dungeon
using these clips on the floor elements.
elements that can then be permanently glued together.
The clip gives these customized parts a significantly
higher strength than if the parts were glued together
without clips.
LOCKS with magnets, for example, can then be used
at the edges. These large parts can then be combined
with other SOCKET elements.
Assembling huge dungeon tiles/rooms for dioramas
Of course, this clip is also suitable for permanent
installations such as dioramas, which have a perma-
nent place in the display case. Please do not forget to
glue them in place, as the clips alone cannot guarantee
sufficient strength.

.COM
LOCKING SYSTEM
diorama locks

It has also become necessary to upgrade LOCK prints with magnets to make
them compatible with SOCKET prints. This desire has given rise to completely
new possibilities, especially the customized creation of larger dungeon ele-
ments that can still be used in the SOCKET system (see „Combining different
clips“ on previous page).
There are currently 2 different new types of LOCK-CLips.

Clips for Ball Magnets Clips for Bar Magnets


These clips make it possible to insert 5mm ball mag- This type of clip is a prototype that I have not tested.
nets. This allows prints of the LOCK and SOCKET versi- If you would like to try out whether it is possible to
ons to be combined with this clip. use the magnets in such a way that it works, taking
You can also use these clips if you prefer a slightly the polarity into account, I would be happy to receive
stronger connection between the magnets and don‘t feedback!
mind the locking system being visible. These clips were designed for 5mm bar magnets. The
recess depth for the magnet is 8mm - therefore the
length of the bar magnet should not exceed a length
of 7mm and a diameter of 5mm. They are intended for
permanent installation - gluing should therefore not be
necessary.

.COM
COMPLETE STL LIST
a complete overview of all STL files of the campaign

All files are listed in the following table. The list is the SOCKET version. There
is a corresponding file in the LOCK folder. All Clips are listed here, as these
are completely different files in both versions (LOCK and SOCKET).

Type/Folder Subfolder Info File Name Clip Slots


00_CLIPS Clips „SOCKET“-Version D2P-CotC_SOCKET-CLIP.stl none
00_CLIPS Clips „SOCKET“-Version D2P-CotC_SOCKET-CLIP-120upscaling.stl none
00_CLIPS Clips „LOCK“-Version D2P-CotC_LOCK-CLIP_Standard.stl none
00_CLIPS Clips „LOCK“-Version D2P-CotC_LOCK-CLIP_Puzzle-Style.stl none
00_CLIPS Clips „LOCK“-Version (ball magnets) D2P-CotC_LOCK-CLIP_Ball-Magnet_5mm.stl none
00_CLIPS Clips „LOCK“-Version (bar magnets) D2P-CotC_LOCK-CLIP_Bar-Magnet_5mmx8mm_prototype.stl none
Floor Elements
01_Floor-Sets Castle_Tiles D2P-CotC_SOCKET_Castle-Tiles-01_25x25mm.stl 4
01_Floor-Sets Castle_Tiles D2P-CotC_SOCKET_Castle-Tiles-01_50x25mm.stl 6
01_Floor-Sets Castle_Tiles D2P-CotC_SOCKET_Castle-Tiles-01_50x50mm.stl 8
01_Floor-Sets Castle_Tiles D2P-CotC_SOCKET_Castle-Tiles-01_100x25mm.stl 10
01_Floor-Sets Castle_Tiles D2P-CotC_SOCKET_Castle-Tiles-01_100x50mm.stl 12
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_50x25mm.stl 6
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_50x50mm.stl 8
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_100x100mm.stl 16
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_150x25mm.stl 14
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_150x50mm.stl 16
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_Glowing-Mushroom-Option_75x75mm.stl 12
01_Floor-Sets Classic_Dungeon_Tiles D2P-CotC_SOCKET_Classic-Dungeon-Floor_Skull-Option_75x75mm.stl 12
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_25x25mm.stl 4
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_50x25mm.stl 6
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_50x50mm.stl 8
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_50x50mm_V2.stl 8
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_100x25mm.stl 10
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_100x50mm.stl 12
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Basic-Floor_100x100mm.stl 16
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Floor-Scenery_Contaminated-Pit_100x100mm.stl 16
01_Floor-Sets CotC_Basic-Tiles prints in 2 parts D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_100x100mm_Option-01.stl 16
01_Floor-Sets CotC_Basic-Tiles prints in 2 parts D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_100x100mm_Option-02.stl 16
01_Floor-Sets CotC_Basic-Tiles prints in 2 parts D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-B_100x100mm.stl none (Part B)
01_Floor-Sets CotC_Basic-Tiles D2P-CotC_SOCKET_Floor-Scenery_Winding-Stairs_100x100.stl 16
Wall Elements
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_25mm.stl 1
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_50mm.stl 2
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_100mm_Option-01.stl 4
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_100mm_Option-02.stl 4
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_Corner-inside_37.5mm.stl 2
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_Corner-inside_62.5mm.stl 4
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_Corner-outside_25mm.stl 2
02_Wall_Basics D2P-CotC_SOCKET_Wall-Basic_Corner-outside_50mm.stl 4
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Bricked-Door-Part-A.stl 4
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Bricked-Door-Part-B.stl none (Part B)
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Dungeon-Part-A.stl 4
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Dungeon-Part-B.stl none (Part B)
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Endless-Hallways_Fire-Basin-Part-A.stl 4
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Endless-Hallways_Fire-Basin-Part-B.stl none (Part B)
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Fireplace-Part-A.stl 4
02_Wall_Scenerys prints in 2 parts D2P-CotC_SOCKET_Wall-Scenery_Fireplace-Part-B.stl none (Part B)
Doors and Passways
03_Doors_and_Passways prints in 2 parts D2P-CotC_SOCKET_Door_50x25mm_Part-A.stl 4
03_Doors_and_Passways prints in 2 parts D2P-CotC_SOCKET_Door-Closed_50x25mm_Part-B.stl none (Part B)
03_Doors_and_Passways prints in 2 parts D2P-CotC_SOCKET_Door-Open_50x25mm_Part-B.stl none (Part B)

