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NME Animation Techniques Using Flash

This document outlines a syllabus for a course on animation techniques using Flash. The syllabus has 3 units which cover Flash basics, adding animation through different types of tweens, and creating symbols. It also provides exam details including the format, duration, and marks allocation across 3 sections.

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0% found this document useful (0 votes)
20 views2 pages

NME Animation Techniques Using Flash

This document outlines a syllabus for a course on animation techniques using Flash. The syllabus has 3 units which cover Flash basics, adding animation through different types of tweens, and creating symbols. It also provides exam details including the format, duration, and marks allocation across 3 sections.

Uploaded by

SAFA's Creation
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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SEMESTER – III

Non Major Elective


ANIMATION TECHNIQUES USING FLASH
Code: Total Hours per Semester: 30
Credits: 2 Examination Hours: 2
OBJECTIVES: This syllabus facilitates the students in creating an animation for moving pictures,
morphing etc. and emphasizes on the detailed study of tweening.

UNITS CONTENT HOURS

Introduction: Flash Basics: The Flash stage - The Timeline - Layers -


Tools Panel - The Panels - The Zoom Control - Simple Drawing
I Techniques: Understanding Layers: Adding / Hiding Layers - Adding
objects to different layers: Drawing Layers, Action Layers, Mask Layers 10
and Guide Layers.

Adding Some Easy Animation: Different types of Tweens: Motion


Tween, Shape Tween - Animating in Minutes: Moving objects, Rotating
objects - Shrinking or Growing objects - Adding a Timeline Effect:
II Creating a Timeline Effect - Editing a Timeline effect - Gaining
Efficiency: Learning about the Tools: Getting to know the Tools Panel -
Using the Timeline: Getting to know the Frames: Types - Selecting 10
Frames - Adding, Deleting and Moving Frames.

Creating Symbols: Types: Graphics Symbols, Button Symbols, Movie


Clips - Making Mini-Movies - Creating Buttons: Drawing a button -
III Adding sounds to buttons - Adding text to buttons - Adding actions to
buttons - Editing Symbols: understanding the Ripple Effect - Modifying 10
Symbols by Editing.
Book for Study:
1. Brian Underdahl, “The Complete Reference - Macromedia Flash TM MX 2004”, Tata
McGraw-Hill Publishing Company Limited, Second Edition.
Books for Reference:
1. Shalini Gupta and Adity Gupta, "Flash 8 in Simple Steps".
2. Robert Reinhardt and Snow Dowd, "Macromedia Flash8 Bible", Wiley Publishing.
Web References:
1. http://www.rupert.id.au/tutorials/flash/flash5.php
http://www.freelearn110.com/flashMX/level1/Flash_CD1.html
2. http://www.freelearn110.com/flashMX/level2/FlashMx%20CD2.html
3. http://www.freelearn110.com/flashMX/level3/ActionScript.html
4. http://www.echoecho.com/flashtweenings03.htm
NON MAJOR ELECTIVE
(Animation Technique Using Flash)

CLASS: UG - II Years (Other Department) TIME: 2 Hours


SEMESTER: III MARKS: 50
SECTION – A
Answer ALL the questions: (3 X 2 = 6 Marks)
1. Define Mask Layers.
2. How will you create a Graphics Symbols?
3. What is Tweening and list its types?

SECTION – B
Answer any TWO of the following questions: (2 X 7 = 14 Marks)
4. Describe the components of Flash stage?
5. Explain the steps for creating buttons with example.
6. Explain about shape and motion tweening.
7. Discuss in detail about Adding actions to buttons.

SECTION – C
Answer any TWO of the following in Detail (2 x 15 = 30 Marks)
8. Explain in detail about adding objects to different layers.
9. Explain about working with frames.
10. Write the steps for Creating a Timeline Effect.

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