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Columns
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_SOCKET_Floor-Scenery_Detachable-Pillar-Part-A_50x50mm.stl 8
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version01_50x50mm.stl none (Part B)
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version02_50x50mm.stl none (Part B)
04_Columns Detachable-Column_50x50 prints in 3 parts D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-C_50x50mm.stl none (Part C)
04_Columns Prototype-Column_50x50 prints in 3 parts/flat version D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_50x50mm.stl 8
04_Columns Prototype-Column_50x50 prints in 3 parts/flat version D2P-CotC_Floor-Scenery_Pillar-Part-B_50x50mm.stl none (Part B)
04_Columns Prototype-Column_50x50 prints in 3 parts/flat version D2P-CotC_Floor-Scenery_Pillar-Part-C_50x50mm.stl none (Part C)
Special Scenery
04_Special_Scenerys D2P-CotC_SOCKET_Special-Scenery_Cliff-A_100mm.stl 4
04_Special_Scenerys D2P-CotC_SOCKET_Special-Scenery_Cliff-B_100mm.stl 4
04_Special_Scenerys D2P-CotC_SOCKET_Special-Scenery_Cliff-C_100mm.stl 4
Placeholder
05_Placeholder D2P-CotC_SOCKET_Placeholder_50mm.stl 2
Diorama Border
06_Diorama_Borders D2P-CotC_SOCKET_Border_25mm.stl 1
06_Diorama_Borders D2P-CotC_SOCKET_Border_50mm.stl 2
06_Diorama_Borders D2P-CotC_SOCKET_Border_100mm.stl 4
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-inside_37.5mm.stl 2
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-inside_62.5mm.stl 4
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-outside_25mm.stl 2
06_Diorama_Borders D2P-CotC_SOCKET_Border_Corner-outside_50mm.stl 4
Level UP!
07_Level-Up_Constructions Diorama_Constructions-Solid D2P-CotC_SOCKET_Level-Up_Construction-solid_50x25mm.stl 12
07_Level-Up_Constructions Diorama_Constructions-Solid D2P-CotC_SOCKET_Level-Up_Construction-solid_50x50mm.stl 16
07_Level-Up_Constructions Diorama_Constructions-Solid D2P-CotC_SOCKET_Level-Up_Construction-solid_100x100mm.stl 32
07_Level-Up_Constructions Standard_Constructions D2P-CotC_SOCKET_Level-Up_Construction_50x25mm.stl 12
07_Level-Up_Constructions Standard_Constructions D2P-CotC_SOCKET_Level-Up_Construction_50x50mm.stl 16
07_Level-Up_Constructions Standard_Constructions D2P-CotC_SOCKET_Level-Up_Construction_100x100mm.stl 32
07_Level-Up_Stairs D2P-CotC_SOCKET_Level-Up-Stairs_50x50mm.stl 8
07_Level-Up_Stairs D2P-CotC_SOCKET_Level-Up-Stairs-Corner_50x50mm.stl 8
07_Level-Up_Stairs D2P_CotC_LvL-Up-Stairs_Miniature-Support.stl none
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall_25mm.stl 2
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall_50mm.stl 4
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall_100mm.stl 8
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Corner-inside_37.5mm.stl 4
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Corner-outside_25mm.stl 4
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Transition-Left_50mm.stl 2
07_Level-Up_Walls D2P-CotC_SOCKET_Level-Up_Wall-Transition-Right_50mm.stl 2
Transitions
08_Transitions Battlefield-Transtions-Stairs Wargaming Terrain Transition D2P-CotC_SOCKET_Battlefield-Transition_Stairs_50mm.stl 2
08_Transitions Battlefield-Transtions-Stairs Wargaming Terrain Transition D2P-CotC_SOCKET_Battlefield-Transition_Stairs_100mm.stl 4
08_Transitions Battlefield-Transtions-Stairs Wargaming Terrain Transition D2P-CotC_SOCKET_Battlefield-Transition_Stairs_Eckelement.stl 2
08_Transitions OpenLOCK-Connector D2P-CotC_SOCKET_OpenLOCK-Transition_Stairs_50x50mm.stl 2

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COTC BASIC FLOOR TILE SET
01_Floor-Sets/CotC_Basic-Tiles

1 D2P-CotC_SOCKET_Basic-Floor_25x25mm.stl

2 D2P-CotC_SOCKET_Basic-Floor_50x25mm.stl

3 D2P-CotC_SOCKET_Basic-Floor_50x50mm.stl

4 D2P-CotC_SOCKET_Basic-Floor_50x50mm_V2.stl

5 D2P-CotC_SOCKET_Basic-Floor_100x25mm.stl

6 D2P-CotC_SOCKET_Basic-Floor_100x50mm.stl

7 D2P-CotC_SOCKET_Basic-Floor_100x100mm.stl

8 D2P-CotC_SOCKET_Floor-Scenery_Contaminated-Pit_100x100mm.stl

9 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_100x100mm_Option-01.stl

10 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_100x100mm_Option-02.stl

11 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-B_100x100mm.stl

12 D2P-CotC_SOCKET_Floor-Scenery_Winding-Stairs_100x100.stl

11

2
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5

12
6

10

9
4

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CLASSIC DUNGEON TILE SET
01_Floor-Sets/Classic_Dungeon_Tiles

1 D2P-CotC_SOCKET_Classic-Dungeon-Floor_50x25mm.stl

2 D2P-CotC_SOCKET_Classic-Dungeon-Floor_50x50mm.stl

3 D2P-CotC_SOCKET_Classic-Dungeon-Floor_100x100mm.stl

4 D2P-CotC_SOCKET_Classic-Dungeon-Floor_150x25mm.stl

5 D2P-CotC_SOCKET_Classic-Dungeon-Floor_150x50mm.stl

6 D2P-CotC_SOCKET_Classic-Dungeon-Floor_Glowing-Mushroom-Option_75x75mm.stl

7 D2P-CotC_SOCKET_Classic-Dungeon-Floor_Skull-Option_75x75mm.stl

3
4

6
1

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CASTLE TILE SET
01_Floor-Sets/Castle_Tiles

1 D2P-CotC_SOCKET_Castle-Tiles-01_25x25mm.stl

2 D2P-CotC_SOCKET_Castle-Tiles-01_50x25mm.stl

3 D2P-CotC_SOCKET_Castle-Tiles-01_50x50mm.stl

4 D2P-CotC_SOCKET_Castle-Tiles-01_100x25mm.stl

5 D2P-CotC_SOCKET_Castle-Tiles-01_100x50mm.stl

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BASIC WALL SET
02_Wall_Basics

1 D2P-CotC_SOCKET_Wall-Basic_25mm.stl

2 D2P-CotC_SOCKET_Wall-Basic_50mm.stl

3 D2P-CotC_SOCKET_Wall-Basic_100mm_Option-01.stl

4 D2P-CotC_SOCKET_Wall-Basic_100mm_Option-02.stl

5 D2P-CotC_SOCKET_Wall-Basic_Corner-inside_37.5mm.stl

6 D2P-CotC_SOCKET_Wall-Basic_Corner-inside_62.5mm.stl

7 D2P-CotC_SOCKET_Wall-Basic_Corner-outside_25mm.stl

8 D2P-CotC_SOCKET_Wall-Basic_Corner-outside_50mm.stl

4
2

3
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WALL SCENERY SET
02_Wall_Scenerys

1 D2P-CotC_SOCKET_Wall-Scenery_Bricked-Door-Part-A.stl

2 D2P-CotC_SOCKET_Wall-Scenery_Bricked-Door-Part-B.stl

3 D2P-CotC_SOCKET_Wall-Scenery_Dungeon-Part-A.stl

4 D2P-CotC_SOCKET_Wall-Scenery_Dungeon-Part-B.stl

5 D2P-CotC_SOCKET_Wall-Scenery_Endless-Hallways_Fire-Basin-Part-A.stl

6 D2P-CotC_SOCKET_Wall-Scenery_Endless-Hallways_Fire-Basin-Part-B.stl

7 D2P-CotC_SOCKET_Wall-Scenery_Fireplace-Part-A.stl

8 D2P-CotC_SOCKET_Wall-Scenery_Fireplace-Part-B.stl

8
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7

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DOOR SET
03_Doors_and_Passways

1 D2P-CotC_SOCKET_Door_50x25mm_Part-A.stl

2 D2P-CotC_SOCKET_Door-Closed_50x25mm_Part-B.stl

3 D2P-CotC_SOCKET_Door-Open_50x25mm_Part-B.stl

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SINGLE COLUMNS
04_Columns/Prototype-Column_50x50
04_Columns/Detachable-Column_50x50

1 D2P-CotC_SOCKET_Floor-Scenery_Detachable-Pillar-Part-A_50x50mm.stl

2 D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version01_50x50mm.stl

3 D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-B_Version02_50x50mm.stl

4 D2P-CotC_Floor-Scenery_Detachable-Pillar-Part-C_50x50mm.stl

5 D2P-CotC_SOCKET_Floor-Scenery_Pillar-Part-A_50x50mm.stl

6 D2P-CotC_Floor-Scenery_Pillar-Part-B_50x50mm.stl

7 D2P-CotC_Floor-Scenery_Pillar-Part-C_50x50mm.stl

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CLIFF SET
04_Special_Scenerys

1 D2P-CotC_SOCKET_Special-Scenery_Cliff-A_100mm.stl

2 D2P-CotC_SOCKET_Special-Scenery_Cliff-B_100mm.stl

3 D2P-CotC_SOCKET_Special-Scenery_Cliff-C_100mm.stl

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PLACEHOLDER
05_Placeholder

1 D2P-CotC_SOCKET_Placeholder_50mm.stl

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DIORAMA BORDER SET
06_Diorama_Borders

1 D2P-CotC_SOCKET_Border_25mm.stl

2 D2P-CotC_SOCKET_Border_50mm.stl

3 D2P-CotC_SOCKET_Border_100mm.stl

4 D2P-CotC_SOCKET_Border_Corner-inside_37.5mm.stl

5 D2P-CotC_SOCKET_Border_Corner-inside_62.5mm.stl

6 D2P-CotC_SOCKET_Border_Corner-outside_25mm.stl

7 D2P-CotC_SOCKET_Border_Corner-outside_50mm.stl

2
6

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LEVEL-UP! CONSTRUCTIONS SET
07_Level-Up_Constructions/Diorama_Constructions-Solid
07_Level-Up_Constructions/Standard_Constructions

1 D2P-CotC_SOCKET_Level-Up_Construction-solid_50x25mm.stl

2 D2P-CotC_SOCKET_Level-Up_Construction-solid_50x50mm.stl

3 D2P-CotC_SOCKET_Level-Up_Construction-solid_100x100mm.stl

4 D2P-CotC_SOCKET_Level-Up_Construction_50x25mm.stl

5 D2P-CotC_SOCKET_Level-Up_Construction_50x50mm.stl

6 D2P-CotC_SOCKET_Level-Up_Construction_100x100mm.stl

2 6

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LEVEL-UP! STAIRS SET
07_Level-Up_Stairs

1 D2P-CotC_SOCKET_Level-Up-Stairs_50x50mm.stl

2 D2P-CotC_SOCKET_Level-Up-Stairs-Corner_50x50mm.stl

3 D2P_CotC_LvL-Up-Stairs_Miniature-Support.stl

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LEVEL-UP! BASIC WALL SET
07_Level-Up_Walls

1 D2P-CotC_SOCKET_Level-Up_Wall_25mm.stl

2 D2P-CotC_SOCKET_Level-Up_Wall_50mm.stl

3 D2P-CotC_SOCKET_Level-Up_Wall_100mm.stl

4 D2P-CotC_SOCKET_Level-Up_Wall-Corner-inside_37.5mm.stl

5 D2P-CotC_SOCKET_Level-Up_Wall-Corner-outside_25mm.stl

6 D2P-CotC_SOCKET_Level-Up_Wall-Transition-Left_50mm.stl

7 D2P-CotC_SOCKET_Level-Up_Wall-Transition-Right_50mm.stl

2
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WARGAMING TRANSITIONS
08_Transitions/Battlefield-Transtions-Stairs

1 D2P-CotC_SOCKET_Battlefield-Transition_Stairs_50mm.stl

2 D2P-CotC_SOCKET_Battlefield-Transition_Stairs_100mm.stl

3 D2P-CotC_SOCKET_Battlefield-Transition_Stairs_Eckelement.stl

.COM
OPEN LOCK TRANSITION
08_Transitions

1 D2P-CotC_SOCKET_OpenLOCK-Transition_Stairs_50x50mm.stl

.COM
ENJOY PRINTING!
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